#gtfo-related-questions

1 messages · Page 451 of 1

cinder flare
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I think there is a bit of a meta to it

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I find the shotguns to be best when doing defense missions

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but the machine gun fits well in all the other scenerios where you're dealing with random bursts of hordes

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but that's just my preference

manic tiger
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I like smg/revolver

slate cedar
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thanks for sharing your experiences, though I have another question about the c-foam gun, how do you reinforce the doors with it, just shoot on the door with it?

manic tiger
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Yes

potent kettle
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Twice

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Two full charge

manic tiger
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It takes a decent amount, one c foam grenade ay center of mass will do the same

slate cedar
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okay, thank you

ivory nexus
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How do you take out a scout successfully.

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It spreads out those tentacles way too often to sneak up on it.

cinder flare
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Snipe them in the head is a 1 shot way to do it

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alternatively, you can cfoam them and then hammer them to death

ivory nexus
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But dont bullets alert the sleepers

cinder flare
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and if you can get close enough, you can just straight up hammer them, but that's very difficult lmao

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they do

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bit with scouts, you basically have to choose

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kill the scout and wake the room

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or

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don't kill the scout and accidently alert it which then wakes teh room AND spawns more waves

ivory nexus
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Cause with scout it seems like when it gets alerted it alerts a huge majority of the levels sleepers

cinder flare
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that's why most people opt to just shoot the scout and deal with the remaining sleepers

ivory nexus
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Ah

cinder flare
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yeah, an alerted scout literally spawns in more sleepers

ivory nexus
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That makes sense

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That's why there's sleepers flanking us

manic tiger
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The enemies the scout spawns did not exist in the game at all. It is extra resource wasting mobs that it spawns

ivory nexus
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Also how can you tell the difference between the big Bois and the standing sleepers

manic tiger
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Titans are twice the height

cinder flare
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yeah the titans are literally giants

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if you can't tell, then it's definitely a sleeper

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looking at a giant, there's no mistaking it

manic tiger
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The titans also have a very distinct idle "gurgling roar"

ivory nexus
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Yeah most memorable moments for me so far was sneaking through a room with 6+ titans on B1

cinder flare
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yeah, they are super spooky lmao

ivory nexus
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So when does this current rotate out

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I don't see a timer

cinder flare
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The dev's are analyzing the data on how quickly people are able to finish the rundowns

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also

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they're taking a vacation over new years

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sometime in January we might see some news on that front

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but they overall just need to see how fast people beat it so they can come up with a time that makes sense moving forward

zenith sun
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So i think they will get more reliable data after rundown 002 because of hype and premiere of Early Access. >.>

tired burrow
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its also to give the community at large time to play the levels and practice thier skills

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bug testing and gameplay refinement too

ivory nexus
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I feel like it'll be a while. I got lucky and someone carried me through A1. I have yet to beat it work any other group.

tired burrow
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and rightly so... this isn't an easy game. its like raiding in Mmo's you really have to get into it and play. listen to sounds, stealth killing is a must!!! when ever possible.

stark blaze
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@ivory nexus no worries, what I enjoy doing is going in solo during downtime when my team isn’t on and just experimenting with different tactics and see what works. You’d be surprised at what you can do solo and many of those tactics can be brought into team play

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Also gets you more comfortable with the map

manic tiger
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I often feel mixed about joining groups for runs I've cleared. Kinda want people to clear it themselves and don't want to take a spot for someone who hasn't

winged iron
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hello,I would like to know when there will be a patch to add a French translation

coarse nacelle
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I don't see any option to join a lobby on the left side of my screen like the #how-to-matchmake channel suggests. Do I have to do something to unlock this?

tribal ether
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You have to copy the code, then you should see it

eternal pike
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Has anyone been able to test controller support after the patch? Id like to pick up the game but I would only be able to play with a controller.

slate spruce
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@winged iron ill ne ya pas de data, mais they will translate the menu some day its on the roadmap

heady grotto
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@eternal pike I use a controller. I use the steam controller config utility. It has worked great for me.

sharp thunder
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Can you snipe a scout while the tentacles are out?

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Or are they invulnerable then?

static citrus
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They're only invincible when you have a red tentacle. I think there's a /couple/ of frames but I'm not sure

sharp thunder
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Thank you

slate spruce
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What

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I had no problems killing them

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Would like to test that myself

sharp thunder
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I was just asking for clarification. We weren't sure if the tentacles being out would make them unkillable from ranged

sharp thunder
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Okay, I have to ask. What is the point of the long range flashlight? It seems like it's horribly useless because of how it could alert everything

static citrus
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If you sit up on the second floor of a fog room and point it along the ceiling, it can light everything up for your buddies.

craggy pier
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I got the minimum requirements for GTFO so anyone know how it'll run? because even if minimum requirements can be high games can run fine at times

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planning on getting it soon

static citrus
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They're crazy over there.

craggy pier
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ight

tardy swift
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Hey are the shadow enemies actually in the game? Or do they still have to be added?

craggy pier
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ima copy n paste it there

static citrus
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@tardy swift That would be considered ||spoilery|| spoilers if we tell you.

tardy swift
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Alright im assuming ill encounter them in D1 then later 🤔

red scroll
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||🤷||

static citrus
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No idea.

hardy elk
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what am i supposed to search up on the terminals in c-1

static citrus
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Uhm.

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REACTOR_STARTUP and REACTOR_VERIFY codeword

hardy elk
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thanks

tired burrow
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use "commands" on terminals to check available abilites... dont forget "help" too

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@static citrus Lil ||is a nerd||

static citrus
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Yes.

eternal pike
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@heady grotto thanks. Thatis awesome to hear. I am going to grab the game now and hope to find some players that will show me the ropes.

daring shard
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@eternal pike I recommend trying to find a game with players that are also new. You will probably die a few times but the first experience is a must in this game. It is sooooo much more fun that way in my opinion.

glacial grove
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During alarm sequences, do sleepers keep spawning until the sequence has been completed or is there a set number that spawn?

lilac fulcrum
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They keep spawning

glacial grove
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That's good to know tyvm

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Can I also ask how to stealthfully kill a big striker

tribal ether
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four fully charged strikes at the same time

glacial grove
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peepoClap ty

solid lance
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does anyone know what the DMR is for?

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it mostly seems to blow the head off but not actually kill them

floral pecan
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It does 1 hit kill sometimes

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Otherwise it's 2 hits

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Basically if you want to be good at long range.. pick that

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Even if i feel like SMG is really good for some maps

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You just need a balanced lodaout. If you'll run DMR, you will need something to clear groups of sleepers close to you, such as combat shottie

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My new favourite is pistol for main weapon, even if in some missions i want that SMG

solid lance
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if DMR cant one shot every time though wouldnt smg be better?

zenith sun
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DMR one shot rangers in the head, normal strikers in 2 shots if i tested it correctly. >.>

humble pilot
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You sure you dont mix the two? Strikers have less hp Than shooters.

zenith sun
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Are you sure? I think strikers have more hp than shooters. + shooters have more defense on their body than strikers. >.>

humble pilot
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Based it on this from the devs, ludvig said : "the strikers should die in one hit fully charged hit, the shooters depending on if you hit them in the head."

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So a shooter can survive a fully charged non headshot melee hit, while the striker is not.

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There is not much info ingame.. so I wasn't even aware that defense is a thing. Assumed there is just weakspot multiplier.

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He also confirmed that sometimes the enemy's head explodes after a hit.. when it is not supposed to, since you did not hit the actual weakspot/head.

zenith sun
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Yeah, i typed that. Maybe you just misunderstood >.<
Tbh i don't know if there's defense or not. This weakspot multiplier is giving more sense. >.>
Oh, good to know.~

solid lance
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it seems like there is a headshot multiplier and a separate headshot hitbox, and you can break the head before you fully deplete their health and kill them

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so maybe the shooters have more hp but the same head health?

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also i can confirm strikers die in one full charge swing, but shooters dont unless its a headshot

humble pilot
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@zenith sun I responded to this comment from you "DMR one shot rangers in the head, normal strikers in 2 shots if i tested it correctly. >.>", which indicated that the rangers/shooters die faster than strikers needing 1 vs 2 headshot to die from the same weapon/DMR, meaning strikers have more hp or at least e-hp on their head.. and that collides with what the dev stated, kinda.

shadow storm
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Hey, I’ve got a squad of 4 people started last night and we’re stuck on A1, what’s the best advice you could give for passing security checks?

tribal ether
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Don't die

olive orchid
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look at what equipment your taking, shotgun sentries x2, 1 c foam is good, put both sentries on the outside of the door, foam it up and let the sentires do all the work while you clear the points

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@shadow storm

shadow storm
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Wait

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Why didn’t we think of putting sentries outside the door?

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Tysm

olive orchid
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ive found its easier to try and hide around corners so they cant just sit back and long range you aswell

muted cedar
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do shotgun sentries outside the door facing towards the door with foam on the door to harden it

shadow storm
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Got it

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Ty

olive orchid
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gl

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also hacker tool makes it go faster apparently

hard flower
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who are the voice actors in GTFO?

desert yoke
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@olive orchid that's actually not true ^^

olive orchid
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didnt think it was but someone more experienced than me had said so 🤷

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Appreciate the confirmation

desert yoke
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When it worked, it was a bug :D

olive orchid
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ah right

dry yarrow
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how come nobody in the lobby

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im playing the game by myself

desert yoke
buoyant delta
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with Scouts, do most people just shoot them and deal with triggering whatever's nearby?

rapid whale
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Its possible to hammer kill them, just need to either time it correctly; or use C-foam to freeze it in place.

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Either works though, its a matter if you're willing to take the risk. Snipe it and take on whatever is there, or accidentally setting it off because you touched it walking into you.

buoyant delta
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after you set it off, does it immediately go invincible or do you have a sec to kill it

rapid whale
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No its invincible while glowing

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Even for like a second or two after the light dims too

tired burrow
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your best bet with scouts is to stealth mine kill it... or foam stealth kill...or headshot it with sniper and deal with the room... do not just shoot at it with other guns... when it screams its spawns monster in so now you have to deal with more/new ones too

rapid whale
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Don't get used to using the mines on them, at least for the purposes of stealth. Its a bug after all

tired burrow
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it probably is... a large explosion should wake them up lets be honest

rapid whale
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Yeah its been confirmed its a bug

tribal ether
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It could be that the explosion scares the shit out of the sleepers, so they decide to stay asleep

rapid whale
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Will be a good loud method in the future if no one wants to run the Sniper

tired burrow
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decide to stay asleep means they were awake to think 🙃

tribal ether
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Don't question my way of thinking

slate spruce
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How do I become an Ambassador

rapid whale
echo gyro
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Is there a way to adjust my ADS sensitivity?

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I play with low sens so when I aim it makes it impossible

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And I usually play with something near 1:1 hipfire:ads so its really awful for muscle memory

rapid whale
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Not atm

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Its been suggested, so hopefully in the near future

buoyant sand
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is the dmr suppresed or will it alert all the monsters?

rapid whale
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None of the guns are suppressed

buoyant sand
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dam

rapid whale
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I believe the uh barrel attachment it has is a compensator

tired burrow
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there are no suppressors, they wouldn't be effect anyways as they potentially lower bullet speed and range.

rapid shore
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what are the red glow sticks about

rapid whale
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Just a recolor

tired burrow
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i wasn't aware of red glow sticks. but I've heard ppl asking.

rapid shore
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ok

rapid whale
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There's a picture of them in the steam patch notes

tired burrow
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red is easier on the eyes in dark situations

rapid whale
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Also is you have both colors, CHRISTMAS GLOWSTICKS phaWesker

vital quail
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I saw they added Gamepad to the game, my question is, how is it going to work with the terminals?

rapid whale
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It isn't, its partial gamepad support basically

eternal nacelle
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how does one make game suggestions?

desert yoke
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#bot-commands

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And then (?)t Suggestion text

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Without ()

eternal nacelle
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so #bot-commands ?t ability to change character in lobby

desert yoke
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Between t and abiltity you have to put suggestion

rapid whale
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Go to the #bot-commands channel and you'll see many examples of people sending suggestions

eternal nacelle
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mkay

craggy pier
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what is the spaghetti man i keep seeing it on steam reviews

desert yoke
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Man who touches you with spaghetti

rapid whale
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Do you want a legitimate answer, you know like you don't mind being spoiled

dense sorrel
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So,I'm really new to this game/community and I wanted to know:
Will people accept playing with me if I don't talk at all?

rapid whale
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There is one player that I know of that doesn't use a mic, unfortunately it seems like a lot of the later stage players don't appreciate this

dense sorrel
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oh

rapid whale
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And personally I don't understand, if a person can hear you

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What's the problem?

dense sorrel
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yeah

rapid whale
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I assume you just mean not using a microphone right, cause there is a text chat in game

dense sorrel
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well yeah,just not microphone

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of course using the text chat is totally fine

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it's just talking that really bothers me

bleak lake
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Either like, get used to talking to people or perhaps it isnt the game for you

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im also new but i imagine communication is key with the gameplay ive actually seen

dense sorrel
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Yeah I know,but so far in every single game i've ever played in my entire life

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I've just

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used text chat when there was one

rapid whale
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Communication is important, but it doesn't always have to be a 2 way street. As long as one person is leading and the rest are listening; that should be okay most of the time

dense sorrel
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yea,as I've said just because I'm going to use text chat doesn't mean I won't be listening to my teammates

craggy pier
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I know this might seem as if it were a slightly ridiculous question, but does someone mind explaining how I join a lobby from an id?

rapid whale
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Once you have the ID copied, a button should appear on the Rundown screen

craggy pier
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Ah alright, thank you.

fervent thunder
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So important question, When one lays down a mine underneath the big boi, okay, and it kills yourself and not him. Is he suppose just not aggro onto my teammates at all? He just kind of stood there and no one else in the room aggroed as well. Just curious if a mine going off is suppose to piss off the enemies.

desert yoke
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mhhh, it normally should... but interesting test tbh... would you be so kind and write a bug report?

fervent thunder
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Sounds good to me, I was just experimenting random shit and it was fascinating

desert yoke
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Good job ^^ That's what Early Access is for

tepid void
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that bug has been known for a while, people have been killing scouts doing that

desert yoke
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Ah ok, thanks for the Info ^^ Even i don't know everything.. i mean... it was a test!

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:P

fervent thunder
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It really be like that lol

ornate crane
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Will exploding mines damage a friend's sentry?

desert yoke
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no

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They have no health... just ammo...

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It may change in the Future ^^

ornate crane
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ok cool

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thanks

desert yoke
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no problem ^^

graceful musk
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hey guys does this game have a tutorial?

desert yoke
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No

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Learning by doing :P

tired burrow
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but ask questions, will help!

graceful musk
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okay I just bought the game and I thought I missed the tutorial or something

desert yoke
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naw the game isn't hard to understand ^^

tired burrow
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its a hardcore game of skill and learning via experiment

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many ppl will help you on A1

desert yoke
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true

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Community is awesome

lethal horizon
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many ppl also get stuck on a1 lol

placid wave
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is there a way to set up bots?

hexed bronze
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There's no bot functionality or plans to implement bots.

placid wave
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ok thank you

craggy pier
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@rapid saddle thank you guy !!

native mist
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I suggest

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A female character

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With big boobs

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And bikini suit

manic tiger
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This is not a question

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unless we are to question your sanity

fringe prairie
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noob question : how do i join using lobby ID ? i dont see the button in the rundown o.O

manic tiger
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copy the id

fringe prairie
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yah copied

manic tiger
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it will use clipboard to identify the lobby

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left side, red button

fringe prairie
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OOooooo

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xD ty

hexed totem
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I encounter Red Glowstick just now.

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is there any difference from normal one?

molten epoch
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Yes

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They are red

hexed totem
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nothing else?

pallid jewel
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must be a glitch

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or an easter egg

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but other then that,they shouldnt be different

hexed totem
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not a glitch, name is clearly write Red Glowstick

slate cedar
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I heard its just a christmas thing

pallid jewel
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hm

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could be

molten epoch
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Yeah just a Xmas stick

pallid jewel
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I havent seen any yet

hexed totem
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i see

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thank

pallid jewel
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so i guess my theory with it being an easter egg wasnt too far off

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oh well

hexed totem
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but it seem still buggy, often disappear if throwing at the wall

pallid jewel
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hidden dimension easter egg?

clear patrol
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hey! how can you create suggestions?

pallid jewel
clear patrol
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woops thanks

fringe prairie
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how do i tag enemies with the bio tracker ?

pallid jewel
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you can only tag/ping moving enemies

fringe prairie
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oh

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so i cant tag the sleepers that are...sleeping

pallid jewel
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so the scout,or anything that got alerted and is now on itsd way to eat your ass

manic tiger
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no, it's more for keeping track of contacts once an engagement starts

fringe prairie
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o.O ok

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ty xd

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also does my flashlight need recharging

manic tiger
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flashlight is forever

pallid jewel
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^

fringe prairie
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weird i coulda sword i saw it getting dimmer

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nvm musta just been me xD

manic tiger
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each weapon has a different light

pallid jewel
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your meele flashlight and gun flashlight are different

fringe prairie
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ooooo

pallid jewel
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ha quicker

fringe prairie
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that explains it

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xD

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is it best to go for headshots ?

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or is this like dead space

pallid jewel
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nah headshot are good

fringe prairie
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alrighty

silent flint
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oof

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Its like deadspace where sometimes headshots dont matter

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In stealth i find it best to strike where they are glowing

fringe prairie
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i think i may found a bug o.O

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me and my buddies are in infinite elevator at the start x D

pallid jewel
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you aint getting out boy

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down to hell with ya

fringe prairie
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D:

daring shard
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How long does D1 take to finish?

tribal ether
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Depends on how good the team is

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My first win took around 1,5-2 hours, i think

craggy pier
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How do i join someone with a code?

desert yoke
rough bough
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Sorry if it has been asked before but is there ingame voice chat and does it affect gameplay? Like if I talk and am near an enemy do they get triggered

red scroll
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No, there is no VOIP. All voice chat is handled through the discord channels atm

rough bough
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Are there plans to implement it?

hexed bronze
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In-game voice chat is to be implemented later.

rough bough
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Okay thanks!

errant imp
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Can anyone who has beaten C2 help me out with some advice about the end part? I'd super appreciate it.

tribal ether
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Sentry's in good locations

dapper belfry
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try and do security room 100 before you get all decoders

tired burrow
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dont put sentries in straightaways, use them at angles so they shoot at things without missing, use c-foam too should help you control things

elder wren
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how to kill tentacle things without alerting rest of room

mild ravine
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U kill everything else first

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but doing that is just a waste of time in general so our groups just kill what we can then execute it and fight the rest

vapid ginkgo
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@elder wren if you start approaching it as it’s tentacles are retracting, and charge your hammer, you can one shot it to the head. Alternatively, he doesn’t alert until his tentacles are retracted IIRC, so if one of his tentacles are red, get a charged melee hit in ASAP and you MAY be able to kill it before alerting too, but i’m not 100% sure. the first method is far better IMO, just make sure you hit the head

elder wren
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lol i timed the tentacles and ran in for a full charge smack but even without a head it still screamed

vapid ginkgo
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if you touch him he will scream too

mild ravine
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@elder wren yea the likelyhood of it living is like the other AI sometimes they live sometimes they dont

vapid ginkgo
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you need to 100% make sure you hit the head with a fully charged hit and you also need to make sure you u don’t touch his tentacles or his body

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either will alert him almost immediately

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@elder wren

elder wren
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alrighty

tired burrow
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use c-foam to freeze him and stealth kill him or use sniper rifle and headshot when he doesn't have tentacles out

remote skiff
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do i need the desktop app to join lobbys in gtfo?

tired burrow
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you can join lobbies with the id code the host provides.... as for discord on desktop or phone etc...its good to use, although if you can listen on your phone with headphones and wifi... should work as well. most players i dont think mind if you can only listen. ideally thou yes you should have the discord app and a mic to play

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its a game of communication

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i think there are plans to add voice chat. xheck the roadmap below

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?t roadmap

eager jacinthBOT
mild ravine
static citrus
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Pfft.

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Yeah, if you don't have a mic/ability to talk you might run into issues. Just explain and hope for the best in people.

slate cedar
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As an alternative you have a text chat ingame

daring shard
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Is there a secret level that people have found?

tired burrow
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not that we know of.

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||but each level has its own flavour||

tawdry fulcrum
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are 4 sentries the way to go on D1? GWcorsairNomNomNom

cinder flare
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It's one way to go

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I'd argue it's the more common strat

tired burrow
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foam is friend 🙃

cinder flare
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tired burrow
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@cinder flare is friend too. i shall c-foam him and hammer time his head

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godspeed sweet hero!

cinder flare
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Gotta catch me first, squirrels are a tad bit smarter than sleepers 😁

tired burrow
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get out of that vent! shesh!

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@cinder flare is there confirmed news that stealth killin scouts with mines is a bug to be fixed?

cinder flare
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Yeah the devs were made aware of that within the first few days of EA

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Probably can expect a fix after the holidays

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Official news is that it's being worked on, but no official eta yet

tired burrow
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roger.

static citrus
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Ruining my fun.

manic tiger
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They'll make it so if the scout walks over a mine, it doesn't trigger it, but instead picks it up, runs over to you, pushes you down and sticks it to you

brazen fiber
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um I have a question about rundown roadmap.

tired burrow
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sup?

brazen fiber
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so someone posted translated roadmap on non-english community

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'Expeditions with layered difficulty' is meant for you can choose difficulty for each rundowns like medium / hard or like you get harder when you go deeper?

tired burrow
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no

brazen fiber
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I think they miss-translate that one but hard to tell LOL

tired burrow
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it means in any map, there will be many things to challenge you

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many choices

brazen fiber
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Ohhhhh

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I got it

tired burrow
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it means they want to make it different each map and unique and hard and fun

brazen fiber
#

that makes more sense than anything

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thx man

craggy pier
#

Where there ever be a consideration to make the optics not look like cheap gimmicky airsoft toys with incredibly obscuring sights?

mild ravine
#

shld probs just make a suggestion for that as far as i know theres been not much talk about that

pulsar bane
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Hi all, I’m new to the game and have played a few A1 rounds with random team mates and we seem to fail to complete the level for numerous reasons (ammo, health). We have only once got the coloured card and opened the section 52 door but prominently died. Are there and level by level strategy guides or some basic tips for playing the game? Also tips for weapons such as mine layer and bio tag?

floral pecan
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@pulsar bane Lots of em. My first question is if you guys played stealthly or used guns for everything

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given you mentioned the reason you lost is ammo and health

pulsar bane
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Guns... little stealth

floral pecan
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that's why you guys are losing then

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the game is ment to be stealthed

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it gives you enough resources to fend off against SOME mistakes you guys might make

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and security doors

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but not for all the rooms

pulsar bane
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Yeah read this

floral pecan
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most of that is stuff i know already

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either way, try to be more stealthly about it and you should be fine

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if you want to do scans easily, simply put shotgun sentryes BEHIND closed doors

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so while sleepers try to destroy the doors, they get shot

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only thing i dislike about that guide is the guy saying MG is useless, which i totally disagree with

foggy dragon
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Hi, I have one question. I'd like to import objects from GTFO to a custom workshop map (no personal gain) e.g the revolver. Is there any "exporter" specifically made for GTFO?

brazen fiber
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um as I know dev's are not allowed any kind of data mining. but not sure the export obj is data mining...

foggy dragon
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Oh well, guess I'll have to use Blender to make one. Still, thanks for answering

craggy pier
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so here's a question I don't know if it's been answered, but what will be the purpose of the after match mental, health and infection status?

shell plaza
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None for now

slate cedar
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for now its only tells who got often hit or downed

feral oxide
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will there be hats?

desert yoke
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Probaly not

feral oxide
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refunded unplayable

desert yoke
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^^

feral oxide
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I kid

desert yoke
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🤷‍♂️

zinc blade
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Can you take out the big guys if all 4 hit together?

floral pecan
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Yes. Usually the way you do it is 1 hits the head and 3 hit the stomach

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reason why not all 4 hit the head is cause it will fly off and some might miss

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however, it isn't consistant

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sometimes they live enough to do 1 swing

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(melee ones)

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be sure to keep beating them till they are ded, they don't usually die with only 4 charged hits

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i've heard some people even taking his arms off instead.. to prevent it, but never tried it

tired burrow
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head, arms and legs are better targets on big guys

dreamy vector
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just hit him again after the first hit, if 4 people do that its guaranteed kill

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heck, hit again 3-4 times

craggy pier
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so does removing the head do anything?

tired burrow
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not on its own

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3 limbs blown off should take them down better than dumping ammo into thier chest... which is beefy

fast mist
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What's the ideal loadout for duo?

tired burrow
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depends on levels. as the game doesnt scale. i would think one with smg or AR and combat shotgun... one with pistol shotgun maybe... and two sentry turrets

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maybe c-foam x1 alternatively

unkempt ridge
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yes either 1x foam 1x turret or just 2x turret if you plan to duo

floral pecan
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i'd go 2x turret for sure, cfoam right now just feels bad

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given nades are in the game

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equipment wise.. definitelly something where you can stand your own, so 1 answer for close range hordes (SMG or Combat shottie) + another weapon to cover what you lack. If you got SMG, i'd say MG to have that longer range firepower, and if you got something like pistol or AR, then Combat shottie for close range

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those are my favourite lodaouts. Keep in mind it can be quite personal, those have been the lodaouts i had success with the most

tired burrow
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MG wastes ammo if used unchecked

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currently by using wpns with more ammo, you maximize your ability as hammer time during hordes isn't so hot for a duo

floral pecan
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Yea, mg is a gun you need to know how to use

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otherwise it will feel weak

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it needs to headshot, and to not overuse ammo

tulip holly
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So how does the matchmaking work right now?

rapid whale
tired burrow
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its manual, but there are plans to add matchmaking on the roadmap for the game

sonic smelt
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hey, how do you kill the tentacle guys

desert yoke
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ASk him to leave

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:P

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There are many tactics to kill him ^^

tired burrow
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@sonic smelt you can use foam to stealth kill, you can hammer him when no tentacles are out for stealth kill, you can sniper 1 shot him when no tentacles are out

sonic smelt
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thank you

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foam can kill?

desert yoke
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no

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it slows/freezes

sonic smelt
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ooh

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cool ill have to try that out on him

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yea b1 clapped my squads cheeks today

full thunder
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you can kill him without foam with melee

sonic smelt
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just hit his head right?

full thunder
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yes

sonic smelt
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sweet! thank you guys!

tired burrow
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key to b1 is to use terminal, only go to rooms you need for id and key. there are more id on map then you need.

sonic smelt
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hey thats is good to know

tired burrow
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use that terminal right at the start and write down rooms and id in room

full thunder
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never foam last capture for escape it will glitch the game

tired burrow
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what?

full thunder
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you know when you escape you need capture last point?

tired burrow
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why cant you foam?

full thunder
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cuz it's a bug

tired burrow
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the objective?

full thunder
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yes

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it will glitch your screen and game

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and you will not gonna able to win

tired burrow
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i haven't heard thst before, but smart foam placement is where they come from not on your xfil spot

full thunder
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yes

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we discovered it by accident

upper vine
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is the sniper rifle considered silent?

rapid whale
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None of the guns are silent

tired burrow
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there will be no silencers in game. #faq

void thicket
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Q: How expensive is it?

polar flame
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What will happen if you finish all of the rundowns

queen tendon
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can you invite a play after you started a rundown

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player*

steel prism
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yes

clever wren
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Added to that if someone drops out mid game they should be able to rejoin or if they have to leave I do believe a new player can fill the spot so long as one of the members still has the code to send them

sick hornet
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i just bought the game

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and i dont understand how this works

tribal ether
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What part of it?

calm forge
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does someone know how the tentacle monster works. it extends its tentacles to nearby monsters, what does that do? And releases a scream that creates a horde attack?

tribal ether
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If you touch the tentacle you alert it, which at that point it will scream. When it screams it wakes everything up in the room, and spawns in some more enemies, for the most part behind you.

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You can take it out with one fully charged hit to the head, if you haven't alerted it yet.

calm forge
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alright thanks alot!

tribal ether
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np

fallen shell
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wait it actually spawns new enemies? damn

static citrus
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I like to imagine they were just sleeping super hard core in the vents behind you.

tribal ether
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I shall do that too

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now

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They jsut go

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Oh shit Larry screamed, lets check out watch going on

clever wren
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They are also immune while blue and screaming, so if you want to kill it make sure it is in one shot with melee or a high power gun

fallen shell
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i see, thanks!

craggy pier
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So how is this game?

tribal ether
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Good

tall viper
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It's hard but worth it

floral pecan
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worth it for sure

dense schooner
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Its like l4d2 but you're scared of anything that mildly moves

meager shuttle
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can deaf players play this game?

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especially if there's lot of voice chat involved, but I would like to play this game without having to use voice chat 😦

desert yoke
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Yeah, kinda. It's harder for sure, but not impossible.

floral pecan
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Playable but.. not optimal

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Also cause the heartbeat's noise saves you lots of times

desert yoke
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I mean, there are a lot visual queues. And as long as you can communicate in SOME way (toggle flash light for example) the game is doable. specially with a group of people who know what they do ^^

dense schooner
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Aye as they said its doable and the sound of hearbeats help a lot but if you go with a bioscanner and a few friends I'm sure it will go as good as any other squad ^^

desert yoke
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Yes°

craggy pier
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Kinda random but anyone know what the font used for GTFO or was it custom

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lookin to get a hold of it

balmy owl
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When you complete a level and get no credit?

desert yoke
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What do you mean @balmy owl

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you mean you finished a level and it didn't register?

balmy owl
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Completed B2 with 3 team mates, they all got credit and I didn't. Yeah 😦

tribal ether
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That is the big sad

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;w;

balmy owl
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I guess its a common problem then

tribal ether
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Happen to some of ma teammates on D1

desert yoke
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Yeah i heard about that with B2 and B1, every other level works fine.

tribal ether
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Yeah my case was before the update so

ornate marten
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Does anyone know if there is any content updates coming soon or later?

slate cedar
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The developers are on holiday till january

ornate marten
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Oh alright that's good to know thank you 🙂

slate cedar
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No problem

stiff glade
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I've had the game for a little while, and I cannot pass the first security door, I've watched 5-6 videos on tips, tricks and so on, on how to play the game but as soon as I start the security door alert the swarm that breaks through the door just slaughters me in a couple hits. Do you guys have any tips on how to go about not being sexually assaulted by everything?

slate cedar
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I assume that you are playing alone and you are a newbie?

stiff glade
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I'm waiting on a friend to finish his download, then we'll be a duo

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I get that solo's pretty tough, but I didn't think it'd be this bad

slate cedar
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I recommend to play as a squad

tribal ether
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Yeah

slate cedar
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A1 is pretty easy compared to the later stages

tribal ether
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The game doesn't balance after the ount of players

stiff glade
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So I'm better off just finding 2 more people to play with?

slate cedar
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yeah, you can use the lfg-channels for that

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?t lfg

eager jacinthBOT
visual night
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Why is there not a normal matchmaking? Why does it have to be forced onto discord or was it not added because of time?

kind trail
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?t mm

eager jacinthBOT
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Early Access will not have matchmaking, and will be friends only. Matchmaking needs to be done in a way that fits the demanding teamplay of GTFO, until then Early Access is friends only.

visual night
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So just a time thing, gotcha

supple gorge
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okay, I will try here, hello guys, my team is stuck after 10 try at the B2 mission and didn't know how to done it because too much oponent and too much ennmy to avoid to survive, any information some veteran can give me to give hope to my team and finish it ?

inner coral
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Don't try to explore everything. Only branch off the "main" path if you're in need of supplies. That's really the only tip I can give without knowing more about team composition.

supple gorge
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We already do that and the team composition is : three people with sentry, one with c-foam canon, one sniper and the others assault gun and revolver

inner coral
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Mines are very, very useful in some expeditions, especially B2. I'd only take one sentry and replace the rest with mine deployers.

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I'd also pair the Machinegun with the AR and have your sniper switch to a Pistol/Revolver combo

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At least that's the combination I've had success with.

supple gorge
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How do you kill the scout without sniper?

inner coral
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You can one hit it with a melee attack if you get close enough, or just c-foam it and smash it.

supple gorge
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Mhh OK why not

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But why the mine? Not more interesting sentry?

inner coral
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Sentries don't do very well during waves compared to the raw destructive power of an artificial chokepoint set up.

supple gorge
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Yeah but mine explose once and it's done, if only one sleeper pass, the mine is wasted

inner coral
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That's why you set it up to destroy or split up waves of enemies during alarm sequences.

echo gyro
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when you kill mobs during a scan alarm

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do they instantly respawn?

ornate marten
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Does anyone know how the stealth mechanics work when killing enemies close to each other? because at times I kill an enemy when it is a meter away from another and the one next to it doesn't get alerted and other times I kill an enemy alone and one gets alerted while extremely far away or visually far enough away to not be alerted. Do they have to be in a sertain position or facing away from each other?

floral pecan
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The devs mentioned the agro formula is quite complicated

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And that they won't be sharing it

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But look at it this way

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The closer another sleeper is to the one you kill, the more likely he will trigger

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And even more likely if he was glowing

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A good tip is to start charging a second hammer swing when you stealthly kill a sleeper

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If you see anybody agrod, you can attempt to rush him

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I do it all the time

tepid void
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also if there close together but separated by like a cargo crate then they wont be alerted, its this weird LOS sound aggro thing

floral pecan
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And i've had sleepers agro from miles away too, not glowing..

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But yea, it seems like AT LEAST they need LOS

tepid void
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whether its LOS on you or the sleeper I've yet to tell

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@echo gyro if you hear a roar in the distance then a new wave has spawned in that direction other wise no not instantly

echo gyro
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ok question 2 is

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the number of max enemies on screen seems pretty low

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like 15-20 max or so

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if there are 10 left alive, does it only spawn 10 more?

tepid void
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@echo gyro personally i think theres a certain amount of time that passes before more spawn, i think theres a max that spawns at one time but as long as the alarm is active as far as i know they'll keep spawning, so it may spawn 20 at a time but given enough time and if you didnt kill any it could spawn another 20 and another 20, idk if theres a cap to how many in total

echo gyro
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hmm i noticed they continue to spawn as long as the alarm is active

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but i was more curious if it would cap out per wave

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like if you left all of wave 1 alive

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with the next set even spawn?

tepid void
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if theres enough distance and doors between you and the first one the second one will spawn before youve killed any of the first wave, especially if its a long alarm door

echo gyro
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oic

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was just curious if there were any situations where you would want to avoid killing them

tepid void
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not that i can think of only if ther all asleep in the first place, not during an alarm

echo gyro
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but it seems like you want them dead sooner rather than later

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would be interesting to see an alarm that

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you would intentionally open doors in

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so that they trickle in

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instead of building up tearing the door down

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etc

floral pecan
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Tbh i've never looked into how their spawning mechanich work

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All i know is that it is in waves, like most people

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I just kinda.. kill them.. but it would be good to know tbh

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Could always try running A1's allarm to see if they eventually cap 👀

static citrus
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C2 or D1 probably have the best high hides you can do that with.

fiery tide
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how do I connect to a lobby?

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it doesn't seem to be working

desert yoke
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you read that?

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be sure the lobby isn't full!

craggy pier
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doesnt work

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@desert yoke

fiery tide
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nothing happens when people connect

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no indication that they've joined the lobby

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the navbar has lobby and exit lobby

mild ravine
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@fiery tide did u try restarting ur game?

fiery tide
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3 times.

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as well as steam.

mild ravine
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are u copying the code correctly?

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or ur team mates o

fiery tide
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can we not use steam?

mild ravine
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you can but the code system is better

fiery tide
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Okay

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we have tried that

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just restarted the game, and trying again.

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copied the lobbyId and sent it to my friend

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the game recognized he had the id in his clipboard, the button showed up

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he clicked it and the same thing happened

mild ravine
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did u try ur buddie hosting?

tired burrow
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if your friends on steam you can invite and join friends lobbys via steam interface

ivory tiger
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yes, you can

craggy pier
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Is the beta version of the game different from the paid one?

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is it better or worse?

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Do I have to pay for the full version if I want to play with other people?

desert yoke
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The beta is not online anymore

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That's the biggest difference xD

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YOu have to by the early access version, wich will be updated constantly

real finch
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quick question for anybody that may have tried. can you one shot a scout with the revolver before it triggers? I heard sniper works, but every time I take it there's never a scout

craggy pier
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oh ight

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I haven't played before so

desert yoke
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i don't think you can one shot him with the revolver

daring acorn
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scout takes 2 revolver shots to kill

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so no it doesn't work to kill before he triggers unless you time 2 people shooting at the exact same time

real finch
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after activating or before? because enemy health seems pretty random when you can 1 shot with no charge sometimes, then turn around and not kill with a full charge headshot

daring acorn
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before you trigger the scout if 2 people hit him in the head at the same time with revolver it should always kill but obviously pretty hard to get 2 shots timed well enough for that

late plaza
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You could use a trip mine to kill the scout

daring acorn
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yea mines are a good choice

real finch
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yea. I shot with 2 sniper rounds to the head immediately after a normal enemy triggered, but before it's scream. was invincible before I even shot it

late plaza
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Does it silently as well

real finch
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I heard the mine going off is still a trigger for enemies

late plaza
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It doesn’t

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Which is a bug currently so maybe one day

daring acorn
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yea as soon as a enemy triggers it will trigger the scout and as soon as the scouts is triggered they become invincible till done screaming also yes mines take out scouts silently at the moment

real finch
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as the designated bioscanner, I'll pass on personally using it. but I will mention it to others

daring acorn
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safest bet to guarantee a scout kill is just a sniper and being careful not to trigger anything before you shoot the scout but mines or melee are better if you can pull it off just so you don't trigger the whole room

real finch
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tried melee. only seen 1 person pull it off in dozens of runs. never seen anybody use a mine on it personally

daring acorn
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yea melee is a bit tricky to pull off and mines are only a temporary solution because they will be patched so they actually make noise soon enough

real finch
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ammusingly, the secondary weapon causes me more of a headache than anything else in the game. if I take revolver, there's 2+ scouts. if I take sniper, every room gets triggered and there's never a scout

daring acorn
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yea it all depends on if you want to play it safe taking the sniper just incase or bring some more firepower but have a much bigger problem if you find a scout

real finch
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even if the mine gets patched to make noise, that's still a consistent way to prevent extra enemy spawns. so it's still worth far more than is stated

tired burrow
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stealth mines will be fixed in an upcoming patch at some point. its a bug

real finch
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it's just a question of, is it worth it over a turret. if not, pray there's no scouts

daring acorn
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oh yea it still will be a good solution cause you can figure out where the scout will travel plant a mine and get some distance before it goes off

real finch
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I'd rather they fix the load times and scanner bugs first

tired burrow
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sniper is useful on big guys as well. shooting limbs off. 3 limbs should drop a big guy...

daring acorn
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mines definitely can be worth it over turrets in most situations assuming you know good placement

tired burrow
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the key to taking a sniper is to conserve primary ammo. and dont take as much ammo as your teammates

real finch
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I've only seen mines kill 2 enemies at a time. and sniper has only 5 rounds at start, 3 shots is half your ammo right there

tired burrow
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i take smg for this reason with sniper. so that during alarms i can support

daring acorn
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yea really whoever brings sniper needs to be sure they have a main weapon with good ammo efficiency and they know how to make every shot count

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i do pistol sniper

real finch
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I go with the assault rifle. typically only takes 1 or 2 headshots for most enemies and has good ammo/range

tired burrow
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all good choices

real finch
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then I question myself on secondaries till round start

daring acorn
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yup only thing you shouldn't do is dmr, sniper

real finch
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oh. is there any reason to go with the charge up gun? I read something about it taking big guys down quick, but it seems to have questionable use

daring acorn
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if you mean the machine gun it's pretty good as long as you know how to manage your ammo, it can tear through hordes and kill big enemies pretty fast

tired burrow
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i dont recommend it. the MG. practice it on A1... just go in solo and fire it off a bit... its a fine wpn... but it needs some balancing

real finch
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I have tried it. that's why I'm iffy on it

daring acorn
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guess it depends on personal preference it's my favorite and seems to perform better than anything else at least when i'm using it

tired burrow
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all guns are good and almost all combos are good. cept like an all sniper and dmr team haha...

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the game is supposed to be a give and take. trade offs... not good guns and bad ones

daring acorn
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yea basically everything has it's use and can be made into a formidable weapon in the right hands

tired burrow
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even the long range flashlight and fog repeller

real finch
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I tend to try only poking my head out to take a few shots at a time. so the controlled bursts and heavy single shots are my preference. just wasn't sure if it was the gun or I'm just not the right person to use it

daring acorn
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i really want to disagree with long range flashlight having a use but i can't

real finch
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I love it for searching rooms after a clear. that and shining light in a dark room when I have no ammo and the rest of my team does

tired burrow
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LRF is super situational. best to leave it for other items, typically glow sticks so far

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most levels you can go back for it too

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i havent played since i came home for xmas, did i hear glowsticks are red now??

daring acorn
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yea and when you start to learn where crates tend to be and the map layouts there is really just 1 main use i can think of

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yes there are rare red glowsticks now

real finch
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glowsticks I have a 50/50 with. I know that I can use my flashlight in short bursts and to sync enemies. and an enemy in range is clearly visible. so I don't have much use for em

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both green and red

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i HEAR red glowsticks have a weaker light. haven't tested it though

daring acorn
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yea the main use i find for glowsticks is showing my teammates where enemies are or lighting them up for my team when i go up ahead of them

real finch
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oh. during a solo test in b2. I was curious as to exactly how close you can get while just walking. the answer, same distance, but they light up more often as you move

tired burrow
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glowsticks once you are good at game are not required

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i have crept 3 rooms deep of big guys... like 9 total to get id's and shit

daring acorn
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i'd say once you get good enough really all but c-foam grenades aren't required

real finch
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I finished that level, with the worst possible spawns. cleared every single room to beat it

tired burrow
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c-foam is always good.

daring acorn
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only one that is in basically every situation

real finch
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cfoam isn't required, but it is useful. slowing by walling a door off or freezing a big guy is always nice

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no clue the accuracy of this. but somebody mentioned using a cfoam grenade on a scout before it's triggered

tired burrow
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scout kills with foam is important

daring acorn
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yea true guess a better way to put it is it's the only one useful in almost all situations

tired burrow
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make sure to aim it at the scouts chest.

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you can kill scout with hammer and no foam... difficult thou due to movement patterns

real finch
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I'm not used to throwing things at all in this game, so my accuracy on that is probably garbage right now

tired burrow
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must be headshot too

real finch
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well, if frozen you can quickly sneak up to it, stand, and then swing. easier aim than crouching

daring acorn
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yea generally best time without foam is just when they have tendrils retracting

real finch
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I'm now curious as to exactly how they react to walking, while they move around. probably trigger, that or stop and check area immediately

tired burrow
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no

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they dont seem to notice you

real finch
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they I messed up entirely before. I tried sneaking towards it

tired burrow
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but every time we go for it, we also dont try to anger them so....

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i wouldn't want to touch it with my face

real finch
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I don't actively try to piss them off. that's generally my team, accidently agro'ing something right after we open the door. which is why I contemplate the sniper...to prevent them from agro'ing

tired burrow
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trick is. only one needs to go into scout room... rest setup for horde incase

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scouts can arrgo nearby rooms too not just spawn stuff and pull thier room

real finch
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yeaaa...everybody feels the need to enter and "help" with clearing the room out

tired burrow
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yeah i hesr ya

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tough to convince some players to chill

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this isnt a run and gun

real finch
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that's the funny thing. never seen it agro other rooms. BUT, I have seen it not agro the entire room

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some rooms seem to be...I don't know, split in half for agro?

tired burrow
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depends on where it is. it sometimes doesn't wake all. i think its a bug but...

daring acorn
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so for scouts i'm pretty sure only things that can aggro are bumping into them, touching their tendrils, hurting but not killing them and another sleeper triggering

tired burrow
#

and... foamed them but didnt kill fast enough

real finch
#

the best example I have is zone 23 of B2. there's always around 8 in the far back of the room that trigger seperately from the rest of the room

tired burrow
#

yes

#

seperate rooms even thou open and range of scout is not that big

#

all keys to knowing thier patrol path

#

hence chill and watch

#

setup and then kill

real finch
#

I know largely how scouts work. I'm just surprised they don't trigger all enemies in certain rooms. then again, zones seem to be generally messed up, so it's probably the tip of a seperate zone

#

for example, item in zone 18 is sitting in what looks to be zone 19

tired burrow
#

yah. might just be buggy

#

they do need to fix that a bit

real finch
#

I'm not surprised. payday crew made this, so even if it wasn't in early access and everything, I'd still expect plenty of bugs. and I'm saying that with a few hundred hours in payday 2

tired burrow
#

no only some guys from payday

real finch
#

still no surprises for me

tired burrow
#

every game has bugs at this stage

#

even good ones... look at the new star wars game

real finch
#

the fact that it's star wars tells me I won't look. and payday 2 has basically finished, and enemies will still see you through walls and objectives won't trigger

tired burrow
#

yah depends on how ai is programed

#

its like in rts games, how ai knows qhere you are

real finch
#

the key difference that I see between the 2 is the duration of the levels. payday 2 levels last about 30 minutes max if you don't keep screwing up. a decent run of a level in gtfo is an hour minimum in my experience

tired burrow
#

1-2 hours easily

#

for sure

real finch
#

so even if it glitches in payday, it's not exactly a massive loss. getting a glitch or really crappy rng in gtfo is just painful

#

went an entire run of B2 without there being a single ammo spawn. by some miracle we got to the final door with hammers

tired burrow
#

sometimes sleepers get stuck during alarms... they dont come and you have to backtrack to find em carefully

real finch
#

that final alarm door screws me over near every run

tired burrow
#

key is always to use the terminal. find out what rooms you need to go to only

#

but i hear you... alarms are alarms

real finch
#

I only need the computers for 2 things. telling me which key I need and which room the key is in. key that is needed is always in 22, 23a, or 23b. if 22, it's hard. 23a is easiest. 23b is the end of the run. 95% of my runs it's the west locked door. only once has it been east (not that it changed anything)

inner coral
#

you can use the terminal to find packs

tired burrow
#

we talking B1?

real finch
#

I do. we really only need ammo

#

b2

#

find hsu whatever

tired burrow
#

yeah I've only beat thst like 4 times

#

you can open doors to draw them out during alarms... sometimes its helpful

real finch
#

I've attempted it probably close to 20 times now. 2 runs gave me 23b, and we died in that room. the rest were almost all at the card door

tired burrow
#

also dont close the door in the first blue long hallways, save it for the alarm door when you go to find the hsu

real finch
#

we die TO the alarm is the problem. no ammo during the hardest alarm is our main problem

#

um...enemies tend to bust it down before we open it

tired burrow
#

which area? big blue room or cave grey room?

real finch
#

um. big blue that has 3 floors technically, with a large fog area in the center

tired burrow
#

so trick to that is...

real finch
#

don't run completely out of ammo before that part?

tired burrow
#

the doorway you come in with the stairs up on the left and right... if its the first time, dont close it.... and put turrets and foam at bottom of door. if its second time close and foam door and put one turret there. use another turret to guard your rear

real finch
#

I'll put it this way. I may as well play mc hammer by the time we get to the 3rd alarm door

tired burrow
#

that's the point of the level. but by using foam in the cave room at the stairs right at the cave door you can foam and turret that too

real finch
#

don't get me wrong, I'm laughing at that point, but it hurts. and like I said, the door at the stairs gets busted before we open it half the time. we don't get a chance TO open or foam it or anything

tired burrow
#

waiittt...

#

i mean the door that leads to the big blue room with 3 security doors?

real finch
#

enemies beyond the thin hallway get triggered by enemies IN the hallway

tired burrow
#

not the long hallway one

#

oh.

#

scout or?

real finch
#

yea. that's the problem

#

scout and sleepers trigger it half the time

#

if I'm lucky, we won't trigger anything and I'll point out the tip to avoid using the door at all costs. but it's iffy on how things will go if there's any triggers

tired burrow
#

just gotta up your stealth or scout kill tactics

real finch
#

sooo...I need to master solo'ing so people stop moving ahead and pissing things off on me?

#

I have people charge into rooms while I'm saying what's in there. I feel like they played way to much alien swarm

tired burrow
#

yeah man. if your playing with friends... they gotta relax and let you do it quiet

#

its a game of stealth.

#

your friends will get wasted on c1 or c2

real finch
#

loved alien swarm. expected this to BE alien swarm in first person. got a completely different game

tired burrow
#

yah it is... i know A.S. do you know red solstice?

real finch
#

dude...I was talking to somebody during a b2 run, said that there's levels worse than this. he told me he accepted my reality, but is substituting it regardless

#

I feel like I heard the name before. but beyond that no

tired burrow
#

c1 is very different, c2 baits you into being over confident then slams you. D1 ducks with you

#

your friends need to learn this is a hardcore game. akin a lottle to dark souls

real finch
#

this entire game "ducks" with me

tired burrow
#

like you need to learn the mechanics

#

i know i love it for that

#

( not you your friends sorry)

real finch
#

I'm moderatly confident in my movements IF enemies are separated enough. anything closer than 10 feet is a hard pass solo

#

scouts are a hard pass by about a mile

tired burrow
#

use bio tracker if circles touch theyre linked and must be killed with co-operation

real finch
#

I've had circles far away trigger. nobody was even lit up/moving

tired burrow
#

but if no bio, assume linked when nearby.... also sometimes they just wake up... also sometimes if you kill one and its dead body parts go flying and hit another it will wake em

real finch
#

I was scratching my nose once and an enemy 20 feet in front of me triggered to a movement on the opposite end of a large room

tired burrow
#

also standing when you were crouched will alert them

real finch
#

so either walk up to them or sneak to them. but do not swap

tired burrow
#

yah i think its a bug. but depends on other players too

real finch
#

actually. I saw a guy stand up. JUMP...right beside an enemy and it didn't trigger. lit up though

tired burrow
#

i think they have randomized uhhhh wake up thingys

#

ya know?

#

some are easy to wake up

real finch
#

well. I checked the behavior on walking and sneaking. sneaking they only lit up when extremely close. walking triggered it 3 times before I got close. otherwise they randomly trigger, with a seeming increase dependent on how many people are moving at once

#

and I'd rather thermal goggles. googles tend to give to many random search results

tired burrow
#

yah man. makes sense if your friends are moving too wrongly theyre screwing the team

real finch
#

well, even with use all being roughly 15-20 feet away, they light up with everybody crouched. so enemies probably have a form of motion censor. 1 person standing while nobody is in room/nearby may not have as drastic effect as everybody being in hammer range

tired burrow
#

could be

#

always best to go super slow and move when they dark... sync when you can

real finch
#

yep. at this point I hope they add the option to publicly have rooms with voice chat and ignore the codes system. I'm playing with randoms constantly anyway, so not much will change in that regard

tired burrow
#

?t mm

eager jacinthBOT
#

Early Access will not have matchmaking, and will be friends only. Matchmaking needs to be done in a way that fits the demanding teamplay of GTFO, until then Early Access is friends only.

tired burrow
#

theyre going to add it :)

#

dont forget to check out the roadmap

real finch
#

demanding coop sounds like payday and some levels. and you could run with randoms in that just fine...generally

tired burrow
#

most ppl i play with on here can beat levels

twilit vector
#

Any advice for noobs like me to GTFO? Starting with DMR, Shotgun, Burst Sentry, Maul

tired burrow
#

sounds good matt. limit dmr and sniper to one per team imo maybe 2 dmr

twilit vector
#

thank you

tired burrow
#

@twilit vector game is about slow , smart stealth and team tactics

real finch
#

this is going to sound kind of sad. but I had a first time player in my last b2 run, and we got to the 3rd alarm door with more ammo/turrets than most of my other runs. we took our time so I could explain the general tricks too

tired burrow
#

think it just depends on teammates

twilit vector
#

wow it sounds very intense, the teamwork side of it

real finch
#

now that I think of it...him and me were the only ones actually talking

twilit vector
#

well the 3 other players i play with are new to the game too

tired burrow
#

@twilit vector it is but each level is unique and rewarding

real finch
#

and the levels will be changed out...at some point. I don't pay to much attention to the scheduling plan

twilit vector
#

we're all skilled at FPS games but haven't played a game like this yet together

#

Have you guys made it through the entire game?

real finch
#

if you want a more daytime variant, payday series is a decent example of what to expect. though main mechanics differ

mild ravine
#

GTFO EA will have 1 preset of maps while the proper rundown will take affect once the full games released

tired burrow
#

@twilit vector nice. consere ammo and hammer the shit out of the little ones... set good defensive places

#

@mild ravine naw they're prob going to give new map(s) in new year...

mild ravine
#

@tired burrow its not going to be in EA for a year....

real finch
#

if it glows, don't move. if it walks, stay as far from it as possible

twilit vector
#

payday is fun, haven't played in years

mild ravine
#

or well its highly unlikely as they appear to want it done as soon as possible

tired burrow
#

it was planned as a 1 yr EA

#

says so somewhere

mild ravine
#

oh was it?

twilit vector
#

thanks for all the advice guys

real finch
#

instead of the detection bar from payday, enemies glow. if it's glowing/pulsing, don't move

tired burrow
mild ravine
#

then what u mean new maps in a year that proves what I said XD

real finch
#

new year, not in a year. new year is about a week out

tired burrow
#

@twilit vector you might watch videos of A1 if your stuck to help

#

nono.... could be months away... i think dev said it in another room... hinted...

#

they want to leave these maps for testing for a bit longer

real finch
#

oh. if you need to use the computer, there's a decent guide on the front page of the steam overlay that gives all the info you need

mild ravine
#

I do like these expeditions

#

although D1 has some places that look strikinly similar to the other maps

tired burrow
#

I'll be running A1 to teach ppl how to play when im back from holidays

mild ravine
#

theres about 3 places i thought were very similar to some of the others

real finch
#

well, they claim that the entire maps will be swapped around. so we'll probably get about 6 new levels at the same time

tired burrow
#

here..
read this

#

?t rundown

eager jacinthBOT
tired burrow
#

shows timer for levels

twilit vector
#

thanks

real finch
#

didn't know they had a timer. was just going off the info they had right when you start the game up

tired burrow
#

yeah...

#

keeping the game fresh is key

mild ravine
#

although seems like alot of effort to make so many maps

#

that keep changing

inner coral
#

I think the first rundown of early access doesn't have a timer, at least not for now, while they work on other things. There is a timer planned however and it is supposedly a core part of the gameplay loop.

tired burrow
#

basically

inner coral
#

And I imagine the different maps will be reused assets with a different layout to keep it from being too difficult to freshen.

real finch
#

the challenge with swapping levels is having them change within decent time frames. a month and everybody will forget. 3 days and that may be to fast for people to really get into the levels

tired burrow
#

new monsters too, new mechanics

#

check the roadmap out

mild ravine
#

If they had more people working on map creation then I wouldnt be 2 worried but its going to be alot of effort to keep making maps

real finch
#

I saw mention of a "facehugger" like tentacle thing that was well before release. well, pictures of it. people are still trying to figure out if that thing specifically will be in the game

tired burrow
#

map editors aint to hard to use..

#

@real finch was in alpha trailer, can be seen on gtfo game website still

mild ravine
#

would be alot to make the maps/making sure its not like the others and special in its own way

inner coral
#

^

real finch
#

already saw trailer

tired burrow
#

@mild ravine well true. we dont know.... but if they do 2-3 month rotations that should be enough time

real finch
#

they'll also bring maps back. 18 maps cycling in and out would still take people a around 2 weeks to fully complete. give or take on lifestyle

tired burrow
#

remember nothing says they have to give 6 new maps

mild ravine
#

they have said it will change the amount of maps but it depends on the dificulty/length of the expeditions

tired burrow
#

right but who says next run down is 6 maps

#

couls be 4

mild ravine
#

like 1 could only be A1 and then B2 but it could be A1 A2 A3

tired burrow
#

4 insane ones hahah

inner coral
#

4 D1s

mild ravine
#

9 Z1s

tired burrow
#

in one of the videos there is E1

#

and A2

real finch
#

going off assumption they stick with a starter level, 2 early challenge levels. 2 hard and finally a "finally". they could completely change the entire layout and have 10 on screen at once at some point. or the could go elevator shaft on us with only 4.

tired burrow
#

yup... were all doomed basically

mild ravine
#

would be cool that if later on there were raids that had 10 people

tired burrow
#

i cant wait to mutate into a scout

real finch
#

mind you, I'm talking many months out and the game being more fleshed out that 0.1 build

tired burrow
#

even 6 players could be sick

#

imagine spliting up in a level to complete it

mild ravine
#

would be sick as

real finch
#

they need to fix the load times and connection issues before they consider going higher than 4

tired burrow
#

for sure...

#

key is... this game has room to grow in away others dont

mild ravine
#

@real finch they are fine for me

real finch
#

I can't wait till they add perks or something. higher ammo or yelling at team mates to gtfu

mild ravine
#

@real finch perks will never be a thing

#

they want it to be skill based

tired burrow
#

yeah progress ans customization would be nice

mild ravine
#

and not

real finch
#

load times for me range from 20 seconds to nearly 2 minutes

mild ravine
#

like perks this aint DBD

tired burrow
#

have you seen how many guns are projected tocbe in game?

mild ravine
#

@real finch get better PC!

#

I play with people allover the place and i get good ping almost 0 ping iussues and the time it takes to load in are fine for me and i have shit af internet

real finch
#

I have a gaming rig directly connected to the router. games on max settings and runs without lag. loading the level is the only thing that takes time

mild ravine
#

idk what problems ur havin but they r fine for me

tired burrow
#

no way to know since its EA

real finch
#

I've also had the game GLITCH and load forever. or a failed run forcing us to exit the lobby entirely

#

and this happens to multiple people. with them just saying "rooms cursed, try again"

mild ravine
#

@real finch i have ran into that glitch once

tired burrow
#

happens ... true

mild ravine
#

just infinite falling

real finch
#

the end of run glitch, about 6 times. the starting glitch only twice

tired burrow
#

they said there will be crafting and resources gained from runs

#

and progression

mild ravine
#

^

#

cant wait for that

tired burrow
#

im stoked!

real finch
#

so...there's a grind wall. with better weapons...yet perks are "OP". I'm talking 10% increased starting ammo, or maybe 5% increase from ammo bags

tired burrow
#

perks or skill trees could be sick too... but i like the game as is... i just want to build a custom wpn mostly

#

small perks would be enough

#

2% is huge

real finch
#

could be a level thing, or building the "perk" or whatever. could just be an augment for a weapon. like a silencer. slightly lower damage for silenced shots?

#

2% is huge for autofire guns. 10% is only like...2 shots for the sniper

#

and for a gun with a max of...12 shots? that's not much to work with

tired burrow
#

no silencers

#

wouldn't work anyways on these monsters... they'd wake up

inner coral
#

Silencers would be way too overpowered

real finch
#

then why do the characters say "don't make a sound", along with the levels telling us to stay quiet?

tired burrow
#

remember that we are prisoners in a mineshaft and research complex

real finch
#

I'd understand a bullet hitting while 1 is lit up triggering it. but when none are active, I'd think it would still be a silent kill

inner coral
#

Silencers could work in-universe...probably...but would still be way too overpowered to add into the game.

tired burrow
#

) Will there be suppressors (silencers) and/or grenade launchers/RPGs in GTFO?
Not likely. GTFO isn’t about a team of expert monster exterminators equipped with everything they need to get the job done. We want the players to feel vulnerable and outgunned - that’s part of the “horror” element of the game. Weapons that makes it possible to stealth kill from a distance (e.g. suppressors) or kill a whole group of monsters with the push of a button (e.g. grenades) don’t really belong in GTFO

real finch
#

understandable. then just give me a button to fully cancel my melee charge WITHOUT shoving

inner coral
#

Swinging at the air doesn't (or at least shouldn't) alert any enemies.

real finch
#

it does. it has

inner coral
#

That's odd. I've swung over a dozen times right next to enemies and they've never gotten alerted.

real finch
#

shove doesn't generally. but even after the animation ends, when you turn back to the enemy it can still shove them

tired burrow
#

you can right click and look away to cancel

#

if you hit a wall with hammer you can wake em

#

near them

real finch
#

I did that. animation ended, I immediately looked at enemy. it staggered away

tired burrow
#

im sure they'll tighten up melee

real finch
#

so hit box does need minor tweeking since you can shove enemies about half a second after shove ends

inner coral
#

Yeah melee hitboxes are pretty wonky. I've hit the wall through a Sleeper's head countless times.

tired burrow
#

mhm

inner coral
#

Probably on the list of things to polish though.

real finch
#

if I needed to list even 1 perk that wouldn't be game breaking. being able to hold a charge 1 second longer. that's generally all I ever need when stealthing anyway

inner coral
#

Tbh a perk that lets you charge a melee even longer for more damage wouldn't be so OP

real finch
#

more damage isn't really needed. you can kill all but 1 enemy with a single full charge anyway

inner coral
#

Big Boys :(

tired burrow
#

big boys who are ranged :/

real finch
#

the only enemy that survives 1 hit. and if the limb thing is true, and a full charge destroys a limb. then 3 hitting should be enough

tired burrow
#

2 shots to fast

inner coral
#

Though I guess smacking a big boy down in one hit would be a bit too much

#

Shooter big boy has nothing on the 50 foot tongue big boy.

real finch
#

that hits around corners

inner coral
#

Like holy crap it crosses rooms

#

And god help you if he starts jogging

real finch
#

and hits behind whatever you are hiding behind for 1/5 your health

inner coral
#

1/5th if you're lucky...

real finch
#

I read 20% damage is it's cap. that not true? I know multiple lights hitting would take off more

inner coral
#

If 20% damage is the cap for one hit, it hits multiple times per attack. If true, it's probably not intended.

#

All I know is sometimes I get tongued for 40-50% of my health

real finch
#

I rarely see the tongue version. typically only when everybody is at 20% or so anyway. that and it's never just 1 enemy managing to hit me at one time. it's generally 3 that got to close for comfort

inner coral
#

I could probably run a bunch of C1 for testing later on and make a chart of numbers to see if it's bugged.

rigid frigate
#

What is the question?

real finch
#

that also makes me wonder. I've seen enemies survive full charge headshots in a1 (oddly none of mine). which partly makes me wonder if the hammers damage range is also a bit varied. flashing red maybe having a bit less, creating a chance at failed kills?

rigid frigate
#

I've done numerous testings for my solo runs, its 50% charge to the head and roughly 55-60%ish range for spitters.

craggy pier
#

If you have a full squad you can actually stealth kill big boys (if some didn’t know)

rigid frigate
#

It only takes 3 to hammer kill a striker giant, but it will take 4 to stealth kill a spitter giant.

inner coral
#

I've noticed that a full charge isn't always an instant kill, though it is exceedingly rare that it won't.

real finch
#

I hear that frequently. the success rate of stealth bigs tends to be...less than stellar

craggy pier
#

Me and 3 friends did the big strikers ez pz

#

1 person hits head the other 3 hit torso/neck

rigid frigate
#

The actual health value for the big strikers is enough for 3 full charge hammer hits

craggy pier
#

Since head pops off first hit

inner coral
#

A full charge tends to fail to kill || Punchers || in one hit more often in my experience, however rare.

rigid frigate
#

You do not need a fourth person to kill the striker giants.

#

It only takes 3 full charge swings.

craggy pier
#

We tried a shooter though and it failed

#

Maybe someone missed though

real finch
#

yea. I generally cant tell the difference till they are already shooting at me. if it didn't shoot at me 5 miles away, it's melee

rigid frigate
#

@inner coral You talking about the ||Bulls? They die in one hit to the back.||

#

About 50 charge or so

real finch
#

I hear to aim at body parts and not torso. 3 parts and bigs die

craggy pier
#

Hm

inner coral
#

Never got the || back thing || to work and the head more often than not works for it anyway

craggy pier
#

Me and my squad had 1 going head and 3 going torso area

#

Worked like 6/6 times i believe

real finch
#

well. I heard for shooting, if it's head is gone, aim at legs

craggy pier
#

But we tried the same for shooter and he didnt go down

rigid frigate
#

That's because the spitters have more health than the strikers.

craggy pier
#

Ye i kinda figured

real finch
#

seems kinda backwards, no?

rigid frigate
#

So while male giants take 3 full charged swings, spitters take more.

#

And yes, I agree.

#

Very strange.

craggy pier
#

Is it even consistent to try to stealth kill big shooters?

real finch
#

then again, rifle rounds to the head is 1 or 2 shots on both generally. so it doesn't make much difference

#

big guys are just a headache. though I did learn that enemies targeting you instead of closer allies can cause them to be completely harmless. balls of light vanish after a certain distance