#gtfo-related-questions
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Basically Damage and rate of fire
Also Range
The regular shotgun has a longer range cause it has a bit of a tighter spread which generally means more damage per shot. I think it has more pellets
And the Combat shotgun gets a wider spread early on, and a slightly higher rate of fire
Oh and its Mag loaded
so it means that for close range combat shotgun is better?
I like the shotgun on C2 and D1
Where as the regular shotgun uses a tube mag
yeah
and regular sg is better for med range?
its better for tougher enemies
Uh yeah I suppose
I don't really use them, only reason I know all that cause it was discussed at one point
I usually run the Machinegun
SMG + Revolver
Also the DMR
Assault + Revolver
One hand squad reporting in: Pistol and Revolver
es ce que quelqu'un serai me dire comment on fait pour jouer avec une equipe je suis toujours tout seul help please
It would be much easier to help if you wrote it all out in english ๐
@craggy pier Look at the #how-to-matchmake for more info, since GTFO do not have Matchmaking for now we use Discord as a mean to get a group of the same region and language for a demanding game. You can also check the #highlighted-communities , The first one on top is a GTFO France Community.
I've been running Pistol/MG a lot lately. Is this effective enough to keep using?
yeah, pistol isn't great for huge waves but if you're conservative with your mg, it should work
Do you lose your progress if you uninstall?
Good question, one I'm afraid to test 
I doubt it, it should save to the steam cloud
I don't see any user data files for the game, so they're likely utilizing Steam Cloud for that. Though it isn't mentioned on the store page 
So could be they have a server managing that
hmm i see
@rapid whale @weary mortar @crude saddle you do not lose progress if you uninstall. That is saved server side
It's not through Steam
Does anyone know what the NRV probe thing means?
awesome, thank you
what are the big enemies called that take multiple hits to kill? also is it possible to stealth kill them?
Big strikers
If you get 4 people to do a full charge hit at once, you can kill them with stealth
But it needs to be timed really well
Any tips for B2?
yea i tried to do b1 yesterday with some buds and we basically had to prepare for a firefight each time we encountered one
Take your time, plan, if the fog is think don't use the flashlight at all, most importantly coordinate with your team (especially with supplies)
@burnt jungle get someone to take a shotgun sentry just in case, they're good for dealing with the big strikers
But, definitely try the melee thing if you guys think you can pull it off
yea problem is if we resort to sentry every time we run out of tool fast
ill try the melee
Good luck
Is it in that room where there's just a lot of big strikers?
If so, just sneak through, grab what you need and leave
seems like there's 3 big strikers in every room on b1 lol
I haven't had that issue, wack
My team and I took like 3 hours in B1 with 20% most of the time lol, was freaking tense all the time
we got 6/12 ids on no ammo for like half the level
just needed to get into 45 for the last 6 but one of our players had to drop so we died on the security scan
I didn't
do scouts become invincible after a noodle touches you or when it turns blue
can you stealth kill the noodle boys?
Noodle boys?
scouts
No idea, we tried and failed
hmmmmmm
yes
but you have to get close enough and full charge to the head
best bet is while they are moving
aight, ty
np
an alternative is c-foaming them
allows you to walk up to them and wack them easier
or, if you're fine with alerting the room, sniper shot to the head
lol ye, im fine without being swarmed lol
rn you can also mine it if you place it in its path but thats gonna get patched out
I've not heard any word on whether that will get changed.
ludvig said something about it being a bug on the 12th and it was getting fixed unless i missed something
Can someone explain to me what CPU Culling Load is? And what setting I should have it set to for the best performance?
It changes the workload of the CPU, so it takes over a bit of work from the GPU if you set it higher
If your CPU is somewhat recent, maybe it clocks really high and or has more than 4 cores as a lot of people are moving on from; High or even extreme probably couldn't hurt. But tbh I dunno how much it helps in my case
Uh, if I played during the alpha do I still need to buy the game?
I believe so
Gotcha
Can anyone give any tips on how to do C1? My group keeps getting stuck at around wave 5 and we have fully looted all the rooms we have at that point, running 3 sentrys 1 cfoam....not sure what we are doing wrong
So this is how my team did it, ALL sentries. 2 Shotgun 2 Burst, we mainly held the center room with the bridge. They have a spawn point at the entrance on the next room down. Place a Shotgun sentry right next to that open security door, that puts out some free damage. Next put Two sentries covering the entrance door into the bridge room, we did one burst and one shotgun. Finally have the last sentry at the back of the bridge room just in case you need to fallback
Furthermore, when you need to input a code wait until there's 10 seconds left on the timer to input the code
That gives you plenty of time between waves
One last thing I forgot to mention, try to move resource items that are 4 or more uses into that bridge room
How many shots from the C-foam launcher does it take to seal a door specifically?
1.5
Can we report people for trolling/ruining a match on this server?
What were they doing?
Joined a match with "ugandian" accent, alredted every enemy on the map then died and told us "it was just a test"
very annoyin when u try to matchmake with people to play and enjoy the game
Is there any Easter eggs or hidden commands in the terminals that we can find?
so you can @ mod contact and report it there
ok thx
@floral mesa not exactly hidden command, but you can list a room and see what is in it individually
well zone
Yea I've learned some "advanced" terminal commands. I was just curious if there was anything more that isn't listed under "HELP"
I.e. LIST Zone_20
nah, the commands and help will always reveal what you can do
Easter eggs? I don't know
Ok cool. Thanks for answering my question. I think it'd be cool to find some Easter eggs or hidden lore within the terminals
Lore will be found in game in texts and such apparently
It would be cool to find easter eggs
i think theres a lot in the game so far if you look around, but nothing easter eggy so far... but some of those non-player killed corpses...hmmm...
i dont seem to have anywhere to put lobby codes in to join lobbies
anyone know whats up with that?
after you copy it and go to the rundown menu
You should have a red box you can lick on the left @gaunt sedge
?t lfg
Please keep LFG related messages in the LFG channels #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-asia / #lfg-oceania . If you are unsure of how to create or join a lobby, please see the instructions here #how-to-matchmake
in the first level, after you get the keycard and open up that door, how much is left? me and my friend are tryna do it and we keep dying opening that door. We just wanna know how much is left of the level
@ionic musk Once you get into the zone after the key-door, I believe there's areas A-F. It has even more enemies than the previous areas, but the loot is better.
Yeah that's the last area. You just need to get the HSU unit then literally GTFO of the level and return to the place you were dropped in
Is the horde that comes when doing the alarm security thingy consisting of zombies already in the world or is it spawning all of those zombies? i.e. if I were to clear out as many adjacent rooms as I could close to the door with the alarm, would the horde be substantially reduced?
It's a spawn in
Ah that sucks :(
how do you join a server?
#how-to-matchmake @sly basin
@sly basin there is no servers ๐
thank
@normal shadow also, more knowledge, not zombies or aliens
How many people play this game?
and of that amount, how many or a percentage have completed D1?
Well there's what, probably 60000 people
Maybe 80000 in this discord
As for completion of D1? Slim is my guess
Alpha had a 1.25% pass rate and beta had 2.5%
Around 80, 000 people who play this game and a 2.5% completion? Damn
Time to get to work to get in that margin
Beta and alpha were less people though, keep that in mind
I'd say this one should be like 5-10% pass hopefully
Is it considered a bug to die mid air?
From what?
anything? if a player is downed, they are downed in their current position and the body doesn't go to the ground
hey-o. Noob here. I understand the lfg chat is for finding a group to play with, but is it also where I would look for other noobs to start a group with or would yall recommend a different platform?
@wispy mica Yo! Just look for A1, most people are green and more experienced people are further down the Rundown.
So it's not going to be an issue that I'll probably get everyone killed?
What I want to avoid is pissing off experienced players in A1. Unlikely?
@wispy mica Either you gonna play who is as green as you and everybody learns or else you gonna play with people who knows the game and usually gives you pointers, especially if you tell them ๐
Arright. Thanks mate
People here are pretty welcoming and happy to play with rookies!
@wispy mica Np mate, my experience is this community is super friendly, so don't be afraid to ask. Good luck in the rundown ๐
I wonder how many players have died vs how many have been successful?
they will probably reveal the stats at the end. this will be seen by #the-warden
How does the bio tracker tagging work?
You can only tag moving targets
Thanks!
@granite leaf Bonus Trivia: A scanned target get locked on quicker by sentries.
All the primaries are pretty equal.
Really depends on play style.
SMG is pretty popular since it has the most ammo.
How long are we looking into the current rundown? Ingame seems to be missing the advertised timer till the next Rundown sequence of missions
Alright, thanks anyway
is it just me or do sleepers take more hits to kill starting from B1 onwards?
and is this the right place to ask? ๐ท
hits with hammers*
sleepers should still die in one full charged hit, things change in C2 though
theres things thjey need to make more consistent in tihs gme @frigid kelp
shooters can shoot even without having a head - their missile just materalises out of thin air
and one charged shot doesnt always kill them
My team and me get swarmed everytime even though we wack the sleepers once and they lose their upper bodies and then they REEEEEEEE for help xD it's strange but hella fun
You mean like when you hit the enemy and they dont die in one hit? With the hammer?
yeah.
We're changing our strategy to 2 people smacking 1 sleeper to be sure it's down lmao
better safe than sorry ๐
Well you have to aim for the head most of the time because it does more dmg. If it survives its okay to hit again it wont alert the others if you kill it with the hammer fast enough even if it survives
hmmm we'll try that if we get our shit together and stop panicking ๐คฃ
what loadout do you guys recommend?
Depends on the mission honestly. Only thing I'd say is that you only need one Sniper/DMR, but rest is up for what people wanna roll with.
sniper/dmr for the specials like giants and scout?
Well it depends on how you all play. like My team we play with only 4 turrets and most of the time shotgun or revolver with only one sniper for the scouts if we cant melee kill them
for main weapon most of the time smg or assault rifle
jesus 4 turrets sounds like a bullet fest
Well we play 4 turrets because. Mines are not enough and dont have a big activation radius. The tracker is useless because in the end you have to kill the enemy anyways and you know the room is empty if you dont hear the clicking anymore. The only thing we sometimes take with us is the C-foam
but we found out that with the right turret placement every mission is easy. 3 shotgun turrets and most 1 burst
hmm we might as well try that. Any suggestion for turrent spots at b1? ๐ถ
b1 you should walk the path with the alarm door first and to the end. THe placement is mostly 1 shotgun behind the door they try to get through and the rest in the path they normally walk. Be careful the turrets have friendly fire
alright we'll try that. cheers
Question on B1 : Can we use terminal in order to locates ids ? (otherwise it takes ages to search for them)
yes you can
if you type in list you can see the ids of everything you can ping in the mission
Does anyone know if the game's difficulty scales based on how many players you have in your group? My group has been playing with 3 so far but we're wondering if 4 would make things easier or harder
oh damn, good to know!
So sometimes when you sneak up and melee a sleeper they don't die... like just the legs are there running about, somehow still screaming and shooting at ya.... Is that an intentional mechanic or just a bug?
Make sure you charge before you go for the hit, wait for it to fully charge then go for it,
We always do.
Should end them quickly,
It doesn't always one shot for us, more noticeably now that we're on the second level of missions too. Happened occasionally on A1 but down on the B floor it seems to happen regularly.
Critical spots, Head/Back o/
Hey there lads. I'm wondering about buying the game, so far I've watched couple of gameplays and some beginners guide and I have some questions about the gameplay/replayability:
- How many missions are there right now? Will there be more on full release (and any idea how many)?
- Are the enemies spawns somewhat random?
- Are the objectives locations somewhat random?
- From YOUR experience: What's the point in keep playing once you've completed every mission?
- Will there be any progression system / classes?
At first look, comparing to in terms of replayability, in L4D even shooting the zombies alone was quite a fun, but GTFO is supposed to be not a "run & gun" kind, but rather a hardcore coop. From one of the gameplays, slowly stealth hammering enemies does not seem like it would be as satisfying as blowing up hordes of zombies. That's why I'm curious about 4th question answers in particular.
That never happened to me, usually takes them out easily with one charge,
Hmm... okay, might just be something we're doing wrong.
Is it working for you only or?
My whole group has had it happen... Actually... Question about the charge... once the circle fills it's fully charged? Or do you have to wait until it blinks red and attacks automatically?
Once the circle is filled, that means it's fully charged
I'm pretty sure someone in your group didn't fully charge it, lel
Nah I 100% fully charge it everytime and I've had it happen about 10 times now.
It's frequent enough that we're considering having two people at each to double tap each mob.
Though if it's just us maybe we need to work on hitting their critical spots..
Aim for the Stomach/Head/Back those 3 are critical when charging,
Will do, thanks for the info. :)
You're welcome o/
Also @solar path to answer your questions:
- There are currently 6 missions, they will change with each new rundown (check out the vid from the devs about rundowns).
2&3. Enemies, quest objectives and items are all random each attempt though quest objectives will usually be in the same zone (but not necessarily the same section of that zone).
-
Each rundown brings new missions and completing them is really challenging and fun with friends.
-
I doubt it and it's honestly not needed.
Wait the vid I mentioned isn't by the devs I don't think lol... just look up gtfo rundowns.
About the not always dying sleepers. I dont know if its true but what i had is that whenever they did not die they were about to start glowing right when i was hitting them or they were about to end it. Thats when they did not die when i hit them with the hammer full charged
Oh wait so it's not just my group!?
I think its because of that because you can kill sleepers with half charged hammer
if you hit the head a half charged hit is enough
so try and always go for the head
"What's the point in playing again after completing the missions" Well...you can complete them again with different people, also you get to make new friend's to play with you on daily basis, ๐๐ป
true and you can try out new set ups to see if they would work too
and get better so you are better prepared for when the rundowns change
I myself, I've already played every expeditions and completed them, and yet i'm still doing it again it never gets boring especially if you are in voice communication,
You're a beast. We're up to B2, so far it seems like each day we managed to beat one and get some good intel on the layout of the next one lol.
Are there any new enemy types on C or D?
mhhh lets not spoil that fun
What do you guys think about the Bio Tracker?
It's missing something,
Shouldn't we be able to tag those sleepers even if they are not moving, ;w;
Oh, and yes let's not spoil the fun, as Xeno said
The problem is....i dont know what the Bio-Tracker is missing. its just...it feels super useless
any tips for c๏ผ last door? (/ใปฯใป)/
glowsticks and turrets
we failed c2 yesterday because we were missing the glowsticks
glowsticks for when the doors open?
more for when you have to fight the monsters down in the pit. because you cant see those damn things
The last door will be the hardest part, and it requires teamwork, 3 players doing the bio-scan and 1 is holding them off with the sentry, Oh and don't forget to tag the enemies it's too dark lol
think you can do it 3 man?
Of course if they know what to do,
The more the bio-scan last the more enemies will spawn so you have to get the bio-scan done asap, ;w;
we had it done for the door but the last 4 killed us. We were so sad
do you know if adjacent rooms get alerted?
from scan
depends on how close you are
when doing a security scan do enemies spawn infinitely ?
we had one were we got to close and then triggered the room
They spawn by wave, you can hear a horde call everytime a new wave of enemy spawn. Similar to when the Scout call for the horde after the flash effect
Soo if you take too long to stop an alarm door, you can clearly hear a second horde coming.
@grand token
Is there a way to turn off the 3D shadow text effect in the menus? (I botted this to the suggestions thread but it appears to have been deleted.)
Hello can i create a french-only discord and post the link somewhere here?
There is
hi there on multiple occasions, i got close to a mob and wasnt quite in hitting range so i waited until it doesnt glow anymore and make a small step closer and it goes wild, is there something i dont know or is this a bug? My flashlight was always off btw, this happened multiple times
crouching and no
mybe cant you get to close
yeah, I've had them go wack after walking too close and touching the main body
but unlikely, i guess i was close ish
and friendlies weren't walking either?
hmm will check when it happens again
someone standing and walking will set those fucks off
dont know they were behind me
They do not like stretched legs like that
i see will drill my team to stand da fuq down thx
all good
Is there scaling for the amount of players
playing with 3 people versus with 4 people seems so much harder
always 4 ppl unless your trying to solo/duo/trio on purpose. besides... more guns is better right?
as long as they don't wake sleepers with a flashlight.. cough cough
any tips for C1? we always get to wave 5-6 but run out of time to resupply : (
set up two choke points and use one as a fall back
and leave for extraction when there's probably 25secs left on the final timer, person using the terminal will have to stay though
all i say is. 4 turrets and the right guns
has anyone had an issue where your secondary is unusable
it wont let me switch to my secondary deep into this game with mouse wheel or with y i can switch to everything else in my inventory
If you can repeat it, send it to #bug-reporting @errant imp
We had 4 turrets and 2 combat shotties. Used the supplies in the right way (try to clear first rooms out of supplies at first waves), used only 2 turrets for like 3 waves if i'm not mistaken, and fall back when there were too many
we actually finished with supplies left ( we didn't need to run off cause we killed everything)
we had a guy in the back with the AMR in the meanwile
aside telling you to defend in the right spot and to use the supplies right, i could just add be sure you have a guy with the combat shottie at the front, at that he can aim. It helped us quite a bit. Using only 1 shot to kill a sleeper helps on the long run
i was extremely carefull on my ammo usage (i was one of the 2 shotty guys, we switched depending on ammo)
and of course your teammates need to be able to aim as well.. people sherding through clips of ammo instead of tapping will eat through supplies
yea i have the worst aim in my group so i'm on terminal duty, LOL
thanks for all the tips ๐
we did a lot better w/ 4 turrets and 2 choke points
Oh last note
Make a mental note on the supplies RNG gives you
For example, we had tons of ammo but not much turrets supplies
So we tried to use the ammo more
Just know that you want around 2 turrets up in the last wave, or AT LEAST 1
It's a resource management if anything, but those bullets need to land. Np and good luck! @tawdry fulcrum
omg yea we foolishly used up our turrets the first time we ran it, def smarter about resources now
thanks!!
๐
is it possible to join a game in progress? ๐
yeah if someone in your friendlist started a game with open slots
friend of mine randomly joined in my lobby for a1 just when we're about to do the last objective
@jagged marten
For C1, I recommend you only hold with 1 turret until round 5
One of you guys should be running a sniper for the heavies
Team Comp should be ammo efficient weapons ideally, shotgun, pistol, sniper, dmr with 4 shotgun sentries
were detection ranges tweaked? i feel as if there are things getting alerted that shouldn't be
Enemies are alerted by:
- Nearby enemies killed while they are glowing (Most people fail at this step)
- Crouching/Un-crouching (Don't teabag)
- Movement while glowing (including movement through catwalks with holes)
- Gunshots
- Collision
- Meleeing a wall/surface (meleeing air will not alert)
- Scouts and security Alarms
I'm having some go from not glowing to full red from across the room when i kill
hello everybody! (hi Dr. Nick) lol
anyone here try and go at this alone or with one other person?
I'm too stupid to figure out discord so finding a way of squad playing is difficult at best
I hate being noob at things
hey everyone, i just bought this game and i was wondering if there are any must know tips i should know before jumping in?
@little swan just jump into a game through lfg channels, best way to learn is to play
You can also watch some gameplay of A1, or even just the gameplay trailer on the Steam store page
You learn a lot just by watching people play
@little swan yes there are one sec
check out the guides on the steam page, but be aware some info might be a little inaccurate, as were still in the alpha/beta stages
the super basics are: always crouch and sneak around, use hammers to kill when possible and dont use your flashlight on the monsters or near them. everything else you'll figure out as you do each level ๐
how does ping system work
hit mmb on doors, alerted enemies, lockers, boxes
oh
you ping it and it tells you what part of the zone itโs in
so you only have to search a couple rooms
like one or two
What indicates that? I dont see anything on my map or anything when I ping it
When you use a terminal to ping an items location it doesn't leave any marks on the map, or any other place. it tells you on the terminal, which one of the smaller zones you are in, has the item
let's take for refence, you are in zone 49, and have to find an item, but 49 has smaller sections, counting all the way up to 49G. by pinging an item on the terminal, you can narrow your search down to one of the smaller zones inside zone 49
it also makes a noise that palyers can hear, this is useful to stealth to the box and open it, get the item, and escape undetected!
yeah
I use that tactic alot
It helps minimize the amounts of risk and time you take
is there a good use case for mines? so far we've been using them with c-foam to blow up monsters that clump a door, but that seems like a more fringe case than carrying a sniper for scouts
And is there a reliable way to c-foam big strikers? last round we tried to hit one about 3 times and it kept clipping through its model
how do you counterplay the feelers?
yea
yeah, sniper to the dome when the spaghetti is in
is there a way to stealth it?
i believe its possible, but we havent gotten it to work yet
we tried to c-foam it but we didnt have enough left by the time we found it. im sure you need a team strike though
yes
Wait until they pop their tentacles. Hide behind something. When he walks by pop him in the head with a full charge hammer hit.
Easy peasy.
just one whack*?
You can also slowly approach him when he retracts his tentacles if you're close enough and pop him
Just don't touch the tentacle
coolio, ty
Man C1 has kicked my ass for 4 hours
So my friends and I are having issues with GTFO. Just got into it, all of us are exploring it together and we're having a blast. We just have yet to beat A1. We can get to and complete the first security door, and even beyond that, we manage to get the key and get back to the door to zone 52 that we need, but the second security door, the one into 52, is just absolutely decimating us every time. We only have 3 people, but we should be able to get through this, right? For some reason, we continue to get swarmed to the point we can't shut down all the security checks without dying. Any suggestions or tips that might help us?
What tools are you running @sharp thunder
Shotgun sentries are real good, you could set one up, have someone foam up the door
And maybe place a mine or two
We have a burst sentry, we lay down mines, and I'm running the bio scanner
I suggest getting a 4th player too lol
I mean, I just bought the game for a 4th friend, but he was busy downloading while we played
Also if you change weapons constantly it makes the circles finish faster for some reason
Just scroll up and down and that thing flies
Huh...
actually
Seems a little exploity, but will keep it in mind
Yeah that too
Oh, so using the hacker?
Nice...
Alright, will use that info, thank you
Oh, and one question
If we were to set up a sentry outside of the door, do they attack it, or would they focus the door?
Like, set it up on the outside where they would be trying to break in
they do not attack turrets
Good to know. Thank you
@sharp thunder Yo! I know this might be a silly question, but I see a lot of people missing this, do you guys do stealth kills on the sleeping enemies? ๐
We do, actually
Sneak up and hammer them
It's the best way we've found to get around things
Goodie, again just seen too many people not doing that ๐
@sharp thunder Also another advice, don't necessarily clean sweep all rooms, try to b-line for the objectives instead of taking unnecessary risks. Terminals are your friend.
@molten epoch can we post pictures in gtfo-chat and here? i dont want spam rooms if its not allowed...
You can't post pictures here ๐
looking over my screenshots... this tenticle's length is soooo far
Lore or GTFO media and memes
What happens after you get through the D raid
other than the experience of D1 i dont think there is anything at this time.
Is anyone else having a problem hitting these mobs with the melee weapon? My squad and I find them, shutoff our lights a crouch walk over to them; but they either somehow get alerted when we get very close or after we hit one, they all get alerted. Whatโs the point of the melee if it doesnโt allow to keep your stealth (besides not consuming ammo)?
are you walking while they glow?
you must move slowly, and cant move when the glow or you hear a heart beat. you should also be crouched and lights off. touching a monster will alert it, if a monster moves its arms to you and you touch it will be alerted (like how they move in thier sleep a little)
No at least I donโt think so. Does matter if I full swing my hammer or should I right click and hit with the small melee animation?
you should always charge up fully even on the little guys, they will normally die to partial charges, but why risk it right?
it all depends on where you hit them on their bodies too, that's why headshots are key on many of the monster types
So just to make sure, it is possible, my squad and I are just a bunch of plebs?
It is definitely possible but unlikely, you just need to play and practice man. We
allhad problems to start with =]
Is this game solely tuned around 4 players atm? Feels nigh impossible with 2.
Nope. I did A1 as a duo
Going in blind will take a few tries but most levels should be able to be duo'd
any idea when will the rundown get changed?
This game is made and designed with 4 player in mind, but it can still be done with 2 peoples with extra care and planning.
There is no ETA when the 001 rundown will change. Devs are still gathering data about how long user take to complete expedition and they keep holiday break in mind.
Hi, I saw the game recently on steam and right away I wanted to play it but sadly dont have great PC to play it. Do you consider going to consoles? Mailny PS4? Thanks for answer.
Yes, 10CC would like to bring the GTFO experience to console post 1.0 release. They still have a long way to go since it just entered EA version 0.1 but it's a goal they would like to achieve.
Thats great to hear and I will be waiting in the store for it to appear and buy it right away
is it okay to stream this on twitch?
yes it is as others are streaming it too
yep
Do alarm doors spawn a set number of enemies or do they keep spawning as long as it is triggering?
As long as the alarm is going, the enemies will keep coming
Also, besides 4 fully charged melees what's the best way to kill giants?
By planning an attack, I've heard two shotgun pumps work (semi-auto shotgun), but shoot the head, the legs to slow it and keep distance
big guys will die with the loss of 3 limbs and head im told... instead of shooting center of mass... but im not sure
Has anyone found out how much damage a fully charged melee hit does?
how do i enter room ID ?
alright im asking this to finally put this theory to rest, id like only a mod or higher to answer please, does holding your hacking tool out make the alarm circles scan faster?
@rapid saddle alright thank you finally have confirmation
Thanks many times
@brazen gorge [COMMAND] ZONE [NUMBER]
Example: LIST ZONE 43A
yunus
In the terminal, type that
i mean
are you talking about joining a lobby or terminal?
lobby
XD
you copy the id
#how-to-matchmake will provide all the info you need.
Okay, copy ID
and then in your rundown in game youll see a red square that lets you join players off of that
You dont need to paste it anywhere
Go to Rundown and itโs done
You only keep it in your clipboard (ctrl+c)
Look at the left side. It should say to join โClipboard Lobbyโ or something
Is the heartbeat when they start glowing or when they start pulsing?
pulsing
Thanks you
the game has been in EA for a week, has any new stats been released? like the success to failure rate of each mission of rundown 1.
well you can see some stats from before #the-warden look there...
Stats will probably be posted at the end of the rundown
if an enemy is froze in c-foam, will a sentry target it? iv seen times when they don't shoot at them and pick an non-c-foamed enemy.
How much is the story fleshed out?
Would there be a possibility to get involved with the story :?
Q. about C1 (not really spolier but jsut in case) ||can you use any terminal to input the verify code?||
There will probably be a story at launch
@slate spruce you can suggest ideas currently use ?suggestion and type what your thinking.... ie: ?suggestion lets add killer bees!
@tired burrow I believe it's the one terminal
isnt the other terminal in the way of the swarm
why would you ever want to go to that one
Closer to the extraction
@slate spruce go to #bot-commands
@slate spruce i put mine in the #bot-commands room to avoid annoying other channels, but i dont think its wrong if its here or general chat too... im not sure
It tella me to post in gtfo chat
sry to bother where do u find the space to puta code to join a lobby in the game? maybe i am blind
@warm yarrow should be a rectangle on the left hand side in the rundown menu, click that
in C1 did any of you guys have a large excess amount of ammo, refills and medipacks? I've found around 20 uses of each in 10mins of playing.
Its by design, C1 is meant to be a sort of wave survival style mission.
how to send bug report?
how is this game with shit internet? Also hows the lag when playing with friends from different regions?
For creating or joining lobbies, check #how-to-matchmake . For players who speak your preferred language, check #highlighted-communities. Good luck down there @sweet musk !
Someone told me that pulling out the hacking tool speeds up security scans
Is this true?
Nope.
It's common in gaming to trick others like that. I've heard tbagging makes them go faster as well, haven't been able to replicate that bug report.
Jumping as well
Loool
@lilac fulcrum That tbagging works only in the closed alpha test, I've tried it myself and it really worked just running around with excessive speed, don't think it's working now in early access probably fixed by now, ๐
So, I've a question about something. I saw the gameplay demo, and someone in the comments expressed concerns about the game becoming the sort of a game where you get 1 player who knows exactly what to do, and he just rushes through (more or less) while others follow, because he knows all the locations, etc by heart.
I've seen that problem in SWAT 4, for example. I tried multiplayer, but all people do is rush through at full-sprint with a can of teargas.
Are the keycards, enemies, and such randomized to make that more difficult (though not impossible, c.f. SWAT 4), or is the mission always the same?
@sly crater Yes the lockers and boxes (where loot spawns) and what keys and what keys and where they are etc are all randomised for each run on a level
Are enemy locations randomized too?
For sleepers, yes
I see.
Or rather, they all are more or less, but some of them spawn in mid game due to a horde beding called, so hard to call those randomised in that sense
Hey, can anyone tell me what server system the game runs on? I live in western europe and would love to play this game with some of my american friends. I have really good internet but anxious that possible ping issues would render the experience unenjoyable =/
@hallow saffron the game runs on steams peer to peer network
so whoever is hosting the lobby is where the "sever" will be located
there is no static central system everyone is playing on per say
your best bet is to pick the person whom everyone else is closest to and let them be the host so that you reduce as much of the latency as possible
@radiant ivy I may or may not have bought GTFO. I blame you, of course!
when is next rundown coming ?
@north socket they haven't decided, if i remember correctly there seeing how long it takes for people to complete the rundown
do any of you know what the black spiky dudes do?
@craggy pier ||theyre in between big guys and the small ones, they're fast, have a medium range tongue attack, and their main attack is a melee that's a flurry of punches||
nothing particularly special
Ah man, thought they would havea special attack or something.
@craggy pier dont worry they hurt
how do i make a game suggestion ?
Any chance that balance in the future could take into account how many players you have? Me and my brother are trying to do a 2 man squad and I'm thinking like the alarm doors having 4 spots still. Also maybe something extra that would be hard but different you could do to maybe disable the alarm? We work so hard to stay stealthy and quiet and then you have to face the "boss fight" of the alarm that spawns the creatures even if you cleared the area. Would just love to see an alternative to just a alarm at the end or at the door checkpoints to make it difficult. Or a system that we could hide from the creatures and not have them know exactly where you are or something Loving the game so far and the atmosphere is amazing! Can't wait to see where it goes from here.
@stiff rampart the game is intended to be played by 4 people which is what it's scaled for. That allows people to increase the difficulty by bringing in less people to challenge themselves.
Surely something could be done about scaling though?
For instance the hordes at least could spawn less enemies so if you don't have four people you aren't immediately up against it
It's an understandable request however scaling / balance for less than 4 isn't something they are intending to do. They want you to play as a team of 4.
But what if I'm shy and friendless??? lol ๐ญ no i get where they are coming from. But I do hope for alternatives to just a alarm that spawns a wave. They have a interesting start into a hacking system so maybe they could do something with that as a alternative to a alarm.
what is it with killing an enemy and a random enemy rly far triggers??
I think, it's line of sight, you basically have to make sure that nothing with line of sight, is lighting up, unless they are really far away
Is there a way to one hit melee Big strikers, or can you only do that with a sniper
Yeah
ya cant even one hit those with a sniper
well you can kill them silenty
Alright how
Is there a certain spot I have to hit
Cause it doesnt work for me if i max charge hit
Thanks for your help mate
just sneak up to him,count down and then all 4 hit at the same time
Thanks again!
c-foam helps with that
miens work too for stealth kills
Do not get accustomed to that however as it is a bug that will go away soon.
Initially, hitting someone foamed instantly made them break out of the foam.
This was later changed:
Early Access - 2019/12/09
:PL: Made it possible to kill enemies in glue without them waking up as soon as they take damage.
:PL: Made it possible to kill scout in glue without it triggering.
i mean the stealth kills on scouts with foam
just reading this all made me test so many things now. It is questionable a lot
any reason why my mouse is slow on the main menu?
it feels fine to me
and i normally run on 1600 DPI, so i feel like i'd notice if it gets slower
i'll double check
it feels about the same, maybe just SLIGHTLY slower, which can be caused by lower FPS
but nothing major for me
Anyone know what the tiny red dots are on the bio? not the red dots that are scouts but this really tiny ones
A bug
I asked that same question and people say it's a bug
Probably going to get fixed
Any idea when the next rundown is?
Probably not until after the holidays
@marsh canopy @dapper belfry not until after the holidays. Devs need some much earned vacation
i was told there would be one next week?
who told you this?
I heard it from a few people apparently a mod told them
I can confirm it won't change until after the holidays for the next rundown. However Rundowns can be as short as a week or as long as two months, it all depends on difficulties, number of expeditions, etc.
ahhh fudge.
are we counting new years in this holidays or not?
I know some consider new years as a holiday and such
@lilac fulcrum
Yes
okay thanks
Really I prefer them to take their time and make it great then to rush to make more maps anyways
i got a key for the alpha version of the game a while ago
seems not working now
i guess this is normal?
The alpha and beta tests are done. It's early access now @hollow pumice
Does anyone know how long the current Rundown will be available?
Nobody knows
The Devs must have some idea, I hope they give us a decent amount of notice before it ends.
It will change after the holidays. The devs need some much earned vacation.
need info on how these creatures who are supposedly only triggered/drawn to you through movement and light can suddenly see you with 20-20 vision while you stand still with your flashlight off after triggering them
You offended them.
like, "rawr i can suddenly see you now even if you stand there with no light on rawr xd ;3"? idk chief
I mean. They are "sleeping" if you "wake them up" they attack you.
For lore question you can go to #gtfo-lore
not sure if this would be considered a "lore" question
lore is the story of how they came to be, for example.
Yeah, that could help with your question. If you think about it ^^
and if you think about it, it literally doesn't matter where i ask
Yeah it kinda does
cause by your point of view, all questions would be lore-related except technical stuff which has its own channel lol
Any ideas on whats the first new thing theyll add
think there's a roadmap somewhere
in #game-announcements they said WHAT they want to to add. They probaly working on many things at the same time.
I think it depends on what they can archieve first
wish it was in order on what they want to do first
does anyone know about the special door?
yeah
the one where there's no windows and it has an alarm and it's a circle
no
its more special than that
the lever on the door you see
theres no lever
it's a circle with 3 dots two at the top left and top right and one in the bottom center
its locked with a purple key which i used on it and it's alarm activated
but like what's so special about this door
I think it might be a special security door
@hazy oasis That's the Warden's Symbol ;)
but like i dont get what's so special about it... ive never seen another security door like this before, and there have been normal security doors in the past that have required a key and then an alarm activation but what's the deal with this
what's the warden's symbol
The Warden is the entity that sends you down there.
uh
so we did a query past zone 100 and all that's in there is a terminal
but is there something more?????
๐คทโโ๏ธ
do you not know or are you not wanting to spoil it for us
what mission
Im not sure enough ^^
we're on C2
read the commands on the terminal
bur mark it as spoiler ;)
how do i mark it as a spoiler
[p]
You should find out for yourself ^^
theres || no i don't tell you || inside ;)
I think ^^
use || on each side to make spoiler tags or highlight and right click and pick mark as spolier
wait was accessing C1 and C2 but only finishing 1 mission from B1 and B2 a bug?
because now my entire rundown past B is locked but ive already finished C1 and C2
using a mine deployer with a reinforced door, would placing the mine vertical or horizontal take out more when they breakthrough?
Horizontal. On the side they're not punching.
once the door breaks, the mine trips as they enter, killing them all because they bunched up
its one of the best uses for the mines atm
For long range flashlight does it insta aggro the enemies
or can you look at them with it for a second and turn it off like a regular flashlight
without aggroing
It act like a regular flashlight
It will aggro them faster, but it isnโt an instant aggro.
It depends on how bright the light is for how fast it triggers them
Do old rundowns cycle out and become unavailable when new ones crop up?
Iโm assuming unavailable
๐ Thanks then.
Will GTFO get a graphics overhaul? Game looks good but cranked at 4K everything still looks meh. I want more graphics more bells and whistles
bro I some sort of slide
It would be nice to see if we get infected there should be a cure to make it more challenging. Once person is infected him or her has to isolate themselves so they can avoid the call from the big guy doesn't trigger the infected into killing their friends
hey quick question, how do these partial decoders look like?
After you pick up last decoder in c2 does a alarm go off
estoy buscando grupo que le falte c2 para jugar
how brutal is the game with only two people?
I would say quite brutal. :)
possible for two new people to have an ok time or are we just going to get slapped?
I genuinely think that comes down to the two people in question, what they enjoy, and such. But the game was designed for a party of 4, and does not scale/adjust itself if you have less than 4. So bear that in mind.
alright, just wondering since in the faq section is says atleast 2 people is what it was designed for
Plenty of people have beaten the current levels with just two people, so it's entirely possible. :)
I think after a few run with 4 people, doing A1 and B1 should be possible with a 2-man team, but don't expect to have a sure win :)
A1, B1, B2 have all been solo'd
You know when you kill the normal stikers, I know they are ment to die in one hit but I can't help wondering if it was intential that sometimes they don't die in 1 hit -Add to that diffculty expirence.
probly yeah. You usually still have time to finish them off before they alert everyone else, but you gotta stay alert
Hello guys ! simple question , is the game fun even with only a squad of 2 or 3 ,,because i'm having a hard time motivating my friends to buy it
It depends on the person tbh - we did a group of 3 yesterday and we had a blast while not even taking the game too seriously
But, on the flip side if you're wanting to take the whole thing seriously I've heard everything up until D1 is duo-able
(D1 is the last expedition in this rundown)
okay thank you ! And i think even if my friends doesn't want to try it out, it seems i can find people here to play
@arctic citrus Easily, this community is preatty dam good. You will be able to play with people consistantly.
anyone else get the feeling theyre getting tongued without seeing the tongue sometimes?
When they hit me from the back, but aside that not really
@arctic citrus and as aspect said, comunity is good. You won't have issues finding groups. I bought the game and got no friends who were willing to buy it, and i always find groups when i want to play
And so far on like 20 people literally only 1 i didn't like much, but not that bad
My brain out here thinking that guy was me
Does anyone know what the reward for completing levels is (if any)?
No reward besides progression through the levels a-d
Anyone know if the white circles on the bio scanners also indicate range of aggro.
EG. if the circles overlap you need a combo kill to not aggro.
Also anyone have any other information in regards to aghro range and circumstance like state of enemies affecting it?
not 100% but i think what matters (with melee kills) is if the nearby zombie is listening
if they arent you can kill and it will provoke them so just sit still again
Yeah but it would be nice to get a confirmation. Ever killed one that was standing right next to another without the aggro proccing ?
i had one where we tried to kill 3 at once and plain missed the swing
it got activated but didnt stand up till everyone else walked over thinking it was safe
it makes sense too since making noise doesnt insta trigger them but just puts them to listening
Fair enough, I just wonder why the white dots are so large ifthey dont indicate anything
size of the monsters maybe?
No all allsame size circles
maybe just easier to see then?
I'm fairly sure they get triggered once they're close enough without being in alert mode, but it seems they have to be much closer than expected. At least that has been my experience.
i mean if you flat out touch them its instant wake up
do you mean killing one next to them?
Yes
Yeah and they are really close when the bubbles touch so i wonder if thats what it is
On bioscan
sounds like a coincidence than design but could still be a good guide?
Ive so far been using it as a rule of thumb, if bubles touch its a multi takedown
Guess ill have to experiment to know for certain
The mobs have to almost touch from what I've experienced, so their range is fairly small in that regard. Don't know how it translates to the scanner.
Do you know if the white circles on the bio scanners also indicate range of aggro.
EG. if the circles overlap you need a combo kill to not aggro.
Also if so does the state of enemies affect it? @uneven gulch
Please DM or @ me with a response. I'm at work and cant actively follow this
Figuremods may know better.
Guess one could try to figure out what the radius of the circle is and translate it to the 3d environment. From what I usually feel when using the scanner is that the distances on it are often rather deceptive.
Seems far
Well in game we seem to move 1 meter per step
From a quick gut estimation I would say they have be within a meter
Hmm
So like 2 to 3 steps or so
Yea that might be about right actually
Well 3m diameter is 1.5 radially so yeah..
See how many steps you need from one to the other and smack one I suppose
@tribal ether nah. a dude who wanted to "help" newbies but all he did was sound pissed at mistakes
At best, you had your own way to talk, but that definitelly wasn't anything bad.
will this game get more new weapons?
In due time
if i'm not mistaken, they said new enemies / weapons / level sistem
ohoho, i cant wait to see what new weapons they make
perhaps a burst rifle
also, does t bagging alert the sleepers?
thanks
anytime!
Does anyone know if all the members of a group need to have completed a mission in order to move on to the next mission? Say, I was playing with a group and completed the first mission, could I then play with a different group and bring them into the next mission?
@night steeple No. Everybody must have completed it
if you cleared A1 let's say, you can't join a D mission
Thanks!
anytime!
@night steeple yea 2 people just told me you can, sorry for missinformation! i had a guy who tried to join my game (he was new) and he didn't manage
I like that answer even more!
wait is the DMR silenced?
No @sour arrow
No guns are and probably will ever be silenced, given devs responses
@floral pecan oh shit, didn't think you would remember me
Not sure if this is the right place to ask this but what are the chances of a GTFO 4-Pack bundle on Steam that way you can buy for your squad?
got no clue about that one
Fira asking the real questions
Steam got rid of 4 packs
Stuff that already had 4packs still have them, but new 4packs don't exist iirc.
when is next update going down?
Anyone here know how much harder a mission is with only 3 people?
I want to know if it's worth buying with my friends of if we will just get murdered
same, you just can share all the supplies and use less ammo
but its possible with three peeople
ok thanks for the info
make sure to play one sentry and mines, try to cover doors with foam and everything will be alright
you either take the foam launcher or just find c foam grenades
@real crater
Do mines take up an equipment slot like the turret or foam launcher does? @slate spruce
So is the bio-scanner just not worth taking with three people?
the bio scanner is really usefull it will speed thinks up a bit, but for battling its basicly useless
I would replace the foam launcher with the bio scanner if you decide to go for it
because you can find c foam grenades
ok got it thanks for all the help
Bioscanner gets worse the more experienced your team is.
@rigid frigate Have you done C2 yet?
Haven't finished the solo run yet no, been busy with other stuff.
Ah okay.
question for you guys, if i get kicked out in the middle of a match, is there a a way to rejoin?
yes just join the lobby via the code you can share
thanks bro!
you can also join with the code midgame, just copy it to your clipboard and it will show you a red button
What is the best way to deal with scouts silently?
foam on scouts works well, mines work too
You can use foam on enemies?
yes also big boys can be killed with foam silently too. really anything can.
So you just spray it on them and they die?
negative, spray enough or toss the grenade to freeze them. then melee them
Okay
Excellent, well thank you!
This should help us out a lot, cause we find ourselves spending half an hour trying to get close enough to take out 1 scout
And it's time consuming and frustrating
for sure. many times I'll just headshot the scout with a sniper rifle and deal with the little ones. but it all depends on the situation
With the scouts, does their senses mainly rely on the tendrils (apart from sprinting)? Mainly wondering if you can walk up to them without alerting them or if you have to crouch to stay undetected
you can walk up to them yes. but they may have other little ones around
Oh, also in addition to that, how do they react to flashlights?
light would set them off
Does holding your hacking device make the security scan load faster?
no
No, it does not
we dont think so. ive tried it with ppl and not really seen a change
you can briefly shine your lights on the creatures to light them up so you can see them better. more than a second or two will set them off though
but nobody is sure
I was told by one of my friends that it was in a dev blog
That it does not affect it
i wouldn't risk light on a scout
people are sure. it does not.
I mean, not the light. The hacking device definitely does not affect the scans
But yes, thank you for the info. I did shine light on a scout earlier to test it out a little, and at first it seemed like it made him pop out his tentacles right then, but then I did it again later and he didn't seem to react at all
scary to say the least
where do i find the code for C1
type "commands" in the terminal
ok ty
also can use "help" on terminal
any news on matchmaking?
nothing comes up for the code to C1
no news for MM other than its planned in the roadmap
@tired burrow is there a public roadmap posted somewhere, i didn't see it
@finite grove || should be reactor_startup and reactor_verify (password) ||
hey were on mission 2, is there a better way to locate/ping the IDs?
nvm all 4 of us dont have eyes
yes i cant link it rn. search for gtfo game website and raodmap on google
ok thanks
you can ping each individual ID, its easier to search all items in a room though
@primal temple yes one sec
aw ty
you can use list zone_# id
ahh thats good to know
take notes of where they are. more keys on map then needed
can stealth grab a few and escape undetected usually. make sure to setup a defense in case. but ive been able to solo sneak rooms for keys
you can do query id345689
use query first. then use ping to help find the box
er. sorry ping tells you subsector too
@worn folio So you can do "list zone_23 id" for example, and you'll know how many ids are in that zone
is there a terminal command to list loot that hasnt been opened?
yes sec
you can do list resources zone_#
you can do list zone_# medpack
or ammo or tool etc
ty vermuch
@hasty mauve will there be a section in game to read lore about characters?
@neon hill To expand on Drus message you can also search specific rooms by inputting | List resources zone_# A-Z
does anyone know what the sample for a1 looks like
Mines work in D1 without Bio tracker for the reactor alarm ?
when is next rundown...!
Next rundown won't be until after the holidays @distant atlas
Does anyone know where I could find a list of all the enemies so far in GTFO?
The wiki maybe? ๐
cool thanks
When killing the bigger guys does it matter where you are aiming your hits? Some people say to aim for head, some want each their own body part and some just swing where ever they can reach.
Someone told me the gloweing bit is where you want to hit but when trying it with everyone it seemed to not be working well as the chest cavity would break on the first two players swings causing the last two to whiff, So far my method is to have one person each take a head, each arm, and a leg or torso and I've have consistently good results from it @jolly adder
@hasty mauve In the rundown explained I heard the floors would be A-E, is that just at the start? Is there a potential for even harder levels? I personally like the idea of an ever expanding cap of difficulty adding a challenge for players that manage to complete the highest tier of difficulty. I like the idea of it being so challenging that professional gamers struggle to complete the highest tiers/are unable to complete them. I feel it would also provide great satisfaction to the few players able to beat those tiers and keep people playing that would otherwise be so used to the difficulty that the challenge had stopped
there will for sure be harder levels @marsh canopy ๐
Okay cool, I want to fall over and over again ๐
Same here!
I want to get completely destroyed by the monsters while i cry for my team to help me, but they wont come, because they are like me dying
anyone knows how to kill the tentacle guy?
Fully charged melee to the head, easier if you foam him up first
aside the risky way of melee to the head,theres the safer options of bringing a sniper and headshot him,better deal with the enemies inside the zone thab dealing with not only the enemies from your zone but others
But if you wanna feel good about yourself, which i reassure you, i do when i kill a scout stealthy, do it the stealthy way
Do I need Discord to play with my friends or can I just invite them to my lobby through Steam?
you can invite trough steam, i'm pretty sure at least
alright, cheers
thanks @tribal ether @split fractal
@silk moon np
You guys know what the red glow sticks do?
They do the same as the green ones, just shine red, seriously
More ๐คค G L O W S T I C K S ๐คค? YES! My day is complete.
@lilac fulcrum Yeah, but they are worse. We were thinking that they *SPOILER ||make the invisable enimes glow up in D1||
@craggy pier is this worse?
@slate spruce Yeah, green glow up quite abit more. Even in the fog.
Its probably just the color
Buts wait red glow sticks that illegal it did not show up in patch notes
@slate spruce I prefer using green glowsticks a lot more than a long range flashlight. Red glowsticks justa ren't as good as the green. PLus, it adds another unneacary to add an variable the RNG system. I just avoid them alttoghter, waste of an item slot.
@slate spruce It is. Maps are pre dertimend. However the sleeps such as scouts, and item slots, lockers, keys, all that lot.
Its not
Items are scripted
No
even lockers and boxes dont spawn in same place.
Location is different, items are the same
@slate spruce It is mostly RNG. If you go to the lower leavels, RNG matters.
Mostly they are
The devs try to avoid rng where it can cause a impactful negative experience
Item places change as well.
its roll for box or locker-roll for item or no item.
See doc said it
same with monsters.
Items may have less ammo
Red vs green glowsticks is just for holiday and not impacting
Big Strikers are found uncommonly, but can appear in any room
@lilac fulcrum I love the RNG, makes it diffcult.
@lilac fulcrum what do you think of them having a green red pattern
so imagine a whole rundown with zero big strikers
There are certain weights to item and enemy spawns but not meant to be huge difference
The devs want you to know what to expect
The Scout has a probability of spawning only in certain rooms, that are generally critical to the completion of an objective.
Yes doc said it pretty much
not meant to be huge difference doesnt mean you can get extremely lucky or unlucky.
Scouts also make you more caustious and rely on your tools more.
its random number generator with some stuff more weight then others.
Theres no luck in level configuration involved
@stone swift You summed it up well.
yes there is lol
@slate spruce Good, then it becomes pointless in those leveals when not needed.
i found a c foam grenade
Its RNG based where you find it
right or there may not be.=rng
But there are way less than in other levels
@slate spruce That is just your luck mate.
@rapid whale it is but its not based
its not difficult concept it either is or isnt.
It is but it isn't? What?
English
lol is capital.
but ok.
probally get the basics correct before tell me to visit an English course.
Capital letter has nothing to do with the definitions of the words
It may be wrong but the consencse is the same
Theres slightly fog I guess
its also a non linear game as well.
I believe zone 50 is a bit foggy, but whenever I've gone in there no enemies have spawned
I suppose its possible
lol
I can't lie thoe, the Devs did an good job on the game even though it's in Early Access.
They have pretty dam sold gameplay, just needs polishing overall and focus on expanding it. This game could be amazing.
Can definitely fix the gunplay before expanding on them though
Also need to fix the janky motion of enemies and no one actually taking up a footprint
Does the game scale in difficulty with more players?
Like I know you can launch yourself,
(Im pretty sure)
No, its all balanced around 4 players
o poop
Is the Machine Gun worth using?
if you like it then yes ๐
people are very polarized on that discussion
I personally like it, but many disagree ยฏ_(ใ)_/ยฏ
It has a low fire rate, needs a moment to fire, but it has a decent damage IMO
yeah it has a charge up time, which if there was more ammo I'd be okay with so that is a bit annoying at times
but generally with this game, if you have to shoot, you have a few seconds to prepare so you know when to start charging it
it's really bad in CQ though
Is there some kind of best primary or more a personal preference thing?
I have tested all primaries but i cant decide which to use
