#gtfo-related-questions
1 messages · Page 451 of 1
I find the shotguns to be best when doing defense missions
but the machine gun fits well in all the other scenerios where you're dealing with random bursts of hordes
but that's just my preference
I like smg/revolver
thanks for sharing your experiences, though I have another question about the c-foam gun, how do you reinforce the doors with it, just shoot on the door with it?
Yes
It takes a decent amount, one c foam grenade ay center of mass will do the same
okay, thank you
How do you take out a scout successfully.
It spreads out those tentacles way too often to sneak up on it.
Snipe them in the head is a 1 shot way to do it
alternatively, you can cfoam them and then hammer them to death
But dont bullets alert the sleepers
and if you can get close enough, you can just straight up hammer them, but that's very difficult lmao
they do
bit with scouts, you basically have to choose
kill the scout and wake the room
or
don't kill the scout and accidently alert it which then wakes teh room AND spawns more waves
Cause with scout it seems like when it gets alerted it alerts a huge majority of the levels sleepers
that's why most people opt to just shoot the scout and deal with the remaining sleepers
Ah
yeah, an alerted scout literally spawns in more sleepers
The enemies the scout spawns did not exist in the game at all. It is extra resource wasting mobs that it spawns
Also how can you tell the difference between the big Bois and the standing sleepers
Titans are twice the height
yeah the titans are literally giants
if you can't tell, then it's definitely a sleeper
looking at a giant, there's no mistaking it
The titans also have a very distinct idle "gurgling roar"
Yeah most memorable moments for me so far was sneaking through a room with 6+ titans on B1
yeah, they are super spooky lmao
The dev's are analyzing the data on how quickly people are able to finish the rundowns
also
they're taking a vacation over new years
sometime in January we might see some news on that front
but they overall just need to see how fast people beat it so they can come up with a time that makes sense moving forward
So i think they will get more reliable data after rundown 002 because of hype and premiere of Early Access. >.>
its also to give the community at large time to play the levels and practice thier skills
bug testing and gameplay refinement too
I feel like it'll be a while. I got lucky and someone carried me through A1. I have yet to beat it work any other group.
and rightly so... this isn't an easy game. its like raiding in Mmo's you really have to get into it and play. listen to sounds, stealth killing is a must!!! when ever possible.
@ivory nexus no worries, what I enjoy doing is going in solo during downtime when my team isn’t on and just experimenting with different tactics and see what works. You’d be surprised at what you can do solo and many of those tactics can be brought into team play
Also gets you more comfortable with the map
I often feel mixed about joining groups for runs I've cleared. Kinda want people to clear it themselves and don't want to take a spot for someone who hasn't
hello,I would like to know when there will be a patch to add a French translation
I don't see any option to join a lobby on the left side of my screen like the #how-to-matchmake channel suggests. Do I have to do something to unlock this?
You have to copy the code, then you should see it
Has anyone been able to test controller support after the patch? Id like to pick up the game but I would only be able to play with a controller.
@winged iron ill ne ya pas de data, mais they will translate the menu some day its on the roadmap
@eternal pike I use a controller. I use the steam controller config utility. It has worked great for me.
They're only invincible when you have a red tentacle. I think there's a /couple/ of frames but I'm not sure
Thank you
I was just asking for clarification. We weren't sure if the tentacles being out would make them unkillable from ranged
Okay, I have to ask. What is the point of the long range flashlight? It seems like it's horribly useless because of how it could alert everything
If you sit up on the second floor of a fog room and point it along the ceiling, it can light everything up for your buddies.
I got the minimum requirements for GTFO so anyone know how it'll run? because even if minimum requirements can be high games can run fine at times
planning on getting it soon
To be honest, I'd run that by the people in #gtfo-technical-support
They're crazy over there.
ight
Hey are the shadow enemies actually in the game? Or do they still have to be added?
ima copy n paste it there
@tardy swift That would be considered ||spoilery|| spoilers if we tell you.
Alright im assuming ill encounter them in D1 then later 🤔
||🤷||
No idea.
what am i supposed to search up on the terminals in c-1
thanks
use "commands" on terminals to check available abilites... dont forget "help" too
@static citrus Lil ||is a nerd||
Yes.
@heady grotto thanks. Thatis awesome to hear. I am going to grab the game now and hope to find some players that will show me the ropes.
@eternal pike I recommend trying to find a game with players that are also new. You will probably die a few times but the first experience is a must in this game. It is sooooo much more fun that way in my opinion.
During alarm sequences, do sleepers keep spawning until the sequence has been completed or is there a set number that spawn?
They keep spawning
four fully charged strikes at the same time
ty
does anyone know what the DMR is for?
it mostly seems to blow the head off but not actually kill them
It does 1 hit kill sometimes
Otherwise it's 2 hits
Basically if you want to be good at long range.. pick that
Even if i feel like SMG is really good for some maps
You just need a balanced lodaout. If you'll run DMR, you will need something to clear groups of sleepers close to you, such as combat shottie
My new favourite is pistol for main weapon, even if in some missions i want that SMG
if DMR cant one shot every time though wouldnt smg be better?
DMR one shot rangers in the head, normal strikers in 2 shots if i tested it correctly. >.>
You sure you dont mix the two? Strikers have less hp Than shooters.
Are you sure? I think strikers have more hp than shooters. + shooters have more defense on their body than strikers. >.>
Based it on this from the devs, ludvig said : "the strikers should die in one hit fully charged hit, the shooters depending on if you hit them in the head."
So a shooter can survive a fully charged non headshot melee hit, while the striker is not.
There is not much info ingame.. so I wasn't even aware that defense is a thing. Assumed there is just weakspot multiplier.
He also confirmed that sometimes the enemy's head explodes after a hit.. when it is not supposed to, since you did not hit the actual weakspot/head.
Yeah, i typed that. Maybe you just misunderstood >.<
Tbh i don't know if there's defense or not. This weakspot multiplier is giving more sense. >.>
Oh, good to know.~
it seems like there is a headshot multiplier and a separate headshot hitbox, and you can break the head before you fully deplete their health and kill them
so maybe the shooters have more hp but the same head health?
also i can confirm strikers die in one full charge swing, but shooters dont unless its a headshot
@zenith sun I responded to this comment from you "DMR one shot rangers in the head, normal strikers in 2 shots if i tested it correctly. >.>", which indicated that the rangers/shooters die faster than strikers needing 1 vs 2 headshot to die from the same weapon/DMR, meaning strikers have more hp or at least e-hp on their head.. and that collides with what the dev stated, kinda.
Hey, I’ve got a squad of 4 people started last night and we’re stuck on A1, what’s the best advice you could give for passing security checks?
Don't die
look at what equipment your taking, shotgun sentries x2, 1 c foam is good, put both sentries on the outside of the door, foam it up and let the sentires do all the work while you clear the points
@shadow storm
ive found its easier to try and hide around corners so they cant just sit back and long range you aswell
do shotgun sentries outside the door facing towards the door with foam on the door to harden it
who are the voice actors in GTFO?
@olive orchid that's actually not true ^^
didnt think it was but someone more experienced than me had said so 🤷
Appreciate the confirmation
When it worked, it was a bug :D
ah right
with Scouts, do most people just shoot them and deal with triggering whatever's nearby?
Its possible to hammer kill them, just need to either time it correctly; or use C-foam to freeze it in place.
Either works though, its a matter if you're willing to take the risk. Snipe it and take on whatever is there, or accidentally setting it off because you touched it walking into you.
after you set it off, does it immediately go invincible or do you have a sec to kill it
No its invincible while glowing
Even for like a second or two after the light dims too
your best bet with scouts is to stealth mine kill it... or foam stealth kill...or headshot it with sniper and deal with the room... do not just shoot at it with other guns... when it screams its spawns monster in so now you have to deal with more/new ones too
Don't get used to using the mines on them, at least for the purposes of stealth. Its a bug after all
it probably is... a large explosion should wake them up lets be honest
Yeah its been confirmed its a bug
It could be that the explosion scares the shit out of the sleepers, so they decide to stay asleep
Will be a good loud method in the future if no one wants to run the Sniper
decide to stay asleep means they were awake to think 🙃
Don't question my way of thinking
How do I become an Ambassador
Is there a way to adjust my ADS sensitivity?
I play with low sens so when I aim it makes it impossible
And I usually play with something near 1:1 hipfire:ads so its really awful for muscle memory
is the dmr suppresed or will it alert all the monsters?
None of the guns are suppressed
dam
I believe the uh barrel attachment it has is a compensator
there are no suppressors, they wouldn't be effect anyways as they potentially lower bullet speed and range.
what are the red glow sticks about
Just a recolor
i wasn't aware of red glow sticks. but I've heard ppl asking.
ok
There's a picture of them in the steam patch notes
red is easier on the eyes in dark situations
Also is you have both colors, CHRISTMAS GLOWSTICKS 
I saw they added Gamepad to the game, my question is, how is it going to work with the terminals?
It isn't, its partial gamepad support basically
how does one make game suggestions?
so #bot-commands ?t ability to change character in lobby
Between t and abiltity you have to put suggestion
Go to the #bot-commands channel and you'll see many examples of people sending suggestions
mkay
what is the spaghetti man i keep seeing it on steam reviews
Man who touches you with spaghetti
Do you want a legitimate answer, you know like you don't mind being spoiled
So,I'm really new to this game/community and I wanted to know:
Will people accept playing with me if I don't talk at all?
There is one player that I know of that doesn't use a mic, unfortunately it seems like a lot of the later stage players don't appreciate this
oh
yeah
I assume you just mean not using a microphone right, cause there is a text chat in game
well yeah,just not microphone
of course using the text chat is totally fine
it's just talking that really bothers me
Either like, get used to talking to people or perhaps it isnt the game for you
im also new but i imagine communication is key with the gameplay ive actually seen
Yeah I know,but so far in every single game i've ever played in my entire life
I've just
used text chat when there was one
Communication is important, but it doesn't always have to be a 2 way street. As long as one person is leading and the rest are listening; that should be okay most of the time
yea,as I've said just because I'm going to use text chat doesn't mean I won't be listening to my teammates
I know this might seem as if it were a slightly ridiculous question, but does someone mind explaining how I join a lobby from an id?
Once you have the ID copied, a button should appear on the Rundown screen
Ah alright, thank you.
So important question, When one lays down a mine underneath the big boi, okay, and it kills yourself and not him. Is he suppose just not aggro onto my teammates at all? He just kind of stood there and no one else in the room aggroed as well. Just curious if a mine going off is suppose to piss off the enemies.
mhhh, it normally should... but interesting test tbh... would you be so kind and write a bug report?
Sounds good to me, I was just experimenting random shit and it was fascinating
Good job ^^ That's what Early Access is for
that bug has been known for a while, people have been killing scouts doing that
Ah ok, thanks for the Info ^^ Even i don't know everything.. i mean... it was a test!
:P
It really be like that lol
Will exploding mines damage a friend's sentry?
no problem ^^
hey guys does this game have a tutorial?
but ask questions, will help!
okay I just bought the game and I thought I missed the tutorial or something
naw the game isn't hard to understand ^^
its a hardcore game of skill and learning via experiment
many ppl will help you on A1
many ppl also get stuck on a1 lol
is there a way to set up bots?
There's no bot functionality or plans to implement bots.
ok thank you
@rapid saddle thank you guy !!
noob question : how do i join using lobby ID ? i dont see the button in the rundown o.O
copy the id
yah copied
nothing else?
not a glitch, name is clearly write Red Glowstick
I heard its just a christmas thing
Yeah just a Xmas stick
I havent seen any yet
but it seem still buggy, often disappear if throwing at the wall
hidden dimension easter egg?
hey! how can you create suggestions?
#gtfo-game-suggestions ,read the pinged messages
woops thanks
how do i tag enemies with the bio tracker ?
you can only tag/ping moving enemies
so the scout,or anything that got alerted and is now on itsd way to eat your ass
no, it's more for keeping track of contacts once an engagement starts
flashlight is forever
^
each weapon has a different light
your meele flashlight and gun flashlight are different
ooooo
ha quicker
that explains it
xD
is it best to go for headshots ?
or is this like dead space
nah headshot are good
alrighty
oof
Its like deadspace where sometimes headshots dont matter
In stealth i find it best to strike where they are glowing
i think i may found a bug o.O
me and my buddies are in infinite elevator at the start x D
D:
How long does D1 take to finish?
How do i join someone with a code?
Sorry if it has been asked before but is there ingame voice chat and does it affect gameplay? Like if I talk and am near an enemy do they get triggered
No, there is no VOIP. All voice chat is handled through the discord channels atm
Are there plans to implement it?
In-game voice chat is to be implemented later.
Okay thanks!
Can anyone who has beaten C2 help me out with some advice about the end part? I'd super appreciate it.
Sentry's in good locations
try and do security room 100 before you get all decoders
dont put sentries in straightaways, use them at angles so they shoot at things without missing, use c-foam too should help you control things
how to kill tentacle things without alerting rest of room
U kill everything else first
but doing that is just a waste of time in general so our groups just kill what we can then execute it and fight the rest
@elder wren if you start approaching it as it’s tentacles are retracting, and charge your hammer, you can one shot it to the head. Alternatively, he doesn’t alert until his tentacles are retracted IIRC, so if one of his tentacles are red, get a charged melee hit in ASAP and you MAY be able to kill it before alerting too, but i’m not 100% sure. the first method is far better IMO, just make sure you hit the head
lol i timed the tentacles and ran in for a full charge smack but even without a head it still screamed
if you touch him he will scream too
@elder wren yea the likelyhood of it living is like the other AI sometimes they live sometimes they dont
you need to 100% make sure you hit the head with a fully charged hit and you also need to make sure you u don’t touch his tentacles or his body
either will alert him almost immediately
@elder wren
alrighty
use c-foam to freeze him and stealth kill him or use sniper rifle and headshot when he doesn't have tentacles out
do i need the desktop app to join lobbys in gtfo?
you can join lobbies with the id code the host provides.... as for discord on desktop or phone etc...its good to use, although if you can listen on your phone with headphones and wifi... should work as well. most players i dont think mind if you can only listen. ideally thou yes you should have the discord app and a mic to play
its a game of communication
i think there are plans to add voice chat. xheck the roadmap below
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap/
@remote skiff No just follow #how-to-matchmake
Pfft.
Yeah, if you don't have a mic/ability to talk you might run into issues. Just explain and hope for the best in people.
As an alternative you have a text chat ingame
Is there a secret level that people have found?
are 4 sentries the way to go on D1? 
foam is friend 🙃
∆
@cinder flare is friend too. i shall c-foam him and hammer time his head
godspeed sweet hero!
Gotta catch me first, squirrels are a tad bit smarter than sleepers 😁
get out of that vent! shesh!
@cinder flare is there confirmed news that stealth killin scouts with mines is a bug to be fixed?
Yeah the devs were made aware of that within the first few days of EA
Probably can expect a fix after the holidays
Official news is that it's being worked on, but no official eta yet
roger.
Ruining my fun.
They'll make it so if the scout walks over a mine, it doesn't trigger it, but instead picks it up, runs over to you, pushes you down and sticks it to you
um I have a question about rundown roadmap.
sup?
so someone posted translated roadmap on non-english community
'Expeditions with layered difficulty' is meant for you can choose difficulty for each rundowns like medium / hard or like you get harder when you go deeper?
no
I think they miss-translate that one but hard to tell LOL
it means they want to make it different each map and unique and hard and fun
Where there ever be a consideration to make the optics not look like cheap gimmicky airsoft toys with incredibly obscuring sights?
shld probs just make a suggestion for that as far as i know theres been not much talk about that
Hi all, I’m new to the game and have played a few A1 rounds with random team mates and we seem to fail to complete the level for numerous reasons (ammo, health). We have only once got the coloured card and opened the section 52 door but prominently died. Are there and level by level strategy guides or some basic tips for playing the game? Also tips for weapons such as mine layer and bio tag?
@pulsar bane Lots of em. My first question is if you guys played stealthly or used guns for everything
given you mentioned the reason you lost is ammo and health
Guns... little stealth
that's why you guys are losing then
the game is ment to be stealthed
it gives you enough resources to fend off against SOME mistakes you guys might make
and security doors
but not for all the rooms
most of that is stuff i know already
either way, try to be more stealthly about it and you should be fine
if you want to do scans easily, simply put shotgun sentryes BEHIND closed doors
so while sleepers try to destroy the doors, they get shot
only thing i dislike about that guide is the guy saying MG is useless, which i totally disagree with
Hi, I have one question. I'd like to import objects from GTFO to a custom workshop map (no personal gain) e.g the revolver. Is there any "exporter" specifically made for GTFO?
um as I know dev's are not allowed any kind of data mining. but not sure the export obj is data mining...
Oh well, guess I'll have to use Blender to make one. Still, thanks for answering
so here's a question I don't know if it's been answered, but what will be the purpose of the after match mental, health and infection status?
None for now
for now its only tells who got often hit or downed
will there be hats?
Probaly not
refunded unplayable
^^
I kid
🤷♂️
Can you take out the big guys if all 4 hit together?
Yes. Usually the way you do it is 1 hits the head and 3 hit the stomach
reason why not all 4 hit the head is cause it will fly off and some might miss
however, it isn't consistant
sometimes they live enough to do 1 swing
(melee ones)
be sure to keep beating them till they are ded, they don't usually die with only 4 charged hits
i've heard some people even taking his arms off instead.. to prevent it, but never tried it
head, arms and legs are better targets on big guys
just hit him again after the first hit, if 4 people do that its guaranteed kill
heck, hit again 3-4 times
so does removing the head do anything?
not on its own
3 limbs blown off should take them down better than dumping ammo into thier chest... which is beefy
What's the ideal loadout for duo?
depends on levels. as the game doesnt scale. i would think one with smg or AR and combat shotgun... one with pistol shotgun maybe... and two sentry turrets
maybe c-foam x1 alternatively
yes either 1x foam 1x turret or just 2x turret if you plan to duo
i'd go 2x turret for sure, cfoam right now just feels bad
given nades are in the game
equipment wise.. definitelly something where you can stand your own, so 1 answer for close range hordes (SMG or Combat shottie) + another weapon to cover what you lack. If you got SMG, i'd say MG to have that longer range firepower, and if you got something like pistol or AR, then Combat shottie for close range
those are my favourite lodaouts. Keep in mind it can be quite personal, those have been the lodaouts i had success with the most
MG wastes ammo if used unchecked
currently by using wpns with more ammo, you maximize your ability as hammer time during hordes isn't so hot for a duo
Yea, mg is a gun you need to know how to use
otherwise it will feel weak
it needs to headshot, and to not overuse ammo
So how does the matchmaking work right now?
its manual, but there are plans to add matchmaking on the roadmap for the game
hey, how do you kill the tentacle guys
@sonic smelt you can use foam to stealth kill, you can hammer him when no tentacles are out for stealth kill, you can sniper 1 shot him when no tentacles are out
you can kill him without foam with melee
just hit his head right?
yes
sweet! thank you guys!
key to b1 is to use terminal, only go to rooms you need for id and key. there are more id on map then you need.
hey thats is good to know
use that terminal right at the start and write down rooms and id in room
never foam last capture for escape it will glitch the game
what?
you know when you escape you need capture last point?
why cant you foam?
cuz it's a bug
the objective?
i haven't heard thst before, but smart foam placement is where they come from not on your xfil spot
is the sniper rifle considered silent?
None of the guns are silent
Q: How expensive is it?
What will happen if you finish all of the rundowns
yes
Added to that if someone drops out mid game they should be able to rejoin or if they have to leave I do believe a new player can fill the spot so long as one of the members still has the code to send them
What part of it?
does someone know how the tentacle monster works. it extends its tentacles to nearby monsters, what does that do? And releases a scream that creates a horde attack?
If you touch the tentacle you alert it, which at that point it will scream. When it screams it wakes everything up in the room, and spawns in some more enemies, for the most part behind you.
You can take it out with one fully charged hit to the head, if you haven't alerted it yet.
alright thanks alot!
np
wait it actually spawns new enemies? damn
I like to imagine they were just sleeping super hard core in the vents behind you.
I shall do that too
now
They jsut go
Oh shit Larry screamed, lets check out watch going on
They are also immune while blue and screaming, so if you want to kill it make sure it is in one shot with melee or a high power gun
i see, thanks!
So how is this game?
Good
It's hard but worth it
worth it for sure
Its like l4d2 but you're scared of anything that mildly moves
can deaf players play this game?
especially if there's lot of voice chat involved, but I would like to play this game without having to use voice chat 😦
Yeah, kinda. It's harder for sure, but not impossible.
Playable but.. not optimal
Also cause the heartbeat's noise saves you lots of times
I mean, there are a lot visual queues. And as long as you can communicate in SOME way (toggle flash light for example) the game is doable. specially with a group of people who know what they do ^^
Aye as they said its doable and the sound of hearbeats help a lot but if you go with a bioscanner and a few friends I'm sure it will go as good as any other squad ^^
Yes°
Kinda random but anyone know what the font used for GTFO or was it custom
lookin to get a hold of it
When you complete a level and get no credit?
Completed B2 with 3 team mates, they all got credit and I didn't. Yeah 😦
I guess its a common problem then
Happen to some of ma teammates on D1
Yeah i heard about that with B2 and B1, every other level works fine.
Yeah my case was before the update so
Does anyone know if there is any content updates coming soon or later?
The developers are on holiday till january
Oh alright that's good to know thank you 🙂
No problem
I've had the game for a little while, and I cannot pass the first security door, I've watched 5-6 videos on tips, tricks and so on, on how to play the game but as soon as I start the security door alert the swarm that breaks through the door just slaughters me in a couple hits. Do you guys have any tips on how to go about not being sexually assaulted by everything?
I assume that you are playing alone and you are a newbie?
I'm waiting on a friend to finish his download, then we'll be a duo
I get that solo's pretty tough, but I didn't think it'd be this bad
I recommend to play as a squad
Yeah
A1 is pretty easy compared to the later stages
The game doesn't balance after the ount of players
So I'm better off just finding 2 more people to play with?
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake
Why is there not a normal matchmaking? Why does it have to be forced onto discord or was it not added because of time?
?t mm
Early Access will not have matchmaking, and will be friends only. Matchmaking needs to be done in a way that fits the demanding teamplay of GTFO, until then Early Access is friends only.
So just a time thing, gotcha
okay, I will try here, hello guys, my team is stuck after 10 try at the B2 mission and didn't know how to done it because too much oponent and too much ennmy to avoid to survive, any information some veteran can give me to give hope to my team and finish it ?
Don't try to explore everything. Only branch off the "main" path if you're in need of supplies. That's really the only tip I can give without knowing more about team composition.
We already do that and the team composition is : three people with sentry, one with c-foam canon, one sniper and the others assault gun and revolver
Mines are very, very useful in some expeditions, especially B2. I'd only take one sentry and replace the rest with mine deployers.
I'd also pair the Machinegun with the AR and have your sniper switch to a Pistol/Revolver combo
At least that's the combination I've had success with.
How do you kill the scout without sniper?
You can one hit it with a melee attack if you get close enough, or just c-foam it and smash it.
Sentries don't do very well during waves compared to the raw destructive power of an artificial chokepoint set up.
Yeah but mine explose once and it's done, if only one sleeper pass, the mine is wasted
That's why you set it up to destroy or split up waves of enemies during alarm sequences.
Does anyone know how the stealth mechanics work when killing enemies close to each other? because at times I kill an enemy when it is a meter away from another and the one next to it doesn't get alerted and other times I kill an enemy alone and one gets alerted while extremely far away or visually far enough away to not be alerted. Do they have to be in a sertain position or facing away from each other?
The devs mentioned the agro formula is quite complicated
And that they won't be sharing it
But look at it this way
The closer another sleeper is to the one you kill, the more likely he will trigger
And even more likely if he was glowing
A good tip is to start charging a second hammer swing when you stealthly kill a sleeper
If you see anybody agrod, you can attempt to rush him
I do it all the time
also if there close together but separated by like a cargo crate then they wont be alerted, its this weird LOS sound aggro thing
And i've had sleepers agro from miles away too, not glowing..
But yea, it seems like AT LEAST they need LOS
whether its LOS on you or the sleeper I've yet to tell
@echo gyro if you hear a roar in the distance then a new wave has spawned in that direction other wise no not instantly
ok question 2 is
the number of max enemies on screen seems pretty low
like 15-20 max or so
if there are 10 left alive, does it only spawn 10 more?
@echo gyro personally i think theres a certain amount of time that passes before more spawn, i think theres a max that spawns at one time but as long as the alarm is active as far as i know they'll keep spawning, so it may spawn 20 at a time but given enough time and if you didnt kill any it could spawn another 20 and another 20, idk if theres a cap to how many in total
hmm i noticed they continue to spawn as long as the alarm is active
but i was more curious if it would cap out per wave
like if you left all of wave 1 alive
with the next set even spawn?
if theres enough distance and doors between you and the first one the second one will spawn before youve killed any of the first wave, especially if its a long alarm door
oic
was just curious if there were any situations where you would want to avoid killing them
not that i can think of only if ther all asleep in the first place, not during an alarm
but it seems like you want them dead sooner rather than later
would be interesting to see an alarm that
you would intentionally open doors in
so that they trickle in
instead of building up tearing the door down
etc
Tbh i've never looked into how their spawning mechanich work
All i know is that it is in waves, like most people
I just kinda.. kill them.. but it would be good to know tbh
Could always try running A1's allarm to see if they eventually cap 👀
C2 or D1 probably have the best high hides you can do that with.
nothing happens when people connect
no indication that they've joined the lobby
the navbar has lobby and exit lobby
@fiery tide did u try restarting ur game?
can we not use steam?
you can but the code system is better
Okay
we have tried that
just restarted the game, and trying again.
copied the lobbyId and sent it to my friend
the game recognized he had the id in his clipboard, the button showed up
he clicked it and the same thing happened
did u try ur buddie hosting?
if your friends on steam you can invite and join friends lobbys via steam interface
yes, you can
Is the beta version of the game different from the paid one?
is it better or worse?
Do I have to pay for the full version if I want to play with other people?
The beta is not online anymore
That's the biggest difference xD
YOu have to by the early access version, wich will be updated constantly
quick question for anybody that may have tried. can you one shot a scout with the revolver before it triggers? I heard sniper works, but every time I take it there's never a scout
i don't think you can one shot him with the revolver
scout takes 2 revolver shots to kill
so no it doesn't work to kill before he triggers unless you time 2 people shooting at the exact same time
after activating or before? because enemy health seems pretty random when you can 1 shot with no charge sometimes, then turn around and not kill with a full charge headshot
before you trigger the scout if 2 people hit him in the head at the same time with revolver it should always kill but obviously pretty hard to get 2 shots timed well enough for that
You could use a trip mine to kill the scout
yea mines are a good choice
yea. I shot with 2 sniper rounds to the head immediately after a normal enemy triggered, but before it's scream. was invincible before I even shot it
Does it silently as well
I heard the mine going off is still a trigger for enemies
yea as soon as a enemy triggers it will trigger the scout and as soon as the scouts is triggered they become invincible till done screaming also yes mines take out scouts silently at the moment
as the designated bioscanner, I'll pass on personally using it. but I will mention it to others
safest bet to guarantee a scout kill is just a sniper and being careful not to trigger anything before you shoot the scout but mines or melee are better if you can pull it off just so you don't trigger the whole room
tried melee. only seen 1 person pull it off in dozens of runs. never seen anybody use a mine on it personally
yea melee is a bit tricky to pull off and mines are only a temporary solution because they will be patched so they actually make noise soon enough
ammusingly, the secondary weapon causes me more of a headache than anything else in the game. if I take revolver, there's 2+ scouts. if I take sniper, every room gets triggered and there's never a scout
yea it all depends on if you want to play it safe taking the sniper just incase or bring some more firepower but have a much bigger problem if you find a scout
even if the mine gets patched to make noise, that's still a consistent way to prevent extra enemy spawns. so it's still worth far more than is stated
stealth mines will be fixed in an upcoming patch at some point. its a bug
it's just a question of, is it worth it over a turret. if not, pray there's no scouts
oh yea it still will be a good solution cause you can figure out where the scout will travel plant a mine and get some distance before it goes off
I'd rather they fix the load times and scanner bugs first
sniper is useful on big guys as well. shooting limbs off. 3 limbs should drop a big guy...
mines definitely can be worth it over turrets in most situations assuming you know good placement
the key to taking a sniper is to conserve primary ammo. and dont take as much ammo as your teammates
I've only seen mines kill 2 enemies at a time. and sniper has only 5 rounds at start, 3 shots is half your ammo right there
i take smg for this reason with sniper. so that during alarms i can support
yea really whoever brings sniper needs to be sure they have a main weapon with good ammo efficiency and they know how to make every shot count
i do pistol sniper
I go with the assault rifle. typically only takes 1 or 2 headshots for most enemies and has good ammo/range
all good choices
then I question myself on secondaries till round start
yup only thing you shouldn't do is dmr, sniper
oh. is there any reason to go with the charge up gun? I read something about it taking big guys down quick, but it seems to have questionable use
if you mean the machine gun it's pretty good as long as you know how to manage your ammo, it can tear through hordes and kill big enemies pretty fast
i dont recommend it. the MG. practice it on A1... just go in solo and fire it off a bit... its a fine wpn... but it needs some balancing
I have tried it. that's why I'm iffy on it
guess it depends on personal preference it's my favorite and seems to perform better than anything else at least when i'm using it
all guns are good and almost all combos are good. cept like an all sniper and dmr team haha...
the game is supposed to be a give and take. trade offs... not good guns and bad ones
yea basically everything has it's use and can be made into a formidable weapon in the right hands
even the long range flashlight and fog repeller
I tend to try only poking my head out to take a few shots at a time. so the controlled bursts and heavy single shots are my preference. just wasn't sure if it was the gun or I'm just not the right person to use it
i really want to disagree with long range flashlight having a use but i can't
I love it for searching rooms after a clear. that and shining light in a dark room when I have no ammo and the rest of my team does
LRF is super situational. best to leave it for other items, typically glow sticks so far
most levels you can go back for it too
i havent played since i came home for xmas, did i hear glowsticks are red now??
yea and when you start to learn where crates tend to be and the map layouts there is really just 1 main use i can think of
yes there are rare red glowsticks now
glowsticks I have a 50/50 with. I know that I can use my flashlight in short bursts and to sync enemies. and an enemy in range is clearly visible. so I don't have much use for em
both green and red
i HEAR red glowsticks have a weaker light. haven't tested it though
yea the main use i find for glowsticks is showing my teammates where enemies are or lighting them up for my team when i go up ahead of them
oh. during a solo test in b2. I was curious as to exactly how close you can get while just walking. the answer, same distance, but they light up more often as you move
glowsticks once you are good at game are not required
i have crept 3 rooms deep of big guys... like 9 total to get id's and shit
i'd say once you get good enough really all but c-foam grenades aren't required
I finished that level, with the worst possible spawns. cleared every single room to beat it
c-foam is always good.
only one that is in basically every situation
cfoam isn't required, but it is useful. slowing by walling a door off or freezing a big guy is always nice
no clue the accuracy of this. but somebody mentioned using a cfoam grenade on a scout before it's triggered
scout kills with foam is important
yea true guess a better way to put it is it's the only one useful in almost all situations
make sure to aim it at the scouts chest.
you can kill scout with hammer and no foam... difficult thou due to movement patterns
I'm not used to throwing things at all in this game, so my accuracy on that is probably garbage right now
must be headshot too
well, if frozen you can quickly sneak up to it, stand, and then swing. easier aim than crouching
yea generally best time without foam is just when they have tendrils retracting
I'm now curious as to exactly how they react to walking, while they move around. probably trigger, that or stop and check area immediately
they I messed up entirely before. I tried sneaking towards it
but every time we go for it, we also dont try to anger them so....
i wouldn't want to touch it with my face
I don't actively try to piss them off. that's generally my team, accidently agro'ing something right after we open the door. which is why I contemplate the sniper...to prevent them from agro'ing
trick is. only one needs to go into scout room... rest setup for horde incase
scouts can arrgo nearby rooms too not just spawn stuff and pull thier room
yeaaa...everybody feels the need to enter and "help" with clearing the room out
that's the funny thing. never seen it agro other rooms. BUT, I have seen it not agro the entire room
some rooms seem to be...I don't know, split in half for agro?
depends on where it is. it sometimes doesn't wake all. i think its a bug but...
so for scouts i'm pretty sure only things that can aggro are bumping into them, touching their tendrils, hurting but not killing them and another sleeper triggering
and... foamed them but didnt kill fast enough
the best example I have is zone 23 of B2. there's always around 8 in the far back of the room that trigger seperately from the rest of the room
yes
seperate rooms even thou open and range of scout is not that big
all keys to knowing thier patrol path
hence chill and watch
setup and then kill
I know largely how scouts work. I'm just surprised they don't trigger all enemies in certain rooms. then again, zones seem to be generally messed up, so it's probably the tip of a seperate zone
for example, item in zone 18 is sitting in what looks to be zone 19
I'm not surprised. payday crew made this, so even if it wasn't in early access and everything, I'd still expect plenty of bugs. and I'm saying that with a few hundred hours in payday 2
no only some guys from payday
still no surprises for me
the fact that it's star wars tells me I won't look. and payday 2 has basically finished, and enemies will still see you through walls and objectives won't trigger
yah depends on how ai is programed
its like in rts games, how ai knows qhere you are
the key difference that I see between the 2 is the duration of the levels. payday 2 levels last about 30 minutes max if you don't keep screwing up. a decent run of a level in gtfo is an hour minimum in my experience
so even if it glitches in payday, it's not exactly a massive loss. getting a glitch or really crappy rng in gtfo is just painful
went an entire run of B2 without there being a single ammo spawn. by some miracle we got to the final door with hammers
sometimes sleepers get stuck during alarms... they dont come and you have to backtrack to find em carefully
that final alarm door screws me over near every run
key is always to use the terminal. find out what rooms you need to go to only
but i hear you... alarms are alarms
I only need the computers for 2 things. telling me which key I need and which room the key is in. key that is needed is always in 22, 23a, or 23b. if 22, it's hard. 23a is easiest. 23b is the end of the run. 95% of my runs it's the west locked door. only once has it been east (not that it changed anything)
you can use the terminal to find packs
we talking B1?
yeah I've only beat thst like 4 times
you can open doors to draw them out during alarms... sometimes its helpful
I've attempted it probably close to 20 times now. 2 runs gave me 23b, and we died in that room. the rest were almost all at the card door
also dont close the door in the first blue long hallways, save it for the alarm door when you go to find the hsu
we die TO the alarm is the problem. no ammo during the hardest alarm is our main problem
um...enemies tend to bust it down before we open it
which area? big blue room or cave grey room?
um. big blue that has 3 floors technically, with a large fog area in the center
so trick to that is...
don't run completely out of ammo before that part?
the doorway you come in with the stairs up on the left and right... if its the first time, dont close it.... and put turrets and foam at bottom of door. if its second time close and foam door and put one turret there. use another turret to guard your rear
I'll put it this way. I may as well play mc hammer by the time we get to the 3rd alarm door
that's the point of the level. but by using foam in the cave room at the stairs right at the cave door you can foam and turret that too
don't get me wrong, I'm laughing at that point, but it hurts. and like I said, the door at the stairs gets busted before we open it half the time. we don't get a chance TO open or foam it or anything
enemies beyond the thin hallway get triggered by enemies IN the hallway
yea. that's the problem
scout and sleepers trigger it half the time
if I'm lucky, we won't trigger anything and I'll point out the tip to avoid using the door at all costs. but it's iffy on how things will go if there's any triggers
just gotta up your stealth or scout kill tactics
sooo...I need to master solo'ing so people stop moving ahead and pissing things off on me?
I have people charge into rooms while I'm saying what's in there. I feel like they played way to much alien swarm
yeah man. if your playing with friends... they gotta relax and let you do it quiet
its a game of stealth.
your friends will get wasted on c1 or c2
loved alien swarm. expected this to BE alien swarm in first person. got a completely different game
yah it is... i know A.S. do you know red solstice?
dude...I was talking to somebody during a b2 run, said that there's levels worse than this. he told me he accepted my reality, but is substituting it regardless
I feel like I heard the name before. but beyond that no
c1 is very different, c2 baits you into being over confident then slams you. D1 ducks with you
your friends need to learn this is a hardcore game. akin a lottle to dark souls
this entire game "ducks" with me
like you need to learn the mechanics
i know i love it for that
( not you your friends sorry)
I'm moderatly confident in my movements IF enemies are separated enough. anything closer than 10 feet is a hard pass solo
scouts are a hard pass by about a mile
use bio tracker if circles touch theyre linked and must be killed with co-operation
I've had circles far away trigger. nobody was even lit up/moving
but if no bio, assume linked when nearby.... also sometimes they just wake up... also sometimes if you kill one and its dead body parts go flying and hit another it will wake em
I was scratching my nose once and an enemy 20 feet in front of me triggered to a movement on the opposite end of a large room
also standing when you were crouched will alert them
so either walk up to them or sneak to them. but do not swap
yah i think its a bug. but depends on other players too
actually. I saw a guy stand up. JUMP...right beside an enemy and it didn't trigger. lit up though
i think they have randomized uhhhh wake up thingys
ya know?
some are easy to wake up
well. I checked the behavior on walking and sneaking. sneaking they only lit up when extremely close. walking triggered it 3 times before I got close. otherwise they randomly trigger, with a seeming increase dependent on how many people are moving at once
and I'd rather thermal goggles. googles tend to give to many random search results
yah man. makes sense if your friends are moving too wrongly theyre screwing the team
well, even with use all being roughly 15-20 feet away, they light up with everybody crouched. so enemies probably have a form of motion censor. 1 person standing while nobody is in room/nearby may not have as drastic effect as everybody being in hammer range
yep. at this point I hope they add the option to publicly have rooms with voice chat and ignore the codes system. I'm playing with randoms constantly anyway, so not much will change in that regard
?t mm
Early Access will not have matchmaking, and will be friends only. Matchmaking needs to be done in a way that fits the demanding teamplay of GTFO, until then Early Access is friends only.
demanding coop sounds like payday and some levels. and you could run with randoms in that just fine...generally
most ppl i play with on here can beat levels
Any advice for noobs like me to GTFO? Starting with DMR, Shotgun, Burst Sentry, Maul
sounds good matt. limit dmr and sniper to one per team imo maybe 2 dmr
thank you
@twilit vector game is about slow , smart stealth and team tactics
this is going to sound kind of sad. but I had a first time player in my last b2 run, and we got to the 3rd alarm door with more ammo/turrets than most of my other runs. we took our time so I could explain the general tricks too
think it just depends on teammates
wow it sounds very intense, the teamwork side of it
now that I think of it...him and me were the only ones actually talking
well the 3 other players i play with are new to the game too
@twilit vector it is but each level is unique and rewarding
and the levels will be changed out...at some point. I don't pay to much attention to the scheduling plan
we're all skilled at FPS games but haven't played a game like this yet together
Have you guys made it through the entire game?
if you want a more daytime variant, payday series is a decent example of what to expect. though main mechanics differ
GTFO EA will have 1 preset of maps while the proper rundown will take affect once the full games released
@twilit vector nice. consere ammo and hammer the shit out of the little ones... set good defensive places
@mild ravine naw they're prob going to give new map(s) in new year...
@tired burrow its not going to be in EA for a year....
if it glows, don't move. if it walks, stay as far from it as possible
payday is fun, haven't played in years
or well its highly unlikely as they appear to want it done as soon as possible
oh was it?
thanks for all the advice guys
instead of the detection bar from payday, enemies glow. if it's glowing/pulsing, don't move
then what u mean new maps in a year that proves what I said XD
new year, not in a year. new year is about a week out
@twilit vector you might watch videos of A1 if your stuck to help
nono.... could be months away... i think dev said it in another room... hinted...
they want to leave these maps for testing for a bit longer
oh. if you need to use the computer, there's a decent guide on the front page of the steam overlay that gives all the info you need
I do like these expeditions
although D1 has some places that look strikinly similar to the other maps
I'll be running A1 to teach ppl how to play when im back from holidays
theres about 3 places i thought were very similar to some of the others
well, they claim that the entire maps will be swapped around. so we'll probably get about 6 new levels at the same time
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
shows timer for levels
thanks
didn't know they had a timer. was just going off the info they had right when you start the game up
I think the first rundown of early access doesn't have a timer, at least not for now, while they work on other things. There is a timer planned however and it is supposedly a core part of the gameplay loop.
basically
And I imagine the different maps will be reused assets with a different layout to keep it from being too difficult to freshen.
the challenge with swapping levels is having them change within decent time frames. a month and everybody will forget. 3 days and that may be to fast for people to really get into the levels
If they had more people working on map creation then I wouldnt be 2 worried but its going to be alot of effort to keep making maps
I saw mention of a "facehugger" like tentacle thing that was well before release. well, pictures of it. people are still trying to figure out if that thing specifically will be in the game
map editors aint to hard to use..
@real finch was in alpha trailer, can be seen on gtfo game website still
would be alot to make the maps/making sure its not like the others and special in its own way
^
already saw trailer
@mild ravine well true. we dont know.... but if they do 2-3 month rotations that should be enough time
they'll also bring maps back. 18 maps cycling in and out would still take people a around 2 weeks to fully complete. give or take on lifestyle
remember nothing says they have to give 6 new maps
they have said it will change the amount of maps but it depends on the dificulty/length of the expeditions
like 1 could only be A1 and then B2 but it could be A1 A2 A3
4 insane ones hahah
4 D1s
9 Z1s
going off assumption they stick with a starter level, 2 early challenge levels. 2 hard and finally a "finally". they could completely change the entire layout and have 10 on screen at once at some point. or the could go elevator shaft on us with only 4.
yup... were all doomed basically
would be cool that if later on there were raids that had 10 people
i cant wait to mutate into a scout
mind you, I'm talking many months out and the game being more fleshed out that 0.1 build
would be sick as
they need to fix the load times and connection issues before they consider going higher than 4
@real finch they are fine for me
I can't wait till they add perks or something. higher ammo or yelling at team mates to gtfu
yeah progress ans customization would be nice
and not
load times for me range from 20 seconds to nearly 2 minutes
like perks this aint DBD
have you seen how many guns are projected tocbe in game?
@real finch get better PC!
I play with people allover the place and i get good ping almost 0 ping iussues and the time it takes to load in are fine for me and i have shit af internet
I have a gaming rig directly connected to the router. games on max settings and runs without lag. loading the level is the only thing that takes time
idk what problems ur havin but they r fine for me
no way to know since its EA
I've also had the game GLITCH and load forever. or a failed run forcing us to exit the lobby entirely
and this happens to multiple people. with them just saying "rooms cursed, try again"
@real finch i have ran into that glitch once
happens ... true
just infinite falling
the end of run glitch, about 6 times. the starting glitch only twice
im stoked!
so...there's a grind wall. with better weapons...yet perks are "OP". I'm talking 10% increased starting ammo, or maybe 5% increase from ammo bags
perks or skill trees could be sick too... but i like the game as is... i just want to build a custom wpn mostly
small perks would be enough
2% is huge
could be a level thing, or building the "perk" or whatever. could just be an augment for a weapon. like a silencer. slightly lower damage for silenced shots?
2% is huge for autofire guns. 10% is only like...2 shots for the sniper
and for a gun with a max of...12 shots? that's not much to work with
no silencers
they said in #faq
wouldn't work anyways on these monsters... they'd wake up
Silencers would be way too overpowered
then why do the characters say "don't make a sound", along with the levels telling us to stay quiet?
remember that we are prisoners in a mineshaft and research complex
I'd understand a bullet hitting while 1 is lit up triggering it. but when none are active, I'd think it would still be a silent kill
Silencers could work in-universe...probably...but would still be way too overpowered to add into the game.
) Will there be suppressors (silencers) and/or grenade launchers/RPGs in GTFO?
Not likely. GTFO isn’t about a team of expert monster exterminators equipped with everything they need to get the job done. We want the players to feel vulnerable and outgunned - that’s part of the “horror” element of the game. Weapons that makes it possible to stealth kill from a distance (e.g. suppressors) or kill a whole group of monsters with the push of a button (e.g. grenades) don’t really belong in GTFO
understandable. then just give me a button to fully cancel my melee charge WITHOUT shoving
Swinging at the air doesn't (or at least shouldn't) alert any enemies.
it does. it has
That's odd. I've swung over a dozen times right next to enemies and they've never gotten alerted.
shove doesn't generally. but even after the animation ends, when you turn back to the enemy it can still shove them
you can right click and look away to cancel
if you hit a wall with hammer you can wake em
near them
I did that. animation ended, I immediately looked at enemy. it staggered away
im sure they'll tighten up melee
so hit box does need minor tweeking since you can shove enemies about half a second after shove ends
Yeah melee hitboxes are pretty wonky. I've hit the wall through a Sleeper's head countless times.
mhm
Probably on the list of things to polish though.
if I needed to list even 1 perk that wouldn't be game breaking. being able to hold a charge 1 second longer. that's generally all I ever need when stealthing anyway
Tbh a perk that lets you charge a melee even longer for more damage wouldn't be so OP
more damage isn't really needed. you can kill all but 1 enemy with a single full charge anyway
Big Boys :(
big boys who are ranged :/
the only enemy that survives 1 hit. and if the limb thing is true, and a full charge destroys a limb. then 3 hitting should be enough
2 shots to fast
Though I guess smacking a big boy down in one hit would be a bit too much
Shooter big boy has nothing on the 50 foot tongue big boy.
that hits around corners
and hits behind whatever you are hiding behind for 1/5 your health
1/5th if you're lucky...
I read 20% damage is it's cap. that not true? I know multiple lights hitting would take off more
If 20% damage is the cap for one hit, it hits multiple times per attack. If true, it's probably not intended.
All I know is sometimes I get tongued for 40-50% of my health
I rarely see the tongue version. typically only when everybody is at 20% or so anyway. that and it's never just 1 enemy managing to hit me at one time. it's generally 3 that got to close for comfort
I could probably run a bunch of C1 for testing later on and make a chart of numbers to see if it's bugged.
What is the question?
that also makes me wonder. I've seen enemies survive full charge headshots in a1 (oddly none of mine). which partly makes me wonder if the hammers damage range is also a bit varied. flashing red maybe having a bit less, creating a chance at failed kills?
I've done numerous testings for my solo runs, its 50% charge to the head and roughly 55-60%ish range for spitters.
If you have a full squad you can actually stealth kill big boys (if some didn’t know)
It only takes 3 to hammer kill a striker giant, but it will take 4 to stealth kill a spitter giant.
I've noticed that a full charge isn't always an instant kill, though it is exceedingly rare that it won't.
I hear that frequently. the success rate of stealth bigs tends to be...less than stellar
Me and 3 friends did the big strikers ez pz
1 person hits head the other 3 hit torso/neck
The actual health value for the big strikers is enough for 3 full charge hammer hits
Since head pops off first hit
A full charge tends to fail to kill || Punchers || in one hit more often in my experience, however rare.
You do not need a fourth person to kill the striker giants.
It only takes 3 full charge swings.
yea. I generally cant tell the difference till they are already shooting at me. if it didn't shoot at me 5 miles away, it's melee
@inner coral You talking about the ||Bulls? They die in one hit to the back.||
About 50 charge or so
I hear to aim at body parts and not torso. 3 parts and bigs die
Hm
Never got the || back thing || to work and the head more often than not works for it anyway
Me and my squad had 1 going head and 3 going torso area
Worked like 6/6 times i believe
well. I heard for shooting, if it's head is gone, aim at legs
But we tried the same for shooter and he didnt go down
That's because the spitters have more health than the strikers.
Ye i kinda figured
seems kinda backwards, no?
So while male giants take 3 full charged swings, spitters take more.
And yes, I agree.
Very strange.
Is it even consistent to try to stealth kill big shooters?
then again, rifle rounds to the head is 1 or 2 shots on both generally. so it doesn't make much difference
big guys are just a headache. though I did learn that enemies targeting you instead of closer allies can cause them to be completely harmless. balls of light vanish after a certain distance