#amba-gtfo-chat

1 messages · Page 8 of 1

latent bluff
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u just have to be more careful and strategic

lament canyon
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yeah in the darkest area's sound is essential since you are sensually deprived

shadow tulip
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Fog

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The foooog!!!

lament canyon
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dude we got fog hoovers, we good 😏

latent bluff
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The fog isnt that bad

fathom hedge
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only if the map gives them to you 😛

latent bluff
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Again sound is ur friend

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I complete a1 with out fog repellers

fathom hedge
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I mean same

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I've only gotten fog repellers on that map once

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and I've attempted it like 20 times

latent bluff
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I just think the bioscanner has no use if ur team has clear communication

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Again it people have preferences

somber tide
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how much longer will the beta be up?

latent bluff
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A few hours

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There is no exact time

cinder siren
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So I keep using the combat shotgun since I'm trying to find a weapon better than the MG despite its nerf, and honestly I hate it. It and the basic shotgun are just not good enough compared to the revolver and MG.

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The range is far too low, the damage isn't high enough either.

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Its been a problem since the last alpha test on shotguns underperforming.

wintry schooner
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hello can somone tell me what the fuck is the def between alpha and beta ? do i have to get a new kew

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key

alpine pulsar
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Nope, no new key. You should just get a steam update for the game after closing it and opening it again

latent bluff
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opinions: is shotgun sentry better than the burst

cinder siren
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Shotgun sentry is better, but if I had to choose between it and mines I would still pick mines almost every time except for when its maps like the reactor room.

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Burst sentry is kinda bleh

round kite
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any new gear in this beta compared to the previous one?

cinder siren
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combat shotgun, shotgun sentry turret. CS is better than shotgun but its not saying much. Shotgun sentry is better than the burst turret but its just okay.

latent bluff
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agree

round kite
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hm was hoping for more

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hopefully EA release has more still

thorny urchin
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Shut the front door EA 9th dec 😲 @proper spear will there be a charge or is it gonna be free??

twilit thicket
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?t price

limpid yarrowBOT
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GTFO will be priced below the premium price point (meaning, GTFO will cost less than $59.99.) We can't say the exact price yet, but you will get a lot of bang for your buck. The game will be cheaper during the Early Access phase, it will be priced at $35.

twilit thicket
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@thorny urchin

thorny urchin
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Wow that's not cheap tbf

shadow tulip
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It will be well worth your buck in time. You are free to support the game when you feel like it has enought feature.

thorny urchin
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I have supported it since the start 🤷 maybe it be nice if the ambassadors get some discount as a thank you for alpha testing

sonic steeple
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Beta still open?

quick fog
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@sonic steeple Yes, for a little while longer it is

sonic steeple
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Ayy nice

orchid star
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what's amba?

alpine pulsar
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ambassador

shadow tulip
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?t amba

limpid yarrowBOT
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Sorry, unable to find a tag named amba.

orchid star
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ah gotcha

shadow tulip
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?t ambassador

limpid yarrowBOT
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Looking for info on what the Ambassador program is and how to become one? Look no further!

What is it?

It's a free program that you signup for a newsletter and when any important information needs to be shared the 10 Chambers Collective developers will send an email to everyone.

Any other benefits?

In addition to the newsletter all Ambassador's will be able to participate in the free Alpha and Beta tests when they become available. If you DM the @GTFO Bot your email after signing up then you also get the Ambassador role and access to some special Ambassador exclusive channels.

Sounds Awesome, how do I sign up?

  1. Head over to https://gtfothegame.com
  2. Click the "Become a 10 Chambers Ambassador" link at the bottom.
  3. Enter your email, then head to your email and check for the verification message.
    Note: The verification email may arrive in your spam or junk mail folder.
  4. Congrats, now you're an Ambassador! Just hang out with all the rest of us and make some new friends. Optionally you can DM @GTFO Bot your email to get the Ambassador role here too.
strong minnow
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oh nice

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just saw the email that early access is finally announced

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time to start spending money on this

mossy veldt
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someone want to play channel 03 ?

rugged hull
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i get angry at the amount of people wanting the full game for free

golden fractal
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i can't play with my friends

subtle marten
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@golden fractal Do you all have each other added on Steam, and running the same version of the game?

indigo nest
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any strat for the reactor part?

golden fractal
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yes but we launch the game

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and when we can play all of my friends are kick

subtle marten
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Have you tried with a different main-host?

latent bluff
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@indigo nest dont defend the reactor room the waves always spawn at the start area of the mission. So find a very small corridor and set up their turn. Have the host sit at the terminal and type in the code

lilac torrent
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when does the beta close?

latent bluff
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15 hours from now

indigo nest
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@latent bluff so only the host/person ho put the codes has to be in the reactor while we go to te corridor to denfed?

latent bluff
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yep

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the host is the only one who needs to input the code

subtle marten
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So anyone should be able to put it in now.

indigo nest
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yeah that is correct i could put the code bc the host was downed

subtle marten
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Well, you could have put it in even if they were up. <3

noble jacinth
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Does anyone know how individual progression will work on release? Will there be leveling and skill trees or something like that?

twilit thicket
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There won't be progression in early access launch but will be added in the future

noble jacinth
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oh ok awesome. Thanks for answering.

graceful laurel
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any word on if the game will have a bundle option for slightly cheaper?

subtle marten
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Bundle option?

graceful laurel
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Like, a 4 pack of the game for, like, 75 bucks instead of 100?

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(if the base game is 25, of course)

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Just saw the cost, so 4 for 105 vs 140

kind storm
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What about regional prices? CIS region always had -50% of US price (most of releases 9-20$)

subtle marten
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Unfortunately Steam removed the option to create bundled game packages like that. So it will be individual. @graceful laurel

graceful laurel
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That's just not true, though, I just got a Trine 3 pack the other week?

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Can't post a picture here, but it's trine 2, you can buy 1 copy for 20 usd or 3 copies for 40usd

subtle marten
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Steam has made it to where games/devs cannot create "new" multi-packs. Pre-existing ones will still be available because they were already made before the change.

graceful laurel
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Oooohhhhh, damn, that's dumb :/

subtle marten
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@kind storm The game will have Regional prices, yes. Sadly I cannot give any better/direct information than that. But I know Steam should handle the conversion through its store.

somber tide
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I want to love this game but the gunplay still feels...bad. I don't get it since Payday 2's weapons felt so solid.

graceful laurel
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I feel that. Generally you want to avoid using your guns, but when they (pretty much) make you with the alarm doors they don't really feel good. If not for the hit markers I can't really tell if I am hitting something, and the dmr especially just feels wrong to use. I still really enjoy the game with my friends, but I just want you to know you're not alone

somber tide
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yes true ive only played this game for like 2 rounds but i can tell that the weapons are too soft they need more more impact and a lil more onscreen feling when they firer

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other than that the game is just so much fun to play wiht friends

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it catched me just in the menu. even if u just start the game u know its something different

graceful laurel
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I've only got 17 hours in the game, so I probably have no clue what I'm talking about

somber tide
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Right, for such large weapons they feel like they have no real meat to them. When you HAVE to bust them out I feel like they should have some heft and power.

graceful laurel
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Something for me that's more of a personal thing than a game issue is it doesn't feel like a satisfying difficulty, it sorta feels a bit unfair. I've gotten past the first room in A1 once out of some 10-odd tries. I play with the same 3 friends that I beat the alpha with on our 2nd try, so it's not like we don't know what we're doing.

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I enjoy difficult games, like Cataclysm difficulty on Vermintide, Death Sentence on Payday, Dark Souls, Cuphead, Crash Bandicoot. I love difficulty in games when it feels rewarding and satisfying to accomplish something in. I honestly don't feel the same sense of accomplishment with GTFO right now, it just feels like more of a "finally." And that really upsets me, because I want to love this game and I absolutely love how transparent and interactive the Devs all are, so I will 100% support them by getting 4 copies of the game on launch, I just really hope for more

cinder siren
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@somber tide Most of the weapons are pretty quick to kill stuff other than the smg/ar

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Its just incredibly headshot focused

graceful laurel
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"quick to kill" isn't the issue here, I use pistol and revolver, they do go down really quickly

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The issue is they don't feel like they have any impact to them, they hardly kick, and landing headshots just seems like hitting any other shot

cinder siren
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Sure, that's fair.

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Also with what you said about the game being unfair earlier, I actually don't agree.

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I think its a little too forgiving in some cases.

graceful laurel
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That's perfectly fair, I know most people, especially here, won't agree with me

cinder siren
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My pov is a bit biased since I've solo'd the maps other than B1

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But I think you're given way too much leeway for stealth

subtle marten
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I've never solo'd the maps, but I have beaten all of them, Alpha included. (I have no interest in playing solo)

graceful laurel
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My squad and I were able to beat the alpha on our 2nd attempt, and beat it a few more times after, but this A1 we have only made it past the 1st room one time, and died not long after in the fog room after you get the key

subtle marten
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I'll agree, stealth is.... Quite OP once you learn how to utilize it.

cinder siren
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Wait, really?

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A1 was a breeze compared to the alpha map

subtle marten
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That's because A-levels are the easiest difficulty in the game @cinder siren

cinder siren
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@subtle marten I'm aware.

subtle marten
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Ah, ok.

somber tide
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Yeah exactly. If it's not quick to kill I want it to at least feel like it's firing a ton of small rounds rapidly and with some decent sound. Having the smaller impacting making the bodies at least twitch would at least add to the feeling that you're not firing illuminated nerf dots.

graceful laurel
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Yeah, idk if we were just in the zone or what, but the alpha wasn't nearly as hard as everyone else was making it out to be, while last night we gave up on A1 because of how many times we died to the very 1st alarm door.

somber tide
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We kept dying after the multiple alarm zone area

graceful laurel
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In the alpha?

somber tide
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Thought we'd be safe from the swarm once we opened the door to find an even worse room

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yeah

graceful laurel
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Yeah that room screwed over my team a few times too

cinder siren
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@graceful laurel Statistics don't lie, people struggled HARD with the alpha. I share your feeling though on the alpha. After I solo'd the alpha playing with other players was a total joke.

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I am surprised you struggled initially at the first alarm door since its only like 4 scans max.

graceful laurel
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We may have just been tired or not really feeling it, but we only got 2 of the PIDs and 1 keycard

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On our furthest run

cinder siren
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So the door with the alarm has 1-2 IDs and the key for the door on the left which has the majority of the keys.

graceful laurel
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Right, we figured that much out on that 1 run

cinder siren
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And the door in front is the scout path with roughly 5-6 ids

graceful laurel
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but died very soon after getting the key, in the fog room

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That needed a comma, sorry

woven leaf
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!

strong sun
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Is it just me or is the beta still up and running? Because I can literally still invite friends and launch the game.

warm sand
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Yeah, they extended the beta.

strong sun
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Awesome I guess I missed that note cool thank you!

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I just read where it says they're keeping it open for a couple more hours. I hope it's literally more than 2 hours. I want to play with my friends again but some of them don't get home for another couple of hours.

warm sand
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They extended the beta by 15 hours and the post was at 8:23AM PST, so roughly 11pm+ PST is when it'll end around

strong sun
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Nice ok. Thank you for your help!

rotund fern
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GTFO releasing so soon after the 'first' beta when the roadmap says 'several beta tests' is kinda sketchy

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that and no match making basically means I need 3 'decent' friends who are good at video games to fork out $35 each

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that's pretty demanding

drifting mortar
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anybody know about when u hold crouch throughout the ladder animation, it keeps it even when u walk on solid ground. Pretty funny to look at but thought u guys might wanna know

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Once you let go of crouch it fixes itself

errant shore
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ive seen it too

twilit thicket
nimble edge
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Wait its gonna cost 35 bucks?

rotund fern
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ye

abstract ingot
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Ive looked around and cant find an answer to this, are there any official forums?

latent bluff
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for the price?

twilit thicket
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@abstract ingot official forums is the steam forums

abstract ingot
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ah

west shadow
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small question a friend of mine just posed to me will anyone who has received a key need to purchase the game upon release or do the keys act as getting like a semi advanced copy for the sake of the alpha/beta?

jaunty escarp
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You will need to purchase the game upon release. The beta ends in just a few hours @west shadow

west shadow
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ok thank you for that a couple of friends were curious as one was gifted a key via someone else I believe and one I just gifted

sonic kindle
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You can't ping enemies can you? (Middle mouse button) I think I tried and it wouldn't work. Do you guys think it should be a thing? The items/entities that you can ping just seem kinda limited which makes the feature feel like it's lacking potential

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Often times I want to ping a sleeper so people are aware of it, or to help coordinate melee executions on them

torpid mesa
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@sonic kindle it will make the game much easier

regal bay
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Helllo

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The GTFO are always alive ?

lofty ledge
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You mean the beta? No it is closed. The Early Access version will be always live on monday the 9th Dec. The EA version will cost 35$

pearl sail
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😦

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you can ping enemies with bio tracker, but only when they are moving

brittle bone
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Hummm.. Why there is no pre-order yet?

somber tide
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no preorders for early access

latent bluff
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Nope

strong sun
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I wonder, how many people actually completed the B1 level? 3 friend and myself tried to about a dozen times. But the farthest we ever got was wave 7 of 8.

shadow tulip
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If we goes by the alpha test. The Warden should post the statistic on #the-warden

strong sun
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Actually let me rephrase that question. Did anyone complete the B1 level?

atomic urchin
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yeah quite a few people apparently

shadow tulip
topaz tinsel
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i find B1 is much easier than A1 (assuming full group)

strong sun
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I feel like it was more of a challenge then the level they gave us in the alpha test! Don't get me wrong it was fun, but holy crap!

atomic urchin
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A1 had quite a high skill floor for new players

topaz tinsel
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there is 1 particular room in northern part of A1 that gave us problems

strong sun
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I felt like A1 was easier. But again personal opinion.

topaz tinsel
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there is 1 spot in B1 that makes defense close to trivial

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lots of running required to fill up ammo but still, nothing really dangerous or stressful

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but i was lucky to get into party with experienced guy who knew that spot, i'd imagine it's much harder if you def close to reactor

strong sun
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The resource dice roll on B1 will make a difference on how the mission will go.

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Oh ya, get away from the reactor for sure!

latent bluff
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The spot snokbaz talks about is basically impossible to lose at

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Line mines and three turrets and its a gg

rain galleon
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Anyone manage to kill the tentelce ones with the hammer btw?

cinder siren
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Yep.

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Plenty of times

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With witnesses and on tape! Melee scout kills are the best way to do it.

serene rampart
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I'd rather dump someone with a Sniper then risk having too coordinate meleeing a Scout in a room full of Sleepers

cinder siren
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Yeah don’t do it. I do not recommend it unless you are familiar with the game.

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@twilit bear tried it after one of my melee kills and it didn’t work. 😄

serene rampart
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I'm fairly confident in my skills and knowledge through repeated runs, I still can imagine doing it 😂

cinder siren
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I really recommend practicing it since its a very useful trick to have when you are low on supplies.

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Certain maps will have 3+ scouts after all. Maybe more.

serene rampart
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Well snipers are essentially useless unless talking about Scouts lol

cinder siren
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I agree. Not worth it on giants. Better off using the mg there

serene rampart
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Brutes eat up sniper ammo, pointless to shoot them with it unless you're in a clutch situation.

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yeah MG shreds through them as well as the pump shotgun

twilit bear
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Hey now @cinder siren! I watched you biff one too. As you leapt at him with all your splendid glory in the alpha mission. On live steam. 🤣

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Lol seriously though I just started trying melee in the beta. Im about 50% on it now

cinder siren
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Yeah its not as bad as it looks

vivid girder
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Will early access be paid?

atomic urchin
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yes

vivid girder
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how much?

atomic urchin
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35 $

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more expensive after 1.0 release

vivid girder
drifting mortar
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Is bug reporting still open? My friend actually got a video last night of a bug because he thought it was a "funny visual glitch" and didn't tell me. Would like to submit but I don't see a bug report tab.

twilit thicket
drifting mortar
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Thank u much!

high yew
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Do you have confirmation price will go up at 1.0? Link?

lofty ledge
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?t price

limpid yarrowBOT
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GTFO will be priced below the premium price point (meaning, GTFO will cost less than $59.99.) We can't say the exact price yet, but you will get a lot of bang for your buck. The game will be cheaper during the Early Access phase, it will be priced at $35.

lofty ledge
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once for sure, the game will be cheaper in Early Access version compared to full gamr

high yew
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ah cool, thanks

vivid girder
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If we buy early access are we going to have to buy the full game when it releases? Or is the early access going to turn into the full game on release?

high yew
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no early access will be the full game

mental moon
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@lofty ledge with the early access coming this monday, is there a discount for any ambassador? or anything that ambassadors get?

twilit thicket
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No there isn't @mental moon

mental moon
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do you think there be any alpha/beta exclusive items in the early access for those who beat it or played it in general

twilit thicket
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Nothing currently

mental moon
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alright thank you 😄

granite lintel
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I didn't get to the last open alpha due to schoolwork.

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Was it a new mission?

dreamy willow
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2 new missions

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A1 and B1

sick pond
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how does the early access work for dec 9?

twilit thicket
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In what way do you mean?

sick pond
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i mean how do you get it early? Do we have to sign up on steam somewhere to do that?

low merlin
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We don't get it early

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You buy it dec 9th and play

sick pond
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oh i saw somewhere that there was an early access for dec 9 not the actual release. nvm then

dreamy willow
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yup 9th is early access

low merlin
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^^

grim turret
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Will there be a 4-pack option for purchase?

dreamy willow
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steam no longer supports 4 packs

grim turret
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Well, poo

worthy palm
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k

weary talon
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Any info about progression system on EA launch?

abstract ingot
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I am a bit confused on some things, are we going to see a weapon attachment system (such as optics, grips, mag size).
I also heard that there are more weapons, how will we acquire these new weapons, will it be rewards, will it be random finds in a mission, will it be a mission to find weapons?
Also I hear something about upgrading tools, how will this work?

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Also how will lateral missions work? Like running mission A2, A3 and such, will it have it be so that we have to go back in and clear A1 to reach A2? or will we go back into A1 which is now empty and make our way to A2?

undone geode
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i think you can play in any order of the first floor

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when you finish all A floor (or section) you may enter B floor

twilit thicket
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You need to complete expeditions in order. If A2, A3, and B2 are visible then you need to do in that order.

undone geode
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it's strange that in the video devs put up i saw that they could have enter C3 without playing C1 and C2 at 1:40

twilit thicket
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In their dev build they can enable what that want for testing and they probably skipped the others

undone geode
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oh ok

brisk fossil
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Imagine you have to waste time in missions than just unlocking the mission xD

gaunt tinsel
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@abstract ingot during the beta there was an attachment you could find, About weapons and tools, (not sure if its confirmed) you basically find these as you explore the area but the deeper you go, you'll likely get a better chance of it being there

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which brings it around in a nice way such that you run the risk of either exploring the entire area in hopes of finding more and/or better loot aside from either wanting to complete the level earlier or move toward completing the area sooner.

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completing the objective sooner*

abstract ingot
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Wait, what attachment was in the beta? I saw no system for attachments

gaunt tinsel
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not a direct system like you might get in other fps games to kit the character's gear out but it was a flash light (long range) and it just switched it over i believe from what the team mates said. I never actually got it myself

abstract ingot
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Oh ya, i found that before

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but I swear somewhere between the AMA and the Videos the devs mentioned something about attachments/upgrades for weapons/tools

gaunt tinsel
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I mean, I'm presuming they will add a lot more of course seeing as its EA and if we have 1 attachment type there is bound to be a lot more since its an fps

abstract ingot
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and the way it was worded sounded like they would be something we would use to upgrade our stuff before a mission started

gaunt tinsel
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we shall have to wait and see what they have in store ofr us

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I'm waiting to go into Basic training end of march so I've now until then to play the s*** outta this XD so can't wait

abstract ingot
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Army?

gaunt tinsel
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ye, opted for royal tank regiment

abstract ingot
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British?

gaunt tinsel
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ye

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oldest tank regiment in the world

abstract ingot
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Well just make sure you take note on how to work the tea equipment, every tank has one

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and that is the most british thing i can think of

gaunt tinsel
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haha 😉 so i'm told

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yes, a good ol' cuppa tea will help win the war

abstract ingot
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1945, Centurion was the first one to add such a system

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Vessel Boiling Electric

gaunt tinsel
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that i did not know XD

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are you a former tankie? or just a historian buff?

abstract ingot
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me and my SO love WW1 and WW2 history

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durring WW2 around 1/3rd of all deaths of a british tanker was outside the tank, mostly due to them starting fires to make tea

gaunt tinsel
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that's madness when you think about that

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attitude was a tade blase in Jerry's back yard

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tad*

abstract ingot
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There was an event where i think it was 4 tanks crews were out making tea and were ambushed, this allowed the germans to capture the tanks without a battle, these tanks were then used by the germans and had a great effect due to the allies not knowing about them being captured

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it was a big point for the british because it forced them to think about making tea inside the tank and lead to the VBE (commonly called BV for boiling vessel)

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which also can serve as a place to heat up meals

gaunt tinsel
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those kind of stories are more frequent than people know though, I believe the poles did that with a few German Tanks, although they actually got involved in combat, interestign no the less about the tea making facilities though. Nice one 😉 well it ain't gtfo discussion so wacth out for the mods ;p and I gotta go bed. Laters bud

cinder siren
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@gaunt tinsel The long ranged flashlight is not an attachment, its just one of the "consumable" items you can carry.

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The alpha had all of them, those being the c-foam grenades, glowsticks, and the flashlight.

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A1 doesn't have any of those tools, and B1 had the flashlight.

carmine sorrel
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Long Range Flashlight was the bane of my GTFO existence

cinder siren
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Oh hey a lrf! And now there's 7 more of them in a row.

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cfoam pls

cinder siren
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idk man I'd take the flashlight over glowsticks

carmine sorrel
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Nah.

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Glowstick don't alert

cinder siren
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Neither do the flashlights if you do it right.

carmine sorrel
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and they're funner

cinder siren
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Just mash F

abstract ingot
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@cinder siren A1 in the beta had all those tools, my last run I was in we found a 2 use C-Foam grenade and a 1 use C-Foam grenade.

cinder siren
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Interesting. I didn't get any.

abstract ingot
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I ran B1 a few times and i found everything but a c-foam nade

cinder siren
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Yeah cfoam was absent from B1

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@twilit bear @bright slate Did any of you guys get consumables in A1?

abstract ingot
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I found glowsticks, fog repellers, c-foam grenades

cinder siren
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Ah I knew I was missing one

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I did find fog repellers

twilit bear
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Yep

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Fog repellant. C-foam. Glowsticks. And the various refills

abstract ingot
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I know from testing that you could carry ammo/med/tool packs and a nade/glowstick/flashlight at the same time

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I should have recorded but I didnt think about it

twilit bear
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One "pack" and one "item"

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Pack = health, ammo and tool refill

abstract ingot
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I know in B1 i found Ammo up to 5 use, tool up to 4 use, med up to 4 use

twilit bear
#

Actually... I'll message you in a bit Frank with the answer you're looking for

abstract ingot
#

From the look of the UI, they intended to have packs go up to 5

somber tide
#

i literally only got 1 game in unfortunately..

twilit bear
#

Well I think it's more than that.

#

I mean more complex than that

#

Or... just different

cinder siren
#

You can carry one supply item (tool refill, medkit, ammo) and one consumable (fog, flash, foam, glow)

#

And yes the packs for supplies go up to 5 uses.

#

Cfoam is 3, fog repellers are 4 iirc

twilit bear
#

Yes.

cinder siren
#

They buffed glowsticks and its now like 13-14

#

It used to be a lot lower

#

Something like 6?

#

I never used those damn things.

somber tide
#

how many uses do you get from a medkit is it 3 or 4?

cinder siren
#

Random.

#

Max of 5

twilit bear
#

5

full peak
#

2-5

somber tide
#

ohh i see

full peak
#

at least, what I have got

twilit thicket
#

1-5

cinder siren
#

They also come in 1s

full peak
#

not a 1 use one yet

twilit thicket
#

there are 1 use medkits

cinder siren
#

A1 has one of each item with 1 use

abstract ingot
#

The only thing I really wish they would do is make it so that you can combine objects (combine 1 use and a 3 use to make a 4 use)

full peak
#

really

#

eew

twilit thicket
#

it all depends on the difficulty of the expedition and area

cinder siren
#

The very first room with the alarm @full peak has 1 tool kit 1 medkit and 1 ammopack all with one use.

somber tide
#

i was in A1 and i got 3 uses from a medkit.

cinder siren
#

Yeah its random what you find

full peak
#

oh

cinder siren
#

but those 3 items I mentioned are guaranteed in the very first room of A1

#

and all 3 have 1 use

#

At least, that's what I could tell from playing.

somber tide
#

ahhh i see

abstract ingot
#

I found all sorts of use count for the packs, and I found a 2 use c-foam, and a 4 use fog repeller

cinder siren
#

I'm talking about in the very first room which has guaranteed spawns

#

Not throughout the map

somber tide
#

for example when you get into the rooms with fog and drop a fog repeller can it wake the enemies?

abstract ingot
#

Im not so sure about that frank, I had times where the first room had only 1 box/chest

cinder siren
#

Interesting. Every time I did it I got one of each with one use.

#

No @somber tide

somber tide
#

okiee

abstract ingot
#

@somber tide no, it does not wake them, but its only a temp clearing effect

somber tide
#

oh only temp, damn.

twilit bear
#

Yeah but...

abstract ingot
#

and short range

twilit bear
#

There are probably maps where you're still going to want them

cinder siren
#

Personally I found fog repellers to be the weakest consumable

somber tide
#

i got it and it didn't do much tbh

cinder siren
#

Granted, eventually we will have maps where the entire map may be fogged up

#

But its just like the biotracker right now in that it isn't necessary. 😛

twilit bear
#

"RePeLlEnT iS wEaKeSt"
Laughs in glowsticks

cinder siren
#

Idk man sometimes you want to do a trickshot with a glowstick

#

They can go pretty far

twilit bear
#

🤣

#

Fair enough

somber tide
#

weird how you can't pre-purchase the game on steam.

#

every game seems to do that

abstract ingot
#

I found the bio-tracker the best tool in the game, marking moving targets was a huge help, and knowing whats on the other side of the door helped, along with knowing how close everything was, I would find groups that needed 3 or 4 of use to kill at the same time or risk waking them all

twilit bear
#

They seem extremely adamant on not taking any money until they deliver the product @somber tide

somber tide
#

that's fine by me, everyone does it differently.

twilit bear
#

Bio tracker is underrated, but is definitely limited in usefulness in currently released missions

cinder siren
#

Sorry give me a moment I just saw the unholy phrase

#

REEEEEEEEEEEEEEEEEEEEEEEE

twilit bear
#

I know what phrase

#

🤣

somber tide
#

?

cinder siren
#

For the current content in the game, biotracker is by far the weakest tool.

twilit bear
#

I found the bio-tracker the best tool in the game

somber tide
#

ohhh

twilit bear
#

Our good man here despises the bio-tracker in its current usage

somber tide
#

i literally only played 1 game so i cannot say what is good or not.

twilit bear
#

I think he likes the biotracker maybe even LESS than he likes the AR

cinder siren
#

AR is my favorite gun

#

It just sucks

somber tide
#

i like the shotguns.

abstract ingot
#

I felt the AR had too much kick, 20m away and your 2nd shot would miss from a center mass shot

#

The damage of the AR was good, and the optics of it felt right, but the recoil was bad

#

but not as nearly as bad as the MachineGun

twilit bear
#

Machine gun I think is intended to be one trick though almost

cinder siren
#

So, from all my experience with the alpha and beta (75hours) I rate the weapons like so: Pistol/smg, DMR, AR for primaries. MG/Rev, C. Shotgun, Sniper, Shotgun for secondaries.

abstract ingot
#

The machinegun is in a horrid state currently, a long windup time followed by very very high amounts of recoil, with a tiny little mag

twilit bear
#

Like the sniper is the anti-scout...
I think maybe the MG is being balanced toward the anti-giant - where accuracy isn't as crucial

cinder siren
#

I decided to bring the MG back up to first place as when you get familiar with the nerfed version of it, its still better than the revolver.

#

Just have to get used to the dumb charge time.

twilit bear
#

Ahhhh... aren't you a precious little crayon licker.

cinder siren
#

😮

somber tide
#

crayon licker xD

abstract ingot
#

The revolver is a great gun if you have great aim, I found it had a 1 shot headshot mechanic

cinder siren
#

My family was army damn it, we don't eat crayons!

twilit bear
#

So like a marine's little brother?

#

:-P

cinder siren
#

@abstract ingot So the revolver 1shots littles, but the MG 2shots them and has more total ammo, its actually better for hordes too.

twilit bear
#

Seriously though - Revolver is my preferred secondary

cinder siren
#

I think revolver is going be better with less experience

#

and the MG will be better with a lot more dedication

twilit bear
#

I think that same dedication will let you get better with skill shots etc. Making the revolver still on par

#

MG doesn't one shot-one kill even with perfect aim does it?

cinder siren
#

Nope, but its better for giants and during alarms.

twilit bear
#

Giants for sure. Alarms maybe

somber tide
#

to my knowledge i can't remember anyone saying a gun was overpowered?!

twilit bear
#

I feel insta kill with skill-shots still outweighs the quantity of ammo thrown downstream

#

Never that I've seen

cinder siren
#

MG actually was overpowered

twilit bear
#

In alpha yeah

#

Nor in beta

cinder siren
#

Yeah it used to have like no charge time

somber tide
#

ahh on my only run, i used SMG, Combat Shotgun and C-Foam Launcher

twilit bear
#

Not

#

Imo

cinder siren
#

Also if you recall in our special duo I used the MG quite effectively during those alarms.

#

MG op!

twilit bear
#

C foam is a solid choice with a team

somber tide
#

such a weird gun but so useful

cinder siren
#

Cfoam is a great item.

twilit bear
#

Haha!!!! No sir

#

Your kite-game is OP

cinder siren
#

Haha

#

I wish I had recorded it

#

I was totally out of MG ammo when I had to kite.

#

Just had 50 or so pistol rounds left.

twilit bear
#

Clutch win for sure

cinder siren
#

I dropped to 8% so many times lmao

#

Honestly can't wait to play that map again.

twilit bear
#

100%!

somber tide
#

luckily for me i have no work from Monday to Thursday and I go back on Friday, so win win!

cinder siren
#

Last final is on wednesday and graduation is saturday so I'll be busy

abstract ingot
somber tide
#

that's annoyibf

#

annoying*

twilit bear
#

.......

somber tide
#

what is the time gtfo comes available again..

twilit bear
#

?t ea

limpid yarrowBOT
#

The developers have announced that the game will be open to Early Access on December 9th. Early Access purchase will cost $35, and will be cheaper than the final release.

somber tide
#

ohhh

#

someone said a time earlier

#

nevermijnd

twilit thicket
#

Noon pacific

bright slate
#

@cinder siren Consumables like cfoam? No.

#

Sorry, I was at work all day.

harsh mountain
#

imagine eating c foam

#

and then not being able to go to the bathroom for a number 2 because its stuck

#

oh god thats awful lol

wise escarp
#

.>

undone geode
#

who need a c foam launcher when you BECOME the c foam itself

bright slate
#

That was Fred Dukes' plan in X-Men : Origins - Wolverine.

abstract ingot
#

See yall on the 9th!

gaunt tinsel
#

@cinder siren good to know the flash light not being an attachment but rather a consumable

mental moon
#

^

#

"blinded by the light"

young forge
#

Dizzy new heights

#

Blinded by the lights

#

Blinded by the lights

#

Dizzy new heights

somber tide
#

I wonder if the combat shotgun was added because of me

manic prairie
#

maybe missed in the text, what time will the early access purchase feature be available? THX

twilit thicket
#

@manic prairie noon Pacific

near crag
#

1 more day!!!!

warped swan
#

and an hour

dreamy willow
#

and 16 minutes

pseudo kettle
#

9 PM GMT+1 tomorrow?

#

that checks out with noon pst

#

any indication what the price will be?

twilit thicket
#

?t price

limpid yarrowBOT
#

GTFO will be $35 for Early Access with regional pricing, and will be cheaper than full release which will be priced below the premium price point (meaning, GTFO will cost less than $59.99.) We can't say the exact price yet, but you will get a lot of bang for your buck.

pseudo kettle
#

thanks bud

dense blade
#

$35

#

Cheap and amazing! My excitement can't be explained in words

rain galleon
#

cheap

somber tide
#

If I can afford to drop $80 on Warframe I can afford to buy it on release YaoLUL

#

cries in flat wallet after paying bills

oblique palm
#

@somber tide isn't it f2p?

somber tide
#

I bought their prime access

oblique palm
#

ohh i see

carmine sorrel
#

Cries in responsibilities

uneven jay
#

Nice! Good timing for the Holiday season

abstract ingot
#

Do we know what time the game is going live?

twilit thicket
#

?t time

limpid yarrowBOT
bright prairie
#

just wondering, what age rating will GTFO have? I know its a strange question but yeah

primal schooner
#

probably M would be my guess

#

Lots of gore, violence and I think there is foul language or however they describe it?

somber tide
#
The developers describe the content like this:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
bright prairie
#

true Xd but its more the pegi rating im asking about for a thumbnail (the whole youtube coppa thing iv been including the age rating in my friends thumbnails

primal schooner
#

going by the ESRB's rating, frequent violence/gore gets an M

#

probably 16

#

I can't really see it getting an 18

bright prairie
#

same, and there are other reasons on youtube to not want to label something 18

primal schooner
#

well, PEGI 18 is described as ```These games can show ‘gross’ violence. This includes graphic methods of death or severe injury, including torture, decapitation and dismemberment, violence against vulnerable characters (including children), sexual violence and threat.

It may also include ‘criminal techniques’, glamourise illegal drug taking and show sexual activity featuring visible genitals. ```

#

I can see the graphic death/violence sort of but it's not really to the point it's talking about imo

bright prairie
#

yeah thats way over what i think GTFO is

primal schooner
#

but, I'm also not a rater for it, so I'm just guessing, so take it with a few grains of salt

#

Apparently warframe is PEGI 18

bright prairie
#

eh, its the best guess so far, and tbh as long as it is over 13 i dont really mind, but also would like to be somewhat accurate

primal schooner
#

as is death stranding, borderlands 3, Assassins Creed 3 remaster, and some other ones that kinda surprised me

#

so... it could be 18 I guess

bright prairie
#

mhmm...

#

I would try and poke a dev >.> and hope for a reply (but i dont know any of em and there probably busy as hell)

full peak
#

yeah it’s gunna be T or M

bright prairie
#

yeah,

prime fjord
#

Dang 3pm est drop :( lol

wise escarp
#

wut

gaunt tinsel
#

Is the Wardens prisoner count the number of unique players or the number of times all players visited X Areas ?

acoustic aspen
#

Boo

#

Ahahah

#

Bet I scared ya

wet needle
#

Ah yes, IcyCaress

#

You and IGP make good content

proper spear
#

They do!

warped swan
pseudo kettle
#

is it out yet?

glacial kindle
#

?t time

zenith viper
#

8 hrs left

limpid yarrowBOT
pseudo kettle
#

ok

#

how about now?

glacial kindle
#

Click link to see count down

zenith viper
#

is there any price info? 😮

pseudo kettle
#

how does the owner of that countdown site make money?

#

aha, pricing plans

glacial kindle
#

?t price

limpid yarrowBOT
#

GTFO will be $35 for Early Access with regional pricing, and will be cheaper than full release which will be priced below the premium price point (meaning, GTFO will cost less than $59.99.) We can't say the exact price yet, but you will get a lot of bang for your buck.

zenith viper
#

alright thanks 🙂

near crag
#

TODAYS THE DAY BOYS

latent bluff
#

My face when I see 2.5% survival rate :(

#

☹️

carmine oak
#

where do you see that?

#

a friend of mine linked me it at one point but i dont quite know where to check it

twilit thicket
#

@carmine oak

carmine oak
#

ty

#

well the success rate went up, a while 1.25% since the alpha o_O

somber pasture
#

No. of prisoners dispatched: 192,838
No. of prisoners successful: 4,867
Prisoner survival rate: 2.5%

#

just soo good

#

i love it

warped swan
brisk fossil
#

i'm one of those 1.25% x)

warped swan
#

^ same

carmine oak
#

same

abstract ingot
#

Yep, cleared A1 twice, never got B1 cleared

barren violet
#

I cleared A1 once and B1 once

#

Both missions are rough to get through

prime fjord
#

B1 is roughhh

grand moth
#

B1 was amazing, if you aren't a fan of the Silently Creeping Playstyle that A1 demanded.

nimble pulsar
#

cleared both too

shadow tulip
#

Cleared none. Spend more time on GTFO discord then actually doing anything else lol

#

XD

carmine sorrel
#

Same ^

sage osprey
#

Will the first Rundown be the one from Beta or a fresh one? 🤔

nimble pulsar
#

fresh one

carmine sorrel
#

The 2 levels from the Beta and 3 new levels @sage osprey

sage osprey
#

excitement intensifies

#

Thank you for the answers ❤️

carmine sorrel
#

👍

sage osprey
#

It's going to be a loooooong night 🤣 Im glad I dont have to be up early

nimble pulsar
#

;-;

near crag
#

Do we know how much the "support the developers" stuff will cost?

warped swan
#

No cost reveal about that yet, sorry!

alpine pulsar
#

@near crag There is no confirmation that those will definitely exist, but they're open to them

sage osprey
#

They are mentioned in the Rundown trailer, I hope they do end up existing happy

full peak
#

yeah same @shadow tulip

near crag
#

@alpine pulsar they were mentioned in the rundown so I would assume they will be there

sage osprey
#

🤞

near crag
alpine pulsar
#

@near crag I know, but they said "With the possibility of" as to not confirm or deny their existence is what I mean. But yeah they may be there for customisation etc

near crag
#

yes, it just sounds more likely than not

sage osprey
#

Is it worth leaving the Beta installed then when its fully released and bought it will update or is it under a separate ID?

bright slate
#

Delete the beta.

native lagoon
#

can you keep the beta and get and download the full game?

alpine pulsar
#

The beta does not give you access to the full game. You will need to buy the game to play and the beta will not let you in, however if you wish to keep both installed for whatever reason then feel free to do so.

native lagoon
#

ok cool that is what i wanted to know thx

somber tide
#

my team is survival rate then ..🇪🇸

vernal crane
#

forgot the game was out today till i saw it on steam

#

why noon pst though, ill be in bed by the time its downloaded 😛

somber tide
#

?t time

limpid yarrowBOT
somber tide
#

shit guys

#

t - 30 min

#

@proper spear your baby is here soon 🙂

manic prairie
#

any news about price

somber tide
#

35$

quick fog
#

?t price

limpid yarrowBOT
#

GTFO will be $35 for Early Access with regional pricing, and will be cheaper than full release which will be priced below the premium price point (meaning, GTFO will cost less than $59.99.) We can't say the exact price yet, but you will get a lot of bang for your buck.

somber tide
#

first

#

8D

somber tide
#

how long is one rundown ?

quick fog
#

they're different

#

the time's will be shown in the main menu

#

for each rundown

somber tide
#

is that the maximum time then ?

#

?t time

limpid yarrowBOT
somber tide
#

downloading 🙂

neon helm
#

I can't buy it, there's no button there for me

somber tide
#

F5

mental moon
#

I just got it

#

Yeeeee

somber tide
#

30 seconds

vernal crane
#

oof....£26.99 for an EA game

neon helm
#

better than 60 for when it comes out

somber tide
#

i paid 80€ for division 2

#

so....... 😄

vivid girder
#

@neon helm It's confirmed that it's <$60

prime fjord
#

oh yea 10% thx @covert gull !!

exotic scarab
#

not that i can complain but you don't really get anything for participating in the beta, no tag, badge or anyfing like right?

#

although i feel playing it early was a nice treat 'u'

gaunt shoal
#

Game is still crashing on startup 😠

#

Is there a crash log i can send or smth? I couldn't play the Beta test either

prime fjord
#

@exotic scarab I see what your saying. However I think at 33$ I can't complain to much. A patch or something would be cool though.

exotic scarab
#

agreed

somber tide
#

shit guys it runs smooth as fuck

#

constant 144fps on 1440p

near crag
#

got the game instantly

#

finally the 2 year wait is over!

somber tide
#

where can i type the ID ?

#

or how do i invite friends? i got the ID

#

lol

hardy trail
somber tide
#

genious system 😄

livid marten
#

What stuff do you get if you complete a mission?

green copper
#

@somber tide what kinda specs u got?

blissful vine
#

In no way assuming I should, but just checking. If we are listed as Ambassadors, do the keys we received for early access apply to the fully released game in early access? I'm not at home to check steam to see the options.

gaunt shoal
#

Nope, you still have to buy the full game

blissful vine
#

Ok sounds good. Just wanted to make sure. Thank you

somber tide
#

2080 ti, 9700k

#

@green copper

manic prairie
#

how about update NVidia/ATI driver?

vivid girder
#

So is there a meta tool loadout for your team? What are the best guns?

green copper
#

run what you like, but most teams i ran with ran one sniper for scouts. Everyone typically runs one weapon with good ammo efficiency and one with high damage

#

also for tools, we used to run mine, turret, cfoam, and scanner; but once our team got comfortable with enemy sounds and stealth, we switched our bio scanner to another turret

#

@vivid girder in no way is this the best way to run per say, it is just how we did it. feel free to experiment and most of all have fun!

vivid girder
#

Thanks for the detailed response! 😄

high yew
#

I agree with most of that. Two sentries was also very good instead of mines, but I found mines were more efficient with a Cfoam'd door to assist.

Sniper for scouts is required IMO, but we did swap off in both beta missions because we were able to ignore the scouts in that A1 and there aren't any in that B1

mossy eagle
#

Mines are definitely a must-pick. Placing them on doors is incredibly effective, whether you have foam or not.

vivid girder
#

My team ran 2 Burst Sentry, 1 Bio Scan, 1 CFoam, Worked well, we got 11/12 keys, but we didn't have to much time to play.

regal bay
#

The game is avaliable for always ?

high yew
#

Problem is the door requirement and once thats gone its over. Sometimes we got forced to fight close to a security door and there was no closable door. Sentry is more 'always good'.
I agree though a good mine on a shut door is 👌

green copper
#

i mostly say no more than two turrets as a rule tho because tool resupplies will be nom nom'd if u have 3 turrets

tranquil pine
#

is this place safe 👀

green copper
#

If you are talking about the rundown then nowhere is safe, but I'd say the discord is pretty safe

tranquil pine
#

I mean the drama on spuf and the main channels

deep grail
#

I wonder if there is any plan to add difficulty scaling for team size

shadow tulip
#

I doubt it. They want to remain that niche hardcore coop game

deep grail
#

pffft snap

#

im done for

#

at least most LFG players are friendly

shadow tulip
#

Well trying to build a good and solid community too

#

A demanding game require the most out of it's community

mental moon
#

I tell every random who joins "Welcome to the rebel alliance how may I help ya?"

strange arrow
#

I forgot are they going to have skill tree's in this game?

full peak
#

I don't think so

strange arrow
#

like Payday 2 skill trees

full peak
#

iirc it's gunna be done another, different way

#

I can't remember the exact answer and discord's search function is down, so I can't explain more

strange arrow
#

Love the game so far just excited to see some sort of character progression and yeah I remember them talking about I just do not remember lol

tranquil pine
#

customization will be cosmetics and weapons/tools

cyan cove
#

I'm very hyped what's in D1 map

tranquil pine
#

death SmugJill

cyan cove
somber tide
#

Yes

full peak
#

HOLY SHIT THERE HERE???

#

WOAH

inner temple
#

someone join us lol

alpine pulsar
#

@inner temple Can you please mark that as a spoiler as per rule#9?

inner temple
#

ooof

#

dont know hwo lol

alpine pulsar
#

Or... That, lmao

full peak
#

two vertical bars

#

||

alpine pulsar
#

|| <- this on either end of the text marks as spoiler

oblique palm
#

|

full peak
#

before and after your message

oblique palm
#

| test |

inner temple
#

||invisy bois||

alpine pulsar
#

Twice

full peak
#

||theres the mfers from the trailer||

oblique palm
#

|| test ||

#

ok, thats cool

#

didn't knew, thx ^^

alpine pulsar
inner temple
#

now sombody pplay with us so were the first XDDD

oblique palm
#

please don'T click the spoiler!

|| if you clicked this, you are evil ||

whole light
#

is anyone else scared that after matchmaking people will complain about how they cant clear the content and then cry to make the game easier and then the devs gonna give in wich will ruin the game?

tacit mural
#

Might happen

sage stump
#

Doubtful. The Early Access message on the store page suggests that the devs will keep the game nice and difficult. It's advertised as a hardcore game after all.

twin mason
#

For how long will last this rundown? Someone know?

fathom hedge
#

They haven't given any indication, but I would guess it'll be up for a while. At least a couple weeks, probably longer I'd wager

undone geode
#

the RNG in this game are the finest

#

only see glow stick

mild tide
#

Same here, haha. And playing solo basically need C-foams before the 2nd security door on A-1.

undone geode
#

i need C-foams grenade so much

#

but the game keep giving me glow stick with full used

#

it's been 10 lockers and there are no c-foam

mild tide
#

See. I would be fine with no C-Foams if the stuff in lockers was more useful... But like... I get the feeling, I don't need like 200 glowsticks

#

Then again. If we got that many other resources. Game would be broke af

#

I do like the tough economy of it atm

mental moon
#

That's not true, glow sticks saves lives don't you know?

lofty wind
#

Why can't I enter the game?

shadow tulip
#

Are you trying to launch the GTFO beta.exe?

stable night
#

whats the best way to quietly kill the seekers?

shadow tulip
#

A mine

#

Work wonder

#

But also foam it, get close full melee swing to the head

stable night
#

awesome

glad summit
#

Not able to get the game atm, but could someone tell me what's different between the alphas and the release? I know there's more maps to choose from, but what about new weapons, tools, etc?

left turtle
#

There's one new weapon, combat shotgun, which is a magazine fed fully automatic shotgun

#

There's also one new tool, the shotgun sentry

#

Pretty obvious what that does

glad summit
#

alright, so still nothing in the way of progression or customization beyond choosing your layout then

#

does the timer for the rundown change work now? Is there a known date for it to change?

left turtle
#

I don't think so but there's 5 missions rn so I expect it will last a little while

south oar
#

isn't there 6 a b c d

twilit thicket
#

correct 6 expeditions
A1
B1, B2
C1, C2
D1

south oar
#

@glad summit @left turtle ^

glad summit
#

thanks

sonic steeple
#

Sooo can I just uninstall the GTFO Beta? Its not gonna go back into open beta is it?

twilit thicket
#

@sonic steeple correct you can delete it

sonic steeple
#

Okay thanks

bright slate
#

Doc sunk my destroyer. 😭

fickle owl
#

Not entirely sure how I feel about the rundown feature. I mean, I like it conceptually, but at the same time that means we'll eventually be locked out of older levels that we might like to revisit later on. Is there going to be a way to access older level after they're no longer in rotation?

twilit thicket
#

there might be points that older expeditions make a comeback.

somber tide
#

Anyone pass c2 yet

jaunty escarp
#

?t lfg

limpid yarrowBOT
undone geode
#

did you guys know that you can kill sleeper 20meter away with a gun that will not alert the whole group?

fathom hedge
#

How do you use lobby IDs? I don't see the button to join with a lobby id anywhere

cinder siren
fathom hedge
#

ah, thank you.

shell kernel
#

Is anyone having issues with door key's being bugged?

#

essentially the key pings in an area from a terminal, but isn't in that area at all

#

nevermind, the key # was bugged

inner temple
#

search list zone_## key

#

or list key, query key

shell kernel
#

I did, we opened door 318 with key # 213

inner temple
#

hmm very specific

undone geode
#

so just get any key and you can open any door?

warm sand
#

It has to be a specific key.

shell kernel
#

that's the thing

#

I opened a door with a completely different key

#

it was Key_Red_318 - We opened Door_Red_815

warm sand
#

when you went up to the door what key did it say you needed?

shell kernel
#

Key_Red_815

warm sand
#

maybe it's a glitch inthe naming system

shell kernel
#

I'm thinking so

warm sand
#

probably registered as a red key anyway

shell kernel
#

Yep

#

We just tried the door and it worked so, atleast the key was attainable

warm sand
#

cause there's never more than one of the same colored key

shell kernel
#

Right

#

plus we pinged the key # from the terminal and that did work so. Just the initial pickup of key is named incorrectly

#

/ Door name listed Key # as well

autumn ether
harsh jasper
#

@shell kernel Are the name ids for doors and keys not independent of each other? The names of the key and the door themselves dont matter. Yet a door can only be opened by a specific key.

shell kernel
#

@harsh jasper I thought they weren’t independent. I thought they were linked by key to door name. My example was on the description of what key was listed on the security door was listing the completely wrong key # we collected to use

harsh jasper
#

To be fair I havent been paying too much attention to the key and door names so far, so I might be entirely wrong. But I feel like it would make more sense if the names would not be connected in order to not be easily able to find out which key relates to what door from the terminal.

still hornet
#

just do LIST KEY in terminal and see all the keys in the mission

shell kernel
#

Yeah, my team drove my nuts last night lol

#

So I submitted a report so they’d stop. Thanks @still hornet!!

vivid umbra
#

I’m pretty sure the numbers are irrelevant. Like how medacks are basically interchangeable, but they’re all labeled by a 3 digit code. So the important part is key_red, and all red keys are interchangeable.

#

But then why would the door ask for a specific red key? Hmmm.
I’m also pretty sure you aren’t supposed to get more than one color of keycard on any given level but I could be wrong.

prime fjord
#

So anyone else think there should be more ammo? Lol

vale axle
#

You should start with full ammo at least

#

or maybe 75%

steady kite
#

Ammo is fine.

#

The fact that being low on ammo makes hordes encounters horrible is the whole point of the game

prime fjord
#

No kidding. I'm js. It should be a tiny bit more winable lol

steady kite
#

Nope

prime fjord
#

If your forced through an area with low ammo and a security door. Your done game over. It should count on you to win not a force lose

steady kite
#

Well I mean... Its supposed to be hardcore

prime fjord
#

Wow I had no idea

#

Ah well. Still fun as hell. Runs incredibly well.

steady kite
#

Yeah. If I can give you an advice, make sure you and your team runs as sneaky as possible. Infiltration makes the whole difference between failure or success x)

prime fjord
#

Yea agreed.

vale axle
#

I just find it silly that these people take less than 1 full refill for the shotgun with them.

low prism
#

@prime fjord currents success rate is 2.5%

#

An acceptable number

floral fable
#

I can't beat b2 for the life of me

somber tide
#

Have anyone even completed D1? Our extraction glitched and we couldn't escape

steady kite
#

We did

floral fable
#

It's always at the alarm to get to the HSU area

steady kite
#

Two other teams seems to have done it too

somber tide
#

Weird

steady kite
#

To complete D1 for now, make sure you restart your game before starting a new D1

somber tide
#

We did

#

did not work

steady kite
#

Devs said they'll fix it soon, we had that bug too

somber tide
#

Ah

steady kite
#

its possible to do it, gotta be lucky

somber tide
#

well, we tried. did not work. fekk

steady kite
#

We had that (some of us more) two times in a row, so yeah, its garbo hope they'll fix it soon

#

but third run it didnt bugged after we all restarted our game

inner temple
#

yeah we were lucky to not get that glitch and completed d-1 😄

#

who else beat iot

#

not gonna lie || having shadow resolution on low was not working in my favor, they were truely invisible||

proper spear
#

That D1 bug is getting patched in the morning!

shadow tulip
#

Which one morning?

twilit thicket
#

their morning

agile orchid
#

@low prism what's your source on the 2.5% statistic?

low prism
#

@agile orchid the warden

#

Look at the announcement chat

#

He’s an AI in the games lore but as far as I can tell gives real statistics based on games played

agile orchid
#

Ah so that stat is December 7th before game was released on steam. Thank you.

#

I bet its still low

#

Took me 7 tries to beat B2

dire jacinth
#

@low prism theres nothing in the lore about it being AI. Mainly because theres no concrete lore out yet.

agile orchid
#

I already figured out the lore in C1.

dire jacinth
agile orchid
#

They're all infected with weebism. That's why the strikers Naruto run at you.

#

You'll see it.

dire jacinth
cinder lance
#

Hi I would like to ask, I was doing C1 with friends atm.. we did all 8 rounds then it said get to the point of entrance of zone 62. but there was no marker or anything... so someone started reactor again and it started all over again... Did it bug out or something???

agile orchid
#

Sounds buggy. Once the rounds are finished you just go back to spawn and extract.

#

Did it this morning.

cinder lance
#

what were we supposed to do after 8 rounds ?

#

oh so bugged out ok

full peak
#

leave

#

yeah

cinder lance
#

ok thanks guys

primal schooner
#

@cinder lance if you do D1 right after C2, it'll bug out potentially

sterile hawk
#

C2 was scary the first time we encountered narutos

loud trail
#

Need 1 Guy
English
B2
GTFO-180
109775240986612630

bright slate
#

?t lfg

limpid yarrowBOT
bright slate
#

Good luck down there!

undone geode
#

learn the hard way

#

Big bois do not die from Mine

#

even if it directly at them

bright slate
#

Two mines, about chest and head level.

#

It does the damage to both their critical zones.

sweet cosmos
#

room 26 need 1 more for c2

cinder siren
#

?t lfg

limpid yarrowBOT
rugged hull
#

the new changelog implies that glue can b used for stealth.
WHAT?!

wet kraken
#

It's been like that

#

The glue gun does not make noise, nor do the nades

#

If there's a scout you can just freeze and kill them

#

Helps a lot for rooms with 2 of them

pallid leaf
#

mines don’t alert rooms?!

shadow tulip
#

Nope!

pallid leaf
#

yoooo

proper spear
#

the mines are just a bug though, that's getting fixed

#

🙂

pallid leaf
#

damn

shadow tulip
#

Oof. No more stealth scout kill

hollow nacelle
#

can still do it with a melee

#

cfoam helps but is not entirely necessary

south oar
#

<@&408548765599793173> So how do the suggestions work with the devs. Is it a x number of vptes a percentage or something to consider a add, change etc

quick fog
#

The dev's see all suggestions

#

the votes are simply to allow the community to express their opinions regarding the suggestion

vivid umbra
#

They probably consider all of the suggestions, but the ones who get a lot of votes will make them notice that their playerbase wants this.

quick fog
#

^

south oar
#

Ok thanks its what i thought

merry mango
#

Yeah. I have one that’s going pretty good so far. It’s probably a feature in the future but right now it’s something that annoys me so I put in a suggestion for it

signal elbow
#

Is this a good place to share our thoughts about the game so far or should it be done in a different channel?

terse snow
#

sure

signal elbow
#

Cool

#

So...

#

Let me just say, I really love the concepts behind the game and I am looking forward to seeing it progress towards v1.0 release.

#

However, I understand that GTFO is not meant to be a "run and gun" game; but, then, why are we forced to run and gun when we do the security scans?

#

Especially when we actually have to get the key card to a door, why does the security alarm still go off?

#

It would be different if we had to brute-force open the security door (maybe with a drill or powerloader).

inner temple
#

Well basically it adds strategy to the game. You can't just hold m1 and hope everything okay

signal elbow
#

But, the security scans force us to do what the game clearly tells us not to: split up for the security scans while running and gunning.

inner temple
#

Do you monkas when that happens?

#

It's forcing you out of what you think is your comfort zone

#

Fuck i don't want to shoot but i have too.

#

Shit I'm low on ammo already what do i do

#

Oh no bob just went down

signal elbow
#

So, the game is built around stealth and sticking together, so the security scan makes us do exactly the opposite because it would clearly be difficult.

inner temple
#

Pretty much

#

Again strategy makes moments like that.. Ez

#

C foam a door

#

Set up sentries

#

Have a plan

#

Alarm doors become easy and less stressful

signal elbow
#

How can you have a plan for the randomness of where those "security scans" are going to be?

inner temple
#

Hmmm well how does one plan for chaos

#

We adapt

signal elbow
#

I hope the developers are not too afraid of letting players have a little "power" later on.

inner temple
#

Haha like a drill?

signal elbow
#

well, it's the second topic I wanted to discuss

#

Gameplay variety

inner temple
#

Yeah it would be a fun mini game

signal elbow
#

I think the drill/powerloader is a great idea.

inner temple
#

Maybe a one time use gadet that takes up a gadget slot

#

A any door key

#

But mess it up and the door alarms for 2x as before

signal elbow
#

If you don't want to set off the alarm, go find the key to open it normally. Or, you can force the door open which will cause the alarm to go off.

inner temple
#

Eh

#

Then what's the point

#

I'll go find the key

signal elbow
#

Well, you have to get past the monsters (scout waves..etc)

inner temple
#

That's not hard 🙃

signal elbow
#

I understand the game literally just came out for early access, but I am hoping that in the future, there will be "gear" that will allow players to have more of a "profession-style" gameplay.

#

Such as, the "medic" is better at using medkits.

#

or if you like using the sentry gun, you can "upgrade" it to make it more functional.

#

or perhaps if you love using melee, there might be some kind of "armor" mechanic added.

#

or the ability to block/parry enemy attacks

#

maybe you can upgrade your health regeneration to regenerate a larger amount of your base health.

#

a way to increase the melee charge speed would be cool too.

#

Faster sprint speed? (at the cost of damage resistance)

#

The point is: these kinds of "upgrades" could really improve game-play variety which will help out a lot during those forced and unavoidable firefights.

oblique palm
#

There will be some sort of progression system.

drifting moth
#

I hope the game eventually gets a map maker option. Would be interesting to see how sadistic the community is when it comes to that

wet kraken
#

@signal elbow I find its not all that bad. if you set up correctly before setting off alarms you barely have to fight that much. An alarmed scout is often far worse than a door alarm is

steady kite
#

@drifting moth I would do something so awful.Possible to complete if you're willing to suffer 🤡

drifting moth
#

XD

quick fog
#

@ember tapir you know where the LFG channels are

ember tapir
#

yeah but nobody joins me man... ive been waiting for like half an hour now

wintry tusk
#

do shotgun sentries start shooting before optimal range?

ember tapir
#

no

wintry tusk
#

also what's amba? gtfo chat vs amba gtfo chat?

atomic urchin
#

Ambassador

quick fog
#

Still have to use LFG regardless

wintry tusk
#

OH. I totally forgot about the ambassador thing

#

ha.

#

does C-Foaming the floor work? As in the enemies movement speed are affected when they step in it?

atomic urchin
#

Yes

silent hemlock
#

Huh, dunno if we need extra chats for Ambassadors tho.

carmine sorrel
#

Kinda filters out the trolls. kinda

quick fog
#

We get a bit flooded during certain times of day

#

it helps break up groups who want to chat about different things

terse snow
#

@HadesLeft█▀█ █▄█ ▀█▀sack#8222 are you just idling in a voice room or are you actively advertising your lobby? If you are just afk in a voice room of course no one will join ya.

coarse jasper
#

man b2 is so long lol. every time i run it theres a room with like 6 giant sleepers

sharp flicker
#

@coarse jasper don' talk until you did c2.. don't want to know what d1 takes.. c2 took me 2 1/2 h to fail the last security check for zone 100..

undone geode
#

C2 is so long to finish, took me and my team 3 hours to do

sharp flicker
#

do you finished it in the end @undone geode ?

undone geode
#

yes

#

i know nothing about the map so i let my team do the job so i don't F up

#

and because it's took so long everyone become a little bit

#

i mean

#

it's 3 hours of crouching

lean hollow
#

Try running C2 6 times, 5 of those runs being 2 hours+
and failing at the end each time.

I have yet to complete it just due to the clusterfuck that is the last security door, and teammates going down a bit earlier than wanted.

#

It's frustrating, but yet I still want to play it.

undone geode
#

well

#

there are some strats to finish the last door

lean hollow
#

I'd love to hear them

undone geode
#

it's just like B1 with extra door

#

2 shotgun sentry at the 1st "entrance" and 1 at the key area

#

c foam both way

#

2 guys on sentry duty and 2 on scanning duty

lean hollow
#

Yep. Have tried that. Our timing got unlucky because a new wave spawned right as we unlocked the door.
Me and 1 other got through. He got downed, I lasted on the extract zone with about 20% left.

It's possible, just if one person fucks up and goes down, it's practically a game over unless a miracle transpires.

undone geode
#

so

#

you can pin point where the wave come by listening to where the scream is

lean hollow
#

Right.

undone geode
#

idk why no one know this in my team

#

did your team got AR?

#

we did it with ARs

#

staggering them at the sentries

#

the shotgun sentry imo are very OP

lean hollow
#

Hmm

#

Mostly used shotguns and smgs/pistols ourselves

#

Might try it with AR

#

instead

undone geode
#

1 bullet of AR can staggering them

#

so you can just tap them once and let the sentry do their job

lean hollow
#

Damn

#

Yeah I'll try that then

wispy spear
#

anyone know any way to stealth kill a scout?

cinder siren
#

walk up and smack it with a hammer

shadow tulip
#

Mine currently stealth kill the Scout. But will eventually get fixed

wispy spear
#

gotcha thanks ima go try dat

cinder siren
#

I've been avoiding spreading it so people don't rely on it

shadow tulip
#

Foam + melee kill on the head also work. but risk VS reward

wispy spear
#

nice nice nice

#

im currently trying to do A1 solo

#

so far.... the scout had ended every run

undone geode
#

the only problem when solo A1 is the 2nd security door

#

you have 3 phases of security scan

bright slate
#

Landmine that thing like you're setting up a DMZ.

#

Its how I got past it.

undone geode
#

DMZ?

wispy spear
#

"De-militarized zone"

undone geode
#

the landmine seems to kill "some" of them

wispy spear
#

if you can foam the doors and bunch em all up it ends a ton of them

undone geode
#

i know

#

but i need 2 mines to clear like 10 of them

#

1 on each side of the door

cinder siren
#

Uh...I'll pm you a link that may help you out

undone geode
#

ok

cinder siren
#

Pardon my friends in the background ranting about league, that should help you out though.

undone geode
#

Great run

#

i was planning on using Shotgun sentry + c foam grenade strat

#

i was testing with no C foam grenade as first

#

@cinder siren all of them didn't even hit you once

cinder siren
#

I have a lot of practice.

#

I am very close to finishing C2 solo, just need one or two more attempts.

undone geode
#

i saw

drifting moth
#

@wispy spear bit late but c foam the scout before you smack it. Extra precaution

weak prawn
#

lol ppl talking about finishing solo and im here still struggling with b1 XD