Suggestion from arscestheram#1578 (262391141263998977)
Different rundown/level ideas (spitballing):
Totally didn't still this one from another user: lab-themed rundown with testing chambers and padded cells; large tanks with the abominations in them that break out when fired at/broken or when the room goes loud. Would also be a neat thing in this rundown to introduce new tools and consumables ("prototype cures" that reduce infection for a brief period of time; adrenaline that increases health for a limited amount)
Med-Bay: All based on infection and medical supplies; low ammo but high amounts of enemies--maybe no alarm doors? Similar to the rundown mission where you have to go through and activate generators (since it's focused on not alerting the enemies for the most part)
Payload Transport: Given an item (tank, weapon, etc) that you need to take to some area and detonate/leave for pickup. Maybe a tower-defense type deal where you need to protect it while it arms, or something.
Water-based: This has been suggested a lot, but water-based enemies would be neat to see. Touch one, get pulled underwater to drown. Would also be cool to see underwater weapons, too (or tools, or even scripted events like a lever that electrocutes everything in the water)
Terrarium: Similar to the lab, it would be a bunch of testing grounds on different things (animals, insects, plants, etc) and would create huge opportunities for new enemies (maybe we'd see the big boye from the trailer 👀?). Things like dogs that move insanely fast, bugs that lay nests and gang up on one person, things like that. Sapient vines, even. Would be cool as shit.
Half-infected: Level or rundown where all the enemies are midway through the "infection" stage. Still resemble humans, maybe even still talk like them, too. Might also make for a cool "escort" mission, where you're forced to take the body (living or dead) of patient zero or a scientist.
Also yes, a