#amba-gtfo-chat
1 messages · Page 12 of 1
eh?
excuse me what?
nothing should survive 4 sniper shots
(im only aat c1/2 tho0
Probably because they're not supposed to be taken out out by a sniper
it takes 3-4 hammer swings to kill
striker/shooter
3 shots, head and the legs
just smack
hello
aye, ambassador channels are kinda dead tho
Dead game confirmed
@odd oasis what
What what?
IS the ambassador chat dead, there seem to be a lot more people on the game much more lately
Been really nice the way their Ambassador program has been working
there aren't any topics that'd be "ambassador gtfo" so everyone just defaults to gtfo
yeah nowadays but still was really cool
Ambassadors are the ones who were here at the beginning or are part of the email thing
Dead game?
Hey guys, lets not talk about other members in this kind of light please
If you have issues with others, send a message to @slate wraith instead of commenting about them in chats
@somber tide okay thanks. I will keep that in mind
I know a lot of people don't like E1, or at least that it's very stressful
I’m liking it. I mean, I do find the new enemy to be a bit meh for what I expected and a bit annoying to deal with in side rooms, but I enjoy the change in pace it gives suddenly and the idea.
I think the stress just comes from people being too worried when they hear noises in the game, or just can’t handle certain areas due to various hurdles that are personal to them.
No matter what, to each their own: everyone can have an opinion
A lot to say for a random message responding to something from almost two hours ago
Idk, still need to reach E1
@lost pebble It's more about time. First part is easy but too long. Then you will die in the second part so quickly even though everything is filled up to 100%. Especially, when you play with randoms and people who just reached E1. You can talk about the strategy, give them the map and give me E1 videos to watch. But they won't understand the difficulties until they actually get into the zone.
if you played with first time E1 player
you will have about 20 - 30% of winning depend on how many is new
2-3% *
@tidal dome to win e1 you need the nrg of the game, as much as you play as a team and play great if you are not lucky you will not win E1, I am telling you that I have 60 attempts in E1, and then Spartan goes and publishes a video that only comes out Four shit bugs and E1 is passed, this is a shame for the rest of the players. I just hope that one day we pass that map so badly done.
i would say
you can beat E1 by kiting
but i don't think most people know where to kite
I did not see videos with victories using kite, which I do see that the E1 map is creating a community of players very displeased with the game. To make matters worse every time you ask for help in the discord if you do not speak English perfectly you will only win defeat. It is a map made for teams and not for players.
hey
i don't speak english that perfectly
but still manage to win
due to kiting the whole horde to zone 602
i would recommend solo C2
practice kiting in C2 are like the best thing for E1
we have not managed to play with anyone who has won E1 .. without using the wall ,, and I do not use it and we got to zone k and we usually die there .. i beat with 4 c2 in 35 min easy
I'd recommend not relying on kiting as a primary tactic
teammate is still a thing
but kiting is your last option
why not
i can show you a way to beat E1
after 50 attempts and 120 hours on e1, anything is worth me
what do you think you did wrong?
like
where did you die often?
in the last segment that is
E1 does feel like a huge wall, I’m still on a break because of it. The only people I know who beat it when I took a break who beat it, exceptions to bug hunters, either cheated (assumptions as they bragged about cheating, sorry I no longer have names and I did not play with them so I cannot confirm or deny) or used exploits. Although the only exploits I know of can only get you so far. The end is soul crushing, and definitely where the real difficulty of E1 starts. Everything up to that is a joke. I don’t really care if you use the wall or the many exploits. The ladder is just as easy and completely legit. Like I said though it’s real difficulty is endgame.
at the end
wait
i have a big doc text
oh
it can't
oh
quick sumary
||rush to do the surge scan in 595||
clear wave
||clear 594||
loot and use loot
||get cell in 594||
||go to 593||
||rush to the surge door||
need at least 2 c foam grenade
c foam big door and small door
sentry outside
that's the strat that everyone is using
but
you need a kiting strat if shit hit the fan
||learn how to navigate in fog and kite them to 601||
gather all of them and use the shortcut to go back to error door
||if you have the loot zone open and clear that will be a big help||
you can kite them in there
close door and c foam if you have 1 or 2
after that it's like walk in the park
i almost have a 3rd win from that strat
if i wasn't go dumb dumb and kill myself
Dont forget the players in the E1 speedrun, 47min 5sec clear time 😄
@undone geode oh. good.. for try ..
@fringe quiver epic and insane speedrun. , also with some luck , but lot of enemies . hard to win ..
@somber tide think the end would be arranged if it were simply on an equal footing for all players and not to toss a coin in the air to wait as the end will be this time.
At least it is what we think the 700 users of the GTFO Spain / Latam group, it is good that it is difficult but that the end is on equal terms for all players, for me GTFO Game RIP In the Crib.
E1 is awesome. It is great because it is insanely hard and soul crushing. If you start relying on "tricks" "exploits" etc. you are simply not worthy. It takes many tries. You need to improve every detail of gameplay and prepare for any scenario. This applies to all team members. RNG can be different but then you just need to know what to do in different situations.
We dispise exploits and shortcuts and managed without them. If you start looking for shortcuts you will never get better. Anyone looking for shortcuts is WEAK 😆
Ok
you mean cheese is the meta
too much cheese
you mean not enough cheese
🧀
if you use cheese then E1 are too boring to play
and don't use the excuse " the end is the important part actually "
Cheese is great
cheddar
not cheddar though
cathedral then
Deus for president
Don't get me started on E1 :(
im still on c1 😆

what is the best melee?
they didn't add it yet
The gravity hammer
No John Cena?
There are ambassador chats? owo
yes
well, i guess i know where i'll be chatting from now on
👀

They'll call their friends, and then we'll be in Deep.Shit
Hey Ambassadors...
We will all gonna die in R3 😱
is that you going insane or taking damage
either way, is now the best time to be taking pictures
hes losing health
it looks like he's losing health but the effect looks weird
just saw a video of a guy pepper sprayed then they shot him point blank with a tear gas canister... yikes
would be cool though seeing an enemy have a gas type ability
like nova crawlers
prolly not (able to and staying)
I think we have to wait 9 days to find that out
it's always the "can neither confirm nor deny"
Looks like we get other fun weapons though
i dont think ill like those though, im not into the charged style weapons
doc are you able to confirm or deny if the BR is staying?
@summer harbor I can in 8 days, 18 hours, and 24 minutes
xD
lol
hilarious
thank you
at least he's going to
thanks for the badge of honour on my suggestion btw

wait, BR? bullpup rifle?
burst rifle
we're not commandos
i wanna have a big weapon variety
i see bullpup rifle o_o
probably got permission
hmmmm welllllllllllllll. it clearly shows the weapon names
🤔
Technically Leaking upcoming content. GO!
hey doc what ever happened to NDAs?
@nova socket What do you mean, like how I'm breaking NDA?
I am allowed to, when done correctly.
The Warden likes reactors.
XD
i wanna be in a band
you are safe from the white chats stupidity Ability to cause suffering now @polar stump
nice touch to give leaks for ambassadors
I hope that r3 is inot nearly as difficult as r2
there are 3 A levels
r1 was slightly 2 easy, r2 was too hard hopefully r3 is a balence
... ah crap hes right
I wouldn't say that it is
don't think it will be easier than R1 just because there are 3 A's
There must be a good reason to have so many A levels
the same reason there are so many B levels in R2
they are more fixed on the A tier difficulty
wait where are we finding out how many a levels there will be?
This image, taken from here https://gtfothegame.com/2020/06/03/gtfos-third-rundown-has-a-date-and-name/
Shows R3A3, so it can be assumed there are 2 other A tier levels
¯_(ツ)_/¯
The roadmap showed A-D Tier
Oh hahahaaa I didn't notice that lol.
well
this happen 2 times already
when you join a lobby in R1 sometimes it's shown E12
and r2 have E1
and now R2 shown A3
and now we have leak about R3A3
I think its gonna be 3A levels, 2B, 1C, 1D
But thats ok, an easier rundown Is ok, they have to convince more people to buy the game
So does that mean the 3 A tier level's will be easy? I would love some very challenging levels, just seems a bit wasted on it.
Not soo Easy but probably more Easy than R2
I thought the Futher you go done the complex the harder it is? And judging from that logic, the A tier would be the easiest.
And Is still like this
If Lordvig was on, I'd ask him.
I meant that the whole rundown Is going to be easier than the current rundown
But from the looks of it, the reason why there is 3 A levels appears that they want to really make sure to balance it and it's like a try out for it this run down.
I think that they want to help new players a bit more
Yeah, but it for sure looks like they are balancing the A tier this rundown and this like a way to test it. But who knows 🤷
But I do agree with you for sure.
I think the same
For my opinion this new rundown Is going to be better in terms of quality
Yeah, I really am hoping. I reckon if the Devs got some more support in terms of developing the game. This game can be so awesome, this is like a true new cooperative genre. I really love the vision they have and have faith in them. I would hatw for this game to go to trash like other games have in the pass.
Look like they know really well what they want to do with the game
Yes, which is becoming more rare. The fact that 9 Devs can create a quality game like blows my mind. Computer programming is very hard, and takes a lot of time.
Probably this rundown is made to be focused more on lore and a bit Easy to help new players that can be interested
They are some of the founders of overkill. When i discovered that i instantly bought the game
The only gripe I have about the game is the amount of content that will come. I feel like it would actually be more negative to this game because content updates come like every 3 months, I think that will kill some of the player base. But what can you expect, they only have 9 Devs which very small for tha game and takes a lot of time. I'm very thankful that we are getting some.
I'm new and thought A wasn't so bad if you got some vets to help you familiarize yourself
People complain about content coming too quickly too.
I've actually never heard of that before. But I'm not a gamer that catches up with the community.
but it was still a challenge even for the vets. I bought this for the challenge and got the challenge and I love it
Well, gtfo Is not a game like others
It Isnt a game that you open e ery day to do some Quick matches
^^ not like u do for L4D2
bc that u can just hop into a quick match and just screw around. This needs teamwork and time which is really cool
Yeah, its a game that you play One time a day with tour Friends
You keep exploring It until you finish all expeditions
bonking monsters(?
you have ambassador role congratulations
this game should have a chat wheel like l4d2 for ppl that dont use a mic
there is a chat in the bottom left
I like the idea
Having callout macros would be cool
Like, "follow me slowly"
Or one that makes the characters count down for a melee swing
I am here to revive this chat only for a very short time before it becomes dead again.
Where?
psh, a3? I only play the hard levels
seriously though I only have a few attempts at a1, mostly solo and three on e1
also why is doc biotracker man, that scares me
He's extremely good at roasts and is observant as fuck and watches like a hawk. If you ask me, it's perfect for him ;)

In wich channel of GTFO discord I can put links to my videos from the game?
Yes, which is becoming more rare. The fact that 9 Devs can create a quality game like blows my mind. Computer programming is very hard, and takes a lot of time.
@somber tide Honestly not only the programming. The art and sound and overall design + lore is very good. I love the game too and really hope that it has a bright future ahead
still got 10$ chilling in my steam wallet for those support the devs packs
didnt they say that dlc or stuff like that wouldnt come out?
there will be a support pack for cosmetic if the game didn't do well
I want my rubber hammer with squeaky bonk sound 
they said pay to play or pay to win type stuff is not of their interest
but I want my pink hammer!
yeah I mean a pink hammer is a pink hammer
I think they’d want to generally keep cosmetics in universe
lmao i lied by saying i was gonna go slep
I'd imagine the steam badge icons and backgrounds are basically concept / teasers of the eventual cosmetics / rewards for completing missions
Yikes
I think a cosmetic was shown
the terminal startup animation screwed us in a3
had barely any time to get the code in and the startup screwed us
there's no startup animation
Man I just gotta say, this rundown really culminates all the most exciting and unique parts of R1/R2 and makes them more palatable without drawing them out, and none of the levels are long enough to make you feel defeated from failing at the end. Playing R3 has brought me so much hope for how GTFO can and will look in the future. I can almost feel the devs responding to feedback with the way the levels were designed, there's a clear lot of love put in. Though honestly, fuck [c1 spoilers] || putting an audio log in fog on a level with no fog turbine ||
still C1 is a great level
are people generally happy with R3?
Yes, I would say the majority of people love R3. However some are disappointed with the difficulty.
It's ok. But, I honestly expected something different than what we got.
I'm pretty dissappointed tbh, its just too easy after completing R2 and too few and too similar to old maps. We knew what to do all the time and nobody I know is enjoying the new weapons.
i didnt like the burst cannon at first but it grew on me fast
bullpup rifle is nice but it isnt the burst rifle
r1- medium difficulty, r2 too difficult, r3, too easy
maybe r4 will hit that not too difficult but not too easy territory
isnt that what satisfies everyone though?
im not sure if i prefer the bullpup or the smg cause they seem to fill similar roles
IDK if I just cant aim with the rifle or if its a two tap to the head.
main problem with the bullpup is its reload time though
or maybe im tapping body and then haed
I wish we had a mod that gives a health counter 😄
I mean there is already a , technically mod but not really, voice command driven terminal typer for you
Siny
how is the new rifle compared to the dmr
feels like it shoot peas
oh no im not talking about the HEL rifle im talking about the reg rifle
is it though?
I feel like I need 2 bullets to drop a small striker
yea rifle is better
I really like the rifle over the DMR, personally
faster fire rate, more ammo, so easier to pop a bunch of heads
and more viable at closer range when they get closer up, if you miss you can fire another shot quickly to make up for it
and the damage is pretty good too
difference between HEL rifle adn sniper?
(sniper can also 1 shot giants in back of head)
up to 29 meters
I think this rundown has the right difficulty down, honestly. people are saying it's too easy, but it's mostly the shorter levels and lack of a d2/e1
difficulty wise I think a/b/c/d are still on par with rundown 2, but some of them are shorter levels and it makes it feel like they're easier
shorter levels + shorter rundown
although this is an average amount of expeditions
like if long-term rundowns are meant to be a weekly thing
this is the perfect difficulty for them
maybe with the exceptions of some having an d2/e1/whatever higher that is harder
they might need a new permanent staff just for new objectives
This rundown is similar to R1. It is a smaller rundown.
Also this rundown is more like a difficulty balance rundown due to the complaints from R2. The devs are still exploring multiple ways to create a rundown to satisfy different players in the community.
I should say, the difficulty of the rundown may be easier but I still don't think the difficulty of the missions is easier
shorter only
Yeah, yeah. You can see R3 is a shorter rundown in order to the players chill for a bit. Then maybe R4 is gonna fuck us all up all over again XD
Rofl.
I hope the final rundown has like 12 maps per tier. If it scales that high anyways.
lmao
There are far more sinister things they could do.
You fight your way deeper and deeper into the level, descending into a deep mineshaft, eventually getting some kind of biomass sample to extract with, you take the sample...
Horrible scream, power fluctuates and goes out, doors that you previously opened go into lockdown and need terminal codes/alarms to get re-open, and the whole time the level is filling up with infection fog until you're out.
Pretty much the Devs know what they have planned.
Devs should write this down
this just hurt to READ. my brain would explode if this became a real thing
I should say, the difficulty of the rundown may be easier but I still don't think the difficulty of the missions is easier
@somber tide The tiers in R3 compared to R2 are a lot easier by every objective measure i can think of.
@tiny oracle
I would argue A1 was about as difficult in both rundowns, A2 and A3 don't have a baseline of course.
B1 and B2 feel on par difficulty wise with R2 & R3, albiet R2B1's alarm was a new mechanic.
R2C1's initial difficulty level exceeded R3, but it was balanced down and I believe they're roughly equivalent.
R2D1 is a longer mission and had difficulty through attrition, but I would argue that R3D1 had more difficult spikes that balanced this out.
I think for someone starting fresh in the final balance pass of R2, playing only A1, B1/2, C1, D1, and someone starting fresh in R3 playing A1, B1/2, C1, D1 would have similar difficulty experiences.
wonder if that giant tentacle back at the first reveal will ever make its appearance
@somber tide I'd say that A2 and A3 were really just levels to show everyone what was in the D level of R2. Mainly because they are a lot smaller than the D level of R2 and the idea parallels are the exact same. R2D1 is R3A2 and R2D2 is R3A3. It's just scaled down so the people who didn't get to attempt D level get to see what happened
I can see that, I just viewed it as a new re-usable type of mission objective being softened for earlier levels
It's nice to see that kind of more dynamic stuff not at the top difficulty levels though, makes it more engaging for new players
Yeah, I agree there. I'm more generally annoyed with the new location only being two levels. Though they did at least manage to get the rundown to fit together
It's a pretty new location, but it's buggier than the normal one
so I'm hoping to see it more and refined in r4
Agreed, kinda want the needles to not be partially phased into the surrounding materials. But I'm sure that we'll do more in the labs in R4
But they are really good at reusing the assets that they have already made
A2 is a mash of D1 and E1 for the most part from what all i explored
kiting licker tongues is a bitch
trying to get back into the rythm of dodging them
Yeah, the movement speed bug makes kiting and enemy attack dodging a bitch
as well as they dont have a telegraphed time to dodge
they glow and then just randomly attack within a time period
Na, there's a fundamental bug that makes the enemy act faster in general
Not the faster thing
So they move faster and at the same time it causes attacks to hit more consistently on the player
But for the speed i couldn't actually find evidence when recording
Its a comparison from R2 to R3. It is more noticeable in the titans
But in general, kiting is messed up due to the bug as the enemies are faster than the player and if you run through the enemies, jump dodging no longer lowers the chance of you getting hit as they can hit you on a 50% ratio for each enemy-
been trying to solo a1 and keep getting caught on the second alarm
I've played since r1 and i know how kiting goes and experienced that i get hit way more when kiting now
Basically what was learned in E1 of R2 is useless
I'm personally for the kiting through enemies being non-viable
It's kinda a dumb strat, imo.
But apart from giants i can't actually see anything that looks like a bug
shouldn't be able to just sprint into a horde of sleepers and not be destroyed
yeah the whole beserker playstyle
i can agree to that
Yeah, been around since R1 and based my percentage for hit number at about fifty percent from how it feels compared to past
Collision?
didnt the devs confirm the enemy mobs are faster than intended
Had a long discussion about that
for r3
collision only feels safe if networking gets an overhaul
but enemies shouldn't miss you if you're literally running through their bodies
Devs said they got lots of reports and said it was unintentional
I didn't see them say they actually found something that makes them faster
See, I get not being able to because it kinda is really stupid of an idea to just run through them. But at the same time, they need to get a sweet spot so that enemies are able to be manipulated without kiting being the be all end all but also require fighting. That way the idea of kiting stays in the game, as it should, without making it so you have to kite all the time like in E1.
Essentially, kiting needs to be fixed so that its not the holy grail but balanced so that its a working mix between fighting and kiting for scans and what not
right, kiting them around should be viable but it shouldn't be dumb
yeah watching e1 gameplay and i just see 4 people with melee out going to town for a good quarter of it
e1 solo run was disgustingly abusive of it lol
i think 4 people with video proof yeah
Wat
maybe mroe claims
You mean solo?
yeah
yeah solo
Oh I'm blind
E1 was easier to solo than it was to 4-man
you say that but the majority of people 4 maned
I'm going off of what people said for solo-ing it
I only got around to 4-man complete it
After that, I just said fuck it because that level was so painful
Honestly people shit on kiting but it's either that or being a ducking turret yourself
a3 is bothering me cause i havent beaten it yet and i feel like i should of been able to get through it at this point
That's why there needs to be a balance between the two
I think i actually like running around bonking more than scans and weapons
@nocturne swan Don't worry about it, you have a long while till R4
yeah beserking is a fun strategy but in this rundown you go near more than 2 strikers and your gonna get smacked
You can still do it, it's just way more annoying
Didn't do crap to circular motion
It just made cleaning the enemies up more painful
Which is why I worry about what will happen if they bring back surge scans
Both for us and the chars kekw
Na, more so for my sanity
E1 fucking made me cry tears of joy by the time I completed it
yeah the lack of them has been nice in this rundown
Not looking forward to what'll happen with surge scans with the increased enemy movement speed
wait ambassador chat is being active?
yeah
@drowsy osprey I know, this almost never happens!
Just some racist dumbasses excluding non-orange people from the discussion
Ignore them
?
Where's the U.S. president? Can't have an orange people congregation without him-
is it still possible to be an ambassador or was that an alpha/beta only thing
Looking for info on what the Ambassador program is and how to become one? Look no further!
What is it?
It's a free program that you signup for a newsletter and when any important information needs to be shared the 10 Chambers Collective developers will send an email to everyone.
Any other benefits?
In addition to the newsletter all Ambassador's will also get the Ambassador role and access to some special Ambassador exclusive channels.
Sounds Awesome, how do I sign up?
- Head over to https://gtfothegame.com/
- Click the "Become a 10 Chambers Ambassador" link at the bottom.
- Enter your email, then head to your email and check for the verification message.
Note: The verification email may arrive in your spam or junk mail folder. - Congrats, now you're an Ambassador! Just hang out with all the rest of us and make some new friends. Optionally you can DM @GTFO Bot your email to get the Ambassador role here too.
Ambassador just means you are on the newsletter
Basically yes
yeah i didnt know if they would wall it off or something
its not a very exclusive rank
im kind of suprised there was never a alpha participant rank or anything
Now nitro booster on the other hand......
oh god
is just as accessible 😛
boosters chat
just costs $
Just means you pay money and boost the server
?
@nocturne swan 'twas a joke
i can neither confirm nor deny the existence of such a chat
100%
🙂
Possibly more than a channel
probably a mod server
mod discord

We didn't ping
Oh god
Why are you summoned
The orange people chat is being invaded by yellow and purple people
I was orange earlier today 😛
whats the bonk rank
You've changed.....
It's a sub mod rank
got it
What are the qualifications needed to become a pink person?
Only pinkish i see is mod mail
I must become a bot!
Devs are closest to pink imo
I'd love a green but maybe I'm just weird
Devs remind me of some vegetable
SEAFOAM GREEN!
I actually have my steam name set on seafoam green because of the pun while I'm in game
Wat
i swear
steam goes down for maintanence and the north america chat gets spammed by people and it gets locked down after mod warning then they immediately go into the south america chat to spam again
lol
R4 roadmap😍
damn, looks like they are starting work on more stuff in the backlog
progression linked expeditions and updated weapon animations
heck ye
haven't started on new hacking minigames. I wonder if they will add chess/ connect 4 as a mini game XD
@frail mortar wait really?
nice
also I love the "shotgun turret damage multiplier equal to number of people in the game"
epic
ye, but they fixed that
@tidal dome http://gtfothegame.com/roadmap/
thanks
np
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
🤔
@sacred sparrow what does ?t stand for? I never really use commands on this server
tag
alright ty
i hope mapper tool will be in new update
I don't know what you mean by "Mapper Tool" if you mean the thing from the Trailer the devs said that it exists as a dev tool, I think it looks nice but I can't imagine it'll be effective.
Or if you're talking about a "Make your own mission" tool like Doom has a mapper tool then I don't think that'll ever be a thing, maybe at the end of GTFOs life span
with the Shotgun Sentry nerf i'd say the other tools are more in line with one another as a utility rather then a life line. So yea a mapper tool would have been nice for some of the foggier levels
I feel like the mapper tool is unfortunately easily replaced with map knowledge after a point, I'd rather see it be a part of terminals or another tool
I agree with you however there's still people who play this game who are new and will have the map presence of 6 month old wandering around their play area, everything is new and exciting every single time they do it
Well yeah I'm not saying trash the idea, just maybe it's not worth being its own tool
Ah, I see.
Wish there was a channel
For images and stuff besides media and fanart.
I do too but that would be hard to moderate I assume
I always assumed the mapper tool highlighted resource boxes with orange dots
which would be very useful for finding boxes in fog, in high intensity situations (||R3D1||), or just checking rooms to see if you missed anything
Would also be cool if they highlighted spitters
OMG. B2 is just kicking my ass. I think I’ve played this like a dozen times and I’ve only killed the ||mother|| once and never even opened any doors past that.
team or solo?
C1 is real fun
Good. I’ve had enough of B2
OMG I’m on such a high after that. Had to make myself a drink.
@indigo sand i was like that after C1
started GTFO, it says "You need to have an online connection to be able to play GTFO".
...???
steam is fucked, though not sure why you would ask in this channel specifically
too much channels, and im too lazy to find one that i need
network connection error is going to be because of steam
nothing you/we can do but wait for steams servers to stabilize
thanks lord admin, i just need to wait...
anyone got a strat for A3?
gun go brrrrr
used sentry on catwalk
hold down catwalk with teammate
and again
gun go brrrrrrrrrr
we keep dying at the alarm door
all our ammo and tool kits are kinda gone by the time we get there
which primary gun would you say works best?
we have 2 bullpups a dmr and an smg
bullpup is good
but the reload are long
so reload when you're definitely safe
while the smg can reload really fast
both works
if you're doing the scan
you can open the long hallway door next to the sec door
WE DID IT WOOOOOOTT
nice
oh jesus....b1 and 2 are horrible..
Just keep going! Believe!

we beat it with 1 bio tracker, 2 shotgun centries, and 1 mine deployer
@undone geode DMR is not a good primary... its the worst one
Aside from the pistol yea
PISTOL IS GOD TIER STFU
Do enlighten me, I don't believe it's good
well then ur bad
If there's something I'm missing about it please tell me
3 shots to kill is god but you need to know how to aim properly
can kill a scout with my hammer no problem
Well yes, the same could be said of rifle as well though (and technically DMR but who likes that thing)
I should preface that I'm partial to SMG/Carbine
I do occasionally use AR alongside something like combat shotgun for the better flashlight
Cause SMG/Combat lights are sad
It has a flashlight? 🙃
right
Dmr kinda sux and rifle is really annoying to hip fire while ads is aids
Tried to use the rifle but if i can't flick heads then gg
I handle multiple enemies with pistol better than the rifle but honestly full autos just have too big an advantage
i like the rifle, better pistol
So it's a fight between two inferior options for me
'better'
the rifle sight is great
DMR one gives me cancer
and now we need the machine pistol with the sniper optic and a 150 round drum mag
I hate sights overall, everything about them
bruh
shut your mouth
only bad sight is dmr
we should be able to choose sights
Gimme a gun, a crosshair and something to shoot
no
the thing is
In general
yeah
makes no sense to have bad hipfire in games
Which i dislike
i agree
Oh you're not holding the sight 5 cm in front of your eyes? Have fun aiming
Just saying how much it obscures the view
none do in this game
The zoom-in doesn't helo either
for which?
Wdym none do, just taking the rifle you lose so much view
bruh
To the friggin box
Ah whatever
lol
b2 is NICE
fog lvls are bad
but you have fog turbine
doesnt help much
first alarm door leaves us at 20hp each
i get the game is meant to be hard but this is near impossible
no
B2 is rough on the first door I can agree, but you'll get the clear so long as you keep at it
I love how beginners who only completed A level start being a teacher 😂 “use your C-Foam launcher so everyone can hammer the scout,” “they will only come from that door because... I don’t know, I only see the waves come from that door” then I fucked up their brain with my knowledge about the mechanics of the game 😂😂😂
It's a good time isn't it koopa lol
Yeah it’s fun lol when I asked “how far have you gotten to in this rundown because you seem like you “know” the game?” then he replied, “only completed A level and have finished A3 twice. Now I want to teach the newbies” 😂
How does the hosting in this game work? If the host drops does the game end?
The first person to create the lobby is the host, so they should have the best computer and internet. There is not host migration but that is being added.
D0c always coming in saving the day like always 💪
Any solid ways to minimize desync between host and client? Maybe a setting that can be enabled or changed? Its real bad on D1 in parts
find someone that's live in the middle of the connection
tell that guy to host so the connection is good for all player
or just have a better connection
Appreciate the attempt at an answer, but what we are running into seems to be a problem with the game itself, not just lag. Sorry if I wasn't clear enough. Slowly over the course of some levels Host and clients lose sync with each other, resulting in a total diffrence in position of scouts, scans, sleepers, breathing patterns and even player position towards the middle and end. I'll just post a bug report and move on, seems like its either a rare hardware issue or maybe even something people who are running into it are attributing it to lag, thus it goes unreported
this is kinda not like any of "lag" or "desync" issue
When I had previously played Payday 2 very actively, the community collectively called the issue "Desync" as host and client would be out of sync with each other. Not really sure what else to call it. But yeah, its most definitly a thing
sounds like desync
Yes, it is an issue on D1.
the scan to enter 396 when me and my friends were completing it was horrible, one person had entirely different scans to the three others, and if he was the one that hosted, us three couldnt do any of the scans without his guidance
we also encountered the same problem in a3 with the only alarm door
Yeah host seems to always have diffrent scans on those two. Our strat has been for host to carry lights and toss them on the zones. Its not perfect but its the best we could come up with. Simply describing the vauge locations we found to be a little slower
it's between host vs client connection
if host don't have strong internet or too far away
that will happen
Its a major contributor to most causes of desync, but its not the only one. I know little about gtfo's engine, but I do know that desync can be caused by usually a cpu issue with the program. Used to happen on old school warframe and payday 2, so its very very possible something is happening either hardware or software side. The guy who typically hosts for us has 100 down 30 up, which is more than enough for any online game. We also live a quick walk away from each other, if I pop my head out and yell they could all hear me. This also only happens to us specifically on D1, no other levels. The very first thing we tried was checking pings, and we all had extremely low latency
@queen thicket Yeah, D1 seems to have a lot of problems at the moment. However, the devs are on the break at the moment so they can’t fix it immediately. What you can do for them is to record the D1 playthrough. If there’s any problems, send it to me and I’ll let the team knows.
i think they're aware of the problems with infinite alarms overall 
or error alarms i mean
i love error alarms tho ... just wish they werent so easy tbh ..... they feel a bit underwhelming on c1 to say the least.
Well we had 2 error alarms in this game so far. E1 and C1. Of course C1 will be easier than the E1 one. And still alot of people struggle with C1. Because the difficulty level between C and E is kinda huge it makes sense that you think C1 has an easy error alarm
i mean there is a difference, but i personally didnt find it to be that extreme of a difference even when compared to pre nerf, but as you say there is an undeniable gap in difficulty.... but from c1 to d1 there really isnt, and it doesnt feel as if there is imo.
but i cant wait for that same difficulty of e1
or pre nerf d1
yeah B2 is impossible
too many wall scrotums
we have been stuck on that lvl for 3 weeks
Are you failing to them before doing the second alarm door? Or during that alarm?
@somber tide bruh i thought the rim in your pfp was gonna be the warden's symbol
Am disappoint
yeah B2 is impossible
we have been stuck on that lvl for 3 weeks
shine your light on the spitters?
@snow citrus Where specifically are you stuck on B2
We clear the door to 507 get the turbine and all, then it's the alarm door in the fog that we die too, cause the wall spitter things literally kill us, without the sleepers even hitting us
Like medium said, your light will keep them in a dormant state
Keeping our lights on them only goes so far, when there are like
40
On the alarm door itself
Well around it
Same thing. Foam the door and only worry about them and the scans
Hmm. We just each worry about ourselves
Listening to the ticking noise will help you locate them in the fog
does foam do stuff to them now?
we tried it last rundown and it was totally un effective
It always has
so we never tried it again
I personally just feel like a mid or long range light is effective enough
Since R2 foam has blocked their vision as long as it was on them
I’d save the foam for the scan door and post scan door only
Use consumable fog repellers during it as well so you don’t need to carry the turbine
I think foaming them is a waste honestly, especially since it lasts for fuck all time on them
^
Just use a light, get them to retract, and shoot about your day again
i get that they cause infection, but in my opinion the spitters themselves
shouldnt do dmg
they literally
take us from 90hp
They're giving you a dose of highly potent infectious liquid
to 0
Ehh. At least there aren’t 400 of them like B4
in like seconds
They should do damage
^
Don't run through them all, use your light, take your time
You don't have issues if you don't rush
B4, heh I remember D1
Fog walkers died for their team too many times to count trying to navigate
Ikr. Always at 85 inf. Good times
in my group im also the sole person in charge of scouts and its stressful af
Stressful how, in that you need to dispatch them stealthily?
yes
For B2 it’s not a prob. But others it’s ehh
Practice
Just practice meleeing scouts and it'll be less n less stressful
^
like any room with a scout, team stays outside
Person with the fog turbine should be following you always if you're trying to kill them
Or, use fog repellers
But I wouldn't ever blindly go for a scout kill in the fog
Too many things that can go wrong
It likes to spawn alone in B2 (other than 511) so just shooting it is usually fine
It spawns solo in 509 only if it's in terminal room to my experience
Even then, it can still spawn with enemies present deeper in the terminal room
I know it does in 509 A
Hmm. I've always had it spawn with at least 2 in there, but I can't say it can't happen.
But in 509 B? It doesn’t
Signs of a noobie becoming an experienced player
-Becomes the Scout Slayer of the group
-Reliable to the team
-Rarely alert rooms
Signs of becoming a God player
-Meme runs levels
-Objective: Survive
-alerts room cause there is nothing better to do
I piss teams off with 1&3 all the time
But I’m always last man standing
Alternative name for 2 is speedrun
God Player Thought Process
-Is the room alerted? No
--Action: Alert the rooms, its boring just stealthing.
I figured out a WR beating strat for A1. Gonna try it later
@fringe quiver that is how I normally play
Ye, your similar to Tyrant in terms of that lol
But if there is a scout. Itll be the first thing to die
He also hates stealthing
Stealthing is too slow
AC style
B hops and hammer only
Until scans or if I’m carrying as last man standing
Yikes
But the real chad move is teaching a giga chad how to play A1. When they only have 5 completes in it
(I straight up told the dude and he was like sooo, and continued telling me what to do)
I enjoy doing A1 runs with newer players, or pretending to be one
That's a good time too
Yes
I enjoy watching them play
A2 this rundown is by far my favorite to play with new people
Cause of the first room lol
If nothing else, I get enjoyment out of their reaction to the beginning
*clears one room of 5 enemies
*im already back with 100% everything and cell
"Legolas what do you see"
"Giants. Giants everywhere"
"Help, I fell into the floor."
I watched a stream of someone's group stealthing through the pit
bruh
They got to the door and all had 15-85
Wtf
It was interesting to watch to say the least
I’ve never fell in it. (Except when pretending you’re be a noob)
Like how hard is it to see that path
For us we knew from E1/A1
It's the E1 tile, just changed a little, so I sorta knew ahead of time
Same. But really tho. It’s right there
People do get caught in a panic
We know full well they made the fog purposely just high enough
To make people fall for it
It’s hilarious when new ppl fall and start screaming tho
I die laughing every time. 50 comp later
I think my favorite reaction I have ever gotten was something along the lines of, "Fuck me, I fell in the Kool-aid gas"
Nice
🤔 I haven't played much with randos this rundown
It’s been a meme
It's been a good time
More than R2
Especially since this rundown seems to have a lot more newer players partaking in it
Yeah. Prob because of this sale
True, they had one for R2 iirc but it didn't last as long
Yeah. I honestly don’t even remember it
Bruh
I just sat there like: "Well, that's just great."
I got it R1 beat A1 then quit till mid R2
In the end though, I feel I got my money's worth
x)
I've enjoyed the hell out of this game
R1 is still my favorite rundown out of all of em
I loved R2. But this is ehh
Except for R2E1
I miss R1 pistol
R2E1 still on my #1 list
And ar
Around 13 attempts
Really, that's slightly surprising
Out of 13 of those attempts
5 were really successful
The 4th one in those successful, we managed to get a much lower time to reach the error door
by around 1min and 30sec
I guess it did help a lot to have teammates you had an idea of how they played though
Playing pub E1 was hell more often than not
xD
Ngl thou
Each scout alert costs the time for E1 speedrun
at around 30 seconds
and before the error alarm
We wasted too much time
How fast?
sorting roles out
47mins 5 sec
I would need to go back and check the vod
Holy shit
To be fair
Hornet didn't know I was outside lol
and I was the guy without a mic so I couldn't say anything
until it was too late
It happens more times than I would like to admit with my group's runs as well
I'll say something about closing a door and someone screams no as I hit close
And they're dead
🤔 Looking back at it now
The lowest you can possibly go for the E1 speedrun
is 32mins
Is that something calc'd out?
Estimated via logic
The only group im aware that managed to get close to 32mins was Kolohe's group
That got 33mins reaching Zone 592's Surge door before wiping
Ah, I figured a spliced run was "put together" and that was roughly the time
Was Zaero or Plant a part of these?
Plant recorded and posted their run
Plant was in the E1 speedrun, the video is in his POV
Ye, if you want to know how I determined it was 32mins, I just looked at the rooms and based off how me, plant, aly, and hornet did
I determined that if we're lucky with spawns
We can clear the first section in 20 mins
Then reach Zone 593 in 6mins
Since its just a straight forward zone
Going quickly the error area was rather quick to get through I can admit
Then the rest of the time goes to deal with 593's fog and the immense spawns of the surge
Yikes
But there was too many to really hold off the horde
Which resulted in the kiting at the end
What was the setup gun wise? Burst and Mg?
burst/MP usually
Mostly Burst MG
and MG yes
I enjoyed the BR a lot as well
Prob best primary
It was incredibly dependable to use




