#gtfo-game-suggestions

1 messages ยท Page 1 of 1 (latest)

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Suggestion from r4y#8680 (703015972348493914)

Stop debris probs from spawning outside the tiles in maps. Because of this there are 2x - 3x the amount of props that spawn causing A LOT of performance issues.

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Suggestion from r4y#8680 (703015972348493914)

Optimize or flat out get rid of plant physics. it looks pretty, but it would look prettier if levels with the garden environment didnt take 3 hours to load.

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Suggestion from r4y#8680 (703015972348493914)

Optimize cocoon sounds. Each cocoon actually has its own active sound player so if there are too many respawn rooms, the game gets overloaded and causes many well known sound bugs. This strictly limits the game to how many respawn rooms it can have before the games sound just straight up doesnt work anymore. A potential fix for this is to have the game check locally if the player is standing in a respawn room, if so, play a sound coming from above the player to give the illusion it is playing a sound.

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Suggestion from Mrbunkbunk#1683 (378717367980523521)

New enemy named "Grower* (evolver or eater could work too). An enemy that can spawn sleeping but most commonly spawns during alarms. It runs around eating other smaller enemies like strikers and shooters to grow and become stronger. It visually gets larger and scarier. After a certain amount of eaten enemies maybe it could grow a second mouth like a father or shoot projectiles like a hybrid. Depending on what it eats it could gain striker shooter or charger attributes. It would give players something to focus on and help encourage players to not huddle in a corner during things like arena scans

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Suggestion from Mrbunkbunk#1683 (378717367980523521)

more passive roaming enemies (scout like behavior)

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

a somewhat neutral enemy that will ignore player or attack other sleeper when certain requirements are met

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Suggestion from ็‰‡ไธนๅฐบๅฐธไธนๅฅ๏ผ’[ๅปพๅ‡ตๅ‡ ]#6844 (522108837075877889)

discord rich presence support pls

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Suggestion from doom#2119 (170984294993494016)

Maps like B1 are very complex. If you're adding vertical complexity, please give the player a little aid and show the different levels on the map as well.

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Suggestion from Blue Moon#1406 (485340950214737952)

Give the option to trade tools with bots or between players

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Suggestion from Project Zaero#9999 (358577849411567616)

Make C-foam launcher full charge only fire 10 blobs so you don't waste 2 blobs of foam when full charging a door. Alternatively, make it so you need 12 blobs to fully foam a door. There's some novelty to "learning" that you can intentionally not do a full charge and fire single blobs to save 2 foams, but it's not very intuitive to gameplay.

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Suggestion from uarewRong#0349 (120518185270247426)

hidden/special objective that unlocks a hidden stage+objective

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Suggestion from DjรถfullVitlaus#0771 (686661738967597199)

I hope new version has block for cheats and mod. It's annoying to play with an player who tried to cheat in a game without my knowledge. This is disturbing

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Suggestion from SsjgBops#7838 (808484907407376437)

be able to open or close security doors through terminal. Like in one mission you have to go through a certain one, but then you would have to open it and a ton of enemies come out. You can change their route by closing certain doors and leading them to a spot you want to focus. This would cause a lot more strategy

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Suggestion from GoldDragonslayer12345#4006 (803312880878354464)

make it when you ping it lets you see where the thing you want to find, or at least have a marker.

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

buff stock shotgun a little bit
right now choke mod is better than stock in almost every way (better range, higher RoF, higher stagger (lot of people dont know that))

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Suggestion from soloism#3902 (194549696084049921)

A special Enemy that will only target cheaters in a lobby. I know it is very annoying to deal with cheaters, and I know that right now there is little to do against a cheater... however, when you do get a cheater in a lobby, instead of punishing the whole group for said cheater, it would be nice if a special enemy like an invincible snatcher (maybe even shadow snatcher) would spawn and kidnap the detected cheater (and only the cheater). This way the group will be aware of the cheater's presence (maybe add in a unique roar for said special enemy) and will not be punished for bumping into the cheater. Maybe even scare them with a fake blue screen of death once snatched haha.
Also, killing said snatcher would also be a neat way to detect who is 100% cheater (as said snatcher will be invincible), allowing the devs to pin point said player. I know that there maybe some false positives (due to background programs) but I feel like this would be a unique way to deal with cheaters in a lobby if it works properly.
However, this does bring up some issues as if this enemy is created, it might be possible for cheaters to exploit this special enemy and maybe able to even use it against unsuspecting players. So if you do implement this, please try to make sure the innocent will not be harmed by this terrifying creature haha.

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Suggestion from Lobster Lord Supreme#0753 (536709835178377238)

fix the snatcher visual bug
Basically if a snatcher tries to snatch you but you kill it right before, it'll still have the snatched animation play. Permanently. The only fix is to be resnatched

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Suggestion from Jinx#2759 (188123721075130368)

A special cosmetic reward for completing all Prisoner Efficiency objectives in a rundown, or alternatively just giving general cosmetic rewards for every number of Prisoner Efficiency objectives completed.

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Suggestion from Fireblade#7288 (349677269788393492)

New Enemy: Snatcher Scout

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Suggestion from Asch#4393 (232163520257458186)

Enemy that poses as a standard sleeper, but if/when alerted sprouts spider legs and sprints to break down nearest door, potentially alerting further rooms and/or disrupting alarm plans.

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Suggestion from Asch#4393 (232163520257458186)

Suicide bomber style bloater enemy, which runs at players and explodes with damage and area radius infectious fog.

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Suggestion from Jinx#2759 (188123721075130368)

More destructible terrain beyond just doors, such as vents, windows or even possibly ramps, these could be used as more access points for enemies or alternative ways for players to get around or manipulate the pathing of enemies.

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Suggestion from BakeMyCake#7416 (106812318586769408)

remotely detonated explosives tool - an alternative to mine deployer. The explosive charges placed by this tool do not trigger on their own, and are detonated by the owner of the tool manually when the tool is equipped. When the detonation signal is sent, it affects all explosive charges placed by the owner. They have a radial area of effect, as opposed to the cylindrical area of effect of trip mines.

The mine deployer is fairly limited in use outside of door trapping and is often not taken into expeditions where door count is low. The above mentioned alternative would give explosive options in such expeditions, but at a cost of having to manually manage the explosion (you have to have the tool equipped to issue the detonation command, meaning you will not be able to shoot your gun when you are expecting the detonation opportunity), and not being able to have multiple independent traps (the mine deployer can trap multiple doors and each door will detonate independently when broken, but with this tool you will have to pick one place to set up a trap since all placed charges detonate together)

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Suggestion from Aquacore#7806 (435692349906223115)

iterating on GoldDragonslayer1235's idea,
on terminals add the ' -t ' function for some commands like ping. so you can run a continuous ping on an object until

  1. the object is interacted with
  2. another command is entered
    and that way a terminal can only run one continuous ping at a time.
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Suggestion from KrookedKritter#9393 (551578190619869235)

Deployable barricades or barricades that can be activated via terminals. This could be good for longer defense style segments making the players tactically place barricades to funnel enemies (this could have setbacks ofc, maybe something like raising a barricade releases fog temporarily)

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Suggestion from The_Great_Red_Dragon#6517 (533490516877246506)

Make the audio test loop in the settings screen reflect the actual audio setup. As I understand it (and can hear) that test is only stereo. Or maybe just a test where I can test individual speakers.

Considering the amount of trouble I (and as I understand it others) had getting surround working not needing to get into a level every restart and reboot would be nice. Clearly not high priority but still.

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Suggestion from ร‡aptain ร…lpha#6344 (208401169108828161)

"Respawning" resources. Instead of running around finding resources, have a level where the warden sending down resources to the prisoner on a small elevator or something. It will base on time and player need to utilize it to do objective.

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Suggestion from Mole Ster#5574 (515816897141538827)

Possible for future levels which developers could take for consideration; add a small underground Tram vehicle on tracks.

I think of it as a level where you and your team has to defend the Tram whilst riding it deeper into the Lab as you get chased by flyers. Maybe youโ€™ll have to make your way through each station and go around in order to open gates or switch tracks in order to proceed further in the objective. The whole purpose of this mission would be some kind of extraction of heavy valuable cargo.

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Suggestion from georg#1400 (663096224047431681)

Add a error alarm in a future rundown that can be stopped by a terminal uplink

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Suggestion from Sin Man#4741 (688887181905100835)

If Possible future levels which developers could make, Add a monster who when is woken can give you a effect of being a little more slow and can be fixed by killing the monster

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Suggestion from georg#1400 (663096224047431681)

Make the occiput weakspot cover the entire head of a shadow scout

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Suggestion from Project Zaero#9999 (358577849411567616)

Removal of enemy "slow auras" during their stagger animations. If 4 players group up to stealth kill a giant charger, it staggers forward on the first hit and no one can move forward to hit it because the slow aura persists in the original location. You have to awkwardly walk around the slow aura because it basically stops you from moving. The giant will then punch you from where it ends the stagger animation due to position desync. Removal of slow auras during stagger would also help in situations where you would like to push a single enemy out of your way via shove to run past it.

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Suggestion from SsjgBops#7838 (808484907407376437)

this is a different task for the warden. It is going to be transferring some cargo from one place to another. It behaves like a huge train with platforms with cargo. Your goal is to protect the door that leads to the driver. If they break down the door you lose. The aliens comes in waves and can leap on from the sides and this happens from below where all the stuff happens. So it is like a cave with ledges they can jump off of

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

explain each melee's precision damage bonus i just saw some newbie bringing spear because they think it can 1 hit kill Hybrid while its sleeping

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Suggestion from Gray0948#9749 (979834997924069448)

Extermination mission, must kill unidentified biomass.

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Suggestion from Gray0948#9749 (979834997924069448)

more bosses, bosses are fun

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Suggestion from KrookedKritter#9393 (551578190619869235)

A special level that could be added in the future or in 7.5:
Name could be something like: SUBZERO

The level takes place in a part of the complex used to store cfoam and the area is frozen over and cfoam spilled in places. Special apperel rewards could look like gear for colder enviorments

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Suggestion from MitsutoMarika#6120 (130702621861216256)

actually fix that clients and host cant hear the snatcher alarm on d1

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

fix the snatcher spawning on D1

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Suggestion from SsjgBops#7838 (808484907407376437)

have it so then big chargers canโ€™t go through walls

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Suggestion from Relicanth#8004 (181560740556046336)

related to above, change how chargers and giant chargers move during their melee or the desync that's associated with it. Frustrating when their model desyncs in front of you while they're punching and can chain the punches together multiple times leading to some jank teleporting

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Suggestion from Fireblade#7288 (349677269788393492)

New Tool: Pistol Sentry

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Suggestion from The_Great_Red_Dragon#6517 (533490516877246506)

I like the suggestion of KrookedKritter#9393. But maybe widen it. Future rundowns could include hostile environments like the poison fog, cold is one, heat another.

A level with a lavastream altering the way back to the extraction, cold making it so you gotta get past that extra cold -60 part fast with that damn chicken and giants in the way but you lack the ammo to wipe em quick.

Could perhaps be fun if tied to rewards, cold gear, hot environment reflective stuff gained in first levels used in later ones making it so you need to make sure you wear the right clothes or suffer more severe drawbacks.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

give the mine deployer 10 mines instead of 8

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

put a single checkpoint just before the reactor in e1

pls?

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Suggestion from ํ˜œ์ง€์œ ๋ฏธ#7929 (456016805941477387)

bunnyhop and no stamina back to compensate "kiting" immortal tank

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Suggestion from Serraria#3927 (142579169941913600)

Archive levels and reintroduce one at a time by community vote as a bonus level in each rundown/extended patch. New players get to experience an extra level and veterans who may have missed a level might get the opportunity to complete/play it this time!

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Suggestion from Serraria#3927 (142579169941913600)

Crafting system for boosters, very restricted to dismantling boosters you have or finding the booster recipe as a reward for overloads etcetc. Boosters are fantastic but when you are the designated mine deployer, 10 sentry boosters are worthless

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Suggestion from Zaitherin#7886 (995441664158081114)

Cosmetic awards for completing an expedition solo? I know the game is designed for co-op n all but maybe just a little award for those bold enough to do a mission solo? Just a thought

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Suggestion from zimbel13#5896 (320642505865691146)

how about adding extra temporary expeditions? Like for example each rundown would now ship with 2-3 extra expeditions located on the right side or in their own menu these would only last about a week after which they are replaced with new ones. These Expeditions wouldn't give you cosmetics and also wouldn't have any Lore in them due to time constraints however due to the nature of how the expeditions are generated these could be constantly made we know this because players have done it. This would give Players something to do while waiting for the next rundown alternatively these could also either come somewhat later in a rundown so that players aren't forced to start off with them if they want to complete all of them since they're only here for a week or perhaps they could also be unlocked after a number of people get far enough into the rundown basically Warden Restrictions. This would also deter modding in a healthy way since a big reason people do it is because they want more of this game and these temporary expeditions would offer just that. This idea could also be further expanded on depending on the time these stay up and how many would be working on them if a whole seperate team was made just for these temporary expeditions then Tiles, Weapons and Enemies could be also added to make these somewhat more unique however obviously still smaller in scope than the actual Rundowns. Personally i believe this is an idea that has atleast some worth in being considered since it uses the games Premise and the Map Generation it uses to its advantage.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

tweak stamina so when running out of combat you dont get a 5% speed debuff with hammer you really feel that 5% speed

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Suggestion from Miles TeG#1732 (492439218233016321)

characters should go prone

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Suggestion from Miles TeG#1732 (492439218233016321)

machine gun should have a deployable tripod to be used when in prone position. The expected effect would be to reduce spread effect when firing

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Suggestion from soloism#3902 (194549696084049921)

A Randomly generated level that progressively gets harder the more levels you complete. Maybe call it "Training Sim" where the players are not physically dropped but are virtually sent into levels for training purposes.
Players will select their gear for the whole mission and cannot swap gear when going into next level. When progressing to the next level, players' current state and resources should carry over. This will prevent cheese strats and will test player flexibility with limited tools.
Each level will have a drop lift they need to go to to progress to the next level. This will act as a breaking point and a way to minimize load on pc. Unsure if everyone needs to make it or only one person needs to make it on the lift to end the current level (requires some play testing to balance it).
Each level should have a limited amount of rooms (5 to 10) too keep each level short and quick to load into. Random enemies/placements and objectives should keep each level unique from one another. Incase that is not enough, each level should also have a unique theme like ending of B3, lights off, E1's "thing", set timer before alarm, survive timers, etc.
Each level should have timer before enemies spawn to discourage slow cautious plays and promote some risk taking.
This should be optional content and rewards should be boosters or even cosmetics (Maybe rewards laid out on clearing up to 5 levels in a row, each level having its own reward for completion so it is not barred behind a high skill cap and group coordination) and going as far as you can is just optional.

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Suggestion from ร‡aptain ร…lpha#6344 (208401169108828161)

Put a button on rundown page that lead people to the log file folder for easier access + easier to put it in bug report

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Suggestion from Sl0th#9999 (176761194474897408)

When you get a booster that has the same name and effect % as one you already have it should give you more uses on that one instead of taking up a new slot.

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Suggestion from Relicanth#8004 (181560740556046336)

combine every booster you own into a mega booster, I need my fog repeller power boosters to hit quadruple digits

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

add some invisible wall to the EVAL level so new players dont skip dialogues

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Suggestion from FortNate#9894 (755278174413127783)

Add a flare type of consumable that you can hold/throw; attracts sleepers towards its position. Give off a glow larger than a glow stick.

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Suggestion from MitsutoMarika#6120 (130702621861216256)

overhaul EVAL to actually teach the important terminal stuff and the other stuff a player atm requires for even A levels (yes i know the devs dont know what that would be)

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Suggestion from Fleep Florp#4053 (618095555608051732)

Special tools/weapons that you can swap out for the one you chose during the level.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

new objective
Mobile defense
Where you have to protect specific asset and get it to the end where you either extract there or extract elsewhere in the level

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

an option to skip the intro sequence and elevator drop sequence

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Suggestion from Lobster Lord Supreme#0753 (536709835178377238)

enemies that are behind closed doors should not blow up mines on the other side of the door

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Suggestion from smelly kelly#3102 (705634877055303720)

A new tool like doc's med pistol from rainbow six siege that be shot towards teammates or at self to give them health (more or less than 20%) and maybe a short period of damage resistance (not permanent or invincible). if shot at downed teammates it will revive them instantly. only has one shot then needs to reload. this is designed to make hectic moments while being chased or being the last man alive easier, its not necessary to have but if you are willing to sacrifice a turret or bio scanner it can really help in frantic times.

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Suggestion from stick#1400 (663096224047431681)

colorblindness mode

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Suggestion from FishHook#4750 (300889160955461632)

Duct Tape - A rare (1 or 2 per map) consumable with one use each pickup that would allow the player to combine the resource pack on person with the next similar resource pack picked up (Up to a maximum of 6 uses to the resource pack).

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Suggestion from FishHook#4750 (300889160955461632)

Allow the player to sort boosters in their menus.

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Suggestion from stick#1400 (663096224047431681)

pickaxe melee?

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Suggestion from ใ€Ž๐•Š ๐•  ๐• ๐•’ ๐•” ๐•– ๐•ƒ ๐• ๐•€ ๐•ใ€เถž#1819 (293943511991058443)

A cosmetic reward for completing x number of PE completions rewarding Potentially Gun cosmetics (I doubt if there's any plans or if it's possible for gun cosmetics) but primarily Melee weapon cosmetics such as the Legacy Hammers or even variations of the Knife/Bat/Spear

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

In order to increase effectiveness of expeditions collecting artefacts has a chance for prisoners to gain cosumables which can be slected on drop

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Suggestion from MitsutoMarika#6120 (130702621861216256)

pink glowsticks

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Suggestion from quinoa#9190 (366044037284757514)

need more content

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Suggestion from pkropka#6443 (715962631982153742)

I would love to be able to drag my teammates. For example when we wait because someone is afk so I could drag them to the next scan, or drag their body to revive them in a better spot

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Suggestion from MitsutoMarika#6120 (130702621861216256)

to the previous idea just let us pull/push/shove the bots

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Suggestion from trashprowler#1723 (535587902068097056)

fix the voice intensity bug so that all the characters' voice lines will change depending on the situation instead of just the host's

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

a level editor so we can create our own levels and upload them to the steam workshop for other people to play (just to help the content droughts between rundowns)

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Suggestion from thundershocker1#7680 (321457491684622338)

have an armory room containing a few weapons from previous rundowns that donโ€™t exist in the current rundown. The weapons you find are random, but can make your experience more fun. Picking up these weapons has the same effect as when you grab a refill pack while already holding one.

Ammo for these weapons can be refilled, so donโ€™t worry

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Suggestion from SsjgBops#7838 (808484907407376437)

match subtitles with what their saying instead of being delayed

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Suggestion from Pocket Dust#7962 (330741130758979586)

A big, different shaped reverse S Alarm that you actively have to avoid, which then fills it up.
It may cover an entire catwalk or the entire ground except the catwalk.
Every time one is completed, the new one is guaranteed to be somewhere else in the Zone, making it impractical to defend in one spot.

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Suggestion from FellowAxe#3662 (622819326206148619)

A new special enemy similar to the Hunter from Left 4 Dead. When sleeping, it can hang on walls. When aggro'ed, it can jump down and sprint on four legs like a dog and pounce on people if you're too close unless stunned. You have to have one of your teammates get it off you in time, it can take away your HP by 10-15% every swipe. (idk its just something that popped in my mind last night when I was playing D1 with my squad, sounded like a good idea to them)

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Suggestion from TheFrozenWalrus#3673 (241751314579587073)

Makes it so that checkpoints in levels could be loaded into from when you last left it in the future, it would be a really nice Quality of Life change for people who donโ€™t always have the time to do a really long playthrough in one sitting.

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Suggestion from Cooper#9064 (413804663545135115)

Have a level like "Eval" called "Lore" so people who weren't here for Rundown 1 can learn the lore/logs/audio logs/emails so far rather than having them dig through wiki or discord to find out what the hell is going on in this game. The game is out of early access for some time now.

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Suggestion from Mole Ster#5574 (515816897141538827)

Create some kind of way to let us read lore from previous rundowns. I believe it would make sense to put this lore somewhere in the rundown menu, like a button โ€˜File Logsโ€™ which will bring you to a list of rundowns which you can click on and browse lore.

Although lore is less important than the gameplay itself, it would be nice to still have it accessible by everyone who havenโ€™t managed to read them.

DISCLAIMER Lore in the current rundown could only be accessed through playing the game itself, whereas lore from previous rundowns can be accessed in the rundown menu.

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Suggestion from โ‚ฎโฑคร˜โ‚ฃโฑ ล‚โ‚ฆษ†_เธฟโฑ โ‚ณโ‚ตโ‚ญ#0853 (364481981360242688)

Add some more cool visual effects like the breathing you can see on the mask on your screen or smth.. (tought about how metro exodus has it about..) would make the game a bit more realistic and more graphic-enjoyable^^

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

add "fog rep. duration" effect to the game

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Suggestion from kaimanatron#9805 (309091564783796224)

change shooter/striker ranges when in fog. It's total bullshit they can pefectly aim at me from afar whilst in fog.

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Suggestion from Pocket Dust#7962 (330741130758979586)

Fix bots dropping items at the base of a ladder.
They do this all the time and they won't be able to carry it to the top ever, and they'll be stuck in a loop until you intervene.
(B3 for example)
Also fix bots crouching when there are no enemies in the current room, they can get stunlocked from the other side if those enemies keep throbbing.

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Suggestion from Xenn#9394 (195676067883778048)

Just like how steam cards can be broken down into shards, you could break down enough boosters and craft a random one of that tier. Dropping boosters FeelsBadMan

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Suggestion from quinoa#9190 (366044037284757514)

give us an objective where we need to bring a cell across the map and charge it while defending it for an hour and then bring it back to a generator

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

booster recycling

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Suggestion from SunnySolaire#5559 (186566804360003584)

steam workshop support

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Suggestion from thundershocker1#7680 (321457491684622338)

make scrolling through weapons much faster. It takes forever for me to scroll from my special weapon to my ammo refill pack

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Suggestion from thundershocker1#7680 (321457491684622338)

pressing the shove button shouldnโ€™t bring out your melee weapon. Iโ€™d like to stay on the weapon Iโ€™m using like in CoD

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Suggestion from thundershocker1#7680 (321457491684622338)

why not have some monsters look human? Some of them can just be hostile humans while others can be somewhat mutated. Itโ€™d be cool to see some victims that are less infected than others

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

give guns a shove animation (works the same has normal shoving)

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Suggestion from thundershocker1#7680 (321457491684622338)

flamethrower

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Suggestion from Runners#9213 (282497103887073302)

maybe look at a local splitscreen option for 2 players on the same device?

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Suggestion from Hatters_Kenny#7583 (477904168192049153)

the ability to customise weapons during the game or at least in the lobby [e.g. put a laser pointer or sight on the weapon]

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Suggestion from Hatters_Kenny#7583 (477904168192049153)

Make the customisation of prisoners part of the gameplay, such as adding a gas mask to protect against harmful gases, or a special waistcoat that is resistant to damage.

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Suggestion from FortNate#9894 (755278174413127783)

An idea to continue off of @manic parcel. Add weapon attachments to guns in the lobby (thermal sights, different scope magnitudes, improved stocks, various flashlight options?) Sort of like battlefront 2 weapon mods, where you can only equip two at a time, while still having multiple options to choose from. I get that some weapons are meant to be better than others in terms of what recoil and scope options they have, so maybe donโ€™t include the same options for all weapons.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

for the next rundown add heavy weapons that are basically even bigger guns (would be nice to have a new DMR gun as well)

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Suggestion from bugboyluis#4709 (471000983275831297)

Mission Specific Weapons found in the mission: interaction would be similar to picking up a power cell / neonate HSU / fog turbine where you cannot run or swap off them without dropping the item. The weapons would have limited non-refillable ammo and only found in set parts of missions (not random), designed to be used for a specific scenario in that mission like a special alarm or large wave of special enemies. Advantages included greater utility / firepower, but drawbacks include almost no ability to kite and cannot use any other equipment / weapons while the item is held.

Ideas for such weapons with specific scenarios :

Heavy Cfoam Launcher: fires smaller cfoam blobs rapidly without a charge up that sticks to enemies, allowing for more direct use in combat. Could be located in a room where the next alarm spawns large shadows.

HEL machine gun: rapidly fires powerful penetrating rounds. Could be found at the beginning of a reactor mission for prisoners to use against much denser waves of enemies.

Weapons would benefit from being unconventional to lean into the gameโ€™s lore and locations (ie we shouldnโ€™t have miniguns or explosive weapons anywhere)

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

suggested 20 times before this but let us select the rundown music that we want, i miss r2-r3 music and i would like to select my music base on environment

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Suggestion from soloism#3902 (194549696084049921)

Elevator music for when we are loading. You know, just the lighten up the mood a lil before all the carnage :3 Okay for real, a way to check ping with one another before dropping and to be able to select a host in the lobby. It is very frustrating to drop in and learn you are desyncing with one another and need to change hosts and restart/load the level again.

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Suggestion from The_Great_Red_Dragon#6517 (533490516877246506)

When playing certain levels with height, it always seems that enemies are right behind or in front when they really are (way) above or below, placement in x and y is correct sound wise, but not in the Z axis.

If I go below a walkway, place myself right beneath the sleeper, the sound will only come from the speaker pair where the sleeper is, either front or right or behind, only 2 speakers, while you would expect to hear some kind of obstruction and 4 speakers because the thing is above not on my exact level. Maybe find a way to fix this if possible?

Not sure if Ambisonics or MPEG-H 3D Audio or audio path tracing or adding DTS:X is the answer, but it would be nice, something that would work for headphones as well as surround sound.

So in short: more accurate sound placement.

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Suggestion from Avaahnaa#5396 (240540549726208000)

Bring back at least a taste of the hardcore descriptor this game used to have.

Checkpoints, since they are sadly here to stay, to be one time use only. Two checkpoints in a single expedition offer one use each.

Prisoner Efficiency to be locked behind completions without checkpoints only.

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Suggestion from kiwi-awoo#8686 (827683574458744852)

small random chance to drop to s3cret map

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Suggestion from thundershocker1#7680 (321457491684622338)

OPERATIONS
an optional & fun thing you could enable to spice up your gameplay. Basically, an operation will alter gameplay by changing gameplay, whether it be limiting your choice of weapons, lowering your health cap, granting unlimited ammo, granting everyone the same loadout or a random loadout; the list goes on. Completing them could grant you weapon skins or better boosters, but you'll need to fully complete a mission before they are made available to you.

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Suggestion from towen#6276 (636466510357069826)

(i'm sure this has been suggested before..) - The option to apply a booster to another player / bot instead of discarding it

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Suggestion from Pocket Dust#7962 (330741130758979586)

Fix Primary Display, Fullscreen Mode and Resolution not working properly.
Applying one occasionally reverts the other setting.
For example when I try playing with Radeon Super Resolution to make the awful optimization better, these 3 options bug each other out.
And no, RSR is not changing the game settings, it's been like this ever since I started playing.

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Suggestion from DunmoDoh#5310 (474939373280952320)

add stuff that was shown in the gameplay trailer from 2017 but was never used like the vault objective or the room scanner tool (maybe as part of the bio tracker). this should also include adding the cone view thing that was shown on the map for each person for immersion purposes.

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Suggestion from DunmoDoh#5310 (474939373280952320)

add more small talk between the prisoners during missions to help with the immersion, all we have now are the stock responses of "we've got this" and "it is here". and it goes without saying they should express surpise when an alarm starts mostly out of nowhere E.g the generator doors in C1 that spawn waves or when they see high threat enemies like tanks and snatchers.

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Suggestion from Cade#0147 (170929545220849664)

Music/stinger themes that vary on the types of harder enemies that are awake. I first noticed in D1 OL that when a snatcher spawns, there's a creepy violin trilling that slowly builds vs when normal enemies wake up. I thought it was a cool little touch.

The Tank could be super low bass drums to mimic that of a lumbering colossus.
The Mother could be almost a flight of the bumble bees sort of vibe to mimic the spawning of the swarming babies.
Snatchers could be the same trilling strings that escalate and deescalate constantly to mimic the push and retreat AI that is has

Those are just a few general ideas of those types of enemies.

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Suggestion from Lobster Lord Supreme#0753 (536709835178377238)

Either remove the armor on the pouncer, or have the texture look like it actually has armor

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

increase the frequency of new rundowns
would be nice to have a new one roughly every 4 months

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Suggestion from SsjgBops#7838 (808484907407376437)

UPVOTE if you want rundowns more frequently. DOWNVOTE if you want them to take longer but have way more content.

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

C-Foam charging and shooting speed booster?

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Suggestion from Somethingjajaja#0038 (312896833695514624)

Make cheesing levels harder so it isnt the go to solution for every level

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Suggestion from Mole Ster#5574 (515816897141538827)

Gentleman, we can all agree on one thing. More glowstick colours. Like the the hell not, this is ridiculous that there is only one glowstick colour.

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

add "high damage" to hel revolver's description, this gun deals more damage than DMR

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

give precision rifle a better looking stock

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Suggestion from Bass Knight#1463 (248986017464451073)

A VERY low chance that a thrown glowstick would start changing colors rapidly

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Suggestion from Lemon pi3#0907 (310858897357406211)

To prevent/improve lag/sync issues with host: Let us control on which of the players is the host (or at least let the current host give it to another person). The reason behind this: when i play with a friend (he has a better pc but slightly worse internet than me) and random people. If the lobby chooses him as host nobody lags or is a tolerable one because of his specs and graphic settings, but since i have a slightly faster internet and the system usually chooses me because of that which ,due to my hardware, causes everyone to lag or even take the elevator loading screen from 30s-60s to 180s+ and the only way to prevent this its to remake and reque and hope it doesn't choose me next time. This happens regardless if I'm the one inviting him or not.

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Suggestion from Mees20#9973 (358261463212883968)

Add an outside level where you get an additional cosmetic if you complete it without checkpoints. This would be a good time to introduce sleeping flyers and a flying scout

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Suggestion from bluebot#5145 (913296709877133332)

add additional cosmetic for completing all levels no checkpoints or PE's without em.

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Suggestion from Abanjii#6147 (276901327806791680)

In gtfo there are some โ€œspecialistโ€ apparel that can be found in the complex, a randomized apparel part that spawns in potential mid-high tier levels. made by survivors that are no longer of this world. One of the apparel sets you find is called โ€œ disguise moc 1โ€ if wearing the full set it allows you to be less noticeable causing the enemies to not notice you as much and go after your teammates more often but the caveat of this specialist set is that you take 5% more damage from enemies because itโ€™s poorly armoured. Adding buffs would allow teammates to have rolls to help them through the complex.

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Suggestion from Healyhatman#3734 (448391025787142156)

glowsticks that don't light up the environment very much, but light up enemies / shadows a lot more.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

new tileset
Infested
any of the current tilesets but the walls, floors and ceilings are covered in strange goop with tenticles everywhere (could also have static threats as its like a breeding ground for all kinds of sleepers)

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

mini hybrids

basically weaker hybrids that shoot less projectiles do less damage but is quicker

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Suggestion from Suki#8375 (329515001041780737)

would love an option to play old rundowns. I dont play often enough to experience all the levels and wish i could access old levels

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Suggestion from The_Great_Red_Dragon#6517 (533490516877246506)

So we have enemies react when hearing, seeing, and in case of scouts: feeling. That leaves out taste and smell. Taste would be an iffy one, but how about adding an enemy that can smell? Make it blind though. Come too close or it comes across where you went: caught your smell. It can hear you so no running away as it sniffs you out.

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Suggestion from Techn9cian#5225 (795570379858771980)

sacrifice boosters for better booster. something like sacrificing 2 muted boosters for a bold booster. then sacrifice 2 or 3 bold boosters for an aggressive booster

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Suggestion from Techn9cian#5225 (795570379858771980)

some form of shooting range to test weapons and tools. maybe have a terminal in the shooting range to send a desired amount of enemies in awave to test out the weapons or tools

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Suggestion from Mole Ster#5574 (515816897141538827)

Daily/Weekly challenges (or quests in other words).

I believe we could add some additional tasks for prisoners to do it can get to a point where you are practically going through the same thing. My idea includes additional challenges in a form of extra tasks in which can reward you for extra boosters.

There can be a variety of difficulty, so the harder the challenge the better the reward. Challenges would come in with different tasks like; โ€œKill 50 sleeping strikersโ€, โ€œComplete mission C2โ€, โ€œCfoam 5 doorsโ€ and so on. Everyday we could get either 3-6 challenges but of course Iโ€™ll leave that to the developers to further develop this idea.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

either increase the ammount of cfoam it takes to foam a door to 12 or decrease the blobs from the launcher to 9

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Suggestion from ใ€Ž๏ผณ๏ฝ๏ฝŒ๏ฝ๏ฝƒ๏ฝ…๏ผฌ๏ผธ๏ผฉ๏ผธใ€เถž#1819 (293943511991058443)

Give us a Pulse rifle/Smart Rifle :hmmm:

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Suggestion from FortNate#9894 (755278174413127783)

Throwable frag grenade. High central damage, staggering power from fragments. Loud

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

an AOE weapon of some kind

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Suggestion from Maxime583#3433 (262694635049058314)

Maybe put some achievements and trading card on steam. For the achievements do something like finish a level, at 100%, finish an entire rundown, etc.
I think it would be cool to see what we have done because the rundown go out after X months and we don't have any proofs/memories from this time.

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Suggestion from Kaldonis#3626 (293598514850824203)

Sleeper themed cosmetics. Like trophy bones and spikes. I don't mean a sleeper costume. Random examples that come to mind are a helm that has the jaws nailed to the sides, arms or leg pieces with charger spikes strapped on. Backpack that is some sort of organ strapped together. Just gross looking things for gore factor.

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Suggestion from Avaahnaa#5396 (240540549726208000)

Sleeper Onesie

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Suggestion from Spess Mehreen#0420 (206219684444372992)

While holding a refill pack of any kind (Health, ammo, tool) - Hold 'E' to use on self, hold 'M1' to use on player. I find having the same button for both to be awkward, sometimes I use a pack on myself that I mean to use on a teammate because they're just a little too far away. Good quality of life feature I've seen other games use (e.g., Left 4 Dead 2 items) that just make it smoother without sacrificing much of the challenge.

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Suggestion from wWild#9334 (294543740394012673)

Be able to pick up a bot's Ammo/Health/Tool Pack from their backs

It sucks when they pick it up when you wanted it for later and they waste it or keep it for themselves

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Suggestion from Reconnaissance9Press#9144 (878704299981549608)

Add a purely cosmetic revive animation for immersion. To fit the game's style, maybe make it some kind of injection with an obviously harmful stimulant or something

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Suggestion from Gravy#7028 (322036024668848128)

instead of choosing one pallete for the whole outfit, Allow us to apply a pallete to each individual cosmetic slot. i.e Apllying nautical dusk pallete to pants and applying overalls pallete to torso, etc

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Suggestion from FortNate#9894 (755278174413127783)

An option to hear the prisoner dialogue thatโ€™s been recorded, but no longer used in the game. I understand not wanting to have to talk over the characters, so have an option to turn it off. A small change, but one I would enjoy

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Suggestion from Mao is a Bad Kitty#1280 (325393666481061919)

pleas add Scout plush for Merch

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

add some bio tracker related voice command
example: tag the scout / check the tracker / keep tagging (during scan)

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Suggestion from hoxtonenjoyer69#8364 (422215928843993089)

this is probably a really old suggestion but there should be an easier way to pick what character you want to be. I know lobby leaders have a way to lock all other characters so you can be the one you want when you join but it's tedious, not a lot of people know that, and solo players don't have that option.

I think there should be a character preference list in the settings, similar to the one seen in payday 2, so if someone already has someone's favorite, your 2nd choice will be assigned to you or so on if someone has the 2nd choice. As someone who plays solo a majority of the time or hosts the lobby, I am sick of hearing Woods voicelines and just want to play Bishop.

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Suggestion from Tuna Bandit#3448 (395680542508580866)

Not sure if this has been suggested but I would like to see some modifiers for levels. Like adding chargers or shadows. Error alarms or having to grab more of the objective item to satisfy the level requirement.

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Suggestion from ใ€Ž๏ผณ๏ฝ๏ฝŒ๏ฝ๏ฝƒ๏ฝ…๏ผฌ๏ผธ๏ผฉ๏ผธใ€เถž#1819 (293943511991058443)

More Cosmetics per rundown (Shirtless hackett / Calle Beard Mask drip when)

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Suggestion from thundershocker1#7680 (321457491684622338)

add a "X% faster reload speed" booster

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Suggestion from Mole Ster#5574 (515816897141538827)

I believe we could add some boosters that could affect our weapons, guns to be precise. And Iโ€™m not talking about ammo boosters, I am talking about boosters that could increase your reload speed or even decrease your recoil.

Of course it should be in small percentages to not abuse it, for example; โ€˜7% Reload speed MUTEDโ€™ โ€˜-20% Recoil BOLDโ€™ and so on.

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Suggestion from Rux#1618 (680154656361676800)

More Cosmetics, make it something weekly. Having to wait 2 months for a pallet and 2 re-skins is not cool

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

a level where we turn on a giant fan

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Suggestion from ShiftAC#5248 (142744557707067392)

an expedition where water level rises and we are racing to the top to extract against the rising water

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Suggestion from thundershocker1#7680 (321457491684622338)

Possible Boosters
quieter footsteps
faster carrying movespeed
stamina efficiency
faster melee charge
faster tracker cooldown
faster C-foam charge

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Suggestion from ocelot#1761 (589565792291389442)

A new syringe that increase your overall speed in 20 sec. ( run, reload, heal, take ammo,... faster)

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Suggestion from Dreamspan#8899 (252024550764576768)

shirtless dauda pinup collectable art print for 420$

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

optimize the other tilesets (preferably on the same level of gardens)

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Suggestion from bro#1094 (138802036035551232)

F tier ๐Ÿคฏ

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Suggestion from Somethingjajaja#0038 (312896833695514624)

make fog repeller power boosters work for fog turbine

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Suggestion from GhostDragon#0884 (376080773255528448)

a ten chambered weapon, for obvious reasons. maybe for an anniversary or something.

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Suggestion from Jerson#0427 (323659617080967179)

make the option to create lobbys ingame with the option "add discord lobby" or something like that, many ppl I've met feel a bit uncomfortable posting the game in discord and not ingame (like many other games)

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Suggestion from Jerson#0427 (323659617080967179)

melee skins, because is the most used weapon in game

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Suggestion from Jerson#0427 (323659617080967179)

sleeper helm cosmetic, for halloween event

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Suggestion from Jerson#0427 (323659617080967179)

an icon or maybe the crosshair that indicates that we have the flashlight turned on, many new players dont realize they have the flashlight on until they wake up the horde.

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Suggestion from Fleep Florp#4053 (618095555608051732)

New level for Rundown 8; Biohazard (or potentially 'Quarantine'). The level would be somewhere on D tier, or maybe DX depending on what Rundown 8 is already gonna be like. The level's interior is a lab style with large biomass growths and other various things implying long-term contamination. The reason you're there is to recover experiment logs from the labs as the Warden deems them useful. There's a special twist to really tie the level together at the end but I can't spoil it. Also when you complete it you will get one of 5 prisoner apparel items which (when combined) create a hazmat suit in GTFO's aesthetic. To get all five, you have to play the level five times. Let's be honest, GTFO is meant to make people suffer and this level forces you to really work for it. It's definitely still a bit of a raw idea and I need to develop it some more, but I think it would be pretty cool. Ok bye now.

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Suggestion from Sorrow.R#1075 (187948773480071168)

In regards to the new heist game... I was thinking a similar mode be added to GTFO.

In the original trailer our ragtag spelunking group mentioned that items they found would sell. What if there was a gamemode you collected various relics to sell and use the money to purchase cosmetics and weapons. But to prevent the playerbase from being split between these two modes, the heist mode should have its unlocks limited by what levels you've completed so that way you will have a reason to play both gamemodes. I think this would go very well with you bringing back previous dives for us to play!

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Suggestion from Fleep Florp#4053 (618095555608051732)

The ability to find weapons /tools throughout the mission that you can swap out for your current weapons/tools. Some of them are regular weapons/tools that can be equipped in the loadout menu while some of them are exclusive and rare weapons/tools that have unique properties or mechanics. The current ideas I have for special tools include; a flamethrower (more elaboration if people like it) and a railgun nailgun. They would both take up the tool slot and can't be equipped at the loadout menu. The flamethrower I have some slightly larger ideas for but the railgun nailgun is a bit simpler. If you're like 1500+ meters underground, driving nails into the rock is difficult, so Santonian developed this solution. It's not meant to be used as a weapon but it works well as one. It's a charge up but has limited ammo because it fires giant industrial nails (think railroad spike but sharper) and can only be refilled using tool refills. It's a one-shot weapon so you have to reload after each shot but it has overpenetration rounds and my favorite mechanic; "PIN THE FUCKERS TO THE WALLS". It's a meh idea, and the only tools I've come up with are offensive but they both tie into the lore pretty well and I think would be a neat addition.
P.S. I only just realized I went on an entire rant, sorry.

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Suggestion from Fleep Florp#4053 (618095555608051732)

This is a modified version of a previous idea that I worded really fucking poorly. I'll try again and hopefully this will better explain my idea.

A system for swapping out weapons or tools during a mission by finding them throughout the level. This offers both a new way for people to prepare and find loot but also introduces the opportunity for environmental story-telling. Some of the items are just the ones you can equip in the lobby (maybe a reskin or the occasional stat buff) while some are unique items that can only be found and used during the mission. I have an idea for two offensive tools to add but if I try and go into them now I'll go on a whole rant again.

That's my idea. I go now.

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Suggestion from ใ€Ž๏ผณ๏ฝ๏ฝŒ๏ฝ๏ฝƒ๏ฝ…๏ผฌ๏ผธ๏ผฉ๏ผธใ€เถž#1819 (293943511991058443)

Colored Glow sticks (Besides Green)
Bring them back

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Suggestion from Mole Ster#5574 (515816897141538827)

Gentlemen, I agree with the idea above me. We need MORE Glowstick Colours NOW.

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Suggestion from TheSpiderGames#8517 (269559035496366082)

have completion numbers on rundown displayed in a different color if you havent completed it checkpointless

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Suggestion from CaptainMeowgan#6902 (133143680159711242)

incentivizing the use of the in-game matchmaking feature to increase matchmaking frequency.

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Suggestion from Memorika_Fome#4042 (261750094909407232)

flying charger scouts that are invisible

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

remove the pouncer/snatcher's armour since its more or less impossible to hit its weak spot

Basically what im saying is nerf it

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Suggestion from Gurdia#6248 (141955917766721536)

A personal stats screen. Displaying kills with each weapon, Level completions from every rundown and enemy type kills.

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Suggestion from keting1!#0164 (225495996157657089)

mods have to pay

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Suggestion from Kyo/Luka#0001 (399310737115447306)

Not sure if it was already suggested but: A shooting range/equipment testing area.

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Suggestion from dorothyoka#0252 (109507204993794048)

Change the terminal section of EVAL to at the very least teach the list and query commands alongside ping. This could be done by changing the first checkpoint door to a Main bullhead door so that the player isn't told the exact key ID they need to look for by the door.

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Suggestion from AntonyPalony#5855 (626350905239011338)

should add a mode where you can add 10ppl in same game, just sounds pretty fun to do

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

bullpup pistol

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

burst pistol

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Suggestion from Reconnaissance9Press#9144 (878704299981549608)

randomize the weather and time of day during the mission opening sequence when your HSU is taken out of storage and dropped into the complex

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Suggestion from wafflezcol#1319 (736721652620066956)

new level type: elimination. a mode of clear the entire level of enemies. Youโ€™d spawn with less ammunitions than usual, with a much higher enemy count (of all varieties) there are 4-5 โ€˜infectedโ€™ enemies which act as a miniboss that can inflict infection and drops a โ€˜sampleโ€™ when killed. you need to collect the sample, and put it back into the main terminal by the entrypoint on the map. Each time you insert a sample, a new area is unlocked, each new area having more enemies, and of harder variety (like flyers, hybrids, shockers, mothers, etc)
There would be an abundant supply of supply lockers, ammo, health, disinfectants, and tool refills, to match the amount of enemies in the level.

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Suggestion from A_DrunkTurtle#7868 (376115289189777409)

make some of the standard enemys occasionally sleepwalk through the room, some of them are standing anyway. Adds a bit of variety to just another room full of 4 sleepers

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Suggestion from bro#1094 (138802036035551232)

Thatโ€™s literally scouts

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Suggestion from Jerson#0427 (323659617080967179)

a big label in the map indicating the name of the zone, sometimes we must check the wall or doors to know where exactly we are

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Suggestion from NeuroZ#6300 (605473166634254366)

Add an option to draw on the map and actually let the paint stay there. I am playing with my friends and like i wish we could draw X as in dont go there and stuff like that. In random matchmaking you guys could add an option to hide your team"s paint if you dont want to see it.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

a pdw type weapon

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Suggestion from Fleep Florp#4053 (618095555608051732)

Frag grenades. Found only at D tier and below (and even then it's extremely rare). Plus it has friendly fire so you have to be careful where you throw it.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

enemy turrets (yes turrets that shoot at the you)

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Suggestion from Pocket Dust#7962 (330741130758979586)

Make bots no longer heal you whenever there is imminent enemy proximity danger.
Instead make them try to eliminate the closest threats.
During an Alarm if 3 bots are wielding a Medkit, and the alarm has chargers, and someone gets injured, every single bot will try to heal that person, and since gunfire is not being put out, and since bots are swarming you in the face, you will be overwhelmed.

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Suggestion from Pocket Dust#7962 (330741130758979586)

Correction to previous suggestion: Make only a single bot try to heal/give ammo/give tool to you, not any and all of the bots.

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Suggestion from Kaldonis#3626 (293598514850824203)

Alternative enemies have been suggested before, but not structured way. Concept: The warden is sending you into an area of a rundown (or perhaps the whole theme for the run down) where the sleepers have disconnected the security defenses. Occasionally there are turrets or lazers that must be avoided, hacked, or otherwise eliminated. Even if its not turrets, the theme for this would be: The facility is your main threat this time.

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Suggestion from JayDee#0987 (327567163726495744)

I'd like to see my booster progress from the lobby/rundown screen, please. :)

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Suggestion from ใ€Ž๏ผณ๏ฝ๏ฝŒ๏ฝ๏ฝƒ๏ฝ…๏ผฌ๏ผธ๏ผฉ๏ผธใ€เถž#1819 (293943511991058443)

Remove wave spawn cap >:D

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Suggestion from SsjgBops#7838 (808484907407376437)

Have a rundown dedicated to maybe not a different life form, it might be a mission to go into a hidden hideout trying to retrieve something they stole. They donโ€™t want us there so we want to sneak through and try to get spotted, if you get spotted or the alarm goes off you die. At the end, once you retrieve the item something goes off and you have to book it to the vehicle you got there in

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Suggestion from SsjgBops#7838 (808484907407376437)

Have a rundown dedicated to maybe not a different life form, it might be a mission to go into a hidden hideout trying to retrieve something they stole. They donโ€™t want us there so we want to sneak through and try to get spotted, if you get spotted or the alarm goes off you die. You can stealthy kill people though and disarm some lasers and safety protocols through hacking. At the end, once you retrieve the item something goes off and you have to book it to the vehicle you got there in

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

custom crosshairs

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Suggestion from Noihya~#6606 (158774574476034048)

make a new type of oppressive enemy similar to a tank, but when you pop it's tumors it spawns waves of enemies similar to a scout. maybe even ones that include another tank.

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Suggestion from Kier#3075 (227002686468259841)

A new enemy similar to a striker, with a infectious tumor on its back. if sleeping and too close it'll pop waking that enemy and giving infection. this can be prevented by shinning light on it for a short time similar to Spitter's but will start the alert scan from the enemy. A short flashlight flash is needed and gives a short time window requiring timing. when alive it's similar to a striker but it's back acts like a crit point and explodes and gives infection when the enemy is killed (it also can explodes if to close for to long also like sleeping)

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Suggestion from DaRealLando123#4343 (546816063032131586)

I know PvP ideas get downvoted a lot, but hold on a second... Me and my friend like to go into a random rundown then turn off our ally overlays/hud elements and 1v1. I would absolutely love if this was made a official feature/gamemode. It wouldn't have to have matchmaking, or even much customization. I would even settle for some sort of "pvp multiplier setting" in a host menu. This wouldn't be for everyone, but I personally love the sneaking aspect and mixing it with PvP it would be great for some people.

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Suggestion from ใ€Ž๏ผณ๏ฝ๏ฝŒ๏ฝ๏ฝƒ๏ฝ…๏ผฌ๏ผธ๏ผฉ๏ผธใ€เถž#1819 (293943511991058443)

Flying Pablo

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Suggestion from quinoa [No.1 german gtfo player]#9190 (366044037284757514)

make a turn based gtfo board game so gtfo fans can also play it like divinity 2 original sin

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Suggestion from Nokoin#3757 (224564621644660736)

a shotgun with slugs

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Suggestion from WrenderTime#6987 (272189379190063104)

allow mixing of different palettes on individual cosmetics (helmet/torso/legs/backpack)

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Suggestion from ใ€Ž ๐• ๐• ๐•€ ๐•€ ๐•€ ๐• ๐•€ ๐• ใ€เถž#1819 (293943511991058443)

Bring back Arbalist.

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Suggestion from Lancellotti#6366 (218505985457651714)

Flamethrower tool - Can be used to help with baby hordes (their low HP would kill them rapidly) and to deal damage over time to help with tanks/mothers. Not very effective against normal hordes as it doesn't stagger any monster
Can be also used to cancel an snatcher attack as he could be afraid of fire

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Suggestion from Jerson#0427 (323659617080967179)

bring back scattergun LudvigGun

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

add red glowsticks back

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Suggestion from Mole Ster#5574 (515816897141538827)

Ahem. Gentlemen, the idea above is partially right. We need MORE glowstick colours for more EXTREME tactical manoeuvring.

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Suggestion from Humbert#1689 (125664026205093888)

One, Dauda needs to be louder, angrier, and have access to a time machine. Two, whenever Dauda's not onscreen, all the other characters should be asking 'Where's Dauda?

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Suggestion from thundershocker1#7680 (321457491684622338)

Custom Audio
Imagine you could change a sound effect or song at the drop of a hat. People could check out a catalog full of sound effects and music uploaded by the community and use them in-game, allowing for a personalized experience.

I'm aware that mods for this game exist, but I think it'd be awesome to have something you can easily access that's within the game itself.

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Suggestion from thundershocker1#7680 (321457491684622338)

Suppressor
Reduces the noise your weapon makes; shoot sleepers without waking up the room. Shooting still makes noise, so careful not to fire your weapon too much.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

pull a tf2 and add lootboxes keys and a trading system to trade cosmetics (you could just add a cosmetic trading system but oh well)

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

special weapon idea: [automatic HEL weapon that mainly for crowd control]
penetrate 2~3 enemies
very high stagger multi
medium damage, with really low precision multi
big mag size (use drum mag maybe) with looooooong reload time

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Suggestion from Eliah#8427 (615871174836224028)

maybe some new grenade types? Incendiary one? Maybe one with the gas that slows or does damage to sleepers? Grenade filled with small glowsticks, and it throws them around when you use it? Would be sick as hell

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Suggestion from thundershocker1#7680 (321457491684622338)

have a contest where people can make rundown-specific weapons, with the top-voted weapons being put into the game.

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Suggestion from thundershocker1#7680 (321457491684622338)

allow for mod support via the steam workshop

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

add bio symbiosis to weapons

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Suggestion from LosttyFrostty#8273 (385612298045358082)

BACKBREAKER OBJECTIVES
Like secondary and overload but are decided at the very start of a level that significantly increases difficulty for the remainder of the level. Ex: spawns 2 immortals for the rest of the level, increases the class of all alarms by 5.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

the suggestion above is basically a way to make the game harder without adding a new sector

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Suggestion from ใ€Ž ๐• ๐• ๐•€ ๐•€ ๐•€ ๐• ๐•€ ๐• ใ€เถž#1819 (293943511991058443)

Orange Glow Sticcs for Halloween.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

blood bulkhead doors

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Suggestion from ใ€Ž ๐• ๐• ๐•€ ๐•€ ๐•€ ๐• ๐•€ ๐• ใ€เถž#1819 (293943511991058443)

Tool/Weapon Restrictions on specific levels

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Suggestion from ใ€Ž ๐• ๐• ๐•€ ๐•€ ๐•€ ๐• ๐•€ ๐• ใ€เถž#1819 (293943511991058443)

More Snoop Dog Levels of Thicccc Fog everywhere

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

an F tier level

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Suggestion from Jerson#0427 (323659617080967179)

add some NPCs, at least behind a glass, I dont want to fell lonely HackettHug

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

to add onto the suggestion above in some levels you could have say schaeffer watching you from behind the glass or a security door but once you go up to him he disappears

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Suggestion from M. AWOL#0300 (589664600845189120)

video logs when?

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Suggestion from thundershocker1#7680 (321457491684622338)

HARDCORE MODE
In this mode, checkpoints and reviving are disabled. In exchange, booster progress is doubled.

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Suggestion from thundershocker1#7680 (321457491684622338)

For April Fools, you start to get stoned when standing in infectious fog rather than getting infected. Additionally, the infection meter will now be a "stoned meter".

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Suggestion from FRANCO#4700 (656731886978334746)

Be able to re-order boosters

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

invincible scouts (that can be cfoamed)

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Suggestion from Malpheus#2885 (187848012515639296)

fix your terrible netcode so the game doesn't earrape me whenever everyone lags out in the lobby and it tries to catch up.

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Suggestion from wafflezcol#1319 (736721652620066956)

new gamemode; darkness. The level is completely pitch black, you have a carry item that emits a dim radius. You go around to restart the power to turn on the lights, (which are still highly dim and flicker on/off) to restart the wave projector, to go into the desert to start up a beacon to connect up to an โ€˜Itemโ€™ which will being out the objective from a dumbwaiter or something from in the wall. Then take that item, and GTFO

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Suggestion from wafflezcol#1319 (736721652620066956)

new tool: a crossbow, medium-high piercing damage to low ammo, pins enemies to ground/wall for a time if shot in foot or if they are super close to a wall or door. Clip of 1, long reload time.

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Suggestion from IdkWhatMyNameShouldBe#0755 (615462968603443232)

Ok this may have been said before I have no Idea but I haven't heard of it yet but ima be honest the game is very polished and very good game. All it needs is something new... Now hear me out, VR. What if the devs implemented all the mechanics of the game and keep the immense horror and short supplies and sense of GTFO all while immersed in vr. I think if they ported it to be able to be in vr it would be a game changer not only in the vr community but also in the vr industry because it would be a a whole new level of horror that no other game can do even some have failed trying to but if they could do this and it worked it would be a game changer ngl...

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Suggestion from Relicanth#8004 (181560740556046336)

please optimize new tiles so loading times are not atrociously long on older PCs

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Suggestion from Project Zaero#9999 (358577849411567616)

Shooter damage / threat adjustments.
Standard Shooter projectile damage from 5% to 8% and lower their health from 30 -> 28.
Giant Shooter projectiles from 6% to 10% and lower their health from 150 to 120.

These enemies in theory are a ranged threat to complement their short range Striker counterparts. In actuality, the shooters are just a tanky nuisance. Their damage is more often than not completely redundant, tickling you for a measly 5%/6% damage, hardly worse than a Charger's punch. They feel bullet spongey and unresponsive, while not really being much of a threat other than to your sanity.

Raising the standard projectile up to 8% damage means that if you try to stay on 20% health, the 2 most basic enemies in the game can kill you if they both hit you. Currently, you can take a hit from both a Striker and Shooter and walk it off, regening back to 20% and ignoring med kits. Alternatively, you can tank 3 Shooters and laugh it off. If you get even 1 tick of health regen, you can even tank a 4th shot like they aren't even shooting at you. Having the 2 most basic enemies being able to 1 - 2 combo you on regen cap would vastly increase the value of med kits and help resolve one of GTFO's biggest balance issues; regen cap abuse.

Regarding Giant Shooters; once players discover how easy to dodge their projectiles are, how easy they are to stagger, and how little of a threat they truly pose, they simply get bullied. The Giant Shooter is meant to be the long range counter part to Giant Strikers, but the gap between how threatening these enemies are is enormous. Giant Strikers deal 24%/40% damage with their attacks. Meanwhile you can afk and a Giant Shooter only does 18% with a full burst; not even enough to kill you on regen cap. Raising their damage to 10% means if 2 of their attacks hit, you die on regen cap. If one hits you and a striker hits you, you die. This is a very big change to how dangerous this enemy is, so lowering the excessive tankiness can counterba

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

make shotguns shoot where they're actually supposed to shoot (the sight) when using ADS instead of where the barrel is facing

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Suggestion from LosttyFrostty#8273 (385612298045358082)

event that gives a unique primary weapon-variant that is exclusive to those who played the event. (cosmetic)

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Suggestion from notaweeb^2#0029 (638147917684670485)

using the environment to create makeshift barricades to slow down enemies
Extremely limited number of opportunities and resources to do so
Slow the player with said materials noticeably

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Suggestion from Amano Mine#2051 (219494451590987776)

Straight jacket apparel

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Suggestion from FortNate#9894 (755278174413127783)

Make a โ€œholdoutโ€ where you are defending a neonate pod that takes ~30 minutes to process. Constant alarm during this where you are holding out at a defendable well stocked armory and have to survive until extraction with the pod

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

add an option to disable press and hold (just makes things like hosting a lobby quicker)

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Suggestion from Plingplong#2895 (981838365043326997)

An option to turn off the liquid effects on screen

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Suggestion from ่Šฑๅ MAGNUM#1649 (810486491918368819)

Attacking from the front to the monster's back can also trigger a double damage judgment on the back

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Suggestion from ่Šฑๅ MAGNUM#1649 (810486491918368819)

Menu action interactions are changed to immediate instead of waiting

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Suggestion from ่Šฑๅ MAGNUM#1649 (810486491918368819)

Add kickers, blacklists

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Suggestion from ่Šฑๅ MAGNUM#1649 (810486491918368819)

Add in-game business cards to count towards your personal playthrough history so others can view them

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Suggestion from ่Šฑๅ MAGNUM#1649 (810486491918368819)

Make the beginner's tutorial more complete, including monster data, gun data, two-person terminal, uplink, reactor, monster awakening mechanics

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Suggestion from Nae#9999 (124332786076090370)

Let us tick multiple expeditions to queue for in matchmaking, instead of having to select a whole tier or all missions. It kind of sucks right now when you have expeditions you want to clear in three different tiers.

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Suggestion from wWild#9334 (294543740394012673)

"Mutated Enemies" like some having spitters growing on them and explode infection when killed, would make the game interesting instead of having the same enemies every time.

Or stronger enemies and when killed the drop an artifact, they would be rare though.

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Suggestion from Fenix Hope#2115 (383194794786160642)

[I'd like to give some suggestions: 1. I don't mind using some same maps or rooms/chambers over and over again in each rundown, but please at least make the map or rooms/chambers any sense. It is a facility. Can you imagine tons of staff there working in a very complex and disordered rooms/chambers/maps? At least refer to some real pharmaceuticals company or labs or some place. You just can't go up and go down twisted without any reason.At least the complex route can go around some huge thing(equipment/apparatus/facilities) go up /go down/twisted routed connecting several console or other equipment related to mission. Please make the chamber/room at least looks like staff/doc can work efficiently or it can be like destroyed chamber each working place interrupted or connect by debris. 2.In some small room/chamber, there is a huge vehicle in there, but the room/ chamber has only extremely some door. So what is the purpose of this vehicle in the room??? There is no enough space for that vehicle to go around in the room/chamber or to get in and out... At least you can make a huge channel map with so many huge gate that 2-4 vehicle can abreast go through. Some gate are fully opened, some are semi opened, some are closed but has small door that human or sleeper can pass. When meet the closed gate, player must go though other small chambers around that get to get to the next gate. You can even make an escort mission: escort a vehicle or mining operation equipment to pass every huge get to the destination to finish some specific mission at destination then evacuate. 3. I still can't believe that there is still no grenade. Yes I can get it why there is no silencer on weapons, but we have mine launcher/deploy-er, why we can't have grenade? Or maybe we can use mine launcher/deploy-er to toss/launch a grenade which need to cost 2 mine or more? ]

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Suggestion from Fenix Hope#2115 (383194794786160642)

[4. You can keep one rundown as a series of main plot or as main tunnel to the finale, then other rundown has different plots as small tunnel around that main one as DLC, maybe different destroy level or different function of facilities. Looking for words to your reply]

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Suggestion from Nomad#7094 (223817950388420608)

lore

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Suggestion from Jerson#0427 (323659617080967179)

multi language subtitles

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

pallete customizer

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

Tie player movement to the nav mesh

The purpose of this is to not only encourage people to use door bug (its cringe and too many pubs do it)
It also fixes most if not all cheese spots

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

correction to this because im an idiot at spelling
its to encourage people to not use door bug since the enemies cant pathfind through the doors nor can players

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

timed level with very limited info, player can either wait Schaeffer or Henriksson's instruction (main), or go rogue and figure out what to do by reading terminal logs (overload)

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Suggestion from Eฬทrฬทyฬทtฬทhฬท#0001 (953330535919419453)

renovate weapons to be modular, picking different stocks, barrels, scopes to truly personalise individual experiences. Earn some advanced kit such as weighted barrels for doing expeditions similar to earning apparel.

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Suggestion from Eฬทrฬทyฬทtฬทhฬท#0001 (953330535919419453)

As an extension to the above. A system similar to that of insurgency's player supply system to balance weapon modifications and loadouts, adding additional depth to individual experience with weapons. Anything that is cosmetic should have no weight - IE. Different variations of X.1 scopes etc.

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Suggestion from Project Zaero#9999 (358577849411567616)

Remove the muffled audio filter on things behind you.

While watching streams (especially players who are new to the game), they are often confused by what even hit them. This is further reinforced when they can't even hear what's behind them due to the muffed audio. All this seems to contribute to is confusing the player about where enemies are. To make it worse this audio effect is not consistent. For certain sound effects they are only slightly quieter (sleepers clicking) while on others they are extremely muffled (sleepers transitioning from heartbeat to sleeping). On some sound effects, it's altitude dependent. For instance, strikers on flat ground directly behind you are audible, but the moment even a slight altitude change occurs, they are suddenly completely muffled and inaudible unless playing on deafeningly loud volume. I thoroughly dislike this feature as it doesn't seem to work properly and leads to confusion. Even if it were fully and consistently functional, it still causes the player to receive less information about their surroundings than they should.

Alternatively to removing this audio filter, having an audio / accessibility option to toggle this feature off would be appreciated.

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Suggestion from ZAR0-G#8257 (475413115656470538)

[Compound Bow, as secondary or tool, only arrows brought can be used and picked up from corpses, ammo or tool packs do not replenish, aesthetic similar to Crysis 3's predator bow]

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Suggestion from Doom-Slayer#7656 (274504095354585089)

R8 weapons with fire selectors. For example, 3-shot burst and single-shot, or full-auto and single-shot. The increased flexibility could be balanced by lower damage, ammo capacity or increased reload time, and only available on 1-2 weapons.

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Suggestion from buttered_up_banana#7981 (556238185424879618)

lower amount of enemies during single player expeditions without bots to allow for an easier but still fun time by yourself without the use of bots .

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Suggestion from Jerson#0427 (323659617080967179)

add secret easter eggs

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Suggestion from Stomcat#3727 (277456556306726913)

Add threat warnings to Secondary and Main, these being Extreme and High respectively. These would have the same format as Overload, which means they'll only play once and end with "proceed with caution".

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Suggestion from Salt Freeman#3540 (345599513903235072)

make the sniper not useless

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

to be more precise with the suggestion above increase the sniper's max ammo to 12 so its not completely garbage

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

new tileset factory
A mix of storage and labs with different machines and production lines etc

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Suggestion from MB. AWOL#0300 (589664600845189120)

apparel: booty shorts that say juicy on the butt, just another reskin of the current booty shorts

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Suggestion from MB. AWOL#0300 (589664600845189120)

also valentine's day mask, probably with white/pink/red hearts and/or xoxo written around the cheeks/forehead

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Suggestion from YaBoiPintoBean#3203 (258490701938032641)

Make it possible to place mines on teammates, and be able to trigger mines using melee.

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Suggestion from Aquacore#7806 (435692349906223115)

okay lets split that last one i to two:
make it possible to place mines on teammates

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Suggestion from Aquacore#7806 (435692349906223115)

be able to trigger mines with melee

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Suggestion from A_DrunkTurtle#7868 (376115289189777409)

add an option to curse in the voiceline/quickchat menu. We have "yes" and "thank you" but I need my character to say stuff like "shite" or "fookin hell" from time to time

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Suggestion from its_gr8pes#8456 (206834357535637504)

๏ฝ‚๏ฝ•๏ฝ”๏ฝ”๏ฝ…๏ฝ’ใ€€๏ฝ‹๏ฝŽ๏ฝ‰๏ฝ†๏ฝ…

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Suggestion from ใ€Ž ๐• ๐• ๐•€ ๐•€ ๐•€ ๐• ๐•€ ๐• ใ€เถž#1819 (293943511991058443)

Pablo's Cousin Juan. The Shadow Immortal

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Suggestion from Doom-Slayer#7656 (274504095354585089)

Future level idea. Plant a bomb/set off a machine at the beginning that causes infectious fog to rise constantly over time. Each area you move to is slightly higher, making the level quite vertical, forcing you to move quickly against the fog.

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Suggestion from Jerson#0427 (323659617080967179)

please dont remodel new enemies (like pablo)

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Suggestion from Stomcat#3727 (277456556306726913)

Since you guys added a new Generator Cluster tile for Refinery, how about a new reactor tile?

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

objectives that aren't as straight forward as they seem
similar to R7E1's objective except it tells you maybe a certain zone to go to but doesn't disclose the actual objective
so you could be dropped into the complex and go to a certain zone but inside that zone is something else you need to complete the objective instead of a reactor

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

allow host to give bots boosters
Not only does it allow you to use up more muted boosters per run but you can give a bot 99% regen cap or + glowstick power for the funnies

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

allow scouts to walk through open doors (and make them move in your general direction instead of randomly throughout the room)

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Suggestion from Zariana#8198 (1005671045098909817)

skirt and thigh highs cosmetic so we can be femboys in the game uwu

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Suggestion from frogulon#2602 (392846827675844608)

button that makes the schaeffer and henriksson shut up without making team voice lines shut up

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Suggestion from Zariana#8198 (1005671045098909817)

give glowsticks every color variant permanently please

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Suggestion from TheWrong01#0927 (534031436504760324)

original double barrel shotgun?

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Suggestion from mozu#4668 (345420810929963008)

new sword melee weapon with a directional based slicing mechanic, similar to weapons in the game โ€œ Mordhauโ€. i reckon it would be a fairly large sword similar to a claymore or a horse decapitator.

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Suggestion from โ™ฅ300โ™ฅ#0300 (589664600845189120)

A "wonderfull" game where is to dont wakeup anyone , how possible is not a command for bots to dont use weapons ????? please add the commands "dont shot" PLEASEEEEEE

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Suggestion from Brycen#6969 (611150805537521695)

Halloween related cosmetics, such as a pumpkin mask, or black and orange color pallets.

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Suggestion from Zariana#8198 (1005671045098909817)

add collectable shampoos hidden in the complex

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Suggestion from ZacIsBack#2708 (624281478213140481)

A crossbow special weapon- the only ranged weapon that does not immediately alert all enemies immediately. It can alert enemies that are very close to the player but otherwise is quiet. Has limited ammunition but bolts can be recovered from enemies a fraction of the time (if they don't break). Critical headshots always break the bolts. Slow reload, so not as useful in combat situations, but does good precision damage and can be ammo efficient against weak enemies, as it will often 1 shot them. Downside is its slow fire rate in battles against hordes. Obviously balance could be an issue, which is why it would have these downsides. Similar to the sniper, it could help avoid melee stealth being required in all situations, but it would have far less regular damage than a sniper and less max range due to falloff as the bolt would arc downwards, making it hard to aim longer distances.

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Suggestion from Oะฒะฐdั„zะทะฏ#3357 (714688234407460894)

a single shot; break barrel secondary with a max capacity of 1+2 but basically shoot mine deployer explosions out the front of the gun. ammo packs at normal efficiency only give 1 more projectile. if further balancing is needed perhaps collateral damage to user every time it fires.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

for future weapons use a combination of multiple different parts (could have say the hel shotgun's front part with the bullpup's front part) might make for some interesting weapons

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Suggestion from awesomedude20#5456 (196828260305338369)

Long Range Flashlight tripod. Been suggested before, but I'm doin' it again!

I think it'd be a generally pretty great addition to allow a rather underutilized tool to see some action more often.

As far as areas where I know there won't be enemies, I don't mind carrying a LRF, but essentially only if I haven't found something more useful to carry, as the base flashlight more than gets the job done in almost all cases.

It wouldn't even replace the usefulness of glowsticks, as those don't alert enemies, and would be much easier to toss out quickly if you need a light source in a moment of action.

A LRF tripod would serve as a way to illuminate a portion of an area where you feel combat is going to happen, and then you can set it and forget it in a tactical manner. Even make it take time to set up/take down for more emphasis on planning ahead, rather than a replacement for other light sources.

As a bonus, everyone likes the guy that carries the LRS despite everything, and this would provide a good reason for that guy to actually be around doing that more often.

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Suggestion from Heck-#0001 (245255621710970882)

Rundown exclusive merch.

Complete the rundown and get a code that lets you buy a jacket, pin, etc. Same concept that Destiny uses for new raids.

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Suggestion from Avaahnaa#5396 (240540549726208000)

Add a weapon that wakes up adjacent rooms even when intersecting doors are closed

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Suggestion from Dreamspan#8899 (252024550764576768)

lil nas x gtfo collab

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

make sleeping enemies show up less on the thermal sights (just means you cant use them instead of a bio tracker for dealing with shadows

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

instead of a new tileset make new tiles for the existing tilesets

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Suggestion from Mit#7801 (294764458067099648)

let me see my teammates' loadouts when i'm readied up

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Suggestion from EverStayx#9930 (488208900101767168)

add a feature that just restarts the game instead of going back to lobby first when we haven't reached the first checkpoint

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Suggestion from Spetnix#0001 (252846622067785728)

update roadmap, so we can have an idea when the previous rundowns will come back and when the R8 will come

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Suggestion from Ninjaguy1002#7066 (689242093788463136)

Add a voting system to skip story voicelines

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Suggestion from Aquacore#7806 (435692349906223115)

we get a new tileset for R8 and go to the cafeteria in the complex. a lot of people worked there, they gotta eat somewhere. you don't always have time to go up to the Taco Bell on the surface.

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Suggestion from Mr.J#6768 (700741827610935437)

also, building upon Aqua: Tutorial Guide, you need to have toilets after all those tacos on the surface

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Suggestion from Zariana#8198 (1005671045098909817)

perhaps let us choose our character rather than have it be the order you join the game?

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Suggestion from KrookedKritter#9393 (551578190619869235)

infected cosmetics! Like midway transformation to sleeper style stuff

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Suggestion from BOXman#1318 (255327676515090432)

give us a notebook, electronic pad. Something that will store all of the lore we encounter or msg we see. Because i would love to read and remember what i read and not have go another rundown.

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Suggestion from Convenient Cookie#2222 (250303571277381632)

Rework how boosters are acquired. Remove the randomness of which type the booster is by having the player stash artefacts cumulatively over multiple missions (instead of being rewarded a random booster at mission end). Once in the loadout screen (where we select boosters currently) let us get a list of all types of boosters and use the artefacts to "craft" specific boosters (with random deviations, side effects, conditions). This is in an effort to reward planning and revisiting previous missions (to farm artefacts) and craft specific boosters for specific missions (e.g. R7C2 is plagued with infection, so an infection resistance booster is ideal, but sadly RNG didn't bless anyone with them yet...).

Additionally, since Secondary and Overload objectives don't reward anything anymore, have them add a flat bonus to artefacts if completed to incentivize finishing them.

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Suggestion from Mr.Canucks#0459 (330321552933519362)

"STAY HERE AND DEFEND POSITION" command for bots

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Suggestion from FLQNadeau#4079 (339133477830000640)

Close this channel because we all know they are not going to add anything, this channel have been useless since very long time

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Suggestion from Billy (he/him)#1370 (451105938884001802)

Give some other bonus to glowsticks to make picking them up more of a choice in all missions.

What if they did not fade? We could then use them to plan routes in foggy missions? What if they pinged enemies that walked through their light like a biotracker. There are already items that do similar things to the other tools (c-foam & mines). This could also open up the option of not taking a biotracker in levels with plenty of glowsticks.

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Suggestion from KrookedKritter#9393 (551578190619869235)

I am once again suggesting the flashbang. Its stupid enough to just work

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Suggestion from Hyle#5645 (688929762684567574)

Since part of the game's Rundowns takes place in digging sites can we get some new melee weapons like a shovel and a pickaxe? Sometimes machinery can't do all the work

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Suggestion from KrookedKritter#9393 (551578190619869235)

okay serious now: Flashbang consumnable. It can briefly stun and decrease the accuracy if enemy attacks leaving them open for melee to save ammo. The catch being of course it wakes em up

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

reverse the change to hi cal (its a worse revolver now)

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

give the thermal scope fov scaling

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Suggestion from B n i 4 mama#7020 (272804060317483008)

Chances to find on shelfs epinephrine syringues which keep stamina low and speed up for a limited time, usefull in harsh situations

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Suggestion from kaimanatron#9805 (309091564783796224)

shorter, bite sized expeditions similar to A1. I havenโ€™t been able to get far in this game because I dont have enough time to properly sit down and do a 1-2 hour match without the chance of being interrupted by one of my family members needing help, or without someone randomly disconnecting.

I belive smaller, optional expeditions or a way to save and come back later could open the game up to gamers who are on the fence due to how much time this game requires

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Suggestion from Zach#8619 (284448253267673089)

Please for the love of god make bots stop walking through doors when I'm running up to close them. Either program bots to never walk through open doorways until after you do, or give the option to order them to hold a position, so they'll just stay back and let me close the door in peace instead of walking over with me and through it half a second before it shuts. It's so unbelievably annoying. The hold position command could also solve problems where they c-foam a wall instead of the door you told them to because they're standing in the wrong spot, another thing that makes me want to shoot them 8 times in the head with the sniper

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Suggestion from Plingplong#2895 (981838365043326997)

A different slider for gun screen shake or be able to disable it at least

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

stop nerfing carbine its becoming too powerful

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

correction buffing carbine

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Suggestion from Weird Ahh MF#3220 (333598421879619584)

how about instead of flashbang there is a consumable like fog repellers, that will atract a set amount of enemies for a few seconds, the con being it alerts the whole room obv

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Suggestion from แฒผbocaj#6052 (402132242975031307)

bring back the scream on the expedition failed and inject screens

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Suggestion from SsjgBops#7838 (808484907407376437)

be able to place a long range flashlight down on the ground for more light

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Suggestion from UnseenDontRun#6509 (245364072181268480)

I think a Jin Roh The wolf brigade inspired helmet would be neat with or without red glowing eyes, purge the heresy

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Suggestion from kiwi-awoo#8686 (827683574458744852)

yuo can throw the hammers

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Suggestion from GerryPhilbane#2922 (548261151704875008)

I think it would be cool if there was a game mode or setting that gave each person their own set goal. On top of that system you could have an option to add hostile goals that might pit you up against 1 or multiple people in the group, but they would only be known to the individual player .

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Suggestion from quinoa#9190 (366044037284757514)

please just have r8 be E tier levels only, at least leave us the game at that difficulty before finishing development on the game

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Suggestion from Excalibird#4450 (646838346198417420)

what if when people finish all the rundowns, including all the side objectives, there's a special cutscene or something as a reward

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Suggestion from Excalibird#4450 (646838346198417420)

(sorry, accidentally hit enter) like they actually get to the surface or something

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Suggestion from Zyzyx#0192 (341691939902717952)

spitters in lockers! you still get a chance to shine a flash light on them, and the big flash light is a guarantee of safety

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Suggestion from pipagao#5489 (924676523737374720)

fix desync issues

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Suggestion from TenguKnight#6404 (215135833378914304)

When querying security doors, display the alarm level they have, required keys and status (opened, unlocked, alarmed + alarm level, locked with key, under lockdown etc).

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Suggestion from JarheadHME#9652 (84662576268464128)

weapon skins unlocked through completing secondary and/or overload objectives

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Suggestion from Cheeseburger#1738 (277277147436154880)

a can of reflective spray paint consumable that can be found throughout an area. They could be used to mark walls and objects throughout the environment so that you can quickly keep track of where you have been in a pinch. Paint like that is often used for industrial applications and an area like the facility would definitely fall under that category I feel.

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Suggestion from Excalibird#4450 (646838346198417420)

being able to ping sleeping enemies individually, similar to how we can ping supplies

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Suggestion from Aquacore#7806 (435692349906223115)

expanding on what ninjaguy1002 said a while ago i stead of a voting system to skip story voice lines:

separate narrative voice lines from PC voice lines from 'complex woman announcer' voice lines

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Suggestion from Aquacore#7806 (435692349906223115)

^^^ *** in the volume mixer settings

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Suggestion from Rez ๐Ÿ#2396 (220142055408533505)

kill schafer, end the uprising storyline shit
just give us do or die objectives from the warden
lore good story bad

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Suggestion from Bass Knight#1463 (248986017464451073)

When everyone in the lobby is ready, the host can hear a very slight beeping noise every 2 seconds. Not loud enough to be annoying but just enough where the host realizes everyone is ready and starts the drop

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Suggestion from Excalibird#4450 (646838346198417420)

consumable suppressor. So it'd be like, you have a certain number of uses, 1-5. When you consume a use, you place a suppressor on your weapon that is very easy to break. For precision weapons and shotguns, you fire one shot and it breaks off. But for like smg's or machine guns, it'd be like a burst. Basically, it won't last long enough for you to be able to clear a whole room, only 1 enemy. And make it rare enough that it is a precious commodity

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Suggestion from Excalibird#4450 (646838346198417420)

let us place down long range flashlights

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Suggestion from doublemuscle#6375 (424744409167298580)

Prosthetics as a separate cosmetic slot, things like the Sharp Teeth prosthetic leg or Kovac Pro-car Elite arm on other chest pieces and legs.

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Suggestion from Islandshรคsten#4095 (439202841651970059)

it would be cool if you could deploy the long range flashlight

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Suggestion from Pegatron#3293 (368529381754142724)

please bring back burst rifle, i feel incomplete without it

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Suggestion from Minx#8008 (405295243714363393)

viewmodel fov slider im begging ๐Ÿซถ๐Ÿซถ๐Ÿซถ

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Suggestion from my genuine reaction#0028 (1030462008686026872)

if e tier expeditions are now more or less equivalent to r7e1 in terms of difficulty, might as well have every level be """"e"""" tier now

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

now that each rundown is getting remade why not add rundown specific weapons (weapons that can only be used in that rundown)

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Suggestion from Artek#1547 (377548062119297025)

Boosters UI needs a major redesign.

It is a hassle and a chore to clear out your boosters whenever they get overfilled.
I have like 4 different Mute Type "+Main Damage" boosters ranging from 6% to 13% and anything in-between.
And they are UNCATEGORISED. I find one at the start of the list, i find one at the end of the list and the other 2 somewhere in-between. In complete random order too.
Even better: the UI resets to the start of the list whenever i do anything, so i have to find that one booster AGAIN to decide what to do with it.

You can keep the random numbers and 5 boosters with same effect taking up different slots, fine.
But at least improve the UI. Vertical-only scroll list is horrible.
Give us a two-dimensional inventory, and it either should come with various filters (by type, by effect...) or even better - let us categorise it ourselves. I.e. i put a booster in slot X and it stays in slot X no matter what, so i can categorise the booster in which ever way i want.

Or, even easier solution - make the default order of the booster be ALPHABETICAL instead of THE ORDER IN WHICH THEY WERE ACQUIRED.
That is pretty much the cornerstone of the issues. If everything was in alphabetical (and you did name different boosters in very specifics ways dependant on the effect they provide) it would be so much easier to navigate.

Please.

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

remove biotracker bot "approach the door and spin" inmersion thing, it makes the biotracker bot always lag behind and increases his already big chance of dying even bigger

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Suggestion from Trinathex#3838 (254758872353341442)

Add some kind of shooting range that allows players to change weapons and test them on immobile enemies. Letting a player get a feel for the wide assortment of weapons and their recoils, damage, and effective range. It would also let players test out how to kill an enemy as it is some what hard to get a feel for when you are playing in a level.

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Suggestion from Excalibird#4450 (646838346198417420)

buff the three main rifles (carbine, bullpup rifle and assault rifle) to be on roughly equal ground. The bullpup is pretty good but is outclassed by carbine in a lot of aspects. And the assault rifle is just kinda bad

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Suggestion from Excalibird#4450 (646838346198417420)

correction: not buff, but balance

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

dont do the above since the gun its already balance on weaknesses and strenght, how about you instead rollback carabine changes since it got overbuff for no reason to make it more comparable to its brothers (reg smg, pdw) in the same category (smgs)

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

bring back the extreme cpu workload option

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Suggestion from Rafwayne-_-#5833 (555372538201374740)

find a way to be able to unactivate alarms (or maybe just for solo)

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Suggestion from Tordehole#9094 (183187738676297728)

Some kind of 'Randomly generated level' option that will allow people who have completed all available content in the game a way to play somewhat fresh content while waiting for a new rundown to drop.
This could come with some togglable options for how complex you want the level (IE A tier complexity or D tier complexity).. if you want a specific objective.. or how rare you want loot to be for example.
Maybe this could be a way to farm out cosmetics too, but mainly just want a way to have new levels to play even if they end up being somewhat unbalanced and maybe not the perfectly crafted levels the devs want people to experience.

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Suggestion from Excalibird#4450 (646838346198417420)

place โ€œEstimated Expedition Timeโ€ on all the levels so we know approximately how long theyโ€™re supposed to take

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Suggestion from Aquacore#7806 (435692349906223115)

and if excalabird's idea is too much of a feel bad for new/slow players:

make mission length descriptors qualitative instead of numerical, for example,
short, average, long, extended
small, medium, large, super sized
short, tall, grande, venti, trenta
1km, 5km, 10km, 20km
morning jog, grocery run, cycling trip, marathon
over the hill, through the woods, to grandma's house, we go

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Suggestion from Excalibird#4450 (646838346198417420)

this is a really small thing but i think the steam icon should be changed. Cause currently its kinda ugly on a desktop. My personal vote is the Main icon main

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Suggestion from Jerson#0427 (323659617080967179)

develop at least 1 suggestion from this chat

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Suggestion from ร‡aptain ร…lpha#6344 (208401169108828161)

If the game is really ending after Rundown 8, put in an option that randomize tiles.

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Suggestion from Glave#2734 (192102078758256640)

Since we are going back to R2, maybe bump that B1 end scan back up. (especially with the power of the weapons now as opposed to when we had r2)

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Suggestion from Rey Jones#8228 (569403083038392343)

add back in soft stagger
explain: if you shoot and hit the sleepers before there attack happens you would cancel there attack but not there movement meaning the enemies would still move around and be dangerous but won't attack you for short amount of time
how to improve it?
you can add an animation or a very fast stagger animation that shows they are getting soft staggered

how will it help?
well for first it will make all the automatic weapons better and make LMG/HMGs more reliable for crowed control and it will add depths to the gun play as you can use it to negate damage

why does it matter for automatic weapons? as of right now all the automatic weapons don't really have a purpose in game
they either don't have enough ammo-damage-or any noticeable qualities but if soft stagger was added back into the game, guns like Assault rifle or SMG become a much better choice for a primary than other weapons in levels that need crowed control or have big waves of enemies as they can soft stagger alot of enemies in short amount of time giving those guns some kind of skill that is not needed but will be really nice.

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Suggestion from Ethan#2169 (323910014853185540)

In a future content update, add optional objectives to Rundown 1 expeditions, I'd like to see the Alt rundown 1 have extra content in it as well in the form of optional objectives. Which expeditions have which optional objective types and what they are, completely up to the devs. This suggestion is just for the idea of adding the optional objectives to R1.

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Suggestion from [BFG} SEEBO.ART.666#6460 (742801033436201071)

! add the command "dont shot" and "wait here" for the bots ...

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

old rundown music selection, its already in the game :]

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Suggestion from Dakstar7#5050 (586614630638682112)

change Hacking Speed to Engineering Speed

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Suggestion from Zoxy#7800 (745746759455735929)

Add back Bishop's line in the 2017 version of GTFO where he said "Creepers Jeepers, I see some Sleepers"

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Suggestion from Aquacore#7806 (435692349906223115)

"Add back Bishop's line in the 2017 version of GTFO where he said "Creepers Jeepers, I see some Sleepers" " -Zoxy#7800

at least make it seasonal!!

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Suggestion from The_RyeGuy#9147 (845931900999565342)

Molotovs. Just Molotovs.

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

custom in game voicelines (voiced by yourself of course)

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Suggestion from Reva#8456 (187118130999328768)

Command bots to use items like lock melters.

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Suggestion from Excalibird#4450 (646838346198417420)

Day 1 of asking to place down long range flashlights

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

its not even day 1 its been requested since 2019..... join the club

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Suggestion from Zoxy#7800 (745746759455735929)

let us tell bots to kill themselves because it would be funny

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Suggestion from MeefyCheese#4699 (702519210835705979)

allow users who don't have toggle crouch on, to be able to open the map and remain crouched.

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Suggestion from BakaWisdom#7193 (200391887167815681)

Bots do not always get in full team scans and it is the second most frustrating bug I've experienced. We just got through monster by the skin of our teeth because the bot refused to scan in the first zone scan during the glp wave portion. one of the players had to bounce from the left and right sides of the scan to get the bot to walk across the scanner and progress the meter 10%. We got lucky This has killed 2 player runs for me before.

possible Solution
For full team scans always count bots as being in the circle. if they aren't super helpful on clusters whatever but when its full team scans if they aren't on point you basically just lose.

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Suggestion from Ferrite Overlord#6669 (303123832200232962)

Add option to choose the colour of the player arrow on the map from some preset colours, and let said colour match the colour of glowstick thrown by said player

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Suggestion from Gromppi#6501 (425702079831605268)

Make matchmaking options a bit better by allowing you to matchmake for multiple missions for example if you want to play c1 and b1 but don't want to play other missions, you would be able to choose only to queue for c1 and b1.

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Suggestion from TenguKnight#6404 (215135833378914304)

Make the Convex Falcon Mark I head gear hood cover the entire neck and not cut off in a weird way that leaves a small gap of skin exposed.

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Suggestion from TenguKnight#6404 (215135833378914304)

Change the sight color of the special revolver (or high cal pistol) to white/blue so that there would be a pistol sized weapon in the special category with that sight color.

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Suggestion from TenguKnight#6404 (215135833378914304)

Alternatively, just add an accessibility option to customize weapon sight color.

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Suggestion from pipagao#5489 (924676523737374720)

add increased biotracker cone size to booster perks

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Suggestion from KainKondraki#1997 (993876529593466921)

Hey there.Me and my friends are going to build a Chinese wiki for GTFO.And we got a bit trouble while translating.
It seems that the offical Chinese translation has some issues.I wonder who did this part?Shall we get in touch with the translate team and fix the problem?

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Suggestion from Red Leicester Cheese#4312 (943470424937881611)

main bulkhead apex door

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Suggestion from I'mNegan#1617 (157887549770039296)

Give the long range flashlight a battery that can run out, instead of the current infinite battery

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Suggestion from SsjgBops#7838 (808484907407376437)

pls be able to place long range flash on ground

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Suggestion from kaimanatron#9805 (309091564783796224)

daily challenges. For example, things such as โ€œDo R7A1 without reloading from a checkpointโ€ or โ€œcomplete the reactor startup sequence on R1C1 first tryโ€, that way thereโ€™s more motivation to do some completed expeditions. Doing daily challanges can award prisoners with things such as custom weapon skins or clothing, and boosters.

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Suggestion from Zoxy#7800 (745746759455735929)

Replace Schaeffer with Saul Goodman talking about how the prisoners have rights despite their inhumane crimes

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

New consumable!: deployable flaslight, its gonna be able to help see shadows and iluminate the area! Really cool

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Suggestion from aht0_#6334 (585064795909128202)

please fix shotgun sway bug

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

give shotgun sentry the ability to center fire so it can actually be a useful sentry

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

do take the opportunity of re-releasing old content thats pretty much copy and past to actually fix bugs and improve already existing features, if possible adding small little features in the process thank you

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Suggestion from Clay#1854 (97053039499673600)

variation of the classic "deployable LRF", rather than that, just give us the ability to replace the laser-finder on the sentry with a LRF. for the run, it will stay on the sentry when you pick it up. if you hold out your sentry it should use the LRF rather than the default flashlight.

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Suggestion from Clay#1854 (97053039499673600)

a sentry variant with a LRF instead of laser-finder. keeps pointing at enemies even when out of ammo. when held it uses the LRFs flashlight.

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Suggestion from Mizerd#8635 (768457941913174076)

A variant of the scout which is invincible and has to be sneaked arround.

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Suggestion from Wheatloaf#4302 (124937491617677313)

An expedition to retrieve the legendary 10-use ammo pack. If you use all of it a surge tank alarm starts and you cannot extract.

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Suggestion from Red Chester Cheese#4312 (943470424937881611)

invincible giant charger that has no tongue attack but can be easily cfoamed

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Suggestion from Ninjaguy1002#7066 (689242093788463136)

A really rare self revive syringe

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Suggestion from Red Chester Cheese#4312 (943470424937881611)

allow us to use medipacks to revive ourselves

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Suggestion from dorothyoka#0252 (109507204993794048)

Add back the pagers for Main and Secondary bulkhead doors (Warning: threat level high/extreme) but give them the Overload treatment of only playing once rather than looping endlessly like pre-R5. Additionally, add specific volume control for security doors in general so that people who aren't a fan of them can turn off or quiet them.

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Suggestion from Realistic Glass#1799 (690501956782915625)

add Snatchers to ALT://R4E1 please ๐Ÿ˜Š
Remember Schaeffer's audio log (SCHFR003.REC)?
Brother, brother I hear you! I hear you opening doors, I hear the screams of the Snatchers as they attack you! I hear the gunfire echoing through the darkness. I know you're working for them, but... but I have a better plan for us, if we- if we work for each other, you help me, I help you, we help each other, right? (distant monster groaning, Schaeffer breathing, and running away, monster follows in chase)

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Suggestion from Avaahnaa#5396 (240540549726208000)

A super rare instant extraction syringe

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Suggestion from Doom-Slayer#7656 (274504095354585089)

Prevent bots from walking through doors that are closing if they would move into a room away from you. Seeing bots walk through a door you closed, get stuck on the other side, and require you to re-open the door, is a frustrating and unfun experience.

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Suggestion from chae#6666 (470191731934232578)

extremely rare 0 desync syringe

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Suggestion from chae#6666 (470191731934232578)

legendary syringe that turns all your weapons into Hel with built in long range flashlight and smart bullets

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Suggestion from Hecate#7769 (327322358731898881)

neon rainbow palette for finishing every rundown once they're all released

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Suggestion from Aquacore#7806 (435692349906223115)

alright, a cross over with Dead By Daylight where our four prisoners get put into their game as the player/survivors.

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Suggestion from Aquacore#7806 (435692349906223115)

and maybe put a snatcher or Pablo into their game too

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Suggestion from Mizerd#8635 (768457941913174076)

A new sentry which fires C-foam (30-50 blobs max), the sentry would automatically fire at enemies like a C-foam launcher by charging a full tank and spraying, moreover as an additional feature it could refoam doors which have already been C-foamed.

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Suggestion from WeebNeet#1919 (201304430321074176)

An Enemy that patrols like the Scout, but instead of Feelers, it deploys a killable Spitter on the ground every now and then, but a certain distance apart from each other. If left unwatched, the whole floor will suddenly be covered in Spitters

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Suggestion from WeebNeet#1919 (201304430321074176)

And a similar patrolling enemy that doesn't just place Spitters, but is sort of like a smaller version of the Mother (easier to kill) and drops of babies every now and then (only to a certain amount). Again, if left unwatched/unkilled, can easily make things a bit more difficult (especially when combined with a respawn zone)

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Suggestion from Cocaine Cola#9574 (355100742840877057)

A new tool choice: A kind of C4 concept: A gun that shoots tags. Upon it hitting an enemy, it does no initial damage, however, makes enemies alert by 2 stages (enemy must be fully asleep to not wake enemies. For scouts, it would make them extend their tentacles and extend faster). You can have 2 deployed any given time. You may detonate by right clicking, doing the damage of 1 fully charged spear hit. The noise created will caused the room to awake by one stage. Upon missing, or hitting a surface, it will then act like a flashbang to the sleepers, making them move wildly and not attack for 3-4 seconds.

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Suggestion from Red Chester Cheese#4312 (943470424937881611)

a powerful sentrygun (but it shoots you if you go into its los)

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Suggestion from GL4DOS#0424 (671793938117427220)

allow secondary keybind, and/or allow separate key for hold/toggle

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Suggestion from Zoxy#7800 (745746759455735929)

Allow Dauda to tell players that he's a Nigerian prince with lots of money

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Suggestion from Endangered_Memes#8934 (677291435409539113)

An Animation Overhaul would be cool, animation for sliding, update some old animations etc.

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Suggestion from Zoxy#7800 (745746759455735929)

Shirtless Hackett

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Suggestion from B4sh3rk77#9658 (558694839433166848)

Add death to the game. But no man left behind. You must get deffibed or else you cannot progress.

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Suggestion from Red Chester Cheese#4312 (943470424937881611)

a level where we're forced to leave gamers behind

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Suggestion from Aquacore#7806 (435692349906223115)

||an enemy in the game that if it hits you, you get put on a USA watchlist||

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Suggestion from B4sh3rk77#9658 (558694839433166848)

Grenade launcher.

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Suggestion from Chaos#7385 (257523491304243202)

Don't know if there are going to be rundown-exclusive weapons anymore, considering all the rundowns will be staying from now on, but please bring back the Machine Pistol and Scattergun. They provided a lot of variety to the game in my opinion.

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Suggestion from Chaos#7385 (257523491304243202)

Some kind of journal to keep track of enemy weaknesses (anatomy?) and quantifiable values on weapons and tools. Knowing that your weapon does 5.865 damage per bullet and a Shooter has 30 health is a bit too much, but some info like max ammo/magazine capacity, rate of fire, a scuffed drawing showing the location of the occiput on different enemies, could be cool.

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Suggestion from Salt Freeman#3540 (345599513903235072)

Add voice lines to the end of alarm sequences. So when you clear all the enemies from an alarm door for example, someone would say "We beat those fuckers" or something along those lines. I feel like this might add a bit to the immersion, and it wouldn't ruin gameplay by telling you when you finish the alarm, since the music already does that. Not a big suggestion, but i feel like it would be quite a nice feature.

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

to not buff sniper to 3/20 million in reserve like in rundown 6, please in ALT R6 add a gauss cannon to not overbuff sniper for no reason throwing the balance of the game yet again, its been a suggestion during rundown 6 lifetime and hopefully you guys should look into it!

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Suggestion from Golden Pablo#5403 (267011343993798656)

enemyโ€™s that carry key items that we have to hunt down

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Suggestion from Hyle#5645 (688929762684567574)

can we get some kind of gesture/animation for cleaning the gas mask visor like in the Metro games? I don't have any problem with watching how the blood slowly slides down on the visor but it's kinda annoying while sneaking and bonking the sleepers at the same time

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Suggestion from Hyle#5645 (688929762684567574)

also it would be cool if we had meat chunks, guts, or whatever do the sleepers have inside sliding on the visor intead of just blood

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Suggestion from Salt Freeman#3540 (345599513903235072)

add keycard slots to keycard doors. It's a bit wacky that the door just absorbs the key. Add like a slot to the door next to the lever. Would make the door just visusally better. You could make the slot the same colour as the key aswell.

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Suggestion from Golden Pablo#5403 (267011343993798656)

Pheromone decoys for scouts to get them to walk to a certain area of the room where you throw them

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Suggestion from Red Chester Cheese#4312 (943470424937881611)

if you enter a certain terminal command on any terminal make it run the original doom

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Suggestion from Zoxy#7800 (745746759455735929)

hackett moans

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Suggestion from dave-lmoe#5081 (379859128228773899)

Please add only uncleared expeditions to matching options.

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Suggestion from Golden Pablo#5403 (267011343993798656)

Silent throwables, like a knife or some antigen that dissolves sleepers

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Suggestion from Diglordi!#3846 (748279679089377280)

Extra suffering mode after you beat it once

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Suggestion from Peter Nguyen#9258 (445444791740661771)

can u please fix every bugs in this game, i love this game but there are too many bugs

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Suggestion from Gromppi#6501 (425702079831605268)

Have an encyclopedia or something where you can read what the levels that you have beaten already include the enemy types (for example if the level has ||chargers||, ||snatchers||, ||tanks||) or just what the level is in a nutshell (for example if the level has ||infectious fog||, ||reactor startup/shutdown|| and what the main objective, secondary objective and overload objective need). Also because some people like speedrunning levels you could have your best time to clear the level visible or with how many people you did the level. Also if you could see what apparel you got from beating the level.

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Suggestion from SsjgBops#7838 (808484907407376437)
  1. be able to place long flashlight on ground
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Suggestion from Darth Duckus#7778 (637096492724912158)

weapon inspect animations. For now, we can't really see how our guns actually look like.

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Suggestion from josiph#7413 (156388138820829185)

leveling system so it is easier to distinguish experienced players from beginners, and maybe some unlockable weapons/weapon mods/buffs to character for each level so players will have something to work towards

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Suggestion from Memorial Standing#0007 (987136809165279293)

A save system so players can resume from a checkpoint at a later time/date, honestly a must for player retention, even if you have to make it a local save file, similar to save systems from RTS's and such

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Suggestion from Heck-#0001 (245255621710970882)

If R8 has an E1, that should be the absolute pinnacle of the rundown both mechanically and lore wise. It should feel rewarding to complete an entire rundown and idk if itโ€™s just me but the last time I felt that was R5E1 with the ending of KDS DEEP. R4E1 did a great job of balancing a high intensity opening with an extremely difficult stealth section before the Pmom+tank fight along with having the extreme objective actually be beneficial to do.

TLDR: E tier levels should be seen as the raidboss of the rundown. Not throwing as many difficult things as possible at you. Make them long, intense, and difficult, but also make sure the difficulty feels related to the story.

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Suggestion from Takrak#0431 (414460577121959946)

a LOD (level of detail) slider for levels like R7 D1 that have insanely high amounts of foliage and plants so they take less time to load and run better on lower end hardware

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Suggestion from Savome#7621 (341006353633902593)

Add a setting to remove the mirroring effect on the HUD. It is painful for me to read the HUD text because of this. I assume others might also experience the same thing

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Suggestion from Takrak#0431 (414460577121959946)

lfg chat for players who have been playing for a while

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Suggestion from farty mcbooger balls#2359 (1033383246907580527)

Add Medium difficulty that starts with 100% ammo and the ability to start with choice of 1 medipack/ammo/tool pack.

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Suggestion from Wheat Throne#7806 (435692349906223115)

add a training room

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

publish the source code so people can make the game better

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Suggestion from BlackJackHack#2355 (455822434919120926)

The system requirements (and other material) can also mention that the game runs REALLY well on Proton on Linux. I've been playing this game on Proton for the last year or so and I've had zero issues whatsoever

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Suggestion from QuenchyoThirst#1053 (233802160763043841)

bring the commando apparel as well as R6 apparel to the general loot pool

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Suggestion from Gray0948#9749 (979834997924069448)

add some sort of counter play to the immortal or interesting mechanic such as it takes damage, but the regenerates and starts coming after you again or mines can stun it

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Suggestion from Gray0948#9749 (979834997924069448)

Breaker a unit that can break through doors very quickly

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Suggestion from Wolfe#0697 (315900180920532992)

instead of the usual large hordes of easy-to-kill sleepers, why not have a rundown where a large, slow moving but invincible enemy constantly hunts the players down through the facility? The rest of the game would remain the same, but it would become a sort of race against time.
The source of this idea came from Deep Rock Galactic's "haunted cave" modifier.

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Suggestion from Wheat Throne#7806 (435692349906223115)

when a certain enemy type, || the snatcher || gets hit in the head with a c-foam blob it auto staggers, and runs away.

opening the door for kiting this enemy

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

instead of being able to toggle bloom on or off add a slider so we can change how much bloom we have

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Suggestion from fbl100#4256 (309073046281650187)

Allow users to specify the threshold at which bots will give out resources. Currently I feel like I have to hoard the important resources (Foam, Mines) or the Bot will just start handing out tool refills to anyone that's a little low. Same thing with health. I want to be able to prioritize when those health packs are given out.

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Suggestion from SUPERMAN98765432110#6491 (556223283016499201)

Add attachments kinda like cod for some deeper gameplay and maybe add new melee weapons llike a naginata, two handed long sword, or even shields

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Suggestion from Wheat Throne#7806 (435692349906223115)

add the Elder Scrolls: Oblivion persuasion mini-game for bots.

if you don't have high persuasion with them they don't follow orders, like pokemon.

if reputation is high enough they can shoot faster, and understand more complex orders. like "defend in place", "enter the reactor code", "glitch this door", "don't pick up that resource", ect.

instead of bribing them with septims, you bribe them with artifacts you picked up on that level.

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Suggestion from SUPERMAN98765432110#6491 (556223283016499201)

add some sort of armor like cod plates you can loot to soak up some damage and you wont die in 3 hits (of course without an artifact you would start with no plates) add a healing turrent and a healing gun in the tools add a shop room in all the places were you can trade artifacts for stuff like ammo packs and health and stuff

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

give old rundowns extension levels that way we have more new content to play with

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Suggestion from TheInvisible#5621 (258297900767903746)

Bring in gear progression to give the players another thing to work towards. But how will this work? It's not easy to implement gear progression into GTFO since all the Rundowns stay in the game from now on. But I think there is a way to do it properly: the base weapons will always stay in the game but with gear progression you will be able to find lets say "scrap parts" in each level similar to artifacts. These scrap parts will then be used to craft modifications for your weapons like a better sight, less recoil, faster aiming down sights, faster reload speed and so on. These might also be specialised for specific weapons like sniper attachments or assault rifle attachments. But very dedicated players might farm a lot and will own every single attachment after a while you might think. That's why those attachments won't be permanent: not 1-3 uses like boosters but maybe 15-20 uses before they break. This system requires a lot of rebalancing and testing but I think it will add so much to the game.

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

add hel gun back but make it less spammable (basically make the charge time slightly longer

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Suggestion from Zoxy#7800 (745746759455735929)

bring back maul bitch

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Suggestion from TheInvisible#5621 (258297900767903746)

Bring back rewards for secondary and overload objectives. Lots of people get motivated by simple rewards like cosmetics for example

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Suggestion from Darth Duckus#7778 (637096492724912158)

hel revolver flashlight is off-centered pls fix

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Suggestion from Heck-#0001 (245255621710970882)

FOR THE LOVE OF [REDACTED] PLEASE UPDATE THE ROADMAP IT HAS BEEN 5 MONTHS I AM BEGGING ON MY HANDS AND KNEES

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Suggestion from Schrodinger_Sig#1215 (424940457156411403)

add bagel.

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Suggestion from Gray0948#9749 (979834997924069448)

10 chambers 10 rundowns?

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Suggestion from Gray0948#9749 (979834997924069448)

Moar bosses

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Suggestion from Takrak#0431 (414460577121959946)

revert main and secondary sectors to their original names (threat level high & threat level extreme) + a reintroduction of the dialogue that plays after the bulkhead door opens.

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Suggestion from ใ€Ž ๐• ๐• ๐•€ ๐•€ ๐•€ ๐• ๐•€ ๐• ใ€เถž#1819 (293943511991058443)

An option to turn off the dirt on our characters.
Or at least tone it down because it makes several color palettes just unappealing.

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Suggestion from Takrak#0431 (414460577121959946)

change the early adopter pallet

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Suggestion from bro#1094 (138802036035551232)

Stop using new palettes as a cheap FOMO mechanic to pretend there is new content for this dying game.

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

restart reactor objective

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Suggestion from sergio24m#9076 (325543004603416576)

Voicelines fixes for the overall experience. Some characters do not have "silent" and "in-battle" variants for their voice commands, sounding quite dull.. and some others don't even have the voice implemented in them yet, displaying the text only.. (like some of Dauda's.) It would be great to see characters pinging the items inside a box instead of the box itself, since it is very useful - "Medpack here" instead of "Resource box here" (we know these voicelines exist inside the game but haven't been implemented yet thanks to mods, unfortunately) Some other voicelines that added a lot of charm have been removed from the multiplayer experience and only play when bots are the ones playing, like the classic enemy-ping lines hackett and others have. It would be great to have these voicelines fixed and added back to the game, since it adds a lot of personality to the characters we are supposed to be playing as.

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

before r8 do a contest for weapon concepts and the top weapons get added in rundown 8

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Suggestion from sergio24m#9076 (325543004603416576)

Fix the bug that makes the host disconnect and go back to the select expedition screen when matchmaking inside of a lobby with more than two people (makes the matchmaking option almost useless) Also add an option to matchmake with only uncleared expeditions that works between rundowns / all A,B,C etc tier levels / hit mark to select only rundown levels maybe? no idea, just please make the matchmaking work (i am begging you on my knees)

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

when you hit a hack lock it has a chance to break or make a large sound (maybe spawn a small scout wave or alert the room that its in)

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Suggestion from Flaff#2832 (296750507048042496)

more types of alarm scans (chained puzzles). I'm not talking about solo scans or changing scan scaling, I mean something completely different. For example, you could do a scan, then someone has to come back to the door and hack it before the team must work on cutting out the lock to open the security door. This would make scans less one dimensional idle simulators

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Suggestion from mccad00#8360 (161610519546036224)

rundown 8 developed by Mccad

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Suggestion from Zoxy#7800 (745746759455735929)

crowbar melee

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

please more big shooter in alarm waves, its been many years give the best girl some attention

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Suggestion from Takrak#0431 (414460577121959946)

new environment, the bathroom, I want to see that supposed enemy hiding in the pipes.

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Suggestion from Zachbrite#0387 (522636210842107915)

boosters for walking speed

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Suggestion from KoraSona#2346 (518470985544892436)

hit marker for when you deal a killing shot to a enemy

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Suggestion from Takrak#0431 (414460577121959946)

the ability for players to choose between Rundown 5 graphics and Rundown 6 graphics as the difference can be extremely helpful on lower end hardware

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Suggestion from StarryGhost#2777 (350052623187181570)

flesh coloured palette. Just to ensure maximum blame on your friends

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Suggestion from Endangered_Memes#8934 (677291435409539113)

make the bots ACTUALLY GOOD OH MY GOD PLEASE

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Suggestion from Zoxxii#7800 (745746759455735929)

actually add in unused voicelines

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

port r6 (i mean its literally changing one variable and it'd take like 20 seconds or smth)

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Suggestion from s47#4747 (324495375253766145)

Shooting Range to practice different weapons

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Suggestion from โ˜†Arisu Yuki-onnaโ˜†#1337 (198598702179287041)

optional Text to Speech for players who don't seem to notice the text chat (or find it too small to read) would help text only players convey things that the communication menu lacks.

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Suggestion from EverStayx#9930 (488208900101767168)

put a big fat letter when starting the game to indicate people that GTFO is intended to be a 4 player game and not a solo, and a disclaimer that the game is not a run and gun game. would help people to know what they're going into. also an option for it to not pop up every startup, or just made it appear once.

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Suggestion from Takrak#0431 (414460577121959946)

rundown 8 should have the longest missions

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Suggestion from jambie#8995 (395033442745712641)

melee weapon reskins, i totally dont just miss the old hammers

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Suggestion from Wheat Throne#7806 (435692349906223115)

When you try to join a lobby with a code, and it fails, have the little red test change from, "waiting for master" to "[The reason why it failed]"

So you know Full Lobby, Failed to Connect, ect.

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Suggestion from TheEpicEC#7536 (346844924848766976)

supplies allowed to be stored in empty lockers for efficiency

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Suggestion from jambie#8995 (395033442745712641)

lefty viewmodels

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Suggestion from Stomcat#3727 (277456556306726913)

Since nowadays most new players begin their GTFO journey from R1, and by the time R8 releases most old content will be made available, I suggest that R8 gets a considerable spike in difficulty, and perhaps just add a tiny itty bit more optional objectives. Since it's the last rundown (apparently), we need to make it worth our time. The final challenge, you know?

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Suggestion from The_Great_Red_Dragon#6517 (533490516877246506)

Since enemies are suggested, here is mine. We have ones that die and ones that do not. In fact Pablo reacts to nothing really except with aggro. How about an enemy that is affected by bullets but does not die?

Waste the ammo or delay with the door or just run more? Could be interesting.

Thinking T1000 from T5 or Deadspace 2's regenerating รœbermorph, that direction.

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Suggestion from Cocaine Cola#9574 (355100742840877057)

This is stupid, but might be fun. Some day, a mode where people can be the sleepers. As a mission goes on, a point system can be used to become stronger sleepers e.g. giants, scouts, etc.

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

lower the recoil on the heavy assault rifle

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Suggestion from Zoxxii#7800 (745746759455735929)

higher the recoil on the heavy assault rifle

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Suggestion from Wheat Throne#7806 (435692349906223115)

lower the precoil on the heavy assault rifle

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Suggestion from ใ€Ž ๐• ๐• ๐•€ ๐•€ ๐•€ ๐• ๐•€ ๐• ใ€เถž#1819 (293943511991058443)

make all guns have "Hard to Control" Heavy Recoil

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Suggestion from The_RyeGuy#9147 (845931900999565342)

make all guns have so much recoil that it makes you face the other direction

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Suggestion from Zoxxii#7800 (745746759455735929)

have guns explode upon firing

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Suggestion from Wheat Throne#7806 (435692349906223115)

Let Us Put Trip Mines On Players.

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Suggestion from TheAstralTraveller#2490 (128308495287058433)

Rerun the Black Onyx event for those that missed the skin due to the timezone error mentioned in the steam discussion (cut off seemed like it happened 5pm PST), even if it's just for a weekend.

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Suggestion from Darth Duckus#7778 (637096492724912158)

one more melee weapon for r8 sounds good, no? There are options like axe, shovel, crowbar, or maybe even flails.

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Suggestion from JUMPER#7989 (342061165049806859)

add hot female characters because we are down bad

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Suggestion from Dakstar7#5050 (586614630638682112)

bots should prioritize fog repellers over lock melters, or at least have a system where they try to only have one bot with lock melters

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Suggestion from SsjgBops#7838 (808484907407376437)

have a command to pick up the item in a locker, this also works with swapping

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Suggestion from Wheat Throne#7806 (435692349906223115)

an Smom, who births baby shooters instead of baby strikers

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

baby chargers with a charger mother to spawn them

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Suggestion from Wheat Throne#7806 (435692349906223115)

baby scout with a Scout mom to spawn them

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Suggestion from Takrak#0431 (414460577121959946)

Shadow mom for the millionth time

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Suggestion from notaweeb^2#0029 (638147917684670485)

be able to have active frog repellers on your person

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Suggestion from |Unknown|#8365 (1032129179803717682)

silenced assault rifle or/and pistol, perhaps rundown specific, from a logical standpoint it makes sense to send the prisoners down with silenced weapons, or do you want them to get killed is that your goal?

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

if you hate reload cancelling that much just remove the reload animation entirely (stops reload cancelling)

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Suggestion from Barren#8396 (252862002077237248)

Quality of Life change to be able to sort boosters by type in the lobby

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Suggestion from Wheat Throne#7806 (435692349906223115)

Giant mom that spawns baby giants

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Suggestion from Darth Duckus#7778 (637096492724912158)

Giant tank mom that spawns baby tanks

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Suggestion from Wheat Throne#7806 (435692349906223115)

Snatcher mom that spawns baby snatchers

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Suggestion from Darth Duckus#7778 (637096492724912158)

shooter mom that throws 12 shooters barrages to prisoners instead of spawning them

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Suggestion from Wheat Throne#7806 (435692349906223115)

Mom-mom that spawns pMoms

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Suggestion from Darth Duckus#7778 (637096492724912158)

Mon-mon-Mon that spawns Mon-mon that spawns Moms that spawns baby moms that are basically babies

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Suggestion from Dreamspan#8899 (252024550764576768)

GTFO among us gamemode

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Suggestion from Happy#7108 (186134693362532362)

Making some mechanism like AI mission of A.V.A( Alliance of Valiant Arms ), such as Death Valley(fight on the boat), Prison Break Survival

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Suggestion from 3[L]#6567 (194536386618064896)

The ability to tell bots to 'stay here' (and stop following the human player they are currently following) via the comms menu.

Intended use case is to get allow bots to split up and hold positions whilst human players are doing things that require quite a bit of moving around in awkward locations that aren't good spots for waveclearing from (such as during the T-scan section of R7B1, or when running back and forth throughout R1C1).

Could (in theory) be implemented by spawning some sort of 'waypoint' at the human player's current position, and getting the bot AI to 'follow' that waypoint (instead of the human player they were following). Bots would go back to following a human upon being given the 'on me' command (following that human). If most/all of the human players go down whilst all of the bots are 'staying', a bot should disregard the 'stay' command automatically to go and help the human up.

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Suggestion from 3[L]#6567 (194536386618064896)

Prevent bots from taking (and then wasting) resources from containers until told to take them.

In solo-with-bots play, if a human player pings an open container with stuff in it, that could be used as a simple 'go ahead and take this stuff' command for the bots.

When multiple people are playing with a bot, this behaviour might not be desirable, so perhaps a comms menu 'take this' command/multiple players pinging the container at roughly the same time would be needed instead (to prevent a bot from taking the resources that player A was trying to tell player B about).

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Suggestion from 3[L]#6567 (194536386618064896)

Stop bots from using lock melters automatically.

Instead, when a human player being followed by a bot with lock melters pings a locked door/container, that should be considered as a 'go melt the lock pls' command, causing the bot to go and use their lock melter to melt that lock.

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Suggestion from Zoxxii#7800 (745746759455735929)

Have LowTierGod tell you some motivational advice about what to do with your life through the speakers

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Suggestion from Takrak#0431 (414460577121959946)

rainbow glowsticks during June for no specific reason whatsoever.

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Suggestion from coz#0662 (433720503732273155)

holding the keys G, T, F, and O in the title screen should play the GTFO logo animation (https://streamable.com/gydbf3)

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Suggestion from r4y#8680 (703015972348493914)

give each rundown their original combat music they released with

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Suggestion from SsjgBops#7838 (808484907407376437)

be able to put down long range flashlight for vision

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Suggestion from Dreamspan#8899 (252024550764576768)

gtfo x fall guys collab

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

a new revolver style weapon

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Suggestion from Wheat Throne#7806 (435692349906223115)

aerial combos

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Suggestion from Takrak#0431 (414460577121959946)

fire

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Suggestion from Wheat Throne#7806 (435692349906223115)

air

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Suggestion from Zoxxii#7800 (745746759455735929)

water

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Suggestion from The_RyeGuy#9147 (845931900999565342)

earth

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

an objective where we have to mine rocks (basically a reskin of the generator objectives

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Suggestion from The_Great_Red_Dragon#6517 (533490516877246506)

wind.

By your powers combined, I am Captain Planet.

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

instead of a bloom option add a bloom slider

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Suggestion from SsjgBops#7838 (808484907407376437)

use gtfo suggestions usefully and take it seriously

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Suggestion from SsjgBops#7838 (808484907407376437)

have a mission where you have to use a forklift maybe to carry something to a spot in order to progress. #2, through terminals you can drop a ladder in order to get to another floor. This will allow for more freedom for map making and j think could be used tactically as well.

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Suggestion from Gray0948#9749 (979834997924069448)

give bio tracker battery

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Suggestion from Ninjaguy1002#7066 (689242093788463136)

Bring back VC69 pls it would be fun

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Suggestion from Ninjaguy1002#7066 (689242093788463136)

Multiple travelling scan alarm where different players would be in separate scans and it would go all around the room .

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Suggestion from jambie#8995 (395033442745712641)

fix the map being empty upon leaving and rejoining a game

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Suggestion from UWU#7463 (662334871359717394)

i miss old gtfo

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Suggestion from Darth Duckus#7778 (637096492724912158)

Heavy Assault Rifle is probably the least picked weapon among the people I come across. The recoil nerf hurts so bad. There should be a buff to compensate the nerf, make it popular again.

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Suggestion from Mrbunkbunk#1683 (378717367980523521)

make diminished alarms have a different sound like a buggy or bad quality speaker to immerse you in the scan and "sell" the diminished state the alarm is in

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Suggestion from Zoxiry#7800 (745746759455735929)

buff the spear

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Suggestion from The_RyeGuy#9147 (845931900999565342)

let us kick the babies. Even if it just staggers them, I want to kick them

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

give the alt r3 rundown a timer in the rundown screen for when you announce it

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

release the alt r2 patch notes

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Suggestion from wWild#9334 (294543740394012673)

GTFO x Fortnite

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Suggestion from Simone Racca#1255 (478889038820933633)

more stats about the game in the "expedition survived" screen
like:
kill count

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Suggestion from B n i 4 mama#7020 (272804060317483008)

please, sort boosters by types, and then by efficiency Cuz it's as messy as my bedroom

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Suggestion from Jonas_301#8028 (963911449363767326)

Steam Achievement ? Need something more to prove the World we made it.

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Suggestion from Tordehole#9094 (183187738676297728)

A way for levels to change how other levels in the eventual new rundowns work.. IE say you enable some ventilation system on a B tier level, Maybe now a level in C/D tier has no/less gas about the place things like that

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

remove the checkpoint in r2e1 I mean why is it in there in the first place og R2 had no checkpoints so why should it have them now

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Suggestion from Takrak#0431 (414460577121959946)

No checkpoints on R4E1

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Suggestion from Wheat Throne#7806 (435692349906223115)

bring back the scream when you go to the main menu

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Suggestion from Wheat Throne#7806 (435692349906223115)

or at least the techno screech we got from aR1. its better than nothing

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Suggestion from Tordehole#9094 (183187738676297728)

Bots can open lockers that are unlocked but closed instead of just pointlessly pinging them

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

if a checkpoint door doesn't have an alarm tied to it then remove the normal team scan (since checkpoint scans effectively do this anyway)

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Suggestion from B n i 4 mama#7020 (272804060317483008)

please fix the terminal bug : when you exit it, if you try to move too quickly it write the letter on it while the animation.

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Suggestion from ์ดํžˆํžˆ#4331 (661098524477227008)

Request Bug fix : I put a third cell in the generator of the R2D1 and the toxic fog completely filled the entire map. Then, after putting in the fifth cell, the fog suddenly disappeared

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Suggestion from SsjgBops#7838 (808484907407376437)

have a mission to get an explosive device and plant it somewhere, like a nest. You have to escape within a certain time before it explodes

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Suggestion from a sneaky Baneblade#6936 (267416585281601536)

Scout rooms where the scouts respawn up to a certain number, even if people are still in the room. Currently itโ€™s a lot easier to just kill scouts than avoid them, slowly respawning scouts means that sneaking around and avoiding them becomes a lot more viable. Scouts stop spawning if any of them trigger of course. R6C1 scout room after the big guy hallway was a great example of this type of gameplay.

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Suggestion from Jar#8215 (393105568052543488)

Add slight difficulty scaling. Like enough to make it just a tiny bit easier but not enough to where having 3 players is just as fine as having 4.
4 players: no scaling
3 players: 10% less enemies
2 players: 20% less enemies
1 player: 30% less enemies

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

make the team scans progress at the same rate no matter how many players you have (just because doing team scans solo takes so long)

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Suggestion from Takrak#0431 (414460577121959946)

A level where you have to clear a path through a lot of zones with nothing but sleeping immortals ending with an alarm that alerts the immortals back at the start of the level

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Suggestion from Avaahnaa#5396 (240540549726208000)

A scout variant that, once triggered, will continously call for waves of enemies until killed.

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Suggestion from Artemis Morrow#1247 (377219191490740224)

A little Customization System for our weapon. Not a Fornite Skin System but some little touches of variant for some weapons like the customization of prisonneers. I have seen a lot of guys asking for the return of old Hammer skins, it can be in it

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Suggestion from Ninjaguy1002#7066 (689242093788463136)

give matchmaking some love#
Like a list of active lobbies looking for players in specific levels or something

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Suggestion from Mao is a Bad Kitty#1280 (325393666481061919)

the E1 rewards should be more specific and also reflect rundown (as an example)
R2 is about infection so a blue/green smeared ahnzug would be cool with the spitter glowing or even a small spitter on the shoulder. something that looks cool and unique

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Suggestion from Doom-Slayer#7656 (274504095354585089)

Update the roadmap. Last update was June 2022, and it doesn't include any ALTs, and the backlog is likely out of date

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Suggestion from Jinx#2759 (188123721075130368)

More vibrant or noticeably distinguishable color pallets, similar to Lugubrious, Crimson Grit, Heat, and Miracle. I feel like a lot of the color pallets are just very dull, and often just feels like another shade of grey, they are generally very non-exciting to get, compared to other cosmetic types.

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

for certain pallets give them less dirt (it's very visible on the black pallet so for that one no dirt or even very little dirt)

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Suggestion from Endangered_Memes#8934 (677291435409539113)

Grenades, not many but enough that you can clear out a pretty big chunk if a group of enemies are all together

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

flashbang (basically a grenade that stuns all enemies within a certain radius (and maybe doing a tiny ammount of damage) not op since if you're looking at it you get blinded for the stun duration

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Suggestion from Zoxiry#7800 (745746759455735929)

grenade but trying to throw it makes it explode instantly and kill you PirateSimon

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

more syringe types

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Suggestion from Untitled Duck#9939 (394832071622656000)

heart rate sensitive sleepers that get woke up/alert if your heart rate is too high

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Suggestion from Tordehole#9094 (183187738676297728)

Random level generation and/or workshop support letting people make their own levels to fill the void between rundown releases

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Suggestion from The_RyeGuy#9147 (845931900999565342)

A grenade that's basically a throwable explosive mine. We have c-foam nades and c-foam mines, why not add a grenade to go along with the mine? With a mine, it requires set-up, or quick split second placements which aren't as easy for newer players.
Also, it would be a consumable and you can only carry one. I just think it would be helpful for crowd control.

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Suggestion from Maggie#1031 (277559481854984192)

Let the players control bot resource managing and consumables. Aka, we can tell a bot to pick up a medipack/ammopack/tool refill and when to use it and on who to use it on. Also let players control when bots pick up consumables like c-foam grenades and trip mines and once again when to use them and where.

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Suggestion from Kizu#0548 (1034274316990283796)

Having the option to remove the dirt from apparel. To make it realistic, it can be made so that it's unlocked upon doing Tutorial or any mission(s), maybe even an extra reward for completing the entire ALT://R1. The reason behind this idea is, some players might prefer to have little to no dirt on their apparel while others like the dirt design, having the option to remove it or keep it would benefit both groups of players.

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Suggestion from Sqweekerman#7208 (278292129380433920)

a level where you are split from your team and meet up with them later in the level for extract or something

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Suggestion from Nomad#7094 (223817950388420608)

replace the scout scream with a long giant fart sound

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Suggestion from CaptainAhAb346#2829 (567038068754874390)

add toxic fog back to r2d2. The devs know what Iโ€™m talking about.

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Suggestion from CaptainAhAb346#2829 (567038068754874390)

please make the ending of r2e1 the same as it was in the original. The last 15 minutes of the original was insane.

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Suggestion from B n i 4 mama#7020 (272804060317483008)

I know that you've abandoned the fact that your game is a "niche", but please, don't forget those who were here from the beginning and want the ALT as it was before... For the love of Thanos, stop nerfing like that ALTs.... R2E1 is a joke, R2D2 has no infection, R2C1 is nah... every iconics maps of this RD are failed for me.

People play GTFO for the difficulty...

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Suggestion from bro#1094 (138802036035551232)

ok but tiny warden door go hard af ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

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Suggestion from Takrak#0431 (414460577121959946)

R8 F tier levels??

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Suggestion from Takrak#0431 (414460577121959946)

in future alt rundowns have specific levels where stamina is nerfed at some points, for example for the first half of R3 D1 the warden idk, maybe "distributes an experimental and rare chemical on the prisoners" so it makes getting tired a bit more difficult by making the stamina bar go up slower in levels that had an error alarm for that specific part so the levels themselves don't have to be nerfed (or maybe add a new syringe to the error alarm parts of the level that has the same effect) just something like that so the levels like R4E1 R3D1 and R5E1 themselves don't have to be nerfed without becoming extremely difficult for a lot of people

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Suggestion from Happy#7108 (186134693362532362)

Making each rundown has easy and hard models, their missions are same, but the mount of sleepers are different. Both of easy and hard models can give us reward after completed, and hard model has better reward than easy model.

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Suggestion from The_RyeGuy#9147 (845931900999565342)

New melee: Fists. It has the range and charge time of a knife with close to Sledgehammer amounts of damage. Also low stamina consumption. And a double charge which, once released, swings twice. Obviously needs a few nerfs. I just want to square up to a giant and have a chance to win.

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Suggestion from SsjgBops#7838 (808484907407376437)

have a F level next rundown for the veteran players that seem extremely difficult to the devs. Have it be no checkpoints and give a customization only if you beat it.

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Suggestion from Darth Duckus#7778 (637096492724912158)

cfoam nades or blobs are blocked by mine laser. It is quite annoying

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Suggestion from axe.spect#7842 (622819326206148619)

Make the Respirators of use instead of just only cosmetics.

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

allow us to open doors from both sides

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

give dooda a thank you voiceline

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Suggestion from Maggie#1031 (277559481854984192)

Make it possible to collect all available apparel (excluding event related ones), through repeating levels or completing secondary objectives. Give rewards for secondary objectives

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Suggestion from The_RyeGuy#9147 (845931900999565342)

An (up to) 8 player mode with double the difficulty.
Down vote if you're lonely

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Suggestion from Wheat Throne#7806 (435692349906223115)

Telltale presents: GTFO

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

give r2d2 some more ammo packs (for towards the end of the level)

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Suggestion from \โŽ โŽ›๐“จ๐“ธ๐“พ๐“ป ๐“’๐“ป๐”‚๐“ฒ๐“ท๐“ฐ ๐“•๐“ธ๐”โŽž โŽ /#5382 (571052622174486548)

Matchmake every rundown instead of a specific one

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Suggestion from LeapingYears#0031 (965597831282970684)

Make use of the preexisting quick chats to command bots (i.e. "i need health" makes bots use MediPack on you) and give more accessibility with playing with bots, specifically for solo/duo players. (i.e. using the "Let's Synchronize" command will have an available bot do exactly that, making use of the countdown chat)

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Suggestion from Takrak#0431 (414460577121959946)

make the bots use their player specific masks

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Suggestion from koddy#6969 (1010352350860423229)

shadow enemies are a pain in the ass and are quite annoying, please remove

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Suggestion from The_Great_Red_Dragon#6517 (533490516877246506)

Alien Swarm/L4D style radial menu for quick responses, like Yes/No/East/North/Go/Hold.

I think some might find it easier to use.

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Suggestion from JeesasaurusRex#3584 (315699151633383428)

Somewhere in options let us set up a tier list of consumables for bots to pick up. Or just stop them from picking up lock melters ever again.

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Suggestion from DoJoRo#8692 (258679489402241024)

let me ping (middle click) enemies for the bots to prioritize. Specifically set them up for stealth synchs.

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Suggestion from Kein#6271 (494546611960283146)

terminal commands (ping, list) possible to be used on consumables / utility items.

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Suggestion from Wheat Throne#7806 (435692349906223115)

an immortal baby
easy to stagger though, so instead of babysitting it like pablo you have to perma stun it.

making sure whoever watches it in R8 get carpel tunnel if they monitor it for too long.

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Suggestion from Wheat Throne#7806 (435692349906223115)

immortal spitter
its like a regular spitter but it can't-
wait thats just a spitter

idk make it grey like pablo to make it more manacing.

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Suggestion from Zoxiry#7800 (745746759455735929)

immortal snatcher, mother charger, shadow hybrid because fuck you

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

give giant chargers the hybrid head and the hybrid attack

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Suggestion from Pebl#2930 (179370641995202560)

Training area to test guns against dummies, to let you try out stuff, see damage numbers, etc

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Suggestion from Maggie#1031 (277559481854984192)

Fix the infite falling on the map bug

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Suggestion from The_RyeGuy#9147 (845931900999565342)

I don't know. Maybe... FIX THE DAMN GAME

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Suggestion from Tordehole#9094 (183187738676297728)

doors can be damaged by bullets - That way on a level like R2C2 or R6C3 where you want to go fast, If you dont have a lock melter for a hack door you can just shotgun blast it to open it up

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Suggestion from The Gripper#3330 (364062054342066176)

beartraps that can temporarily immobilize enemies that walk into them. could be multiple single uses or a few reusables . could be adjusted to avoid collision with c-foam usage.

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Suggestion from Windows XP#5155 (202572359377354754)

A holiday themed palette for the apparels maybe?

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Suggestion from Ninjaguy1002#7066 (689242093788463136)

Hereโ€™s a dumb idea:
What if during big team scans or s1 scans or any scan which takes a long time to complete, players could take out their hack tools to do a quick hack or mini game to increase the scan like 15% or something but if they fail, the scan decreases by 15%. This could be totally optional being that youโ€™re either shooting or clearing the scan.

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Suggestion from McM3m3s_#4626 (625832365498826752)

itโ€™d be nice to have markers that you can place on the map for your teammates, for instance, different resources markers for the reactor missions would be really useful or for that matter, pings that just stay visible until deactivated

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Suggestion from raDiaNCE#8362 (394947270409453597)

Give players a little more control over cosmetics
It can be really frustrating to get similar cosmetics over and over again. If you had a prompt to choose between 2 or 3 random cosmetics after beating a level, it would take a lot of frustration out of getting 6 beige, green, and blue color palettes in a row.

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Suggestion from HighTHCLvL.Qc#6388 (196233650587566081)

make that the glow stick show shadows form

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Suggestion from Miros#6311 (367709889155563523)

I did not know where else to post this but I think GTFO should have a 4 pack type deal on Steam like other co-op games have. That way it may be easier to get people to buy it.

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Suggestion from Cocaine Cola#9574 (355100742840877057)

Chrimas event

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Suggestion from McM3m3s_#4626 (625832365498826752)

what if we had more ways to manipulate resources, such as switching the current resource packs between teammates or allowing us to place resources back into lockers

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Suggestion from Black Rough#0515 (402801054917328905)

Hereโ€™s a dumb idea:
Here's Idea when your heart rate effect your vision, handling your gun and surrounding like the enemy can detect you fast due to fast heart rate (well not technacilly due to your heart rate but your breathing. plus in the game add some parkour stunt in character like they can jump or vault certain area

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Suggestion from LuLew#3725 (665243647444254783)

game suggestion:
make the start of the game a check point and able to just restart from the beginning of the game instead of having to go through the drop sequence every time

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Suggestion from WhiteShadow#3406 (337024101208031233)

If you people can get it to reset the seed each time you restart

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Suggestion from t5gy5#3826 (691947789453885470)

Optional objectives in alternate rundowns to reset back to the original difficulty

The original purpose of optional objectives was to raise difficulty in missions. So why not use them in the alternate rundowns, where the level difficulty was changed to better fit with the current game mechanics.

Basically, when the optional objective is completed the original difficulty of the level would be set.

An example: Alt//:R2D2

From what I could gather the fog was infectious. So how about an optional objective before the reactor, that when completed makes the fog infectious. The objective could be two zones: one long reactor corridor, with a reactor zone at the end, where the objective is to reroute power to E1, but as a consequence the air filters go offline, hence the fog becomes infectious. As a trade off, now the prisoners have an easy funnel for reactor waves.

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Suggestion from NoraSlaytore#2746 (114554980316348422)

Make GTFO offline for solo queue players, I understand the idea of playing with people, but sometimes internet is spotty. it doesn't let you access the content without being online, maybe make it offline so we can access the rundowns.

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Suggestion from Judas#4315 (909079062843125801)

in current ingame matchmake it is only possible to queue for one selected rundown. engable matchmake to look for games in any available rundown (even tho few people use matchmake)

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Suggestion from LuLew#3725 (665243647444254783)

make it easer to ping resources like ammo packs and medicinal packages and the sorts because I can only ping them if they are in a small box standing up right, it is imposable to ping anything in the lockers or in the boxes leaning on the walls or flat on the bottom of it

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Suggestion from LuLew#3725 (665243647444254783)

heres a stupid idea for a new secondary weapon: a special energy type vibration like sword with really high damage and dps but ridiculously close range

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Suggestion from DragonEpic#5064 (407324235934072841)

Musical easter eggs.

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Suggestion from Wheat Throne#7806 (435692349906223115)

a level where you start with full ammo and there is zero ammo packs in the level

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Suggestion from LuLew#3725 (665243647444254783)

stupid idea that I don't thing anyone will like but, vr support?

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Suggestion from Handsome A.J#3315 (336279813117444108)

More melee options or just add a fire axe. I really want a two handed fire axe!

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Suggestion from Takrak#0431 (414460577121959946)

change the early adopter pallet to a different pallet depending on the early access rundown the player joined in. Ex R5 pallet for someone who joined in R5 and R1 for a player who joined in R1

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Suggestion from Happy#7108 (186134693362532362)

allowed us buy or choose boosters instead of RNG

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

please music selector for rundown 3?, we have 3 different tracks from different rundowns that are just sitting there, i would love to listen to rundown 3 combat music when rundown 3 releases ๐Ÿ˜ฆ

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Suggestion from Nomad#7094 (223817950388420608)

GTFO x Clash Royale collab

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Suggestion from Peter Nguyen#9258 (445444791740661771)

plz give us a boss in r8 and in alt r6 make the boss harder

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

Make the game actually enjoyable

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Suggestion from Ashlyn#1878 (596434100093583381)

Rework the heavy assault rifle to make it usable. In its current state its barely usable with its nerf and almost nobody uses it anymore, would be nice to be able to pick it up and put it to work like the old days~! Its damage is fine but you cant hit anything with the recoil nerf that was implemented making it less than viable even fore B tier levels

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Suggestion from Malange#4546 (153616705766031360)

For the love of god make the bots not try to res when there's a titan striker breathing down their neck.

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Suggestion from WolfShpee#8994 (702286204866920479)

If possible, sometime in previous rundowns or in R8 make the rewards for completing levels being Schaeffer's, Maddox's, or Henrikson's would be apparel

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Suggestion from Vracstan Renem#7893 (437066810076954652)

a hatchet weapon, like a tomahawk, slower than the knife but slightly faster than the hammer, almost as much damage as the spear. Or whatever reworking of damage to speed would make the most sense, but less stun than most.

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Suggestion from Gravy#7028 (322036024668848128)

Rework the lighting engine. While the current engine looks good, the old lighting engine was much more gritty and dark, and aided in creating a scarier atmosphere. The current way the lights blend as well is a lot worse, and the ending is very harsh and unnatural. If anything, maybe just reconsider making things blend and scatter better, like how it was before.

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Suggestion from Gravy#7028 (322036024668848128)

*blending

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Suggestion from McM3m3s_#4626 (625832365498826752)

it would be nice to have a cleaner transition between being down and being revived so youโ€™re not frozen in place for a second

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Suggestion from HydraCakes#2161 (439507391411781633)

snake game in terminal

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Suggestion from Ashlyn#1878 (596434100093583381)

Please fix Dauda's voice lines, they have not been working for quite some time now for a few of his commands and it kinda gets annoying when I can't use basic voice commands

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Suggestion from Wolf_Saladino#2608 (297238223069904896)

make long range flashlight out of batteries and booster that allows to last longer

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Suggestion from Wolf_Saladino#2608 (297238223069904896)

make a wheel for bot orders,like defend position/follow me/place sentries/pick up item

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Suggestion from Wolf_Saladino#2608 (297238223069904896)

make an enemy that can grab you and a booster that prevents it

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Suggestion from Zoxiry#7800 (745746759455735929)

ill do the next idea for the guy above. have the game kill you with a booster that prevents it PirateSimon

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Suggestion from Tayrel#4488 (628051939338354690)

When my bots die on top of each other, it's really hard to revive any of them because the progress bar gets interrupted when another downed bot enters as my target. Can you guys make it so once you start reviving something, it locks until it's finished. Also, sometimes when I'm reviving a bot, another bot interrupts me to start reviving and it resets the timer, not sure if that can be fixed as well since that is an inefficiency.

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Suggestion from littlebox#8342 (548225595780366339)

add small hp bars? or perhaps add names for each of the enemies like for ex.: R7E1 call IT PABLO

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Suggestion from Zoxiry#7800 (745746759455735929)

trenchcoat cosmetic cuz why not

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Suggestion from Alchimes#1400 (257560235525275648)

Player Rank system with numbers for example how many missions someone completed or maybe with stars showing how many full rundowns someone completed. Maybe It could be received as a cosmetic patch item to place on the uniform or just as number next to player name. It could help to see experience of a player when matchmaking because now, always you have to ask people joining a lobby if they have any experience completed missions.

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Suggestion from McM3m3s_#4626 (625832365498826752)

Shadow spitters, hate me if you must but it was too devious to keep to myself

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Suggestion from McM3m3s_#4626 (625832365498826752)

actually idea though, custom color palette

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Suggestion from Kitsune#5569 (284034714967343106)

Booster for running speed/higher stamina

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Suggestion from Tayrel#4488 (628051939338354690)

Is it possible to improve the bots AI when picking up cells while in combat. R7C2 is borderline impossible with bots and 2 cells at a time because if you ask one to carry a cell, they either totally refuse to pick it up or will drop it to fight. I think if a player asks a bot to carry a cell it should know it isn't needed in combat until asked to drop the cell.

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Suggestion from FinestBen#1047 (320710033463836672)

Big scouts. Scouts that are like giant strikers, but also they are like scouts. Giant scouts, if you will.

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Suggestion from Fat#3330 (364062054342066176)

a silenced weapon that can be shot in rooms with enemies without alerting them. it can still tirgger enemies if shot close enough however (maybe 10-20 metres) would have subpar stats to balance it

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Suggestion from Zoxiry#7800 (745746759455735929)

akimbo pistols because that would be cool

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Suggestion from Takrak#0431 (414460577121959946)

a nuke. Idea speaks for itself

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Suggestion from Fat#3330 (364062054342066176)

a enemy that when triggered goes into a raged state, gaining extra mobility/dmg

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

An objective where we detonate a nuke and gtfo (but then barely survive allowing for more potential story in case you decide to continue gtfo)

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Suggestion from FinestBen#1047 (320710033463836672)

Big hybrids. All the other enemies get a big variant (big flyer, big shadow, big charger, big striker, big shooter, and, soon hopefully, big scout). Hybrids however don't have an extra big version of themself. Let's also create an even bigger hybrid. Giant hybrids, if you will.

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Suggestion from Ashlyn#1878 (596434100093583381)

Allow gas masks to have a limited amount of oxygen/filter with a percentage bar to let the user know when they are about to run out in infected fog. Oxygen/Filters can recover and be used after a good while of not being in infectious fog or when hit with a disinfection pack. imo its dumb to have high tech gas masks with big filters that do nothing for the user except show your hud

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Suggestion from Gray0948#9749 (979834997924069448)

variations in tools perhaps c-foam that is very effective on the ground and less effective on doors, or a bio tracker that is shorter range, but allows you to ping sleeping enemies, landmines instead of tripmines, etc

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Suggestion from Gray0948#9749 (979834997924069448)

infection shooters, shooting enemies that their projectiles infect you and deal slight damage

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Suggestion from DTS_Flame#4928 (766877729747370014)

A mission objective to investigate a failed expedition, find the remains of the missing prisoners, and complete the group's failed task.

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Suggestion from Vracstan Renem#7893 (437066810076954652)

make it so when telling the bots to pack up a trip mine if they use the mine deployer that they only pack up the most recent trip mine instead of doing all of them from the first on they placed to the last one they placed.

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Suggestion from Elqueeness#6503 (458206705826922496)

Redesign or add different design for sleepers/scout/giant to make it more scary and horror and jump scares. Design similar or like on YouTube GTFO F1 lockout level.

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Suggestion from ่Šฑๅ MAGNUM#1649 (810486491918368819)

Fixed a bug that would disable the mist eliminator after the door was broken

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Suggestion from FinestBen#1047 (320710033463836672)

Charger tanks. It would be like a tank, but a charger variant. They wouldn't take head damage in stealth like chargers and they'd move faster, but they're also like tanks. Spikey tanks, if you will.

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Suggestion from Wolf_Saladino#2608 (297238223069904896)

incendiary grenade

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Suggestion from Elqueeness#6503 (458206705826922496)

Need more challenging level, as because level are easy

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Suggestion from FinestBen#1047 (320710033463836672)

Volley scouts. The normal scouts are cool, but I think they're a bit weak with their attacks after they wake up. More punishment would be super cool, such as if they fired projectiles in a volley like a hybrid (maybe it could have more health like them too and be bigger). A hybrid scout, if you will.

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Suggestion from Wolf_Saladino#2608 (297238223069904896)

make please smart bots following you and doing order why they run into a door im closing wasting my time?why they put foam in ground if im aiming at door?why they shoot instead of melee if we are close to enemy?so frustrating

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Suggestion from Wolf_Saladino#2608 (297238223069904896)

add kick player option if you're host,a player joined my lobby and was afk so I had to restart because there was a scan team

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Suggestion from McM3m3s_#4626 (625832365498826752)

if we could change who the bot follows thatโ€™d be nice, for instance if two people are doing scans and your third is holding the line, you could order the bot to help your third or do the scans with the other two

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Suggestion from FinestBen#1047 (320710033463836672)

Infectious scouts. As I mentioned before, scouts aren't intimidating. At all. We need to fix this! Also, everyone hammers them nowadays, but not enough people shoot them, so a cool way to shake up the formula a bit is to make their tentacles INFECT you as you are touching them. MAYBE if you shine a flashlight on them they could also lose their infectious-ness. A spitter scout, if you will.

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Suggestion from littlebox#8342 (548225595780366339)

please for the love of god I BEG make a STRIKER PLUSHIE and maybe even baby striker plushie

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Suggestion from BLACKDRAGON224#5177 (550346217184428033)

best they can do its 399$ cooler

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Suggestion from Artek#1547 (377548062119297025)

Please remove the red colouring from R2C2 "???".
It is exceptionally disorienting because it is the same colour code as "not completed" tag and immediately catches your eye for no good reason. "What? What do you want from me?" is the reaction it gets when it does not deserve it.
Change the colour to white or give the level a proper name. If you were going for some glitching name just name it "#&%$&@" or something.

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Suggestion from FinestBen#1047 (320710033463836672)

Shadow ninja scouts. Scouts are very PREDICTABLE. When they're pinged, you know exactly where they are. Well, the shadow ninja scout avoids this. It isn't just a scout, and it's not just a shadow scout either. In normal conditions, it looks and acts exactly like one. However, when it gets a little nervous (like a yawn for normal sleepers), it goes invisible, erasing all bio tracker pings on it. MAYBE it can also go between rooms to make it even spookier. It's time to put the H(orror) back into GTFO, and I think this goes a long way to doing that.

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Suggestion from FinestBen#1047 (320710033463836672)

Checkpoint stations. Checkpoints are cool, but they're forced on players, which a lot of experts I know really don't like. What if instead of checkpoint doors, there's re-usable checkpoint stations. MAYBE as a balancing metric each use of it could spawn a threatening wave to balance it out, like 5 strikers or something, so people have incentive not to spam checkpoints every time they can? The experts then don't have to wait or use any checkpoints at all, and it's a win-win.

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Suggestion from Wolf_Saladino#2608 (297238223069904896)

FIX BOTS THEY GOT STUCKED AND THEY DIE! ALSO DONT THROW FOG REPELLERS!

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Suggestion from Shi#3125 (870490194825084938)

Make it so you can make bots repeatedly ping items and use tools such as C-foam launcher and sentry's where you want them to. Or at least make it so they can use tools.

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Suggestion from Wolf_Saladino#2608 (297238223069904896)

spawn 1 briefcase with new weapons inside,just a part for example
Handgun 8 parts
Shotgun 10 parts
Etc etc
And you have to complete the level to get it
Only 1 spawn and is not guaranteed 100% and works like boosters,to prevent spamming easy rundowns,this feature makes players do more rundowns and take more risks searching for it,the game will be more addictive to play!

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Suggestion from Red Leister Cheese#4312 (943470424937881611)

burst shotgun

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Suggestion from ๐š‚๐š˜๐š•๐šŠ๐šŒ๐šŽ๐™ป๐š‡๐™ธ๐š‡#1819 (293943511991058443)

Make Shotgun sentry aim center mass.

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Suggestion from Bubu#0499 (305833177472303105)

This was likely suggested before or is a similar idea to what others may have suggested.

A sleeper that has an infectious sac on its body(for now called infected sleeper). During stealth, if the infected sleeper is killed in melee range will give some infection (5-7%?). When the infected sleeper is killed it will also advance the โ€œwake upโ€ stage of nearby sleeper by 1 stage but will NOT alert them to start attacking. Ex: sleeping -> glowing. Glowing -> flashing.
If the infected sleeper is woken up by other sleepers/loud sound it could do 1 of 2 things:
1: The sac is consumed and the sleeper is enhanced. Faster attack? More skittish movement? New self destruct attack using infectious gas?
2: The sac will stay, the sleeper will act like other sleepers of its variant. It will spread infection in melee range when it dies but would otherwise not do damage.

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Suggestion from Oopsie#5696 (510815537547182102)

Make it so that either a) bots cannot pick up disinfection packs or b) bots will not use di packs unless told to do so (also make it so you can tell the bots whether to use the packs how they want or tell them exactly who to give them to and when, add a new section with "pick up this ____pack.", "Use your ____ pack on [player].", "Use up that ____pack.", plus "Don't touch this" so if you're standing near a box they'll leave it be. The bots are terrible with di packs- usually I'll take them but in levels like R2C2 where you're under so much pressure right off the bat and ur given lots of resources (including meds which I also don't like the bots having) it's not always easy to know exactly which to take. The bots disinfecting me while I am running through infectious fog is the stupidest thing, especially since it caps at 85 so if I'm at 100% infection that'd go down on its own but they're getting rid of it with the packs. Another gripe with R2C2 and it's bots, they won't pick up the fog turbine when I ask them to, and it says they're carrying it and says they'll do it when they are not. That is INSANELY frustrating please make it so that even if we are in combat they will listen to me, cause when I need it most they just blow me off. ty

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Suggestion from Don't Shoot Me X#3738 (476402697768271872)

Add the ability to vault over waist high objects like railings or small boxes. Would be a nice quality of life improvement for moving around the levels.

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Suggestion from SlendiMan#1519 (437056003012427782)

someone suggested this but along with other stuff so i wanna bring it back, add visual effects to high heartrates, maybe the sides get unfocused and move with the breathing or the vision loses a bit of contrast, somethin small that doesnt modify the difficulty but its still there

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Suggestion from Takrak#0431 (414460577121959946)

GTFO on consoles

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Suggestion from Xalrus#0476 (209021777983045632)

Enable saving and exiting a run to pick back up at another time. To be clear, this is NOT suggesting the ability to save and reload a mission on death at whim. This suggestion would allow those with smaller session times to engage in longer missions. Heresy to some, but saving grace to others.

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Suggestion from Windchillx#6401 (374355364218667018)

the things you mark on the map with your drawing tool can stay longer, would be nice. Maybe map pins to mark a room as a supply room by putting a supply icon on the map too.

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Suggestion from Zoxxi#7800 (745746759455735929)

hold sprint to climb ladders faster

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Suggestion from Wheat Throne#7806 (435692349906223115)

please. give us like a full 24 hours heads up before a rundown drops. i don't need a release schedule full of deadlines, just 1 day. it saves more headaches than you'd suspect.

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Suggestion from Nomad#7094 (223817950388420608)

driveable toyotta in the complex

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Suggestion from Bongo...#5459 (458005536278052876)

Alarm Variant, An E-Class(Error) Alarm called "Pulse Alarm", it functions like an error alarm with a small twist, its either zone specific or full level affecting, it'd progressively change something throughout the level or zone until the alarm is disabled or all objectives are complete triggering a regular error alarm.

Example 1: It can make an entire zone flood with fog for a short time before lowering it again, same for it could cut all power to the zone making it harder to see, or both could happen, for balancing purposes infected fog would be forbidden.

Example 2: every time a new wave spawns its a different enemy variant, it would roll a random number from 1-10 deciding what type (or types) of enemies spawn on each wave.

Pulse Alarms get their names through energy pulses they send throughout the level/zone making something change, it could open a door, lock a zone, cut off your objective until the current threat is dealt with, even spawn a variety of enemies

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Suggestion from Krandob#4386 (263740708060528642)

The beta of GTFO had 4 different cosmetic hammers to choose from that were the same melee weapon. For apparel, add a section that brings those back along with the current hammer for 5 variants. Maybe also have variants for all melee weapons. Some examples I could think of:

Knife: Current, Bowie, Kriss blade (curved), Tri tip dagger
Baton:, Current, Mace, Bat
Spear:, Current, Trident/Bident, Spiral tip

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Suggestion from FinestBen#1047 (320710033463836672)

Invisible fliers. Strikers get all these cool variants, like big strikers, spiky strikers, invisible strikers, and I COULD go on, but the flier only gets a big flier. What gives? I think a flier like a shadow striker could be pretty poggers. A shadow flier, if you will.

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Suggestion from Wheatloaf#4302 (124937491617677313)

A statistical review of the #gtfo-game-suggestions channel to send it off. The most suggested suggestions, the most downvoted suggestions, stuff like that so we may remember it fondly.

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Suggestion from Goofball#2114 (701779372603998301)

Placable strong flashlights, bc it's annoying to hold them and be defenseless, and it would be great for planning swarms.

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Suggestion from Corrosive#0069 (179044713784016897)

Let us jam a bundle of like 6 glowsticks into a wall pimple to permanently disable it. Just for those particularly irritating ones near a terminal and the like :)

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Suggestion from FinestBen#1047 (320710033463836672)

Before it closes I wanted to give one last cool suggestion I think the community will appreciate. Infectious snatchers! Could make them feel more threatening to instead give you stacks of infection rather than health loss (or maybe both) while inside. Also, to me, snatchers have always been so dull to be snatched by. I have to stare at tentacles for what feels like a MINUTE after getting snatched. What if there was a fun minigame you could play while inside the snatcher??? MAYBE, there could be spitters inside instead of just simple infection stacks you have to flash your light on (kinda like aimlabs) to disable and prevent from exploding on you while you're in the snatcher. A spinatcher, if you will.

sterile otter
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Beta news

fresh lynx
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GTFO-specific emotes, and one of Ulf.

vapid flicker
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Little Sneak peaks into the game or hints

lethal solar
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Weโ€™ve got a couple of Ulf emotes over on the โ€˜unofficialโ€™ GTFO server...

jagged arrow
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Pete Gold

rain pelican
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like this one

lethal solar
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Yup!

fresh lynx
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@lethal solar you should rip all the emotes and send 'em either to the Admins or post the good ones here for them to add.

lethal solar
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Not my channel, hoping the owner is here somewhere and will do jus that

fresh lynx
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you can rip them by pulling up the channel through Chrome and using the inspect thing, if they don't end up doing it.

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or just right click the emote and save image

dapper flicker
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I still have the originals of some of them

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Ultra HDโ„ข

untold haven
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Hey guys, I renamed this one to Gtfo-game-suggestion so that it is clear that we want suggestions regarding the game here. Could you post the emotes-suggestion in the discord-suggestions channel? thanks!

golden yew
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Immersive details
Such as:
Button for putting Visor up and down. (e.g. As done in Interstellar Marines)

heady quartz
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Later down the line modular maps a la Warframe

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A set of tiles mashed together

full aspen
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Not sure if it's been mentioned before but I really hope we have the option to host our own dedicated servers for this game.

heady quartz
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Modding support but with unity may be tricky

keen violet
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hmm.

sacred crag
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well, this will probably be in it but I'm putting in a personal request for the ability to play some or all of the game offline.

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for those who dont have friends/ a reliable internet connection

full aspen
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I agree yelichman I would like that too.

heady quartz
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I agree, i also have shitty internet

sacred crag
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that couples with the ability to host your own servers means after the game gets old its still playable. Thats an issue we are probably gonna have with a lot of games in a few years

heady quartz
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as Freeman said

hardy gazelle
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I agree as I also have no social life

smoky slate
#

I mean it doesn't necessarily need dedicated

full aspen
#

True but as a leader of a gaming community that hosts servers I'd love to be able to do so for GTFO

smoky slate
#

do not most of these games rely on a semi-P2P matchmaking service?

#

In this style, I mean

#

We're not talking battlefield here, it's four man co-op

full aspen
#

I don't know about most, but a lot do, like L4D, Killing Floor 1 & 2, etc

smoky slate
#

I think they're kind of bad examples

full aspen
#

Plus unofficial dedicated servers open the doors for mod support which can increase interest

smoky slate
#

but it also brings in unnecessary complexity and rigidity

full aspen
#

I don't follow at all

smoky slate
#

Introducing a server system brings, to a degree, a reliance on that server system

#

Where otherwise all the game has to do

#

is find four people

keen violet
#

that's why I asked that question in #gtfo-chat didn't want to flood suggestions with this chat

#

oh well

#

yeah I suspect this game will use peer-2-peer tbh, it makes sense for a co-op game

#

worth knowing, though

full aspen
#

Yeah it actually decreases the demand on their own official servers too

keen violet
#

and Steam offers the matchmaking system, so there's basically no cost at all

#

royalties is the cost, but you know what I mean

full aspen
#

Hah true, I think the positives would vastly outweigh the negatives, and I'll stop flooding this chat now winkingface_1f609

smoky slate
#

Here's a suggestion

#

Unique enemy targets

#

Warframe has taught me one valuable lesson

#

The longevity of a game that relies on an endless dungeon is to provide a multi-fold reward system

#

you need multiple reasons to be going down there and lots of things to be looking for

silent meteor
#

Lots of cosmetics would be amazing too

#

let us customize colors and what armor / weapons look like

rancid rivet
#

But not in the form of lootboxes pls

silent meteor
#

please no loot boxes

rancid rivet
#

Theyre banned here

#

I would greatly like stuff from doing special stuff (achievements) a thing you can work towards with your friends

#

a great reward system keeps ppl playing

silent meteor
#

You should also add payday masks and let whoever owns payday have it in game

#

;)

hardy gazelle
#

as it sounds like there is friendly fire, I guess it might be worth having an option to have it disabled when playing with randoms (at very least on lower difficulties)

#

because people are dickheads

rancid rivet
#

^

#

this is so true

upbeat solstice
#

That would kind of go against the point of the game though wouldn't it? I mean it does say, "Work together, or die together." Without friendly fire being on, the "die together" would be meaningless

#

Plus friendly fire makes it more realistic I guess

hardy gazelle
#

'die together' doesn't specify 'die together from friendly fire' in all honesty

#

but I guess that it might be worth having it toggleable at lower difficulties

#

so people with trust issues would be less immediately put off from getting the game

lime island
#

What about play as an infected mode?

raven acorn
#

step reload animation like the one in titanfall 2

silent meteor
#

let us run and reload at the same time because it is so satisfying

#

also multidirectional running is awesome but make it a perk or something not default

cerulean aurora
#

I'm addicted to being able to sprint to cancel reloads... so maybe an option, or other means of quick canceling.

silent meteor
#

also add a quick melee

#

cuz im used to cancelling reloads with either just shooting the gun or melee'ing

cerulean aurora
#

Something like that would definitely suffice. Or... tell me I'm bad for reloading too much and let me suffer the consequences, and make me un-learn my bad habit.

silent meteor
#

XD

cerulean aurora
#

Just saying, I'm bracing for anything at this point!

silent meteor
#

add an inspect weapon button

#

or make it when you have full ammo clicking r inspects your weapon

#

(just like in killing floor 2)

upbeat solstice
#

This is for you Eco ๐Ÿ˜

silent meteor
#

<3

cerulean aurora
#

I think it was Shadow Warrior 2013 that had cool animations when you hit reload while fully loaded. Very fun.

#

I am Eco, and I approve of the above image.

rain pelican
#

yeah, shadow warrior 2 does it too

silver pollen
#

AdD BaTTle RoYaLe

upbeat solstice
#

Please dont. Battle royale is overdone as is

silver pollen
#

PLz AdD MiCRoTrANsActIonS

cerulean aurora
#

There's always room for a new iteration, and it's far from overdone. That said, I prefer games with more focused genres.

dusky hedge
#

only if in Wrestling style Kappa

silver pollen
#

Ok Iโ€™m done

cerulean aurora
#

One game mode, and make it fantastic ๐Ÿ‘ That's my vote, at least.

peak canopy
#

How about 12 gamemodes all rotating, a permanent battle royale mode, the ability to have pride and accomplishment by unlocking each of the 4 heister through either thousands of hours of game play or microtransactions, and a crafting system

silver pollen
#

^

#

I like that idea

slow mirage
#

Imagine starting with all base guns then tthe more u survive and collect resources Then the more matches u play the more guns avaliable to use/craft

cerulean aurora
#

On the flip side... how about minimizing "progression" so we can just play the game for the sake of it? Fun games are fun on their own merit.

slow mirage
#

I love playing it with progression Thats my fun XD

cerulean aurora
#

Levels are one thing, but limiting choice behind an arbitrary time gate isn't gameplay.

slow mirage
#

Why do u think i have 2000 hours in ark XD

cerulean aurora
#

In fact, I love leveling up. I Just hate skill points being locked to them.

slow mirage
#

I would like if u do specific things u get certain additions in skills

#

Like running increases stamina

cerulean aurora
#

2500 hours in Payday 2, around 2k of those being post-progression ๐Ÿ™‚

slow mirage
#

shooting monsters/enemys for bonus skills in them

cerulean aurora
#

I'm honestly fine with progression, I just don't wish it to limit choices for too long.

slow mirage
#

then get perks like When u level ur gun to 2 u will get slightly reduced recoil

cerulean aurora
#

And I don't want it to be a case where you join in on the highest difficulty, and people instantly KNOW that you can't hang just because your level isn't high enough; there's just no way to out-skill the need for bigger numbers.

#

Borderlands was terrible at this, but different genre, different gameplay style.

peak canopy
#

That's how it's confirmed to be and how it should be.

cerulean aurora
#

How do you mean, Honey?

#

Level-based end-game difficulties confirmed?

rain pelican
#

They heavily emphasized that this is game is focused on player skill

cerulean aurora
#

OH, so the opposite, then. That's awesome, I did not know that!

#

Plus one excitement ๐Ÿ™‚

slow mirage
#

I like skill only thing is my computers shit so i always get max of 20 FPS on most games

peak canopy
#

You shouldn't be given everything out the gate and be able to do everything on the hardest difficulty with no investment at all. Ulf and Simon did payday right with having to grind for level 100 to be able to do the harder diffs with optimal load outs, skills, etc.

Being able to be a newbie with a full kit would be lame.

cerulean aurora
#

Player execution is always FAR more fun than mashing buttons to get a bigger number... to do the same thing except against bigger numbers.

#

That's what I liked about Payday - you can do the hardest content with zero investment if you are skilled enough.

#

Hearing that GTFO will be the same way is very exciting news to me.

peak canopy
#

Well it's the same devs, so of course the same game design principles apply

rain pelican
#

afaik progression will be more based around weapons and parts than skills to be more powerful

peak canopy
#

Yep

#

There aren't even any skills as far as we the public know

cerulean aurora
#

Augh I knew joining this server would not be good for me. The wait is just going to get harder the more I learn.

slow mirage
#

I wonder if there will be alot of classes

rain pelican
#

tools*

peak canopy
#

There aren't any classes

#

You are the class you want by bringing the appropriate tools

slow mirage
#

Ah ok

raven acorn
#

skills = gadgets right?

rain pelican
#

for example, one guy brings the glue gun, the other guy brings the turret

peak canopy
#

Kinda walker

slow mirage
#

If theres a healing gun and or ammo pack u can bring thats going to be me XD

rain pelican
#

There's health packs and ammo packs on the levels

slow mirage
#

I like playing support classes in most games

rain pelican
#

from what we've seen so far there isn't any healing or ammo tools

lethal solar
#

Yep. Ammo and Medkits will be scattered through the facility

slow mirage
#

ok the i guess a turret will be my thing to use depending on what else wil be avalible aroundthe begining

peak canopy
#

No draza there are bringable medic packs and stuff.

#

Same for ammo. And you upgrade them like normal gadgets. Me and Simon talked about this in our interview p sure

slow mirage
#

I bet it would be like KF2 how htey arescattered but can be quite rare

#

Cus of unlucky spawns n stuf

rain pelican
#

huh, i forgot that

peak canopy
#

They're in resource lockers you can access by doing hacking mini games too

slow mirage
#

Oh thats cool

copper pawn
#

Very cool

slow mirage
#

SO they have optinal minigames where u can unlock things

copper pawn
#

And eventually, inside those mini-games, will be even more mini-games.

silent meteor
#

LOL

steep bison
#

Will there be armor of sorts or just weapons/gadgets

peak canopy
#

Yeah roog

copper pawn
#

Until you don't even know what game you're playing

silent meteor
#

minigameception

slow mirage
silent meteor
#

XD

peak canopy
#

I don't think we've heard anything on armor so probably not

slow mirage
#

Yea i don't kno about armor it would be nice but Meh If theres healing packs and stuff players can bring in it would kinda be obselete in the begining to middle depending on their skill

hardy gazelle
#

I guess that if people start getting desperate for reload animations, you probably could implement some Goldeneye 64-style reload animations (ie just move the gun offscreen then back onscreen)

slow mirage
#

But then there would be the problem how would it look to others

hardy gazelle
#

well, if people start complaining about 'no reload animations', I guess it might convince them that no reload animations isn't necessarily a bad thing

jovial monolith
#

id be fine with reload animations being added later in a polishing patch

hardy gazelle
#

or there could be some deep lore reason about how the characters aren't trusted to manually reload their weapons in case they 'lose' a few bullets

sacred crag
#

lol

steep bison
#

shoots one bullet, reloads

sacred crag
#

ima just take these....

hardy gazelle
#

After all, we are apparently playing as prisoners somewhere, so I guess the people in charge probably realised that it might not be a good idea to give the prisoners direct access to the bullets, just in case someone tries something untoward with them

raven acorn
#

the majority of ur life in a shooter game u will look at ur gun so a good animation in my opinion is a necessity thats why i love to play titanfall 2 the guns feel awesome in that game and i would love to feel the same thing in gtfo instead of a gif reload animation like in cs go or a full cycle animation like destiny 2 every time i reload.

rain pelican
#

Dunno, I look at the stuff trying to kill me

raven acorn
#

and those

rain pelican
#

specially in a game like this

steep bison
#

I could be something along the lines of quake

#

it*

#

where you have an ammo count but that's it

jolly rune
#

Am I the only one who is bothered by the globular green pus/blood when you shoot and kill enemies ?

raven acorn
#

they will probably improve that

jolly rune
#

just wanted to contribute my two cents on a suggestion

#

I just hope thats changed

#

its very cringey to see

#

reminds me of like Half Life back in 2000 or something

steep bison
#

Add the ability to cause a cave-in, preventing passage through that room by both you and enemies. This could be done with either well placed explosives or some other type of gadget.

sacred crag
#

^ im gonna tack onto that suggestion: or just dynamic environmental effects like explosions causing cave ins on some maps, (or flooding, poison/explosive gas and the like) as part of the randomness when generating the map

steep bison
#

These different hazards would dictate how you would proceed through the complex, ie explosive gas would mean no shooting/explosives, flooding would mean slower movement and the possibility of drowning, and poison gas would require a gas mask in order to survive.

sacred crag
#

or just block off a route if the team is ill prepared or unwilling to take the risk

steep bison
#

Preventing gas leaks could also be a mission objective, with the necessary gear being shown before the start of the mission

slow mirage
#

^

#

We are just giving the Devs so many cool ideas and they are just sitting back and saying why the fuck

lethal solar
#

I'm sitting here thinking if they take these as good suggestions (which they are), we're adding time to the development of the game (not necessarily a bad thing, as the more time they take, the better the game will likely be).... ๐Ÿ˜‰

hardy gazelle
#

well, why the fuck should these ideas be used? they're the people making the game, after all

steep bison
#

these are just suggestions

#

the devs make the final decisions

cerulean aurora
#

Right, but he's commenting on Roogini's post

slow mirage
#

They could be like the DBD Devs who will say Fuck u u don't like our game then deal with it or play another game then only fix shit that they get screwed over by

cerulean aurora
#

Right... or they could let the players have too much pull and wind up making a game that they did not initially set out to make.

lethal solar
#

They added a suggestions channel to the discord for a reason... ๐Ÿ˜ƒ

steep bison
#

^

hardy gazelle
#

to prevent the other channels from getting flooded with suggestion spam ;)

cerulean aurora
#

Right, but that reason was not to put them into the game or comment on them all.

#

Honestly agree with 3L - it's a good quarantine.

#

The occasional neat spark of inspiration may come from here, but there's zero obligation or necessity to take them to heart, or anything close.

lethal solar
#

True, that it is.

steep bison
#

oo quarantine

#

hmm

slow mirage
#

its good to listen to ur community But yea thats tru @cerulean aurora to much community pull is bad they need to be somewhat original XD

#

and not rely on their communitys ideas

steep bison
#

you're locked in a section of a floor and must stop the gas leak otherwise the exit doors won't unlock

merry dagger
#

its called hype guys!!, get the social group involved by saying ideas channal and take what you want.

hardy gazelle
#

Customer doesn't always know what is best for them etc.

slow mirage
#

A voice chat would be cool and ofcourse a mute option for players who annoy u XD

steep bison
#

probably poison in this case

merry dagger
#

every develpoer should listen to the peopl who are gonna play there game, the difference is a good developer knows what to take from listening to there player base and what not to ๐Ÿ˜„

steep bison
#

exactly

lethal solar
#

Since there are so many options for voice chat available (including right here on Discord), I don't know that there's a reason to include an in-game option.

steep bison
#

randos

lethal solar
#

Invite them to whatever voice chat you are using

merry dagger
#

i kinda agree with you on that but not everyone is as net savy, game i hope will take all noobs and pro's in to account

#

its kinda liek the options heres is 2 cars chose which one you want, the first one has no radio and you can put your own in it the second has a radio but you can change it. which one you gonna chose?

late loom
#

Game API:
Allow player to be able to track datas (locally or tier website) via json log (like Elite Dangerous) or WebSocket (Like endless Space 2)
Allowing community to build tool for the players with stats, achievements tracker, mate finder, etc...
Even if I would prefer an event tracker (start, game event, end game), at least think about the end game data to track progressions.
The event tracker would allow for example to have a personal music player bind to the event in game (pure random idea)

green sand
#

Make the safe house and the customization a different thing (like payday) or make the safe house very fast to load (unlike Raid)

hybrid island
#

You are a prisoner.. I doubt you got a comfy safehouse... beside your prison cell.

slow mirage
#

^^

#

I doubt there should be safehouses But instead somewhere where the enemys are not for a certain amount of time

#

a place to relax for like 1 min or something

rotund yoke
#

Add loot items laying around the place. Maybe some valuable metals or such

slow mirage
#

^ and that would go into the process of crafting!

golden yew
#

Oh, the reason I stopped playing Warframe! An endless grind that is either an 8h/day chore, or insurmountable.

slow mirage
#

No not that kind of thing like Ark crafting Just a few mins at most cus that warframe grindig was just terrible

#

I would spent hours grinding for mats Then once i start making it i just stopped playing it until it was done XD

crisp surge
#

never thought warframe grind was bad, played one map for 40 minuts had all mats i needed, dont have time to grind with 2 kids ;P

hidden plume
#

Dont know is that UI able to mod. If not, would be nice have it as modable. Specially minimap.

slow mirage
#

Or different presets to switch thru

jovial monolith
#

wf is grind with a game around it

faint beacon
#

I dont think you can even call warframe a game anymore. Its almost a full time job if you actually want to succeed at it

brisk delta
#

War as a business.

faint beacon
#

A whole new business model, They need to package and sell it

heady quartz
#

A 10 chamber somethig, a 10 chambers revolver/shotgun

copper pawn
#

Its just a really lengthy game

jovial monolith
#

its grind with a game around it

#

theres SO much feature creep

copper pawn
#

I dont think there is a "win" in warframe

heady quartz
#

Dont kinkshame my warframe

#

Fashionframe its endgame

jovial monolith
#

warframe is only good for porn

heady quartz
#

You mean Overwatch

jovial monolith
#

that too

copper pawn
#

Dear god

heady quartz
#

This

#

Is a bucket

copper pawn
#

And this

#

Is a meme channel

steep bison
#

DEAR GOD

safe vector
#

Hold up there is warframe? Y'all be watching some weirdnstuf

#

Wareframe porn*

sharp onyx
#

/
This conversation shouldn't be here.
#general

slow mirage
#

I didn't do it