Suggestion from Turbolator#1478 (108612913295560704)
New ping system: multi-tier ping without restriction or confirmation.
Restriction-less: the ping works anywhere the player is aiming. It can mark an object, floor, wall, etc. Anything you can aim at - however pinging an enemy would go through it and mark the surface behind it.
Confirmation-less: the crosshair no longer changes when hovering objects, and pings won't be confirmed by the game. The game won't confirm that a locker-ping did indeed mark a locker, e.g. You will have to rely on yourself.
Multi-tier: tapping ping will place a generic mark. Holding the ping button and selecting an object on a UI-wheel (as in Apex Legends) will place the relevant mark. For example, a circle may be used for generic marks, a triangle for small enemies, a square for large ones, etc. Other, more decorative icons could be used as well, such as skulls e.g.
Balance concerns: The duration of a ping, and the number of simultaneously marked pings, could be adjusted. The diversity of ping marks could also be limited to not give too much control to the player. Selecting between marks for small/large/special enemy might be too much. The option of only 3 ping types may be ideal: enemy, object/loot, location/generic.
Lore concerns: The system can be visualized like the existing cortex UI to keep the player immersed.
Comments: The system would encourage more teamwork and planning during missions. It would also slightly increase difficulty, as you could no longer rely on the game to confirm that a ping landed on a box or locker. The system can be balanced easily to give more control to the player, or add more confusion and panic if used carelessly to mis-ping something. It would add to the immersion as the player would be given less information by the game (by not getting confirmation on locker/box pings) and would have to rely more on their own actions. I think it would make the game more