#gtfo-game-suggestions

1 messages · Page 2 of 1

deep estuary
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WA HAPPEN!

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Conversation took the wrong turns.

half epoch
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Yes, let's please keep the channels on topic.

robust turret
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I'd love to see a class/skill tree system take place as to not have it become stale with only weapons to switch. If this happens, I hope every kind of player gets a class/skill tree that suits them (e.x. melee, tank, sniper, shotgun, support, control aoe)

peak canopy
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They've said there's no classes or traditional skill trees

untold haven
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@robust turret thanks! We are thinking a lot about the team and the different roles you play, for example which tool you bring is something that you need to decide on as a team, so that you really compliment each other. So in a sense your tool decides your “class”.

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That being said, the plan is to let the tools be very varied within each category, which means depending on the quality/version of the tools in your inventory, different challenges in the levels will encourage you to try on other tools sometimes.

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That’s our hope at least!:)

peak canopy
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Do you upgrade quality by using the tool or can you upgrade tools you don't use often?

untold haven
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@robust turret A question for you, what do you see as the defining characteristic for the different classes you mentioned? for example melee and shotgun, just more damage / more effective use of ammo or something more?

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@peak canopy can’t go into details here I think, basically because we still have things to try out here first.

peak canopy
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Oh alright thanks for the answer!

untold haven
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But hm, you should be Able to upgrade tools that you don’t use often as well

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To prepare for “a rainy day” when you encounter just the right (or wrong) conditions

peak canopy
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I know Simon talked about a system where you complete expeditions and the more you "prove" yourself to the wardens the better stuff they give you but I don't think he ever mentioned the specifics of the system which is why I asked haha

keen violet
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haaaang on, does that mean you become aware of obstacles in a stage before you run into them, and prepare the loadout accordingly?

peak canopy
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Yes

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Some hazards will be known before drop

untold haven
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@keen violet,either that or you need to do a scout run to find out....;)

keen violet
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O_O

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ok

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bites nails

untold haven
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Preparing your load out is a big thing for us

peak canopy
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I'm personally really excited to see how the stealth system works. It sounds insane

lethal solar
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I would think that a class would have perks with certain gear. Like a +1 with shotgun accuracy, or +1 with a medpack

untold haven
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And hm, I find myself revealing what in AAA game development is “too much”, just understand this: we will change stuff internally, a lot! we use prototyping and playtesting to see what works, so if I say something here that than turned out to be something different, please don’t see that as I broke a promise, it’s basically me talking too much about a game I’m very passionate about:)

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You. An, however, always ask about it and if I have the time between family and coding I’ll take the time to try to explain why something changed

keen violet
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reveal your secrets!

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sorry

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I honestly would never hold a dev just musing on things against them, but I know it can become an issue

rustic urchin
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i appricate the honesty but some things are a bit show dont tell, and it should be that way,

untold haven
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Yeah there’s a balance there somewhere

lethal solar
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As I found out the hard way, the stealth system isn't 100% effective. At least it wasn't on the build they brought to E3. You can 'silently' take down an enemy, but if there are other enemies in close proximity, there's a chance they will detect it.

untold haven
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Mhm, stealth is a beast to develop, especially in an FPS

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With coop

lethal solar
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I'm not sure stealth is so much a developer inclusion, as much as it is the way the players approach each situation.

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I mean, each situation is going to be approached differently from player to player. This is why communication will be key.

untold haven
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Yeah sure but detection and the communication around detection is important for us to get right , you want to know and understand Who failed the sneaking and why:)

peak canopy
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yes please make it easier for me to kick people who suck at the game

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appreciate ya hjal

keen violet
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lmao oof

calm lodge
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LOL @peak canopy

rustic urchin
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i mean we dont know if ther will be leveling and something we can use to mesure the time pepole have put in to the game. so we can put like if you arent a certain lvl you cant join my lobby and such Think

rain pelican
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Lobby player info for gtfo when????

lethal solar
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So sorry I got us wiped in my one playthrough, Hjalmar! Is that a grudge you're gonna hold forever? 😉

sly scarab
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Yes Steve.

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😂

lethal solar
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😝

sly scarab
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Dont worry, we die all the time - “sorry about that sentry gun...” is a normal phrase

lethal solar
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Now I NEED the game to come out. I NEED to redeem myself!

rustic urchin
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do tell more PepePopcorn

sly scarab
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Hard to sneak with an angry sentry at your back

sacred crag
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wait, quick question, do sentry guns and/or other people have friendly fire?

rain pelican
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can't wait to get killed on about 300 matches until i actually manage to play decently

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also yes

sacred crag
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sweet

lethal solar
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Yes, friendly fire can hurt

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Would it be a game otherwise?

rustic urchin
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hence why you always play with pepole you trust MonkaT

sacred crag
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good point

keen violet
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suggestions channel btw

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but I guess it's difficult to make suggestions to a game that isn't yet played

untold haven
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Yeah sorry as soon I we “answer” a suggestion with a counter question or some info it turns into something that should be gtfo-questions I guess

keen violet
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dw about it, natural conversations are more important than some strict adherence to a channel topic

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imo

peak canopy
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It happens, doesn't seem like a big deal to me

keen violet
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yeah conversation is good

sly scarab
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@sacred crag Indeed they do, dont stand in front of it.. and they make a lot of noise to.. 🤷🏻‍♂️

lethal solar
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... especially when you have grudge-holding devs still holding a team wipe over your head... 😂

sacred crag
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lol

calm lodge
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@untold haven It'd be cool if we could have this channel and then another channel like #gtfo-suggestion-answers?? like a Q/A type thing so people ask random questions here and some stuff can most likely be answered here by staff or other people but for things that require a more official response you'd use the other channel and do a format like

Will there ever be maps on the outside of the tunnels or other areas where the game takes place? IE: inside a facility of some sort like labs etc..

Dev answer goes here

peak canopy
keen violet
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I think what he means is a dev-only channel where replies won't be buried in a discussion

calm lodge
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Yeah

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exactly

peak canopy
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oh gotcha

round pike
peak canopy
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lmao

rain pelican
keen violet
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no, you can chat in it

round pike
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oh lul

calm lodge
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lol

round pike
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sounds good to me though

lethal solar
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I think what Dimmizer is looking for is an organic FAQ channel

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One that gets updated over time

odd kernel
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So was thinking, it would be nice if there is like monsters around the maps, that they could also hear you, if you use voice communication in game, since it would add more of a challenge to the game

calm lodge
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Yeah

untold haven
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@calm lodge yeah maybe, we do have a #faq already, but something where we go into depth..?

calm lodge
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@lethal solar has the idea

rain pelican
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so a #faq but more specific to the game than the server, right?

lethal solar
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Yes

calm lodge
untold haven
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Alright, hm, I like it, but...:)
It kind of turns my relaxed “I’m talking to others about a game I’m passionate about” to something that is more official.. I’m afraid it would limit what we dare to say because it’s “promised” in the channel if you see what I mean?
Also maintenance is an unknown for me here, how would it be done practically?

lethal solar
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Thing is.. for most of us that have been through several betas, the answers in any type of FAQ surrounding a game in development are always subject to change as the project does.

peak canopy
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Personally I like how when I'm talking to the devs it's like I'm just talking to a person, I've never been a big formal dude and usually don't stick around servers that overmod, force strict lines with absolutely no flexibility within reason, and all that.

sly scarab
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I guess just moving the discussions like this for now to #gtfo-game-suggestions could be a start 😃 but hard not talking about suggestions from a design perspective when they do pop up 🤷🏻‍♂️:)

keen violet
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I was just thinking of a channel only admins and devs can write in

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so when you want to answer a question you copy-paste it there and do a reply

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just so it isn't lost

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you can still chat in here, of course, as usual

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just a channel for people who don't want to dig through 600 messages

calm lodge
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Yeah what beer is saying @untold haven

keen violet
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let alone 60000

untold haven
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I don’t know enough about discord yet to know how feasible stuff is. how does pinning a message in a channel work?

keen violet
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nah pins aren't a great idea because they're limited in amounts

calm lodge
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So when you pin a message it goes to the top here

keen violet
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only important chat-related announcements should be pinned

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for answers and the like it should be a channel of its own

calm lodge
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yea i wouldnt pin it

untold haven
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Yeah ok I hear you

keen violet
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but if you want to see the pinned messages - it's the pin icon above the chat

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in the top right, on PC

calm lodge
keen violet
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click on that and a pop-in window shows the pinned messages

sly scarab
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So mods could paste answers they deem as good answers in another channel?

round pike
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@untold haven You can have up to 50 pins per channel

keen violet
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could be mods doing their part, yeah

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your call, really

lethal solar
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Yeah, basically, copy and paste the question from say, this channel, into a read-only FAQ channel and answer it there.

sly scarab
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Or us for that matter

keen violet
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just would be nice to have a channel that isn't flooded with our banter

calm lodge
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@sly scarab Yeah we can paste them

keen violet
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I love banter

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but I love for other people to see dev answers

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and I feel bad that I hide them with my banter

sly scarab
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As long as we get a living conversation with you guys, I’m happy

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😃

peak canopy
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ludvig new favorite dev

round pike
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woah

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you cant just have favorite devs

peak canopy
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friendship with simon ended, now ludvig is my favorite dev

rain pelican
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i wanted to talk with a robot >:(

keen violet
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ahh the enthusiasm of the young

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you have not been on discord much have you

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have no fear, you shall come to a realization soon

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:V

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but uh, until then, I'm happy that you're happy 😃

sly scarab
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Don’t ask me again in a week 😉

odd kernel
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Also as a player I think it is nice when developers gets in touch with players, to hear them out, since there are many times that players can be used to help to get new ideas.

keen violet
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I'm just a slightly cynical kind of guy so expect me to be the downer, sometimes

untold haven
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Hehe I understand, it’s just I’m afraid to make things that “official” , I like having a discussion with points and questions back and forth. Condensing down to a short answer is hard and takes time

peak canopy
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Yeah I can imagine it's nice to just shoot the shit and answer questions rather than release mini press releases anytime someone has a question lol

keen violet
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no pressure, keep the ones you feel are more conversational out

rustic urchin
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i mean this is just a tiny thing. but understanding if its not possible, but having like a tiny flag when you are browseing pub servers, or ping Think or i dunno how the pub serching will work,

calm lodge
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Yeah by all means @untold haven I'm just giving ideas etc..

keen violet
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tbh

odd kernel
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Know the feeling, since I'm trying to make games at my school, and every time people are trying them and not doing what you want them too, because you know, it can be hard to not say anything

calm lodge
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this whole FAQ thing I've been asking about isnt needed

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just something to be more official but I do see where you're coming from as well

slow mirage
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I think having dif gamemodes would be cool like a defend the point/ endless survival /Battle royal

calm lodge
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don't wanna be like many other companies whom won't be named gave promises n such and then didn't deliver so it hurt them

keen violet
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@odd kernel juuust keep in mind that some of the greatest FPS mechanics came out of people not doing what you want them to 😆

slow mirage
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cough ubisoft cough

odd kernel
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yeah, and taken alot of it in use, like "hmmm, a lot of people are doing the same thing, but not what I want them too, maybe I can make use of that"

golden ginkgo
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Now I may be completely off base because I haven't re-watched the trailers or watched anything new in several months - and I know there's bound to be someone pissy about me saying this - but man. It would be fucking nice to have characters that aren't the default 3 men 1 woman party composition. It's so, so stale, y'all. I know I myself and several friends were VERY excited to see the trailer of Scavengers at E3, and it looks like the character party composition is predominantly women. It was just fresh and different, and it was really cool. We always tend to be the afterthought, or at the very least the minority.

slow mirage
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WE NEED CHARACTER CUSOMIZATION

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We need THAT SHIT TO BE LIKE BDO

rustic urchin
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no need for shouting MonkaT

slow mirage
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Fair

keen violet
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mmm, yes, character customization in a murky pitch-black cave full of emergency lights and scary monsters

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very uh

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presentable

odd kernel
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Tbh I think it would hard to do for them, since Character customization can ruin the emersion in stories, which can make a game bad, but I would understand if it didn't effect the story and emersion

golden ginkgo
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I'm eh about CC for games like this, considering it's kind of an instanced thing, but obviously there's characters and storylines built. We just do notice these things, that's all. Representation matters.

rustic urchin
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and its not like you will see your charecters face, PepeLaugh

rain pelican
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afaik all 4 are men

golden ginkgo
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Zzz.

slow mirage
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Well tbh ye thats tru I would like some but yea not like i spend much time creating it anyway

golden ginkgo
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That's pretty disappointing to hear, then.

quiet quest
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could always add more characters later.

slow mirage
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Well the dev team is only 9 ppl

golden ginkgo
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But the point is we shouldn't be an afterthought, you know?

quiet quest
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as the team hopefully grows

slow mirage
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The more money these lads make the better

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I would love to support them but job huntings terrible where i am in australia

keen violet
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individual people shouldn't be an afterthought in a game presented to the public as a whole? I disagree

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I think it's perfectly fine to indulge in some suspension of disbelief at the behest of the designer

golden ginkgo
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Women are a significant portion of gamers, bruh.

keen violet
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happens a lot

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I'm sure you are, and I'm sure you're fine not necessarily being a woman in the game itself

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I mean hell, I prefer playing as chicks in games

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but it's hardly a requirement

slow mirage
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@golden ginkgo Just cus women are a good chunk of gamers doesn't mean they ahve a women who would be ok with being in a game

golden ginkgo
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That.....what.

rain pelican
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I don't think their genders matter in this game

rustic urchin
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i mean i dont need tomb raider to be a guy. PepeSip

golden ginkgo
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Oof, I should have just kept my mouth shut, lmao.

keen violet
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do you imagine people will forget women exist or something?

golden ginkgo
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I knew I'd get bad feedback from it.

slow mirage
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Hey im just correcting u

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Rawr!

golden ginkgo
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Your correction doesn't make sense, lol.

quiet quest
slow mirage
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I thought it did :/

keen violet
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yeah tomb raider is good, character > gender

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just make them cool

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that's all that counts

rain pelican
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I don't think women were an afterthought, it's just that the characters they had ideas for were all men

golden ginkgo
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That's just...sucky, though.

round pike
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I don't think it makes much difference which gender the characters belong to

low geyser
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whoa whoa whoa guys this is late 2018, doesn't the character get to identify if they want to be male or female?

slow mirage
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And why would women and men be in prison together?

keen violet
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I mean some games thrive on offering personalization for people to act up as themselves

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or, indeed, as someone else

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but it's a game to game thing

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some games have characters

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some just have archetypes

untold haven
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Hey hey

round pike
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Hello

slow mirage
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Yo

odd kernel
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Agree if Draza here, since the story can be for all kind, even aliens if they want, but if their story writer chose it would be more fitting to be 4 men, then it might be the best, but it is hard to tell, unless devs. says something else ofc.

golden ginkgo
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🤷

low geyser
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Hello

golden ginkgo
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It's a channel for suggestions, I offered my suggestion. That's all.

rain pelican
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I'm not sure if it's "fitting" to have only men. It just turned out that way

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Not a real problem with that

slow mirage
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Well we can all agree that men and women being in prison would props be a bad thing since the assumed topic of the game is we are prisoners

keen violet
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ok

odd kernel
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Yeah

golden ginkgo
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This is fantasy land where anything can happen.

keen violet
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you just kinda leaped in at an odd time, that's all

golden ginkgo
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It's not set in modern current 2018 where obviously prisons are separated by gender.

slow mirage
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You can just identify as a women

keen violet
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you also kind of expressed distress at the present plans

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which... if you're just making a suggestion isn't very reasonable to do

golden ginkgo
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Are you serious?

slow mirage
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😮

golden ginkgo
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I'm not under distress. I'm expressing disappointment, but I'm not distressed over a game.

keen violet
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ok, you're expressing dissapointment over initial plans while offering a suggestion

golden ginkgo
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It's disheartening to hear, but you know, you kind of get used to being neglected as a minority in gaming.

keen violet
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surely a suggestion is something for the future

odd kernel
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I think it would be best to stop it here, before it goes wrong and not into a game suggestions channel

low geyser
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Honestly going on the fact prisoners are being sent it, with the way our governments work. Male or female wouldn't matter. They would send in the people with the best skillset and not care if they died

rain pelican
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^

keen violet
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probably not even best skillset tbh

untold haven
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Yeah please, be respectful

keen violet
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throw anyone in there

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here grab these tools and GTFO

golden ginkgo
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It's cool, I obviously should have kept my mouth shut, lol.

low geyser
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Well they would want the job to be done or try to be done. I'm assuming there is a prize right?

rain pelican
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From what I interpreted, they're disposable prisoners

keen violet
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;)

slow mirage
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remember australia was ment to be a prioson island and its apparently a coverup cus they threw the prisoners into the ocean

round pike
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@golden ginkgo You can always express your opinion

rain pelican
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The prize is being allowed to live I guess

golden ginkgo
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And met with "Don't assume my gender" jokes, lol.

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V welcoming.

low geyser
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Hey live in a dark hole or die trying to see the light. I would take the chance 😃

rain pelican
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considering you go further down, it's gonna be hard to try to go to the surface

slow mirage
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Oh yay a dark hole and i was sent here by the government just what iw anted thi christmas

rustic urchin
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lets talk about something else mmkay FeelsOkMan ?

slow mirage
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Ok would dif gamemoeds be cool i think it would be

untold haven
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@golden ginkgo No I hear you! for sure. Having two small daughters I want them to grow up in a world with equal representation and equal rights. Not only because of them ofc but you get my point..

We’ve had so many discussions about our characters, I don’t feel comfortable sharing those discussions here right now, but I understand your disappointment.

golden ginkgo
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That's fair, I really appreciate your response.

slow mirage
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our lad hjalmar must of wanted there lil girls to be characters!

untold haven
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In general guys, please be respectful, this is something I can’t be clear enough about.

rustic urchin
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will there be any tools to locate the massive sea of joining a pub game? ping or persay a tiny flag so pepole would know how bad the ping will be Think

golden ginkgo
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Obviously having diverse characters isn't my be-all end all for what makes a game good for me. It's just appreciated - and, to be honest, expected - in this day and age.

keen violet
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well everyone has been such, I don't see what the problem is

untold haven
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Hm I can’t event let them watch me developing the game..

slow mirage
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Oof

dapper flicker
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I reckon there should be, like, guns and stuff

slow mirage
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U can hav the watch u develop the game in spirit

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Vxwolf wow....

keen violet
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I'm sure there will be time to share development post-launch

dapper flicker
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Idk if its too late in dev to add that though

keen violet
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but for now it's hush-hush :P

slow mirage
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I started a new discussion but no one cared

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Then whata bout destroyable maps so if u deside Hey what happens if i fire my RPG at the ceiling the entire map will cave in

keen violet
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christ

slow mirage
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u die game over

silver pollen
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What a great teammate

slow mirage
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and then maybe ripping parts of the map apart while collecting resources

keen violet
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that's like, a single feature that would need 60 people working on it

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I don't see that happening

silver pollen
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Solds like a way for toxic people to be very toxic @slow mirage

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And annoying

slow mirage
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fair

rain pelican
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yeeeeeah i don't think enviromental destruction is really needed here

rustic urchin
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its not battlefield we are playing KEKxmas

slow mirage
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then why not being able to take certain bits of the map apart as a way to collect xtra resources but u will need l;ike a blowtorch or something

silver pollen
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If it was singleplayer go ahead but for a multiplayer game I don’t think that would be a good idea

keen violet
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environmental destruction 2 kilometers underground

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it's gonna be a very short event.

slow mirage
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And u would only be able to take like railings apart and not floors

keen violet
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no don't worry, when there's this much land above you ANY destructable event would collapse the entire facility.

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no need to take bets and separate options.

slow mirage
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PPFFFT

keen violet
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just boom, dead

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not gonna happen, methinks

slow mirage
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I don't know what ur talking about

odd kernel
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Well could be awesome with environmental destruction, like a gas cannister could be blown, or some rocks would fall down, on them to make it a bit harder for the monsters to get to you, and/or do damage to the monsters

slow mirage
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But yea for toxic ppl i just somehow forgot they existed

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even tho i play dbd idk how tf i managed that

dapper flicker
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Suggestion: enemies
They have health so you can kill them, and they also try and kill you too

keen violet
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just in general any kind of physical destruction is a monstrous effort on the part of programmers, designers, visual artists, particle programming, asset generation...

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there's too much work involved

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it's like

round pike
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@dapper flicker I'll forward it

dapper flicker
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Thanks

keen violet
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you can have a pallet in Half-Life 2 break. Into 3 pieces. And that's fine, you draw one pallet and 3 pieces of pallet, that's ok

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you have a cave collapse... you need a lot more rock models

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and many more particles

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and loads of programmed visual and physical effects that will affect everyone in sync

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so it needs netcode, too

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it's too much to take on for 10 people

odd kernel
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yeah, and it would be harder for lower specs to follow up on it too

rain pelican
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i mean sure something small like the classic explosive barrels and such would be cool

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but the envoriment itself, nah

keen violet
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yeah, kick a barrel around with your feet!

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hmm

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SUGGESTION: Mighty Foot.

rain pelican
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ENGAGED

odd kernel
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Yeah, it would also bring more interaction to the environment, without it being to big, but still gonna let it bee, since again, a suggestion

fleet flower
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character sugggestion....Chuck Norris.....nothing more need be said

dapper flicker
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How old is the guy now

keen violet
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kicking enemies over might actually be an interesting thing for stealth

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think of this, right, enemies that scream out or make a lot of noise, yeah

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but first you kick them

fleet flower
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chuck norris doesnt age dont be silly

keen violet
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and you knock the breath out of them and they fall down

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and now you can finish them off before they stand up with a sledge to face

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🤔

dapper flicker
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how do you know how they make noise

lethal solar
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"You need a team of four to be successful at GTFO. Unless you are Chuck Norris. If you are Chuck Norris, the bad guys will need more bad guys"

keen violet
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wild guess

dapper flicker
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Maybe they have some kind of flesh speaker instead of normal vocal cords

rain pelican
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on one hand, Chuck Norris joke in CURRENTYEAR

keen violet
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wild guess that in a game where making noise makes bad guys come, some things make noise

rain pelican
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on the other hand, it's 10CH so can't be mad for that

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TIP: Guns make noise

lethal solar
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Sledge Hammers make noise.

keen violet
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To look around, look around.

rain pelican
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Running is like walking, only faster

odd kernel
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sprinting?

round pike
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sprinting is even faster

keen violet
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proposition for a terrible overlong tutorial section that is mandatory and takes 60 minutes too long

rain pelican
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Yes please i want another tutorial like blood dragon's

round pike
#

yoo

#

Blood Dragon was sick

rustic urchin
#

blood dragon was pretty sick, but after the tutorial it felt like a reskin bingShrug

keen violet
#

you know, a game about exploring extreme-depth tunnels is ripe for some kind of neoned-up april fools DLC

rain pelican
#

it's an expansion so of course

keen violet
#

except it allowed you to literally jump in front of an enemy and go into drop takedown

#

because the jump height was like 4 times as high

round pike
odd kernel
#

Suggestion, don't make the tutorial too long, maybe mix it in the game, so you get the feeling while playing it, since I know I hate it myself.

keen violet
#

soz

rain pelican
#

oh actually i think simon said something about tutorials, hold on

round pike
#

iirc It's supposed to be a really basic tutorial

rain pelican
round pike
#

Leaving the more advanced strats to be figured out by ourselves

#

Ye that one

keen violet
#

I don't know, I'm always excited by a good tutorial in a game

#

but I'm of a rare breed

odd kernel
#

@rain pelican That I really would like, since it would keep the game entertaining for longer, and not like "oh, so that is what I can do... okay"

keen violet
#

I just enjoy a well paced introduction that presents the developer's drive in a different setting

rain pelican
#

I like them if they're brief and concise

#

The ones that treat you like a baby and take too long can go to hell

fleet flower
#

cant please everyone 😄

keen violet
#

think Deus Ex tutorial - a supposedly separate thing yet it goes in-lore with the rest of the game, and some details can even be picked up from it to understand your protagonist's role before the game begins

#

it's interesting, and can raise interest in the actual experience

rain pelican
#

Deus Ex's was nice due to being integrated well in the beginning of the story, but I think it was too long. Understandable though, given the kind of game it is

keen violet
#

main reason I've been thinking of tutorials lately is a lot of fast shooters are coming out again, yet many players insist on being slow about them

#

which sort of indicates to me that the tutorials, if at all present, don't carry over the sense of speed and hurry that the game should present

#

obviously for GTFO, it's the opposite

#

something should deliver a message to the player that the game is measured, slow, requires anticipation and preparation

#

Splinter Cell Double Agent had another great tutorial, a sort of virtual reality experience where Sam Fisher was being tested and thus, the player tutorialized

odd kernel
#

So a little bit of what Ring of Elysium is doing when people are getting low frames and recommend that they change settings?

keen violet
#

and that one took the time to present game's unique mechanics and allow the player the time to apply those to the best of their ability

#

and it sort of sets the player up to act more cautious, slow

odd kernel
#

oh in that way, get it now

keen violet
#

maybe

#

and I get that 10chambers is looking to make a more intuitive, during gameplay tutorial

#

those are awesome, but just my idea

#

maybe the tutorial should present your character escaping out the tunnels first.

#

like you wake up inside the facility and have to find your way back

#

they could start you off without even a flashlight, so you can barely orient yourself, which would encourage caution

#

and there's a guiding voice that's terrified itself and begs you to stay quiet

fleet flower
#

that'd be nice

keen violet
#

even when you do find the flashlight, the guide tells you to be very careful with it

fleet flower
#

but is it in keeping with the games lore

keen violet
#

lest you spook a monster

#

now as far as I could see monsters don't get spooked by flashlights

#

but it's a bit of white-lie paranoia that would drive the player to act differently

#

the important part for the tutorial, imo, is to create an environment that represents how the player should act in main game

#

since "afraid" is big part of GTFO, the tutorial should be shaky, inconsistent, maybe even lie to you at times, you can plant the seeds of distrust by making the guide's voice sound mad and rambly

#

things that cause the player to take a double-take on any encounter, thus slow down

#

after the initial feeling is planted it should be pretty trivial to present actual mechanics and details while the player is already in suspense

#

yeah, the lore bit - I just don't know

#

this is me musing with what I got

#

maybe it doesn't, but I'm just thinking on the spot of things that would instill the pace this game expects

#

if it goes against the lore - adjust the setting to match it and keep the same ideas for presentation and it can work anyway

#

I mean the tutorial's setting, adjust that to match the lore

slow mirage
#

I say let us suffer we are prisoners we do not deserve much leaway

keen violet
#

that would go in tune with this kinda tutorial, I think

odd kernel
#

Yeah, personally I can see it work for the game, from what I've seen and heard, since it is like calling out for hardcore fps players, it should also be scaring the hardcore players. We know that AIs ain't the smartest, but hope that they make the AIs hard to work around, I know AIs are hard to create good, and strong, but it is just a suggestion

keen violet
#

well as Simon said the game will have sort of Resident Evil/Silent Hill amounts of ammo and health, aka very low

toxic palm
#

shouldnt there be a beta for us to try in order to give some suggestions?

keen violet
#

so you are overpowered by the enemy, out the door

slow mirage
#

@toxic palm its coming dw

toxic palm
#

me want

keen violet
#

yeah the beta is some ways off, not here yet

#

only just opened the discord, after all

odd kernel
#

Well even if there is not a beta, we can still come with suggestions, since we can work with what we got, and then we get a beta, we can see if some of it is already in it, and then come with some new

keen violet
#

I'm just very excited by the prospect of tutorials, lately

odd kernel
#

Same

keen violet
#

I don't even know what they're doing I just want to talk shit because I HAVE IDEAS, DAMMIT

#

none of it will happen

#

I just kinda said it, cause I'm tired, and interested

#

I like listening to music when imagining tutorial stages. Like I kick up some Unreal Tournament tune and envision a speed-based tutorial around that track.

#

It's probably Simon's fault. His music is too good. It taught me to trust music. Rely on music. Worship music.

#

Everything can be tied to music.

odd kernel
#

Yeah, music play such an important part, in so many things, it is almost like music is life

keen violet
#

I'm going to go now, I'm going crazy because of sleep deprivation. Sorry I flooded the channel a bit, have fun

odd kernel
#

same

fleet flower
#

you used the channel exactly as it's meant to @keen violet

#

low geyser
#

Honestly as a suggestion. Most games now are not as hard or punishing as the older games. Doing a Resident evil style or silent hill with lower ammo would make the team think about what they are doing. The only issue there is when the people effect hits and jimbo jones is rambo'ing the mobs to troll

#

Hell the new super mario's give you a god mode if you die to much and others from other ports and consoles do similar actions

#

Even easy should at least challenge the players to escape, maybe just give more ammo to accomplish the task

wet vapor
#

is this the spot to suggest having an option to disable motion blur in at launch? looking forward to the game, but i get nauseous with most games's motion blur

edit: if this is already there/known to be there my bad

sacred crag
#

*Edit: moved to gtfo-related-questions. because it was a question

keen tusk
#

Possible support for custom zones created by players? Community voted creations get put into official game? unsure if that was already explained

sacred crag
#

I agree with Fun btw

#

usually cant stand motion blur

#

actually im gonna move that to the gtfo-related-questions thread

acoustic pasture
#

Add steam trading cards please

slow mirage
#

ADD SKINS

#

THAT GLOW N SHIT

crimson mesa
#

Glowing poop eh? pongThink LUL

night cypress
#

Glowing skins would defeat the purpose of stealth would it not?

calm lodge
night cypress
#

Although I do think there is lots of opportunities for creative skins in the game

cold jasper
#

I think hé want to sayGlow sticks

robust turret
#

@Hjalmar Thank you for taking your time to answer! I think classes are supposed to feel (and sometimes look) different from one another, and what I would love to have in classes is not just a flat damage buff or more ammo and such, but maybe also have new functionalities. For example, if there was to be a melee class, maybe the class could charge their weapon for a large AoE swing attack or maybe deflect enemy projectiles and in melee classes a bit of extra movement is always nice.
Shotgunner would have to be a little beefier that others, and having a kind of shotgunner/demolitionist in the same class isn't that bad of an idea either. Maybe as well as giving him some extra grenades, the class could recharge it as well as gain options to different explosives? Some cool shotgun upgrades could be different elemental effects like freezing or burning. Maybe even have the shotgun have an alternative mode which shoots some fire on the ground or something.
The support is kinda weird, because you can't have a class like this be a must-have in every game because not everyone likes to play one, so it has to be kinda tame, but also feel like you are helping out the team. I don't think healing would work that well in GTFO, but maybe some passive auras you could switch in game like movement speed, resistance, firingspeed etc.
The most important thing however is that they all feel rewarding when doing what your class does. I love when I actually see the impact I have as my class. I love seeing one big swing killing like 7 enemies or burning my enemies with a couple shots and killing an entire horde.
This is my take on classes. I am in no regard a game developer, so everything said here should be taken with a grain of salt.

round pike
#

@untold haven

robust turret
#

Whoopsie lol thanks man! 😅

round pike
#

you're welcome :)

jovial monolith
#

the enemies seem to be more noise based than visual

lethal solar
#

Your flashlight will aggro enemies as fast as your footsteps/gunfire does

shadow furnace
#

@lethal solar that seems odd that gunfire have the same aggro as steps and light or do you meen in the same range of light all is equel or do all have the same range of aggro ?

jovial monolith
#

it would taper, im assuming pointed light at an enemy

lethal solar
#

Basically just saying there's not much that won't aggro enemies if they sense you in one way or another.

#

As I've said... even stealth killing a sleeping enemy will aggro others if they are close enough to sense it.

signal mantle
#

I know this is like another thing, completely separate but please give players the option to directly disable dynamic shadows and some of the dynamic lightning for something cheaper, even if they're just black blobs on the ground, my pc isn't great with those sorts of things, and I'd like to enjoy the game when I have the possibility to.

shadow furnace
#

any chance we can have recoil on guns insted of bulletspread ?

round pike
signal mantle
#

this is a good idea

#

i hate bullet spread in general i feel like its a cheap way to make guns feel like guns, heavy recoil just feels so much better

cloud sandal
#

I don't know. I do prefer having recoil, but those are clearly meant to be futuristic weapons which the spread and large magnifiers complement well

#

It definitely should shake more rather than having proper recoil imo, but I know many people wouldn't like it (or even, would get sick from it)

round pike
#

recoil > spread in a FPS

cloud sandal
#

That's because you are considering the competitive/skill aspect, but I think immersion is more important in GTFO

jovial monolith
#

spread just feels bad

cloud sandal
#

The issue is that those are still ballistic weapons, if they shot lasers you wouldn't complain as much about the lack of recoil (but then how would ammo work)

jovial monolith
#

caseless/energy cartridge

#

caseless makes sense since theres no reload anims

rain pelican
#

imo it's not a competitive/skill aspect, recoil just... feels better

#

it gives the shooting more impact

jovial monolith
#

ye

cloud sandal
#

You don't necessarily need recoil for this, sometimes visual and audio feedback is enough, moreover I don't think the characters are meant to feel powerful, quite the contrary

jovial monolith
#

I can see low spread on smgs/ars being ok

cloud sandal
#

they aren't Samus Aran or Doom Guy

rain pelican
#

wouldn't recoil make them feel less powerful?

jovial monolith
#

spread is more the guns given to the prisoners are low quality, while recoil would make the characters seem less experienced

rain pelican
#

recoil makes the gun feel powerful, not the user.

cloud sandal
#

Personally recoil makes me feel I'm packing

jovial monolith
#

you could always add horizontal recoil

rain pelican
#

If i have recoil, it feels like I have a powerful weapon that I need to control

round pike
#

my problem with spread is that its RNG

jovial monolith
#

Since we can customize guns, recoil seems like the better option

#

that too, learning to control recoil is a good way to improve as a player

round pike
#

u mean recoil

jovial monolith
#

yes

#

lol

#

Im ok with pretty hefty recoil, since you will be able to mod guns to have less recoil if you want to

cloud sandal
#

Furthermore one thing that is unclear to me is what aspect of the gameplay in GTFO is supposed to be the hardcore part that's being advertised. The way I envision it is that it emphasises cooperation mechanics and combos rather than shooting mechanics, being more puzzle/horror than action/shooter. In reality it's likely to be both.
But I don't see the benefits of making shooting the usual easy to learn/hard to master trope since combat is fairly secondary, focus being stealth and communication.

#

And yes, I'm totally overthinking what simple recoil entails.

peak canopy
#

I think needing good aim and mechanical skill to be a top tier player is a good thing for this game. But I don't feel it will be as the horde shooting really seems to be spray into head level and in stealth combat is a lot of melee and synced tap shots.

misty dust
#

I am more about a mix about static recoil and an actual bullet spread

#

That would create a bit of randomness and dificulty

round pike
#

randomness isn't a good thing when it comes to dealing damage

misty dust
#

kinda yea, well then i just go for static recoil

safe vector
#

What about a limited number of uses for a ranged stealth weapon. Allows you take out a few enimes from a range without alerting others. Make it like a skill or something. It has a limited number of uses. It does not have to be a gun but something that one person can take that will allow a team to take out monsters. Gives another element to the game and the person who brings it would have to pick the uses carefully since there is only a few

fleet flower
#

Hey, new here on discord. Has anyone suggested voice chat in-game to come from the actual player character and affect detection levels? There's always the option to use discord or other software if you're not into it or just make it an optional difficulty tick-box like friendly fire

odd kernel
#

There been a little talk about it earlier, but only as suggestion, with how voice chat might effect detection levels, and a little bit of friendly fire, but think it is good that it got mentioned again, just shows that more players are interested in those things

peak canopy
#

I think it'd be a waste to make voice chat interact with the environment

#

Everyone would just use discord and mute themselves in game.

#

And it'd nerf and make pugs even harder than they already will be and make lobby hosts kick anyone not willing to use discord or another voip service

fleet flower
#

I meant not by default but as a "mutator" like setting

peak canopy
#

Oh that's be a neat idea when/if they add mutation settings

fleet flower
#

I imagine it would require a lot of resources from the devteam though, they're such a small group, would be cool to have it down the line tho

grim pike
#

positional audio is additional work

#

and positional, environment dependent audio is a shitton of aditional work

#

noone will use ingame vc anyway

#

so why bother

peak canopy
#

Exactly lol

#

But if it's a mutation people would be doing it for the challenge so they'd probably use vc for the difficulty. Of course i don't think mutations will be on release anyways

fleet flower
#

i guess it's too much of a niche use to justify the work to make it work, but maybe if the game is open for community modders since it's unity it might see some light

odd kernel
#

If I'm not wrong in the #faq they mentioned that they want to allow mods, but not on release, since again, it needs to get out and so on

#

There is a chance*

fleet flower
#

Aye

untold haven
#

@fleet flower Hi! My main problem with that is just as Honey says, you can work around it so easily, so we can't really motivate us spending time on it.

fleet flower
#

Totally understandable, it ends up just being one of those "it would be cool if" features that just isn't needed for the core game to work

grim pike
#

pretty much

fleet flower
#

Thanks for the inside view on the feature tho

#

Can't wait to see what the game has to offer on release so the ideas start bursting out.

untold haven
#

👍 We've talked about that exact idea, it would play straight the atmosphere and tension if we actually physically had to be quiet

#

But we also need to be smart about how we spend our time so that's were it had to be killed.

signal mantle
#

softly whispers in my low-quality microphone standing right next to a sleeper "hey sleeper let me suck your toes"

#

it wakes up and attacks me like immedialy

untold haven
#

hah

signal mantle
#

id have too much fun saying weird stuff right next to monsters if it meant they woke up and attacked me if i was right next to 'em

peak canopy
#

Lmfao

#

That'd make a good YouTube video

fleet flower
#

or your "dinner is ready" announcement waking up an entire horde

#

good stuff hah

heady quartz
#

SCREEN WIPING A LA CLONE COMMANDO! (I think i already saw something like in the early gameplay,preferably if the character wipes it of with his own hand or something)

#

Wrist blades

#

Predator style shoulder canon?

#

Different Hud's styles according to character played?

cold beacon
#

Different HUD for each character wouldn't add anything to gameplay and would just stack on development time for no benefit

slow mirage
#

^

#

Thats a accessory we cna have later

#

when they have the spare time

cold beacon
#

Not to mention the QA and bug fixing just to make 4 seperate HUDs is just a nightmare

slow mirage
#

One good HUD is all u need

#

we def need more guns and kinda shitty animations

round pike
#

we need shitty animations?

slow mirage
#

Well no one of the devs said that would we rather have more guns n shitty animations or less guns and good animations for reloading

#

I would rather have more guns

cold beacon
#

or more gadgets

slow mirage
#

^

round pike
#

There won't be reload animations for the time being

cold beacon
#

we know the gun variety is decent but we don't know much about how many gadgets there are

slow mirage
#

Well i know 3 of the 4 gagets

#

gadgets

#

Med bag ammo bag and placeable turret

#

Idk the last one tho

round pike
#

HP and Ammo are found in the level

peak canopy
#

We know about the motion detector, med/ammo bag, wall scanner, turret, glue gun

round pike
#

glue gun

#

is for

#

big mans

rain pelican
#

flex gun

round pike
#

shoots flex tape

slow mirage
#

I thought there were only 4

#

Cool

#

@round pike yea but That shits going to be rare i would ahve to assume

grim pike
#

turret is gonna suck, they always suck

round pike
#

Turret used to be insane in Payday 2

slow mirage
#

But will they be insane in GTFO?

round pike
#

(but only because its bugged lul)

grim pike
#

yeah i know

rain pelican
#

hey, turrets in pd2 are very useful

grim pike
#

after sooo many reworks

round pike
#

@rain pelican if you put them behind a door

slow mirage
#

Cus regardless im bringing in a medbag or ammo bag depending on the max ammo all the guns ahve

#

I like support!

rain pelican
#

i mean, the tools are really made to use in combination

#

imagine glue gun + turrets

slow mirage
#

rip anything with that combo

rain pelican
#

would be cool to make your own killzone for the creatures

slow mirage
#

But hey don't u come bitching to me @round pike when u need hp or ammo from me

cold beacon
slow mirage
#

We were on topic

round pike
#

+1 Slew

cold beacon
#

Yes, initially but it drifted into more general chat about GTFO

fleet flower
#

Ah Good suggestion hum ?

Make possible to Drag injured soldier at the ground to a safe place to Heal im like 15 sec or more healing this injured player soldier she can fire with pistol and other people have a suppresion bonus to protect the healing time !

misty dust
#

I think it was possible to like shoot when you are injured (like l4d2 or in pd2 etcetera) but so far I do not know if they gonna plan that

#

And also unsure if when you went down, that u can shoot ;)

#

I think it was like, if you go down there was a specific time to revive/help you up, if the time was over you would be dead

obtuse crown
#

Ability to crawl when down is nice too...

keen violet
#

from what draza shared, downed people are completely incapacitated

#

they cannot attack or move, and they have no bleedout, they just stay incapacitated until either revived or the team is wiped

#

it makes sense when you think about it, since the game doesn't have a perpetual wave of attackers coming on you, it's possible to enter stealth again

#

so there's no need to allow downed players the ability to fire, nor to have them die after a time - you can just fight your way to a quiet moment, where the remaining players aren't in any danger

mighty ginkgo
#

Is it gonna cost any resources to bring people back up or is it just “Hold E to make feel good” type thing?

cloud sandal
#

You have infinite revives (since you can't progress with missing team members)

lethal solar
#

As I recall from my short time with the game, revives use a medpack, and revive with only around 10% health.
There is no heal-over-time, so medpacks are a must, and can be found in supply caches within each level (along with ammo and other supplies).

#

Basically, don’t die.

cloud sandal
#

Weird because I'm sure Simon stated players have infinite downs, and health regen up to 20% (to prevent exploits).

round pike
#

i guess your downs are infinite

#

but your medkits arent

vocal valley
#

i like the thought of "you can always bring people back up to 10%", but need a medpack to heal after that. that way you always have the possibility of moving forward as long as someone is left up, but it will suck because you're all on death's doorstep. that said i dont want to be in a situation where i never get enough packs to heal up

misty dust
#

Yep a wandering 1 hit for enemies

peak canopy
#

Steve must've played on an older build because Simon told me in our interview after being revived you'll slowly tick up to 20 percent hp because he doesn't want people downing themselves on purpose. No idea if it's been changed since then but that's the last I heard of what they're doing

sly scarab
#

Stuff tends to change all the time. But the revive works as Simon talked about with you, at least right now, who knows what will happen 🙂

peak canopy
#

Naisu, I like that system tbh. It's well though out. I hate games that make you down yourself to get health back

round pike
#

or to reset downs

#

yeah

#

its a dumb mechanic and I like the way you're handling that :)

fleet flower
#

I would have some ideas for the difficulties' names

slow mirage
#

WE NEED GANGS @wild zodiac thought of this idea not me

dull sierra
#

Have a feeling they'll just be hard, very hard, etc

untold haven
#

@fleet flower shoot!:)

lethal solar
#

Rookie, Veteran, Master, Absolute Hell?
How about those for difficulties? Lol

fleet flower
#

Freshmeat for starters

#

sounds much better imo

#

And then Inmate

#

the 'normal' of the game

lethal solar
#

On the subject of stealth gameplay, not sure how involved the mechanics are, but crossbows, bow and arrows, throwing knives? Really loving the Bows in Destiny 2 (though they aren’t really for stealth)

fleet flower
#

And then Psychotic Inmate and after that the hardest one would be Infernal Nightmare

#

they are bad ik

tropic marsh
#

tru

lethal solar
#

Those are actually pretty decent... maybe simplify them a bit. Meat, Inmate, Psycho, Nightmare.

lavish sluice
#

what if

#

the last one

#

was

#

GTFO 😄

fleet flower
#

Freshmeat is a term to describe new inmates

#

Y E S

rustic urchin
#

why not absoulute fucking hell? or it might sound too edgy,

tropic marsh
#

What about Easy prey

lavish sluice
#

My super original Idea is better Kappa

#

I just thought it would be... fitting

fleet flower
#

It is actually

lethal solar
#

As far as I know, there won’t actually be any gameplay in the prison itself... so I’m thinking the difficulties should relate to the mining facility where the game happens... 🤷‍♂️

fleet flower
#

It would be pretty epic if there would be a prison map exterminating aliens

lavish sluice
#

idk about you m8, but I wouldn't like to stay in that mining facility

fleet flower
#

I'll call em zeds from now

round pike
#

last map is prison

#

and u try to escape

fleet flower
#

YEET

#

PERFECTORINO

round pike
#

and its literally payday

#

because human enemies

#

omegalul

lavish sluice
#

cloakers

#

everywhere

fleet flower
#

oh god pls no

round pike
#

Warden boss

#

and its just Ulf

fleet flower
#

Ulf is Warden confirmed?

lavish sluice
#

😮

fleet flower
#

O M G

gaunt loom
#

Ulf is actually a turret deployable

fleet flower
#

It'll be awesome to see a game mode(not really on the release date but on a later date) to have a wave based game mod

lavish sluice
#

JUST IMAGINE A HEIST GAMEMODE 😮

#

Kappa

fleet flower
#

HEISTING SPACE ROCKS

#

that'll be epick

tropic marsh
#

Space rocks are worth space money which you can buy space stuff with, like space healing items

fleet flower
#

That's a great idea

#

What about an intergallactic mining zone,gotta mine those space diamonds,kek

tropic marsh
#

What if you just have to explore the map in order to get em

#

God of war had secret chests and all

fleet flower
#

yeah that sounds good too

lavish sluice
#

Their game is gonna be fucked if they listen to us

fleet flower
#

Probably lol

tropic marsh
#

tru

peak canopy
#

uru

visual basalt
#

What do you mean

#

Its gonna be the best game ever

#

Cause devs listened

peak canopy
#

Eeeeeh

untold haven
#

💩

peak canopy
#

It's gonna be best game ever because 10cc is very talented, not because they listen to us

visual basalt
#

Jgjfhj

untold haven
#

It’s all good, keep the suggestions flowing!:)

visual basalt
#

Im just memeing lol

#

But yeah

untold haven
#

👍🏻👍🏻

visual basalt
#

You guys are epic

peak canopy
#

Very epic

rain pelican
#

hell yeah gamers

peak canopy
#

Rise up

visual basalt
#

👣

cloud sandal
#

Don't overhype

visual basalt
#

Oh awsine new emojis

azure jolt
#

F_O_G_ will indeed be in the game

vague ledge
#

Big titty G_ O_ T_ G_ F_

round pike
misty dust
#

For a seconnd i thought u wrote FOOD @azure jolt xD

round pike
#

@pale crown wrong channel :)

pale crown
#

oop

#

srry

slow mirage
#

@peak canopy Any dev team is good when they consider their community

crimson mesa
#

That goes for any business. Whether its game development or retail or any other form. If you listen and accept criticism from your client it can greatly benefit.

slow mirage
#

Tru

mighty ginkgo
#

One of the questions from earlier sparked an idea: an expedition or where your team starts off separated in different areas of the map, possibly in groups of two, and you work your way into regrouping. Different actions you take in one area, such as solving a puzzle or hitting a switch can help players in another area progress or possibly even hinder them if you do it wrong. Just an idea

mighty ginkgo
#

To further elaborate: Perhaps one team is in front of a door that cannot be opened from their side. The second team is in an adjacent room with the control panel. However, Team 2 can’t open the door without a code.
Scattered in Team 1’s area are some clues that they can gather and relay to Team 2 so they can get the door open.

#

Again, just a suggestion, but it’d really help sell that co-op feel more than the typical “You have more guns to shoot dudes with.”

slow mirage
#

and add a radio form of communication

#

2 add to the suspence and confusion

mighty ginkgo
#

I dunno how good an idea of adding a radio filter is. Considering half the time you run into players that sound like they’re coming in through six walkie talkies and a baby monitor.

#

At least make it a toggle-able feature.

slow mirage
#

Well i feel it would be cool as So the further away u are the worse so if u are all close together U can hear eachother

#

So those who ditch the team are fucked when communicating

mighty ginkgo
#

And again. If you have a teammate with poor mic quality to begin with it’ll be even harder to understand them.

slow mirage
#

Shhhh no it will be fine

#

But yea having it there as a toggable feature will be cool

lethal solar
#

I suspect most players will be using alternate voice/party chat. I mean, game chat is the prime reason for the voice channels here (and other GTFO discord servers)

mighty ginkgo
#

I suppose.

slow mirage
#

@lethal solar IF there is a system like that me n my mates will be using that instead

tight hearth
#

Let me chime in on the VOIP radio filter idea.

#

In theory, it's cool. In practice, it's a nuisance.

slow mirage
#

Tru IRL i can bealy understand ppl over the phone XD

#

but hey PRACTICE

#

I doubt the government In a RP aspect would give prisoners Some Discord shit with full WIFI bars

tight hearth
#

The fact of the matter is that GTFO is a difficult game and gamers will want to get any edge they can. This means that if players sometimes can't hear one another if they use the built-in voice chat, they'll switch to an external voice chat.

slow mirage
#

For those who want more imersion and Tbh if i played it with my m8s i would force them to use it

#

But i don't know how programming works so What my suggestion is probs alot of work

tight hearth
#

Yeah it's cool for immersion - and it's a clever way to encourage players to stay close to one another - but I think you're in minority to prefer it.

slow mirage
#

I am not smart enough to know what minority means

rain pelican
#

🤔

tight hearth
#

Not many would prefer built-in VOIP with extra distortion.

slow mirage
#

ok thats fair Cus as it was said be4 how some have shit mics already

tight hearth
#

They would circumvent that disadvantage by switching to an external VOIP service.

#

Yeah some add their own distortion. 😂

slow mirage
#

If it were me thinking about it more I would rather do something of more worth like for instance guns n shit

#

Boom boom

#

suggests BOOM BOOM

calm lodge
#

@tight hearth just make it so the game doesn't like discord.exe 😂

#

FORCE US TO USE INGAME VOICE

#

force people into immersion

round pike
#

please do not

calm lodge
#

LOL

round pike
#

If any game would prevent me from usiing stuff like discord, chrome, steam, spotif, I'd actually not play it

calm lodge
#

Hehe

#

I was kidding anyways 😄

round pike
#

I HOPE SO

cloud sandal
#

To be fair I don't know anyone who uses built-in VOIP to talk with strangers in any game, let alone with friends.

round pike
#

+1

cloud sandal
#

Which is why I personally prefer gimmicky VOIP with say radio filter, localized sounds etc., stuff people mentioned earlier, so that I can have more fun and be immersed with friends.

#

Though I'm probably the minority I guess.

vapid flicker
#

I use VOIP a lot when its with people i dont know and we needa communicate or to crack jokes. Friday 13, is a perfect example

cloud sandal
#

If you do the same thing as Discord, TeamSpeak, Mumble, etc. people will always prefer those options over the game system imo.

#

Well I'm an introvert so yeah, it's just not my habits.

round pike
#

I typically never use ingame Voip either

#

unless its 100% mandatory

rustic urchin
#

ingame voip in 2018 tskLUL

round pike
#

like in competitive games

cloud sandal
#

You could say 10CC aim to make it mandatory

#

given GTFO's core game design

#

(I still kinda want my gimmicks even if it's a mutator or something)

low geyser
#

I use ingame voip a lot in team based games. There are certain ones i prefer it. I won't play seriously unless it is used and i'll just play around otherwise. If they don't care why should i?

#

Now if they make an effort to use the signals or other types of communication, all good.

lethal solar
#

In game voice chat is a tricky beast sometimes. I tend to use a separate app for voice comms... on PSN its usually PSN's party chat. On PC, it's usually Discord

round pike
#

This should probably go to #general at this point

low geyser
#

There needs to be a chainsaw weapon or something for the melee brawler

#

Everyone loves to chop up things with sharp objects

visual basalt
#

yeah but imagine how much noise that would make

#

its impractivle

crimson mesa
#

I can see it being one of those. "Im out of ammo, the horde has taken half my team down all is already out the window" situation weapons.

round pike
#

that seems way too specific for the weapons to be useful tbh

low geyser
#

It's not useful. It's a last stand

round pike
#

Not sure if a loud melee weapon would be any good

low geyser
#

Well since it is not normal. They could make it some laser saw kinda ordeal all futuristic to cover the sound

round pike
#

That would be sick

#

not gonna lie

#

Laser Chainsaws dude

low geyser
#

I mean i'm assuming they have a semi idea of what is going on down in these holes. So weapons may be made to be quieter

#

On the latter it is prisoners, so they die they die

round pike
#

we know that guns definitely make a lot of sound

low geyser
#

It may be a better method to get through some of the maps to take the "quieter" harder route melee

#

There was an anime that was pretty neat, but the guy basically won through taking the perfect route. He did little damage or fight at all. Having a route like this for the squad would be nice too

#

But it woulnd't be obvious or easy by any means

crimson mesa
#

Its classified as a high intensity combat game. That alone spells large battle -noise not an issue. But yes. Laser chainsaw please.

#

There will be instances were stealth is key. But as depicted in the game pllay video i can see the team having some noisy "tools" ;) they already have quiet tools.

high ginkgo
#

I think from my understanding of the game, the primary traversal mechanics will be stealth and discovery. Then when you hit a snag or come to an area where stealth is not going to work, you'll be setting up traps and defenses and getting ready for a fight

lethal solar
#

You got the idea!

crimson mesa
#

Yup.

high ginkgo
#

Yay! 😛

dapper flicker
#

Now what

lethal solar
#

Also... bioscan doors where you all need to stand in a small area to be scanned? They loud, too!

#

Think of it like a control point.

dapper flicker
#

Does it make all the tf2 cap noises too

high ginkgo
#

Ah I see, so setting up for a fight before a scan will probably be a common thing to do

lethal solar
#

yep.

round pike
#

Yeah those scandoors are guaranteed fights

#

at least thats what Ireos told me

lethal solar
#

Turrets, glue gun on doors where enemies will be coming from glue gun on floor approaching your position... etc

#

They wouldn't be so bad, but it's that damn computer that keeps telling you to stand still!

#

Which also announces to the monsters where you are.

high ginkgo
#

Cool 😃 Really looking forward to trying it out and giving my feedback. There'll be forums or some means to give feedback right?

lethal solar
#

There are already forums over on the GTFO Steam page

#

10cc is using those for the time being.

high ginkgo
#

Ohhh I see the community hub on steam, I'll keep that in mind thanks!

lethal solar
#

no problem!

exotic island
#

I'm not sure if anyone suggested or talked about this yet but I think you should include a button that can create your own lobby and one for find a lobby. What I mean by find a lobby is that people who buys the game but they don't have anyone else to play with, they can press the find a lobby button and join other party if they aren't a full party.
while people who have groups of friends or want to solo it (I know it's not intended for solos) can just create a lobby and invite whoever they want. They can make the lobby private or public.

#

I'm pretty sure they already thought of this but idk. Just wanted to throw it out there

round pike
#

That is pretty much how P2P works

misty dust
#

@lethal solar Simon told me that you have to unlock that first, if you did that with a code, you have to do multiple bioscan in random selected areas, around the map, by that, you have to constantly push forward through v
Hordes of enemies. If you did all, you perhaps open the door (can't tell cuz other people wanted to play as Well and it was already end of the day of the convention. So we ended near end of the map.

#

I think when you are solo, that will be the hardest part, cuz they coming from dif directions and the scans could be in areas which are hard to hold or to overlook

merry tendon
#

I've seen a question somewhere I can't remember, would like to turn it into a suggestion.

The guy asked if there was a lobby where you phisically (Excuse my poor english, and grammar) wait for the mission to start. Since you're a prisioner a Jail type of lobby could be cool, where you actually prepare with your mates for your next mission.

Not sure if any of you guys played "Deep rock galactic" it's a coop game, 4 dwarves go down the mines to collect/kill or do the tasks to complete the mission and come back. You and your 3 mates wait in a common lobby, you can select your gear, your class, select your mission or even dance, test out weapons (in the future)...etc

You get the point, it's a jail I get it, immersion could be much more improved if you actually select your loadout with your buddies beside you, then all hop into the elevator once the mission is selected.

Have you @devs thought about it? perhaps for the future, or decided perhaps not to implement it due to lack of time/resources that you rather put somewhere else?.

Cheers 😉

round pike
#

I will forward your suggestion to the devs

slow mirage
#

@merry tendon That was @craggy pike i believe

#

That would be a great idea tho

#

And have it so players can have their own lil shops but only u have to pay a certain amount

#

to geta good plot

#

Where ppl can trade mats for shit and such

#

Or parts that one person doesn't like for stuff someone else would like

empty vine
#

Alright, can't copy pasta from other discord or even through word, so ill re-type by hand, just wanted to include an idea about facility power. One that provides simplistic depth, not convoluted mechanics as it seems GTFO is attempting to remain immersive as possible..

#

Facility Power could either be off or damaged - If Power Is Off --- Restore Power (Primary Objective) - chained with Secondary Objectives

#
  • Locate Generator Room: - follow cable lines - information on hacked computers -facility signage - 3D Mapping tool?
#
  • Repair Generator : *Repair tool Required : - localised with scanner? - of limited use enacting resource deliberation - possible tool in chosen load-out?
#
  • Repair Generator Notes - Repairs require direct player interactions similar to hacking
#
  • Additional: Power stability % chance - Repair could be patch job - Stability (custom difficulty dependent) influences facility shutdown
#

If/When Power is on: - Locate specific facility control terminal

#

After hacking Terminal, (dependent on admin privileges) options are provided:

#
  • Power redistribution - Facility Power Limitations require deliberation over which areas will be chosen to be powered due to limited power supply
#
  •                                                                    - Alternatively, more systems could be enabled but increases % chance of total power shutdown
    
#

The following options are provided to the powered facility sectors:

#
  • Security systems - Camera Feeds - Door Locks - Ceiling turrets?
#
  • Emergency - Sprinkler system - Initiate lock-down protocol
misty dust
#

uhm could you write in sentences, i quite do not get your suggesstion right away, i could assume it is about objectives, but i am not sure

empty vine
#
  • Power notes - Lighting automatically comes with re-powering a sector - even if powered, not all sector systems are functioning due to damage, i.e. flickering lighting
#

so to clarify, i wanted to share ideas about computer systems, facility power and their interactivity as objectives

#

it was better mapped out in word, but discord doesn't like pasted writing

misty dust
#

oki i got ya

empty vine
#

I kind of like the idea that, even though eventually the group travels together, that one could have access to the facility systems, opening and possibly closing doors, seeing if anything is on the camera feed in the next room etc.. (noting that even if powered, not all systems have functionality, so a camera feed might just be static). This in turn also leads to the separation as a choice, which is perfect for tension, being alone and or alternative in game strategies.

#

and even if things are going smoothly, the sudden reliance on the power with it going out, repair tool has limited uses etc. but these things ofc should be optional, as is with navigating the different parts of the facility.

untold haven
#

@empty vine Thanks for your suggestions, I like the way you think about this! 😃

empty vine
#

cheers Hjalmar, looking forward to playing this game

cloud sandal
#

Playable lobbies are a neat idea on paper but in reality unless loading is extremely optimized and fast, it's a chore.

#

In RAID WW2 you had to wait for like 3 minutes to load the camp for the first time, and you had to load it too each time you complete or fail a raid. That's genuinely painful (at least there are mods that allow increasing streaming chunk speed to load it faster).

#

And in the case of GTFO I don't think it's fitting either. Goofing around in a lobby would ruin the horror immersion in that game, while the same thing in a silly game like DRG would actually improve it.

peak canopy
#

How long can we reasonably expect to stay scared in gtfo though? I get pushing horror for a game like this after your 6th or so hour you'll be completely numb to it.

#

Idk if it's a good idea to go all in on horror when everyone will naturally become numb to it in a game like this

rustic urchin
#

well i dont think its gonna be a jumpscare fiesta, i think they want to build atmosfear and build dread of things that might attack MonkaT

peak canopy
#

Well yeah it's easy to have intense moments in these games. But there's nothing about a live lobby that would take away from the atmosphere, they don't need to put in a bar or jukebox or any silly shit

#

Could just be a load out editor, cosmetics editor (when they release that), mission select, etc.

#

I dunno I'm not big on the whole thing but I think Simon mentioned it once a while back

cold beacon
#

Think we gotta dial back the amount of immersion we're expecting in terms of features and expectations. At the end of the day it's a multiplayer game and from what I've seen the game's aesthetics is designed to make you tense and vulnerable and the creature designs are suppose to make you uncomfortable rather jumpscare you.

#

Immersion is great for the first time, then just gets repetitive. Gameplay and how they nail it is what matters.

mighty ginkgo
#

I think a cool idea would be the ability to blow out/Reinforce certain doors. Each would have a situational advantage. Blasting a door could damage enemies behind it, much like a booby trap, while reinforcing a door behind you would drastically reduce the risk of getting ambushed from behind and the like. Kind of like Killing Floor if you think about it.

upper pond
#

You can reinforce doors using the glue gun. That way, it'll take longer for the monsters to break through. I'm not sure there's a way to blow out doors, but I'm fairly certain you can somehow damage them, whether that's with a tool or with your gun.

mighty ginkgo
#

We get a glue gun? Radical.

upper pond
#

Yup, they can both reinforce stuff and slow enemies down. Basically, it's very useful for any kind of funneling

sly scarab
#

True gluing In front of a well placed sentry gun and see what happens to the enemies ... 😃

round pike
#

ludvig giving away his secret strats

lethal solar
#

Be careful not to cross the firing line of the sentry gun yourself, particularly where there is glue...

#

And for god's sake don't cross the streams... err... like, in the scrum, be careful of your aim!

cloud sandal
#

I don't expect or want it to be a horror game and have cheap jumpscares, rather have Metroid or Alien levels of immersion through gameplay

lethal solar
#

Keep the dude with the motion detector in front at all times when exploring new areas

crimson mesa
#

Nah

#

I'm going to put him in the back.

round pike
#

I think we're drifting a bit off-topic here :) Let's go to #gtfo-chat

crimson mesa
#

Having not played it, I"m not sure how it works, but is it anything like the "Alien" motion detector

low geyser
#

Just going to throw this back in here every bit. Laser Chainsaws

lapis osprey
#

I think we can expect jumps like cloakers dropping out of vents every so often.... just enough that you have to worry about those vents 😄

empty vine
#

I cannot agree with laser chainsaws, a chainsaw preferably (if at all). Though given the use of such a tool/weapon, it and firearms would be both a double edged sword. Loud noise would attract the creatures as much as they would be killed by the loud weaponry. Subjectively the game appears to set a minimally futuristic tone i.e. tools, gadgets and the facilities composition, whilst retaining gritty (down to earth) feasibility with the use of solid projectile weaponry with limited ammunition. - Regarding suggestions, i'm not sure what sectors of the map currently contain other than having witnessed the videos. However, if they don't already exist, it would be interesting to navigate flooded parts of the facility where players are required to cross waist high water (or deeper) and ventilation/elevator shafts.

#
  •                                                                                                                                                                                                                                                                                                                                                           Another concept i contemplated today is environmental hazards. As mentioned in a prior comment about malfunctioning powered facility sectors,  water bodies could present a threat with frayed electrical cables nearby (players might be required to switch the power off in the sector or find an alternative path), ruptures in gas piping (possibly indicated by oxygen levels with a preexisting tool) might lead to the players unable to fire their weaponry due to initiating an-explosive reaction within that specific sector (solving this might require players to open the sectors doors venting the gas levels, finding the corresponding valve to seal the pipe or avoiding the room entirely). Either way, more food for thought.
    
obtuse crown
#

Was decoys already included into the game?

#

I would like that

upper pond
#

There will be environmental hazards in the game. The two examples we have at the moment are lack of oxygen, forcing you to move between oxygen hotspots, and emp fields, knocking out any electrical equipment. Most likely, there'll be a lot more when the game releases.

slow mirage
low geyser
#

@empty vine the whole idea behind a laser chainsaw was a melee combat with lower noise than normal weapons. Also it is not that far off conceptually with our current military grade weapons. (depending on your clearance) This could also prove to be an option for clearing out some environmental hazards. To limit unlimited use, a battery system could be used or recharge. Minimally futuristic would be somewhat of an off balance to what we have seen in the trailers by a far cry.

#

Now if they did want to throw out something to counter this, a laser does when maximum output, put out a higher pitch noise that normal humans can't discern. This may be an attractor for special baddies

empty vine
#

@low geyser i can se e your logic regarding the use of a laser chainsaw though i'm adamant with my subjection of the games themes. Statements offer little to infer with submissions. However given the nature of which you describe a laser chainsaw, it would very effective but i wonder whether it would then be the main go to weapon of choice within a parties load out. Subjectively it seems overpowered but perhaps it could be found in the environment as a tool/weapon of limited use, as this game seems to put pressure on the group having limited resources to work with.

#

@upper pond that's excellent to hear

obtuse crown
#

@upper pond Just to clarify, was that to answer my questions on decoys? I was referring to items and interactive field points such as alarm clocks and active steam pipes. Something to help draw the horde to one area while remaining undetected to prepare for escape or easy cleanup (via explosives).

upper pond
#

No, sorry. I was answering the question above yours. The devs haven't said anything about decoys yet, so don't know if it'll be in the game.

obtuse crown
#

oh i see. didnt read the questions above me. saw laser chainsaw, and that was it really. i dont mind a blowtorch though. thats quiet, and it cut things.

obtuse crown
#

Has the idea of passing around resources (medkits, ammo, etc.) been brought up? This is can be especially useful when we have dedicated teams of players run very similar weapon sets, and can pass matching ammo around. It's an idea I have for people who intends to play mainly within their group of friends, and are able to make strategies using this system. Making sure everyone can be stocked on supplies right before a big fight would be a blessing .

round pike
#

Ammo works for any weapon

#

you do not have to find specific ammo types

obtuse crown
#

but there is the shotgun

round pike
#

It's all the same ammo

obtuse crown
#

I think i get it. It's strange, because we have different weapon types, that just run on one ammo pool... is that how it works?

round pike
#

all of your weapons have different ammopools afaik

#

It works pretty much like in Payday 1 & 2

#

except that enemies don't drop ammo

rain pelican
#

Guns have different ammo pools, but ammopacks refill each of them

round pike
#

👍

obtuse crown
#

well how often can we find ammo packs?

rain pelican
#

¯_(ツ)_/¯

round pike
#

depends on how much you're exploring

#

and RNG

obtuse crown
#

thats the problem. i dont want to leave it to rng. if i can, i would give a spare smg magazine who needs it badly.

round pike
#

that would be a balancing problem

#

you have a primary weapon which is a gun with a "big" ammo pool but it doesnt do a whole lot of damage

#

now if you'd be able to just use that ammo on your secondary (which is a powerful weapon with low ammo)

#

you'd break the game

#

and make primaries completely useless

obtuse crown
#

wait but im also sacrificing my own supply of that precious ammo though.

round pike
#

and if you want another player to get more ammo, you gotta leave the ammo packs to them

lethal solar
#

If you have a teammate that's supposed to be watching your back, it would do you no good if he runs out of ammo...

obtuse crown
#

hmm. i guess its kind of hard to tell if this system is needed or not. All i know is that ammo is limited and can be found through the dreaded RNG. Melee is a bit focused, so guns aren't always needed if sneak attacks are done right. My concern is what happens if we mess up a whole bunch (I admit, me and my friends can be clumsy at the worst times no matter how experienced we are, especially in Payday 2), RNGesus forsaken us, and now we have only one or two guy(s) who somehow kept a decent amount of ammo, and the rest are left with melee. I just don't know exactly how brutal the game can be, and I don't know how we can plan around it then. There is a possible beta game, and it wouldn't hurt to test this out. If its too unbalanced then sure, take it out. I have to wonder how many people would appreciate being given at least one full magazine for their dmr smg.

empty vine
#

I'm not sure how that would be implemented but ammo sharing in a resource limited game is indeed a nice idea.

misty dust
#

well

lethal solar
#

Yeah, ammo sharing is a thing in GTFO, or at least it was when I played with the devs back in June.

obtuse crown
#

@lethal solar I know that teammate that is watching your back and had no ammo will definitely worship you for it

misty dust
#

i can tell oyu that your starting ammo might be on Max default, but to find (kinda) ammobags, or some ammo, it really depends on Rng. I think from my side that's what's so unique about the game, to be stealthy and not to risk much

lethal solar
#

What I don't remember is if the ammo packs were for specific weapons, or if they were generic ammo packs that fit whatever you happen to be carrying at the time.

misty dust
#

i think it was generic for everything

#

if i still got that in my mind

empty vine
#

I could see the sharing of ammo build a further sense of comradery between players.

lethal solar
#

Yeah, default tactic is going to be stealth. This much is already known.

obtuse crown
#

seems to be easy rule to break though by accident

misty dust
#

that's would be nice to share ammo, it would push the realistic part tho, but again it would be wierd if you got an smg and you are giving idk pistol ammo or Rifle ammo to someone xD

lethal solar
#

It is limited ammo by design. You'll want to try to save your ammo for the big fights at the bioscanners and such.

misty dust
#

oh yea the bioscan at the "end door"

empty vine
#

perhaps generalised ammo amounts could shared via a conversion rate, locked to their respective categories

lethal solar
#

@misty dust, that's why I wonder if ammo packs you pick up are generic ammo that convert to whatever you need when you use it.

misty dust
#

mhm i cannot remember well enough, but yea maybe in general replenish of all weapons, or jsut for the currently equipped one

#

but now i think it is more the second one

lethal solar
#

I only had about 20 minutes with the game, so I didn't get to see everything.

obtuse crown
#

... can everyone pick up from the same pile, or can only one person pick up the pile? 🤔

misty dust
#

same but for me it was 15 minutes xD

#

limited use

#

i think you could used it 2 times 🤔

obtuse crown
#

oof

lethal solar
#

As I recall, one person loots the caches, and then distributes to whoever needs it the most.

obtuse crown
#

sharing saves lives in this case

empty vine
#

the idea of a player tossing another mag to another player is pretty cool though, even though it might not be for the correct weapon lol

obtuse crown
#

pubg makes it work somehow

#

just saying

misty dust
#

yea,, i can repaet itvery often, the main focus here is to be carefull at any given time ^^

lethal solar
#

Right now (or at least back in June) all melee weapons are the same, just different skins. I'm pretty sure, eventually melee weapons will have unique traits.

obtuse crown
#

ugh...l i can already see it. my team of friends will run 2 shotgun mains, one sniper mains, and either me, or the sniper will have to decide on one same weapon. and i did mention that we are clumsy at the worse times possible.

lethal solar
#

ie a sledge hammer will do more damage, but swing slower than a bat, while a bat will swing faster, but do less damage per swing...

misty dust
#

machete might be dismembering parts (maybe they implement that)

lethal solar
#

Not sure how effective a sniper will be in the mostly tight quarters in GTFO

misty dust
#

well at corridors which go high, i think it is useful

#

(like in the trailer)

obtuse crown
#

? isnt that what the dmr smg essentially is? just a compact semi sniper rifle?

lethal solar
#

I think Simon mentioned a couple days ago that there is some dismemberment implemented now

misty dust
#

smg means submachinegune

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which stands for like a real light automatic rifle like an UZI

obtuse crown
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yeah but dmr is designated marksman rifle

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smg dmr

misty dust
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DMR might be more of a special weapon or aswell a primary weapon but less effective than the SPecial one

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I do not think they tend to make SMGs, DMR capable

lethal solar
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Kinda depends on what type of scope you have installed. Apparently we are getting different component types for our weapons...

obtuse crown
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well it was in the video

misty dust
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like in payday2 to switch between semi and Automatic

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then it is definetly not a SMG :l

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maybe a rifle designed to shoot in Semi automatic

obtuse crown
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i saw a weapon that clearly said smg dmr with 10 rounds and about 40 spare ammo in one of the videos on steam page

misty dust
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mhm okay :o

lethal solar
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I don't know if we'll get grenade launchers... but some form of explosive rounds would be cool

obtuse crown
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m32 please

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okay, looked back it said dmr semi. in my defense, it does looke like an smg based on its symbol.

misty dust
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but probably a Rifle, but we don't know ^^, let's say be preapred whats coming ^^

obtuse crown
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my word its 6:30 am... ive been up this long... 😮

misty dust
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xD get some sleep dude

obtuse crown
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meh worth it. I dont work today. And i like learning and contributing as much as i can for this game. its fun.

misty dust
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okay ^^

tight hearth
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Heyyyyy. I've read everything since Ludvig last wrote in here and you guys are coming with some great ideas!

lethal solar
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Told you a discord channel of your own would be a good idea!

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An amazing community has taken root!

tight hearth
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Re ammo sharing: Rn you can pick up ammo packs and those can be shared by facing a teammate and holding the "interact" button. You will then give part of the ammo pool in the ammo pack to the teammate and it will convert to whatever ammo they need.

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You can also take ammo from the ammo pack yourself, and sort of move ammo from the pack to "your own" ammo pool.

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Once it's in your own ammo pool though, you can't share it with anyone else. You can only share what's in the ammo pack and you can't move ammo from your personal ammo pool back into the ammo pack in order to share.

golden yew
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That sounds pretty intuitive.

tight hearth
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Yeah but sharing from the personal pool would still be very cool. And if it worked so that you could actually throw mags to teammates in need, that would be awesome.

golden yew
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Oh, yeah, that'd be extremely cool. Would really be a good immersion tool. Sharing from the personal pool, maybe that's good. I wouldn't know without having tried the game, and how it plays.

split turret
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Hahaha a mag throw like a grenade. Gotta throw it well or it just clatters to the ground. Can still be retrieved later for ammo of course.

golden yew
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That sounds really fun, but a pain to get to work properly.

tight hearth
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Yeah it would be a pain to implement, so I'm not making any promises that we'll pursue that approach. But it's a really cool idea.

vapid flicker
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Kind of adding to what @split turret

What if we can throw ammo magazines to our friends? Like if we have the same guns or same caliber whatever we can throw them an extra magazine if they're out or whatever. Or share ammo between players not having to do something physical it just happens

I'm stupid I realized this was already answered above ^^^^

split turret
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It just sounds like it would add to the tension. Screw up? Well looks like you guys are scrambling to either give up more ammo, or fighting towards the botched mag throw. It gives an interesting/exciting/tense way to give more player agency and decision.

native vortex
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if you pick up an ammo pack, does it take up your hands so you have to distribute it quickly to get your gun out again, or can you hold on to it for a while so you can divide ammo later when you need it?

rain pelican
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You can hold onto it

untold haven
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Haha Magazine throwing! 🤘🏻

split turret
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I'm throwing money at my screen to make it happen. 😂

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I'm trying so hard

untold haven
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@split turret give us time:) typically a feature we could add down the line when the core is out

rain pelican
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you better be quick, Devolver is already way ahead of you

split turret
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It's fine. It's just a neat idea to watch my buddies shit themselves.

rain pelican
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once they sort out the "screen hacks off your arm" problem, they will have won

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(i know you were responding to the actual suggestion, but i had to talk about the throwing money at the screen thing)

keen violet
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Devolver throwing money at 10chambers and telling them to go nuts would be a dream come true

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but not now. right now, Passion Project.

empty vine
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could tossing a magazine be implemented as a sort of "quick automatic context action"? maybe pressing or holding a key to initiate the throw, aiming the reticule at the intended receiver (accompanied by a target outline indicator of the receiver) , pitcher has a quick animation of throwing the clip, the magazine automatically paths through the air to the receiver (within a short localised distance), the receiver might get a HUD indicator similar to an incoming grenade indicator from other generic fps; at this point the receive automatically receives the clip with an animation of catching the ammunition. I don't know if this is possible but i guess this is how i could visually conceive it. - I really like the idea that a throw could be botched, but even witnessing streamlined magazine tossing from a personal pool in mid action, that would be cool. I don't think I've ever seen that in an fps title before.

undone thunder
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that is a really good suggestion you could have it like nazi sniper elite with the slow mo bullet cam where you see the animation only a few times because i think it could get a little annoying if people just started throwing mags at you and your trying to interact with iteams or what every.

slow mirage
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ooo make relod canceling non existant and if u try it will make them alot louder noise!

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reload*

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That would be pretty cool

round pike
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If throwing mags would be implemented I think the receiving player shouldn't have to go through an animation

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to prevent trolling, cancelling interactions etc

slow mirage
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Well for 1 i think the player should be having to be looking at the player

round pike
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That could work

slow mirage
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For if there was a animation

round pike
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obviously the throwing player should have an animation

slow mirage
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and if they miss it falls on the ground

round pike
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so they cant just throw it in the middle of the action

split turret
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Nah. The mag itself is just an entity that you'd pick up that would add to the ammo pool. No animation for catching or anything. That's too much.

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Make the player work for one thing, not both. That's just frustrating design.

cold beacon
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I feel like this feature to be incredibly finicky to implement and is more trouble than it's worth.

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with all these variables it's given

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I know in Battlefield you just aim towards the player and press a button and they get restocked with ammo

slow mirage
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Just a ammo bag! or something

peak canopy
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It's confirmed to be ammo bags that have charges like PD2 lol

obtuse crown
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why not have a trade menu then? Go up to a player, hit a key that opens the request trade. and transfer ammo that way?

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well, passing ammo is definitely cool for the immersion.