#gtfo-related-questions

1 messages · Page 438 of 1

prime mirage
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Do we get a shotgun with “This end toward enemy” painted on the barrel?

steel wadi
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With no classes then, would your character be randomly chosen, or would you pick the character in your loadout, similar to how payday does jt

narrow kettle
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It could be either way, really

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I do think its random though

blissful dove
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Character selection will work exactly as in PD2, at least that's our plan right now. You'll be able to choose any character if you host the game, and the first one to join will have the remaining three characters to choose from, and so on.

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I'm personally not a fan of how they did it in OTWD, where two players are allowed to play as the same character on the same server. It feels weird. Sure, it solves the problem when two players play together who prefer to play as the same game character, but still...

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...and @prime mirage - I can confirm what Aory and Honey said: There are no classes in GTFO, you choose your loadout to suit your play style so you essentially create your own class.

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THat question pops up every now and again - maybe we should add it to the FAQ?

lunar bay
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if it's asked alot of times i would say yes without a doubt :o

rose basalt
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Yeah, it should

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Skill and class related stuff is something asked frequently due to not having much info about it

blissful dove
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Also, @clear phoenix - VR support is very unlikely. We have no experience adapting games to VR and we don't use VR ourselves in our spare time. In short, it would be a high risk undertaking and frankly; just making a "regular", non-VR game is high risk enough.

narrow kettle
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Questions about skilltrees & classes belong to the most frequent ones

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Adding it to the FAQ seems like a good idea

blissful dove
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And I read that you were discussing revives. Aory and Honey are absolutely correct in that medpacks only restore HP and are not required for revives. Every player in the team is needed alive in order to progress and so you have infinite revives. If your follow up question is "but won't that make the game super easy?" I can tell you immediately that it won't. GTFO is really effin' hard.

narrow kettle
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I get a feeling that those "Aory and Honey" guys are always correct

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Kappa

prime mirage
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I dunno if this already came up or not but:
Is Friendly Fire a thing in this game?

narrow kettle
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Yes, it is

brisk venture
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Yep

fast valve
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Yep indeed

blissful dove
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Yep yep.

fast valve
prime mirage
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Do we get a shove option like in L4D if something gets in our face?

fast valve
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?

narrow kettle
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We haven't seen anything like that

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And I think it's unlikely

fast valve
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You mean like blood on the screen or?

narrow kettle
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shoving

fast valve
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What's this

narrow kettle
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pushing stuff away with your gun

prime mirage
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Nah, I mean like if something gets up close you can shove them away to get a better shot.

fast valve
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Nope

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Melee for it

prime mirage
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Do we get boss type enemies?

narrow kettle
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There's a Tank-like enemy

fast valve
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Indeed

acoustic flower
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How are connections being handled? Will there be a host-based connection or dedicated servers at launch? I know the latter might be asking for a lot from an indie title.

fast valve
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P2p

narrow kettle
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Its Peer to peer

acoustic flower
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Gotcha

fast valve
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Like in payday 2

lunar bay
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but Unity has a better network coding option i geuss :)

fast valve
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Indeed

lunar bay
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so it won't be that payday2 Like

fast valve
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Blame diesel GWqlabsKek

acoustic flower
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In a rough estimate, how many weapons/gear do you plan to launch with?

fast valve
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Simon said it'll expend

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So i guess not so many

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At least in weapon plan

acoustic flower
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It's okay. If I remember correctly, you guys are launching in early access right?

fast valve
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Nope

narrow kettle
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The game will launch when it's finished

fast valve
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Only beta will be exist

lunar bay
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if i remember correctly it was like 4-7 weapons ont he gamescom (just roughly remembering stuff), and also a bit more of variety to special weapons like 7

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so

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So you can choose between enough weapons first =)

fast valve
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2 weapons in every weapon type should be enaf

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Imo

acoustic flower
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I'm cool with that. Variety I feel like isn't an issue in terms of weaponry if the gameplay is fun enough, and it looks plenty fun

lunar bay
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well i think choosing the special weapons and Gadget :x is gonna be a big part

fast valve
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Eh

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Just give lil bit time

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There'll be meta

lunar bay
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no

narrow kettle
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yes

fast valve
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Yup

narrow kettle
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there will be

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It would be dumb to believe there wouldn't be a meta

lunar bay
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Aory there is a meta for your solo tries

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boi

narrow kettle
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as long as a game has more than 1 item

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there will be a meta

fast valve
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Indeed

thorny bobcat
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Will levels differ visually in some way?

narrow kettle
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There is going to be the best team comp

lunar bay
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well i can tell you DMR (the default one on special weapons (not railgun xD )) will be low tier

thorny bobcat
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I kinda worry a bit about "all levels are just the same" syndrome

fast valve
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Rng

acoustic flower
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Procedural generation

narrow kettle
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@lunar bay Things might still change til launch/beta

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Not exactly @acoustic flower

fast valve
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If you mean like visual i guess not really

acoustic flower
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Oh?

lunar bay
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maybe =)

thorny bobcat
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Procedual generation was just a tool for the devs to map faster

narrow kettle
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The maps are procedurally generated, but the parts are hand picked

lunar bay
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but DMR in cave like maps? xD

acoustic flower
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Ohhh, so you create a list of maps, decorate em, and then run em through a rng

narrow kettle
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I mean Snipers are a close range weapon in payday 2

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a lot of stuff can happen

fast valve
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No?

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There's just few maps that will be rng a lot

lunar bay
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Pd2 Aim is not hard...

fast valve
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U can't make em by urself

lunar bay
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it's like.... meh, you can easy see heads

narrow kettle
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they procedurally generate maps, and handpick the mapparts they will actually use

lunar bay
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it is more like a bullet sponge

acoustic flower
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Oh okay, sorry I'm not too familiar on the concept of how that is done.

narrow kettle
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@lunar bay that is not the point I made

lunar bay
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and yea...

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that is not your answer sir

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my thoughts on dmr and pd2

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I might go anyways for DMR in GTFO but yea :D

fast valve
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How dmr and cave even connected tho

lunar bay
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i am allways against meta stuff :p

rose basalt
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this way
gun - bullet - enemy

fast valve
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Dmr in gtfo will be just for dmg tbh

lunar bay
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to git gud, play against meta

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anti Meta :D

fast valve
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Meta is good sometimes

lunar bay
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it is

narrow kettle
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(that is not how you git gud, but thats a different discussion and also not fitting for this channel)

lunar bay
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but if you can handle it, you'll be fine in a good team position

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if i take a scanner gadget, is it meta? cuz you can scan behind walls and show a symbols to track enemies Heads?

prime mirage
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Me click head good.

narrow kettle
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we dont know whats meta

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we cannot know that yet

fast valve
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@lunar bay yes

narrow kettle
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We'll figure that out during the beta/ after launch

lunar bay
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well i do think that the life scanner/headshot scanner (when used loud) is gonna be good

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to help tracking the heads

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for easier headshots :

prime mirage
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Oh, actually, that's a question. Are weapons Hitscan or Projectile?

narrow kettle
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lets move the whole meta theory speculations to #gtfo-chat

fast valve
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1

narrow kettle
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they're all hitscan

thorny bobcat
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I'd assume hitscan

fast valve
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Hitscan indeed

narrow kettle
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Hitscan weapons are by far easier/faster to make

prime mirage
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Can we swap weapons/pick them up in the map or are we stuck with what we chose when we started?

fast valve
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Second

narrow kettle
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You choose your loadout before the map

lunar bay
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i think you can't pick up weapons

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even when they are empty

fast valve
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We can pick up only special weapon on the map

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Like minigun of some sort

rose basalt
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you can't pick up weapons in game

lunar bay
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uhm special weapons aswell not

narrow kettle
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yeah, they are no weapons you can pick up

rose basalt
fast valve
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My mistake

prime mirage
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Can we jerry rig melee weapons to make them stronger? Stuff like adding blades, electric damage and the like?

narrow kettle
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you can modify your weapons

fast valve
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Not in game at least

narrow kettle
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but we do not know to what degree

rose basalt
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There's been no mention of melee modification, at the moment they all do the same damage and the choice is purely cosmetic

fast valve
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But mods are real, yes

narrow kettle
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and not ingame

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oh my bad

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I didnt read the melee part

fast valve
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Same

narrow kettle
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No you can't mod melee's

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Different melee weapons are just skins right now

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They all have the same stats

fast valve
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payday 2 melee system's crying

narrow kettle
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If you call bloodthirst stacks a system

fast valve
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I mean ij general

narrow kettle
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I know what you mean :)

fast valve
mortal anchor
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Re: Melee mods, the demo we've shown at E3 etc has had the same properties on all melee weapons, only visual differences like Aory said. We will however have stats-differences for them eventually.

lunar bay
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Is dismembering a thing? like if you have a sharp weapon for example (came up now in my mind) or like shooting one spot, and if they so, are they gonna move slower (when taking out legs), or doing less dmg if they loose an arm?

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just curios

narrow kettle
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Nothing of dismembering has been mentioned so far

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And I think it's pretty unlikely

lunar bay
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well, it would make sense, even if it's a bit unnecessary if you have a good team comp, but it could help in certain situations maybe or help a bit

narrow kettle
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well if it wasnt a thing up to this point, it probably won't be

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someone has to make that mechanic

blissful dove
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@prime mirage There is a shove attack, yes - but you do that with your melee weapon. If you have one of your firearms equipped and push the shove button you immediately switch to your melee weapon and perform a shove. It's a clever way to switch to melee and put it to good use with one single button press. If you want to shoot after the shove, you'll have to switch back to one of your firearms.

narrow kettle
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I have a question regarding that one

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When you press the shove button with your gun out

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does the shove resolve instantaneously?

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or do you have a delay because you're swapping to your weapon?

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(Like in VT2 where you can change from ranged to melee and immediately start blocking)

lunar carbon
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Vt2?

narrow kettle
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Vermintide 2

thorny bobcat
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Is melee restricted in any way?

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Say, stamina?

narrow kettle
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Probably not

lunar carbon
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Iirc devs mentioned that gunplay is discouraged right?

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There's emphasis on stealth

narrow kettle
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pretty much

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you don't have much ammo and you don't want to alert hordes

vocal bridge
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If there was dismemvering it would make gtfo spicier

blissful dove
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There's some dismemberment and blowing holes in enemies and so on, but at this point it doesn't affect the enemy's fighting ability. It's just to give you satisfying feedback as you shoot at them.

lunar bay
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well i am fine with that

blissful dove
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Melee is not restricted but you have to charge up an attack to be really effective, and you can't walk around with the melee weapon charged-up for more than a few seconds before the character swings the melee weapon automatically.

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@narrow kettle If you press the shove button while having a firearm equipped, the shove comes quicker than if you manually switched to melee and then pressed the shove button. That way it becomes an "elite tactic". 😝

narrow kettle
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Nice

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Thank you :)

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(For the answer and that design choice LUL)

lunar carbon
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Will there be significant lore? As in, nore than "you're prisoners, go down scary big hole"?

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Cuz the person who narrated one of the trailers intrigued me

willow shoal
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I believe the person that narrated the teaser was one of the prisoners... but yeah, it was awesome

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"What the hell is this place?" still gives me chills

narrow kettle
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I'm always so focussed about gameplay mechanics that I have no idea what you're talking about

willow shoal
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The dialogue in the teaser from the 2017 Game Awards

coarse spire
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The trailer narrator was dauda (dot) the nigerian dude who you can play as

willow shoal
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The first teaser 10cc put out

blissful dove
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No, the first teaser just showed the elevator rushing by the camera as it went down the elevator shaft.

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It was released in May 2017, six months before The Game Awards trailer.

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But yes, the trailer from The Game Awards 2017 had VO and it was narrated by Dauda, one of the playable characters.

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The game will indeed have lots of lore.

vocal bridge
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Can you pick which character you play as

narrow kettle
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@vocal bridge scroll up a bit

blissful dove
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@vocal bridge Yes it will work as in PD2.

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(I don't know if you've played PD2 but scroll up for a thorough description of the functionality)

vocal bridge
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yeah i have thank you simon king

willow shoal
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Yeah, the Game Awards trailer is what I was referring to. Not really counting the May 2017 Teaser, because it wasn't much more than just an image... lol

fast valve
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I mean i know beta isn't soon, but will it be okay if modders will use assets from beta for modding in pd2?

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That sight on the weapon is really oof

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Want one

fathom lotus
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Hi, me and my friend are really big on the horror genre and have a hard time finding scary co-op games.
My question is in regards to the scare factor. I see a lot of gameplay of us attacking them, but is there going to be times where they are attacking us and we are trying to escape?
Also are there going to be some jump scares hidden throughout the levels that are randomly generated so they're hard to anticipate?
Thanks 😃

keen kraken
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I've played pd2 a lot and one of the worst thing in this game was hackers (and too many DLC bit this isn't what i came for) do you have any plans to reduce the number of player with hack? (Sorry if Reding me hurts but i'm not native english)

fast valve
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@fathom lotus shouldn't

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Only if sound jumpscares if you know what I mean

brisk venture
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@fathom lotus As far as we know there won't be any scripted "escape missions". However, you'll most likely be in a situation like that if you're not careful. GTFO is a lot about managing your recourses, and if you don't do that properly while running into a horde, you'll most likely be in for a scary and stressful situation. There's no info about any jumpscares, but I personally doubt there'll be any scripted ones, at least.

fathom lotus
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I see, thanks for the info 😃

mortal anchor
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@fathom lotus Hi! The short answer is: Yes and.. yes hopefully:)
The longer answer is: During the development of GTFO we had to agree on that this is and action game with a lot of suspense and horror elements, not a pure horror game. Because if this was a horror game I would most likely remove almost all weapons and take away most of the sense of control the player can feel, if you see what I mean?
Since we still wanted a lot of action (to play to our strengths, to facilitate coop and to work with the rest of the vision for the game), this was a call we had to make fairly early.

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So with that as a starting point we are trying to sprinkle the game with elements of the player not being in full control of her surroundings from time to time, and both of your examples fit that description really well;)

fathom lotus
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Yup, that makes perfect sense! I was thinking a mission or two where it changes things up a bit and your team is at a disadvantage and you need to escape and regroup, which would make it feel scarier in those particular missions. But the majority of the game should definitely be an action game rather than a horror game with limited control, that I agree wholeheartedly.

prime mirage
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Will we have Matchmaking?

mild ravine
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Thats a important question

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actually will there be a leveling system of somesort

willow shoal
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Simon has stated that there will be some form of matchmaking, but they also want to make sure a new player doesn’t get matched with an advanced group in a lower sublevel (ie higher difficulty) expedition.

mild ravine
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so a player in matchmaking can only go as deep as they have gone be4?

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Unless in a private group maybe?

willow shoal
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Yeah, something like that. At the same time, they don’t want to lock advance players out of easier areas, so advanced players can help new players...

mild ravine
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thats fair like if ur mate can only get the game a few weeks after and then you who already has the game and played if u can't help them get as deep

lunar bay
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Simon told me on Gamescom that they think about that as Steve stated, a ranking system but it could have bad benefits in term for w8 time or so, or it is hard to like get e proper system to work well

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but i cannot comfirm, how it would be or if there would be for sure one, he said to me they plan something about that

mild ravine
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Maybe have a leveling system when ur in a "zone" like first 5 missions count as a zone

willow shoal
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I don’t think there will be any difficulty restrictions for players that team up themselves

mild ravine
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Then only players within that zone can go in it

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then they start at the beggining

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or the earlyest a play is at

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Cus if its specificly set to the exact mission then its going to be worse then DBD matchmaking in high ranks

willow shoal
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The impression I get is that matchmaking won’t really be set until after the first few days/weeks of beta, since right now, all of their internal tests have been on sets of 4 PCs connected locally.

mild ravine
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Ah ok so temp its going to be that the matchmakings not implemented?

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Only the buggers within a certain proxy will be able to do it?

willow shoal
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Probably. Either that, or it’ll just be simplified... just putting the first 4 solos that queue into an expedition together... then make adjustments as people level up.

mild ravine
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Ok so if its going to be local GUESS IM DOING IT SOLO XD

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Time to go for the Hard shit right off the bat and jsut to add salt on the wound im going to go as unstealthy

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as possible

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And Get fucking destroyed

narrow kettle
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sounds like a plan

willow shoal
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I mean, it’ll be over the internet... but your first few expeditions will likely go... not well.

mild ravine
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Im going to record it and post it in the discord If it happens

willow shoal
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I imagine there will be a local lan option.

narrow kettle
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No advertising without permission. Please contact an Admin or Mod if you wish to post promotional material.

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:)

mild ravine
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EVEN FOR UR OWN GAME?

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Actually would a I3 even be able to handle recording it

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i3*

narrow kettle
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If you post your own content that is linked to for example your Youtube/Twitch channel, it is considered self-advertisement

mild ravine
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WHat if i don't have it related cus i don't strim or ahve a utube channel

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and just pose the video link

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post*

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That is just there on my computer

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Cus it def won't be long

narrow kettle
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(where would u upload it)

willow shoal
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We’re talkin GTFO matchmaking (or lack thereof). Pretty sure you can post short vids directly to Discord.

mild ravine
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(to the discord)

narrow kettle
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you can upload a max of 8mb (50 with nitro) to discord

willow shoal
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I believe Discord has an 8MB limit

mild ravine
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Yea its only going to be short af cus I doubt im going to alst long if im like that

narrow kettle
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a 15 minute video in decent quality is around 1gb

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it has to be REALLY short

mild ravine
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Im talking about like 2 mins or someshit

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Cus as i said I will be as unstealthy as possible

narrow kettle
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2 minutes will still be significantly higher than 8mb

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let me actually test that rq

willow shoal
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I think Roogini is talking <30 sec

mild ravine
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who do u think i am @narrow kettle shroud?

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Im roogini

narrow kettle
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<30s is higher than 8mb as well

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It doesn't matter who you are, the rule applies either way

mild ravine
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Then its time to Make tiny ass snippets or a booklet of entirely screenshots Xd

narrow kettle
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that would work

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xD

mild ravine
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Exactly

willow shoal
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At 240p? Yeah, you’re not gonna upload 1080p vids to Discord. No reason to.

mild ravine
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How about fuck u i will

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Lol

narrow kettle
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But you can still message a mod/admin to verify your content

mild ravine
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Oh yea ofcourse

narrow kettle
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a 2 minutes 1080p60 video is 150-ish mb

willow shoal
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Check 240p30. More than likely the format for discord

mild ravine
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Well this comp would bearly be able to play GTFO anyway

narrow kettle
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i can guarantee that will be higher than 8mb

mild ravine
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Im getting a new one soon enough thats a bunch better

narrow kettle
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maybe it works with nitro tho

willow shoal
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At any rate, we’re getting off topic here...😖

narrow kettle
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indeed

mild ravine
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We need GTFO out now

narrow kettle
mild ravine
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Theres a question

feral rune
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Will there be different versions of the game ? Like extra content and what not?

narrow kettle
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Define versions

rose basalt
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like a deluxe edition and such?

inland fable
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Will it be possible to play a female character or not?

narrow kettle
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Not at launch

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Perhaps in the future

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Currently all 4 playable characters are male

inland fable
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OK ! Thx for the answer Aory.

prisma stirrup
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Yea I the trailer wasn't there a character called North?

celest mural
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Could have just been a player name.

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¯_(ツ)_/¯

prisma stirrup
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Oh, ok. I mean, arent the rest of the characters in the shot actual confirmed characters?

rose basalt
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Yeah North is the name of the character

prisma stirrup
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Neat

prime mirage
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Do we get a flamethrower type weapon?

narrow kettle
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Not afaik

prime mirage
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Do we only get weapons that are strictly or do we get improvised guns Ala Dead Space?

open geyser
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North's name was changed to Hackett after the trailer was released

stoic axle
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Hey, why is the company called 10 chambers and not six, five, or seven chambers instead? It would make more sense because of a revolver cylinder.

mortal anchor
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@stoic axle Hey there. Simple answer: There were 10 of us from the beginning, so there was 10 chambers. Things happen down the line so now we're 9 though. <=)

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Fairly naive to name the company after the amount of founding members, yes. But we've also said that we don't want to grow past 10, so there's that.

mild ravine
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Hey going past like 20 would become dificult to manage

celest mural
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I mean, there are 10 chamber belts for revolvers.

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😉

mild ravine
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Tbh 10 chambers sounds cool

celest mural
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But I like that, even if there aren't 10 members as we speak, there is still a strength in the name itself.

willow shoal
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I like to think that the Ambassadors represent that 10th chamber right now! 😉

celest mural
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Just put a pug in that seat for now.

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Everyone loves a cute pug.

mild ravine
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Just like buy a pug and have it be the 10th seat

celest mural
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Hey, office dogs are proven to boost moral.

willow shoal
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And pee on the carpet...

mild ravine
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Or put yah boi roogini in as the 10th seat I don't get paid i don't do anything im just the creepy guy thats just there

celest mural
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Ya know, I've heard horror stories of that.

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BUt every office dog that we have is exceptionally well behaved. Maybe we just got the luck of the draw

mild ravine
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A good number of dogs act to how they r raised

narrow kettle
celest mural
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Oof, thought I was there!

narrow kettle
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Yeah, happens that a question leads to a discussion :D

mild ravine
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@mortal anchor Will we be able to get skins?

willow shoal
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skins would lead to other cosmetics, which will lead to microtransactions, and that's something I hope 10cc will be avoiding...

mild ravine
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SKINS

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ACCESSORYS

willow shoal
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Pretty sure there will be hardware components that can functionally change the way your weapons and tools work...

mortal anchor
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@mild ravine There will be ways of customizing the looks of things, down the line. We are building that into the systems even though it won't have the highest priority to actually support in terms of finishing the game.

mild ravine
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Well fair enough I just want skins and shit to make myself feel cool

rose basalt
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meh

willow shoal
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These characters are prisoners. I don't think they'd look good in tutus and ballet slippers... 😂

mild ravine
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I meant just gun skins

willow shoal
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Oh, gun skins! Gotcha!

mild ravine
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Not something outragious like making urself look like a complete weirdo

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But like for instance glowing guns or something

willow shoal
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Yeah.. if you want that, just go play Fortnite.

mild ravine
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Something to standout in the darkness

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Ok so 2 things

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One i hate fortnite

rose basalt
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should be the lowest priority

mild ravine
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and 2 They don't have we skins only pickaxe skins

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wep skins*

willow shoal
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Don't think you need anything to make you stand out in GTFO. Probably aggro the natives that way.

mild ravine
#

If I piss them off by having a sexy as fuck skin then so be it

vocal bridge
#

How about character skins or mask skins like pd2

mortal anchor
#

The question is valid I think, typically something we would add support for later on when the primary things are working and ppl are happy

#

to make ppl even more happy:)

rose basalt
#

I'm cool with skins as long as they're not ridiculous

mortal anchor
#

@vocal bridge Probably even further down the line, can't promise anything there now since it has to do with something more compelx as our characters.

willow shoal
#

Yep I could see custom paint jobs for weapons and tools. But I would like to see a playable game before any of that is added!

mild ravine
#

Fair enough

vocal bridge
#

oh yeah of course get the game done first

#

i was just saying if skins where in GTFO

#

im guessing it would be like pd2

thorny bobcat
#

If we do get outfits and stuff, I want it to be things about function

#

Armour of different shapes

grand spire
#

Hjalmar with you guys be putting dev easter eggs in the game?

thorny bobcat
#

Maybe we'll find some real high tech shit

mortal anchor
#

@grand spire Couldn't tell you if we did=)

willow shoal
#

I was gonna say... aren't they called "Easter Eggs" for a reason?

grand spire
#

Some studio's just won't do it. It's throw it together cash grab and move on

#

It is a legitimate business strategy unfortunately

narrow kettle
#

@mild ravine Fortnite does have weapon skins

mortal anchor
#

Well, I'm not sure I follow @grand spire , but you can't call not having easter eggs, which is by definitions fun bonuses to a game, a business strategy?

grand spire
#

No @mortal anchor I've unfortunately had the pleasure of working with a few groups like this :/

#

They were more concerned with churning out the content and burned out the crew. Just to start a sequel before the first was even finished.

willow shoal
#

I think @grand spire is referring to the practice of "finishing" a game and moving on to the next without continuing support for the previous game.

grand spire
#

They ended up switching production on a few of them

#

@willow shoal correct

willow shoal
#

One of the benefits of a small team... you know they are only working on the one project.

mortal anchor
#

Ah yeah, sure I get that, I just didn't see how that was connected to easter eggs

#

Yep, no management are going to tell us to work on anything else fore sure=)

#

Ah well, need to sleep, take care guys!

rose basalt
#

have a good one

willow shoal
#

Gnight, Hjalmar!

grand spire
#

Night @mortal anchor

willow shoal
#

Good, good. Discord is finally learning that these names are not typos!

#

Actually, Ludvig is the only name it was having trouble with. Kept wanting to "correct" it to "Ludwig"

narrow kettle
#

@willow shoal wrong channel :p

vocal bridge
#

Good night @mortal anchor

willow shoal
#

No, just finishing a conversation to a now-empty room... lol

vocal bridge
#

Is there going to be a ingame currency system like pd2 or is it sort of "trade ins"

narrow kettle
#

empty FeelsBadMan

vocal bridge
#

With artifacts

narrow kettle
#

@vocal bridge We do not have any information on a currency system as far as I know

rose basalt
#

not sure if there will be currency

#

i think unlocks and such are connected to mission completion

willow shoal
#

Probably more of a point system, if I had to guess. You complete an expedition, you earn some sort of upgrade points to purchase gear components or something.

vocal bridge
#

Oh ok thanks

#

Im fine with any kind of system

#

I just think that doing trade ins like gamestop would be prettt cool and unique

#

Like i have q saw in any of how the game works

#

A*

#

Say*

thorny bobcat
#

This is probably less gtfo related and more simon specific, but

#

With your music, do you use presets for your instruments or make your own?

willow shoal
#

pretty sure Simon has a full symphony's worth of presets... lol

vocal bridge
#

even then from the trailers they sound amazig

#

this question is directed to people who actually played the game

#

what was it like

willow shoal
#

Very slow going. That's advice, not an opinion. lol

#

You definitely want to keep the guy with the motion detector in front of you.

vocal bridge
#

i see

#

danb

#

damn

#

im so excited to play the game

willow shoal
#

Also, if you are going for a silent takedown on a sleeper, you need to check and make sure there aren't others within a few feet!

#

If there are, you need to time your strikes to happen simultaneously and make sure they are all dead quickly.

vocal bridge
#

it seems like there are sort of weird attacks you can do based on the range of your weapon and hit box on certain enemies

#

like

#

walk up swing for head and back off asap

pulsar dew
#

i doubt there is anybody around to actually answer this currently but will there be a hub world where the player can reside in and explore outside of missions? or will it be a mission selection screen?

narrow kettle
#

It will most likely be a selection screen

#

A hub wouldn't make much sense unless its your prison cell

pulsar dew
#

True

mild ravine
#

Later on if its not like that at the beggining a public lobby

inland fable
#

Where i can find the background of the game ?

#

The story of this game

rose basalt
#

it is a mystery

narrow kettle
#

The only thing you know is that you're a prisoner

#

and the Warden sends you underground to get some juicy artifacts

willow shoal
#

Yep. Oranges, pomegranates, lemons... that sorta juicy artifacts.
The warden is trying to make a fruit salad for dinner.

prime mirage
#

Do we get silenced weapons?

narrow kettle
#

No

#

It would break the point of the game

steel wadi
#

I've been mostly connecting the hive from destiny and the main enemies in GTFO, is that what we should be expecting, or is that completely off?

willow shoal
#

That’s about where I am... the sleeper/early enemies move and act almost identical to the thrall. I just hope there isn’t a cursed thrall analogue in GTFO. Since primary attack for smaller enemies is melee, having one explode in your face would suck!

And I’ll stop there before I give the devs evil thoughts...

vocal bridge
#

Like the boomer 👀

#

Super weak but can explode and the explosion attracts enemies

#

Not the fact that there is any thing in them they just make a really loud noise

#

Like no boomer bile

#

Or dumb stuff

#

The just pop

prisma stirrup
#

That would be hilarious

willow shoal
#

Destiny’s “Boomers” are a pain in the ass, too. They typically stand on ledges above you and toss an endless stream of what can only be described as molotov cocktails from hell down on you, which do AoE explosive damage on impact and then burn damage for about 10 seconds after. When you try to shoot them, they pop a shield that HEALS them!

barren forum
#

I have a question about the whole prisoner thing. If they players are convicted criminals, do they have military training that makes the warden select them for this stuff, are they given training in prison, or are they just sent down without any military skills?

open geyser
#

The latter

willow shoal
#

The impression I get from talking with Simon and Ulf (along with a lot of my own thoughts on the characters) is that the Warden himself is a shady character that owes some powerful people a lot of money. He gets word about this "abandoned" government research facility that did some nasty, probably illegal, research projects, and recruits the meanest, toughest four prisoners to do his dirty work. Access to this research facility is either on prison grounds, or very near the prison.

#

As for military training, that is likely, possibly as mercenaries.

lost badger
#

Hellos, have the devs said anything about mod support ?

prime mirage
#

Not at launch, but maybe in the future.

lost badger
#

Ty

willow shoal
#

You'll be able to mix and match gear components to some degree, but yeah, modding the actual game may happen at some point after launch.

prime mirage
#

How does the gear assortment work in-game? From the bits and pieces I saw we have a primary, a secondary, a melee, a tool, and a medkit slot. That seem about right or is there more to it?

lost badger
#

I know this is not related to GTFO, but what is the guide role on this server ? Is it for play testers or people that got to play the game?

willow shoal
#

Some of us have had actual game experience, but yeah... we're here to try to answer your questions as best we can.

lost badger
#

Oh ok. Ty for the info

narrow kettle
#

@Guide - Friendly neighbour prisoner who is more than happy to answer any questions you have about GTFO

summer parrot
#

Are we going to get devlogs? I'm really interested in game networking, and I love checking out devlogs about it, like Overwatch's for example 👀

narrow kettle
#

@summer parrot What exactly is a devlog?

summer parrot
#

Devlogs are generally a video/blog post about how they created a specific part of a game

#

Mostly on the technical side

narrow kettle
#

You need to keep in mind that this game is made by 9 people

#

If someone has to work on this kind of stuff

#

There will be a lot less work getting done on the game

summer parrot
#

true

narrow kettle
#

Might happen in the future, but I wouldn't expect it

deft totem
#

Is there any information on a release date?

river oak
#

Yes. Spring 2019.

celest mural
#

:)

inland fable
#

Hey guys ! Why the blood of this game was like this ?

ruby lance
#

lore, I suspect

#

malformed bodies appears to be the theme

#

enemies gib in odd ways, too, they extend and expand and then just kinda pop

celest mural
#

They are potatoes

#

Placeholders for the actual blood content. As this was a demo.

#

@inland fable

inland fable
#

Ok thx 😃

hexed bronze
#

Do we actually know if they are placeholders?

mild ravine
#

@inland fable Don't judge how they explode into potatos

ruby lance
#

they look like lemons tbh

#

maybe they explode into F-1 fragmentation grenades. That also explode.

mild ravine
#

Idk what kind of lemons u look at

#

But those are identical to potatos

ruby lance
#

the... pimply yellow kind?

#

that looks like the pimply yellow blobs on the image

mild ravine
#

How do they not look like these more then lemons

ruby lance
#

because they are not oddly shaped

#

they are consistently round

mild ravine
ruby lance
#

mhm

mild ravine
#

They look soo much more like poitatos

#

potatos*

ruby lance
#

they don't, though, potatoes grow in all sorts of shapes

#

this is a more citrus-y shape

mild ravine
#

hey they can grow however they like

trail current
#

L e m o n a t o e s

mild ravine
#

And just because they don't all look the same doesn't change how they look like potatos

ruby lance
#

F1 frag grenades.

mild ravine
#

I have never seen a frag nade so they could

tranquil fog
#

I think its a inside joke when it comes to the potatos 😂

ruby lance
mild ravine
#

Ahh

trail current
#

Lemonatoes

because why not both?

mild ravine
#

Well they do look pretty damn close

ruby lance
#

except for the tiny penis on the top

mild ravine
#

NO I REFUSE TO ACCEPT THAT THOSE ARE APPARENTLY YELLOW!!!

#

ye lol

ruby lance
#

but don't hold its size against the grenade

#

it IS a grenade, after all. Be cautious.

mild ravine
#

Hey If u ever feel sad Just go pull the pin and give a nade a hug

ruby lance
#

"pull"

mild ravine
#

Just like cooking toast in the bathtub U get a electrifying experience and a piece of toast

ruby lance
#

"the pin"

#

😆

mild ravine
#

What isn't that what its called pulling the pin?

ruby lance
#

you pull the ring

#

you release the pin

#

it's a double safety

mild ravine
#

Well I don't do nades i live in australia

ruby lance
#

that's why cooking grenades isn't very realistic btw

#

because A. the "timer" isn't a timer

mild ravine
#

I don't think non millitary personel are allowed nades

ruby lance
#

you can't be sure how long it lasts

mild ravine
#

In australia

ruby lance
#

B. because of that you let go of the pin as you throw

#

unless you need a dead man's switch or something

#

and look, potatoes may be some cool inside joke

#

but they're not potatoes so it's WRONG

fast python
#

Wasn't cooking grenades for 2 seconds something standard procedure for WW2 training both sides?

mild ravine
#

Well they are a bug and have no difinitive purpose

ruby lance
#

well, the M24 did not have a pin

fast python
#

I forgot, so I might just as well be wrong. And now we are talking German and British nades.

ruby lance
#

as for Mk2, I don't know

mild ravine
#

go we need to get back onto GTFO related questions

#

This is GTFO questions chat

ruby lance
#

THEY'RE FAKE POTATOES

mild ravine
#

I am still on the fact that they are NO LEMONS

#

NOT*

ruby lance
#

well ok a question I have is: given the ahem, "interesting" shapes of the monsters I feel the blobs already seem fitting. What will they be replaced with?

#

blood, giblets, both?

mild ravine
#

all of the above?

celest mural
#

Ok

#

Guys

#

Back to general

mild ravine
#

We got back on subject!

ruby lance
#

genuinely wondering, though

celest mural
#

I leave for 5 minutes and it gets way off topic

mild ravine
#

Hey we are back on topic panda don't worry

celest mural
#

Go. To general. I dont see you asking game related questions.

#

shoos you all back to general chat

ruby lance
#

uh, do I repeat it?

mild ravine
#

Ok how about this will there be any Missions where we can choose NON STEALTHY weps and or a gamemode that is just pure survival with more ammo or defend the point

#

And then like maybe have specific weps where u can choose things that aren't a thing in the main proper game or only be there when u can do it and it not Fuck over the team

ruby lance
#

could be something for suggestions

mild ravine
#

Well yea tru but still a qustion

rose basalt
#

Missions where we can choose non stealthy weapons?

#

Guns are already non stealthy

mild ravine
#

@rose basalt No i mean like actual no steal weps like a RPG or a minigun

#

SOmething that isn't just anti-stealth its Hey Come Kill me

fast python
#

You could probably do that in the regular gamemodes.

mild ravine
#

No cus limited ammo in missions

#

So u can't rly go no stealth-mode

#

But like a mission or mode specificly so u cna run around like a headless chicken and just be able to go nuts and complete the mission

fast python
#

I meant that as in that you can, but it is unlikely to succeed.

mild ravine
#

Tru

#

what about the guns then?

#

They def won't have those kinds of guns accesable in the main missions

#

cus 2 trolly

pulsar dew
#

I haven't been able to keep up with this sort of thing because of my schedule but will there be a beta in the future? If so, will it be open, invite only or buy in?

narrow kettle
blissful dove
#

@mild ravine We don't plan to have players weapons of mass destruction. Don't expect mini guns and grenade launchers. No part of GTFO is run-and-gun or "arcade-y" in any way.

#

The tone of GTFO very much relies on you feeling vulnerable and outnumbered. You'll get weapon to defend yourself, not to start a war. 😉

inland fable
#

Will there be different levels of difficulty? If so, what will this affect?

rose basalt
#

We don't know details about how the difficulties will work

dry sleet
#

I dont know if this question was already asked but what about silencers/Suppressors ? And if there wont be any could there be a possibility to like "stealth meele" a key figure so you deal with less monsters ?

mint locust
#

No silencers, because that would break the concept of the game.

blissful dove
#

Yeah no suppressors, but there might be other tools that aid in that area.

fast python
#

But how do I silence my grenades then?

dry sleet
#

Thanks for the answer guys

#

Really looking forward for the game. Got me the most hyped since L4D2 xD

vocal bridge
#

How do you spell the release date for gtfo

blissful dove
#

Spring 2019.

#

Re difficulties: There will be ways to adapt the difficulty to your ability, or increase the challenge if you like pain, but it won't work as in other games where it's just an option in the lobby screen.

narrow kettle
#

Daddy Simon pog

fast python
#

It seems as if you increase your own difficulty in a way, by choosing the more crowded paths, and going deeper, thinning out your resources further.

#

But I wouldn't know.

narrow kettle
#

Will there be an official subreddit? @blissful dove

blissful dove
#

No, no plans for an official subreddit.

#

To us it feels like reddit is the fans' natural stomping grounds.

narrow kettle
#

Thats usually the steam forums

#

Thats why I read those for entertainment LUL

coarse spire
#

Reddit is not a good website

#

Very negative place if you go to /r/all. I had to stick to like 5 subreddits because reading askreddit legit made me feel like shit.

narrow kettle
#

I usually stick to game subreddits

#

and dope stuff like /r/nosleep

ruby lance
#

hehe, recently saw a FOSS reddit client on f-droid, with the whole purpose of removing any and every infinite scroll

#

so you can only watch so much reddit before it's over and you stop

lunar bay
vocal bridge
#

Really reddit is a breeding grounds

#

Not stomping

vocal bridge
#

Is it possible to buy multi copy of the game

#

Like a 4 player game pack

#

Where you get 4 copys of the game

#

To share with your friends

rose basalt
#

not anymore

vocal bridge
#

Rip

#

Guess ill have to individually buy a copy

rose basalt
#

at least the game won't be expensive conwayshrug

glass heart
#

I'm planning on saving quite a few paychecks to get the game for my group of like 8 people who play together

coarse spire
#

Jesus

#

I love this game but my friends can buy their own copies lol

glass heart
#

Fair enough

vocal bridge
#

I love this game and i love my friends

#

So why not

coarse spire
#

I mean personally I'm strict with money

#

So spending multiple paychecks to buy 8 copies of a single game is like hell no

rose basalt
#

how about i steal yo monehh

glass heart
#

I mean realistically I'm only buying like 3 other copies

#

I over exaggerate

#

Often

#

But I do understand being strict with money

coarse spire
#

OK that's more reasonable lol

vocal bridge
#

Yeah thats true

#

Same here

#

Buyong 4 copies

mystic niche
#

Although it seems like a really big ass stretch Im wondering if workshop will be integrated?

glass heart
#

There's like 8 of us, but I only need 3 extra copies to actually play with people

coarse spire
#

Not on release

#

But they've said mod support is something they want post release

glass heart
versed marsh
#

i reicved the ambzader email what do i do??

#

im a little confused

narrow kettle
craggy pier
#

verify

#

click it

versed marsh
#

i licked the email it send me to discord

#

clicked

narrow kettle
coarse spire
#

Dm @eager jacinth your email @versed marsh

versed marsh
#

just did

craggy pier
#

epic u in

#

welcome to the clan

#

epic

versed marsh
#

oh ok

narrow kettle
#

@versed marsh No advertisement

craggy pier
#

oof

warm zenith
#

i hope we will get new trailers by end of this year or early next year 😃 here's hoping

vocal bridge
#

Christmas gift to us should be another screenshot

#

Or an online christmas card kf the team

mild ravine
#

Have 10CC trading cards XD

vocal bridge
#

no a christmas card to all there fans is wholesome enough

blissful dove
#

You already got the Christmas card screenshot!

prime mirage
#

Do we get a Flamethrower so we can go Full Ripley?

coarse spire
#

Simons said no WMDs (miniguns, rocket launchers, etc.)

#

I assume a flamethrower would get thrown under that blanket but I could be wrong.

vocal bridge
#

It is a silent weapon

#

Maybe like a blowtorch

#

That hss 2 uses

#

For closing up doors and toburn things

brisk venture
#

As Honey said, a flamethrower probably won't be in the game. As for your suggestion, @vocal bridge there's already a similar tool in the game, the glue gun. It will be able to seal doors, slow down enemies, etc.

vocal bridge
#

Oh yeah

#

Glue gun is super cool

lilac fulcrum
#

@verbal pewter take a look in #faq it's listed there

verbal pewter
#

sorry

lilac fulcrum
#

don't need to apologize, it's an honest question

blazing crown
#

Flamethrowers aren't silent lol

thorny bobcat
#

You just aren't trying hard enough

feral rune
#

When you're in a DBNO ( Down but not out ( or "downed " ) ) state, will you be able to move? Shoot your secondary to help your teammate out if possible with limited ammo ?

thorny bobcat
#

I think you just ragdoll

hexed bronze
#

When youre incapacitated you dont move and cant shoot, based off current gameplay footage.

vocal bridge
#

are there going to be penalties for leaving a game when you play gtfo

#

and if you do leave will a bot take your place

hexed bronze
#

No bots whatsoever. As for leaving we dont know of or if any penalties will occur.

barren forum
#

Is there friendly fire?

hexed bronze
#

Yes. Even a sentry gun you deploy will kill your team mates.

thorny bobcat
#

I can't wait for my mentally impaired teammates to walk in front of my guns

vocal bridge
#

Im glad to hear that

gray bison
#

Can't wait to try those sentry guns keyc13Kappa

devout jetty
#

Is there any QTE?

#

Quick Time Event

rapid saddle
#

No, there will be STE
Slow Time event

When.. i dont even know where Im getting at with this but...
Nope

#

They prolly just gonna use an action key or press and hold action

mild ravine
#

Can't wait to Throw healing packs at my team mates

mild ravine
#

and then i will be like Bitch Get yo ass up

#

Or like mercy "heros never die, But You can not just yet"

lone nebula
#

so besides the few trailers and gameplay footage, what other sources of information do we have GTFO?

willow shoal
#

There's not a whole lot out there right now. Some of us here on the server have had (limited) hands on experience with the game, so we can try to answer any questions you may have...

lunar bay
#

depends on what do you want to know about xD, am i right @willow shoal we try our best ;)

willow shoal
#

Yep! 20 minutes (if lucky) is not really enough to see everything! But yeah, ask away! It's why we are here!

lone nebula
#

hahah for me im fine with the gameplay, what i'm most interested in is that would there be any kind of detailed storytelling as far as you can see or will it be just a simple backstory that's shown to you and you gotta figure or speculate about the rest?

#

thanks a lot though, for sharing your experiences!

willow shoal
#

Yeah, I think there is some form of story/lore being written and produced, but right now, the devs are focused on creating a quality game. How the story is incorporated in the game (either through reading virtual character cards/profiles (more likely) or through FMV cutscenes (less likely), is yet to be determined, as far as I know.

#

Either way, there will be some sort of backstory to GTFO.

lone nebula
#

Yea, i just think it's a real pity if such an interesting concept is not fleshed out lorewise

willow shoal
#

Keep in mind, GTFO is being created by a team of 9 devs.

lone nebula
#

only thing we know is that these things came with an asteroid that killed the dinosaurs

willow shoal
#

I think the enemies in GTFO were created as a result of a combination of things. Alien bacteria, Government experimentation, radioactive by-products, etc.

#

We know that the facility in which the expeditions take place runs DEEP underground.

lone nebula
#

yea true, certain layers of the Chicxulub crater is rich in iridium, might explain why there's mining there

keen kraken
#

will the game have a french support (written and sound)?

narrow kettle
#

@keen kraken So far the game will only feature english afaik

#

Keep in mind, the game is being made by 9 people

keen kraken
#

@narrow kettle does the game will feature a "player translate helper" where we can help to translate the game?

narrow kettle
#

If you wanna help localize the game, you should message Simon on Discord

#

👍

keen kraken
#

@narrow kettle ok thanks ^^

blazing crown
#

For those that have played it, how many tools can a character bring with them on a mission? Also, what type of tools did you bring when you did play and what did you think of them?

lunar bay
#

u can choose primray weapons, which are, a pistol, an smg, a light Dmr type of gun, a light Rifle type of weapon. Then there is a special wepaon slot, which you can choose a Gausse rifle, a heavy DMR, Shotgun and more,

#

On the equipmentg tools, so far what i saw, in my Game with Simon, was a Glue Gun (which you can slow enemies down or reinforce doors) , a Sentry gun (selfexplanatory, C4 which can kill you (seen in trailer xD) a Life Scanner, which can tell you how many enemeys are behind a door/wall and if they are commons or special enemies. You can also Highlight the Heads of the Enemies during a loud scene, to help your mates to get better headshots.

#

Also seen in the trailer another scnaning device to scan the Room directly for a bit

blazing crown
#

interesting, i can see how even by a lack of firepower the concept of vulnerability is reinforced

lone nebula
#

what about the potatoes? 😂

narrow kettle
#

@lone nebula thats a secret

lone nebula
#

😦

lunar bay
#

Well @blazing crown , dir Most Situations the primary weapon should be all right, for heavier firepower/response for a huge wave u would suggest using the special weapon, wanna point out that ammunition for the special weapons, are a indeed smaller, like you have really less rounds available (maybe like 10-40 depends which special weapon)

acoustic harness
#

@prisma flint hey man how many devs work on game right now??

lapis obsidian
#

9

acoustic harness
#

tnx

lapis obsidian
#

^^

prisma flint
#

yup we're 9 atm 😃

inner imp
#

will we be able to disable all of the UI? skillbars, names etc? thinking for creating videos, making it more immersive that way :)

inland fable
#

Will there be a voice filter like a radio for immersion too?

lunar bay
#

@inland fable I think they answered that earlier (like 1 week ago) the thing is, if they do that for the Ingame voice chat, many people, who playing with thier friends are gonna use anyways like discord, or teamspeak or any other voice chat. so that would be a bit of extra work, but also a bit wasted from thier end, cuz people could like not understanding thier mates

inland fable
#

Oh yeah, i understand. Of course it's not indispensable

lunar bay
#

take me for example, i would play with my friends via discord, to yea it is more work put into something, which gets not used, or atleast not often

#

x) but yea have a Good one :3

weary horizon
#

Ooh what are the name of th e characters we Will be playing as or do they only have code names o.o?

barren forum
#

I think it's the same 4 names as the ones you see in the trailers, except one was changed

#

That's what I've hear

weak yarrow
#

Can I still invite friends to become ambassadors?

rose basalt
#

The server isn't publically announced yet but you can still invite anyone you want

weak yarrow
#

Sweet 👌

devout jetty
#

So i think there was a question a while back that was unanswered. Is there any trading in the game?

lunar bay
#

What do you man with trading? So far I do not know that there is any trading of anything in the game but I'll try to reach out for a dev

hexed bronze
#

As far as I know there's no mention of a trade function. You obtain gear by collecting materials during missions and completing them.

coarse spire
#

Yeah trading wouldn't make much sense with the systems we know about for obtaining/upgrading gear so I reckon not.

blissful dove
#

There's no trading, no. You scavenge for commodities and materials ("scav") in the Complex and use them to build your arsenal/toolset. The game is designed to not reward players for reaching a scav box first, since this would encourage players to depart from the group and run ahead.

thorny bobcat
#

What do you mean by "not designed"? Does all scav found get equally given or shared between players?

rose basalt
#

given what he said, i'd say the rewards are equally given

thorny bobcat
#

I'd think that'd normally be a given

blissful dove
#

Yeah, if only the first player who reached a scav box would get the reward, that would e courage selfish player behavior and totally crush the team spirit.

thorny bobcat
#

Do the levels vary visually/aesthetically? Will I find that deeper facilities appear to have had different purposes (e.g. higher up might have been storage depots while lower down might be factories or laboratories)

#

I've only really seen the same sort of 'rocky hollowed out cave' in all of the footage I've seen and I'm somewhat worried about levels all being 'the same'

open geyser
#

Yeah all the footage is from the same area (the Complex I think?), there are a few more, though I don't know if you get to visit different ones within the same mission.

blissful dove
#

So far we have only shown the mining and storage settings. There are other interior sets in the Complex that haven't been revealed yet.

#

It's all part of "the Complex" though.

thorny bobcat
#

Sounds complex

blissful dove
#

Ba-dum-tsss

barren forum
#

Will the players learn the history of the world and what happened while playing the game? Or is it gonna be left as a mystery

blissful dove
#

That... is also left to mystery... 😏

scenic arch
#

Hi there, will GTFO also be released on Xbox one and PS4? That would be so amazing!! Please do that.10cc

rose basalt
#

There's no plans for a console release currently

scenic arch
#

Ok, what a pity... But please think about this in the future.

rose basalt
#

check question 5 in the #faq

scenic arch
#

Oh, yeah, sorry for my question and thank you very much.

coarse spire
#

@barren forum the most we know is that we will learn more story wise through playing expeditions

#

So basically nothing of substance lol

inland fable
#

Will there be an option to play privately with his friends for example being only 2 without having a stranger who can join?

coarse spire
#

Im positive private lobbies will be a thing

willow shoal
#

Private lobbies will likely be a thing, but the game is being designed for four player teams.

blissful dove
#

Yes you can host private lobbies. The game is best experienced together with three other players but you will be able to play only two people as well.

prisma stirrup
#

competitive mode

blissful dove
#

?

#

Was that a question?

prisma stirrup
#

oh this is text i forgot that sarcasm doesn't work here

#

my bad

coarse spire
#

wat

prisma stirrup
#

he said it could be played with two people, and I was making a joke about how the game is very team focused, as it would be a disaster if two people tried competing instead of working together. 2 players = 1 v 1 head to head sort of thing. its probably a bad joke

blissful dove
#

You won't be able to compete with the members of your team, although you can of course compete as a team against other teams to see who can beat a certain expedition in the shortest time.

#

It's not a game mode though. You'll have to challenge and set up the rules on your own.

coarse spire
#

Speed running in these games always lost my interest when some insane times just came down to rng

#

Like in PD2 perfect guard rng Ez clapper bois

blissful dove
#

@prisma stirrup That would indeed be disastrous. 😉

willow shoal
#

Not entirely sure GTFO is going to be speed-runnable. Would be interesting to watch people try, though.

coarse spire
#

People will speed run anything lol

prisma stirrup
#

GTFO any%

#

id watch that

willow shoal
#

Question I've been thinking of... there are expeditions up to and probably over 6 hours long. Is there some way to set mission parameters to set the estimated length of the expedition to say, 2 hours?

#

Or is the length of the expedition rng along with everything else? 😉

blissful dove
#

Every time new content is released for GTFO, there's gonna be a lot of prestige in being the first team to beat it.

inland fable
#

That's why I asked the question for the private parties. I prefer playing with a friend and having trouble, than playing with 3 strangers who rush the level.

mild ravine
#

prestige? in being the first team?

blissful dove
#

The six hour expedition is theoretical atm, please don't expect the game to be about that.

prisma stirrup
#

wait, so you guys will be releasing maps over time?

willow shoal
#

Have you watched any Destiny/Destiny 2 'Worlds First' streams when a new Raid drops? It'll probably be like that.

mild ravine
#

Ah ok

#

Fuck I will need my friends group for tha

#

that*

blissful dove
#

You can't set expedition parameters by yourself, but most expeditions will be more "snack size" so it shouldn't be a problem. The longer expeditions might come as "rewards" for teams who dig really deep...

narrow kettle
#

worlds first clears? give me all of em

#

:)

inland fable
#

My god this game will be brillant

mild ravine
#

Hell yea KamZ

#

they did make the OG Payday

willow shoal
#

Okay... I guess that answers the question. I figured most expeditions would be quicker...

coarse spire
#

Well everyone may as well give up on getting worlds first sorry they're all mine and krongs

mild ravine
#

Then u better get me in

narrow kettle
#

lies

mild ravine
#

:D

blissful dove
#

You're gonna want to play GTFO with friends rather than pubs if you can, yes. It's a game that will demand a lot of the team in terms of communication and coordination, so a tight team with shorthand lingo is the best!

mild ravine
#

Will there be mechanics for the first expecdition?

willow shoal
#

Just wondered if there was a way to set the size of the expedition area to accommodate several runs in like a party setting.

mild ravine
#

Like as bas as Destiny?

#

bad*

narrow kettle
#

the game wont have a huge tutorial

mild ravine
#

No but like for the Destiny raids they are very specific

blissful dove
#

@mild ravine Mechanics for the first expedition?

mild ravine
#

I mean like is there going to be something similar

#

Or will it be similar to what we would play thruout the game already but just harder

willow shoal
#

I actually rather like the Destiny Raid puzzle bits that require different team members to do specific things.

#

ie stand on a certain plate and shoot a specific target.

mild ravine
#

^

#

Cus mechanics can be fun

blissful dove
#

Sorry @mild ravine, I don't get it. You ask "is there gonna be mechanics for the first expedition?" What mechanics? What's the "first expedition"?

mild ravine
#

Sorry the longer expeditions

#

Idk why i brought first there

blissful dove
#

You're asking if the longer expeditions are gonna have unique mechanics?

mild ravine
#

Ye

inland fable
#

I wanted to know how hard the game is.
Let me explain, it's not against you, I love the work you do on GTFO, but many games boast of having a terrifying atmosphere and being tough. But after a few hours we lose that fear. How does GTFO handle this? To keep the player in suspense every moment?

mild ravine
#

Well Not everyone will be jumpy period Cus they will get used to the admosphere

#

If your used to things like that its just going to take even less tiem

#

time*

willow shoal
#

I'd guess that the variety of monsters should keep it interesting for a while. Then throw different combinations of monsters in to change the pace up a bit...

coarse spire
#

I'm going to be honest and say it's very hard to near impossible to keep someone scared and fearful of an area they work and play in for hundreds to thousands of hours. Suspense and uneasiness is a different story but that too fades. The dynamic music setup Simon is behind I believe will certainly help but honestly I'm more interested in the teamwork and co-op elements. Less about the horror aspect.

mild ravine
#

^

willow shoal
#

Enemy encounters are also going to be dynamic. You'll not know what you are going to be facing from one expedition to the next. Or even from one team wipe to the next...

inland fable
#

I agree, but just a scary atmosphere changes the way we cooperate.

coarse spire
#

I get that but there's a finite number of monsters and specials. Eventually you'll get used to a horde randomly dropping on ya or a big daddy grabbing you and carrying you away.

#

I'm just talking from personal experience here. Left 4 dead as a kid scared me for the first few hours. But after playing through all the campaigns and encountering the same zombies each map I got used to it and wasn't scared. It became more a team game.

#

I think gtfo will have a longer horror shelf life than left 4 dead though.

mild ravine
#

What they will add in the future will probs be to stop us from getting used to it but Would take alot of work

coarse spire
#

Oh yeah I imagine each new content patch will renew the horror aspect for a bit no doubt

blissful dove
#

There are two types of fear: The fear you feel by immersing yourself into the situation of your in-game alter ego, meaning the fear of being eaten by monsters. This fear will fade rather quickly no matter what we do because it builds on fear of the unknown and we can't introduce new unknown factors in a rapid enough pace to keep players on edge. However, the other type of fear is the fear you as a player feel when the stakes are high and you know that small mistakes will wreck your attempt at finishing the expedition. This fear will live much longer, and I think the two fears will feed each other and make the game scary for a longer time.

coarse spire
#

That second fear is pretty fucking true lol. Shit can get stressful in these games.

inland fable
#

Thank you Simon for the answer 😃

willow shoal
#

Couldn't have said it better, Simon. There's one thing when you are just taking out a few sleepers with sledge hammers. It's quite another when you are trying to get a scan done to go through a door with a horde fighting your every step.

blissful dove
#

Yes, and if the game is set in a horror environment with music that makes you feel uneasy and creepy monsters that may or may not be lurking around the next corner... It's a potent experience.

inland fable
#

How do the hordes work? Do they appear according to the noise we make? Or does it appear randomly regardless of our degree of discretion ?

coarse spire
#

Speaking of playing the game...lol do you know how long of a notice we'll get for a beta date? I really want to request days off work but have no idea if I'll have enough time to do so.

blissful dove
#

I just want to adjust your expectations when it comes to the horror aspect of the game. We know people won't be scared forever by the monsters and creepy environments alone, but the game is very much about always being outgunned and low on health and that will add a huge stress factor to the overall experience that becomes even more powerful when the game's setting is so creepy.

inland fable
#

Yeah i agree

coarse spire
#

For sure, makes sense

mild ravine
#

Ok so before i die of fear im going to have a heart attk

coarse spire
#

Rofl

#

Nah stress headache

blissful dove
#

I don't want to explain how hordes work, it would take away from the mystery of the game. You'll have to make your own studies when the game is playable... All I can say is, don't cause to much noise...

mild ravine
#

How about no\

#

Maybe i wanna do that

coarse spire
#

Then perish.

mild ravine
#

Atleast once When me n my mates get the game we are going to try that

willow shoal
#

Work together (silently) or die together (loudly)

blissful dove
#

Can't say anything about the beta or how far in advance it's going to be announced. Sorry.

#

Not rn at least.

coarse spire
#

Rip thanks for at least being honest brother

lilac fulcrum
#

Just follow everything The Walking Dead does (cue whispering from latest episodes)

blissful dove
#

The TV show?

inland fable
#

It is possible to make an expedition discreetly?

#

Without attracting hordes I mean.

lilac fulcrum
#

yeah the tv show simon. Was making a reference to whispering in the latest episodes with the hordes of zombies

coarse spire
#

@inland fable you'll always end up fighting a horde I believe.

#

Unfortunately right now full stealth expeditions aren't on the table

#

😭

mild ravine
#

aren't the walking dead zombies are rly bad tbh can't they ONLY WALK

blissful dove
#

Hm, there's no way to stealth an entire expedition, not right now. The game forces you to make noise at one point or another. The final game will allow more ways to avoid confrontation through the use of finite commodities, but I can't say rn if that will make it possible to stealth an entire expedition. Maybe a very short one.

inland fable
#

I also think it's random. A door that opens with too much noise, an alarm that rings, all this to put us in trouble

coarse spire
#

Shadow Complex update in December 2019! Pog

inland fable
#

A friend who shoots a sleeper who scared him etc ..

blissful dove
#

Sorry @lilac fulcrum, I haven't watched TWD for years...

mild ravine
#

I still feel if the team is seperated then in certain doorways they temp close an the team with the other members on it have to open the door while the idiot who ran away has to survive a mini horde

blissful dove
#

Stopped after 3 seasons I think.

mild ravine
#

I stopped after 2 episodes

coarse spire
#

Rofl

lilac fulcrum
#

It'd be cool if parts of the environment changes on wipes. So like a door you open that squeaks in one run may not in another so you have to take a chance on if you want to use that commodity to quiet the area. that'd be cool

blissful dove
#

Yes we have played around with the idea of having doors that make noise accidentally (as opposed to doors that "announce" that they will make noise as they have visible alarm horns attacked to them) but it might only be frustrating to get RNG slapped in the face like that with no way of knowing beforehand... That's Rage quit time.

#

Maybe if there was a way to foresee if the door would squeak, like a tool or something. I don't know.

coarse spire
#

Simon gets it and that's why he's my favorite

prisma stirrup
#

random question: Will there be game modifiers/mutators?

coarse spire
#

Not on release

blissful dove
#

Yes, lots of em

coarse spire
#

On release??

blissful dove
#

Please define modifiers/mutators then.

coarse spire
#

I could've sworn someone said not on release :o

mild ravine
#

@blissful dove the game modes in KF2

#

Bauble head stalker only

#

Skrake only cyst only crawler only zed time all the time

#

I think thats what he means

coarse spire
#

Also like give monsters x extra health, x extra damage, etc.

#

Make hordes x percent bigger. Stuff like that

mild ravine
#

Maybe have karma be a thing?

prisma stirrup
#

Defining modifiers/mutators: things you turn on/off to change the experience. There are tons in Payday 2, they are just silly things to change the way the game plays. They dont have to be silly though

coarse spire
#

^

blissful dove
#

The game sort of relies on modifiers to create variation - infinite combinations of map layouts, monsters, monster placement, environmental hazards, objective, etc. So yeah, I'd say there will be modifiers but you can't choose them on your own.

prisma stirrup
#

sounds interesting

coarse spire
#

OK yeah everyone was thinking toggleable ones to add extra challenge

blissful dove
#

It's like the weekly Nightfall in Destiny, which has modifiers that forces you to change your approach.

coarse spire
#

Will there be weekly challenges and stuff in gtfo?

blissful dove
#

No need for extra challgenge, you fool! ❤️

coarse spire
#

Lol ❤️

prisma stirrup
#

but what if we were really sadistic and wanted extra challenge?

mild ravine
#

@blissful dove What will the unlocking system be if oen at all or what ur allowed to say?

willow shoal
#

Then, you'd solo a Nightfall Strike in Destiny!

coarse spire
#

@mild ravine are you asking about upgrades to tools and stuff?

mild ravine
#

No my assumtion is u don't start with all the guns/attatchments

blissful dove
#

It's 1:30 am here, guys. Gotta go to sleep.

mild ravine
#

Rip night night

coarse spire
#

Take it Ez Simon have a good rest

prisma stirrup
#

ok good night

willow shoal
#

Go get sleep, Simon! We got this!

coarse spire
#

Thanks for staying late to answer our questions

mild ravine
#

^

willow shoal
#

Good night, sleep well.

blissful dove
#

Good talking to you all, glad to hear you guys are so enthusiastic about the game!

#

I'm stoked to get back to work after new year's.

#

👍

coarse spire
#

👏 10cc

craggy pier
#

hey will this game be runnable with a xfx 5670? i have a old pc and was told that it would be runnable on older pc's

hexed bronze
#

We currently don't know what the minimum recommended system requirements are yet.

#

Only thing we know is the rigs they use at the office are PCs from 2014-2015 using i7 4790, 16GB RAM and GTX 970.

ocean moth
#

ah big question, I'm getting friends interested and I really want to know if there will be a bundle pack for the game (buy 4 copies at a discounted price or some such or even just buy 1 get 1 copy half off) I hate having co-op games that I have to play by myself because nobody else wants to drop the money on it/can't spare the money. If the price point is decent (30 dollars ish) then that is a different story. Perhaps we could get temporary trial keys on purchase? I just need to get them hooked enough to buy it if the price point is decent lol

#

(yes I read the FAQ that said the price point won't be premium but that ain't exactly a solid answer)

celest mural
#

A valid question that has appeared time and time again. However we do not have a definitive answer as of this momemt. Keep an eye for announcememts and more info as it gets closer to release. They (the devs) will most definitely answer it when they have the details hammered out. For now the focus is building the game. :)

mild ravine
#

Also @ocean moth U shld probs consider becoming a Ambassador

ocean moth
#

just got the role a few seconds ago lol

celest mural
#

He is

#

Lol

mild ravine
#

Oh lo

#

lol*

ocean moth
#

I realized about ten seconds ago I didnt have the disco role

#

been in the program itself for a while though

celest mural
#

@ocean moth Feel free to converse in the #amba-general. Or #general. You will find plenty of other players come release.

ocean moth
#

second question (I haven't seen any evidence of this yet) I know that 10chambers is an independent studio and was wondering if there was a secondary way to support their development (merch or anything like that)

mild ravine
#

Isn't that said that they might do that later on?

#

think this is it -
11) Will there be DLC or microtransactions in GTFO?
We are committed to not having any microtransactions in GTFO, and the continuous updates to the game will be completely free. However, we do need to put food on the table, so if the planned business model does not work out as planned, we might add some cosmetic "support the devs" type DLC. We promise though, that there will never be any P2W or shady loot box type micro transactions in GTFO.

#

@ocean moth

ocean moth
#

@mild ravine yeah was just wondering if there was anything to do to help them leading up to development and release as opposed to post-release (and I was maybe hopeful to get some merch XD)

mild ravine
#

10Cc need a utube channel

#

And a patreon

#

Then that can be done

ocean moth
#

they have a youtube channel

mild ravine
#

Wtf they do

ocean moth
#

not sure about patreon though

mild ravine
#

Subbing rn

ocean moth
#

yeah they have gameplay and motioncap sessions

#

lol

#

it's actually some interesting stuff

mild ravine
#

There we go

celest mural
ocean moth
#

got it

twilit zenith
#

What type of punishment(s) will apply if a player DCs?

mild ravine
#

Maybe it would be related to the Dbd ones

#

Or like decreased dmg?

coarse spire
#

@twilit zenith we don't know. All we can do is speculate but I don't imagine there being any tbh.

mild ravine
#

For a temp amount of time ingame

twilit zenith
#

Do you know if there will be any ranking system, like MMR in DOTA 2?

coarse spire
#

Tbh non intentional dcs happen all the time. If player drop in is an option for pugs I don't see why we'd need one.

#

Also as far as ranked or mmr goes quantifying that for a pve game is very difficult. So probably not

mild ravine
#

Yea but Punish the Toxic players who rage quit

twilit zenith
#

DCing is one way to grieve players. I think there needs to be a punishment

mild ravine
#

And who troll the people

#

int he lobby

twilit zenith
#

Happens all the time in DOTA

coarse spire
#

Eh it was never an issue in PD2 and with player drop in it won't be any different here. This game is meant to be played with friends not with randoms anyways. I don't agree players should be punished for what can be their internet hiccuping.

twilit zenith
#

Oh

coarse spire
#

Dota is a pvp game, this is not

mild ravine
#

If there will be nothing that they will loose then trolls will do it

coarse spire
#

You overestimate how many people exist to "troll" imo

mild ravine
#

Still I have a couple of mates who would def do it

twilit zenith
#

OK, I hope I can ready up with strangers... I might not have 3 other friends ready to play when I am...

coarse spire
#

You can, public mm will be available

mild ravine
#

u can do that 2

twilit zenith
#

OK, I know DOTA is a different style game. But, the option to grieve in public matches will happen.

coarse spire
#

Just understand the game isn't being built to cater to the public matchmaking crowd. And grieving matches by leaving is a very very small issue not worth frustrating players in a pve game who might just DC by accident through internet issues. Player drop in fully fixes any issues with rage quit dcs.

twilit zenith
#

Kool, I didn't realise there was a player drop.

#

ty

#

It happened A LOT in L4D

#

Then we would have a useless AI

coarse spire
#

It's a 4 player pve game if there isn't player drop in I'd be very surprised honestly. I don't think they've ever explicitly said if there is or isn't though so keep that in mind.

Personally I still don't feel there should be dc punishment and it ESPECIALLY shouldn't decrease your damage or anything in game.

mild ravine
#

Then when u play versus with a team of 4 split The people who have the most hours on it get the ebst AI with fucking aimbot then the shit players get the AI thats stupid af

coarse spire
#

There is no teammate AI in gtfo

#

If there was a punishment it should only be a small 5-10 minute ban from matchmaking, and it should only happen if you dc from a ton of games prematurely in a short time window.

#

Not just 1 or 2

twilit zenith
#

Agreed

mild ravine
#

Ok so you are wanting a system to rejoin a game

coarse spire
#

Maybe scale up the more temp bans you receive in a certain time window

#

I dunno, but I'm for no punishment personally, just god please nothing that makes you less effective in game. That would punish everyone.

mild ravine
#

Fair

twilit zenith
#

It does depend on the type of player. You're on the right path with not having too many idiots in the game. because the game has been marketed so far to be a team game.

fast python
#

Griefing was always an issue in PD2. But I think it's less likely one here. Or at least hopefully.