#gtfo-game-suggestions
1 messages · Page 4 of 1
It is on steam.....
When it comes out It will be tho
IF its on steam when it comes out it will be purchaceable
I did, but that doesnt put it in my inventory nor does it put my money in their pocket 😉
There will also be a "support the devs" thing mentioned
how about have difficulties where if its easy to hard its regular Call of Duty amo system if its realistic it would be relalstic ammo system'
@tight hearth no problem, I would also add if its possible a proper DX12 implementation for multi core usage & twitch integration & proper mod support would add incredible longevity in the game(use L4D2 and vermintide 2 for examples), for me to interact with viewers and having unpredictable AI director behaviour keeps EVERY game session new, fun and interesting. Repeated gameplay causes people to leave the game.
If it is possible as well, 2 packs and 4 pack sales on steam, as I've read there will be no bots in this game then coop must be encouraged in all sales as well, including cheaper options via region pricing and in packs sales. Do not leave anyone behind. Thank you.
last I remember dx12 is pretty tricky to implement iirc
although I dunno if that's a job for the devs or something those at unity themselves do
Add payday easter eggs
they probably can't to an extent
I'm not versed in copyright law, but Ulf might have some contract thing that he cannot reference payday in some way
Same with Simon
but If they can, please do
Steam does not allow multipe packages sales anymore.
As well as you have to remember this is a team of 10 people @modest brook . Though those do sound like wonderful features. I bet they are focusing on core game mechanics more than integration with other platforms.
Add a 10 chambered revolver into the game
@modest brook Check out #become-an-ambassador To gain access to the beta when it comes out
@slow mirage stap
what?
Im literally telling those who aren't one to go check it out cus he isn't one
Cus half the ppl who join the server Just assume that Oh hey i get access to beta then never check out the Other shit
@soft mural
/shrug
Well i can do what i want and u can't stop me so shrug
I'd really like there to be more deployables like the turret in some of the preview vids, think it would really emphasize the need for planning and good coordination, especially for when you know you'll be getting into combat situations.
atm the only proper deployable we kno of is the turret then theres like a motion detector for rooms ahead/room scanners ammo packs/med packs
then theres a glu gun that slows down enemys that are glued
and theres a few more idk about them can't remember
Flak cannon?
Flak cannon.
Turret variety would be pretty great, as well as stuff like barbed wire.
The fuck is a flak cannon
Like barrage
Also Idk about barbed wire cus we would be moving around alot maybe have it so u can pick it up?
Oh can it?
ah ok
MORE DAKKA
@crimson mesa I understand, its merely a suggestion as the competition have a massive head start and they have all these features already which make them truly stand out.( vermintide especially)
@slow mirage I'll think about it, to me beta testing is a job, not something at my age I would do for free.
I'd rather have less deployables, so it would push you more towards working together and not a turret heaven. @drifting latch
And if they put an x amount of deployable slots. It should limit your sprint & walking speed. And an one time use.
@modest brook Fatshark has 10x the developers as well though
Fuck using turrets I will be using ammo bag/medkit all the way lmao
But hey 10CC will have the skill of all 100 of them
That Quality over quantity
Remember fallout 76 They had a shit ton of ppl wrking on it and look at what happened
Well They should add suppressers But not like game ones like irl ones like @drifting latch said
Suppressors with durability?
Yea
Well ofcourse
They could be pretty OP if used right even if its only slight noise reduction
so have them craftable like other attatchments
@round pike I completely missed that, perhaps in time then.
Still if there's an echo mechanic in-game they can increase of decrease the echo range with 10-15% while using a suppressor.
That does sound like alot of wrk
Hmm hmm, but it is only a suggestion 
Yea But still alot of wrk for just 10 ppm
Could be added later
And a calm elevator music, while dropping down would be nice as well
lol
there will be no supressors in Gtfo, or not working ones
it would break the aspect of the game
And flash hiders?
That's a good question simon or another dev would have to answer tbh, I don't think we've been told the types of barrel attachments or if there are any, I assume so since 10CC has said we'll have a large amount of weapon customization but a dev would have to confirm
What barrel attachments are you looking for? This being #gtfo-game-suggestions and not #gtfo-related-questions
A silencer is always a plus but we dont know how the trigger to swarms works so is it even a thing that fits in GTFO?
no it isn't, they've said a silencer is not going to be an option
then there's always attachments from from PUBG that people can think of like compensators and such
for recoil mainly
laser sights
Compensators and flash hiders could be cool additions if not in the game at release
I would like to see something along the lines of a thermal scope in the future, havent had one in a game in a while
I think fortnite did one but havent played that game in forever
they did, it's awesome. I think with GTFO's dark atmopshere it would work well if the monsters emit any body heat. Would also be a good tool against the invisible bois
also big throwback to the Heartbeat Sensor in MW2 but i know theres a tool similar to that in game already
just some nostalgia
also can do underbarrel attachments like shotguns or grenade launchers with limited ammo and require unique ammo to find to resupply
"what about a Masterkey attachment? like in mw2"
Simon: I'll never say never to that. But I'm not making any promises.
Grenade launchers are a no go most likely as 10CC has said no to "WMDs" like miniguns, rocket launchers, etc.
what about MW2 attachments for everything. copyright infringement engaged
I think unique ammo besides noraml ammo would be sick
Oh well an echo location device could be fun. Like the Alien detector or some sort. Tho the device they used to look behind that door in the trailer looks already sick.
and as for melee weapons I think some ammo using or Energy based melee weapons would be sick
obv doing more damage than standard melee weapons
@potent pewter there is a device that shows you where enemies are in relation to you, it's what you use to track the invisibile enemies
An extraction game mode could be interesting, a random player will be selected and dropped somewhere mid map/complex. Tho he's captured/caged can't move or defend himself.
His vision starts very blurry and will become better every 5 minutes, so he has to describe the environment for his teammates. And the others have to get gear for him and return safely with the one who was captured.
@peak canopy aye cap'n
interesting idea that could definitely be expanded upon
How would a person get captured kidnapped in the lore? Either you make it back up the elevator or you die down there. It sounds like an ok idea gameplay wise but a mess lore wise
maybe something like a survivor of of a party that went down ealier and an extraction crew is sent to get them. and theres a creature hunting this player down while the rest try to find him
something more along those line
s
definitely wouldnt see it on release but sounds cool for later on
Left behind in previous expeditions or something
Well the thing is the monsters don't really seem intelligent. They run at you in mobs with no regard for their life and from what we've seen only have basic basic communication with each other. They don't seem like the type of entity that would kidnap and keep hostiles alive
I think you're missing the point honey
obviously not a hostage
and this is an idea made on the spot
obv not fleshed out
its just brainstorming
What Wifu is trying to say is that he is alive and barely surviving down there, not a hostage.
Well I wrote captured but he could be lost or incapped
Kinda just getting around from place to place quietly.
Like a lil mouse
Evo ur a man after my own heart
I think a gamemode like that could maybe work gameplay wise, it's just we know the UI is basically you're strapped in at the elevator choosing your loadout, expedition, etc. and then you invite your party and they appear in the elevator strapped in at the other 3 spots next to you. Then you drop down and the game loads you in that way. There's no loading screen. So IDK how it would work with that system.
Is it bad that as soon as I read "there will be large amounts of weapon customization" that I became an ambassador immediately 😄
no its not bad but you might want to post a topic like that in #general next time
they're anal about topic channels
will there be some kind of suppressor option
silencer skills
No
what's a silencer
sounds like a infactual name
also i mean an supressor kind of thing
like in btow if you yeet something at someone
the other monsters will notice
you could have some pseudo-stealth mechanic
it's just a random idea
some thing that compared to payday's loud
but you don't have that much ammo
so it's kind of a try and get out
probably a stupid idea
given that its 10 peoplle
Module degrade system? It's just an idea, where your ACOG sight, silencer..etc (if you ever put it inm), will degrade over time/use. You could repair them...etc. Visual effects will be obvious, your sight "glass" or scope may have a scratch on it at first, weapon will get stuck from time to time (more often as it degrades). Again just an idea, would love to hear your /@devs opinion on this matter, have you thought about a system like this? Did you implement it (or wont implement it) for certain reasons?.
I would love the degraded mods then.... Showing the Elite veteran noob status. Like they give an x% Crit/Accuracy bonus to the team, because you are charismatic. 
No, we're not gonna do degradation of gear in GTFO. Random weapon jams is only frustrating for players, it's better to introduce clear, predictable but challenging obstacles.
Same with, for example, a suppressor (if we had those in the game), how would you know exactly how many shots you can fire through it before it breaks and the shots are suddenly loud again? You'd have to have a counter and that would ruin immersion. It would only be a chore to find new gear and replace the old all the time - there's no real fun in that.
Makes perfect sense, just wanted to hear your opinion on that !
Barricades/construction system. This is probably a wet dream of mine, more than a suggestion. I¡'ve always played coop games with a couple of friends from childhood. We're all passed 30's now. We always find little corners on any game/map we play in, and set up a mini temporary base there, to hold on to an horde or whatever it is it's coming.
On Deep rock galactic for example, even if the system isn't too deep and you can only build a couple of platforms, a rope to go up and down (do not know the english term sorry) a couple of turrets and a shield generator. This type of mechanic gives us, the players, a little place to build upon, construct it as defendable as possible, and hold there for as long as we need (or can). So yeah, suggestion would be, have some perks/skills/class which can deploy dunno, mini walls, sand bags...u know, things that make the enemy movement less agile, or makes them perhaps change it's course.
OF course it is just temporary, the little base you build there will only last for the next fight, if you understand me. Then you just have to move on and keep on with the mission, but yep!
Yeah this is a lot of what GTFO is about, offering tools to the players that they can use to avoid being detected by monsters or increase their chances of surviving a fight if a fight breaks out. Often the tools aren't offensive but defensive. We're thinking about the same things you are.
Suggestion for the Beta. Not sure if you'd want to do this since it might be extra unneeded work especially since you have the discord, but when the Beta is out, maybe have a button in the menu where we can send you bugs that we might encounter?
One tool could be a metal wire attach to wall in a tight corridor, When a horde is coming, they would trip due to the wire for a sec before getting up again and charge at you, just another tool to control the enemy.
@hybrid island There's a glue gun in GTFO, which can be used to make the ground sticky (or fire directly at monsters) to slow down the enemies. It can also be used to reinforce doors so that it takes longer for monsters to break through them.
Nice. The wire idea is really archaic and could be used before you get access to the glue gun
Could also be used after, to slow down big hordes on a choke point, but would it have durability?
Having some of the monster we fight as a pet/companion its a bit of a stretch isnt it?
I'd say so lol
also responding to the one about weapon degradation, it only works in large open space enviroments like STALKER in which the setting at atmosphere makes perfect sense for the weapons to be held by glue
but even then it gets annoying
(altough i personally love it for the "OH SHIT" factor)
will you guys support in some way b-hopping or something
wheres my speed strat godammit
can you even jump?
Going through a corridor at mach 5 seems like a no
aww
b-hopping and pets guys? really? Come on now...lol
wheres my s p e e d strat
we're prisoners, not celeberties
And what if i wanna be a Gang-Star bro
The ability to abh
?
Perform an accelerated backwards hop towards the ramped monster-
I'd suggest shields but I don't know how much of the enemy pool consists of monsters that can attack from range
@hybrid island ALso theres a ball sticky gun like the ones from the incredibles
Its in the first episode of the behind the scenes
hey guys, let's remember to keep this about suggestions and keep general discussion to one of the other channels. Please and thanks.
You folks at the 10 Chambers Collective should add a trap for those who torrenting the game! Something that makes the game unplayable if its played on a non steam version.
I dont know 🤔 I just dont wanna see people play the game without paying for it.
I'm sure they've thought of that and already have it covered to their satisfaction.
Nice 👌
It's a multiplayer-only game, using a cracked version wouldn't be much of a help (I know you can still play with other people with those, it's just not practical)
And controversial opinion but piracy sometimes can help build a game's reputation when people are reluctant to buy it first to try it
still very very illegal though
Old-school antipiracy measures were hilarious, like those in many point&clicks, Earthbound, etc.
Aaaand I really should stop discussing that matter
Mounted weapons / abandoned security systems as map design will be awesome. I assume GTFO game design is based on some sort of quarantine facility - so adding some of those interactable beneficial objects at defence point will be nice. (Ex : mounted machine gun at one of the L4D2 map, security bot deployment by hacking computer system for stalling time in SC2 terran) but maybe set up those objectives can be destroyed by friendly fire or not given at all depends on the choices of players made.
I know there won't be heavy artillery attachment/weapon... but what about throwing equipment? Frag, molotov, white sticky stuff grenade?!?
Grenades are the same as a Rocket launcher/Nade launcher
Molotof i would assume is pretty loud aswell cus of the glass Smashing on the ground
Is there anything about a progression system yet? My main focus on most games is a solid progression system that keeps me playing.
Well so far we know that The further u go into the hole the harder it gets
and u get materials and can find shit
Which can be used for something what we don't know
I gotcha, hopefully there is a skill system for your weapons or be able to customize your weapon and character in many different outfits as well that is free but must be unlocked after an achievement or something
Well From what we know Theres no abilitys/classes and instead its all loadout and skill based
Please guys, bring this discussion to #gtfo-related-questions or #gtfo-chat
Please support Chinese。。。
No in Chinese
@soft mural You're not a developer
@soft mural And then what? So you can represent the developer?
There are many Chinese players
@latent kiln 4) Will GTFO have feature "X"? (E.g. SLI support, dedicated servers, character customization)
We encourage you to ask in the forum - but before that, please ask yourself: Do you know many other FPS games that have this feature and are developed by a team of less than 10 people? If the answer is no, please calibrate your expectations accordingly.
There might be localization happening
But I wouldn't expect it
Supporting Chinese is a wise choice
Probably
or any other language
Lmao
I want thirdworld language speaken by very few support
Let's keep this channel clean from discussions please.
We are suggestiong wiser localization
Come on, even Nintendo supports Chinese
Yea hey lets not go with english lets go with French
Guys
NITENDO IS A BIG ASS COMPANY
Guys staph go to generl
Russia may be a big market since we love pd2 here
yes
Will the game support Gsync or Freesync?
See #faq nr. 4 and keep questions in #gtfo-related-questions :3
I literally looked up the FAQ to see if Gsync or Freesync is mentioned anywhere
and as it is "ask the forums"
I did
imma ask on the questions tab
Yeah.
You know what, I won't since I play on a CRT monitor anyways
.. going off topic
Alright let's take this elsewhere, were off topic now
has discord integration been brought up?
It's been discussed in this discord yeah, but we've never gotten a dev response towards it
still waiting for that response
Pretty sure g/freesync is a gpu/monitor level feature
Gsync and Freesync is for monitors basically
and if you have an AMD card
its freesync
if Nvidia its preferred Gsync
Its a setting in your drivers and monitor
yea
I'm wondering if the game will support other aspect ratio's other than 16:9 | Anti cheat? | Freelook via TrackIR/FreetrackIR/OpentrackIR like arma/dayz/elite dangerous. will there be lean functions/multi step standing to crouch/prone functions and the ability to drag downed teammates if its possible?
FOV options & framerate caps like 60/120/144
A lot of FPS games have that itll be there
would you mind being specific?
Games today have these options for resolutions, and frame caps
not sure if FOV will be there
leaning and freelook might not be implemented? but they can still do it i guess
dragging downed teammates would be nice
thank you
@modest brook Please refer to #4 on the faq. So far the devs haven't commented on these particular features yet.
Based off gameplay videos there hasn't been indication there will be leaning or dragging team mates.
FOV, frame rate caps, aspect ratios, anti cheat, etc are still up in the air.
FOV, aspect ratios and frame rates are things that should be very simple indeed to implement, even by teams much smaller than 10c. Things that might require some work is making sure the UI looks good with very, very wide or tall aspect ratios, but even 'stretched' UI is IMO acceptable if the alternative is no support at all for the less common aspect ratios.
thanks @cold beacon @elfin void
I would like to suggest a way to hide hud so we can take screenshots
And I hope that hud blurring can be disabled. As seen os the gameplay footage.
iirc that was a bug
god no
you can't hardly read the hud when it's blurred and it only blurs it when you have a weapon shadowing over the HUD, melee weapons don't affect it. It's inconsistent and definitely a bug. HUD info should be clear at all times and not confusing.
like your teammate stats are blurred out if you they are not in your line of sight for example
of course it would make the game way harder
now that I think of it, suppressors should be debuffed AF
I mean
after a certain amount of shots, the suppressor breaks,
plus it can heavily debuff the weapon in many ways
like
if you let a suppressor on you gun, you cannot use anything else, or a great amount of mods
or the silencer itself is already attached to a special gun
but that special gun don't do much damage
is slow on reload
It is an closed envoirment, and underground complex
I don't shoot guns IRL, but I'm sure surpressors don't work in an envoirment like this.
nope
And this is not a suggestion
wha?
Can we move this to a discussion channel please
Move to #gtfo-chat
I read that you get gear in the missions
When I watched the gameplay trailer i saw only medkits ammo.
Perhaps include an armor level in the game like Half life? Perhaps like pieces of kevlar, chest pieces shoulder guards, etc...
or maybe just making them with the materials u get
Hud opacity setting isn't a stupid idea.
what about enemys that activate on a type of queue For instance if someone uses a gun a Big motherfucker Comes like pedobear... or if someone comes into the light or someshit while its nearby
Or what about adding enemys Comparable to SCP's for more diversity or even some Being even controlable by Devs If they ever decide to want to fuck with players and that would queue in-game events Such as a suprise horde by activating a alarm or something
Just a little thing or have a random chance for them 2 happen
then a cooldown on certain ones For instance having 2 suprise hordes or 2 Boss level creatures spawning such as a tank in LDF2
devs, please be generous with the fov slider. master race needs 120 horizontal
not 90, not 100, not 105 or 110. has to be 120
Make it 121 and I buy 2 copies of the game
Perhaps suppressors (mistaken called silencers) still have a place in the game? Just like real life suppressors, the sound radius / footprint would not be completely eliminated but merely reduced for "weaker" subsonic rounds (pistols and SMGs only). Suppressors could also be made to negatively affect damage and aiming at range.
🤦 🤦 🤦 🤦 🤦
already been asked a million times
13) Will there be suppressors (silencers) and/or grenade launchers/RPGs in GTFO?
Not likely. GTFO isn’t about a team of expert monster exterminators equipped with everything they need to get the job done. We want the players to feel vulnerable and outgunned - that’s part of the “horror” element of the game. Weapons that makes it possible to stealth kill from a distance (e.g. suppressors) or kill a whole group of monsters with the push of a button (e.g. grenades) don’t really belong in GTFO.
Balance. got it though
Seems like the story settings points to a scenario like a group of "retired" pros or amateurs, maybe even ex-convicts, (dispensable) sent in to gauge things down there so that the real pros would follow up later but if they could finish the job then so much the better?
the story so far is about a group of convicts are being sent down to gather artifacts and stuff for an entity called The Warden
This is kinda reminiscent of the SCP series of horror fantasy
if there is a fov slider it better work properly at 21:9 near enough after launch
21:9 aspect ratio is still relatively an uncharted territory in gaming. Yes, there are some that cater to this. But a lot of smaller studios stick with 16:9 as that is what is used by the masses.
Lore suggestion: Some grasps of the outside world/non underground world. Where perhaps we can hear some form of, dunno, perhaps radio signals (certain spots on the map make our walkie/talkies/radio equipment catch some distand frecuency) with glimpses of our civilization. Perhaps people/military talking about the creatures we're fighiting with(or to my point of view, containing)... etc.
Civilian conversations, talking about the creatures, or some random attacks...kind of gonvernemt up there on the surface, are they totalitarian? anarqui? fascism?...etc. Excuse my english but you get the idea! Glimpses of civlian conversations talking about some political criminals fighting against the creatures...)
+1 that'd be epic
^^, you can even add in commercials slipping through radio signals, about the kind of products that are produced, and the political propaganda used through those commercials. Movies and it's titles, the go to totalitarian Refreshment... That is up to the devs of course, if they had anything in mind. To me it makes sense to have some kind of corrupt dictatorship ala V for Vendetta, 1984 by George Orwell...
Could be a way for the players to understand the world they're in, without it being too intrusive or simple, and I'll stop spamming the chat for now 😉
I like the radio thing but I don't understand what are you talking about
xD, I meant the kind of signals you get on your radio, from commercials, conversations between civs...
etc
dediated servers? and if we can rent dedicated servers
Servers will be p2p
awwww hopefully we can rent servers to make them run better?
but what if they give up
then they will have to pay for servers
and with p2p we could all be dead and our children could play the game
*as long as steam doesn't die
Peer 2 peer means: it uses Steam
Raid WW2 is unofficially abandoned but Steam exists so that 5 people can still enjoy each other
what about a defence based Game mode where You have alot more ammo but still Not enough and every shot counts and endless waves keep coming and the more waves survived the better rawards
Like payday Holdout?
Personally not a fan. Having a situation like this appear naturally while playing would be interesting but a game mode just for that... I don't know doesn't sound like it would fit the general tone of the game
It's like survival mode for Left 4 Dead?
Would say so but neh
Don't think it will work in a world like GTFO where ammo is limited
PD2 still work 'cause of the ammo drop from the cops
It doesn't work in PD2 either, Holdout is the suckiest game mode they've ever delivered
5 player mode with the 5th player playing as the tentacle creature at the "centre" of the map? Oh this really sounds like Evolve 4v1
I hope there will be some kind of jumpscare-style cloacked creatures which would lie dormant on the walls or roof and would jump or smthng to try to punish players, which would force the players to walk slowly and use their flashlight to inspect every room methodically, also it cool gives some pretty cool imagery of players entering a room and looking at the flashlight inspecting every corner of the new room little by little, just as would trained mercenaries do in real life
There are shadow monsters
its ironic
Basically almost invisivle
Never >:v
😃
yo
Can we move this?
a bayonet attachment exclusive for rifles and pump shotguns that would just increase melee damage (that is if you can melee in the first place, if you cant well then the bayonet would allow melee but not a extremely fast melee) edit: also could slow movement speed.
^ I second that
I mean, for melee we got like maces and sledgehammers or spears?
But it would be great to see. +1
They don't want to go OVERKILL on weapons, no rocket launchers, or miniguns etc. Flamethrower would be extremely useful, and that's why they will never add it to the game. Probably?
ALso aren't they pretty loud?
Thats another thing.
Flamethrowers, mmmmm... 😋

Also some marshmallows? 🤔
Actually a propane torch
Actually a flammenwerfer am i spell rite?
hud customization 👊
They put flamethrowers in the game, but there's a plot twist: The monsters are immune to fire damage...
or a way to fucking destroy ur own team
Or worse yet, fire strengthens/powers up monsters in random ways. Like gives them super powers...
uhh
well
think of it like uhhh
that one game
with
mountain
horror
2 girls die
1 guy prank em
can we move this to #gtfo-chat please? I think we're veering off the suggestion topic. and also try to keep conversations to one message, not one word per line.
k
oh yah it was Until Dawn
think of it
monsters get weak from fire
but it doesnt kill em
Nitro.. please don't make me ask the same thing twice. This has veered away from the topic of a suggestion and into a discussion, and please keep your messages to a single message. Don't send one or two words per message. It gets spammy. Please take the time to type out a full thought. Thanks.
I’m sure this is already somewhere in the game or an idea already but a drone with a camera strapped to it, and going through the pitch black areas would be nice and thrilling also a good scouting item for the upcoming rooms, like send them through a vent and etc.
I'm not fully aware of all the monster types, but how about a stalker type that hides&sleeps in ceiling, high corners etc and if you make too much noise as you pass them or shine a light directly at them, they wake up and attack/wake up and alert other spoopy creatures?
They are hard to spot from a long distance, almost as if they had camouflage and are able to blend into the environment.
Edit: not your common creatures, consider them as elite of their kind.
@forest frost Theres one that goes kinda invis/becomes smokey i dark spots Spider like ones a common type that had a Big long tounge that comes out and one with tenticles that comes out and i would assume those eggs in the sneak peak are infact monsters u need to kill that will activate at certain times/conditions
Off topic to this thread but is there like a art book which contains all the different monsters (and other things) so far or like a "codex website"?
Non that is offical from the Devs
and super unlikely I could take pics from the trailers n such
After seeing the launch of Apex Legends, do you think that the pointing system can be something cool to focus on? In that game is simply amazing.
That can be useful if you queue with random people
pointing system? (tell me in general channel)
Nice!
they borrowed it from Portal 2, anyway... Yeah, non-verbal interaction thing would be sweet
but it's more difficult to do from the ground up
One thing that could be interesting to implement is perhaps a 3D proximity voice type of system so that we can all talk to each other via the game if there is a random queue type situation that way then don't have to talk via discorb (just a suggestion). Or if not provide perhaps a text based order system like press Q and select an option
options like separate, push, stay together and follow me could be awesome or even better they could let us moddify that and put our own phrases and options to bind in the chat
or even options like shh sleeper up ahead and stuff like that so as to help people who don't have mics or are pairing up with randos
in kf1 you could modify what you could say in chat , so instead of typing you could make a custom message a bind it to a key
i think they should let us do that since theres so many thing we need to say to eachother to communicate
apart from the voice commands
i mean if they give us access to the console command I am pretty sure that we can code the keybind into the console or if not just macro it if your mouse/keyboard can macro
Would appreciate feedback/edits -
- Twitch mode for GTFO -
I will suggest this if its possible, a twitch mode for viewers to interact with the streamer/streamers playing coop where a time will pop up and in the selection bar where choices will appear for the players of the game.
Keeping it simple, all choices should be configurable within presets if possible, easy/normal/hard/legend and choices within those presets should be be selectable or configurable.
2-4 choices on screen, be it item given to a selected player
2 types of elites/special enemies to pick from
1-4 bosses spawn to pick from selection
combo of bosses+minions spawned to pick from
unlimited ammo/reload faster/more ammo reloaded per magazine for a short time/regen hp/faster movement/abilities have shorter cooldown and such
Items spawned but not to player but spawned random/fixed to section of map unknown to anyone and it is a special item that can be used once that is not part of the loadout selection(special ammo/group buff/extra hp above 100% and so on)
Double negative or tradeoffs - reduced max hp for a given time but move faster | ammo used does less damage / melee does more damage | enemies spawn 2x but have less hp and do less damage and so on
If this is possible, it would add more variety and unpredictable nature to make each session special.
@modest brook You could of just said Vermintide 2 or something
Its close to vermintide but I would argue for not giving items directly to players and more to items spawning on the map to be found
fair enough
Life saving item, behind the horrrde
mutations will work better imo
I suggest that the game can implement ideas that was dropped in PAYDAY the heist / PAYDAY 2 because of Diesel, instead of just borrowing features from past PAYDAY titles because the playerbase liked them. Many thought that RAID failed because it was built upon PAYDAY 2's codes instead of a complete new game. That should make GTFO stand out from the dev's past titles.
Also, I suggest that RNG should not be one of the major factors that causes the players to fall. With static values on the enemy, the game can be scaled for different players to adapt and learn based on difficulty. RNG should be more about easing the player's pressure on lower difficulties ( RNG value on less enemy spawns, more supplies to replenish, etc. ) for casual players or newcomers of this genre to also have a similar experience by setting the highest difficulty as the base experience, without having to worry about separating the playerbase into arguing about getting lucky on higher difficulties.
@late narwhal what do u mean falling? or well "causing the players to fall."
also whats this skill "celling" did u mean scaling?
and the dificulty was already touched upon earlier like a few days but i don't think the Devs either liked it as if they like a idea they will pin it to the channel for ease of access or just didnt see it
I don't even understand the first part of the suggestion. In context of GTFO, it does not make sense
Skill ceiling is the maximum skill a player can have to play perfectly
how shout i click on the wrong channel my bad
can we have a modernize option settings, like the residente vil 2 remake has
that would be awesome so we can see what settings affects the game the most and adjust it to our personal preference
So the concept of a challanging, dangerous dungeon crawl is a combination of most of my favorite game aspects, but could we potentially see an ability to customize our experience? Add difficulty modifiers for better hauls, for the hardcore player? Also silly challange runs like "All regular enemies are replaced with elite enemies" or "Hordes come every 30 seconds whether you make sound or not"
Sort of like the Deed system in Vermintide for a frame of reference, but pick-and-choose your own poison
since suppressors are off the table, can we get an enviromental effect that makes stealthing easier, like sabotaging a generator or having an gagdet make loud noises once in a while so we can mask the shot under the sound off the item making more sound?
Unlikely @final shell
@final shell We have ideas along those lines, but it can't reveal more than that! 😉
@slow jolt Get back to us when we've revealed exactly how the game works. You might find it interesting.

Sounds a bit strange to me to be honest. I know Sniper Elite had a mechanic just like this and it made sense. You could mask gun shots with the sound of generators, engines mortar strikes, enemy gunfire at shooting ranges.... The thing is you disguise a sound that shouldnt be there with a sound that should be there.
It works because your enemies are sentient human beings. They hear a loud noise and can tell wether this sound is supposed to be there or not. (all this may sound a bit simplistic but I tried to boil things down)
However the point Im trying to get to is: would it make sense for enemies in GTFO to not come and investigate a loud sound? Can they differentiate between gunshots and less conspicuous sound?
BUT this all of this rambling is just based on what KILLTROOP said and Mr. Viklunds respond to it. Maybe Im overthinking things...
And at the end of the day its a game. If a mechanic is fun and enriches the gameplay but doesnt make perfect sense.... So what?
I think these monsters dont give a shit about the source of the loud noise
Its also a closed envoirment, a damn underground complex
They hear a sound they will come for it no matter what
WHy wouldn't they?
My point exactly. From what I understand there is a feature planned that will allow the players to mask their shots with the sound of something else. And that doesn't seem all that plausible to me right now. But Mr. Viklund was very vague in his statement that they "have an idea along those lines" so let's wait and see what they actually make of it.
Well tbh If u have been in a dark hole for fucking years u hear a Noise ur gunna go towards it
I would like to see a half-transparent enemy with a pounding, glowing heart like thing in its chest, or is it already in game? I saw a red glow in the dark in the new BTS video!
any plans to support ultrawide monitors? many are coming this year and many do support HDR, what about Get The ||Fucking|| Objective 😁 ?
last i remember they were planning it
which one? HDR or/and ultrawide ?
OK! I add... put it as a game future. Many new monitors do support it
of course your feedback will be valuable when they begin the closed beta
can't wait for it to look broken as hell on my rx 580
😂
this is so sad can we have 3dfx back
@warped orbit Yes we plan to support ultra wide monitors.
add crabs
will u guys support weapon cuztomization? not sure if this has been asked before.
like changing the weapon's scope since suppressors doesn't belong in the game.
I believe one of the big things about gtfo's weapon system was that you would be able to swap out parts of the gun to change it in fundamentally different ways
yep
Neice
so if we can change the gun "in fundamentally different ways" does it mean we'll be able to have fun with it and create weird ass guns ?
The only thing they've spoken about is you can put a burst fire function into a gun if it supports it. That's about the only thing I know.
@dreamy zenith If so I would love this game even more
nuke launcher pls
what is that?
i think he means like from fallout
Potato launcher
Any post-game stat similar to Payday 2 after completing an expedition? Most kill/ accuracy/ headshot.
@fleet flower there would be no mass destruction weapons like grenade launcher/rocket launcher
nuke launcher ? nah I want a "win" button. or maybe just a noclip command why not
We got trip mines
trip mines ought to be interesting
does the game have FoV Slider?
I've been watching the gameplay footage
as much as I like the guns, its kinda taking the screen
on the right side lol
Wrong channel.
but yeah there is
They dont want Quake like FOV
i like long fov
I doubt they would go above 120, hell even that is too much
lol
same
but honestly if the devs decide to keep a bit of claustrophobia on I won't mind
90 is pretty good
I recently played through Metro on its default 80 FOV, and given an environment that's cramped and limited in viewangles it doesn't feel too bad. Augments the experience, if anything.
Why are we discussing this on #gtfo-game-suggestions
wouldn't it be a suggestion to have a certain FOV range?
^
Are we suggesting high fov? Simon said they dont want so high fov cuz it streches models
almost the same reason on killing floor
max on kf2 is 120
im merely suggesting a FoV slider
that's all
This game have FOV ?
Yes, you'll be able to see
You won't see much because it's so dark, but yes, you will have a field of view. 😝
Its okay when you shoot your gun it makes some flashes so you can see and also attracts like a couple hundred monsters
The limit on FOV would also be due to the game being a horror experience and not a twitch-shooting, rocket-jumping frag-fest type game. It's not a game where we as developers want the players to have a lot of peripheral vision. We want players to nervously look around as they hear the sounds of monsters, and not be 360 degrees aware and fully in control.
There is one thing I'm worried about and it's the nauseum I get from games with really low FOV.
If my FOV isn't like, at least 90 FOV or 110, I can get a bit sickly.
as much as I want to experience the horror u guys wanted
lower FoV is too bad for me
but judging from the gameplay footage
I can deal with that
if I had to bet 90'll be the max, which will be what most people run
So if you can deal with 90 you'll be ok
90 is fine.
But even then you know people will mod the game to allow up to 110 in a jiffy.
I don't like 90 but I guess it'll work
Wgat is the limit in PD2? 90?
I used a mod in Payday 2 to play on 110-ish
One thing I would really appreciate if you guys put everything you change in the patch notes when the game is launched. Silent changes are usually just upsetting people and really annoying to figure out.
👆

Yeah I’d love that too, and it really shows that you lads work on the game, even after the release, you know, everything just comes out bigger

Well i know the game isnt out yet, but i got an idea for the endgame content.
First of all, i think there shoud be op stuff that players can buy from an ingame trader but it shoud
- Only be useabel once or as much ammo it contains in a mission. When you die it will be lost.
- Players have to work for those stuff (do other missions) earn money or find parts
- With op stuff i do not only mean weapons, it coud also be light or ammobags or something els
Let there be missions hard af! Where only Teamwork can lead to victory
Isn't that already the goal?
AFAIK there will be no bots so it will be whoever is there
@spiral steppe The devs don't want anything that feels super strong. You should be afraid of combat for the most part.
i dont know if iam alowed to discuss it here. @round pike
its just an suggestion, but i hope you understand that i gonna say something to it.
yes i understand your point, but i gonna see these phenomenon in othere team based games. its a lack of endgame content to keep playes entertaint, the need of better equipment to complete a very hard mission is what i like to see as endgame content, plus the risk to fail and gather all the equipment again, is what the group let it work togehter. its my opinion and the one of my team.
Have a nice day everyone 😃
The lossing of all the equipment u bring in i am all for it Make it that much hardcore
but then like give us base shit we can't loose ofcourse
^
@spiral steppe I get ur point But still Grinders tho will get the advantage
If they can just grind a bunch and get some OP as shit it would kinda defeat the purpose of the challenge
even if its one time use it still means that a part of a hard mission will become easier
Make us suffer for all wiping a mission multiple times GIVE US SOMETHING TO LOOSE
i dont like that.
it punishes players for trying to learn a game.
end-game should be personal improvement, skill, and other, weird self-imposed stuff.
Thats why you need to learn the game, to get better at it
Thats why u would have shit stuff u can get better one later on after u learn the game
you just end up discouraging new players from playing the game
exactly
i disagree extremely, that sort of "gear and skill" scaling can often enough result in weird difficulty balance, and balancing everything around player level instead of actual skill.
or create a catch 22 situation where you can't get good stuff to progress because you can't progress to get good stuff
Which...results in tanky, unfun combat, or unsatisfying situations.
^
well, they can't balance around player level cause there isn't player level
i feel being able to loose shit or Having a dificulty where U CAN loose shit
Besides base things And being able to get more or better later on/thru progression to unlock
I DO like games encouraging a slow progression so that players first get used to the simple things, then the complex things, and then forcing them to use those things as difficulties go up, but I really, really do not think that progression TIED to gear should be a thing.
To conpensate the EveryGrowing AMount of shit u gotta deal with While still keeping it hard but not impossible
Ehh Theres not much gear besides guns tho isn't there?
And then the tools u cna bring in and a special wep
there's guns (and gun parts) and tools
Vermintide 2 recently removed the EXP differences between difficulty levels because difficulty is subjective, and sometimes, the "endgame" can be an unfun slog depending on the kind of person you are.
what would the gear be besides the guns?
Cus i doubt u can get More tools then the ones avaliable
and they already said theres no armor
So what gear would there be?
even guns can become an issue if they were given progression.
PDTH starts off players with only an AMCAR, the BS-9 and no third weapon, along with no deployables.
This makes the game as it starts, really, really unfun because you have no real choice.
Mr. X in GTFO that when you hear him closing in you just stain your underwear.
Not really an invincible monster like Mr. X, but something you prefer to just avoid and let him leave through some monster only passage instead of having to fight head on.
I like the idea, maybe in a content update after release.
maybe crossover events with other games would be good, RE2 for instance
I saw in the gameplay that there is no ladder animation ( you cant see the character's hands ) and when you fall the character is not touching the ground with his hand . Adding these 2 animations wont hurt , because it kinda feels like a half life game
No reload animations either.
It takes valuable time from more important additions.
And the swapping is fast xd
There won't be first person animations like in Far Cry games.
between weapons
Lol, first time I see someone use Half Life as a bad example.
fwiw I have no issue with no ladder animations
I actually prefer no climbing animations because it feels less clunky and slow
also that's probably the least bad thing about Half-life ladders
Sorry if this has been suggested before, but what about an enemy similar to the witch in left for dead?
The Scout is that type of enemy already, in that it calls for backup if it detects you.
No what Im talking about is this incredibly dangerous enemy that isnt argoed to you until you make it mad
And when you do it goes ballistic like the witch
Similar question, will we have more enemy types added in future content updates?
Yeah there will be more monsters and environmental hazards added as we continue developing the game post release.
That sounds awesome
no one said an idea had to be a good one, Lets play with the idea that a type of enemy that can invert your controls as a status effect.
How about an enemy with hallucinogenic drugs that makes your FOV become tunnel vision?
Or fisheye?
timed-base escapes could be fun. For example, you have to activate a bomb within the underground complex to kill everything there and you have to run and make it out whilst hordes of them attack you
Or an enemy that Fucks with ur vision and Congnitive functions
yeah that would be cool
WHAT ABOUT
an enemy type that kidnaps you, similar to that SCP thing
so it separates you from your team and you've gotta find your way back
what about a SCP-682 like ennemy
slow down when hurt, but never dies and regen over time
only exists when you pirate the game a la serious sam scorpion

lmao you can't even say that piracy is bad
Not sure if this is a good idea. But monster that is dependant on some equipment to take down. Similar to the shadow where you need the scanner.
For this one you will need the glue gun or something to render him more ''solid'' or bullet won't do much to him. Could be EMP / freezing / glue.
The shadow you can still see their shadow.. this one is more loadout dependant
I just joined and I have question, how much money is game gonna be cause I really want to buy first day it comes out and I want to save some money for it
noice
Does anyone know if this will run GTFO ( gtx1060 6gb ) ( 8gb of ram ) and a ( i5-7300hq )
yes
Yes
Ooh right okie thank you
but itll run
- What is the minimum/recommended PC specs for GTFO?
We are confident that GTFO will be well optimized and not demand too much of your computer. In any case, GTFO is not meant to be a ultra high requirement, "benchmark test" sort of product. The development team uses computers from around 2014-2015 to play the unoptimized development version of the game and even capture trailer video footage (Intel i7 4790, GeForce GTX 970, 16 Gb RAM.)
They are dev machines
Keep in mind, they captured the trailer & it's unoptimized.
You'll probably barely reach 8
Wrong channel fellas.
no u
Hey guys. Let's please try and remember to use the channels correctly. The initial message was more of a question which should have gone in #gtfo-related-questions . This channel should be used for suggesting a feature or idea, and any on topic game talk would go to #gtfo-chat .
Thanks y'all.
yeah i made an oopsie there
customization of characters? nothing like fortnite but to where you can change color of armor or maybe different styles of helmets?
Nothing at launch cosmetics wise on characters as far as we know
Per the faq:
- Will there be DLC or microtransactions in GTFO?
We are committed to not having any microtransactions in GTFO, and the continuous updates to the game will be completely free. However, we do need to put food on the table, so if the planned business model does not work out as planned, we might add some cosmetic "support the devs" type DLC. We promise though, that there will never be any P2W or shady loot box type micro transactions in GTFO.
So cosmetic mtx's are possible depending on game sales but they're pretty aprehensive and it won't be loot box based bullshit
Also next time #gtfo-related-questions @fleet flower
ok sorry about that I'm new to this chat
nah it's all good brother
@peak canopy so there might be cosmetics but nothing p2w
yessir
forsure thanks
thumbs up
This games is free to play? 🤔
nope
It'll probably be somewhere inbetween 20 and 50 euro
35 euro seems like a stable price, but 40 is good too
it'lll be between 30-40, 50 is premium price which has been said to not be a considered price point and 20 is far to low.
the game costs 0€ but if you want to play it you can buy it for the price they sell it for
Text wheel for callouts if people don't have a mic or don't speak the same language or don't want to talk.
Modded servers for control difficulty.
Revive time reduced if more teammates help revive.
There will be no mod support at release :/ and it is Peer 2 Peer so modded lobby in the future might be a thing
Please never ever add robots as an enemy type. Kf2 added fricken robots and I stopped playing on the spot. They don't belong!
What do you mean by robots? You don't want to kill robots?
Terminator hunting your ass
For a horror game featuring mutant creatures, it's rightly assumed they are biological in nature. To have metallic, robotic AI running around with lasers or whatever, I just can't.
https://tse1.mm.bing.net/th?id=OGC.7cfec80b560b605bd7e17f278ad0556e&pid=Api&rurl=https%3A%2F%2Fmedia.giphy.com%2Fmedia%2FSdYnnxQ30OahG%2Fgiphy.gif&ehk=dCLqIw8ipVOnQGYajrCA4w
There's some alright horror games with robots. Sounds like the devs are just doing monsters because they're planning on eventually showing some story elements about how they were made and such
At least it looks that way
Robots would also have a backstory. Who built them? What for? Were they built to be destructive or have they been corrupted/reprogrammed? If they were corrupted/reprogrammed, how and why? We didn't choose biological enemies because that is the only type of monster that has a backstory, because all types of monsters have backstories.
I'd be surprised if we didn't get robots as enemies eventually given the technological complex nature of the complex
doom-styled hybrid organic/mechanical monsters?
@dapper flicker I mean that fan-monster combo was epic i'd like to see that
Is the Warden an AI?
The Warden doesn't need to hear all this he's a highly trained professional
Recoverable ammo weapons would be nice. I guess crossbows were already suggested, but what about slingshots? Or a slingshot tool? For distraction.
Projectile weapons are currently not planned
@visual shuttle maybe as special weapons but nobody knows, crossbows/slingshots are for me more like a stealthy weapon which would be counted as silent weapon that's against the game itself to have silencers or being stealthy af. But this is only an assumption so just a personal opinion and a guess, so no promises
suggestions : release the game maybe?
just have to finish it first!
ah yes ! no problem
suggestion: finish the game
do what all the cool kids do and not finish it
if a bow is an option, make it only have like 3-4 arrows, but make it so you can retrieve them if you walk up to them, so you gotta be carefull what and where you shoot
I doubt there will be bow or projectile weapon of any kind because it is silent. For the same reason the game won't have silencer attachment.
so you have to go loud eh?
At least we gonna have some nice Music by lord Viklund himself right?
Continuity issues maybe: Why don't the 4 chatacters use the weapons they are given and kill the Warden? And if the chairs are retracted after deployment, why not ride the chairs back up the shaft with guns ablazing?
I mean, that's what I would do. 😏
will there be in game shop cosmetic? Like u play alot u can buy stuff to decorate ur character to look cooler or w/e would be cool? Kinda boring everyone look the same
per #faq
- Will there be DLC or microtransactions in GTFO?
We are committed to not having any microtransactions in GTFO, and the continuous updates to the game will be completely free. However, we do need to put food on the table, so if the planned business model does not work out as planned, we might add some cosmetic "support the devs" type DLC. We promise though, that there will never be any P2W or shady loot box type micro transactions in GTFO.
I think they meant with like ingame currency or unlocks
considering all content in the game will be free I don't know if they'll introduce free cosmetics
gotta make money with a service game somewhere tbh, and as long as it doesn't effect gameplay or gate content I think it's fine
Remember to keep this channel on game suggestions 🙃
Have moments where your team gets separated in order to progress.
That would go against the core idea and gameplay of GTFO
Your supposed to work as a team, making you work alone for parts of an expedition would be directly going against that. There are moments where your in a room and have to fan out to solve a puzzle or something but having to split up completely is way different.
Well, it could be very GTFO if you are still forced to cooperate while apart. Like, if you do something on your side of the map, something happens in the room one of your teammates are in.
Also, while you cannot fight together, you can still collaborate through communication. For example, someone could find a password where they are and read it to you over VOIP so that you can feed that password into a computer where you are, and that will somehow allow you or them or a third player to progress.
I always figured the passwords would be on terminals or somewhere in the same room, kinda interesting note that it can be somewhere else entirely
also backtracking is fun
like passing over something in a room before and having to split up - half the team goes back to find the thing, while the other half stays and fights on the front
I always enjoyed that when I encountered it
Well we saw this type of thing in Payday 2 stealth and backtracking was never really neccessary, you just wrote down what numbers/colors you needed and went on your mission
leaving my friends to die is great 
The thing with these types of expeditions is once you do them, you know what you need to gather before going to the next part
I remember Diamond Heist in Payday: The Heist
fortunately you can't leave people to die here
I used to grind the hell out of that to get a perfect
yeah APEX doors (basically checkpoints) in GTFO require all 4 people to be there and shit
Also somethings like section scans also require 4 people to start the scan
what are you going to do if the full team isn't present?
like if just two people are playing
And that's why I'm aphrensive to the idea of an expedition seperating your entire team lol
lol separations are fun tho
Apex doors probably work if there's only 2 total players
oh if 2 people are playing I imagine it just goes down to 2 people
except for when they get the kids and not you
@tight hearth can you confirm that?
goddammit karen
They can be fun, but it'd get old real fast if your on a pug game. Being FORCED to backtrack to the opposite side of an expedition map just to revive the one dude that couldn't do his part and hope you make it back fine just sounds really unncessarily annoying.
just be good 5Head
You can be good, doesn't make your teammates good
yeah, maybe backtracking without forced separation is the way to go
I think we should move the discussion to #gtfo-chat it's kind of getting past suggestions
In Payday this was mitigated by just leaving the dude who fucked up in custody since he was equally useful, if not more useful, sitting in custody until he quit or you finished the heist. In GTFO you can't do that.
Have environmental effects that can benefit or hinder you based on how you use them.
Well there are going to be enviromental hazards in expeditions
EMP's can occur rendering your electronic's useless unless your team has has an emp protector. Certain sections of the complex can be without oxygen requiring your team to use O2 tanks/masks and move quickly before you run out of oxygen. The monsters in the complex dislike bright light.
So like. Why doesn’t the team just scavenge some real powerful LEDs?
Have it work like I’m Dying Light where you can stun monsters by blinding them for a moment.
You see floodlights in the trailer pretty sure and can see the monsters recoil back sometimes
Everything Honey said is correct.
The thing about the lights could be worded differently though - it's not that they dislike light in the sense that they take damage from it or are stunned by it; it's that dormant monsters wake up if you shine light on them. So you want to turn your flashlights OFF when approaching dormant monsters.
At first we had battery functionality on the flashlights so you'd run out of juice and be forced to walk around with the flashlight off for a bit while the battery recharged. We just found it frustrating though.
We think this design choice - with monsters being drawn to light - is much more interesting.
It makes you turn your flashlight on and off as a conscious, tactical decision.
It makes the on/off switch actually serve a purpose.
Thanks for removing the battery on flashlight! I really like tge tactical decision to turn it on off over waiting for recharge.
Ooooh, so it’s like running into a Witch in L4D. That’s neat.
Wait but in the trailer one of them shines a light straight onto a "sleeper."
Will or is there some type of monster that stocks the team and is like almost unkillable?
This could hurt noobs along challenging experience players
Have it come at random times like low on health and/or ammo
@high meadow Yeah they don't react immediately. If you turn away quickly or turn off the flashlight you're safe.
@fleet flower Yes there will be monsters like that! 👍
Sweet! XD
If the game comes out around the next steam sale you could have the base game cost the usual amount, but have the 4 player pack or whatever extra thing you have on sale. Just thought that could help make more sales. :3
4 packs are not a thing anymore.
^
They kind of are, choose "purchase as gift" and then do it 4 times. boom. 4pack.
You can make it any size you want :D
is there going to be a demo before it releases??
There wont be a demo, but there will be a beta
If you want to be part of that make sure to check out #become-an-ambassador @verbal dove
It will be purely for finding bugs, and I guess a little preview of the game
and for early fun
^
Nice
If you dm the @grim reef with the E-mail you signed up with, you'll also get the role on the discord
done lol thanks for everything.
Np 
dang can you imagine if it is in March at the earliest.... not many days left so if you think about it....kind of pumps you up with the hope that it could be very very soon lmao 😂
Yeah well its "March at earliest" but its probably May or even June
Anyways, wrong channel
@visual shuttle ty pug for catching on and thanks for answering questions all 🙃
@chilly sable 🙃
:c
Game suggestions: please. dont. Ever. Put SJW, PC stuff in. If this game has LGBT stuff and all, imma not buy.
REEEEEEEEEE
If this game has social constucts in, I'm not buying
I want to fucking kill monsters
Must have more empowered women
I'm ok with whamen being prisoners, I just don't want a story based like captain marvels
Im saying it cuz i heard lots of north Europe devs are all polluted by feminazism and PC sensitive. If its the case here. Please say it beforehand. So i dont have to refund the game.
I mean all things considered, I wouldn't peg Simon's story for having this stuff considering that he has said it's more based on what you find or something?
Agree to the thought
We had enough eh? Of that rugged appeal the media Female>Male, or Any kind of social construct...
@outer sparrow They've said before there won't be any female playable characters.
‘At launch’ tho
But good
I dont want to see ugly bald fat girl going full macho like she owns monsters
This game dont need / dont fix female chars
😉
🤔
they just say at launch because otherwise they're making a promise before release they don't need to make
aory said at launch, simon said there arent
Alright guys, let's tone it down a few notches there and cut out the personal attacks. Everyone is entitled to their own opinion and we shouldn't be attacking someone just because of it. Let's also remember to keep conversations in the proper channels - asking if someone is awake is not appropriate for this channel.
there were personal attacks?
If you have further questions please DM @opaque token and we'll talk further. Now back to your game suggestions. Thanks.
Not a suggestion per se, but another game I supported, Earthfall, was gonna be a L4D2 inspired coop shooter as well. It failed quite miserably - the game wasn't polished, was advertised quite late & not enough - it's pretty much dead with double digit numbers of players now. There are definitely more reasons for its demise and I doubt it's gonna happen to GTFO, but just hoping you devs are keeping an eye on the market, seeing where and why others have failed/succeeded.
That'll be cool if later on in the game there was like a arm patch to customize with just to show what achievements you've done if there is any achievement progression in the game that has a bit of difficultly to obtain or a very prestigious reward to show like you're a seasoned veteran of the game, possibly a alpha/beta patch if there is again an achievement progression element along side the character progression stuff. That'll be neat
@grim shore It's what Holospark, Earthfall's devs, said too. Just putting this out there.
Well what have they helped make before those games?
Payday, every game at GRIN, and I think Simon has a credit for Brothers: A Tale of Two Sons
Simon has made music and voice for PD2, ulf was a part of both Paydays
Yep
Yea I know about GTFO devs and their pasts, ❤ Simon, but just wanted the devs to be aware.
You can click on each individual team member and see a list of all the games they've contributed to.
@tight hearth badass and ty
On my list, there's actually a game missing. It's called "Robonauts" and you can listen to the soundtrack I made for it on Spotify, and buy it on iTunes or Bandcamp.
</shameless self promotion>
godspeed you magnificent viklund
Ey
Please add some singleplayer mode,i know i want to play it even if i am alone
pls
:3
=(
This is true
you probably could
while it might not be approved by devs, you can probably mod the files or make a file yourself to allow single player
In the Options<Sounds make a "STFU" button that mutes everything, or atleast mutes the game while on desktop/alt+tab'd down
You mean no sound when lost focus option?
Yeah I guessm
i know ya'll are against explosives however as it's in the dark can there be a flash-bang or a throwable object that makes noise and attracts the monsters or spooks them away. O also a maybe a suite or suites that makes noise so you can't really play stealthily but can take a little bit more damage and they have diminishing returns the "tanker" they are like noise level and movement speed/action speed but make them so they're only available to be picked up in the map so people don't just spam them or make them common because that would make choices about stealth and run and gun to be more polar and make it harder for you to balance those 2 types of play styles
it would be cool if there were static defenses in the complex that has gona haywire and attack everything, monster and player alike, so there are areas you can expect to be monster-free but then you have to navigate your way around or destroy a hostile turret
@native vortex
TooooooooBad asks: Are there more than organic enemy? Robot/android
Answer: Right now there are only organic enemies, but we have been discussing the idea of static security systems within the Complex (think turrets) being turned against you - and that it would be cool to be able to hack those systems and turn them against the monsters. That's not a concept that has been taken further than the idea stage though, so if it ends up in the game it would be way down the line. The main threats in the Complex will be the monsters, no doubt.
that kind of inspired my suggestion, i was adding on the idea of the turrets being third party instead of ignoring monsters
unless that's what he meant and i missed the implication
How do i take part of the early acces for gtfo?
Wrong channel, but for access you will only need to be an Ambassador, so you're already clear
It sounds like you're both confusing Early Access and Alpha/Beta tests.
To be in the Alpha/Beta tests, you need to be an Ambassador.
To play the game in Early Access, you need to purchase the Early Access version of the game. No need to be an Ambassador for that.
Ohh ok thank you
Would be cool i think and add to the fear factor if there was an enemy that could make you drop your currently equipped gun. causing you to scramble
oh god please no that sounds like it's make me want to push my hands through my monitor and strangle my character
looks like you have more than one gun equipped in the game. so at the very least you wouldnt be dropping your only means of defense
They've said they don't want things like silencers with durability because it'd be frustrating, and things that cause you to lose your weapon outside of circumstances out of your control sounds even more frustrating than that.
yeah i like the jamming idea
this is a very seperate concept from silencers and durability. this would be a specific enemy with an exclusive ability
They've also said they don't like RNG in the game, they want things consistent.
Yeah and you have to look/encounter something to kill it unless your in stealth. But certain parts of the complex can't be stealthed. So it's inevitable with a mechanic like that to eventually have no choice but to drop your gun/have it jam
which would be infinitely frustrating, especially in a high tense or clutch moment
hmm yeah
maybe a weapon malfunction? not the "stopped working" type but like maybe the digital parts go off and you have to rely on intuition? like playing with HUD off- you don't know exactly where you're aiming and have to guess, or you don't know how many bullets you have left
They have that already with the EMP
If a squad member you have doesn't bring along the EMP protector then your electronics do go offline temporarily
is that enemy triggered or player triggered?
it wouldn't be rng, it'd be a telegraphed attack/move. the team would be able to clearly tell that that jamming attack is coming
oh, okay
It's a hazard, so we know it'll be enviroment triggered but can also be a random encounter hazard. Your weapons don't stop working in an EMP though just any electronic tools you have and your electronic sights/anthing else
wait they added the emp enemy?
? It's a hazard
Hazards aren't enemies they're problems you come across in the complex, like another hazard is certain areas have no oxygen forcing you to manage your O2 tanks and to move quickly as to not suffocate
ooh okay
Would be cool if one of the things we had a chance to find in mission was something to speed up map completion in certain areas. Perhaps a security clearance card or something. maybe using it could reduce how long a bioscan to open a particular door takes?
With the ramp up towards testing phase, do you have an easy to use way to submit bug reports?
@fluid gazelle They are considering options. Their preferred would be an in-game system, next would be a google form, followed by like a Jira system or something else from there.
Make it split screen on console please, me and my brother would absolutely appreciate it.
And i don't have many friends with any other console besides switch and wii u
Plus who better to plunge into darkness than my brother
@prisma elk Please read #faq Point 5, also you asked this in #gtfo-related-questions already. 😃
Ye, but i wasnt sure where to put it
@half epoch this pleases me, my body is ready for hunting... bugs
💪
Ludvig strong
There should totes be scenarios where you aren't able to leave a section before all monsters die. Call it quarantine. OH that could be a game mode or something (not that they are doing game modes).
I believe thats exactly what happens before a biolock door
Sorry 
@lean osprey You should ask this in either #gtfo-ama-questions or #gtfo-related-questions.
oh shit i misclicked
and no ping btw
lmfao i meant to post this on questions channel
or you will activate the wrath of helll from simon
Guns jamming?
S.T.A.L.K.E.R. has this same mechanic but happens so often when your weapon is in low on CND
STALKER made me mad with that mechanic
guns jamming and/or breaking is not going to be a mechanic due to them being frustrating according to the devs
at least the devs are ganamanams like us and don't want to put in shitty mechanics
Fallout 3 and new vegas has too.. But only happen when your weapon is almost breaking
gun jamming is good in far cry 2, because you have an infinite supply of guns. but in a coop game? naw m8
\
Gun wear and tear is a fun mechanic (not because your gun jams, that's annoying as hell), but it makes you consider your actions more to prevent the wear and tear
With the way the game is setup, constantly having to rebuy weapons due to durability would just be super annoying honestly
our limitation is the super scarce ammo
wear & tear is fun only if the arsenal is big imo
I rather have mechanics that punish me for skill than RNG that screws my gun over just because.
Exactly
Debuting guns would suck
when you make a video game you always have to choose either realism or gameplay
spoiler: most played and most loved games are not realist and their gameplay very refined
Remember to stay on topic plz
Use this channel to suggest ideas to the GTFO staff.
If someone gives a suggestion or idea and someone else wants to talk about that or debate it etc.. take it to #general or start a group chat with everyone involved in the discussion as constantly talking here makes it harder for the devs to find ideas/suggestions because it'll require them to scroll a lot more.
Oops my bad lol. Didn't pay attention.
I still think the idea of "gun jamming" or essentially a situation where you temporarily lose the ability to use the gun in your hand has potential (looks like you have a few weapons to switch between) but I agree that it should not be RNG. That's why I propose that this only happens as a result of a telegraphed attack by a particular monster. So a monster that is obvious in its presence and obvious in its intent of "the one that makes you drop your gun for a sec" with a clear and telegraphed attack that makes this happen. The team would be able to (provided they're paying attention and keeping on their toes) see this telegraphed attack coming from a mile away, only failing to prepare for it/avoid it would result in this "gun jamming" situation. Thoughts?
As Dimmizer stated lets move the discussion to #gtfo-chat please.
Hi are you interested in GTFO's Korean translation and Korea publishing?
@signal bear
This sounds like a question, which would probably go to #gtfo-related-questions.
About the Translation, they'd be happy for volunteers to translate the Game into any language. They will try to keep contact info for anyone who likes to translate.
Just email: press (at) 10chambers (dot) com and say what language you'd like to translate GTFO into, and they will put you on the list. 😃
@sharp onyx Thanks for reply
No problem.
Then I have to send Email about translation?
Explain and say what language you want to translate GTFO into
If you want to keep talking, let's continue in #gtfo-chat
Thanks I'll do that
so this is a question about the game suggestion channel.. should I still post it there or in the questions channel? it's a bit weird so wasn't sure but. Do the devs of gtfo have a detailed way to look at stuff here? Like, do the dev's post here, or do the guides decide on what gets sent to them? Or is it even less than that and this is mostly just a fluff channel to let your player base throw out ideas
The devs read through this channel and take the suggestions and feedback into consideration of what they will be doing.
okay, thanks.
I was mostly just curious how much effort I should put into a post, since me and my whole friend group is pretty psyche about the game
I think you should put as much effort that you want into it, and the devs I'm sure will read it and take it under consideration like they do with everything else in here.
Be the salesman you always dreamed to be. Make the effort.
Right, if it reaches the right audience I'd be happy to do just that
I just didn't want to honestly think about something if it was mostly just a community only discussion
this channel is far from that. the devs do read and respond in here, along with in the entire server
awesome 😃
lurks...
Here's a Thought I was having. Do you have any plans for/perhaps something to think about would be - adding hardcore "characters" into gtfo. Not as in hardcore unique classes/people into the game, but simply a setting that lets the players take a made character "slot" into hardcore. Then of course do all the hardcore shit, like if the character dies the profile is lost, or if the character dies he loses all the gear he has and if he runs out of gear he goes back to basic gear, etc.
This for me would be a huge boon, as if there is ever a hardcore setting in a game I always only play that. Kind of stems a bit from my previous question about endgame difficulties.
Ah, but if this is already being implemented or if it's something you are thinking about, please do not separate the hardcore and softcore playerbases. In an ideal world maybe give options when matchmaking, like "Only hardcore" for hardcore players, don't let softcore players join hardcore since that leads to griefing, but the other way around is fine since at that point the decision was made by the hardcore player. But at the very least, allow softcore + hardcore players to play privately together, as I know a few friends of mine that would only play softy.
Idk if the whole hardcore scpheel is a big floater around these parts, but I for one would love to see such an implementation 😃
It's so easy to die in GTFO, permadeath for your character would be super frustrating.
thats Tarkov for you
Play the game in the beta or EA and if you and enough other machosist players still want permadeath, maybe we can work something out. I'm not making any promises, but obviously if we've made the game too easy and a lot of players want more challenge we gotta listen!
just make like 3 diffs
one with perma death
one with harder stuffs
one with still gtfo difficlult but not super gtfo diffucult
wait i thought expeditions weren't really gonna be "consecutive" or go across a sort of forced timeline, being similar to payday 2 in which you fufill contracts. or maybe i am wrong.
Well PD2 has a story which is pretty in depth, but I'd like the same mechanic of 'if you care heres what well give you, but if you don't you don't
the story in payday 2 is broken up into multiple story driven heists some are not really going to be consecutive just like how Mercy Hospital was released that exposed ||where the virus in PD2 that kataru and the dentist was using to kill bain came from|| it's pieces waiting to be put together to form the story of the payday crew itself. my question is if the story will not be scattered like payday 2 where you will find a piece of a story stuck in one expidition or "mission"
Hi guys, could you please move this conversation to #general given that it's about Payday 2? That would be greatly appreciated 🙂
ah sorry, will do
@tight hearth I can appreciate that. I'll def be a big player in beta (if I get in) and early access, so I'll be sure to rehash this subject if I still feel it's a good thing to have!
Is there going to be a weapon modification system like in Payday 2 or GR: Wildlands?
Personally one big part of my enjoyment with both of those games is the gunporn and being able to tinker around with them added a big lot to that
there will be a lot of weapon customization yeah
This is half question/half suggestion. It'd be great if you guys made it so that the game's Gamma setting can't be messed with to the point of trivializing the intended darkness.
*laughs in GeForce settings*
Gamma settings on the GeForce are disabled for GTFO
*cries in GeForce*
laughs in AMD
Hi guys, as this is now turning more towards a discussion as opposed to a suggestion could you please move it to #general
On the topic about hardcore/permadeath type of leagues/slots, I second the idea. Only if your entire group dies in a mission that is. As simon said, we still don't know the difficulty of the game, that's true. But ppl tend to get better at things usually, than you ever imagined. People will get used to the mechanics, have systems to play around difficult situations...etc etc, it's bound to happen. Hardcore mode adds challanege to the game, some people enjoy that (I only play POE on hardcore), you die you reset, otherwise you beat the game everytime with almost no effort (not saying this is the case with GTFO)
But yeah, we'll have to wait and see!
I want to see some EE's involved in GTFO stuff we have to do some digging with sorta like COD EE's but not so in your face about it..
To give my opinion on the hardcore idea I feel it'd be a little awkard to implement in a game like this but I think it's a really cool idea. One issue is splitting the playerbase between softcore and hardcore could really hurt the game in the grand scheme of things. Another thing is hardcore progression can get stale without new content released like PoE does every different league, GTFO seems commited to releasing new content regularly which is good but most of the time these hardcore leagues have brand new mechanics entirely or complete overhauls of existing ones. Another issue would be they'd have to implement perfectly working host migration because otherwise they run the risk of either entire squads being wiped due to a disconnect (if they chose to go the path of lobby close = wipe) or allowing people to purposely host dc in order not to wipe when they would've otherwise died (if they chose to go the path of lobby close = null session). Either one is unacceptable in a hypothetical hardcore league for this game imo. So Host Migration would have to be implemented. Another issue is in this game you rely on 3 other people in GTFO, whereass in a loot grinder you rely on yourself and yourself alone. So unless you have 3 others to go into the HC "league" with you may as well not even bother, further decreasing the amount of people who would potentially even try it.
This game just isn't a loot grinder. It's gameplay is more complex and meaningful and 10CC's small development team will make it hard to make content quickly enough to keep every HC league interesting. I love the idea of it but it has a lot of potential issues that lead me to believe it's not something we'll see.
Personally, I much prefer the idea of events. Like with the release of a new big expedition or huge patch you could have an event where you get certain amounts of points for completeing certain types of expeditions, where you get more or less points depending on the difficulty of the events you do. (info could be determined by internal data at 10CC) It also has a bit more flexability with how you could run it compared to a HC league. Lobby disconnects wouldn't have any huge consequences it'd just be a zero point gain (or small point loss if host migration is implemented by that point). You could do it either by individual player listings, make teams pre-register on your site with steam_Ids for their players and have the system track points for each team only when all 4 players are in a expedition together during the event lifespan, or have both leaderboards active. "Top tier" placed players (whether it's top 5 or top 500 would be up to 10CC and what they think is best) could get many different types of prizes ranging from small things like free GTFO merch or a gift steam key to really cool stuff like an exclusive ingame cosmetic (if the possible cosmetics system that has been mentioned are implemented at that point).
It would also be easier to pace the release of different events like this since you could release an event whenever you release a major patch rather than a HC league which would require perodic huge patches on a schedule to keep content fresh and players from getting bored due to other games with HC modes causing players to expect that whereas they wouldn't expect it from events due to it being it's own thing.
just no "time-limited", "exclusive" crap please.
if adding an "event", make it permanent.
The whole point of an event is for the leaderboards which have to be timebased in order to hand out prizes at the end of each. The prizes also don't have to be ingame, I gave examples of some out-of-game prizes.
leaderboards I don't care about, just don't create content to hide it afterwards.
The "content" would be purely cosmetic, obviously. They've even said they haven't fully ruled out a payed cosmetic system if game sales don't go so well so I don't see the issue with cosmetics for placing well in leaderboards considering that cosmetics (if implemented) already won't be accessable without paying. And the flexability of an event system could allow them to give just normal already-for-sale cosmetics as prizes instead of event specific ones. But if other games with cosmetic systems are to be used as a judge it's not a huge deal at all to have timebased cosmetics.
if you're basing your CCU on time-based cosmetic bait, you're doing video games wrong.
I disagree, plenty of games do it right and it can make certain events really fun. Cosmetics in GTFO already won't be very important and all actual content (weapons, expeditions, tools, etc.) will be completely free. So I don't think it'd be a big deal.
Overwatch does it with their season based sprays, and not one person complains about it outside of the fact competitive mode sucks as a mode.
I think we're moving beyond suggestion and into discussion. Mind moving this to a better channel please?
Its dangerous saying cosmetics arent important. A lot of people have trouble controlling themselves because fashion is generally tantamount in video games. Im with shifted on this, if you want to have timed cosmetics for an event i think thats fine, but id like to be able to unlock it at any time, as im usually never free enough to do events within the given time limit

