#gtfo-related-questions

1 messages · Page 439 of 1

coarse spire
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I never had many issues in PD2 with griefing when doing loud, and if I did they never stood out enough for me to remember them. Now someone ruining stealth and leaving though, yeah that happened once or twice. But that's life, it doesn't happen every lobby and didn't ruin the game for me.

blissful dove
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GTFO will have player drop-in.

fast python
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I had to literally make the heist unfailable to not get griefed in stealth. In loud, randoms were usually too bad at the game to finish something completely. So I stopped trying, and I never looked back.
Hopefully the community of GTFO is better, at least in personality.

coarse spire
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@fast python stealth was just hard despite what others have you believe. It's why I eventually did public loud lobbies but only did private stealth with krong

fast python
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Isn't hard to start throwing nades as soon as you spawn in, or fire your gun, or running literally straight in, or running straight for and into laser alarm.

coarse spire
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I mean if they're just griefing to grief then yeah that's not "hard" lol

fast python
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Actual griefing.

coarse spire
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I mean yeah it happens, but it didn't happen regular enough to drive me from pugs

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I quit pugs because people just sucked at stealth lol

fast python
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Rougly 1/4 people griefed. Roughly 1/4 - 1/2 people were bad. I don't fully mind bad, but I didn't want to hedge my bet further than my patience, so I just soloed.

coarse spire
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Oof my experience was not that bad

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I got a griefer once a day or so, but baddies? Def more than half. I'd have to kick people easily every lobby until we actually passed it the 6th time. So like 1/6 lobbies worked out.

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It's why I just went private with krong. We'd pass almost everytime barring a fluke just me and him

narrow kettle
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i typically play pubs for entertainment

ocean moth
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Well they could DC to grief but in the end that would only really hurt them right? It is a loot based game so them leaving really only hurts themselves. I think if you leave the game (no matter the cause) you should lose all items/loot/gear that you earned. Perhaps if EXP is a thing then let them keep that only.

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as for them breaking stealth or messing up well griefing and just messing up/being new/being incompetent are not the same thing. If people coming in just to ruin the game like Labcat said happens then a votekick option should be allowed.

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continuing discussion over in #gtfo-game-suggestions to prevent clogging the channel if anyone is interested in this topic as it is a suggestion

terse obsidian
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@narrow kettle play Ring of Elysium sngGimmie

narrow kettle
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@terse obsidian wrong channel and no :)

terse obsidian
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Hehe I was just replying to that one thing 😉

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Oh nvm I just woke up an read it wrong I thought you said you played pubg for entertainment lol

narrow kettle
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👌

terse obsidian
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F

glass ermine
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I was wondering about the release push to Spring 2019, what needed more polish? Level design? Combat? Balance? Optimisation? General bugfixing? That would be all. Thanks!

blissful dove
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It's more than mere polish that needed to be done.

narrow kettle
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@glass ermine

ocean moth
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I know this isn't an imperative feature and quite honestly I can't even use this feature but will GTFO support RTX card raytracing? (cause that would make an RTX so worth lol)

hexed bronze
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I doubt it's worth the development time, literally one game has RTX enabled and thats Battlefield V.

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Only a small minority of people even own an RTX card.

ocean moth
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yeah I know lol I don't even own one was just wondering

odd plinth
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i dont have the game, but id there a pvp?

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i might just be stupid though 😄

thorny bobcat
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no

odd plinth
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ok

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thanks @thorny bobcat

lunar bay
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i can comfirm that, No :3

toxic pike
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How would one aquire higher tier weapons in the game

coarse spire
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from what we know playing expeditions and "proving" yourself to the warden

ocean moth
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are we gonna have a lore forum/wiki made for GTFO considering we the players are supposed to discover it all ourselves?

narrow kettle
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You can discuss the lore on this discord

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:)

frank cairn
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Too bad we don't got a whole lot of lore to work with.

narrow kettle
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And on the steam forums of course

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@frank cairn not yet :)

ocean moth
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was just curios for game release when we want to actually archive it for further use

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rather than digging through discord discussions

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lol

narrow kettle
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We might make a lore discussion channel at a later date if enough people want one

finite silo
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Where can I post my Bishop x Hackett r34 fanfic?

narrow kettle
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On another Discord :)

finite silo
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Ok thanks

narrow kettle
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you're welcome

finite silo
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Happy New Year by the way

narrow kettle
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I cant say that yet

glass heart
willow shoal
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I imagine someone will start a GTFO Wiki once the game launches. I have a few ideas kicking around in my brain for a sort of companion/prequel novelization based on what we know so far.

grand cloak
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Hello I’m curious if this game is set up like L4D/Earthfall/Siege where you just choose maps from a match lobby? Or if it’s kind of an open world and you can explore and choose to go on particular expeditions (raids/maps/ etc) like destiny2/the division etc etc

hard tiger
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From what I heard it's going to be more like a party system (public and private). It should mimic Payday within that regard, but you could relate it to LFD games within that regard (similar but different)

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But I could be completely wrong

blissful dove
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GTFO is the opposite of "open world"; it's "closed prison". 😉

thorny bobcat
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GTFO is an open world game. It's just that the door to the world is locked

blissful dove
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Haha no but seriously, it's not open world.

fast valve
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Gtfo is rpg tbh

thorny bobcat
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gtfo is a cinematic exploration experience

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i'm so so sorry

inland fable
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Gtfo is similar to Black desert online? 👌

I have not seen if this question has been asked but how long have you been working on Gtfo?

With you a partner who financially helps you to keep all these years?

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It's never easy for small teams. Which obviously do not have the means of big studio like ubisoft or EA.
There you can live personally and be able to continue working on the game.

lunar bay
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where is a relation between black dessert and gtfo? xD

mild ravine
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@lunar bay Just smile and wave until the question leaves this chat

lunar bay
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I take that as joke xD but yea i have to be serious in some kind of way xD

willow shoal
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Ok, just looked up Black Desert. Yeah, more similarities between Black Desert and the other 1,983,456 fantasy adventure MMOs out there... so, like, not like GTFO, like, at all.

inland fable
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It's a joke guys ^^ i follow this "
happyAujourd'hui à 10:59
Gtfo is rpg tbh "

mild ravine
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But thats like the only similarity

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Thats like me saying fallout 76 is like gtfo

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Because the similarity is its a RPG

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probs cus im half asleep im taking it way 2 srs

willow shoal
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I'd guess they've been working on GTFO for at least 3 years, considering Ulf announced the game that would eventually become GTFO on January 24, 2016. Title and first images were released in May 2017.

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As for funding? They probably still receive some money from Sony (Payday) and 505 Games (Payday 2), but no idea how that works.

tranquil fog
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i mean that all sounds like theroys, but thats all up to devs to awnser how funding is done bingShrug

willow shoal
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And you probably won't ever get that answer. Because devs are under no obligation to answer it.

grand cloak
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@blissful dove Yea I understand that its in a prison of sorts. I was just curious about the lobby I guess. Is there a place where I can get a better idea about the game?

Most the description are just "4 player co-op in a prison with monsters" which- honestly has me sold already. I'll buy it based on that and on the graphics /aesthetics alone.

Just curious of the types of gameplay that may be offered other than the obvious "arcade style play through missions and murder things"

rose basalt
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There's no more info than that at the moment

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This is already the best place for info about the game tbh

hexed bronze
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We know there's team based puzzles. One involves you going to a computer console and your team mate has to communicate to the person what they need to actually physically type while fending off enemies.

rose basalt
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With types of gameplay you mean game modes, by the way?

grand cloak
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yeah sort of.

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Basically horde modes and what not.

rose basalt
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We don't know if there will be other game modes, although I think it's unlikely

hexed bronze
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The main flavor is the expeditions you go on, that's what they're focusing on.

grand cloak
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My question would be how many of those do they plan to launch with and what type of roadmap do they have for expansion?

rose basalt
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Unknown, but given the way they make maps, I'm sure there will be plenty

grand cloak
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I bought Earthfall which is similar in scope and theyve pretty much dropped the ball with pushing out content.

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The way they make maps?

rose basalt
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They use procedural generation to make maps, then curate the best results and handcraft them

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This allows them to make maps at a good speed

grand cloak
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gotcha- thats not bad as long as they have a good library of base map sections.

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which is looks like they do.

hexed bronze
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Earthfall is a carbon copy of L4D, which isn't a large scope to compare it too imo.

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GTFO is somewhat more ambitious because they're going to demand a lot of team work and communication to succeed.

grand cloak
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eh- just because they've added a few different mechanics doesn't mean it has any larger of a scope.

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could still launch with 4 expeditions and then make you pay for expansions

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which is what I'm kind of asking the devs

hexed bronze
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Updates are free

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We don't know how many levels there are.

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One thing to note if you're going into this game epxecting to play it like L4D it won't quite be like that

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even though it looks like that on the surface

grand cloak
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Yeah- I'm not expecting it to be like L4D really. The base model is similar. but that could be attributed to many games.

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I was watching the E3 showcase and I guess they are wanting to be more esoteric about the game. so I doubt they will let us in on much it seems.

lusty canyon
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If I wanted all the information available about GTFO what sources would I go to?

coarse spire
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coughs in honeygtfo

barren forum
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Is there going to be the option of pre purchasing at some point before it comes out?

coarse spire
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Simon's said no preorders

lusty canyon
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What a legend

vocal bridge
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this is a question towards simon and sound design, in the video that was posted in media chat how did you get/make that noise for the tendril monster?

blissful dove
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@grand cloak The game takes place inside the underground Complex, and is anchored around the elevator that takes you down there and brings you back up. So every expedition leads through an isolated section of the Complex but at the end you'll get to an elevator that takes you back up to your captors who forced you down there.

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I can't say how many expeditions there will be at release but I assure you that you'll get your money's worth - and updates will be free.

grand cloak
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Cool! Thanks

blissful dove
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@vocal bridge It's a mix between a tremolo processed sample of a squirting water bottle, tremolo processed sample of mosquitoes and wet flesh slobbering. What sounds you hear depends on how close you are to the different parts of the monster (the sound is different at the monster's head and at the end points of the tendrils.)

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The sound of the monster's voice is Ulf's voice, but heavily, heavily processed.

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We did a ton of extreme voice recordings at @quick stump 's place.

lilac fulcrum
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it's amazing how creative you can get by using what's around you.

blissful dove
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There's also a high pitched sound based on a sample of a beating heart but I don't know exactly what I've done to it to make it that high pitched and sustained.

lilac fulcrum
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So what you're saying is we need to get samples of all the devs' beating hearts to figure out the easter egg of the whose it is?

vocal bridge
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thank you thats so cool

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game sound is truley amazing

karmic kelp
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i just rewatched one of the trailers

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lovely sounds

blissful dove
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@lilac fulcrum Lol. We have to go deeper.

vocal bridge
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gotta say sound design is fantastic 👌🏿

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another question what did you do to make the gun sounds ?

strange geode
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Are we going to have set characters like Dallas Hoxton etc or player created ones?

rose basalt
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set characters

strange geode
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Nice

craggy pier
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Its the extra content post-release gonna be sold as DLC, or free, or just a mix of both?.

ocean moth
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@craggy pier check faq for that answer. GTFO will be strictly DLC FREE when it comes to extra content. The only DLC is perhaps a "support the dev" pack that would be cosmetic/non-gameplay altering items.

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any "extra" content will be part of continuous updates as part of the game. Exactly how it should be

craggy pier
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Thanks mate

ocean moth
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yep!

craggy pier
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Are weapons gonna be like sci-fi (laser rifles, micro missiles ive heard of, etc) more conventional like bullets or an in-between like aliens (pulse rifles, miniguns with autotargeting)?

rose basalt
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in-between

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There will be some somewhat futuristic weapons but nothing too crazy

craggy pier
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Hope they add something like a pulse rifle

brisk venture
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There will be a Gauss rifle

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So definitely a bit futuristic

coarse ferry
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when will we be allowed to pre order GTFO?

lusty canyon
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Never

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There wont be pre-orders from what I hear

unique shard
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Will there be a difficulty filter to search for games?
And how are the servers going to work?

hexed bronze
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We don't know much on how difficulty will work. Servers are peer to peer.

coarse spire
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Per difficulty:

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Simon: Re difficulties: There will be ways to adapt the difficulty to your ability, or increase the challenge if you like pain, but it won't work as in other games where it's just an option in the lobby screen.

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That's basically all we know

unique shard
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Ok, many thanks

lusty laurel
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I have a question for the devs. Are you guys big fans of the Aliens movie from 1986 ? I was just wondering. Looking at the newest trailers for GTFO, I am getting that vibe big time. 😛 This looks like it is going to be an awesome game. I can't wait for it.

hexed bronze
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Ulf is a big fan of Ridley Scott, so yeah.

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That's where the influence comes from.

tepid palm
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Will the game have a mechanism for a player to rejoin the same game if they get disconnected in the middle of the session? (one of my friends tend to have internet issues from time to time)

coarse spire
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Drop in is a thing they've developed yeah

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But if the host is the one to dc the lobby ends I believe

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(i.e no host migration last time we asked simon)

trim quartz
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is there going to be a beta relase?

coarse spire
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Yeah

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February at the earliest to late April early may at the latest is my personal guess.

zealous sage
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hello people! its my first time in here and im pretty excited for this game (just the trailer was awesome)

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i have a question, what does it mean the monologue of the narrator in the trailer? is him just getting used to go underground for the scavenging or means another thing much more sinister? someone refers to it as he is a guy who has become one of the monsters in the complex...

blissful dove
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Hi and welcome, @zealous sage . The narration in the trailer is meant to be mysterious and ambiguous. Sorry, you won't get an answer from any of the developers about what it means exactly.

zealous sage
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oh ok, ty simon by the way 😊

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i have another question: after you pass a mission succesfully, how it evolve? you stay in the Complex and travel even deeper in the underground, or just simply start another mission?

blissful dove
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Every expedition ends at an elevator that takes you back up "to the surface" (although you never get to see the actual surface, you're always kept inside the Complex to prevent you from escaping.)

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Then, from the elevator, you choose your next expedition.

zealous sage
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nice! i love the concept of the game.

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about the characters, are the same guys shown in the trailer or you customize it yourself?

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i dont know if you have played hunt:showdown, you choose there a character and lose it permanently, but you have a "lineage" system where you keep experience and can buy another using ingame cash. maybe the system you use is similar?

blissful dove
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In Hunt, the characters feel more like empty husks that just harbor your profile data/progression. They don't talk much, there's no need for a deep backstory for the character because you're likely to lose the character soon anyway, etc. We've decided to make the characters permanent, so that we can make them more interesting and have them talk a lot with one another, comment on the surroundings, etc. We believe this will increase the atmosphere in GTFO a lot.

glass ermine
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Hey @blissful dove , I was wondering if I could see a list of people working on the game, to see what they worked on before, I'm aware of you and Ulf working on PAYDAY titles, or the whole team was part of the OVERKILL Crew?

rose basalt
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Their website has info about all their members

blissful dove
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^

hollow sparrow
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Can anyone tell me if the Expedition Director is a 5th player or just a game mode? A friend asked me if it was a 4 or 5 player game and asked me about the Expedition Director thing, but I've never heard of it and now I'm confused

narrow kettle
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I think you friend might have meant the Warden who sends you on expeditions

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But that's just a story thing

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GTFO is a 4 player coop game

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Also, you should check out #become-an-ambassador to get your spicy role and the GTFO Newsletter @hollow sparrow

hollow sparrow
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ok, thank you very much

glass ermine
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Such a lovely team working on this game. But, something's not right. Is this 9ChambersCollective? Where's our tenth fellow?

narrow kettle
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Not working there anymore afaik

rose basalt
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It's also the max amount of people they want to have iirc

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i mean in the company, not the game

narrow kettle
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Yep

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They don't wanna exceed 10 pepos

hard tiger
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I swear I read the context

rose basalt
craggy pier
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Will death have some sort of repercution in the game, since we are dealing with something like zombies?

coarse spire
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You can't die you can only go down and then wait to be picked up by a teammate

vocal bridge
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im not remembering what happens but is there a l4d2 timer

coarse spire
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unless you mean squad wipes in which we don't know what'll happen. We presume nothing special, just failure but since simon mentioned no loading screens I can't really say.

vocal bridge
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when your downed

coarse spire
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What do you mean lfd2 timer? You stay down until you get picked up. There is no death.

vocal bridge
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oh ok

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but wait in the first reveal trailer there was every one except one was blacked out kind of

coarse spire
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Yeah they were either downed and waiting to be picked up off screen or it was a super, super early dev build and things changed

vocal bridge
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nvm

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yeah

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i though

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t

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it was just blacked out

coarse spire
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Either way simon's already confirmed you don't ever "die" you just go down until a wipe occurs

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it'd be interesting if simon could tell us what happens with a wipe since apparently no load screens aside from inital game loading from logo

vocal bridge
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yeah

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still interesting

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i wonder if when team mates are downed

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its possible to sneak back to team mates

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where sleepers walk away

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or they stay

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and you can sneak revive

coarse spire
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well stealth is dynamic between each individual player so theoretically yeah, issue is we don't know if the AI will prioritize chasing down other alive players or puppy guard current downed players

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or at what point the prioritization switches

craggy pier
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or is there gonna be a thing like the skill inspire from Payday 2 where you can revive people from far away instantly with a cooldown or no

narrow kettle
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no

coarse spire
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@craggy pier There aren't any skills in this game, your role in the team is defined by the loadout you bring. Your loadout consists of your standard weapon, special weapon, and a tool. Your tool is pretty much what's going to designate you as the ammo carrier, medic, scout, etc. (https://i.imgur.com/nwvYAnh.jpg)

craggy pier
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ok

vocal bridge
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This looks too much like destiny's ui

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Idk maybe its just the color scheme

blissful dove
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Haha, Destiny is legit. The first game, that is. Game design-wise we've been very inspired by it.

lilac fulcrum
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I've got like 3,500 hours in the destiny franchise...

narrow kettle
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Put around 200 into D2

lilac fulcrum
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I also run the main DTG discord server for r/Destinythegame.

craggy pier
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I got D2 when it went free but I haven't had it installed

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Doesn't help that my Steam library folder is 783 GB big...

blissful dove
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Regarding loading screens, there might be loading screens when you wipe and restart an expedition (or at the last checkpoint) or want to go back to the elevetor to choose another expedition. I may have jumped the gun when I said there were no loading screens at all.

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D2 went free?

craggy pier
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I think for 24 hours or something?

blissful dove
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Ah.

craggy pier
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Nov 2 through nov 18

sick plaza
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Everything has a loading screen in some way or another, so no harm done. ❤

narrow kettle
craggy pier
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Yee, good plan

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Nobut yeah the loading screens sound unobtrusive

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Wait was that word used correctly?

sick plaza
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Sometimes a loading screen can also be a good quick breather/break for players, if things are getting too intense or riled up.

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I know my friends get SUPER salty about the silliest things, so after a really bad or close failure-- a loading screen would give them some time to get all their B-word'ness out.

narrow kettle
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you can swear on this discord

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:p

sick plaza
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Shhh, I'm trying so hard to make it work, but the text editing is ruining my efforts.

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Also, while I'm here and feeling chatty-- I suppose I'll ask a question I'm sure is already answered somewhere and I just am too blind or lazy to find it. But why do y'all not want to do pre-orders?

I can take a few guesses, but if an actual reason has been given I'm definitely interested to hear it.

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Cause I'm sure, even if it meant waiting a good while, tons of people here (including myself) would happily pre-order without any direct or immediate incentives other than helping y'all out to make the game as awesome as possible. 💙 ((I'll end any further notes on that question there though. 😃 ))

craggy pier
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Simon, are you guys going the mw3 route with weapon sounds (reusing 4 sounds in different pitch) or something more classic?

vocal bridge
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Oh yeah destiny 2 is free but the dlc is still full price and you cant get past certain parts of the main game withought paying for dlc which is no good

narrow kettle
vocal bridge
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I was adding onto what simon was talking about

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Why are you singling me out

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Chill

narrow kettle
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I already said that earlier.

craggy pier
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Any paid dlcs coming to the game?

hexed bronze
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Updates will be free.

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Their goal is no microtransactions.

craggy pier
mortal anchor
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@sick plaza Hey, the question about preorder is a day or two old but anyways: We don’t want to take your money before we know the game good enough to sell. The game is going to be good, but we are so few so it’s hard for us to know WHEN it’s gonna be done. So we’d rather not have that kind of relationship with our community until you guys can get something for the money.
Appreciate the support though, wishlists on steam is our most valuable metric right now!:)

craggy pier
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Is there an estimated price yet?

narrow kettle
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Below $60

craggy pier
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Again

narrow kettle
frozen hamlet
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Is the game free for ambassadors? Or we need to support the devs too buy paying :)

finite silo
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You have to buy the ability to buy the game

mild ravine
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^

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We ambassadors get the abiility to play the beta

frozen hamlet
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Abilities arent bought they're learned

mild ravine
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Fuck

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Then we gained the skilline to Play the beta

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Even if the game was free i would still pay to support

craggy pier
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Do you really think you gonna get the game for free because you subscribed to a newsletter ?

lunar bay
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hahah i can tell you no

glass heart
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Game ain't gonna be free.

glass ermine
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but the BETA will be free

glass ermine
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what are the character names again?

blissful dove
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Woods (American accent)
Dauda (Nigerian accent)
Hackett (Irish accent)
Bishop (London accent)

coarse spire
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Woods (badass)

glass ermine
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was there a change in names? in the trailer, there is a person named North

coarse spire
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There was he's now Hackett

terse obsidian
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Giggity..

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Woods...

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😂

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I can see it..

Bishop: Put your wood away Woods

coarse spire
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I can see woods being mad about those jokes since he's catholic lol

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Oh God the meme value with this team is gonna be as good as Payday isn't it

static salmon
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Do we have any confirmation as to who voices the characters?

vocal bridge
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is there a credit sequence at the end of every game like what every ones scores were?

lusty canyon
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That's a good question, I wanna know that too.

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Like V2.

mild ravine
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What will the rewards be when we do a mission and what symbolance will the resources/items we get do? if thats up for answering

blissful dove
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Symbolance?

mild ravine
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Like will the recources be of use

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Or what we get for completing the mission or is there nothing

blissful dove
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@static salmon The voice actors are Edward Bosco, Jude Akuwudike, Ronan Summers and Jamie Ballard.

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@vocal bridge There will be an "expedition successful" screen, yes, showing the results of the expedition. I'm not sure what you mean by "credits".

mild ravine
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I think he means endgame credits

craggy pier
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Will GTFO support 8 gb of ram?

hard tiger
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@craggy pier see FAQ 3

narrow kettle
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he means the statistics like after a left 4 dead mission

blissful dove
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@mild ravine You get to keep the commodities that you collect while in the Complex, but certain artifacts you only collect for the Warden, and you're rewarded with other items for your loyalty.

mild ravine
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What use will the things we r able to collect all i kno we can collect are ammo packs and medkits

blissful dove
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The commodities can, among other things, be used to gain advantages in future expeditions, or to upgrade your gear.

craggy pier
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ok good to know the trailer was using gtx 970 as I have one also and was afraid I needed to get new graphics card

mild ravine
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ahh cool

blissful dove
#

Statistics, yes. But you're not competing internally within the team for who collected the most of anything. But we might show statistics that reveal who was the most cooperative player - who helped others up the most, etc.

mild ravine
#

Then me with my medkit will get all the support points!

static salmon
#

Alright!! Thank you, Simon :D I'm very excited to watch this game grow!

rapid saddle
#

I'm surprise there no "female scavenger". With all the SJW out there asking for equality for everything. Sorry just got out of watching youtube video about Dice and BFV 😅

#

Good thing you doing what you want soo far. You got my support!

hexed bronze
#

@rapid saddle Lets avoid the politics please.

glass ermine
#

I like how moderators are forced to stop freespeach

lilac fulcrum
#

Alright I'm going to stop this here

#

This is the wrong channel for this, and free speech doesn't even apply to non-government bodies so doesn't even apply here. We have server rules to follow and enforce and that's what we're doing. If you have an issue with the enforcement of the rules, take it up with a mod, admin, or dev.

open geyser
#

Not to mention that the game has heavy Alien influence, which carries a strong feminist message. It's not relevant? Exactly, neither are your ramblings about SJW.

craggy pier
#

its because they focus on making a good game and not what sjws think

hexed bronze
#

I'm going to start taking action if this continues any further. @lilac fulcrum already said to stop it. This is exactly why I stepped in the first place because the discussion was going to de-rail toward politics. Now quit it.

raven jetty
#

I was under the impression that the characters were convicts being forced to scavenge the ruins, is that the actual setup?

rapid saddle
#

Soo far, yes.

glass ermine
#

4 prisoners are forced to do this nightmare. Faimilar?

rapid saddle
#

@hexed bronze sorry for the politics things, But I still beleive it can be related to gaming subject since it is soo prominent right now. You have company like DICE that comply to it, and CDPR that will not fear it with CP2077.
I just wanted 10CC state on the matters and not being shut by mods in fear of subject derails into toxicity. This is gtfo related question.

craggy pier
#

my boi you're gonna get banned if you keep talking about this lmao

hexed bronze
#

Me and @lilac fulcrum already said to quit it with the subject.

#

Their decision to design the characters the way they are is their choice and their art direction, lets just leave it at that

glass ermine
#

Their decision is strange and they act childish towards criticism but hey what do I know and why do I care? I don't.

raven jetty
#

What sort of soundtrack is planned?

hexed bronze
#

What do you mean childish towards criticism?

#

@raven jetty Simon Viklund is doing the music for the game.

craggy pier
#

Simon Viklund can make some major bops

raven jetty
#

I liked most of the music in Payday 2, and I see he did most of the music in Biocom Rearmed 2, most of which was quite good

craggy pier
#

Evil Eye KreyGasm

glass ermine
#

Anything from pd2 ost really

open geyser
#

Yeah, don't come expecting EDM bangers, it's going to be atmospheric tracks. They use a proprietary system to intertwine music layers even, creating "new" tracks based on what's going on. Semi-procedural music basically.

raven jetty
#

Sounds good. reminds me a bit of Amon Tobin from Chaos Theory

craggy pier
#

My ears feel so good after listening to that

raven jetty
#

Will players see all players' light sources? In Killing Floor, for example, all players see everyone's flashlights, but in L4D series they don't

craggy pier
#

So hyped for this game it looks amazing, great that devs are very active with the community

mild ravine
#

@raven jetty U should become a ambassador

craggy pier
#

ambassador big boy squad

open geyser
#

well there's the answer in the video (yes you see other people's flashlights)

mild ravine
#

Otherwise No access to the beta!!

raven jetty
#

Yes, I wasn't up to that point yet, looks good

open geyser
#

Actually while graphics look fairly dated there seems to be a really extensive work on lighting. Which makes sense since they're incorporating it to gameplay. I've noticed there are many unlit rooms in the gameplay videos so far. also there are some invisible monsters that slightly reflect flashlights, so it's the only way to see their outlines (besides motion tracker).

craggy pier
#

The graphics look really good imo

mild ravine
#

Yes they do

#

Looks Fucking amazing When the dev team is only 9 ppl

craggy pier
#

Are there plans to have a VR mode in the future? I have a friend who plays a lot of VR games and was wondering if there are any plans to have it in the future.

open geyser
#

I don't know, textures themselves especially first person ones aren't particularly good imo, though I'm more bothered about the low framerate of some monster death animations. Can't blame them since they're a 9 men indie studio.
Work on lighting is fucking amazing though.

craggy pier
#

Yeah, very impressive.

open geyser
#

Regarding VR, there were similar threads on Steam where Simon basically answered point 4 of the FAQ. So not planned atm, maybe after release.

raven jetty
#

I like the mace

wispy patio
#

I humbly request the animation of having your limbs ripped from your torso by special enemies. Or the horror of seeing your body as your head is removed and lobbed across the room.

#

Gore. Gore is ALWAYS the answer XD

mild ravine
#

Gore is always the way

rapid saddle
#

Doubt it since your character get into a downed but not out stated at 0 HP. Unless they do something special when every member is down, but I expect they work more on gameplay than being decapitate.

raven jetty
#

<joke> Decapitation DLC coming Halloween 2019 </joke>

glacial charm
#

I'm new here so I'm sorry if this was asked before:
Since the maps aren't generated procedural ingame but 150 proc gen handpicked I would love to see a frequent flow of new ones. I'd love the idea playing this game for thousands of hours and never having a "i know this place"-Moment. So any plans for new maps in the future? Even a hand full per quarter would make an impact

mild ravine
#

Sitri i would assume they will continue to add maps modes and enemys as time passes on but I think what they want is a game thats not Fallout 76 U get me?

glacial charm
#

Yeah I get you there. I'm just unhealty hyped about the idea with playing gtfo for 1k++ hours and getting good due "experience" in making choices and reactions rather than because I know what will hapen or which way I have to go.

mild ravine
#

I hate but love that Like being able to mezmerise the layout It helps And shows that you played the game alot but still Takes away the mystery of it

blissful dove
#

@rapid saddle All playable characters are male, they're all mentally unstable and for that whole idea we've drawn inspiration from Alien³ - which is also about convicts locked inside a dark environment trying to survive a deadly force. We have no political agenda one direction or the other, so the all-male cast is not a statement of any sorts.

Everybody; try to keep the discussion friendly and open minded.

#

As stated, you don't really die in GTFO, so we don't have any special death animations planned.

#

Maps will be added post release, yes. Loads of 'em. You won't be ever be bored again.

thorny bobcat
#

"You don't really die in GTFO"
gtfo confirmed worlds easiest game

silent ravine
#

What is that thing in the end of the announcement trailer?

glass heart
#

I'm a pretty big fan of soundtracks (payday 2 is still up there as one of my favorite electronic soundtracks). Is there going to be a way to buy the soundtrack at some point?

blissful dove
#

The soundtrack will most likely be made available for streaming/download, yes.

glass ermine
#

Is there any cosmetic items? For OST owners?

blissful dove
#

I'm not sure the soundtrack will be sold on Steam, so no plans for that, no.

inland fable
#

What about the epic game store?

#

Do you have plan to put the game on epic store or Gtfo going to stay on steam?

glass ermine
#

The epic store is a scam change my mind

rapid saddle
#

Thanks Simon for the answer! That's all I wanted to learn without being grounded. 👌

blissful dove
#

GTFO is Steam only, no plans so far to release it on the Epic Store.

glass ermine
#

I hope when the game goes well it gets released on consoles.

glass heart
#

Sweet. Thanks Simon

#

Is there going to be a Mac or Linux version of the game at some point down the line?

blissful dove
#

@glass heart Check point 5 in the FAQ.

ruby lance
#

"will GTFO come to platforms other than PC? (Linux)"

#

hahahahahahahahahahah

hexed bronze
#

@blissful dove what framerate are you getting at 1080p max settings?

coral comet
#

Is there any info on what types of guns there will be? As in smg/rifle/lmg/dmr etc. Ive seen some guns in the trailer.

glass heart
#

Missed that point in the Faq.

narrow kettle
#

@hexed bronze show him your secret screenshot

blissful dove
#

SMGs, rifles, LMGs, DMRs, pistols, shotguns, you name it. No miniguns or grenade launchers or anything like that - and for the powerful weapons like LMGs, you won't have much ammo I'm afraid!

#

@hexed bronze That's irrelevant right now because I'm playing in Unity and it's not bundled and optimized and stuff. But we're chasing frames per seconds like bloodhounds.

#

@ruby lance We've released Linux ports before, so that isn't as strange as you'd expect.

ruby lance
#

fair enough, just funny to read

#

PC is basically equated to Windows now

hexed bronze
#

Oh ok, gotcha!

raven jetty
#

Depending on which core framework(s) the game uses, Linux versions may actually be very easy to do

mossy bay
#

When are we gonna be able to play the game

#

i havent been keeping up ot date

raven jetty
#

I don't think there's a precise date yet, "Spring 2019"

mild ravine
#

Sadly its still Spring 2019

brisk venture
#

Yep. What the others have said. There'll also be a beta before that, which will be available to all ambassadors.

#

If you haven't done it already, go to #become-an-ambassador and you'll have guaranteed access to the beta.

blissful dove
#

@frozen hamlet in order to be able to create deep characters with lots of voice lines, we've limited ourselves to four characters. Each character is so much work that it wouldn't make sense to create hidden or locked characters that not everybody will be able to enjoy.

sacred goblet
#

"""""""powerful LMGs"""""""

frozen hamlet
#

well im ok with that

sacred goblet
#

jules flashbacks

blissful dove
#

I don't get it. I didn't play PD2 after 2013.

#

However, please bring discussions to the appropriate channel.

mint locust
mild ravine
#

WHat about a HUD world adventually For all the players who r connected to the servers?

#

To trade/sell/Marketplace

blissful dove
#

I think you mean hub world.

#

That's not planned, no, and sounds super complex. Even just creating a secure, reliable system in a GUI that allows players to trade items would be super hard.

raven jetty
#

Better for the core features to be very well polished

glass heart
#

Indeed

glacial charm
#

Once the beta is out, are we allowed to stream? I want to show this game as many people as possible

narrow kettle
#

As far as we know, you're allowed to stream/record the ambassador beta

inner imp
#

Gonna be exciting times when the beta arrives :D

languid finch
#

Anyone know if this game will support 21:9 or eyefinity ??

opal mortar
#

21:9

#

dayum dude

raven jetty
#

Will there be any way to resupply in the danger zone? I suppose thematically it would have to be from doomed previous expeditions

rose basalt
#

If you mean like finding ammo and health, yeah, there will be a few ammo packs and health packs around the map

mild ravine
#

@raven jetty Also its said that players can bring them in But its limited still

craggy pier
#

@narrow kettle when will the beta start and how to enter?

lilac fulcrum
#

No dates for Beta yet, you'll get plenty of notifications once a date is known. All ambassadors will have access to the beta.

craggy pier
#

dope i'm hyped and can't wait!

mild ravine
#

^

devout jetty
#

I'm not sure if this was asked but, does voice chat attracts the... what are those things anyways? mutants?

narrow kettle
#

It doesn't attract them

coarse spire
#

Voice chat has no effect in game on gameplay, partly because it would just encourage the useage of third party programs and sink development time into something that might not even be used or circumvented

blissful dove
#

Not even the dialog between the game characters attracts monsters. They shush each other just to create that tension.

mild ravine
#

"ow fuck my toe" "Shut the fuck up we don't care" "SHHHHH"

glass ermine
#

Deployables: what and how much?

blissful dove
#

As in sentry guns and trip mines?

glass ermine
#

But only sentry and tripmines?

mild ravine
#

Well of actual deployables i think thats it but theres other tools Besides that

#

Like medkits and ammo bags

rose basalt
#

Yeah, sentries and mines are the ones you actually "deploy"

#

The other ones are used in your hands

blissful dove
#

What deployable(s) were you hoping for?

glacial charm
#

ouh a decoy (like a beeping thing or a simple but distracting flare gun) would be nice when things go south

thorny bobcat
glacial charm
#

maybe a drone for exploration, no need to clear a room full of monsters if it leads to a dead end. Could have limited amount of battery and/or range

mild ravine
#

explosion = Nothing relating to stealth i doubt it

glacial charm
#

the said medkits and ammo bags sound nice too, I remember Incendiary ammunition & penetration rounds for set amount of bullets when I played Left for Dead

coral comet
#

A drone or decoy would be nice 🤔

blissful dove
#

Well, we have more deployables that we haven't revealed yet, so you're in for some nice surprises!

languid finch
#

yeh a drone would be sick!!

languid finch
#

Simon do you know if there is any 21:9 support for the game ??

glass ermine
#

That would be great

#

If the game supported 5:4 as well

mint locust
#

Hahaha

sacred goblet
#

ah deployables

#

cant wait to get kicked by the host for not carrying medic bags

#

speaking of host will GTFO be P2P

finite silo
#

I think it is

sacred goblet
#

quite a silly question, now that i think of it, its very likely gonna be P2P

lusty canyon
#

@sacred goblet If you go to 👏🏿 media and look 👏🏿 at the pinned video I think 👏🏿 your question will be answered 👏🏿

glass ermine
#

@lusty canyon using black hands is racist, this is digital blackface

sacred goblet
#

claps

#

notlikethis

glass ermine
#

Ok this is epic

sacred goblet
#

i feel like i just got destroyed

glass ermine
#

Oh wait we are not asking gtfo-related-questions

glass ermine
#

I got one

#

What are the skyboxes in GTFO like

#

?

narrow kettle
#

the ceiling of a complex

#

:)

glass ermine
#

surprised pikachu

narrow kettle
glass ermine
#

of course discord needs to have that smh=smash my head

#

back to general

narrow kettle
#

How's the big "tank-like" enemy called?

glass ermine
#

m4 sherman

true tiger
#

someone has probably asked this already but I couldn't get anything on a search, but will there be any sort of weapon customization beyond choosing what weapon to use?

#

I mean like attachments, upgrades, or even cosmetic changes.

rose basalt
#

You can swap weapon parts to change how they work

glass ermine
#

is there silencers/surpressors

rose basalt
#

no

true tiger
#

Oh that sounds excellent, it already sounds like a wide variety of weapon choices so its going to be a deep weapon and tools system i see

glass ermine
#

the warden must be an arsehat for sure dont he know these monsters go for the sounds

rose basalt
#

Lack of suppressors is a design choice to make you risk getting close to enemies for silent kills

true tiger
#

In a tunnel type environment, silencers realistically would do next to nothing to keep quiet

raven jetty
#

Standard ammunition is still pretty loud out of suppressed pieces anyway

#

Reduced hearing damage when used indoors but still very loud

true tiger
#

^

fast python
#

Not to talk about durability for a makeshift silencer. The Welrod, as an example, had roughly 20 bullets before it stopped silencing all together. But then, we are talking about a prison encampment.

glass heart
#

they more or less just suppress guns blowing your ear drums

raven jetty
#

40s-60s suppressors wore out very quickly, they're much more sophisticated now

#

But whoever is supplying the gear for these missions probably isn't carrying custom subsonic thumper rounds or whatnot

#

If we had perfect gear for the mission it would be less nerve wracking 😛

glass heart
#

just enough to get by

rose basalt
#

It's more of a case of us being throwaway prisoners, I believe

fast python
#

It's just they way they were crafted. They were pieces of rubber reduced the sound by closing up behind them, practically, trapping most of the gas, and thus reducing sound. Also why they only worked for so few shots.

true tiger
#

i imagine any makeshift suppressors wouldn't last though. Speaking of durability, will there be any sort of "one expedition only" type supplies or any weapon durability mechanics?

rose basalt
#

As far as I know, no

raven jetty
#

Probably not, I imagine it would just be annoying

true tiger
#

oh good, mechanics like items in DBD always just make me want to hoard them anyway

rose basalt
#

You select your loadout before starting the expedition and that's what you'll stay with till the end (apart from the health paks and ammo paks you can find in the exps themselves), same for the next ones

true tiger
#

So you wont lose guns if you fail a mission, what a relief.

raven jetty
#

Nope, just the people 😛

glass ermine
#

Okay, here is a good question.
How long the expeditions are, and can you go back to an expedition after you have collected some stuff?
For example, an expedition is avg. 30 mins long, you already collected some stuff at 15 minutes, can you leave to secure the loot and then go back with it?

rose basalt
#

Length varies depending on the expeditions, and you gotta do them to the end. As for loot, we don't know how it works, but pretty sure it doesn't work like in payday

glass ermine
#

Also, I know the game's theme is exploring dark caves full of these monsters. I hope the caves will look and feel different from one to another, because at some point, it gets more boring than applying the "claustrophobic" feeling.

#

As well as objectives vary, a lot.

blissful dove
#

The idea is to make resources&commodities persistent, so if you pick it up in one place you won't be able to pick that same piece of resource up the next time you play the same expedition.

#

This doesn't go for things like health/ammo/anything you pick up and use immediately during that same expedition, obviously. It only goes for the items you pick up to bring to the Warden, and use to mod weapons, etc.

hexed bronze
#

Simon, can you purchase Ramen noodles at the prison shop?

fast python
#

Interesting gameplay mechanic.

blissful dove
#

@fast python That thing I wrote about, or that thing Slewey wrote about? 😂

fast python
blissful dove
#

It's a mechanic that encourages players to play new expeditions rather than just farming on one they're familiar with. Plus it likely makes the in-game economy a bit less difficult to balance.

fast python
#

I wonder how it affects end game.

hexed bronze
#

For clarification, if you pick up a resource in a level does it respawn in a different location or is it gone forever?

blissful dove
#

It's gone forever in that expedition.

hexed bronze
#

Would you have enough resources to acquire everything in the end?

blissful dove
#

Yes, over time there we will accumulate more expeditions containing more resources, amounting to more value than you have need for.

fast python
#

So there will be finite amount of resources, scattered across all missions? Interesting.

blissful dove
#

You can still play the expedition again and pick up the thing, and anyone who's playing the expedition with you who hasn't picked it up will then get it.

#

Yes, these persistent things are given to the entire team if one player picks it up. This is to not encourage players to rush ahead of the group and compete for resources.

#

"Would you have enough resources to acquire everything in the end?"

At the same time, the available tools and weapons will of course also grow in numbers, so yeah... 😋

fast python
#

Wouldn't the most effective way being to go in groups of 2, split up, and get everything as swiftly as possible.

#

If it works like that?

blissful dove
#

Well, other elements in the game's design encourages (and sometimes forces) players to keep together, so it's a balance.

#

Splitting up is dangerous and makes you vulnerable. Your greed might get the best of you...

true tiger
#

Is there a lot of end-game incentive to replay missions? If you get parts after completing a mission once is there any reason to replay them at all?

blissful dove
#

Yes, to complete them on a harder difficulty.

fast python
#

What does difficulty change? Are we talking of regular difficulty changes, or just the self-based way?

blissful dove
#

But this game doesn't have a regular end-game, so you can't really make comparisons to other game regarding how that works. I can't say more now, we'll reveal exactly how the game works a bit later.

#

"Self-based way"?

narrow kettle
#

Kinda like VT2 where the endgame is self improvement?

fast python
#

Taking more risks, thinning out resources more

languid finch
#

Hey simon any chance you know if they will be 21:9 support for Gtfo?

coral comet
#

Will we keep the progress we get in the beta? or will the progress get reset when the game releases?

blissful dove
#

@narrow kettle No, you'll see when we reveal how GTFO works.

true tiger
#

I plan on investing a lot of my time in the game and I'm hoping there is enough end game so that I can sink as much time in this game as i have in vemintide 2, payday, and killing floor 2. excited for that reveal!

blissful dove
#

@fast python There's some of that, yes. Actively choosing to go for more difficult geographical parts of the expedition.

#

@languid finch That specific feature is definitely on our to-do list. Can't say right now when it'll be added.

#

@coral comet Can't say right now, sorry.

languid finch
#

Agh, Thanks for letting me know Simon! ❤

true tiger
#

This is kind of a longshot question, but will there be any big optional puzzles that require extensive community searching to find/ solve?

narrow kettle
#

Like the Payday 1 & 2 Secrets I assume

true tiger
#

@narrow kettle Yeah that's what i had in mind, or even something as crazy as the easter egg puzzles in cod zombies.

blissful dove
#

All I can say is this: Anyone who is planning to play GTFO extensively and "go meta" on the game and doesn't already produce YouTube videos, stream their play sessions or run a website... I encourage you to consider doing one of those things because the GTFO community is gonna be full of people who will be thirsty for your knowledge and expertise.

#

Well, "run a website"... I mean, you can make informative posts on the Steam forum or on the GTFO reddit as well, I suppose. But you get it.

narrow kettle
#

That looks like something that deserves to be pinned

mossy prairie
#

Don't you worry Simon. A bunch of us are probably going to be on that train. And not even strictly to "go meta" learning Payday 2 inside and out to the point to be able to tell someone what skills and play style they should go for when they have the idea of only what weapon they want to use is such a great thing. Especially since it ends up with people enjoying the game in a way they normally wouldn't and it doesn't always have to be about them playing on the hardest difficulty, just them being comfortable where they are and having fun.

true tiger
#

That was a perfect answer, directly addresses my reason for asking the question. Thanks Simon!

blissful dove
#

Oh my, GTFO is gonna blow your minds. we have future reveals that are gonna melt faces.

mossy prairie
#

"I'm going to kill you guys"

true tiger
#

My body is ready.

mossy prairie
#

GTFO cannot come soon enough. Ive been wanting it since the first reveals. This is the same excitement I had for Payday all over again.

languid finch
#

^^

blissful dove
#

Glad you guys are enthusiastic!

#

I gotta hit the hay.

#

It's almost 1:30 AM here.

narrow kettle
#

Simon didn't even join the voicechat earlier

blissful dove
#

Gotta go to the 10 Chambers office tomorrow, we're having a sync meeting.

#

See you guys around!

narrow kettle
#

Good night.

thorny bobcat
#

ceramic, copper, stainless, or porcelain?

lusty canyon
#

All of them

lusty canyon
#

Not sure if this question has been answered before buuuuuuuuuuuuuuuuut what does the symbol for this discords "The Warden" bot represent?

hexed bronze
open geyser
#

Does that mean you can technically 100% the game? (if you find all persistent items in all missions)

glass ermine
#

Yeah its actually weird considering these guys made games with endless replayability. Im a bit confused.

open geyser
#

Well it still has endless replayability regardless due to how maps work and are built. If anything that's a huge positive aspect in my books since it actually gives a tangible goal to grind for.

glacial charm
#

I imagine myself as the 100%, bearded veteran who saw almost everything, guiding 3 newcomers through the expo "listen here, brats. I've seen some shit. So trust me there" while fighting my own vietnam-flashbacks of seeing my past squads torn to shredds thousands of times

blissful dove
#

@lusty canyon Warden has no visual representation, so we took the symbol from the Apex doors in GTFO. Apex doors are the high security doors that require you to solve a puzzle and/or fight several waves of monsters to get through them.

#

@open geyser You have to set up a different goal - the goal can't be to get all resources in all expeditions. But you'll understand more when we reveal exactly how the game works.

coarse spire
#

We're all waiting on more info simon, anyday now 👀

inland fable
#

I have a question about the beta. Will when we receive our access we will have 3 possible invitations for our friends and make them discover the game?

coarse spire
#

It's ambassador only, your friends can guarentee themselves invites by making themselves ambassadors

mild ravine
#

then if they wanna kno more they can check out 10ccs Youtube channel or them on steam

rapid saddle
#

The only thing I really want is to make sure I can sink in more than 250+ hours into this game and still not get bored. 😃

blissful dove
#

@rapid saddle The answer is yes.

lusty canyon
#

Will this game have tons of cinematic cutscenes?

narrow kettle
#

Probably not

blissful dove
#

GTFO will not have an ounce of cinematics.

visual barn
#

will the game have laser sights?

terse obsidian
#

my idea/thought of The Warden

#

😂

west arrow
#

the only thing missing in that gameplay video above is weapons reload animation but besides that the game is amazing

lusty canyon
#

I believe that's because they have yet to get an animator, but that'll probably change soon after it's release. Hopefully.

west arrow
#

the rest is amazing i pray for my pc to run it on ultra

coarse spire
#

Yeah they've said they opted to focus on gameplay and weapon variety at the start, no reload animations means more weapons they can add to the game for launch

craggy pier
#

the bot its playing gtfo did i miss something?

coarse spire
#

no but that's interesting, 10CC are such teases

thorny bobcat
#

I'm playing with him

lilac fulcrum
#

You can manually set bots playing statuses

opal mortar
#

The only thing I would love to ask its for a FAL looking gun to use...
and a jukebox or soundtrack to use/buy right from the start

blissful dove
#

Noted!

craggy pier
#

Will you guys make it easy for modders to mod other people’s music /let’s go shopping into the game?

blissful dove
#

I was about to say it's Pacino's weapon in Heat but that's an FN FNC-80. However, Sizemore's character uses an FN-FAL during the armored truck hit.

#

Wow, I would absolutely hate for anyone to play GTFO with Let's Go Shopping playing. That's a nightmare.

mint locust
#

😂

craggy pier
#

Still, will it be super hard or will it be applicable soon after release?

blissful dove
#

We won't actively make the music system unmoddable, but it's not our aim to make it easy to mod either - we're just making a music system that serves the type of style and adaptive music methods I've come up with for this game. It will definitely not be as easy to swap out music parts as it was in PD2.

craggy pier
#

lets go shopping is the best track 5-6 renditions helps me sleep

blissful dove
#

The music system in GTFO is light years more complex than that of PD2.

craggy pier
#

ok

#

cool

blissful dove
#

👍

opal mortar
#

Also Unity hard codes thing so modding its always a bit of a stretch

#

You would need to use archives style (ksp for example) file managing and that would slow down perfomance quite a notch

#

As always thank you viklund you awesome fella

narrow kettle
#

Only calling one Viklund awesome is pretty toxic Kappa

opal mortar
#

Viklunds

#

Vik & Lund trading company

#

Also Simon,my second favourite heisting movie apart from Heat its 3000 miles to graceland

#

And the perfect heist

#

The one with the nazis and diamonds and no one getting killed

thorny bobcat
#

Is there a game with a more similar music system that you can compare it to?

#

I know of Doom '16 and GTAV having interactive music

opal mortar
#

Kf2

#

Also 2 indiess games that i follow have similar music systems Distance and Madness Combat Project Nexus 2

#

Does 10 chambers counts as Indie studio?

rose basalt
#

Yes

opal mortar
#

Its mayonaise an indie studio?

coarse spire
#

I just wanna give +1 for an fn fal that's one of my favorite guns lol

coral comet
#

doubt the l115 will be added? xD

opal mortar
#

Fn fal its every Argentinian weapon of choice

raven jetty
#

Except the game is in the future and they could have future weapons too

#

They don't have to be modeled closely on real ones, anything reasonable is fine

opal mortar
#

^ Correct

#

Just make it so it has some wooden furniture on it

craggy pier
#

Can we mod the game so I could have Donacdum playing the whole time though?Kappa

random cloak
#

I've noticed one of the systems of the game, is "horde mode". Where if you make too much noise they'll come to you in hordes, music changes, door collapses...etc.
I was wondering, are all of those npc's from the Horde actually real? (In the sense of, were they in the map already?) Or does the game spawn them when the "horde event" triggers?.

Either way works great, they are just two approaches. But if you do kill the entire horde, (in the 1sdt case scenario where npc's from the horde were present on the game), you could potentially clear a few enemies ahead of you after a succesfull Horde defend or however you wanna call it.

And excuse my grammar/english, I suck at it

coarse spire
#

@random cloak It's both, making to much noise will attract monsters idling in other rooms as well as spawn them in

random cloak
#

thanks for the response honey 😉

#

makes sense

#

you could just clear the entire map with a single horde, something we don't want

blissful dove
#

You can't empty an entire expedition by triggering an alarm and drawing all the monsters out, because alarms only draw monsters from a limited area. There will be also roaming monsters that respawn - so you won't be able to clear an area and backtrack through that area safely; you'll always want a teammate with out and you always have a reason to be on your toes.

random cloak
#

Do they spawn from tunnels/dark places in the map where they come out (as overkill walking dead, zombies get out of doors in the map...etc) or do they spawn somewhere around the map (where no one can see them)

#

I'm just curious 😃

glacial charm
#

I just hope they don't spawn at the 2x2 meter dead end right one meter around the corner but a bit more far away from your location

hasty ether
#

Will the beta users have to buy the game
before launch?

coarse spire
#

All ambassadors will get access to the beta so no

hasty ether
#

So the beta is essentially a free copy of the game?

coarse spire
#

It's just your normal beta, you'll get a dev build to play for however long they run the beta for then after it's over you have to buy it post release to play

patent hinge
#

When does Beta begin?

tranquil fog
#

no one knows rooShrug

#

and there have bein no hints about it,

patent hinge
#

MonkaS.

#

Well..

#

There are devs here...

#

Heh

tranquil fog
#

so i wouldent say its not gonna happen any time soon i guess rooShrug

patent hinge
#

I was actually wondering when Beta comes out xD

#

I was like

#

Did I not get an email

#

Or somehting

#

Are people already playing.

tranquil fog
#

The only info we know is beta is happning. and it will be for all the ambassadors, there is some talk about streamers having a early peak at it ( good promo and such) but thats all theroy, i would say a decent time before spring. of what simon has said that doing a beta, a week before launch is basically promo and wont fix any bugs before launch,, so not now but a decent time before launch so (theroy) 2-3 months before launch maybe?

#

thats all i know about the beta bingShrug

patent hinge
#

I feel like you're a well informed individual...

#

Thank you 😛

tranquil fog
#

i read this discord way to much for the cookie crumbs that 10 cc drops, il analyse stuff for sure pepoHmm

patent hinge
#

Lol nicu.

languid finch
#

i would say were gonna get a beta near start of march

glacial charm
#

Since 10chamb wants to realease "early spring" I guess (hope) its more like mid/late Feburary ... can't wait

coarse spire
#

Considering they haven't even started pre-launch PR operations I imagine we'll see beta at earliest mid-late march to latest early may.

willow shoal
#

They never said “early” spring. They’ve just said “Spring”, which could mean anywhere from March to June.

languid finch
#

so in 10 march 1st ...Gotcha Wink*

glacial charm
#

yeah my pink glasses just changed "march at earliest, spring 2019" to "march, early spring 2019" ... damn it

runic olive
#

So, what are the four characters going to be, like, class-wise?

#

or role-wise

narrow kettle
#

The characters don't have anything to do with any actual in-game items or mechanics

runic olive
#

No?

#

So you like, build a loadout then?

narrow kettle
#

yep

#

You select a Primary Weapon, a Special Weapon and a Tool

runic olive
#

how's ammo/health work?

languid finch
#

Do you make ur charater with different face and hair or are they pre defined characters u gotta pick from?

runic olive
#

like, do you find ammo/health packs around the map?

narrow kettle
#

There currently are 4 set characters

runic olive
#

or are one of the tools ammo/health packs or stations

narrow kettle
#

@runic olive you find ammo and medkits on the map

runic olive
#

Can you pick them up for later?

#

If you're good on either

narrow kettle
#

as far as I know you can

runic olive
#

Neat, bit of resource management

#

What about melee weapons? Or would that fall under special weapons/tools (like a crowbar)

narrow kettle
#

There'll be a lot of ressource management :)

#

You also have a melee weapon

languid finch
#

can u pick ur melee weapon in the loadout and also are they any special grenade or is there even grenades in GTFO?

narrow kettle
#

You can pick a melee weapon yes

#

We have not seen any grenades yet

runic olive
#

grenade.. launcher?

glacial charm
#

Is there always a Melee Weapon or do you have to sacrifice a gun slot from you loadout (would be nice if you can't just have melee as default on everyone)

narrow kettle
#

Haven't seen that either

#

@glacial charm there always is a melee

#

melee will be a big factor in GTFO

#

everyone needs one

runic olive
#

how's melee work? Is it just click to attack, or is there a block/charged-heavy attack

narrow kettle
#

There are melee attacks and shoves

glacial charm
#

aw snap, while two are carring a lmg two could take melee instead.. making communication more important... but well, if everyone has one melee..

narrow kettle
#

stealth is too important in gtfo

#

everyone would be forced to run a melee weapon otherwise

runic olive
#

with the resource management, it does sound like stealth would be very useful

#

all the ammo/health you don't use by sneaking past an encounter, so to speak

glacial charm
#

nah, you could let those melees just have the frontline to take care of sleepers, the heavy gunners for when things go south during alarm.. forcing a balanced loadout for the 4 man team

runic olive
#

Also, would laser-sights and flashlights alert enemies?

#

maybe have a special weapon melee

#

like say a katana or chainsaw

#

classic hoard game weapons

narrow kettle
#

This is not a horde game

craggy pier
#

the trailer suggests it is a horde game though

runic olive
#

more of an objective based stealth game?

narrow kettle
#

Its a stealth focussed game

runic olive
#

like..

narrow kettle
#

If you go loud

runic olive
#

helldivers, as an FPS

narrow kettle
#

you will most likely die

glacial charm
#

hordes happen, but its better to avoid them

narrow kettle
#

you dont have the ressources to stay loud

runic olive
#

can you distract enemies?

#

how in depth are the stealth mechanics

narrow kettle
#

not after they're aggro'd as far as we know

hexed bronze
#

You'll run out of ammo if you keep fighting.

#

It's not possible to shoot everything in a mission

runic olive
#

what are all the mission, or objective types?

barren forum
#

From what I've heard enemies are gonna keep spawning so theres an indefinite amount

narrow kettle
#

We do not know that @runic olive

runic olive
#

sounds like helldivers

narrow kettle
#

There's a few objectives we know of

#

but thats about it

runic olive
#

and what are those?

narrow kettle
#

There's Bioscan doors which require the group to stand in a specific spot

#

Those will attract enemies

#

There are objectives where you need to get something from another part of the map

hexed bronze
#

There's also a team puzzle where one person has to type in commands into a console and another person has to communicate what they need to put in.

languid finch
#

will GTFO have a fov slider or a weapon model slider?

runic olive
#

Ooh, interesting

narrow kettle
#

There will most likely be a FoV slider

#

No info on a viewmodel slider though

barren forum
#

Does it seem like this game would be possible without voice chat

narrow kettle
#

tbh

barren forum
#

Because I solo queue a lot and I know I'm gonna run into people without mics

narrow kettle
#

In the end everything is possible if the player's skill is high enough

#

This game does rely on communication a lot however

runic olive
#

I can appreciate that

#

it'd be nice to have a queueing option for 'mic-only'

#

so you can skip the players without

narrow kettle
#

I doubt there will be filters like that

languid finch
#

in the gameplay it looks like the ai interacts with other characters alot so i doubt u really need voice chat to "win"

runic olive
#

Still, it's always good to have voice chat in a co-op focused game

#

can you revive other players when they're downed?

narrow kettle
#

Yes

#

Players never "die" unless the whole team wipes

runic olive
#

ah, gotcha

#

Is one of the tools a revive kit?

#

for faster revives

#

like, a defib

narrow kettle
#

We have not heard of a tool like that

runic olive
#

I'll post in suggestions then

languid finch
#

are tools on cooldown after use or do u gotta find them during the mission?

narrow kettle
#

They use ammunition

runic olive
#

Oh yeah, can you find alternate or single-use/disposable weapons during missions?

#

like 'heavy weapons'

#

or mounted weapons

languid finch
#

i like those ideas

narrow kettle
#

Not as far as I know

runic olive
#

such as like, a flamethrower, or mounted LMG for defense-focused objectives

narrow kettle
#

You will have to build your own defenses

runic olive
#

Hmn, maybe the mounted weapon would be something you find, and you'd have to choose where to set it up

#

I posted a more detailed thing in suggestions

narrow kettle
#

👍

glacial charm
#

I hope there isn't such a thing as a cooldown based skill/deployable/equipment. Waiting at every doorstep just for the cds to be ready again sounds terrible

narrow kettle
#

There's no such thing

#

Your equipment has ammunition

#

(and not a whole lot )

glacial charm
#

nice to hear. I guess health is the same? Not that bleeding crap that goes away because I didn get any damage for 10 seconds

narrow kettle
#

Your HP regenerates up to 20% iirc

#

Rest has to be healed with medkits found on the maps

glacial charm
#

thats a really nice and reasonable compromise

runic olive
#

kinda like how there's shield/health in some games

languid finch
#

will GTFO have discord rich presence?

true tiger
#

I hope it does, or at least is able to be modded to add it. Discord rich presence can be really good to promote a game to friends.

languid finch
#

^^ excatly

runic olive
#

hm

#

what's the lore of GTFO?

coral comet
#

basically 4 prisoners that need to gather stuff for the warden

#

idk the full lore, but thats the basic one

runic olive
#

Ah, the good ol' "Do this stuff to get outta prison."

coral comet
#

yeah xd

runic olive
#

Also, this place is fucked up

#

we got zombie infected alien crap

coral comet
#

you'd have to ask aory or maybe simon if you want a more complete lore

runic olive
#

I'll do that

#

hey @narrow kettle what's the lore of the game, as we know it?

narrow kettle
#

Aory or Simon Pog

runic olive
#

I saw Simon was offline, I think

narrow kettle
#

Only Simon and I know everything Kappa

#

We don't know too much but

runic olive
#

or at least busy

coral comet
#

well, you 2 are the most active ones from what ive seen so far xd

narrow kettle
#

TL;DR: You're a prisoner and The Warden sends you on expeditions into the complex to get some artifacts

#

I'm active Pog

runic olive
#

I'm guessing it's good ol' "Viral research caused some serious fuck-ups?"

#

for the enemies in the game

#

or are they aliens

narrow kettle
#

I have absolutely no idea

#

They seem to bleed potatoes tho

coral comet
#

ooooh thats just my grandma

runic olive
#

the irish

#

just like TF2 used to allude to

#

what if they aren't potatoes

#

they're chicken nuggets

thorny bobcat
#

I'll stick to the irish theory instead

runic olive
#

oy boyo u in 4 it now

#

(imagine 40k orc-talk)

runic olive
#

Oh, here's a big question

#

What's the progression going to be in the game?

#

How's that going to work

#

is there some IGC you get through playing missions and such?

#

Is there experience to ranking up and unlocking things?

languid finch
#

as a Irish man myself i will be heavily disappointed if bleeding potatoes ain't a option or a ee

thorny bobcat
#

GTFO is actually about 4 guys that had a little too much at the pub

#

What thing do you guys really want to share about gtfo right now but can't

narrow kettle
#

they do bleed potatoes

#

@thorny bobcat my team

thorny bobcat
craggy pier
#

will the game have a peer to peer system or have dedicated servers?

narrow kettle
#

p2p

coarse spire
#

p2p

coral comet
#

p2p

lilac fulcrum
#

p2p

craggy pier
#

p2p

modest nest
#

p2p

narrow kettle
#

Let's not exaggerate

celest mural
#

Extrapolation!

raven jetty
#

Will there be multiple difficulty levels? Or was that addressed somewhere already?

rose basalt
#

Difficulty will not work exactly the same way it does in other games, but no details were given about it yet

blissful dove
#

We tried our best to show in the TGA2017 trailer that it's possible to sneak past enemies and avoid confrontation, and that the game has a slower pace with more exploration and stealth than other games in the genre. It's difficult though, because we needed the trailer to really grab people and you do that best with action shots.

Despite the "horde" that shows up at the end of the trailer, I think it clearly shows enough other aspects of the game to indicate that it's not a simple horde shooter. But it's all in the eye of the beholder.

coarse spire
#

I think y'all did a good job with that, I basically figured that was how the game was gonna be by that trailer and subsequent released info. It's not your fault media outlets used the term "next left 4 dead" or "left 4 dead 3" in the headlines for clicks.

mild ravine
#

Ok time to play the game as if its called horde simulator

barren forum
#

i mean you certainly did ya great job making the game look super fucking fun and interesting

#

i cant say how most people will expect the gameplay to be from that but i could tell you want to avoid big fights more then take them

sacred mauve
#

gosh I want to play Alpha/Beta

terse obsidian
#

@sacred mauve Just wait it'll come and you're an ambassador so you're guaranteed to get in basically... xD

sacred mauve
#

"Me gusta!"

hasty mauve
#

I do as well!

zinc pewter
#

How much HUD will we be able to disable well still being able to play the game? (less HUD more immersion)

willow shoal
#

I’m hoping for HUD opacity settings at the very least

languid finch
#

^^

#

hopefully it scales to the sides aswell especially when playing on 21:9 even though there is no 21:9 support in the game as of yet

visual barn
#

Make it so ur able to customize ur laser sight colours

willow shoal
#

Who said anything about laser sights? The game is all 100% iron sights! 😳

#

Even the sniper scopes are just toilet paper rolls with rubber bands for crosshairs! Lol

fast python
#

I do fond 1x scopes

willow shoal
#

1x scopes rule!

coarse spire
#

I don't normally care for 1x scopes but in a super close quarters enviroment like the complex I'd be fine w/it

willow shoal
#

Seriously, though, as I’ve said, quarters are gonna be so cramped most of the time, I’m not sure a sniper rifle will be useful enough to use a weapon slot

coarse spire
#

yeah in a place like the complex you really take high powered rifles for the 2 man insta taps on the scouts

#

not for their scope

fast python
#

I usually use 3x or 4x, and make do with a lot of flicking on non-visible targets, but the 1x Coyote from BF4 hold a good place in my heart.

coarse spire
#

I imagine it's basically 2 men insta gibbing a scout to deny alarms and 2 dudes cleaning up any strays that run as a result of the gun shots

willow shoal
#

I think Simon stated that GTFO will lack ‘delete button’ weapons. Probably gonna need to stealth-melee any scouts you come across.

#

That is, take out sleepers before they wake up

coarse spire
#

No Simon said you have about a 0.5 or so seconds window to kill a scout after you shoot it, and a high powered rifle should kill it in 2 shots. Hence 2 men insta gibbing it.

#

You sync shots and shoot the same scout twice at roughly the same time (as long as they're both within 0.5 seconds of each other) and you kill the scout

#

Then when the other monsters run in from the noise your 2 other teammates clean them up to conserve ammo on your big gun carriers

#

Since you'll only attract a small amount of enemies from insta killing a scout due to no alarm.

#

I mean keep in mind this is all theory based on what we know about the game but it makes sense to me in my limited knowledge. If it's possible to stealth immdiately after killing a scout and avoid confrentation all together from stray monsters attracted by sound that's ideal but based on gameplay footage we saw it isn't, or at least not easily.

languid finch
#

RGB light and laser or else

coarse spire
#

huh?

#

oh lol

willow shoal
#

Still hoping for some variant of bow-based weapon. Really digging the Bows in Destiny 2 and Horizon Zero Dawn

#

Need to throw together a video of my favorites at some point.

rapid dock
#

For stealth or reusable ammo?

#

Since surpressors wouldn't actually work inside a tunnel, but even a crossbow makes enough sound to echo.

willow shoal
#

Reusable ammo, though a bow and arrow would also make less noise, and could be as effective as a bullet if utilized properly. Could also be used to activate switches from a distance.

true tiger
#

Seems like that would be too strong because it would allow you to circumvent any moments in the game where you are unable to kill enemies from range because you would have a weapon with recoverable ammo that would effectively never run out. The general idea I've gathered about the gameplay suggests that there are times when you must sneak around enemies due to lack of ammo and having a weapon with effectively unlimited ammo removes all reason to sneak.

#

I think the term for this is "game breaking" as it alters the game mechanics and flow in a way that is unintended.

willow shoal
#

I suppose the arrows don't necessarily need to be recoverable. They aren't in either Destiny 2 or Horizon Zero Dawn (but they are in Breath of the Wild, at least, arrows that miss the target are). Although in HZD, you can always craft more arrows if you need them, and in Destiny 2, picking up a primary ammo block restores your arrow reserves.

narrow kettle
#

It takes a lot more time to make a weapon that isn't hitscan

#

So I wouldn't expect Projectile based weapons at launch

true tiger
#

Having non-recoverable arrows seems okay, but what if a crew bring all crossbows and rush objectives like they do in payday with zero risk of alerting enemies from sound. And if you remove the silent aspect of a bow is it really a bow anymore? I suppose it would be a cool weapon look.

narrow kettle
#

Lasershotgunbow?

true tiger
#

Oh will there be a laser mod for all weapons or certain weapons have it and others dont?

barren forum
#

lasershotgunchainsawbow

languid finch
#

with a underbarrel flamethrower

#

and rgb lighting

vocal bridge
#

will there be any props you could say kind of like the payday2 masks

lunar bay
#

Well there's a rail gun tho @true tiger

Also my opinion on bows is like: unnecessary, cuz it would actually destroy the aspect of the game

true tiger
#

Lmao I wasn't talking in support of a bow, I was pointing out the problems of having a bow in a game like this. I completely agree with you. RAILGUN HYPE i love railguns

lunar bay
#

Well the bow thing wasnt pointed to you, just in general ( the reason why I wrote it with a space lower) well Railguns have really limited shots, but they do ALOT OF DMG.

runic olive
#

I liked how helldivers handled the railgun

#

5 round clip, super slow RoF, but, it pierces through enemies and stuns organic targets in its line of fire

#

that include your teammates, mind

languid flax
#

Alienswarm did something similar with it's own railgun

lone nebula
#

huh making a GTFO channel huh

#

i mean, i gotta get the beta first 😂

languid flax
#

can I play the game on a gameboy

mint locust
#

No 😂

zinc pewter
#

Reshade an option?

modest cloak
#

Are there going to be any options for those with colour blindness?

green forge
#

Are story related Easter Eggs (something like an old Tank from the UDSSR or the Third Reich as example) planned?

coarse spire
#

Well we know the story is going to be told through the expeditions with no cutscenes so we can only assume yes each expedition will have plenty of easter eggs story wise

modest cloak
#

Payday 2 had a ton so im sure they will have some in this

coarse spire
#

Also color blindness question is a good one for @blissful dove. But from first impressions with the UI and enviroments it seems very dark/monotone so I don't think it'd be needed personally.

thorny bobcat
#

I do remember there being discussion about colour aids a while ago

#

I think its less hud elements looking the same between green and red because I don't think colour itself is actually used as identification, but more colours that might blend into the environment with certain forms of colour impairment

blissful dove
#

We're trying to think of designing everything to accommodate colorblindness, but this is the first title we do that on so we might not get it right immediately. Community feedback will be essential.

modest cloak
#

Sounds great!

ocean moth
#

the most common form of color blindness is red green deficiency (i'm pretty sure) so your game should be fine as I don't see the color clashing often (example: red markers on enemies and green on friendlies is a big no no). So far the game looks fine for colorblind accommodations (this is all based off of assumptions not actual science bear that in mind) The tracer/laser weapons could end up creating some blending in some peoples view (like wolf said) and you definitely want to be able to color certain aspects (like crosshairs/laser sights if those exist)

true tiger
#

@green forge @modest cloak the pinned message in this channel was in response to a question about easter eggs.

granite fox
#

is there going to be more than one map? or is it mostly based around one map?

coral comet
#

it's based around one big compound, but will be loads of different maps

tired kestrel
#

do we have any dates for anything coming up like the beta or the game release

coral comet
#

nope

#

spring 2019

#

is all the info we got

tired kestrel
#

dang i really want to play it

coral comet
#

yeah same

#

earliest is march, latest is juni if they dont delay

#

(again)

tired kestrel
#

yeah i had saw they had delayed it

#

i hope they dont stop develpoment

coral comet
#

I really doubt they will

#

game has great support

#

rather have the game delayed then get an unfinished piece of garbage :p

tired kestrel
#

true

coral comet
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but its looking like they have come a long way with development

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since there's a gameplay trailer and stuff released already

tired kestrel
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yeah

zinc pewter
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Any region lock?

sacred mauve
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Lol anyone notice GTFO Bot is playing GTFO T___T so jealous

blissful dove
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@zinc pewter Region lock?

true tiger
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like Chinese players only queue with Chinese players, American players with American players etc. Supposedly to give a better online experience by avoiding bad ping and language barriers.

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also can mean there is a region lock on playing the game, as in there are regional versions of keys

blissful dove
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Sorry, I don't know if that is planned, I'll have to check with other members of the team. For the sake of ping, it sounds better to have the ability to filter on ping rather than region, but I get the language barrier reason.

true tiger
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Will there be a vote kick feature for public matches so we can get rid of trolls?

hexed bronze
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IMO I think a filter works better for a coop game. I can imagine people who have friends in other countries.

true tiger
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I agree with slewey, ping filter and perhaps a party management feature would be more than enough.

zinc pewter
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@blissful dove you could have an option that sets primary and secondary language (if applicable) so you only join said lobby of selected language speakers

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@blissful dove will you be using Valves Trust Factor in your queueing process when it's roles out to other developers?

ruby lance
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Well, them using Steam matchmaking inherently implies certain regional restrictions, as it will match you with people closest to your Steam download location, so there's that

coarse spire
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I mean it's p2p, there's absolutely no indication or reason for them to bar us from playing with others with low ping if we choose

neon forum
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so will the game use steam servers or p2p?

narrow kettle
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p2p

modest cloak
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Will there be community servers with their own custome settings n stuff?

celest mural
cold quail
#

Does GTFO become Japanese?

celest mural
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@夢幻(PC版)#2998 I do not think there will be other language support right away, but I cannot say for sure. I guess that can be answered by the devs.

willow shoal
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Yeah, 10cc is a small team (9 members currently), so localization is not a priority at the moment.

true tiger
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@modest cloak right now it seems like it is entirely p2p hosted, no servers.

thorny bobcat
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Can we get a realtime graph of the amount of chambers that are loaded devs

lusty canyon
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@true tiger What is p2p?

narrow kettle
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peer to peer

lusty canyon
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Oh

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So like hosting?

narrow kettle
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yes

thorny bobcat
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a system of networking

lusty canyon
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So like

thorny bobcat
lusty canyon
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Non-dedicated servers?

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Reading?

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Who do you think I am?

thorny bobcat
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yes non dedicated

narrow kettle
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Players host games instead of servers

thorny bobcat
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instead of a central server that all players connect to in a game

true tiger
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like one player is host, same as most other 4 player coop games

lusty canyon
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Isn't non-dedicated a synonym of "bad" for gamers?

thorny bobcat
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each player is connected to every other player

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depends on the game

narrow kettle
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and the budget

thorny bobcat
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It should be just fine for gtfo (although certain things are less than ideal)

narrow kettle
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Let's keep this channel clean from off-topic discussions though

true tiger
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suffice it to say gtfo will be p2p and that is well suited for the type of game it is and the budget.

wicked dagger
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Couldn’t find this anywhere, super stoked for this though so don’t mean to repeat if that’s the case.... but is there a release window yet?

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Nvm found it in the FAQ. Just excited!

raven jetty
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I think non-dedicated servers were problematic before multicore cpus were common on consumer grade computers. Modern computers shouldn't have any problem hosting the game and running it for the player at the same time

willow shoal
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Hopefully, hosting will be set up in a way that allows people with solid specs and internet can set up a computer to do nothing but host a “dedicated” game server like old school Starseige/Tribes did.

lusty canyon
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What engine is this game gonna use?

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Or do we not know?

coarse spire
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Unity

sacred mauve
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@lusty canyon I wondered that also.

willow shoal
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I can confirm, it is Made with Unity

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Either that, or 10cc hijacked Unity’s E3 meeting closet....

sacred mauve
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Oh wow, I forgot that.

hazy lantern
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Anyone know if there is videos with the in game soundtracks from Simon?

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Really curious as to what kind of songs he's made for this game. Loved his work on Payday

frosty estuary
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So is GTFO's Beta free to play?

coral comet
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yes

narrow kettle
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If you're an Ambassador yes

frosty estuary
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hell, i'd love to become an ambassador then

narrow kettle
coral comet
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^

frosty estuary
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So I became an ambassador! What next?