#gtfo-related-questions

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rapid dock
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It is the right way of doing this. Thank you for your time!

hasty mauve
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Thank you for supporting us!

drifting snow
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How to get beta tester?

coarse spire
drifting snow
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Does any one have beta now?

kindred matrix
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there hasn't been a beta yet

drifting snow
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Does anyone know whem the beta gonna be realesed?

kindred matrix
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there hasn't been a confirmed beta or release date yet. Just sometime in the next few months for the beta and release

drifting snow
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Oh okey thx you very much ๐Ÿ˜ƒ

kindred matrix
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no problem

pale tapir
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What does GTFO mean?

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does it basically mean what it means or it stands for something else?

coarse spire
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Take a guess

mild ravine
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Get The Fuck Out

pale tapir
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Gray Teenagers Fake Ornaments

coarse spire
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Nitro is clearly the correct one here

craggy pier
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Go Tet Fermal Orill

rapid dock
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Batpanda aint here to tell us that move this to general

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BTW I have a question

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Are there multiple underground complexes

pale tapir
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i hope

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i heard its different each time starting

rapid dock
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And, our heroes go in, get out and repeat? Or storywise its always a one time thing.

craggy pier
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It's one complex

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but a shit ton of rooms

pale tapir
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ah

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so big ass complex with

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too many places

craggy pier
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I'm pretty sure yea

rapid dock
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Like every time they go down, like a different mission its always a "one time job" but the missions and diferent complex ares the missions take place

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i really dont know how to explain this

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its pretty complex

pale tapir
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different starting pos

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different ending spot i guess

lilac fulcrum
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let's uh move this more detailed convo to #gtfo-chat please. since we've gone beyond the simple question/answer aspect.

rapid dock
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Let me ask a long question in only one message. It will take some time. Thanks!

pale tapir
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holy it has to be so long

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2000 character limit???

rapid dock
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I assume there will be different missions or expeditions, just as PAYDAY games had you choose your "heist", but in the same underground complex, just different areas of it. My question is, when our scavengers go down to the complex, they go in, get the stuff, and get out. What they are doing, are forced to do repetitevly? Like when you finnish one expedition in story, the second one comes right after? Or every mission is not related to the other, and it's always a "one time job"?

pale tapir
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seems repetive but

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maybe missions are like random each objective

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so uhhh

rapid dock
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I guess I would like to hear comments from the scavengers while they "zipline" down the complexes. Like "the last time was living hell, can't believe we going again" from one of the dudes

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then Dauda with that thick African accent answers some stuff and someone stops them by yelling. Disstressed.

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Would be great!

dense gyro
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This is a bit of a stretch, but will there be any Left for Dead esque pinning mechanics? Like, special monsters which can trap a player and must be killed by a teammate?

mild ravine
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Theres Some Werid tenticle thing

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That looks like it grabs you or just downs u

thorny bobcat
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gtfo/ene_hentaitentacle

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how linear are the gtfo levels?

unreal nymph
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So since GTFO levels are procedurally generated what rewards do you get for beating a level, what's going to keep me coming back other than the cool atmosphere and the pew pew's?
I guess I'm asking if there's any meta progression? Like new guns, perks, upgrades although I'm aware that you want to keep the players feeling vulnerable.

Also I'm very doubtful about it but would there ever be a level editor/creator that players could make and share? If that was possible, with enough manpower and time you could create something along the lines of "Mighty Quest For Epic Loot" but that would be such a massive tangent from the game's current direction that it's probably not worth even considering.

blissful dove
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  1. Yes, there will be weapon/tool customization, new gear to find and story elements to uncover.
  2. No level editor planned, no, and it's very unlikely that something like that will ever be created.
mild ravine
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is the UI We see in the trailers and such will that be the Only one avaliable or will it be different?

rose basalt
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The levels are not procedurally generated in game, they are maps created with procedural generation

rapid dock
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Uh

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Does that mean the missions are randomly generated

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I mean 50%

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Or

rose basalt
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No, they are set maps, the devs use procedural generation to help them create them quicker

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They curate the best results and handcraft them

rapid dock
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Alright. I wanted to ask, if the game only sets place at a single underground complex

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I would like to see a level with full of shiny crsytals growing out of the cealing that would be epikk

rose basalt
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Yes, it's only in the Complex, but the levels will be varied. We don't know how much though

rapid dock
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I guess they can make it more diverse, I mean yeah a dark cave full of monsters is cool and all.

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A thing I asked earlier, do missions take place in a chronological order, and our scavengers mention it between missions, like when they lift down to the complexes as seen in the trailer.

blissful dove
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@uneven zealot You posted some questions in #gtfo-game-suggestions and I'm going to answer them here, where the questions belong.

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  1. We are working to get full support for extreme aspect ratios, with the HUD stretching correctly.
  2. We have no plan for any head tracking support, no.
  3. There is no leaning or multi-step standing (stand/crouch/prone)
  4. There is no ability to drag downed teammates - you'll have to draw the enemies away and have teammate help the downed teammate up (another reason for cooperation) ๐Ÿ˜‰
ruby lance
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"draw enemies away"

wait you can do that?

coral comet
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Murder them aaall

blissful dove
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Of course, they go where you go. They want to kill you, you know. ๐Ÿ˜‰

ruby lance
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yeah see "scare enemies away" and "draw enemies away" is a big difference

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ok, but they'll go where the teammate goes to rez, then

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bummer, here I was getting my hopes up over Thief-style distractions. That's fine, though

blissful dove
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I don't get what you're saying with the scare/draw enemies away..?

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I said you draw enemies away, not scare.

coral comet
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I think he thought there would be a way to scare them away or smthing

ruby lance
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no, I thought there would be a way to specifically distract enemies out of an area

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but if they just follow the player, then they will follow the player who wishes to revive

coral comet
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Will there be some kind of decoys?

blissful dove
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We have plans for decoys, yes.

rapid dock
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since Simon writes story I wanted to ask about if the missions go in a chronological order but i changed my mind i wanna find out myself

uneven zealot
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@blissful dove thank you, I was wondering about the fov as I see it as a common complaint as I read them in fps games, I just wanted to check. Thank you for responding so quickly ^^V

blissful dove
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There will be FOV options, yes. As in most games, you'll be able to set your vertical FOV within a certain range, and then your horizontal FOV will depend on the aspect ratio of your monitor.

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We haven't decided yet the exact range of the vertical FOV setting.

rapid dock
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I'm sure it can be adjusted later, after actual feedback on it.

craggy pier
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can i make it like quake

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or is that over the "max" fov

barren forum
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i thought i saw crouching in one of the trailers

coral comet
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On the gameplay yeah

blissful dove
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In Quake, you can set the FOV to just ridiculously high levels. I'm quite sure we'll put a cap on that.

narrow kettle
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Imo it should atleast be 110-120 max

rapid dock
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Im comfortable with 90

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But we can to very high some epic gamers like that

mint locust
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Keep in mind that FOV is more used for wide screens and connecting multiple screens into one, which is called SURROUND in the NVIDIA Settings.

feral rune
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I know these are 2 different games entirely, but are we going to see anything similiar to RE:2 in terms inventory management or Ammo management? Where every bullet actually counts?

narrow kettle
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There won't be a lot of ammo

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I hate playing below 100 fov

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90 is the minimum acceptable value

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:)

rapid dock
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Not sure if its one of the features of the Source engine

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But both in TF2 and CS:GO the fov_desired is 90 at max

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What I like to change, is the viewmodel fov

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Most games handle desired fov and viewmodel fov on the same scale, I guess GTFO isn't an exception?

blissful dove
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120ยฐ vertical FOV on a standard 16:9 monitor is 144ยฐ horizontal FOV, that's absurd. I find it hard to believe we'll go that far.

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@feral rune No, you won't have to rearrange and rotate individual pieces of ammo to fit them into your inventory. ๐Ÿ˜…

pale tapir
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ping fail

blissful dove
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?
Please stay on topic.

pale tapir
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you didnt ping flash

blissful dove
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๐Ÿ‘

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@rapid dock I'll have to get back to you regarding whether the weapon view model stretches with the rest of the scene as you change the FOV.

pale tapir
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how big is the complex supposed to be?

rapid dock
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5 years of content big

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Sry spam

thorny bobcat
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Please have the weapon/viewmodel fov shift with the view fov

blissful dove
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@pale tapir How deep the Complex goes is one of the mysteries of the game's story.

pale tapir
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mmk

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Only the 10 lords knows how deep it is

rapid dock
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currently 9

pale tapir
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wait wut

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hmm

rapid dock
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move it to general

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fellas

rose basalt
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10 is the maximum amount of people they want in the company, they're 9 right now

lilac fulcrum
mild ravine
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is the UI We see in the trailers and such will that be the Only one avaliable or will it be different/customizable?

willow shoal
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The UI in the trailers, teasers, and other gameplay is still a work in progress and is not final. Simon has stated this several times over the past few months, so its safe to assume that they are still tweaking it.

mild ravine
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Damn i never saw it

patent pond
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Can I see my full body and will it have a world shadow. Like wolfenstein 2?

fervent radish
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Is there any possible way to get early access for the game currently?

lusty canyon
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Nope, but you can play the beta when it comes out if you become an ambassador @fervent radish

fervent radish
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Darnit, thanks for the info for the beta tho!
Only about one and a half months before its available...

coarse spire
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"GTFO is a survival horror game of sorts, you're supposed to be a bit on edge and not know if there's an enemy just out of frame. And so, you could say that the FOV is part of the game design."

"Anything above FOV 90 is like taking a shit on the game's visuals. FPS weapon gets all stretched, perspectives are all skewed, it's like funhouse mirrors."

-Simon from the last time FOV was extensively talked about. August 2018

I would not expect the slider to allow high fov unless things have changed since August regarding that.

open geyser
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Just hope max FOV doesn't give you motion sickness

craggy pier
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That's an oof, but the sliders still going to the top

mild ravine
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Will the mission system we have heard of is that going to be the main story and if so will there be any other modes?

blissful dove
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That's how the story is explored/revealed, yes, you could say so. But it isn't traditional story missions. We'll reveal how all that works at a later date.

wide blade
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Will GTFO be story mode based? or just a survival mode? and it said will be released in spring, no exact date yet :)?

narrow kettle
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There will be seperate missions

rapid dock
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@wide blade If we are lucky we will get our hands on a BETA key in March, of course it's not guranteed.

wide blade
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Alright ty ๐Ÿ˜ƒ

rapid dock
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Make sure you sign up for Ambassador to get BETA key and exclusive info on the game. Check out #become-an-ambassador

mint locust
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^^

glacial charm
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what was the info about difficulty? Is there some kind of difficulty bar you can set at the lobby or does the difficulty rise due progression? Or is everything the same difficulty?

coarse spire
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Per difficulty:
Simon: There will be ways to adapt the difficulty to your ability, or increase the challenge if you like pain, but it won't work as in other games where it's just an option in the lobby screen.
That's basically all we know

glacial charm
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well, maybe you can trigger some hardmode during missions like in destiny 2 , or the good ol Ulduar in WoW by doing specific stuff ๐Ÿค”
That'd be nice but I can't imagine how to implement such things into GTFO

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Or that Ring-The-Bell (or is it calles strongman in english?) in Left for Dead.. if you hit that thing with adrenaline boost you could score an achievment.. but you did trigger hell upon earth with incoming hordes

coral comet
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Hardcore mode: the second you run out of ammo

craggy pier
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if i can run Killing Floor 2, am i most likely able to run GTFO?

narrow kettle
blissful badger
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Will weapon customization be a large part of the game?

rose basalt
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not sure if large, but it will change how the guns work, not just a few stats

blissful badger
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It's just my opinion but I'd rather have weapons mods rather than 1000 different types of holo sights.
As you said, how the guns work!

celest mural
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@blissful badger

blissful badger
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That's what the trailers literally scream, a private scavenging firm hired by someone higher up (maybe?) to secure something valuable, risking their lives and only the "basic" weaponry and gadgets available. That's one of the things that caught my attention when I first saw the trailer. Also the resource/bullet management, not having near to infinite ammunition.

celest mural
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From what I understand, and this is my speculation based on tidbits I've heard. You're a prisoner that's been sent on a mission for the Warden, persay an unknown entity. To collect a speific item.

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So.

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Tac ops missions done with untrained prisoners who probably are on death row or something.

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That's the vibe I get.

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But yeah, now that I re-read what you said Badger.

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That.

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Lul.

blissful badger
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To be honest that sounds much better. Reminds me of the Death Race movie.

Gives more depth to the lore. Like Honey mentioned on the other thread, the game will have a bigger story (which I prefer over just shoot&loot)

celest mural
knotty jolt
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Is GTFO going to have survival-esque mechanics like a hunger, thirst, or stamina bar?

coarse spire
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no

knotty jolt
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Noted

blissful dove
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Yeah, no hunger/thirst/stamina. All you will have to manage is your health, ammo and how much noise you make. And trust me, that's quite enough in GTFO!

craggy pier
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no stamina system?

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I mean

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you could lose stamina while aiming depending on the gun you have

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when running (of course)

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or when an ennmy is attacking you (depending on the enemy)

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it's just my point of view tho

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(should have written this in game suggestions, sorry XD)

mild ravine
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@blissful dove If its not ima hold u to it >:D

sacred goblet
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stamina will just be disgusting if you add so many limits to it

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it wouldnt feel like resource managing at all

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like whatever you are doing fine or getting your ass kicked it will always feel punishing since you are losing a certain amount of stamina

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it doesnt bring any horror nor tactics to the table, if you ask me

raven jetty
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We'll round them off to being super athletic and it'll be fine

sacred goblet
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tl;dr horror, intense =/= bullshit difficulty

craggy pier
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imagine getting tire for aiming your gun in a pve accion horror game

finite silo
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Will there be some sort of player collisions? Can one player block another by standing on their way?

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I always forget to ask

craggy pier
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according to the gameplay video looks like it has some collision

craggy pier
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#faq "10) Will GTFO support mods?" does this mean mods for the steam workshop?

brisk venture
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It means just modding in general. There won't be any modding tools, workshop, etc. It's still technically possible to create mods, it'll just be harder to do and distribute.

coral comet
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Are there any plans for like event/holiday modes? For easter, halloween, christmas etc?

craggy pier
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the warden spirit ho ho ho

coral comet
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Gotta find those christmas presents for the warden ๐Ÿ˜‚

craggy pier
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hes probably not gonna send us in a suicide mission if we behave yaaaay

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๐Ÿ˜ฉ

coral comet
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He'll just say find me some presents or you're getting the chair

craggy pier
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no warden dont take me to the complex again UWU

coral comet
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Lmfao

finite silo
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  1. Warden will send us on suicide mission with gear if we behave;
  2. We should move this discussion somewhere else before Aory bans us all
craggy pier
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ups

narrow kettle
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๐Ÿ‘

craggy pier
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i actually dont think event will work on this game

finite silo
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Good kids get working gear

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Bad kids get shanked

narrow kettle
coral comet
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๐Ÿ‘Œ

craggy pier
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is there any light rpg elements in the game

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?

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kind of like stalker

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artifacs that give you some pasive buff/stat

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Hi, may I ask, is there a female character in the game? I'm assuming since it's 2019, just not seeing it yet lol @blissful dove

narrow kettle
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There's no female character at launch

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There's 4 male characters

craggy pier
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Shame, ah well, moving on, thanks guys.

willow shoal
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Yeah, they are prisoners, afterall. And by all accounts, probably in for violent crimes and such. Dunno that "supermax" style prisons would be co-ed...

blissful dove
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@craggy pier No, there is no female playable character in GTFO.

blissful dove
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Shame missing out on any great game because the player character isn't the desired gender.

glacial charm
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Well for Games with high rpg-focus and dialoque options its always a good thing if you can put yourself better in charakters shoes by selecting your own gender (like mass effect). But I don't see my future self in gtfo arguing with potatoblood-tentacle-boy wther or not it would rise his reputation by letting us pass unharmed.

blissful dove
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Well GTFO isn't high RPG focus game with dialog options. And although I can only speak for myself, it didn't even enter my mind to boycott a game like Horizon Zero Dawn because of the main character's gender. I enjoyed that game immensely. If we're to discuss this further, let's take it to #general

rapid dock
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Can the ambassadors live stream GTFO BETA when it comes out?

mild ravine
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They said they would even encourage those who don't to start doing so

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Well live stream/Record

rapid dock
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Gr8

royal stream
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Hello guys, hope everything well. Italian streamer and digital promotion operator. I'm available to any type of collaboration on Italian territory if needed. Can't wait for this game!

mild ravine
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@royal stream Welcome to the club If you want to get a chance in the beta then Check out #become-an-ambassador Which is free* and this chat is For GTFO questions only as Guides+ will tell you so aswell

royal stream
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Thank you, already subscribed

mild ravine
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If you want to become one on the discord Just MSG the @eager jacinth the email accociated with the account u just made then u will become one on the discord aswell Join the gang

coral comet
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I think you miss spelled cult

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I mean what

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I miss spelled community, sorry

royal stream
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Perfect, thank you!

craggy pier
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how much ammo will turrets consume per shot? is there any way we can modify our "tools' like upgrading the detector and caliber of the turrets. ect?

pure girder
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What will there be in terms of progression? Just weapon/mod unlocks or other things too?

unique flint
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will there be a beta ? (google tanslated)

mint locust
coarse spire
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@pure girder Right now we know about weapon upgrading and tool upgrading as progression, there aren't levels in a traditional sense, we'll know more soon hopefully.

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@craggy pier No one knows specifics of turrents, we can modify our tools by upgrading them yeah.

blissful badger
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Can you escape the horde? Like if you have sense of survival and you leave your team to die when you get spotted and the horde comes after you, will they wallhack your location or will they pretty much stop after they kill rest of the team?

Basically can you hide from there or once you are spotted you either die or kill them?

rose basalt
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you can't leave your team to die

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teammates will stay downed until you save them and you will need them all to keep advancing

coarse spire
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Also @blissful badger While you can't leave your team to die stealth is dynamic based per player, so if you stay hidden and your teammates go loud the horse won't automatically sense you. However in horde like events to get through APEX doors I'm not sure if this changes since it's a forced loud event.

rose basalt
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horse GWpingKanyeLUL

coarse spire
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You know what I'm leaving that lmao

crisp siren
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Do we have any idea when a beta will be available? I am an ambassador already, but was more less just curious.

hexed bronze
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Currently we don't know the timeline for the beta.

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The launch of the game is scheduled around Spring 2019 so before that is our best guess.

crisp siren
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Fair

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I appreciate the quick reply

rapid dock
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I asked Ludvig, one of the developers about their plan with the BETA. He said they would like to make the BETA and actual BETA, to fix bugs and issues from feedback. Unlike EA or Activision puts out "a gloryfied demo" for pre-orders. So if we are lucky, we can get the BETA in March, but the game will most likely release around a month after that. This is not confirmed tho.

crisp siren
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Iโ€™ll take it with a grain of salt then

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Thank you

celest mural
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The process has nothing to do with the timeline

hexed bronze
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There's no confirmation about any of that information.

celest mural
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Please know this

rapid dock
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So yeah, if we are lucky the BETA comes in March, and the game releases a bit after.

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I think?

lilac fulcrum
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All we know is there will be a beta before the game releases in spring and they'd like to have enough time to fix things from the beta.

Also @crisp siren get the ambassador role: #become-an-ambassador

crisp siren
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Lots of info to absorb, thank you. Very excited to see what they got.

rapid dock
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Btw what kind of envoirment is this? An underground complex. Right. But what was its purpose before it was overflowm with these monsters? Mining?

pale tapir
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mystery

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if we dont know why Warden wanted something from below, we dont know what the item is so we cant tellllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll

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also my L button is realy sticky

rapid dock
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We are stealing valuable atrifact

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Not stealing

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Exctracting

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But how did that many artifact got down there

pale tapir
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i never said stealing

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artifacts?

rapid dock
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Yeah

pale tapir
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me no want spoilehs

rapid dock
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Ok

pale tapir
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basicalllllllllllllly i assume its def a mining underground

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there sahould be some signs leading to where the holes go to

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so it willlllllllll have enough info

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lllllllllllllllllllllllllllllllllllllllllllllllllllllllllllp[';o/

rapid dock
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Stop spamming Nitro Mayo

pale tapir
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that was accident

rapid dock
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No it wasnt

pale tapir
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yes

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proof on media

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now stfu

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cmon omni whats taking you a long time? xD

celest mural
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Lets cut the negativity towards each other. @rapid dock @pale tapir

rapid dock
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I didnt say a word

pale tapir
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am not being negative

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am surprised its taking a while to type something

rapid dock
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Omnivore has been typing for ages

celest mural
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So let him type. If you dont have related questions move your conversation to the general. Please and thank you.

rapid dock
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I asked about the Underground Complex, about its purpose from before it was overflown by monsters. We concluded that it must have been for mining all though nothing explains why are there so many artifacts.

pale tapir
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what are the artifacts tho?>

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what do they lok like or whatever

grand cloak
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"8) Will there be bots to fill out teams of less than 4 players?" I understand the answer- but I kind of have a question about it.

Two major scenarios (the first have sort of mini-scenarios with the same outcome):

  1. Unable to enjoy or even play the game due to lack of group.
    a. Players who either don't get to play games on the same schedule as their friends
    b. cant get friends to purchase (uninterested, poor)
    c. simply don't have any friends to play this game with.

  2. matchmaking with incompetent/deserter players.

These type of scenarios and these type of co-op only games seem to get stuck in a vicious cycle type of situation. I've seen it happen to a number of games
You start with a small but healthy community (1100 on discord- not too shabby!)
your number will always shrink after launch. its just a reality of the game industry- you make get peaks but it always levels out.

-you will lose original core community due to bugs, network, loss of interest, etc etc.
-the numbers of available players lowers which puts strains on matchmaking success (waiting too long in lobby)
-which then reduces the number of complete teams to complete missions.
-Simultaneously increasing the matchmaking queue to find a whole team
-New players get frustrated with wait and quality of players once in match
-Experienced players get frustrated with wait and quality of players once in match
-simultaneously decreasing the number of complete matches due to rage quit or just frustration
-which decreases the number of match success
-which decreases interest in waiting in the lobby (to start a mission knowing theres an 80% chance you won't finish the match due to other flaky players.)
-which in turn discourages current players
-which in turn discourages new players
so on and so on.

What do you guys have in mind to remedy this very real risk with your game model?

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whew

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Don't get me wrong- I don't think this game will fail. I'm just curious if you are aware of this and have a plan in place to counteract it.

narrow kettle
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There will not be bots

blissful dove
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@grand cloak The main target audience are people who already play in teams. You will be able to play with randoms but we're well aware that the experience will not be as good as if you're playing with teammates that you have experience and shorthand with.

glass heart
#

As little fun as it would be, I could imagine those few people who try and find a way to succeed in playing GTFO with only 1 or 2 people (because you know there's going to be at least 1 person who tries) and they become masters at the game

blissful dove
#

Also, we don't think that the game will peak at launch and then decline, that hasn't been the case with all previous games we've been involved with so we don't believe that's "the reality of the game industry." We have a solid plan for updates to the game - something that no other game has tried - that we think will make people very intrigued and we think word-of-mouth will catch on.

#

I can't reveal what the update plan looks like right now, but we'll reveal that when the time comes.

kind fable
#

with games such as insurgency sandstorm and various other games having realistic ammo and you guys are talking about ammo being scarce my question is will the ammo be mag based or will it be you can reload 1 bullet if you wanted to

mild ravine
#

@kind fable Its been said they will go with the traditional Ammo reloading system sadly

kind fable
#

ah okay thankyou

pale tapir
#

But it might be possible to have a realistic ammo system like Insurgency has

#

as a modifier maybe

craggy pier
#

I mean, as much as I want more games to have a more realistic ammo set-up, I feel this game would benefit more from the already-established, arcade-y bullet count instead of mag count

grand cloak
#

@blissful dove are you going to have matchmaking match relevant players with similar stats? or just first come first serve?

pale tapir
#

Its still better having it as a modifier tho

#

Didnt Call of Duty Infinite Warfare do something like this with the last 2-3 hardest difficulties?

feral kite
#

is there any plans to make a VR version of GTFO, and if so would locomotive motion be natively supported?

mint locust
#
  1. Will GTFO have feature "X"? (E.g. SLI support, dedicated servers, character customization)
    We encourage you to ask in the forum - but before that, please ask yourself: Do you know many other FPS games that have this feature and are developed by a team of less than 10 people? If the answer is no, please calibrate your expectations accordingly.
    (no, probably not)
craggy pier
#

i think its a fair question to ask if there are plans to support VR - just because they arent currently developing for it doesnt mean should the game be a success they cant hire additional staff to work on it - why the sarcy response?

rapid dock
#

I don't think a 9 man developer team could put this game on VR

narrow kettle
#

The devs said they don't want their company to exceed 10 people

craggy pier
#

thats daft

rose basalt
#

nah it ain't

craggy pier
#

we'll see

rapid dock
#

ok

thorny bobcat
#

Hotdogs horseshoes and handgrenades, ok i guess gtfo is getting vr then

lament ocean
#

Will there be any pre-order bonus for the game?

steel nimbus
#

Will there be a way for me to play the game right now!?! I just watched that 2nd dev-update and I am shaking with excitement! Ahhhhh! 10-Chambers hype-train!

narrow kettle
#

Nope

#

Gotta wait for the beta

steel nimbus
#

Ahhhhhhhhhhhhhhh that's entirely fair

#

But I want it so bad

rapid dock
#

GTFO actually stands for Get The Frick Out or is there something ele into it

#

?

rose basalt
#

ยฏ_(ใƒ„)_/ยฏ

rapid dock
#

Bruh if a Guide doesn't know everything they deserve to be fired

#

#unemploydraza

coral comet
#

they know as much as we do

#

#demoteblack-pug

craggy pier
#

Guard Transport Fight Order

#

:p

#

like how SCP is Secure Contain Protect

royal stream
#

Any info on how much the beta will weight?

mint locust
#

Wdym?

celest mural
#

Clarification @royal stream ?

royal stream
#

Ahaha sorry guys, not my first language

celest mural
#

Figured as much

#

๐Ÿ˜›

blissful badger
#

Cost?

celest mural
#

There is no set answer for that.

#

But they are looking to keep it below 60

royal stream
#

I imagine, something like 50gb or similar

mint locust
#

Ah, the size ๐Ÿ˜„

royal stream
#

Yep

blissful badger
#

Oh lmao

mint locust
#

We don't know yet, since they haven't added all of it yet.

blissful badger
#

Most likely it's going to be +30 gb

royal stream
#

Thanks!

blissful badger
#

I mean I'm not sure, but that's just my guess

plush marsh
#

I have question about internet connectivity issues. For example playing warframe need up to 100 mb for 3-4 hours of playing. But Apex Legends needs up to 400 mb for same time. What about traffic use in GTFO?

copper idol
#

that's an out of my ass guess but apex has lots of people on 1 server whereas gtfo will have only 4 people. even warframe can have more people, so my guess would be between little lower than warframe to about equal to it

mint locust
#

well GTFO will be P2P, so it won't be apex style.

rapid dock
#

Pay 2 Play ?

#

๐Ÿค”

coral comet
#

Peer 2 peer

rapid dock
#

no

coral comet
#

Yes

blissful badger
#

Will we get any sneak peaks on lore before the game launches?

mint locust
#

Clarification @blissful badger ?

narrow kettle
#

We do not know if we get more info on the lore of GTFO before launch.

craggy pier
#

any idea when the game will release?

rose basalt
#

spring 2019

#

no specific date yet

copper idol
#

maybe we could know if march is still in the reach of possibility as it's so close now

#

?

barren forum
#

they're going to come out with a beta before release and since it's going to be an actual beta where they playtest a bunch of stuff the game probably wont release in march since the beta hasnt happened yet

copper idol
#

beta or not beta I really want to get my hands on the game really ^^

craggy pier
#

join the other 7000 people in this server

outer prawn
#

will this game have native controller support?

rapid saddle
#

Yes, but it look like one of those rapid shooter where controller won't be of much help. But if you want to chill with some friend then sure play controller.

outer prawn
#

ah that sucks. was thinking this like stealth killing floor 2

#

where can you put play controller

pale tapir
#

Maybe if they allowed mods support, there would be someone making it for controller

outer prawn
#

oh that would be awesome

rapid saddle
#

What? I just say there is a controller support. Just not recommended since it is a fps while playing PUG.

mint locust
#

Keep in mind that mods will not be supported at release.

spring robin
#

I'm actually curious about the spectating system:

  1. Will spectators be chained to either a first or third person on their remaining teammates?
  2. Will there be a free roam option/free roam locked to rooms where the players are in totally free ghost mode? Are you concerned with people using free roam to exploit scouting?
  3. Do spectators get better vision in the harder to see areas?
  4. Why am I asking so many questions?
narrow kettle
#

@blissful dove

rapid dock
#

Free roam would be OP

#

I mean even if you are stricted to the current room you are in

brittle harbor
#

yeaj

narrow kettle
#

tbh I don't think there'll be spectating

rapid dock
#

I think a thirdperson would be great

narrow kettle
#

Because characters don't die

rapid dock
#

What do you mean

narrow kettle
#

When a character goes down

#

you can always pick them up

spring robin
#

@rapid dock they get downed, never die

#

Which is something I learned through this conversation

#

"Live together, die together" n' all that. Makes sense.

lapis obsidian
#

Work*

spring robin
#

Thanks mom

rapid dock
#

So you dont die alone

spring robin
#

So no spectating system whatsoever? What about all the neat stuff we've seen in videos showing off the game? They aren't always in first person.

lapis obsidian
#

Dev special powers

spring robin
#

Is that dlc

coarse spire
#

We don't know if there will be dedicated spectator slots but probably not if I had to put money on it

lapis obsidian
#

Also probably recorded footage while building the maps ect

spring robin
#

@coarse spire I'll keep my fingers crossed!

blissful dove
#

There's no spectating because A) you're never really out of the game since you're really only waiting to be revived (you only really die when the entire team wipes) and B) as you say, a spectator mode could easily be exploited.

rapid dock
#

How much health do we get when we get revived? Half? Quarter? Less every time the more times you get revived?

blissful dove
#

20%

open geyser
#

always 20%

#

welp, Simon's too fast

rapid dock
#

And by looking at the 9 min gameplay, medicbags/ammobags carry small portions that you can give to players right? Not like in L4D, you use a whole package for yourself.

rose basalt
#

yep, they have multiple uses

#

the amount of uses will depend on their size

rapid dock
#

Another thing

#

Tutorial level? Or some sort of training?

#

Or the "basic FPS knowledge" should do it?

coral comet
#

im guessing the earlier/lower difficulty missions will be doable

rapid dock
#

I mean I saw like a glue gun similar to Killing Floor

coral comet
#

even for 1st time players

rapid dock
#

I guess its for repairing or something

#

So you don't have to mess around in an actual game.

coral comet
#

slowing down enemies/blocking doors for a bit

mild ravine
#

Well they did say that the closer to the serface its easier

cloud pilot
#

question

#

will the game have a skill or perk tree?

mild ravine
#

ask away

#

Well They have stated no abilitys

#

All skill based

cloud pilot
#

or pure action only like cs?

mild ravine
#

From what we know so far yea @blissful dove May be able to tell u more

#

Besides how u choose what u want in the beginning Instead of as the match starts like a lodout

#

loadout*

cloud pilot
#

im fine if it has no skill tree, that leaves more challenge to the players themselves

mild ravine
#

Yea Maybe if there is i would assume it would only be minor shit

cloud pilot
#

oh like payday then

mild ravine
#

Like do 1-4 more dmg with certain guns or someshit

cloud pilot
#

pretty much..

mild ravine
#

I would assume it be something like thta or maybe a skill progression with the type of guns

#

or tools to use them slightly better

cloud pilot
#

iirc Payday The Heist has a system like that about progression on certain weapons

#

that may be interesting

opal trellis
#

Well there better be, games with no "rpg" elements that keep you grinding usually ends up beeing pointless after a few hours

grand sphinx
#

hi

#

a question

#

will there be a xbox controller support?

rapid dock
#

As far as I know yes, they want to make controller support.

grand sphinx
#

thats goo thx for info

#

d

rapid dock
#

By the way

#

If the game has controller support

#

It will have aim assist right?

grand sphinx
#

that i dont know but i dont want it

craggy pier
#

no

#

Aim assist is a no

#

at least for a bit in the beginning

grand sphinx
#

haha

craggy pier
#

I do want SC support, and I would happily play with one tho

rapid dock
#

SC?

ruby lance
#

Steam Controller, maybe? The game doesn't have to do anything special to support the Steam Controller

#

It uses XInput

hexed spoke
#

pre-order ? soon

coral comet
#

nope

#

first a beta, then some time to fix bugs, then game release

celest kiln
#

Spring 2019 ๐Ÿ˜ƒ

#

looking forward to it!

cloud pilot
#

hoping its not 60bucks

pale tapir
#

Wonโ€™t be

#

Something like 45$ or lower

hexed spoke
#

35$

mint locust
cloud pilot
#

gonna buy a gtx videocard for this beauty

#

hoping around 30bucks

craggy pier
narrow kettle
#

It's not going to be at AAA price because its not an AAA game.

rapid dock
#

I know this is a sensitive topic, but if the game sells mediocre or doesn't do that well, how long will you support the game?

narrow kettle
#

They'll do cosmetic Microtransactions if they need to

rapid dock
#

I am aware of that.

cloud pilot
#

like KF2?

plush zephyr
#

when will they start to take pre-orders ?

coral comet
#

I dont think they want to make it available for preorder

#

Only on release

plush zephyr
#

okie fair enough

coral comet
#

And if they do it wont be soon at least, they want make sure people know what they're getting, not like the whole no mans sky fuckup

plush zephyr
#

fair enough also has there been a price set for the game ?

coral comet
#

Not a specific price, but they said below 60$ so we're expecting it to be around 35-45$

rapid dock
#

Preorders are da gerous these days

plush zephyr
#

okie @coral comet

craggy pier
#

Anyone know if there is an unlocking or leveling up system?

pale tapir
#

Not sure. Itd be cool to have one, but Iโ€™m not sure if leveling up achieves anything like guns or attachments

blissful dove
#

There is not leveling up, no, but you acquire better gear as you progress.

pale tapir
#

Yeah

#

Like looting them or some other way?

#

Itโ€™d be nice to have a level system or a rank system

hexed spoke
#

Player Progression ?

barren forum
#

i know there is some kind of player progression because you find materials in missions

#

but that's all i know

undone onyx
#

What does the sleeper do if awakened. And what happens if the floaty feelers touch you? Thx

barren forum
#

i think the sleeper is just a basic enemy that attacks you if you disturb it, and the floaty feelers makes the sentry (i might be wrong on the creature's name) sound an alarm that wakes up sleepers and calls enemies from other areas

undone onyx
#

10 4 ty

rapid dock
#

Regarding the welcoming nature of GTFO to new players, will there be an actual tutorial level or maybe give an easy difficulty for some simple expeditions? Like in PD:TH, 2 heists can be played on Easy to learn the basics?

coral comet
#

Easy in gtfo FeelsFunnyMan

#

Suffer Glory

rapid dock
#

You had to make that shit didn't you? I am aware of that. Still my points stands, a tutorial would be nice, or just leave it to the "basic FPS knowledge" as I mentioned like a day ago.

coral comet
#

Wasd = walk, point + click = shoot

rapid dock
#

I mean it's not neccesarry, I'm just asking.

craggy pier
#

It'd actually be nice to just jump in and die and learn

runic olive
#

Is there a 'minimum health regen'? So that if you scrape through an encounter, you aren't just left with 1hp or so, sorta like the health you get when you're revived

coral comet
#

thats kinda the point of medic bags I assume

runic olive
#

Is there gunna be different themed areas in the complex? Like say manufacturing, shipping, labs, caves, etc

#

with say different hazards

coral comet
#

I guess so seeing the last behind the scenes

rose basalt
#

you regen up to 20% health

runic olive
#

Ah, thought so

tawny rose
#

wait so when does this game come out

coarse spire
#

Spring this year

cloud pilot
#

I need a medic bag

ornate condor
#

Someone make a remix of Dallas actually moaning that the whole time xD

grand sphinx
#

that isnt fair the bot plays gtfo

wicked marlin
#

Are they going to actually add character animations when interacting with doors or objects?

coral comet
#

T-pose all the way

rapid dock
#

Most likely no. We won't have reload animations as well. At least on release.

wicked marlin
#

shame.

rapid dock
#

Interactions are "hold down to"

#

like in PAYDAY games, no fancy FPS animations like in Far Cry.

#

Oh, you mean when a teammate is interacting with something?

#

And you are looking at them?

wicked marlin
#

No, no, you're right.

craggy pier
#

we have to hold down like in payday ๐Ÿ˜ฆ

craggy pier
#

I wonder how many factors are random each game

#

A really good system adds in hundreds of hours of extra gameplay

craggy pier
#

Is it true that GTFO is created with the Unity engine?

coral comet
#

yeah

#

welcome to the non pleb ambassadors Wobble

craggy pier
#

Holy Moly... Didn't know how atmospheric Unity could be ๐Ÿ˜

#

Thanks ๐Ÿ˜‰.

craggy pier
#

Unity is a great tool

rapid dock
#

Not to mention its not the free version of Unity.

craggy pier
#

Thx for the informations ๐Ÿ˜

craggy pier
#

its mostly how they use the engine

#

not the engine itself

rocky jolt
#

I would love it for there to be a tutorial system of some kind <3

stiff wadi
#

Do we know when in spring this game will be released?

coarse spire
#

nop

random cloak
#

I already see flowers all around G_ T_ F_ O_

narrow kettle
#

I do not think this game will have a tutorial or any handholding at all @rocky jolt

#

Correct me if I'm wrong

rapid dock
#

Well, we asked several times, we didn't get ancanswer either.

brisk venture
#

I think Simon mentioned they were thinking about doing a tutorial, but nothing is confirmed.

rose basalt
#

he shared some documentation about it once in fred's discord

#

this ain't a confirmation btw, just a possibility

coarse spire
#

They've said a tutorial will be very bare bones before

quaint sky
#

beta date?

coral comet
#

no

glass heart
#

Sprig

rocky jolt
#

sprig WutFace

craggy pier
#

sprig

lilac fulcrum
#

Alright let's keep this on topic please

hexed spoke
#

Spring 2099 G_ T_ F_ O_

pale tapir
#

Sprig

narrow kettle
#

Like Doc said

#

Keep it on topic.

craggy pier
#

Odd question but is it going to be PC exclusive? I play on my PC mostly but a console port would be interesting.

pale tapir
#

It will be for a while

#

Maybe itโ€™ll be on console but idk

narrow kettle
#

There might be a console port in the future

#

But it's not confirmed

craggy pier
#

understood, i will buy it on PC

blissful dove
#

Yeah we start on PC, and if it's successful enough that might allow us to make a console version in the future.

craggy pier
#

You use Unity right? Or it's another engine?

mint locust
#

Unity.

royal stream
#

Any fps problems with the Unity Engine? Do you already have switched to the new version?

blissful badger
#

Will there be multiple classes and how much do you get to prepare?
Do you find everything in the levels or can you prepare the descend more as you move forward in the game?

Will the enemies get tougher and tougher the better gear you have, playtime or what?

ruby lance
#

on classes: characters themselves don't get "a class," but you do each select a certain unique piece of gear that acts as "your class"

rapid dock
#

The game uses a wide variety of colors in some areas, so I guess you will make colorblind filters?

narrow kettle
#

That is planned afaik

mortal anchor
#

@royal stream re performance: We have been making an effort to keep up to date with the newer versions of unity to be able to use some of the new features and optimizations you can get from that.
Unity has a fairly good profiler where you can measure what is "expensive" in terms of performance, so it is mostly up to us to deliver on performance=)

#

We're also pretty strict when we are doing our optimization passes, I think the rest of the team can attest to the number of times we've found a framerate-hog, sworn a lot and thrown the an old, crappy system for a newer and much quicker one.

royal stream
#

Thank you, I ask this because i'm following Escape From Tarkov from a couple of years and the Unity situation is usually a "talking about". I'm just tryin' to understand if this engine can be a issue for a low spec PCs, seeing how in GTFO there is volumetric fog, lights etc... I'm happy to play it with a 2080 anyway, ahahah

mint locust
#

Unity does nothing, it can be on almost any system, just how the game will be developed, is the developer's thing.

mortal anchor
#

Hehe, most of us are on 3+ year old rigs, I'm personally on a GTX 970 ๐Ÿ˜…

#

Yeah what Faye said, it's up to the developers.

rapid dock
#

The 970 holds up today.

mint locust
#

See it like steam, you have a platform and steam has nothing to do with it how the games performance are.

royal stream
#

Had a 970 untile a month ago. Amazing card!

analog summit
#

What about cost?

rapid dock
#

As far as we know, it will cost less than 60$ but it won't be that cheap. Its not confirmed, but I think a 40$ is what we can expect.

rose basalt
#

not known, but it wont be AAA priced

#

so yeah 40 at most

analog summit
#

40 DOLLARS?!

#

:(
or 2600 rubles

rose basalt
#

at most

#

we don't know how much it will cost right now

#

stop

ruby lance
#

it's on Steam, so expect regional adjustments

analog summit
#

I hope

blissful knot
#

Can i run this game at Ultra 1080p 144hz with a gtx 1070 and an a10 7850k along 8GB ram ddr3 1866mhz

rapid dock
#

The cpu is kinda old

#

1070 should run it

#

Probably not ultra and 144hz

#

But thats probably because of the old weak cpu

blissful knot
#

Yep its old . I will upgrade almost everything but for now i am with these

rapid dock
#

I think the game will run fine Ultra 1080p but probably 60hz not 144hz, and yeah the CPU needs an upgrade. There is a huge bottleneck if im correct.

blissful knot
#

not that huge

rapid dock
#

But GTFO wont be a "benchmark game" like many AAA games these days. It will be well optimized for lower end systems as well.

#

A10 7000k are kinda old

blissful knot
#

2014 i think

rapid dock
#

And the A-series is good for general tasks. We can further discuss it in #general it you want

hard oracle
#

Hey guys i subscribed myself to become an Ambassador (with email). There is the chance that, in future, i could have the key to test the beta?

#

@mortal anchor i have a gtx 750 ti, i7 930 and 12 gb ram (triple channel DDR3). Hope we that i can run the game!

tranquil fog
#

yeah just dm the gtfo bot with your email you signed up with, @hard oracle

royal stream
#

Any plan to translate the game? Maybe community support on this?

craggy pier
#

mfw ppl speaking of translation where there isn't even an alpha released yet

lilac fulcrum
#

@hard oracle all ambassadors get to play the beta, so you are good on that front. You can DM @eager jacinth with your email to get the ambassador role here but the role is not required for beta

rapid dock
#

So before we go on an expedition underground, we can bring stuff with us from a stash? Like the amount of ammunition, tools, an extra medicbag or deployables?

royal stream
#

It's just to know. The community is useful with this stuff because they care and they want to care...

craggy pier
#

resilience aced

#

don't forget the thermal drill too

rapid dock
#

@craggy pier โ”

craggy pier
#

the thermal drill, go get it

rapid dock
#

ugh ok

glossy ocean
#

so what can i expect to see thats not going to make this feel repetitive after a day or two

rapid dock
#

Well, it is a hardcore 4 players coop horror shooter.

#

You will die and retry so many times it will take a couple of hours.

#

I guess you play to make a progress, level up, gather better supplies, play on harder difficulties.

glossy ocean
#

nothing changes then?

rapid dock
#

Like in PAYDAY for example. But I'm not sure.

#

Well, I can't really answer, you should wait for a moderator/guide/dev to tell you more.

glossy ocean
#

thnx for being honest

#

also whats the benefit of being an ambassador

rapid dock
#

Exclusive stuff.

#

Mostly

glossy ocean
#

like?

rapid dock
#

You can only get BETA key if you sign up for it.

#

For example. It's a newsletter.

mint locust
glossy ocean
#

yeah i did

#

just says awesome ambassador title

mint locust
#

DM the @eager jacinth with your e-mail that you registered with.

rapid dock
#

It's a newsletter of the game, you get exclusive screenshots in form of email or here at Discord.

glossy ocean
#

i understand how it works

rapid dock
#

And other stuff.

glossy ocean
#

i didnt see anything about the beta access with ambassador tho ty for that

#

so back to my question

#

so what can i expect to see thats not going to make this feel repetitive after a day or two

rapid dock
#

As far as I can tell, endless replayablity, we don't know much about how you progress in the game, there might be "skill trees" like in PAYDAY, or unlockables or something like that. There is very little info on that, and I doubt the devs would leak more.

#

More info later on.

glossy ocean
#

i was more interested in the map and enemy changes, is anything randomly different on each run with the people being the main variable each run

#

is it just going to be the same map same enemy same locations same everything each run

rapid dock
glossy ocean
#

just did

#

tools and teamwork is great

rapid dock
#

Yep.

glossy ocean
#

if nothing changes each run the game will be very boring very fast as soon as patterns are learned it becomes repetitive

rapid dock
#

Maybe bring it over to #gtfo-chat the guys in blue dont like if we chat in the questions/suggestions channels

glossy ocean
#

they should give u a job

#

i was just asking relevant questions

rapid dock
#

I know.

#

Can we join to a game while someone is already playing?

spring robin
#

Oh that would be ~most lit~

glass heart
#

@glossy ocean If I remember conversations correctly, they're planning on having several different maps, and a decent portion of enemy spawn locations will be randomized. Each map I believe(?) will also have different objectives each time you're sent down

#

The Devs are in fact the best people to answer that question though because there is a decent chance i'm wrong

craggy pier
#

because a game is repetitive doesn't mean it's boring, osu!, LOL, CS:GO, etc... in all these games you do the same thing again and again, but they are the games people spend most of their time, that's also what payday is about (mostly) and what I expect from a "hardcore coop fps"

coarse spire
#

Those games are also competitive though so that's something worth mentioning, GTFO and Payday are really cooperative and while PD2 was easy to crank 500+ hours into that was only enabled by the constant flow of updates and content.

blissful dove
#

We will be keeping GTFO interesting with regular, free updates.

coral comet
royal stream
#

Just wondering... Will be There random generated parts of the map?

#

@craggy pier if the game Is Solid, no problem repeating It. For example, Escape From Tarkov have Always the same Maps but the experience Is Always different because what happens in the Maps Is Always new. I think the Spirit of this thing Is here... Coop banter, Crazy situations, etc.

#

Also, There Will be loot to improve the pg stuff? Like weapons or parts... Etc...?

mild ravine
#

@royal stream From what we have been told all maps are random generated then Refined

royal stream
#

Ok, i Remember something like this but i wasn't sure

#

Similar to what se see in Warframe?

mild ravine
#

Probs But Super hardcore Way less jumping and no abilitys Pure human

royal stream
#

Ahahahah yes, that's normal

old sphinx
#

is GTFO going to get reload animations? Because from what i saw in a trailer for the game, you simply lower your weapon and then bring it back you and it has reloaded.

rapid dock
#

No reload animations. Not on release.

#

While I myself find it weird I can understand why. There is a dozen of different guns, and its a small developement team. 9 people and only 1-2 people work on animations.

old sphinx
#

ah ok, thanks for letting me know!

rapid dock
#

Sure

sly hazel
#

Hello everybody, I'm the laast newcomer and I was coming to ask something related to last lines, what happens when the game ends? Maybe there wil be tiers like Borderlands? But that would requiere a good amount of upgadreable equipment....

#

Thanks and nioce game, dark creepy coop game

grand sphinx
#

when is preorder?

rapid dock
#

If I recall correctly there won't be preoder. Since the BETA will be avaliable for ambassadors.

keen kraken
#

does we know what GTFO means?

rapid dock
#

Most likely Get The F*ck Out

#

But its up to your imagination

keen kraken
#

it's what i was thinking too

#

just to be sure that i wasn't the only one to think this name

coral comet
#

Yeah they havent said what it means, if it even means anything, I mean the name is just GTFO.

craggy pier
#

seen on 10cc website, so it really means get the fuck out

craggy pier
#

Humm

#

Was thinking it was something horror related since they do, do movies

#

Maybe GTFO could be a story element (if there is a story). I know the worlds are random generated but maybe this monsters and the complex is build by a company called "GTFO". You know what I mean?

#

I'll buy!

#

They kinda reached out to me about a year ago on it

rapid dock
#

Ugh. The maps are not randomly generated. Or are they? I don't think so.

ruby lance
#

they are procedurally generated, yeah

craggy pier
#

I think i read something about it

#

Or it was that, maybe i confounded something...

brisk venture
#

They use random generation tools to create the maps, which they then fix and improve manually before adding them into the game as levels. So while the levels are created through random generation, they are still set levels and won't change radically between playthroughs.

#

This is pretty old information, so it might have changed a bit. I doubt the game will have fully procedural levels, though.

craggy pier
#

so what are the level of difficulty as well as do you find weapons in vaults or you buy them with in game currency or are they class set?

sand juniper
#

if i get key before the released,i will pre order...๐Ÿ‘Œ

coral comet
#

There are no classes, everyone can get everything, as far as the unlock system idk much

#

And as far as difficulty, teamwork is a must, you barely have ammo so cant go spray & pray, and health is scarce

sand juniper
#

for beta where need subscribe?

coral comet
sand juniper
#

thk u๐Ÿ‘Œ

coral comet
#

And there probably wont be any preorders, at least not untill a long time, because they want to make sure people know what they're getting, not like the no mans sky fuckup for example

rapid dock
#

Can we join to other's games while they are already playing? You will just drop in?

frosty oar
#

With an i7-9700k, vega56, 16gb ram and nvme drive, what settings will i be able to run 120-140fps on qhd144hz monitor?
(Fyi, BH2Re=>120-130 at ultra, R6S=>100-120 ultra)

#

If it aint enough, im willing to switch my vga to rtx 2080

hexed bronze
#

We have no word regarding optimization. But the beta will be the best time for you to test performance.

craggy pier
#

if i can get it to run you shound't have an issue im probley the only person still rocking 980's

thorny bobcat
#

can't wait for fucked up graphics on my amd gpu

#

The 980 ain't a bad card at all

coarse spire
#

For optimiaztion they're trying to make it as best as possible (obviously) I know one of the devs says he still has a GTX 970 and the others are running this game on 3(?) year old machines

#

So I'd wager the minimum specs won't be that crazy

frosty oar
#

Mimimum 1160, recommended rtx2080ti

thorny bobcat
#

no joke, i'm actually going to get a 2080ti tomorrow (kinda against my will)

thorny bobcat
#

uh

#

need one for uni so I can render maya projects with redshift

thorny bobcat
#

Because Arnold isn't good enough for them and Redshift is apparently too good and pretentious for openCL

craggy pier
#

just get amd

#

amd supported raytracing before nvidia

warm topaz
#

So if GTFO is aimed to be a full on co-op experience, I assume there will be matchmaking? How about voice chat in game?

craggy pier
#

It should be p2p, so that way you don't need servers.

#

I'm pretty sure VC will happen, because of how co-op based the game is

warm topaz
#

You'd expect so, just not seen anything about that yet

coral comet
#

It is p2p, and yes VC is a thing

warm topaz
#

kk

smoky field
#

@craggy pier yes there is going to be a story and so the game moves forward (dlc) more story will be reviled much like payday 2

coral comet
#

Dlcs are all free Wobble

craggy pier
#

I don't think so

#

Unless you want to deal with microtransactions

coral comet
rapid dock
#

I wonder

#

how long will the game last?

#

I mean without microtransactions or other paid DLC

coral comet
#

They will keep putting updates

coarse spire
#

I mean we don't have to guess, how long did Payday: The Heist last with only 1 DLC?

ruby lance
#

we might add some cosmetic "support the devs" type DLC.

#

I think the plan at present is more like early TF2 than PAYDAY - build a game, get some people, advertise every major update, get more people, keep going until everyone has a copy

rapid dock
#

If their "sell the game under 60$ and update it for years for free" bussines model flops. I mean it is generous tbh. But even if the game sells well in the first half year it can't last long enough with newcomes buying the game.

#

All tho they are a small crew. Not dozens of people.

craggy pier
#

Look at nintendo. They make 60$ games and then they last for ages and are really quality.

#

I think that's the buisnuiss model that they are trying to emulate

coarse spire
#

I mean TF2 was also made by Valve and no one really has ever wondered how Valve pays it's bills. Even back when TF2 was in development They had Half Life, GoldSRC, and upcoming Source and Portal which eventually got formed into The Orange Box. 10CC is a brand new company entering an entirely changed market that expects games like this to be a service and no one has really seen a service game be completely free. The Nintendo point also is different. Different time, Nintendo has countless completely original IPs they make games for, and they charge 60 dollars for almost every game. They also make money on Console sales, you literally pay Nintendo 300 dollars to buy and play their games. Which is fair don't get me wrong, but it's not the same as GTFO and 10CC.

#

I think what people don't consider is how much they undervalue raw game sales as a revenue stream in the current gaming industry where people have grown used to games as a service.

craggy pier
#

But you still admire them for making quality games, and there are low level dlc's that support the devs.

#

Sure, they are a big company, I just meant that they are trying to get that level of "recognition"

coarse spire
#

I wouldn't say I buy Nintendo games and the DLCs to support the devs but I get what your saying.

craggy pier
#

i can't explain well ;-;

coarse spire
#

It's ok I get you lol, I was just trying to give my pov. Mostly with the whole "people undervalue raw game sales and how much money it makes these days"

slow zinc
#

from my experience, I've seen simple results: good games with good devs get good recognition. From what I've seen, this checks all the boxes. I for one have already been repping this game with my friends because I am hyped for release

coarse spire
#

Mostly the reason I hate Paradox so much. Pieceing out your game and charging for every single thing is very uncool.

slow zinc
#

^

craggy pier
#

Money is a big driving factor, and I do hope that they realise what's going on fiscally, and they find a way to be bigger.

coarse spire
#

Also very true Ryuo, this game has legs. I don't think people will care about the little things like "no reload animations" on launch once they see how good it actually is.

slow zinc
#

yeah, for sure

#

I've seen good games with crap graphics go way farther than crap games with good graphics

#

people will buy things that are fun and not that polished more than they will buy things that are good looking but boring

coarse spire
#

see: Payday 2

Which is exactly the game these guys originally made LOL

slow zinc
#

and this game seems like it would have a consistent community, not a transient one

coarse spire
#

Oh yeah this game is going to have a rock solid community

craggy pier
#

Didn't ulf leave before pd2?

coarse spire
#

No he left right before the black market update

craggy pier
#

oo

coarse spire
#

(which is why I love him so much tbh)

craggy pier
#

@smoky field Even if there aren't any DLCs for the story, "GTFO" could be a story element of the game!

coral comet
#

the story will unfold with the dlcs/updates that release

craggy pier
#

Yas!

#

Can't wait for it lul

wide blade
#

EST for release?

narrow kettle
#

spring

wide blade
#

awesome thanks ๐Ÿ˜ƒ

thorny bobcat
#

@craggy pier GWchadThonkery

plush zephyr
#

how close are we to the game being released ?

rapid dock
#

Spring 2019. Which starts today. In the upcoming 3 months the game will release. Maybe early, maybe late but by May 31st, the game is out.

#

At leasts thats what the #faq says. More info soon.

plush zephyr
#

fair enough cannot wait for it !!

rapid dock
#

Tell your friends, family, neighbour and dog about it! It will be a blast.

plush zephyr
#

Wait the dog ? lol

quick skiff
#

So are we gonna have some kind of skills like we had in Payday?

rapid dock
#

Most likely there will be a simular progression system but it is not confirmed yet. More info soon.

quick skiff
#

Cool, At least I saw that we gonna have weapon Customization

rapid dock
#

Yeah, thats a huge part of the combat. There won't be that many guns but they are gonna be unique in use and can be modified.

quick skiff
#

Hm..Less Gun More Variations...

#

The Trailer left me with some weird impressions of the game. I saw No reload Animation nor Helping Incapacitated Teammates animations

#

Any News on that?

pale tapir
#

mmh

#

it seems payday ish tbh

#

with some aspects ofc

#

but reloading ive never seen

quick skiff
#

Trailer on steam i Saw one instance where the dude reloads and it goes down on screen and comes up reloaded

rapid dock
#

No reload or FPS animations.

#

Well, not all.

quick skiff
#

The Maps are procedurally generated right?

pale tapir
#

no

#

its one complex, but so many places to go

#

and random spawns anywhere

craggy pier
#

i just want to upgrade to a 1070 lol

mint locust
#

They use random generation tools to create the maps, which they then fix and improve manually before adding them into the game as levels. So while the levels are created through random generation, they are still set levels and won't change radically between playthroughs.

quick skiff
#

I see....So why these 4 guys are venturing on some weird dig place for what?

#

Cash?

pale tapir
#

uhh

#

its unknown

#

but itll be some mystery

#

maybe its possible in the Complex there will be lores

#

so yknow

quick skiff
#

Hm..I like lores

mint locust
#

Itโ€™ll uncover later. Just keep track of the announcenents and the release ๐Ÿ˜‰

pale tapir
#

Then Game Theorists figure out the lore 5 days later

rapid dock
#

As far as we are told, the characters are prisoners forced to do these expeditions undergroud by an entity called "The Warden"

pale tapir
#

prisoners?

rapid dock
#

Basically a "big boss"

pale tapir
#

hmm

rapid dock
#

Yes

#

You didn't watch the 10 minutes documentary?

mint locust
#

Correct.

pale tapir
#

no

rapid dock
#

Check it out

pale tapir
#

i never do for spoilers lul

quick skiff
#

Actually no

mint locust
quick skiff
#

Yeah that happens, Well Another set of questions...Do we get AI controlled teammates in case our internet is on the fritz?

pale tapir
#

Uhh

mint locust
#

No AI

pale tapir
#

yeah

#

you can go solo or teammates

#

is solo even an option?

mint locust
#

It is a coop game with friends. solo is a maybe, but still very hard.

pale tapir
#

5 sec later Doc comes in

mint locust
#

Solo is no priority atm.

pale tapir
#

hmm

#

Solo can be possible tho

mint locust
#

The thing is, People arenโ€™t the same as AI

pale tapir
#

maybe the devs should add it in just in case

mint locust
#

Or the other way around.

pale tapir
#

true

#

AIs sucks at stealth

mint locust
#

Yes.

pale tapir
#

Source: Payday 2

quick skiff
#

I see...

mint locust
pale tapir
#

but still it can be possible

quick skiff
#

DLCs

#

How many?

pale tapir
#

uhh

#

not sure

#

but itll be cool if they do

#

another complex or another place

quick skiff
#

I dont like that shitfest they did in payday 2

pale tapir
#

with more lores, weapons maybe,

mint locust
#

DLCโ€™s will be free.

#

Cosmetic will cost (a maybe)

#

Cosmetic DLCโ€™s to โ€œsupport the devsโ€

pale tapir
#

cosmetics hmm

mint locust
pale tapir
#

they could use the Steam market for one

#

makes tons of money for valve lul

#

or it isnt possible idk

mint locust
#

Faq nr 11

quick skiff
#

FInal question... We get to choose which Character we gonna play or something?

mint locust
#

No idea.

quick skiff
#

Ok

pale tapir
#

eh

#

it seems itll be like the same 4 people

#

maybe theyll each have a difference maybe

#

but def likely no different characters

quick skiff
#

No good to be assuming nothing right now.... Devs didnt even release a beta yet

pale tapir
#

hehe

quick skiff
#

Cant Wait for It thou

mint locust
#

:3

pale tapir
#

be ambassador

#

get beta

#

๐Ÿ‘Œ

quick skiff
#

It seems like something we would like to see... From the Borderlands Golden Age

pale tapir
#

not out yet but ambassadors get beta

quick skiff
#

A nice coop game with lots jump and shoot

pale tapir
#

maybe closed one idk

#

def not alotta jumpin and shooting

rapid dock
#

I like how one guy asks questions and Mayroo kinda says false info which results Faye correcring

pale tapir
#

just going full stealth

#

ยฏ_(ใƒ„)_/ยฏ

rapid dock
pale tapir
#

theres 13 lol

#

actually not rly but yknow

mint locust
quick skiff
#

Sure out

plush zephyr
#

Is there any YouTube vids on this?

mint locust
plush zephyr
#

Okie thank you faye

mint locust
#

Just watch their youtube channel, other links are in #welcome ๐Ÿ˜‰

pale tapir
#

please tell me we will have a survival mode

narrow kettle
#

define survival mode

pale tapir
#

Endless mode,

narrow kettle
#

Not going to happen afaik

pale tapir
#

with waves, some places to refill ammo,

#

and a station to get upgrades

narrow kettle
#

It's not an action heavy FPS

pale tapir
#

Cyka

narrow kettle
#

An endless mode doesn't make sense for GTFO

pale tapir
#

itll be fun tho

narrow kettle
#

That's not the point

#

GTFO is not an action packed horde slaying shooter

lunar bay
#

Gtfo is not gonna be like Payday2 in many many aspects

pale tapir
#

true

narrow kettle
#

It's about avoiding fights, stealthing, ressource management

pale tapir
#

but still fun

#

it has h0rd3a

narrow kettle
#

it has hordes you want to avoid at all costs

lunar bay
#

something which does simply not happen to be .

pale tapir
#

reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

#

fine then

rapid dock
#

Its not KF2

pale tapir
#

KFC 2

narrow kettle
#

Let's keep this on topic.

rapid dock
#

Its on topic

#

This game is not a horde defense game like Killing Floor 2

narrow kettle
#

I did not talk to you

rapid dock
#

Alright

grand sphinx
#

pre order starts?

pale tapir
#

idk

grand sphinx
#

i want to know

#

NOW

pale tapir
#

jeez

grand sphinx
#

u heard me right

#

so now i want to know

pale tapir
#

beta is at march for ambassadors

grand sphinx
#

oh ok

#

thats good

pale tapir
#

you have signed up for that have you?

grand sphinx
#

yes

#

just joke with NOW

pale tapir
#

lul

#

well sign up boi for free beta

grand sphinx
#

rofl

mint locust
#
  1. When will GTFO be released?
    Spring 2019. That means March at the earliest. That's as specific as we can be right now.

That also means we don't know when the pre-order will be.

pale tapir
#

true

grand sphinx
#

hmmm

#

yes

#

get ambi

#

?

pale tapir
#

yes

grand sphinx
#

not valided รถh ok

#

รคh

#

im silly

#

im signed up on the website but not in discord , is that last necassary?

mint locust
#

No, it is not. You can get it by writing the @eager jacinth your E-Mail.

grand sphinx
#

a thx worked

mint locust
#

NP ๐Ÿ˜‰

cedar perch
#

Will there be any cool launch event in Stockholm? :D

quick skiff
#

Oh, No GTFO yet

#

TIme to Hibernate for 30 days

coral comet
craggy pier
#

๐Ÿ˜‹

mint locust
#

These arenโ€™t questions, please keep the GTFO related questions here and normal GTFO talk in #gtfo-chat and/or #amba-gtfo-chat thank you ๐Ÿ˜‰

normal coral
#

will there be any "endless" style modes where the game is hard? Any gun customization like fully (not like lfd style)

rigid portal
#

What does GTFO stand for? Get The Fuck Out, or what?

lunar bay
#

@rigid portal Yea Get The Fuck Out

#

@normal coral I pass that to the @blissful dove but tbh i do not think that there will be an endless mode (my opinion)

narrow kettle
#

There won't be an endless mode. @normal coral

blissful dove
#

@normal coral The game is its own endless mode. ๐Ÿ˜œ No but seriously, the constant updates will keep you entertained for a very long time.

rapid dock
#

@blissful dove So at the moment 10Chambers is missing one "bullet" right? The 10th member/developer. How about that? Are you looking for someone at the moment? For what "role"? Programing/design?

coarse spire
#

They said they don't want to expand their team past what they have in the past

rapid dock
#

Again?

#

They don't want to get above the 10 people limit, I heard that a dozen times. There is 9 people at 10CC at the moment.

#

So they only want to employ people they previously worked with?

rose basalt
#

Yes

blissful dove
#

We're not looking for a 10th member, no. And yes, if we were looking for another member we would most certainly prefer it to be a person we've worked with in the past, since we're all old friends and/or colleagues.

craggy pier
#

Has the dev team play tested the game at all? If you have, did you guys have alot of fun with the game ? :^)

lilac fulcrum
#

Pretty sure they are playing it almost daily as they are working on features, bug fixes, etc and have to test it to make sure it does what they want.

rapid dock
#

They should leave finding bugs to us! :- )

quick skiff
#

No

#

Bethesda did the same thing

#

And Look Fallout 76

#

But Of course, People can participate in bug finding if it happens

vapid pumice
#

Yeah but is fallout 76 really considered a game? It's more like a big beta that kept bugs from previous games.

haughty comet
#

its a piece of shit is what it is

vapid pumice
#

^ pretty much

haughty comet
#

disappointment, im over the preorder beta bullshit anyway because it seems the game never gets released and moves at a slow pace getting anywhere

hexed bronze
#

Guys can we move the discussion to general.

vapid pumice
#

@craggy pier The Devs have to playtest the game over and over and over and over, it's part of the process of creating a game. You have to play it so much to the point you get sick of it just to make sure it works how it was intended to. Developing new assets, etc.

haughty comet
#

my bad, didn't see what room i was in

hexed bronze
#

๐Ÿ‘

craggy pier
#

will gtfo be at e3?

rapid dock
#

Well the game should release in the next 3 months and unless the next e3 is in Spring I doubt it

craggy pier
#

right, thanks

coarse spire
#

yeah they haven't said officially if they'll be at E3 but chances are no

willow shoal
#

Last word I got was that depending on how much the devs get done, GTFO may or may not be at E3. I'd hedge toward no at this point, but it's still early. The actual start of Spring is still 3 weeks off, and E3 is June 11-13 (which is techincally still spring; Summer does not technically start until June 20/21).

coarse spire
#

yeah I mean by the time E3 starts this year the game will probably be released

#

Unless we see another delay

craggy pier
spark quartz
#

are there set levels? or will the be procedurally generated levels

mint locust
#

They use random generation tools to create the maps, which they then fix and improve manually before adding them into the game as levels. So while the levels are created through random generation, they are still set levels and won't change radically between playthroughs.

blissful dove
#

Yeah, and that approach allows us to release new expeditions quite frequently.

stray drift
#

Will be beta? @blissful dove

blissful dove
#

#FAQ point 6

stray drift
#

We have been waiting for this game for a year. The early start of the Beta will benefit all of us