Suggestion from [CRC] FORCE#9392 (166954587360722944)
Rundown 5, so far, has been a complete and utter joke. Besides the new eggs where sleepers hatch from, this Rundown has watered down the game more then Improved, like so many Early Access games tend to do for the sake of so called 'Accessibility' more often then not.
Kiting and Bunny Hopping for example, still hasn't been addressed at large, the premise of GTFO was always from the start, that trough your team and working together will you 4 make It out barely, which Is If I am correct, what excites us all about GTFO, overcoming the challenge, with your friends, but barely.
Kiting and Bunny Hopping Isn't only a strategy against that entire mentality, as It favors at best the solo player, It also adds nothing to the game, It's not much different then creating a train In CoD Zombies for example.
I have yet to see any new mechanics In the game that make you really rely on your team more and come up with the solutions to tackle said mechanics/problems together.
Instead, we get Boosters. A Pandora's Box that can be opened all the way till we have game breaking effects In them (we already do with 52% more CFOAM being created from your CFOAM ammo) or/and till you can also get It trough real world money, not like the Infrastructure for It Isn't already pretty much there.
For what purpose? What Is the point of GTFO, a game trying to stick out In the Co Op and overcrowded FPS market, when It's acting more and more like just another FPS? A quickmoney grab? If so, then say It so Instead of giving a false promise of what started as a once beautiful concept of a game.
Completing Rundown 5 feels more and more less like a challenge and a achievement, but more like a very late 1st Aprils joke.
Tl Dr: Reverse these horrendous changes/additions and/or policies and address the Kiting and Bunny Hopping please.