#gtfo-related-questions

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raw bolt
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@eternal vale That one i have no idea

rapid whale
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Basically Damage and rate of fire

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Also Range

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The regular shotgun has a longer range cause it has a bit of a tighter spread which generally means more damage per shot. I think it has more pellets

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And the Combat shotgun gets a wider spread early on, and a slightly higher rate of fire

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Oh and its Mag loaded

subtle hound
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so it means that for close range combat shotgun is better?

tiny yew
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I like the shotgun on C2 and D1

rapid whale
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Where as the regular shotgun uses a tube mag

tiny yew
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yeah

subtle hound
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and regular sg is better for med range?

tiny yew
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its better for tougher enemies

rapid whale
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Uh yeah I suppose

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I don't really use them, only reason I know all that cause it was discussed at one point

subtle hound
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what do you use then?

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i think such games are made for sg :D

rapid whale
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I usually run the Machinegun

tiny yew
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SMG + Revolver

rapid whale
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Also the DMR

subtle hound
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๐Ÿค” thanks for all your answers rooSip

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always good to see friendly community

spiral pulsar
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Assault + Revolver

molten epoch
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One hand squad reporting in: Pistol and Revolver

craggy pier
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es ce que quelqu'un serai me dire comment on fait pour jouer avec une equipe je suis toujours tout seul help please

molten epoch
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It would be much easier to help if you wrote it all out in english ๐Ÿ™‚

rapid saddle
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@craggy pier Look at the #how-to-matchmake for more info, since GTFO do not have Matchmaking for now we use Discord as a mean to get a group of the same region and language for a demanding game. You can also check the #highlighted-communities , The first one on top is a GTFO France Community.

covert plover
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I've been running Pistol/MG a lot lately. Is this effective enough to keep using?

crude saddle
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yeah, pistol isn't great for huge waves but if you're conservative with your mg, it should work

weary mortar
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Do you lose your progress if you uninstall?

rapid whale
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Good question, one I'm afraid to test phaWesker

crude saddle
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I doubt it, it should save to the steam cloud

rapid whale
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I don't see any user data files for the game, so they're likely utilizing Steam Cloud for that. Though it isn't mentioned on the store page phaSheva

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So could be they have a server managing that

weary mortar
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hmm i see

lilac fulcrum
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@rapid whale @weary mortar @crude saddle you do not lose progress if you uninstall. That is saved server side

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It's not through Steam

crude saddle
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Copy that, good to know

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Thank you

fallen cypress
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Does anyone know what the NRV probe thing means?

weary mortar
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awesome, thank you

burnt jungle
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what are the big enemies called that take multiple hits to kill? also is it possible to stealth kill them?

crude saddle
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Big strikers

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If you get 4 people to do a full charge hit at once, you can kill them with stealth

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But it needs to be timed really well

green valley
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Any tips for B2?

burnt jungle
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yea i tried to do b1 yesterday with some buds and we basically had to prepare for a firefight each time we encountered one

crude saddle
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Take your time, plan, if the fog is think don't use the flashlight at all, most importantly coordinate with your team (especially with supplies)

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@burnt jungle get someone to take a shotgun sentry just in case, they're good for dealing with the big strikers

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But, definitely try the melee thing if you guys think you can pull it off

burnt jungle
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yea problem is if we resort to sentry every time we run out of tool fast

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ill try the melee

crude saddle
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Good luck

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Is it in that room where there's just a lot of big strikers?

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If so, just sneak through, grab what you need and leave

burnt jungle
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seems like there's 3 big strikers in every room on b1 lol

crude saddle
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I haven't had that issue, wack

green valley
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My team and I took like 3 hours in B1 with 20% most of the time lol, was freaking tense all the time

burnt jungle
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we got 6/12 ids on no ammo for like half the level

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just needed to get into 45 for the last 6 but one of our players had to drop so we died on the security scan

crude saddle
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Do you guys query the sectors to figure out where the ID

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ID's are?

green valley
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I didn't

charred wyvern
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do scouts become invincible after a noodle touches you or when it turns blue

crude saddle
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@charred wyvern when it turns blue

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if it glows, it blows

quiet oxide
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can you stealth kill the noodle boys?

umbral spruce
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Noodle boys?

quiet oxide
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scouts

umbral spruce
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No idea, we tried and failed

quiet oxide
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hmmmmmm

crude saddle
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yes

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but you have to get close enough and full charge to the head

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best bet is while they are moving

quiet oxide
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aight, ty

crude saddle
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np

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an alternative is c-foaming them

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allows you to walk up to them and wack them easier

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or, if you're fine with alerting the room, sniper shot to the head

quiet oxide
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lol ye, im fine without being swarmed lol

charred wyvern
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rn you can also mine it if you place it in its path but thats gonna get patched out

lilac fulcrum
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I've not heard any word on whether that will get changed.

charred wyvern
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ludvig said something about it being a bug on the 12th and it was getting fixed unless i missed something

cyan bridge
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Can someone explain to me what CPU Culling Load is? And what setting I should have it set to for the best performance?

rapid whale
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It changes the workload of the CPU, so it takes over a bit of work from the GPU if you set it higher

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If your CPU is somewhat recent, maybe it clocks really high and or has more than 4 cores as a lot of people are moving on from; High or even extreme probably couldn't hurt. But tbh I dunno how much it helps in my case

cerulean quartz
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Uh, if I played during the alpha do I still need to buy the game?

crude saddle
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I believe so

cerulean quartz
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Gotcha

errant imp
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Can anyone give any tips on how to do C1? My group keeps getting stuck at around wave 5 and we have fully looted all the rooms we have at that point, running 3 sentrys 1 cfoam....not sure what we are doing wrong

rapid whale
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So this is how my team did it, ALL sentries. 2 Shotgun 2 Burst, we mainly held the center room with the bridge. They have a spawn point at the entrance on the next room down. Place a Shotgun sentry right next to that open security door, that puts out some free damage. Next put Two sentries covering the entrance door into the bridge room, we did one burst and one shotgun. Finally have the last sentry at the back of the bridge room just in case you need to fallback

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Furthermore, when you need to input a code wait until there's 10 seconds left on the timer to input the code

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That gives you plenty of time between waves

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One last thing I forgot to mention, try to move resource items that are 4 or more uses into that bridge room

worldly zodiac
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How many shots from the C-foam launcher does it take to seal a door specifically?

crude saddle
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1.5

fast field
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Can we report people for trolling/ruining a match on this server?

crude saddle
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What were they doing?

fast field
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Joined a match with "ugandian" accent, alredted every enemy on the map then died and told us "it was just a test"

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very annoyin when u try to matchmake with people to play and enjoy the game

floral mesa
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Is there any Easter eggs or hidden commands in the terminals that we can find?

crude saddle
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so you can @ mod contact and report it there

fast field
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ok thx

crude saddle
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@floral mesa not exactly hidden command, but you can list a room and see what is in it individually

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well zone

floral mesa
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Yea I've learned some "advanced" terminal commands. I was just curious if there was anything more that isn't listed under "HELP"

crude saddle
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I.e. LIST Zone_20

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nah, the commands and help will always reveal what you can do

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Easter eggs? I don't know

floral mesa
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Ok cool. Thanks for answering my question. I think it'd be cool to find some Easter eggs or hidden lore within the terminals

crude saddle
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Lore will be found in game in texts and such apparently

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It would be cool to find easter eggs

tired burrow
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i think theres a lot in the game so far if you look around, but nothing easter eggy so far... but some of those non-player killed corpses...hmmm...

gaunt sedge
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i dont seem to have anywhere to put lobby codes in to join lobbies

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anyone know whats up with that?

crude saddle
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after you copy it and go to the rundown menu

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You should have a red box you can lick on the left @gaunt sedge

tired burrow
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?t lfg

eager jacinthBOT
red scroll
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Good piece of info there.

ionic musk
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in the first level, after you get the keycard and open up that door, how much is left? me and my friend are tryna do it and we keep dying opening that door. We just wanna know how much is left of the level

peak vapor
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@ionic musk Once you get into the zone after the key-door, I believe there's areas A-F. It has even more enemies than the previous areas, but the loot is better.

ionic musk
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is that the end or nah

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@peak vapor

peak vapor
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Yeah that's the last area. You just need to get the HSU unit then literally GTFO of the level and return to the place you were dropped in

normal shadow
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Is the horde that comes when doing the alarm security thingy consisting of zombies already in the world or is it spawning all of those zombies? i.e. if I were to clear out as many adjacent rooms as I could close to the door with the alarm, would the horde be substantially reduced?

molten epoch
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It's a spawn in

normal shadow
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Ah that sucks :(

sly basin
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how do you join a server?

red scroll
molten epoch
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@sly basin there is no servers ๐Ÿ™‚

sly basin
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thank

crude saddle
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@normal shadow also, more knowledge, not zombies or aliens

viscid blaze
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How many people play this game?
and of that amount, how many or a percentage have completed D1?

crude saddle
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Well there's what, probably 60000 people

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Maybe 80000 in this discord

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As for completion of D1? Slim is my guess

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Alpha had a 1.25% pass rate and beta had 2.5%

viscid blaze
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Around 80, 000 people who play this game and a 2.5% completion? Damn
Time to get to work to get in that margin

crude saddle
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Beta and alpha were less people though, keep that in mind

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I'd say this one should be like 5-10% pass hopefully

neat bay
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Is it considered a bug to die mid air?

crude saddle
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From what?

neat bay
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anything? if a player is downed, they are downed in their current position and the body doesn't go to the ground

crude saddle
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Ohhh

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Yeah that's a bug

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Bodies don't float

wispy mica
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hey-o. Noob here. I understand the lfg chat is for finding a group to play with, but is it also where I would look for other noobs to start a group with or would yall recommend a different platform?

molten epoch
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@wispy mica Yo! Just look for A1, most people are green and more experienced people are further down the Rundown.

wispy mica
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So it's not going to be an issue that I'll probably get everyone killed?

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What I want to avoid is pissing off experienced players in A1. Unlikely?

molten epoch
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@wispy mica Either you gonna play who is as green as you and everybody learns or else you gonna play with people who knows the game and usually gives you pointers, especially if you tell them ๐Ÿ™‚

wispy mica
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Arright. Thanks mate

carmine iris
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People here are pretty welcoming and happy to play with rookies!

molten epoch
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@wispy mica Np mate, my experience is this community is super friendly, so don't be afraid to ask. Good luck in the rundown ๐Ÿ™‚

carmine iris
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I wonder how many players have died vs how many have been successful?

neat bay
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they will probably reveal the stats at the end. this will be seen by #the-warden

granite leaf
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How does the bio tracker tagging work?

molten epoch
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You can only tag moving targets

granite leaf
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Thanks!

molten epoch
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@granite leaf Bonus Trivia: A scanned target get locked on quicker by sentries.

sage siren
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Guys

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when comes new Maps?

steel needle
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what are the best weapons?

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i heard pistol is good

hexed bronze
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All the primaries are pretty equal.

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Really depends on play style.

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SMG is pretty popular since it has the most ammo.

drifting gyro
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How long are we looking into the current rundown? Ingame seems to be missing the advertised timer till the next Rundown sequence of missions

hexed bronze
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I honestly don't know.

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We have no details regarding that.

drifting gyro
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Alright, thanks anyway

frigid kelp
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is it just me or do sleepers take more hits to kill starting from B1 onwards?

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and is this the right place to ask? ๐Ÿ˜ท

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hits with hammers*

neat bay
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sleepers should still die in one full charged hit, things change in C2 though

craggy pier
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theres things thjey need to make more consistent in tihs gme @frigid kelp

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shooters can shoot even without having a head - their missile just materalises out of thin air

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and one charged shot doesnt always kill them

frigid kelp
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My team and me get swarmed everytime even though we wack the sleepers once and they lose their upper bodies and then they REEEEEEEE for help xD it's strange but hella fun

signal sphinx
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You mean like when you hit the enemy and they dont die in one hit? With the hammer?

frigid kelp
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yeah.
We're changing our strategy to 2 people smacking 1 sleeper to be sure it's down lmao

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better safe than sorry ๐Ÿ‘€

signal sphinx
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Well you have to aim for the head most of the time because it does more dmg. If it survives its okay to hit again it wont alert the others if you kill it with the hammer fast enough even if it survives

frigid kelp
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hmmm we'll try that if we get our shit together and stop panicking ๐Ÿคฃ
what loadout do you guys recommend?

molten epoch
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Depends on the mission honestly. Only thing I'd say is that you only need one Sniper/DMR, but rest is up for what people wanna roll with.

frigid kelp
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sniper/dmr for the specials like giants and scout?

signal sphinx
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Well it depends on how you all play. like My team we play with only 4 turrets and most of the time shotgun or revolver with only one sniper for the scouts if we cant melee kill them

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for main weapon most of the time smg or assault rifle

frigid kelp
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jesus 4 turrets sounds like a bullet fest

signal sphinx
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Well we play 4 turrets because. Mines are not enough and dont have a big activation radius. The tracker is useless because in the end you have to kill the enemy anyways and you know the room is empty if you dont hear the clicking anymore. The only thing we sometimes take with us is the C-foam

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but we found out that with the right turret placement every mission is easy. 3 shotgun turrets and most 1 burst

frigid kelp
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hmm we might as well try that. Any suggestion for turrent spots at b1? ๐Ÿ˜ถ

signal sphinx
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b1 you should walk the path with the alarm door first and to the end. THe placement is mostly 1 shotgun behind the door they try to get through and the rest in the path they normally walk. Be careful the turrets have friendly fire

frigid kelp
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alright we'll try that. cheers

flat sinew
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Question on B1 : Can we use terminal in order to locates ids ? (otherwise it takes ages to search for them)

signal sphinx
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yes you can

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if you type in list you can see the ids of everything you can ping in the mission

sage orchid
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Does anyone know if the game's difficulty scales based on how many players you have in your group? My group has been playing with 3 so far but we're wondering if 4 would make things easier or harder

signal sphinx
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4 makes it easier

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it is always on the difficulty for 4 people

sage orchid
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oh damn, good to know!

stuck fiber
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So sometimes when you sneak up and melee a sleeper they don't die... like just the legs are there running about, somehow still screaming and shooting at ya.... Is that an intentional mechanic or just a bug?

viscid pawn
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Make sure you charge before you go for the hit, wait for it to fully charge then go for it,

stuck fiber
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We always do.

viscid pawn
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Should end them quickly,

stuck fiber
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It doesn't always one shot for us, more noticeably now that we're on the second level of missions too. Happened occasionally on A1 but down on the B floor it seems to happen regularly.

viscid pawn
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Critical spots, Head/Back o/

solar path
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Hey there lads. I'm wondering about buying the game, so far I've watched couple of gameplays and some beginners guide and I have some questions about the gameplay/replayability:

  1. How many missions are there right now? Will there be more on full release (and any idea how many)?
  2. Are the enemies spawns somewhat random?
  3. Are the objectives locations somewhat random?
  4. From YOUR experience: What's the point in keep playing once you've completed every mission?
  5. Will there be any progression system / classes?

At first look, comparing to in terms of replayability, in L4D even shooting the zombies alone was quite a fun, but GTFO is supposed to be not a "run & gun" kind, but rather a hardcore coop. From one of the gameplays, slowly stealth hammering enemies does not seem like it would be as satisfying as blowing up hordes of zombies. That's why I'm curious about 4th question answers in particular.

viscid pawn
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That never happened to me, usually takes them out easily with one charge,

stuck fiber
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Hmm... okay, might just be something we're doing wrong.

viscid pawn
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Is it working for you only or?

stuck fiber
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My whole group has had it happen... Actually... Question about the charge... once the circle fills it's fully charged? Or do you have to wait until it blinks red and attacks automatically?

viscid pawn
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Once the circle is filled, that means it's fully charged

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I'm pretty sure someone in your group didn't fully charge it, lel

stuck fiber
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Nah I 100% fully charge it everytime and I've had it happen about 10 times now.

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It's frequent enough that we're considering having two people at each to double tap each mob.

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Though if it's just us maybe we need to work on hitting their critical spots..

viscid pawn
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Aim for the Stomach/Head/Back those 3 are critical when charging,

stuck fiber
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Will do, thanks for the info. :)

viscid pawn
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You're welcome o/

stuck fiber
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Also @solar path to answer your questions:

  1. There are currently 6 missions, they will change with each new rundown (check out the vid from the devs about rundowns).

2&3. Enemies, quest objectives and items are all random each attempt though quest objectives will usually be in the same zone (but not necessarily the same section of that zone).

  1. Each rundown brings new missions and completing them is really challenging and fun with friends.

  2. I doubt it and it's honestly not needed.

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Wait the vid I mentioned isn't by the devs I don't think lol... just look up gtfo rundowns.

signal sphinx
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About the not always dying sleepers. I dont know if its true but what i had is that whenever they did not die they were about to start glowing right when i was hitting them or they were about to end it. Thats when they did not die when i hit them with the hammer full charged

stuck fiber
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Oh wait so it's not just my group!?

signal sphinx
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I think its because of that because you can kill sleepers with half charged hammer

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if you hit the head a half charged hit is enough

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so try and always go for the head

viscid pawn
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"What's the point in playing again after completing the missions" Well...you can complete them again with different people, also you get to make new friend's to play with you on daily basis, ๐Ÿ‘Œ๐Ÿป

signal sphinx
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true and you can try out new set ups to see if they would work too

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and get better so you are better prepared for when the rundowns change

viscid pawn
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I myself, I've already played every expeditions and completed them, and yet i'm still doing it again it never gets boring especially if you are in voice communication,

stuck fiber
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You're a beast. We're up to B2, so far it seems like each day we managed to beat one and get some good intel on the layout of the next one lol.

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Are there any new enemy types on C or D?

signal sphinx
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mhhh lets not spoil that fun

stuck fiber
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Roflmao fantastic. :)

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I can't Wait!

signal sphinx
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What do you guys think about the Bio Tracker?

viscid pawn
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It's missing something,

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Shouldn't we be able to tag those sleepers even if they are not moving, ;w;

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Oh, and yes let's not spoil the fun, as Xeno said

signal sphinx
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The problem is....i dont know what the Bio-Tracker is missing. its just...it feels super useless

charred wyvern
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any tips for c๏ผ’ last door? (/ใƒปฯ‰ใƒป)/

signal sphinx
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glowsticks and turrets

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we failed c2 yesterday because we were missing the glowsticks

charred wyvern
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glowsticks for when the doors open?

signal sphinx
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more for when you have to fight the monsters down in the pit. because you cant see those damn things

viscid pawn
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The last door will be the hardest part, and it requires teamwork, 3 players doing the bio-scan and 1 is holding them off with the sentry, Oh and don't forget to tag the enemies it's too dark lol

charred wyvern
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think you can do it 3 man?

viscid pawn
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Of course if they know what to do,

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The more the bio-scan last the more enemies will spawn so you have to get the bio-scan done asap, ;w;

signal sphinx
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we had it done for the door but the last 4 killed us. We were so sad

charred wyvern
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do you know if adjacent rooms get alerted?
from scan

signal sphinx
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depends on how close you are

grand token
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when doing a security scan do enemies spawn infinitely ?

signal sphinx
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we had one were we got to close and then triggered the room

rapid saddle
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They spawn by wave, you can hear a horde call everytime a new wave of enemy spawn. Similar to when the Scout call for the horde after the flash effect

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Soo if you take too long to stop an alarm door, you can clearly hear a second horde coming.

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@grand token

lucid coral
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Is there a way to turn off the 3D shadow text effect in the menus? (I botted this to the suggestions thread but it appears to have been deleted.)

trim rover
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Hello can i create a french-only discord and post the link somewhere here?

radiant ivy
crude saddle
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There is

ionic isle
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hi there on multiple occasions, i got close to a mob and wasnt quite in hitting range so i waited until it doesnt glow anymore and make a small step closer and it goes wild, is there something i dont know or is this a bug? My flashlight was always off btw, this happened multiple times

crude saddle
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Was another one near by glowing?

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And were you standing or crouching?

ionic isle
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crouching and no

crude saddle
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Did you touch it?

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The forbidden hug?

ionic isle
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mybe cant you get to close

crude saddle
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yeah, I've had them go wack after walking too close and touching the main body

ionic isle
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but unlikely, i guess i was close ish

crude saddle
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and friendlies weren't walking either?

ionic isle
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hmm will check when it happens again

crude saddle
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someone standing and walking will set those fucks off

ionic isle
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dont know they were behind me

crude saddle
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They do not like stretched legs like that

ionic isle
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i see will drill my team to stand da fuq down thx

crude saddle
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all good

burnt jungle
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Is there scaling for the amount of players

crude saddle
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Nope

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Same difficulty no matter how many people are in the lobby

burnt jungle
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playing with 3 people versus with 4 people seems so much harder

crude saddle
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Oh it is, the extra person really makes a difference

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does vary map to map though

tired burrow
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always 4 ppl unless your trying to solo/duo/trio on purpose. besides... more guns is better right?

floral pecan
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as long as they don't wake sleepers with a flashlight.. cough cough

tawdry fulcrum
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any tips for C1? we always get to wave 5-6 but run out of time to resupply : (

crude saddle
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set up two choke points and use one as a fall back

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and leave for extraction when there's probably 25secs left on the final timer, person using the terminal will have to stay though

signal sphinx
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all i say is. 4 turrets and the right guns

errant imp
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has anyone had an issue where your secondary is unusable

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it wont let me switch to my secondary deep into this game with mouse wheel or with y i can switch to everything else in my inventory

red scroll
floral pecan
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We had 4 turrets and 2 combat shotties. Used the supplies in the right way (try to clear first rooms out of supplies at first waves), used only 2 turrets for like 3 waves if i'm not mistaken, and fall back when there were too many

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we actually finished with supplies left ( we didn't need to run off cause we killed everything)

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we had a guy in the back with the AMR in the meanwile

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aside telling you to defend in the right spot and to use the supplies right, i could just add be sure you have a guy with the combat shottie at the front, at that he can aim. It helped us quite a bit. Using only 1 shot to kill a sleeper helps on the long run

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i was extremely carefull on my ammo usage (i was one of the 2 shotty guys, we switched depending on ammo)

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and of course your teammates need to be able to aim as well.. people sherding through clips of ammo instead of tapping will eat through supplies

tawdry fulcrum
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yea i have the worst aim in my group so i'm on terminal duty, LOL

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thanks for all the tips ๐Ÿ˜„

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we did a lot better w/ 4 turrets and 2 choke points

floral pecan
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Oh last note

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Make a mental note on the supplies RNG gives you

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For example, we had tons of ammo but not much turrets supplies

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So we tried to use the ammo more

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Just know that you want around 2 turrets up in the last wave, or AT LEAST 1

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It's a resource management if anything, but those bullets need to land. Np and good luck! @tawdry fulcrum

tawdry fulcrum
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omg yea we foolishly used up our turrets the first time we ran it, def smarter about resources now

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thanks!!

floral pecan
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๐Ÿ‘Œ

jagged marten
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is it possible to join a game in progress? ๐Ÿ™‚

frigid kelp
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yeah if someone in your friendlist started a game with open slots

#

friend of mine randomly joined in my lobby for a1 just when we're about to do the last objective

#

@jagged marten

vast mauve
#

For C1, I recommend you only hold with 1 turret until round 5

#

One of you guys should be running a sniper for the heavies

#

Team Comp should be ammo efficient weapons ideally, shotgun, pistol, sniper, dmr with 4 shotgun sentries

graceful dune
#

were detection ranges tweaked? i feel as if there are things getting alerted that shouldn't be

vast mauve
#

Enemies are alerted by:

  1. Nearby enemies killed while they are glowing (Most people fail at this step)
  2. Crouching/Un-crouching (Don't teabag)
  3. Movement while glowing (including movement through catwalks with holes)
  4. Gunshots
  5. Collision
  6. Meleeing a wall/surface (meleeing air will not alert)
  7. Scouts and security Alarms
graceful dune
#

I'm having some go from not glowing to full red from across the room when i kill

timber mortar
#

hello everybody! (hi Dr. Nick) lol

#

anyone here try and go at this alone or with one other person?

#

I'm too stupid to figure out discord so finding a way of squad playing is difficult at best

#

I hate being noob at things

graceful dune
#

watched someone solo b1

#

so its dooable to go alone

little swan
#

hey everyone, i just bought this game and i was wondering if there are any must know tips i should know before jumping in?

vast mauve
#

@little swan just jump into a game through lfg channels, best way to learn is to play

dim harness
#

You can also watch some gameplay of A1, or even just the gameplay trailer on the Steam store page

#

You learn a lot just by watching people play

tired burrow
#

@little swan yes there are one sec

#

check out the guides on the steam page, but be aware some info might be a little inaccurate, as were still in the alpha/beta stages

#

the super basics are: always crouch and sneak around, use hammers to kill when possible and dont use your flashlight on the monsters or near them. everything else you'll figure out as you do each level ๐Ÿ˜‰

daring shard
#

how does ping system work

kind trail
#

hit mmb on doors, alerted enemies, lockers, boxes

daring shard
#

pinging on terminals*

#

sorry shouldve been more clear

kind trail
#

oh

#

you ping it and it tells you what part of the zone itโ€™s in

#

so you only have to search a couple rooms

#

like one or two

daring shard
#

What indicates that? I dont see anything on my map or anything when I ping it

tribal ether
#

When you use a terminal to ping an items location it doesn't leave any marks on the map, or any other place. it tells you on the terminal, which one of the smaller zones you are in, has the item

#

let's take for refence, you are in zone 49, and have to find an item, but 49 has smaller sections, counting all the way up to 49G. by pinging an item on the terminal, you can narrow your search down to one of the smaller zones inside zone 49

tired burrow
#

it also makes a noise that palyers can hear, this is useful to stealth to the box and open it, get the item, and escape undetected!

tribal ether
#

yeah

#

I use that tactic alot

#

It helps minimize the amounts of risk and time you take

simple shore
#

is there a good use case for mines? so far we've been using them with c-foam to blow up monsters that clump a door, but that seems like a more fringe case than carrying a sniper for scouts

#

And is there a reliable way to c-foam big strikers? last round we tried to hit one about 3 times and it kept clipping through its model

candid pawn
#

how do you counterplay the feelers?

simple shore
#

sniper to the head

#

if you are talking about the spaghetti monsters

candid pawn
#

yea

simple shore
#

yeah, sniper to the dome when the spaghetti is in

candid pawn
#

is there a way to stealth it?

simple shore
#

i believe its possible, but we havent gotten it to work yet

#

we tried to c-foam it but we didnt have enough left by the time we found it. im sure you need a team strike though

static citrus
#

Stealth what?

#

The scouts?

simple shore
#

yes

static citrus
#

Wait until they pop their tentacles. Hide behind something. When he walks by pop him in the head with a full charge hammer hit.

#

Easy peasy.

simple shore
#

just one whack*?

crude saddle
#

You can also slowly approach him when he retracts his tentacles if you're close enough and pop him

#

Just don't touch the tentacle

simple shore
#

coolio, ty

static citrus
#

Yeah, hang on a second. I'll post a thing.

green valley
#

Man C1 has kicked my ass for 4 hours

sharp thunder
#

So my friends and I are having issues with GTFO. Just got into it, all of us are exploring it together and we're having a blast. We just have yet to beat A1. We can get to and complete the first security door, and even beyond that, we manage to get the key and get back to the door to zone 52 that we need, but the second security door, the one into 52, is just absolutely decimating us every time. We only have 3 people, but we should be able to get through this, right? For some reason, we continue to get swarmed to the point we can't shut down all the security checks without dying. Any suggestions or tips that might help us?

green valley
#

What tools are you running @sharp thunder

#

Shotgun sentries are real good, you could set one up, have someone foam up the door

#

And maybe place a mine or two

sharp thunder
#

We have a burst sentry, we lay down mines, and I'm running the bio scanner

green valley
#

I suggest getting a 4th player too lol

sharp thunder
#

I mean, I just bought the game for a 4th friend, but he was busy downloading while we played

green valley
#

Also if you change weapons constantly it makes the circles finish faster for some reason

#

Just scroll up and down and that thing flies

sharp thunder
#

Huh...

delicate sorrel
#

actually

sharp thunder
#

Seems a little exploity, but will keep it in mind

delicate sorrel
#

if you press 7 while in security scans

#

it goes faster

green valley
#

Yeah that too

sharp thunder
#

Oh, so using the hacker?

delicate sorrel
#

he

#

ye*

sharp thunder
#

Nice...

#

Alright, will use that info, thank you

#

Oh, and one question

#

If we were to set up a sentry outside of the door, do they attack it, or would they focus the door?

#

Like, set it up on the outside where they would be trying to break in

delicate sorrel
#

they do not attack turrets

sharp thunder
#

Good to know. Thank you

delicate sorrel
#

yea that works

#

np : )

molten epoch
#

@sharp thunder Yo! I know this might be a silly question, but I see a lot of people missing this, do you guys do stealth kills on the sleeping enemies? ๐Ÿ™‚

sharp thunder
#

We do, actually

#

Sneak up and hammer them

#

It's the best way we've found to get around things

molten epoch
#

Goodie, again just seen too many people not doing that ๐Ÿ˜›

#

@sharp thunder Also another advice, don't necessarily clean sweep all rooms, try to b-line for the objectives instead of taking unnecessary risks. Terminals are your friend.

tired burrow
#

@molten epoch can we post pictures in gtfo-chat and here? i dont want spam rooms if its not allowed...

molten epoch
#

You can't post pictures here ๐Ÿ™‚

tired burrow
#

looking over my screenshots... this tenticle's length is soooo far

molten epoch
#

Lore or GTFO media and memes

copper marsh
#

What happens after you get through the D raid

tired burrow
#

other than the experience of D1 i dont think there is anything at this time.

south prism
#

Is anyone else having a problem hitting these mobs with the melee weapon? My squad and I find them, shutoff our lights a crouch walk over to them; but they either somehow get alerted when we get very close or after we hit one, they all get alerted. Whatโ€™s the point of the melee if it doesnโ€™t allow to keep your stealth (besides not consuming ammo)?

warm crescent
#

are you walking while they glow?

tired burrow
#

you must move slowly, and cant move when the glow or you hear a heart beat. you should also be crouched and lights off. touching a monster will alert it, if a monster moves its arms to you and you touch it will be alerted (like how they move in thier sleep a little)

south prism
#

No at least I donโ€™t think so. Does matter if I full swing my hammer or should I right click and hit with the small melee animation?

tired burrow
#

you should always charge up fully even on the little guys, they will normally die to partial charges, but why risk it right?

#

it all depends on where you hit them on their bodies too, that's why headshots are key on many of the monster types

south prism
#

So just to make sure, it is possible, my squad and I are just a bunch of plebs?

brisk vigil
#

It is definitely possible but unlikely, you just need to play and practice man. We
allhad problems to start with =]

scenic portal
#

Is this game solely tuned around 4 players atm? Feels nigh impossible with 2.

crude swift
#

Nope. I did A1 as a duo

#

Going in blind will take a few tries but most levels should be able to be duo'd

raw bolt
#

any idea when will the rundown get changed?

rapid saddle
#

This game is made and designed with 4 player in mind, but it can still be done with 2 peoples with extra care and planning.

#

There is no ETA when the 001 rundown will change. Devs are still gathering data about how long user take to complete expedition and they keep holiday break in mind.

idle pivot
#

Hi, I saw the game recently on steam and right away I wanted to play it but sadly dont have great PC to play it. Do you consider going to consoles? Mailny PS4? Thanks for answer.

rapid saddle
#

Yes, 10CC would like to bring the GTFO experience to console post 1.0 release. They still have a long way to go since it just entered EA version 0.1 but it's a goal they would like to achieve.

idle pivot
#

Thats great to hear and I will be waiting in the store for it to appear and buy it right away

craggy pier
#

is it okay to stream this on twitch?

signal sphinx
#

yes it is as others are streaming it too

spring plover
#

yep

strange furnace
#

Do alarm doors spawn a set number of enemies or do they keep spawning as long as it is triggering?

crude saddle
#

As long as the alarm is going, the enemies will keep coming

strange furnace
#

Also, besides 4 fully charged melees what's the best way to kill giants?

crude saddle
#

By planning an attack, I've heard two shotgun pumps work (semi-auto shotgun), but shoot the head, the legs to slow it and keep distance

tired burrow
#

big guys will die with the loss of 3 limbs and head im told... instead of shooting center of mass... but im not sure

strange furnace
#

Has anyone found out how much damage a fully charged melee hit does?

green valley
#

9,000

#

jk

brazen gorge
#

how do i enter room ID ?

tepid void
#

alright im asking this to finally put this theory to rest, id like only a mod or higher to answer please, does holding your hacking tool out make the alarm circles scan faster?

rapid saddle
#

No

#

Scan goes faster only with the number of player inside.

tepid void
#

@rapid saddle alright thank you finally have confirmation

tribal ether
#

Thanks many times

ionic galleon
#

@brazen gorge [COMMAND] ZONE [NUMBER]
Example: LIST ZONE 43A

brazen gorge
#

uh

#

i dont get it

tepid void
#

yunus

ionic galleon
#

In the terminal, type that

brazen gorge
#

i mean

tepid void
#

are you talking about joining a lobby or terminal?

brazen gorge
#

lobby

ionic galleon
#

XD

tepid void
#

you copy the id

brazen gorge
#

not terminal

#

enter where?

rapid saddle
ionic galleon
#

Okay, copy ID

tepid void
#

and then in your rundown in game youll see a red square that lets you join players off of that

rapid saddle
#

You dont need to paste it anywhere

ionic galleon
#

Go to Rundown and itโ€™s done

rapid saddle
#

You only keep it in your clipboard (ctrl+c)

ionic galleon
#

Look at the left side. It should say to join โ€œClipboard Lobbyโ€ or something

daring shard
#

Is the heartbeat when they start glowing or when they start pulsing?

crude saddle
#

pulsing

daring shard
#

Thanks you

rough harness
#

the game has been in EA for a week, has any new stats been released? like the success to failure rate of each mission of rundown 1.

tired burrow
#

well you can see some stats from before #the-warden look there...

devout comet
#

Stats will probably be posted at the end of the rundown

rough harness
#

if an enemy is froze in c-foam, will a sentry target it? iv seen times when they don't shoot at them and pick an non-c-foamed enemy.

slate spruce
#

How much is the story fleshed out?

#

Would there be a possibility to get involved with the story :?

tired burrow
#

Q. about C1 (not really spolier but jsut in case) ||can you use any terminal to input the verify code?||

devout comet
#

There will probably be a story at launch

tired burrow
#

@slate spruce you can suggest ideas currently use ?suggestion and type what your thinking.... ie: ?suggestion lets add killer bees!

slate spruce
#

Okay thanks @tired burrow

#

?

crude saddle
#

@tired burrow I believe it's the one terminal

vast mauve
#

isnt the other terminal in the way of the swarm

#

why would you ever want to go to that one

crude saddle
#

Closer to the extraction

devout comet
#

@slate spruce go to #bot-commands

tired burrow
#

@slate spruce i put mine in the #bot-commands room to avoid annoying other channels, but i dont think its wrong if its here or general chat too... im not sure

slate spruce
#

It tella me to post in gtfo chat

warm yarrow
#

sry to bother where do u find the space to puta code to join a lobby in the game? maybe i am blind

crude saddle
#

@warm yarrow should be a rectangle on the left hand side in the rundown menu, click that

ionic galleon
#

in C1 did any of you guys have a large excess amount of ammo, refills and medipacks? I've found around 20 uses of each in 10mins of playing.

rigid frigate
#

Its by design, C1 is meant to be a sort of wave survival style mission.

green valley
#

Im stuck at C1 lol

#

But it's fun

runic valve
#

how to send bug report?

static citrus
sharp magnet
#

how is this game with shit internet? Also hows the lag when playing with friends from different regions?

static citrus
burnt jungle
#

Someone told me that pulling out the hacking tool speeds up security scans

#

Is this true?

pseudo urchin
#

Nope.

viscid pawn
#

Seems a lot of people fall for it, lol

#

It doesn't speeds up security scans,

lilac fulcrum
#

It's common in gaming to trick others like that. I've heard tbagging makes them go faster as well, haven't been able to replicate that bug report.

floral pecan
#

Jumping as well

rapid saddle
#

Loool

viscid pawn
#

@lilac fulcrum That tbagging works only in the closed alpha test, I've tried it myself and it really worked just running around with excessive speed, don't think it's working now in early access probably fixed by now, ๐Ÿ˜‚

sly crater
#

So, I've a question about something. I saw the gameplay demo, and someone in the comments expressed concerns about the game becoming the sort of a game where you get 1 player who knows exactly what to do, and he just rushes through (more or less) while others follow, because he knows all the locations, etc by heart.

I've seen that problem in SWAT 4, for example. I tried multiplayer, but all people do is rush through at full-sprint with a can of teargas.

Are the keycards, enemies, and such randomized to make that more difficult (though not impossible, c.f. SWAT 4), or is the mission always the same?

radiant ivy
#

@sly crater Yes the lockers and boxes (where loot spawns) and what keys and what keys and where they are etc are all randomised for each run on a level

sly crater
#

Are enemy locations randomized too?

radiant ivy
#

For sleepers, yes

sly crater
#

I see.

radiant ivy
#

Or rather, they all are more or less, but some of them spawn in mid game due to a horde beding called, so hard to call those randomised in that sense

hallow saffron
#

Hey, can anyone tell me what server system the game runs on? I live in western europe and would love to play this game with some of my american friends. I have really good internet but anxious that possible ping issues would render the experience unenjoyable =/

cinder flare
#

@hallow saffron the game runs on steams peer to peer network

#

so whoever is hosting the lobby is where the "sever" will be located

#

there is no static central system everyone is playing on per say

#

your best bet is to pick the person whom everyone else is closest to and let them be the host so that you reduce as much of the latency as possible

sly crater
#

@radiant ivy I may or may not have bought GTFO. I blame you, of course!

north socket
#

when is next rundown coming ?

tepid void
#

@north socket they haven't decided, if i remember correctly there seeing how long it takes for people to complete the rundown

craggy pier
#

do any of you know what the black spiky dudes do?

tepid void
#

@craggy pier ||theyre in between big guys and the small ones, they're fast, have a medium range tongue attack, and their main attack is a melee that's a flurry of punches||

#

nothing particularly special

craggy pier
#

Ah man, thought they would havea special attack or something.

cinder jewel
#

@craggy pier dont worry they hurt

round sluice
#

how do i make a game suggestion ?

stiff rampart
#

Any chance that balance in the future could take into account how many players you have? Me and my brother are trying to do a 2 man squad and I'm thinking like the alarm doors having 4 spots still. Also maybe something extra that would be hard but different you could do to maybe disable the alarm? We work so hard to stay stealthy and quiet and then you have to face the "boss fight" of the alarm that spawns the creatures even if you cleared the area. Would just love to see an alternative to just a alarm at the end or at the door checkpoints to make it difficult. Or a system that we could hide from the creatures and not have them know exactly where you are or something Loving the game so far and the atmosphere is amazing! Can't wait to see where it goes from here.

lilac fulcrum
#

@stiff rampart the game is intended to be played by 4 people which is what it's scaled for. That allows people to increase the difficulty by bringing in less people to challenge themselves.

solid lance
#

Surely something could be done about scaling though?

#

For instance the hordes at least could spawn less enemies so if you don't have four people you aren't immediately up against it

lilac fulcrum
#

It's an understandable request however scaling / balance for less than 4 isn't something they are intending to do. They want you to play as a team of 4.

stiff rampart
#

But what if I'm shy and friendless??? lol ๐Ÿ˜ญ no i get where they are coming from. But I do hope for alternatives to just a alarm that spawns a wave. They have a interesting start into a hacking system so maybe they could do something with that as a alternative to a alarm.

peak patrol
#

what is it with killing an enemy and a random enemy rly far triggers??

tribal ether
#

I think, it's line of sight, you basically have to make sure that nothing with line of sight, is lighting up, unless they are really far away

rapid lava
#

Is there a way to one hit melee Big strikers, or can you only do that with a sniper

pallid jewel
#

@rapid lava you mean the big tounge guys

#

?

rapid lava
#

Yeah

pallid jewel
#

ya cant even one hit those with a sniper

rapid lava
#

So you cant sneak

#

Not even when you hit with 3 at once?

pallid jewel
#

well you can kill them silenty

rapid lava
#

Alright how

#

Is there a certain spot I have to hit

#

Cause it doesnt work for me if i max charge hit

pallid jewel
#

yรณu need 4 meele hits

#

fully charged

#

aka, 4people

rapid lava
#

Thanks for your help mate

pallid jewel
#

just sneak up to him,count down and then all 4 hit at the same time

rapid lava
#

Uhhh quick follow up

#

Can you sneak a scout with 3?

pallid jewel
#

you can one hit meele scouts

#

to the head

rapid lava
#

Thanks again!

pallid jewel
#

c-foam helps with that

tired burrow
#

miens work too for stealth kills

rigid frigate
#

Do not get accustomed to that however as it is a bug that will go away soon.

tired burrow
#

one would think so... it is a little odd.

#

the foam is questionable a bit too...

rigid frigate
#

Initially, hitting someone foamed instantly made them break out of the foam.

#

This was later changed:
Early Access - 2019/12/09

:PL: Made it possible to kill enemies in glue without them waking up as soon as they take damage.
:PL: Made it possible to kill scout in glue without it triggering.

tired burrow
#

i mean the stealth kills on scouts with foam

signal sphinx
#

just reading this all made me test so many things now. It is questionable a lot

vital quail
#

any reason why my mouse is slow on the main menu?

floral pecan
#

it feels fine to me

#

and i normally run on 1600 DPI, so i feel like i'd notice if it gets slower

vital quail
#

huh, weird

#

it just seems to move slow, on my desktop it moves normally

floral pecan
#

i'll double check

#

it feels about the same, maybe just SLIGHTLY slower, which can be caused by lower FPS

#

but nothing major for me

marsh canopy
#

Anyone know what the tiny red dots are on the bio? not the red dots that are scouts but this really tiny ones

mighty sedge
#

A bug

#

I asked that same question and people say it's a bug

#

Probably going to get fixed

dapper belfry
#

Any idea when the next rundown is?

marsh canopy
#

Probably not until after the holidays

lilac fulcrum
#

@marsh canopy @dapper belfry not until after the holidays. Devs need some much earned vacation

craggy pier
#

i was told there would be one next week?

desert yoke
#

who told you this?

craggy pier
#

I heard it from a few people apparently a mod told them

lilac fulcrum
#

I can confirm it won't change until after the holidays for the next rundown. However Rundowns can be as short as a week or as long as two months, it all depends on difficulties, number of expeditions, etc.

craggy pier
#

ahhh fudge.

#

are we counting new years in this holidays or not?

#

I know some consider new years as a holiday and such

#

@lilac fulcrum

lilac fulcrum
#

Yes

craggy pier
#

okay thanks

marsh canopy
#

Really I prefer them to take their time and make it great then to rush to make more maps anyways

hollow pumice
#

i got a key for the alpha version of the game a while ago
seems not working now
i guess this is normal?

lilac fulcrum
#

The alpha and beta tests are done. It's early access now @hollow pumice

hollow pumice
#

ohhhh

#

i see

#

thanks for the info

raw lava
#

Does anyone know how long the current Rundown will be available?

desert yoke
#

Nobody knows

raw lava
#

The Devs must have some idea, I hope they give us a decent amount of notice before it ends.

lilac fulcrum
#

It will change after the holidays. The devs need some much earned vacation.

thorny star
#

need info on how these creatures who are supposedly only triggered/drawn to you through movement and light can suddenly see you with 20-20 vision while you stand still with your flashlight off after triggering them

desert yoke
#

You offended them.

thorny star
#

like, "rawr i can suddenly see you now even if you stand there with no light on rawr xd ;3"? idk chief

desert yoke
#

I mean. They are "sleeping" if you "wake them up" they attack you.

thorny star
#

not sure if this would be considered a "lore" question

#

lore is the story of how they came to be, for example.

desert yoke
#

Yeah, that could help with your question. If you think about it ^^

thorny star
#

and if you think about it, it literally doesn't matter where i ask

desert yoke
#

Yeah it kinda does

thorny star
#

cause by your point of view, all questions would be lore-related except technical stuff which has its own channel lol

kind trail
#

eh

#

this is a general questions channel

#

doesn't really matter

dapper belfry
#

Any ideas on whats the first new thing theyll add

thorny star
#

think there's a roadmap somewhere

desert yoke
#

in #game-announcements they said WHAT they want to to add. They probaly working on many things at the same time.

#

I think it depends on what they can archieve first

thorny star
#

wish it was in order on what they want to do first

hazy oasis
#

does anyone know about the special door?

kind trail
#

yeah

hazy oasis
#

the one where there's no windows and it has an alarm and it's a circle

kind trail
#

this?

hazy oasis
#

no

#

its more special than that

#

the lever on the door you see

#

theres no lever

#

it's a circle with 3 dots two at the top left and top right and one in the bottom center

#

its locked with a purple key which i used on it and it's alarm activated

#

but like what's so special about this door

kind trail
#

I think it might be a special security door

desert yoke
#

@hazy oasis That's the Warden's Symbol ;)

hazy oasis
#

but like i dont get what's so special about it... ive never seen another security door like this before, and there have been normal security doors in the past that have required a key and then an alarm activation but what's the deal with this

#

what's the warden's symbol

desert yoke
#

The Warden is the entity that sends you down there.

hazy oasis
#

uh

#

so we did a query past zone 100 and all that's in there is a terminal

#

but is there something more?????

desert yoke
#

๐Ÿคทโ€โ™‚๏ธ

hazy oasis
#

do you not know or are you not wanting to spoil it for us

thorny star
#

what mission

desert yoke
#

Im not sure enough ^^

hazy oasis
#

we're on C2

thorny star
#

read the commands on the terminal

hazy oasis
#

alright, we're going to try activating the door wish us luck

#

ill share what we find

desert yoke
#

bur mark it as spoiler ;)

hazy oasis
#

how do i mark it as a spoiler

thorny star
#

[p]

hazy oasis
#

dammit we lost

#

no one knows what's behind the Warden's door?

desert yoke
#

You should find out for yourself ^^

hazy oasis
#

can you tell me D: ๐Ÿ˜‚

#

pm

#

i want to know

desert yoke
#

theres || no i don't tell you || inside ;)

hazy oasis
#

faaak cmonnnn ๐Ÿ˜„

#

tell meeeee ๐Ÿ˜‚

#

did that work as a spoiler?

desert yoke
#

I think ^^

tired burrow
#

use || on each side to make spoiler tags or highlight and right click and pick mark as spolier

vast mauve
#

wait was accessing C1 and C2 but only finishing 1 mission from B1 and B2 a bug?

#

because now my entire rundown past B is locked but ive already finished C1 and C2

tired burrow
#

you must beat B1 + B2 to go to C1 and beyond

#

at least for now

rough harness
#

using a mine deployer with a reinforced door, would placing the mine vertical or horizontal take out more when they breakthrough?

static citrus
#

Horizontal. On the side they're not punching.

tired burrow
#

once the door breaks, the mine trips as they enter, killing them all because they bunched up

#

its one of the best uses for the mines atm

twilit hill
#

For long range flashlight does it insta aggro the enemies

#

or can you look at them with it for a second and turn it off like a regular flashlight

#

without aggroing

pseudo urchin
#

It act like a regular flashlight

rigid frigate
#

It will aggro them faster, but it isnโ€™t an instant aggro.

#

It depends on how bright the light is for how fast it triggers them

bleak sand
#

Do old rundowns cycle out and become unavailable when new ones crop up?

rigid frigate
#

Iโ€™m assuming unavailable

bleak sand
#

๐Ÿ‘ Thanks then.

craggy pier
#

Will GTFO get a graphics overhaul? Game looks good but cranked at 4K everything still looks meh. I want more graphics more bells and whistles

keen forge
#

bro I some sort of slide

craggy pier
#

It would be nice to see if we get infected there should be a cure to make it more challenging. Once person is infected him or her has to isolate themselves so they can avoid the call from the big guy doesn't trigger the infected into killing their friends

craggy pier
#

hey quick question, how do these partial decoders look like?

foggy rune
#

After you pick up last decoder in c2 does a alarm go off

hushed sequoia
#

estoy buscando grupo que le falte c2 para jugar

rocky tapir
#

how brutal is the game with only two people?

sick plaza
#

I would say quite brutal. :)

rocky tapir
#

possible for two new people to have an ok time or are we just going to get slapped?

sick plaza
#

I genuinely think that comes down to the two people in question, what they enjoy, and such. But the game was designed for a party of 4, and does not scale/adjust itself if you have less than 4. So bear that in mind.

rocky tapir
#

alright, just wondering since in the faq section is says atleast 2 people is what it was designed for

sick plaza
#

Plenty of people have beaten the current levels with just two people, so it's entirely possible. :)

north trench
#

I think after a few run with 4 people, doing A1 and B1 should be possible with a 2-man team, but don't expect to have a sure win :)

tired burrow
#

A1, B1, B2 have all been solo'd

craggy pier
#

You know when you kill the normal stikers, I know they are ment to die in one hit but I can't help wondering if it was intential that sometimes they don't die in 1 hit -Add to that diffculty expirence.

mint cargo
#

probly yeah. You usually still have time to finish them off before they alert everyone else, but you gotta stay alert

arctic citrus
#

Hello guys ! simple question , is the game fun even with only a squad of 2 or 3 ,,because i'm having a hard time motivating my friends to buy it

fading grail
#

It depends on the person tbh - we did a group of 3 yesterday and we had a blast while not even taking the game too seriously

#

But, on the flip side if you're wanting to take the whole thing seriously I've heard everything up until D1 is duo-able

#

(D1 is the last expedition in this rundown)

arctic citrus
#

okay thank you ! And i think even if my friends doesn't want to try it out, it seems i can find people here to play

craggy pier
#

@arctic citrus Easily, this community is preatty dam good. You will be able to play with people consistantly.

charred wyvern
#

anyone else get the feeling theyre getting tongued without seeing the tongue sometimes?

floral pecan
#

When they hit me from the back, but aside that not really

#

@arctic citrus and as aspect said, comunity is good. You won't have issues finding groups. I bought the game and got no friends who were willing to buy it, and i always find groups when i want to play

#

And so far on like 20 people literally only 1 i didn't like much, but not that bad

tribal ether
#

My brain out here thinking that guy was me

solid lance
#

Does anyone know what the reward for completing levels is (if any)?

marsh canopy
#

No reward besides progression through the levels a-d

#

Anyone know if the white circles on the bio scanners also indicate range of aggro.
EG. if the circles overlap you need a combo kill to not aggro.
Also anyone have any other information in regards to aghro range and circumstance like state of enemies affecting it?

solid lance
#

not 100% but i think what matters (with melee kills) is if the nearby zombie is listening

#

if they arent you can kill and it will provoke them so just sit still again

marsh canopy
#

Yeah but it would be nice to get a confirmation. Ever killed one that was standing right next to another without the aggro proccing ?

solid lance
#

i had one where we tried to kill 3 at once and plain missed the swing

#

it got activated but didnt stand up till everyone else walked over thinking it was safe

#

it makes sense too since making noise doesnt insta trigger them but just puts them to listening

marsh canopy
#

Fair enough, I just wonder why the white dots are so large ifthey dont indicate anything

solid lance
#

size of the monsters maybe?

marsh canopy
#

No all allsame size circles

solid lance
#

maybe just easier to see then?

agile rampart
#

I'm fairly sure they get triggered once they're close enough without being in alert mode, but it seems they have to be much closer than expected. At least that has been my experience.

solid lance
#

i mean if you flat out touch them its instant wake up

#

do you mean killing one next to them?

agile rampart
#

Yes

marsh canopy
#

Yeah and they are really close when the bubbles touch so i wonder if thats what it is

#

On bioscan

solid lance
#

sounds like a coincidence than design but could still be a good guide?

marsh canopy
#

Ive so far been using it as a rule of thumb, if bubles touch its a multi takedown

#

Guess ill have to experiment to know for certain

agile rampart
#

The mobs have to almost touch from what I've experienced, so their range is fairly small in that regard. Don't know how it translates to the scanner.

marsh canopy
#

Do you know if the white circles on the bio scanners also indicate range of aggro.
EG. if the circles overlap you need a combo kill to not aggro.
Also if so does the state of enemies affect it? @uneven gulch
Please DM or @ me with a response. I'm at work and cant actively follow this

#

Figuremods may know better.

agile rampart
#

Guess one could try to figure out what the radius of the circle is and translate it to the 3d environment. From what I usually feel when using the scanner is that the distances on it are often rather deceptive.

marsh canopy
#

Yeah based on the scanner its about 3-5 meters

#

Diameter at least

agile rampart
#

Seems far

marsh canopy
#

Well in game we seem to move 1 meter per step

agile rampart
#

From a quick gut estimation I would say they have be within a meter

#

Hmm

#

So like 2 to 3 steps or so

#

Yea that might be about right actually

marsh canopy
#

Well 3m diameter is 1.5 radially so yeah..

agile rampart
#

See how many steps you need from one to the other and smack one I suppose

floral pecan
#

@tribal ether nah. a dude who wanted to "help" newbies but all he did was sound pissed at mistakes

#

At best, you had your own way to talk, but that definitelly wasn't anything bad.

patent sky
#

will this game get more new weapons?

red scroll
#

In due time

floral pecan
#

if i'm not mistaken, they said new enemies / weapons / level sistem

patent sky
#

ohoho, i cant wait to see what new weapons they make

#

perhaps a burst rifle

#

also, does t bagging alert the sleepers?

floral pecan
#

Yes

#

the action of crouching or standing up does noise as well

patent sky
#

thanks

floral pecan
#

anytime!

night steeple
#

Does anyone know if all the members of a group need to have completed a mission in order to move on to the next mission? Say, I was playing with a group and completed the first mission, could I then play with a different group and bring them into the next mission?

floral pecan
#

@night steeple No. Everybody must have completed it

#

if you cleared A1 let's say, you can't join a D mission

night steeple
#

Thanks!

floral pecan
#

anytime!

agile rampart
#

Ye you can

#

as long as you host it

floral pecan
#

@night steeple yea 2 people just told me you can, sorry for missinformation! i had a guy who tried to join my game (he was new) and he didn't manage

night steeple
#

I like that answer even more!

sour arrow
#

wait is the DMR silenced?

floral pecan
#

No @sour arrow

#

No guns are and probably will ever be silenced, given devs responses

tribal ether
#

@floral pecan oh shit, didn't think you would remember me

hasty quiver
#

Not sure if this is the right place to ask this but what are the chances of a GTFO 4-Pack bundle on Steam that way you can buy for your squad?

floral pecan
#

got no clue about that one

sharp lake
#

Fira asking the real questions

rigid frigate
#

Steam got rid of 4 packs

#

Stuff that already had 4packs still have them, but new 4packs don't exist iirc.

slate spruce
#

when is next update going down?

real crater
#

Anyone here know how much harder a mission is with only 3 people?

#

I want to know if it's worth buying with my friends of if we will just get murdered

slate spruce
#

same, you just can share all the supplies and use less ammo

#

but its possible with three peeople

real crater
#

ok thanks for the info

slate spruce
#

make sure to play one sentry and mines, try to cover doors with foam and everything will be alright

#

you either take the foam launcher or just find c foam grenades

#

@real crater

real crater
#

Do mines take up an equipment slot like the turret or foam launcher does? @slate spruce

slate spruce
#

yes

#

its basicly a mine launcher

real crater
#

So is the bio-scanner just not worth taking with three people?

slate spruce
#

the bio scanner is really usefull it will speed thinks up a bit, but for battling its basicly useless

#

I would replace the foam launcher with the bio scanner if you decide to go for it

#

because you can find c foam grenades

real crater
#

ok got it thanks for all the help

rigid frigate
#

Bioscanner gets worse the more experienced your team is.

static citrus
#

@rigid frigate Have you done C2 yet?

rigid frigate
#

Haven't finished the solo run yet no, been busy with other stuff.

static citrus
#

Ah okay.

noble steeple
#

question for you guys, if i get kicked out in the middle of a match, is there a a way to rejoin?

slate spruce
#

yes just join the lobby via the code you can share

noble steeple
#

thanks bro!

slate spruce
#

you can also join with the code midgame, just copy it to your clipboard and it will show you a red button

sharp thunder
#

What is the best way to deal with scouts silently?

kind trail
#

you can melee them

#

it;s just really hard

tired burrow
#

foam on scouts works well, mines work too

sharp thunder
#

You can use foam on enemies?

tired burrow
#

yes also big boys can be killed with foam silently too. really anything can.

sharp thunder
#

So you just spray it on them and they die?

tired burrow
#

negative, spray enough or toss the grenade to freeze them. then melee them

sharp thunder
#

Okay

tired burrow
#

shooting them while frozen may alert nesrby enemies

#

its not to hard to do

sharp thunder
#

Excellent, well thank you!

#

This should help us out a lot, cause we find ourselves spending half an hour trying to get close enough to take out 1 scout

#

And it's time consuming and frustrating

tired burrow
#

for sure. many times I'll just headshot the scout with a sniper rifle and deal with the little ones. but it all depends on the situation

heavy depot
#

With the scouts, does their senses mainly rely on the tendrils (apart from sprinting)? Mainly wondering if you can walk up to them without alerting them or if you have to crouch to stay undetected

tired burrow
#

you can walk up to them yes. but they may have other little ones around

sharp thunder
#

Oh, also in addition to that, how do they react to flashlights?

tired burrow
#

light would set them off

ocean hill
#

Does holding your hacking device make the security scan load faster?

viral mirage
#

no

sharp thunder
#

No, it does not

tired burrow
#

we dont think so. ive tried it with ppl and not really seen a change

viral mirage
#

you can briefly shine your lights on the creatures to light them up so you can see them better. more than a second or two will set them off though

tired burrow
#

but nobody is sure

sharp thunder
#

I was told by one of my friends that it was in a dev blog

#

That it does not affect it

tired burrow
#

i wouldn't risk light on a scout

bleak sand
#

people are sure. it does not.

sharp thunder
#

I mean, not the light. The hacking device definitely does not affect the scans

#

But yes, thank you for the info. I did shine light on a scout earlier to test it out a little, and at first it seemed like it made him pop out his tentacles right then, but then I did it again later and he didn't seem to react at all

tired burrow
#

scary to say the least

finite grove
#

where do i find the code for C1

tired burrow
#

type "commands" in the terminal

finite grove
#

ok ty

tired burrow
#

also can use "help" on terminal

smoky ice
#

any news on matchmaking?

finite grove
#

nothing comes up for the code to C1

tired burrow
#

no news for MM other than its planned in the roadmap

smoky ice
#

@tired burrow is there a public roadmap posted somewhere, i didn't see it

tired burrow
#

@finite grove || should be reactor_startup and reactor_verify (password) ||

primal temple
#

hey were on mission 2, is there a better way to locate/ping the IDs?

finite grove
#

nvm all 4 of us dont have eyes

tired burrow
#

yes i cant link it rn. search for gtfo game website and raodmap on google

smoky ice
#

ok thanks

pale sierra
#

you can ping each individual ID, its easier to search all items in a room though

tired burrow
#

@primal temple yes one sec

primal temple
#

aw ty

tired burrow
#

you can use list zone_# id

primal temple
#

ahh thats good to know

tired burrow
#

take notes of where they are. more keys on map then needed

#

can stealth grab a few and escape undetected usually. make sure to setup a defense in case. but ive been able to solo sneak rooms for keys

worn folio
#

would you have to put the id number in the search_ or the zone number_

#

?

tired burrow
#

you can do query id345689

#

use query first. then use ping to help find the box

#

er. sorry ping tells you subsector too

rigid frigate
#

@worn folio So you can do "list zone_23 id" for example, and you'll know how many ids are in that zone

neon hill
#

is there a terminal command to list loot that hasnt been opened?

tired burrow
#

yes sec

#

you can do list resources zone_#

#

you can do list zone_# medpack

#

or ammo or tool etc

neon hill
#

ty vermuch

floral void
#

@hasty mauve will there be a section in game to read lore about characters?

marsh canopy
#

@neon hill To expand on Drus message you can also search specific rooms by inputting | List resources zone_# A-Z

craggy pier
#

does anyone know what the sample for a1 looks like

rigid frigate
#

Look for a pod with numbers on it

#

Like "HSU_107

young vault
#

Mines work in D1 without Bio tracker for the reactor alarm ?

distant atlas
#

when is next rundown...!

lilac fulcrum
#

Next rundown won't be until after the holidays @distant atlas

real crater
#

Does anyone know where I could find a list of all the enemies so far in GTFO?

hasty mauve
#

The wiki maybe? ๐Ÿ™‚

real crater
#

cool thanks

hasty mauve
jolly adder
#

When killing the bigger guys does it matter where you are aiming your hits? Some people say to aim for head, some want each their own body part and some just swing where ever they can reach.

marsh canopy
#

Someone told me the gloweing bit is where you want to hit but when trying it with everyone it seemed to not be working well as the chest cavity would break on the first two players swings causing the last two to whiff, So far my method is to have one person each take a head, each arm, and a leg or torso and I've have consistently good results from it @jolly adder

#

@hasty mauve In the rundown explained I heard the floors would be A-E, is that just at the start? Is there a potential for even harder levels? I personally like the idea of an ever expanding cap of difficulty adding a challenge for players that manage to complete the highest tier of difficulty. I like the idea of it being so challenging that professional gamers struggle to complete the highest tiers/are unable to complete them. I feel it would also provide great satisfaction to the few players able to beat those tiers and keep people playing that would otherwise be so used to the difficulty that the challenge had stopped

hasty mauve
#

there will for sure be harder levels @marsh canopy ๐Ÿ˜„

marsh canopy
#

Okay cool, I want to fall over and over again ๐Ÿ˜‚

floral pecan
#

Same here!

tribal ether
#

I want to get completely destroyed by the monsters while i cry for my team to help me, but they wont come, because they are like me dying

silk moon
#

anyone knows how to kill the tentacle guy?

tribal ether
#

Fully charged melee to the head, easier if you foam him up first

split fractal
#

aside the risky way of melee to the head,theres the safer options of bringing a sniper and headshot him,better deal with the enemies inside the zone thab dealing with not only the enemies from your zone but others

tribal ether
#

But if you wanna feel good about yourself, which i reassure you, i do when i kill a scout stealthy, do it the stealthy way

floral yew
#

Do I need Discord to play with my friends or can I just invite them to my lobby through Steam?

tribal ether
#

you can invite trough steam, i'm pretty sure at least

floral yew
#

alright, cheers

silk moon
#

thanks @tribal ether @split fractal

tribal ether
#

@silk moon np

craggy pier
#

You guys know what the red glow sticks do?

lilac fulcrum
#

They do the same as the green ones, just shine red, seriously

tribal ether
#

wait red glow sticks?

#

oh, it got updated

radiant ivy
#

More ๐Ÿคค G L O W S T I C K S ๐Ÿคค? YES! My day is complete.

craggy pier
#

@lilac fulcrum Yeah, but they are worse. We were thinking that they *SPOILER ||make the invisable enimes glow up in D1||

slate spruce
#

@craggy pier is this worse?

craggy pier
#

@slate spruce Yeah, green glow up quite abit more. Even in the fog.

slate spruce
#

Its probably just the color

#

Buts wait red glow sticks that illegal it did not show up in patch notes

craggy pier
#

@slate spruce I prefer using green glowsticks a lot more than a long range flashlight. Red glowsticks justa ren't as good as the green. PLus, it adds another unneacary to add an variable the RNG system. I just avoid them alttoghter, waste of an item slot.

slate spruce
#

The game is not really rng based

#

But this could make things tough

#

*though

stone swift
#

what

#

there is def rng in this lol

craggy pier
#

@slate spruce It is. Maps are pre dertimend. However the sleeps such as scouts, and item slots, lockers, keys, all that lot.

stone swift
#

consider the big strykers for example

#

its spawn chance

slate spruce
#

Its not

stone swift
#

how isnt it

#

3 scouts vs no scouts

slate spruce
#

Items are scripted

stone swift
#

etc is rng

#

scripted to be random.

slate spruce
#

No

stone swift
#

even lockers and boxes dont spawn in same place.

slate spruce
#

Location is different, items are the same

craggy pier
#

@slate spruce It is mostly RNG. If you go to the lower leavels, RNG matters.

stone swift
#

only tiles remain the same

#

just rotate around.

#

no items are not the same either.

slate spruce
#

Mostly they are

lilac fulcrum
#

The devs try to avoid rng where it can cause a impactful negative experience

craggy pier
#

Item places change as well.

stone swift
#

its roll for box or locker-roll for item or no item.

slate spruce
#

See doc said it

stone swift
#

same with monsters.

slate spruce
#

Items may have less ammo

lilac fulcrum
#

Red vs green glowsticks is just for holiday and not impacting

slate spruce
#

But there ammo still in the zone

#

Ah interesting

stone swift
#

Big Strikers are found uncommonly, but can appear in any room

craggy pier
#

@lilac fulcrum I love the RNG, makes it diffcult.

slate spruce
#

@lilac fulcrum what do you think of them having a green red pattern

stone swift
#

so imagine a whole rundown with zero big strikers

lilac fulcrum
#

There are certain weights to item and enemy spawns but not meant to be huge difference

#

The devs want you to know what to expect

stone swift
#

The Scout has a probability of spawning only in certain rooms, that are generally critical to the completion of an objective.

slate spruce
#

Yes doc said it pretty much

stone swift
#

not meant to be huge difference doesnt mean you can get extremely lucky or unlucky.

craggy pier
#

Scouts also make you more caustious and rely on your tools more.

stone swift
#

its random number generator with some stuff more weight then others.

slate spruce
#

Theres no luck in level configuration involved

stone swift
#

like an osrs task lol

#

or item drop.

craggy pier
#

@stone swift You summed it up well.

slate spruce
#

You wont find fog reppellers in a level without fog

#

Theres no c foam grenade in A1

stone swift
#

yes there is lol

craggy pier
#

@slate spruce Good, then it becomes pointless in those leveals when not needed.

stone swift
#

i found a c foam grenade

slate spruce
#

In B1 there are rarely a long flash light

#

Yeah there may be one

rapid whale
#

Its RNG based where you find it

stone swift
#

right or there may not be.=rng

slate spruce
#

But there are way less than in other levels

craggy pier
#

@slate spruce That is just your luck mate.

slate spruce
#

@rapid whale it is but its not based

stone swift
#

its not difficult concept it either is or isnt.

rapid whale
#

It is but it isn't? What?

stone swift
#

chance of something spawning more then something else.

#

a locker with 1 ammo or 4

slate spruce
#

To be and to based on is different

#

Pls visit an english course

stone swift
#

English

#

lol is capital.

#

but ok.

#

probally get the basics correct before tell me to visit an English course.

slate spruce
#

Capital letter has nothing to do with the definitions of the words

#

It may be wrong but the consencse is the same

#

Theres slightly fog I guess

stone swift
#

its also a non linear game as well.

rapid whale
#

I believe zone 50 is a bit foggy, but whenever I've gone in there no enemies have spawned

#

I suppose its possible

slate spruce
#

@craggy pier i have been game seveloping I can tell the difference

#

*developing

stone swift
#

lol

craggy pier
#

I can't lie thoe, the Devs did an good job on the game even though it's in Early Access.

stone swift
#

Droni go to gtfo chat

#

I asked about rng

#

and luck.

craggy pier
#

They have pretty dam sold gameplay, just needs polishing overall and focus on expanding it. This game could be amazing.

smoky ember
#

Can definitely fix the gunplay before expanding on them though

manic tiger
#

Also need to fix the janky motion of enemies and no one actually taking up a footprint

warm nest
#

Does the game scale in difficulty with more players?

#

Like I know you can launch yourself,

#

(Im pretty sure)

rapid whale
#

No, its all balanced around 4 players

warm nest
#

o poop

potent kettle
#

Is the Machine Gun worth using?

cinder flare
#

if you like it then yes ๐Ÿ˜›

#

people are very polarized on that discussion

#

I personally like it, but many disagree ยฏ_(ใƒ„)_/ยฏ

slate cedar
#

It has a low fire rate, needs a moment to fire, but it has a decent damage IMO

cinder flare
#

yeah it has a charge up time, which if there was more ammo I'd be okay with so that is a bit annoying at times

#

but generally with this game, if you have to shoot, you have a few seconds to prepare so you know when to start charging it

#

it's really bad in CQ though

slate cedar
#

Is there some kind of best primary or more a personal preference thing?
I have tested all primaries but i cant decide which to use