#amba-gtfo-chat

1 messages · Page 6 of 1

somber tide
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We waited until we were out of line of sight

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And after he turned the corner three of us slammed his head in

drifting dock
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nice

dire jacinth
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it extends them on its own from time to time, there seem to be specific points it takes a stop at

somber tide
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I highly advise taking the others out first just in case you mess up

dire jacinth
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optimally, youd want to clear what you can while scout is having a jog somewhere in "stay way" distance

somber tide
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We tested it twice for us he only sent them out unless we were looking at him and yes the first time we thought two of us could kill big mistake

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We got swarmed

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The biggest issue so far that I’ve seen is sometimes sleepers wake up when we’re all out of aight and not moving

drifting dock
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I wonder if smacking one while the other is "heart beating" make the other angry

dire jacinth
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depends on how far it is. had one glow in the distance while i whacked another, didnt react

drifting dock
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ok so it doesn't - thanks (yeah for close ones is logical - we get them with synchornize attacks)

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What is the role of the long range flash light if enemies are getting angry by the light?

somber tide
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Long flash lights or flash lights in general tended to set them off

dire jacinth
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taking a better look at the room in general

somber tide
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If you kill them fast enough when they’re separated from the rest of the room, the others wont notice

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Anyways got class for college rip

mental badger
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Long range flashlights will also be used for an environmental effect like fog.

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Room will be pitch black and your regular lights won’t cut through it well enough.

drifting dock
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@mental badger hmmm interesting I gotta try - we used only Fog-Repellers

mental badger
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I don’t think it’s in this alpha yet.

eternal oxide
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i cant believe

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we almost got to the end
kudos to the run @feral bloom @eager bane @cedar cosmos

drifting dock
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^ well having a Tank helps 😛

feral bloom
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Haha yeah great game guys we were so close

manic dome
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so i am watching the dev playthrough, and like, me and my friends were doing it so wrong lol

subtle marten
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Ey, ey! @manic dome there are different playstyles for everyone. There is no right or wrong. But, it is wrong to not take advantage of stealth kills~ ;D

manic dome
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True lol, we usually would sneak into the room and just take out everyone tho, and hopefully not get caught

subtle marten
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I don't see anything wrong with clearing an entire room in stealth. 🙂

manic dome
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Of course lol, dont have to waste ammo

subtle marten
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It's only wrong if you alert the horde~ ;D

manic dome
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yee lol

subtle marten
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<--says there's no right and wrong, then proceeds to judge things and how they're wrong or not. xD

manic dome
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lol

vernal garden
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i useally try and clear the small boys out before takeing on the big boys

torpid shadow
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I believe another thing they could add is a character selection. I wanna play my yellow hoodie boy but still host the lobby.

dire jacinth
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roadmap has "Initially, no persitent inventory or weapon drops" under EA, cosmetics perhaps?

torpid shadow
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As long as cosmetics dont leave the current artstyle or make a character pop out from the rest i'm fine with that.

dire jacinth
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Mhm

torpid shadow
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I'm talking stuff like those stupid Killing Floor 2 backpacks or something like that. A different gas mask or something like that would be fine

hasty tulip
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Yo, did any of you escape last night?

torpid shadow
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ye

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after 5 tries i believe

oblique vector
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Managed to get it done, with 3 of us after many many tries.

fleet nimbus
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So question, can the revolver one-shot the scouter, cause I killed him once with one shot to the head, however the next 3 tries, he survived the headshot

torpid shadow
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I even heard someone say he oneshot that dude with a hammer. Others say the sniper is your only bet. With the revolver it probably depends on the range and if you really hit the exact spot

solemn ruin
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did anyone else kinda find more effective to run into rooms and jsut bash skulls before they even wake up

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because it really was just faster and easier to do that

full peak
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yeah

solemn ruin
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idk if thats kind of a problem for stealth?'

torpid shadow
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Depends on the number of enemies i'd say

solemn ruin
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i mean me and my crew did it with like a room of 10-13 and we would only lose like 5%

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only stealth on rooms with big bois or feelers other than that you just go to ram ranch

verbal elk
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Was there a way to stop the alarm after the keyed security door opens or do you just have to rush through closing doors behind you?

torpid shadow
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Yeah after you activate the alarm in the current room smaller scanning fields pop up (gotta follow some translucent white wires). Just gotta stand in all of them to deactivate the alarm

verbal elk
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Yeah but after you do that

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Or do you just have to kill the horde

torpid shadow
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When the alarm is off you just gotta kill the rest of the horde

regal bay
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Nice game

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I get key to aera 16, but after, there are a very hord and died.. ^^

pearl moss
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On a stream they asked the devs if you can melee kill the tentacle boys, dev gave vague answer, then they successfully did it. The wiki says it's possible too. I didnt manage it but I aimed for center mass so that's probably why

raw grail
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it can be done with 2 ppl

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one front one behind

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one thing I'm not certain about is that once we will develop skills to take those out due to narrow room design replay value will be low

pearl moss
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There will be more enemies later on

raw grail
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so it means there should be multiple subtasks making it risk = reward or bigger designs to make re-routes which might get you in to deeper mess with delaying 'Meta' solutions by brute finishing each scenario in 1 correct way

pearl moss
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Like they've said that their plan is for nobody to ever feel safe anywhere

raw grail
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yes and guys like me will develop strategies to kill everything once we will get a hang of each strat if we are not either given almost impossible to complete route which we absolutely have to avoid or ability to choose our routing in level

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already went same path in Pay day 2, we ended up going 1 meta way to complete top difficulty and replay value died for us there right away until some of us finished most achieves

humble wagon
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Aiming doesn't seem responsive to me

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And the feedback from shooting enemies isn't good

raw grail
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agreed

humble wagon
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Feels like you're shooting sponges or air 90% of the time

pearl moss
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Yeah and other people did it the fun way and that's why I never got tired of Payday 2

raw grail
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please be the first to finish GTFO in a "fun" way

pearl moss
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Everyone will get good at dealing with everything, it's about giving players choices and alternatives. There will still be a meta though

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Were you not having fun?

thorn wave
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I think it'd be cool if they had an infinite mode

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Where there were checkpoints with loading screens for generating a new random area, and it just kept going until your squad wiped

raw grail
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I did until we found out how alerting.foam,terminals(google ammo and meds) work

thorn wave
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Maybe counting how many areas you made it through, and of course getting progressively harder

pearl moss
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Yeah I was still having fun after figuring those out

raw grail
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after that we finished route few times but only with same strat and weapon loadout

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seemed impossible otherwise

humble wagon
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I didn't have fun lol

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I found the gameplay super stale tbh

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Atmosphere was good though

raw grail
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it's not AAA team of multiple thousands of devs

pearl moss
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We often snuck through heavily populated rooms without killing anything, just get the good and move on. Other groups went in hammers blazing with minimal losses. Both options worked out, with the third option being stealth killing everything

humble wagon
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I just can't see myself buying this if they don't change much

pearl moss
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There are options already. There will be a lot more when the devs aren't putting out a small slice of gear and not all of the enemies

dire jacinth
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yet again, this isnt full release. its a networking test. features are missing, stuff isnt calibrated. Alphas arent meant to be "played", theyre mainly aimed at testing things and finding critical bugs.

sharp bridge
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Would be nice to see some game mechanics to stop it feeling like Zombie Golf (Like being able to unlock fixed gun turrets etc (which would be challenging in itself) just so you dont have to "doink" everything on the head)

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Wonder if the scanner in the original trailer will make it into the final game....That was cool as.. Well very cool!

pearl moss
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Considering who made it, I imagine there will be a variation of melee weapons later on. That's one thing that I think would make a good difference

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A throwing spear where you get like two of them only, but take as long to charge as the hammer but can take out sleepers from range. Then if you throw your second, you have no melee weapon until you recover it. Something like that. But I'm sure they'll be messing with range/charge up time at the very least, since those are listed stats on hammers

torpid shadow
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My wish regarding melee already came true. The weapons are seperate and not just a button for 1 swing 💙

sharp bridge
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That would help, but the same tactic every room might get a little old - Although, of course, we don't know what other nasty enemies there that have yet to be released

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The frantic fights feel epic though and kudos to 10C for getting so much atmos and polish in an Alpha... Sure there are a couple of bugs... but still, we're having a blast

pearl moss
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The atmosphere is excellent, yeah, and every big fight feels like it could be to the death. Feels very desperate

sharp bridge
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Agreed, but I don't know how they've balanced it, but it feels spot on... Epic fights are epic... but you know every bullet is one you'll wish you had later... Really great.... A little more incidental dialogue would be awesome, but again for an Alpha, outrageously good.

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🙂 Maybe have a "How chatty" slider lol

pearl moss
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I like that they're super unforgiving, but you can always prepare for them if you're careful

dire jacinth
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Theres nothing wrong with having issues with the game, as long as your feedback is descriptive enough. make sure you describe what you feel needs tweaking in detail ' v' thats the proper way to feedback

sharp bridge
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Sorry Slaaneshi, where should I pop feedback? I notice the suggestions channel is locked (Sorry if the question is stupid, I'm a bit new to discord)

dire jacinth
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that wasnt really aimed at anyone, its just a general note

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i think general channels suffice for feedback, plus theres suggestions

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lemme see if i can find the command for suggestions

sharp bridge
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Thanks! Appreciate it!

dire jacinth
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. ?suggestion your suggestion here

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there we, remove the dot ' v'

sharp bridge
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Thank you!

subtle marten
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@dire jacinth !! Any fun convos going on over here?

dire jacinth
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i just popped briefly, main chat seems to be the place with fun ' v'

subtle marten
full peak
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yeah

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put the ?suggestion command there

rustic folio
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THe only feedback are t he Hitmakers

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Red is a hit, Orange Critical or Fatal hit.

hazy edge
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anyone still playing the game?

spiral adder
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Me

somber tide
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@hazy edge you can play the game?

lilac thorn
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Hello, I managed to Solo half-way through a session, ama.

torpid shadow
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Question: What about the other half? 😄

lilac thorn
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I found a door that set off a wave and promptly merked my ass despite having sentry guns up.

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It does feel like it's doable though, the stealth and sneaking around is probably most enjoyable doing solo, and having the 'puzzles' be something you have to work out is also very enjoyable.

torpid shadow
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Oh when its the first alarm door its not 50% 😄

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There is another door that does the same thing after that

lilac thorn
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Oh no, that was fine, I can survive like, one wave.

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I was at 20% for the longest time between sections.

broken depot
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how long is the alpha going to last

spiral zinc
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Halloween weekend

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Servers are closed, but if someone's gotten into a game they can keep playing. It's a bit of fuckery but that's how we're in-game right now

karmic bolt
jagged jolt
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whens the next alpha start?

warm sand
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The alpha will open again:
October 31st, 7 AM PDT to November 3rd, 11 PM PST

lusty scroll
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servers are closed but P2P is still working btw. if you find a lobby you can join you can keep playing after that

knotty ocean
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They should reopen tomorrow, right?

drifting dock
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Right.

bleak linden
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Not tomorrow

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a few days I think

dire jacinth
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i have awoken

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Alpha resumes 31st october and lasts until nov. 3

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BUT we will be opening it up for you guys to play from the 31st of Oct to the 3rd of Nov. More details on the exact time will follow.
It'll be the same expedition with a bunch of bug fixes. Taken from #game-announcements

bleak linden
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timezones

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It's still another like

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29 hours away

dire jacinth
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29 hours isnt a few days though

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'v ' hammertime

bleak linden
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It's not tomorrow. 'Two' is 'a few'

dire jacinth
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for you it might not be tomorrow ' v' for me the alpha was on its date, albeit in the evening. plus we dont have exact time, it could be same as monday one, earlier or later

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more details today most likely

bleak linden
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Your timezone is low tier

dire jacinth
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do not anger the cat

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your face is low tier ReversedConfusedUlf /s

bleak linden
wet cairn
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So what was your highest pogress in tje alpha? My team got past the first keycard door ela12

random heron
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:mau:

oak linden
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i only got right after the first terminal since i only played solo

wet cairn
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My team sadly got smashed in a room whit 2 scouts and big bois

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But we saw the fog Popoga

oak linden
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bad luck since i only found the big burly belly boi once

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although i only played 4 times too so maybe that

wet cairn
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The big bois are scary

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But more scary are the scoutsmonakS

oak linden
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i never found one so maybe if i get in a team game i actually will

wet cairn
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Scouts are pretty scary, i wont spoil them but if you see them. Dodge and sneak as best as you can

oak linden
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well i already saw them from the promo material and other people so yea

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also i wonder what happened to the shadow ones form the promo stuff,did they remove them or maybe later?

wet cairn
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They also go unkillable when they do there explosion to wake the sleepers astesThink idk if bug or intentional

dire jacinth
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Once more, Alpha is missing features, mechanics, enemies and so on. its not a full release ' v'

oak linden
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i know that,just wondering is all

drifting dock
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After multiple failings with my friends on Monday. Yesterday I joined strangers here in Discord (by p2p, because my client is "closed"). And we finished the mission first try (obtained the core DNA sample and successful extraction). When we found the sample we were very low on ammo and health, but instead of risking a run, we left the sample and went back to explore. We found ammo and health and then got the sample and extracted fine.

dire jacinth
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ludvig did say theres more for us in store

wet cairn
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Its for an alpha pretty good i would say

warped swan
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^

oak linden
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i bet there is #spookon

wet cairn
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Compared to some triple A games

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But i was really surprised how much they have, i mean 4 enemy types yes but in combo they are devastating. Overrun by meeles while getting sniped from far back, and big boi comming for ya

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Some enemys crouch, some stand up. Its pretty good variation

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IMO and well for an alpha thats pretty good, even the look. Ye stuff needs polish but the fog is great and the lighting is also nicr

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Im intrested what we will get in the future astesOwO

maiden umbra
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Hey guys when does the bot is supposed to give you the keys ? I DMed him with !key and put my e-mail adress but nothing appeared then, he just said that I was an ambassador 😰

hearty thistle
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do !key (your email) alpha

short fog
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I did that...but did not get a key....

knotty ocean
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Before I get my first taste of the game tomorrow during the alpha, what kinda weapons or gadgets are currently in the game?

warped swan
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@short fog What did it say?

cosmic vine
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For primary weapons you have a pistol, SMG, DMR (designated marksman rifle), and assault rifle. Special weapons include a shotgun, revolver, sniper, and machine gun. Tools include a bio tracker, foam launcher (door reinforcement), mine deployer, and sentry turret. All the melee weapons have the same attributes and just look different.

torpid shadow
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4 shades of hammertime that is

short fog
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@warped swan Congratulations, you confirmed your subscription and now have the Ambassador role. Now is the time to engage with our community! Thanks a lot for flying with us, enjoy the game!

knotty ocean
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A pistol as primary? That's a new one

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Nice variety for an alpha game though, look forward to experimenting with the gadgets

cosmic vine
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Pistol is actually pretty nice and balanced, plus it gets a lot of ammo compared to the other weapons

inner sky
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Assault Rifle is pretty nice too. But you have to make every shot count

warped swan
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@short fog do !key EMAIL alpha

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not use your email

torpid shadow
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Yeah the pistol is pretty good, actually i was rolling with it most of the time.

short fog
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@warped swan Thx for the help m8.... 👍

knotty ocean
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For the alpha, is all of the equipment unlocked right away?

cosmic vine
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Yes

dire jacinth
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"All players get a set inventory of weapons and tools to try out (no gear progression)"

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i believe there will be more equipment

knotty ocean
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Sweet

subtle marten
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@dire jacinth hurry up and give me my X-Ray zone mapping tool. I know you're hiding it. =<

knotty ocean
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Wasn't a tool like that in one of the videos?

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I swear I saw something like that

subtle marten
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Yes, then Slaaneshi stole/broke it.

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That's why the devs have to hide it from me, even though it should be my baby.

torpid shadow
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Now thats just mean.

vernal crane
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Nah, what we really need is a space marine mod... >_>

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Replace the enemies with tyranids and we will be fine 😅

subtle marten
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But... I do love my bioscanner... But the zone mapper... T=T

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.... Give me both~

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Smash the scanner and xray together >:3

torpid shadow
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And also flextape a flamethrower and a shotgun to it for good measure.

vernal crane
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Not sure I'd want a flame thrower in gtfo... At the same time kinda do

torpid shadow
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Me too man. Would need to have a pretty big drawback.

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One of em being teammates ignoring the fact that friendly fire is on.

vernal crane
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If nothing else that would be hilarious to watch

subtle marten
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@vernal crane incendiary grenades

vernal crane
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Could be good

torpid shadow
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And then there is this one guy that doesnt know you can charge grenades and turns your team into a crisp 😄

knotty ocean
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Maybe an item that distracts the monsters as long as they haven't seen you?

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To clear a path or something

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I don't know the monsters enough to know if that'd work or not

torpid shadow
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Well since the monsters dont patrol i dont think that would make that much sense.

vernal crane
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Reminds me somehow, are my mates and I all just 10 year olds or did the c-foam gun immediately get renamed the jizz cannon? 😅

torpid shadow
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At least all monster that aren scouts (among those we have seen).

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I'd call it Prey-Gun

knotty ocean
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I was thinking something like alien isolation's noisemaker

torpid shadow
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But maybe some sort of distraction beacon once they're aggro?

knotty ocean
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That might work too, a temporary distraction

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Bright lights / loud noises might work?

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Do they even have eyes?

somber tide
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no, they dont seem to react to player's position

subtle marten
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@knotty ocean skin condition

oak linden
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they react to lights,sound and movement

torpid shadow
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Was thinking of something like a human hologram, that pulls a bit (but not all) aggro and can get destroyed.

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A decoy that can buy some seconds.

knotty ocean
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Ah that's what I thought, hence they only react to bright lights and not visuals

subtle marten
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Severe physical reaction to light. Then all tracking is based on those senses, and possibly smell or touch, Maaaybe hearing?

knotty ocean
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I think a hologram distraction would be too... goofy?

torpid shadow
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Dunno how scifi the game goes in the end.

knotty ocean
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Sounds more like a thing from Ratchet and Clank or something, having an actual decoy

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And no animal would realistically be fooled by a hologram

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At least any remotely smart ones

torpid shadow
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I'm trying to come up with something that is actually attackable by the enemies.

knotty ocean
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Lmao maybe just throw a phone with an alarm set on it

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Cost-effective decoy

torpid shadow
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Since i dont think they would start bashing a noise grenade with a group of 20 enemies.

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Better idea. Put it into the pockets of one teammate

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Just gotta pick up the remains once you're done

knotty ocean
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Perfect

subtle marten
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I can think of an idea that would work as a viable and realistic distraction. But its both cruel and not very practical/efficient xD

knotty ocean
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Bring your pet rat to work

subtle marten
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Let loose a small, live, animal with a small electronic belt strapped to it with a 360'degree if bulb. :p

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Has a pulse, is alive, makes noise and moves, and would also have a light for skin/horde agitation and it would flee for its life from the enemies. =3

torpid shadow
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i just bring my bluetooth speakers down there

pearl sail
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hey guys did you know that the sleepers arent mindless beasts as supposed they would be? i was playing solo yesterday and when one detected me, he POINTED AT ME with a finger while screaming. they are actually intelligents o_o

subtle marten
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They don't seem to just attack sound alone though. An I think the trailer left a lot of us with the "hive mind" theory once the infection sets in.

@pearl sail I don't remember ever calling them mindless beasts. They're legit people/possibly some animals that have been 'infected' XD

knotty ocean
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^

pearl sail
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yeah lol. what that surprised me a lot, i didnt expect that reaction.

subtle marten
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So what if all their constant screeching isn't just to alert other nearby hordes, but is a sort of "echo location"? Since clearly they are blind, and all.

knotty ocean
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It probably is, yeah

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Explains the sounds they make when you almost alert them

subtle marten
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There's a lot of possibilities... Sadly until we see more action, different environments, and enemies. We'll probably never figure it out for sure. XP

pearl sail
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yeah its really possible. they even avoid attacks, and can overrun you with strategies if you arent careful, seriously that make them a real threat.

subtle marten
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There's some animals that use their sense of touch to locate prey / dangers / terrain simply by physical movement - vibrations. Others, such as bats which use echo location. An since its in the future with cerebral nano injections, we can toss a whole boat load of sci to things into the mix.

Not to mention that some, if not most, of the infected... Are people who had said injections. So that opens up the possibility that they have all the same HUD/trabsmission capabilities as us just in a different sense. Hence the "hive mind" ability even with new hosts.

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Really could go on for hours. XD

knotty ocean
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Don't whiskers do the same thing? Feel through vibrations?

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Could be wrong

subtle marten
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Vibrations + environmental things such as temperature.

pearl sail
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we still dont know what other types are down the complex. we know about the shadows and the "tongue", but probably exist even more.

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and seriously, that scares me.

subtle marten
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Honestly the tongue thing would terrify me.

knotty ocean
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'The tongue', as in a singular creature?

subtle marten
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Its the giant tentacle at the end of the first trailer.

dire jacinth
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from direct observation it doubles as their heart

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which is why its so confusing, is it a pathogen, a parasite or both

knotty ocean
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Yeah that's a yikes, I don't wanna find out what that tongue is attached to

dire jacinth
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Parasites are known to excrete substances directly affecting body response, some can even control their hosts

pearl sail
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mmm, the parasites are probably the eggs they drop when killed.

subtle marten
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If it can loop around hallways and zones n shizz... No. Thank. You.

dire jacinth
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Luckily for us, in life parasites cannot control humans the same way they can force snails to do stuff..yet

shell junco
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Does the next alpha-timewindow also starts tomorrow 13:00UTC?

pearl sail
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maybe the "tongue" is actually a sleeper but shaped like an anguila? imagine just that o_o

subtle marten
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@dire jacinth we should apply to mods together ;D

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... I scared em away.

pearl sail
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by the way, which character is your favorite right now? mine is Hackett XD

subtle marten
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I am unable to answer that question. ❤

pearl sail
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lol

dire jacinth
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< writing the facility part

pearl sail
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cool

proven phoenix
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@vernal crane Batul Bruva

vernal crane
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METAL BAWXES

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On that note, chain swords in the game please devs

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For the not so silent melee option

proven phoenix
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Hey do you like it that we're doing the deep strike into the mining facility?

vernal crane
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But of course

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Having my ear drums ruptured in every drop is a bit much though 😂

proven phoenix
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Oh you think that's loud?!

vernal crane
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Ah good ole dub step marines

proven phoenix
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If someone played that audio clip in a room full of infected, I would probably laugh hysterically and run and scream like a little child

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Knowing that we're in for a really good or bad time

tender bramble
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is it still closed or is it open again?

proven phoenix
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The alpha is currently closed, but it will be open again from October 31st to November 3rd

tender bramble
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ok

vernal crane
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oh hey tomorrow, did they mention a time?

eager knoll
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<@&408548765599793173> what will be the price of GTFO pls?

full peak
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less than 60 usd is the only official number

twilit thicket
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Less than $60

wispy cedar
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We only know it will be under $60 🙂, just as Mirrors said

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Damn these two are quicker than me

twilit thicket
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What moon said

eager knoll
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Thank you 🙂

full peak
#

what d0c said

eager knoll
#

xD

twilit thicket
#

You're welcome

sage osprey
#

So happy there is a second alpha BlobbleWobble

full peak
#

moon, you’ve got to practice your angry typing

wispy cedar
#

Sorry I only use my angry typing in Mod Contact

junior crescent
#

can confirm

full peak
#

no don't report me for typing too fast please UwU

pure blaze
#

better not be a $40 game from a A company

#

already you have to become an "ambassador" and submit to "personalized ad content" and "allow them to use/send your email" just to get the alpha

old ocean
#

Actually, you are simply signing up for a newsletter. Playing the alpha is one of the benefits that comes with that.

subtle marten
#

I'd gladly pay $60 for their game, imo. X3

It's already vastly better than some AAA games I've played, and it's just in an alpha stage.

sacred bobcat
#

its 1500 UAH

#

1/2 of minimal payday in ukraine

#

check 👌

torpid shadow
#

I'd also pay 60 bucks but that needs some saving first 😄

eager knoll
#

In the second alpha , there will be more content like a new expedition or not?

full peak
#

it’s the same thing as the first alpha

eager knoll
#

It begin tomorrow and end saturday ?

dire jacinth
#

31st alpha is probs just continuation of alpha 1, not alpha 2

#

from 31st to 3rd november

eager knoll
#

oh ok ty 😄

wise bough
#

Does anyone know the time it will be playable?

vernal crane
#

rough guess 2pm again

#

otherwise i dont think a time has been mentioned

warm sand
#

7am pdt on oct 31st

vernal crane
#

so 2pm gmt for those in the superior time zone 😛

warm sand
#

It'll be the same content but with bug fixes

wise bough
#

Looks like I'm going to wake up super early then for the game

vernal crane
#

happy with that, only came across one bug anyway

cinder siren
#

The bugs I’ve seen are client side only mostly and one that happens to everyone

#

And those are the alarm alert playing on map restarts if you died as a nonhost, and for battle music to be playing if you died as a nonhost

#

And the resupply packs randomly bug out for the whole match but will fix when you stand near random doors and lockers

somber tide
#

ah thats like 3 pm in EU

river quail
#

@warm sand How do you know that the time is that? I don't se any announcement about it... any confirmation?

twilit thicket
#

It was in the ambassador email

river quail
#

uh? Didn't received nothing until a couple of hours ago, lemme check so 😮

somber tide
#

You can see it if you launch the game

dire jacinth
#

check your spam folder. i got my confirmation in the spam so it might got sent there

somber tide
#

(i didn't got mail too, not in spam the only mail i have is for the monday alpha)

full peak
somber tide
#

But without the hour ^^

river quail
#

No, i mean the TIME, not the date

#

anyway, found it, it was on the spam folder... darn..

The alpha will open again: October 31st, 7 AM PDT to November 3rd, 11 PM PST

somber tide
#

I discovered the time when i launched the game, seeing some were playing ^^

warped swan
acoustic nexus
#

I see people on rooms. Is the game playable again?

torn umbra
#

no

#

some people just never closed the game, so they can still play. So they sorta glitched the game to play when others cant

#

although you can join someone who is in one of those games to play i think

#

so it kinda is

acoustic nexus
#

So long as the devs dont mind them doing that lol

wild fable
#

why is the alpha still closed?

wise bough
#

It's open in 6 hours and 5 minutes

somber tide
#

@wild fable

#

If you want to play i can help you get in

#

@wise bough @acoustic nexus @torn umbra You can still play in your own Lobby/Host but you need to have someone in the game invite you

#

If you want to do a solo run or get your own party up i can get you in then its up to you to decide

eternal oxide
#

game alrdy live?

quaint spruce
#

No

sharp bridge
#

Are suggestions vetted before being published? (I made one and just want to make sure I did it right but can't see it yet)

dire jacinth
#

dont think so

sharp bridge
#

and as long as you use the .?suggestion you should be able to do it in any channel?

dire jacinth
sharp bridge
#

Thanks again Slaaneshi, I'll give it another bash.

thorny urchin
#

Sup troops. Will the alpha I downloaded still work or is it a fresh download

quaint spruce
#

I'd assume same. They didn't say it otherwise.

somber tide
#

Since there is some bugfix, maybe there is a smallupdate to download

twilit thicket
#

There will be an update, yes

manic prairie
#

still no update😐

proper spear
#

It's coming 🙂

#

soon™

eternal cipher
#

🙂

cyan cove
#

And another nightmare begins...

thorny urchin
#

@proper spear is it a fresh download or a steam update??

proper spear
#

Steam update

#

will be around 50mb

dire jacinth
#

thats a lot of bugfixes

thorny urchin
#

Niceone mate thanks. Can't wait

trim marlin
#

anyone got any tips for handling the alarm door? by the time we get there we are out of ammo and as soon as we start standing in the red zones we are overun

misty turtle
#

Dont pull enemies until that point

somber tide
#

Reinforces the doors, use the sentry and some mines

eternal cipher
#

Yup just play stealth until u reach the first alarm post, you will have enough ammo then

fleet nimbus
#

Where can I see the patchnotes?

warped swan
#

In the game.

fleet nimbus
#

Gotcha, thanks

quaint nexus
#

anybody willing to help?

#

didn't get update and already restarted the game

#

restarted steam*

warped swan
#

Verifiying files sometimes work, otherwise, wait.

misty turtle
#

Try to play the game as well, sometimes it triggers updates

fleet nimbus
#

Ok I'm being a dum dum, where exactly in-game I'm looking for the patchnotes, I'm just blind and can't find it

runic stirrup
#

wondering if there are patch notes as well

fleet nimbus
#

There are somewhere cause some people are talking about them

quaint nexus
#

@misty turtle did it , didn't give me an update

#

@warped swan Did it , no update

warped swan
#

Tried verifying?

quaint nexus
#

yeah

#

got nothing

warped swan
#

Then wait, i guess.

#

You got fast download?

misty turtle
#

If you got fast internet just reinstall it

warped swan
#

yeah

wheat sequoia
#

does anyone know how if some room has ammo boxes?

quaint nexus
#

dont have fast internet

warped swan
#

@wheat sequoia Terminal 😉

quaint nexus
#

its random

fleet nimbus
#

How big was the update anyways?

wheat sequoia
#

@warped swan whats the command to check like zone 13 for ammo boxes?

quaint nexus
#

do list on a terminal

#

then you should see all doors and itmes

#

items*

fleet nimbus
#

@wheat sequoia Do "List AMMOPACK"

warped swan
#

@wheat sequoia list zone 13

quaint nexus
#

then you do Query AMMOPACK_[number]

#

that works aswell xD

covert crest
#

are there patch notes or smthin?

fleet nimbus
#

Somewhere but we can't find them 😄

#

How big was the update for you guys though?

#

Cause I'm a little worried about mine

covert crest
#

1 mb lol

#

1.3 to be more specific

fleet nimbus
#

oh ok then, 1.5mb for me

wheat sequoia
#

so if i wanted to check if zone 12 had any ammoboxes , what command would i use?

fleet nimbus
#

I just read ludvig saying it'll be around 50mb

#

so I'm like, ...what?

muted bloom
#

@wheat sequoia list zone 12 filter ammobox maybe?

wheat sequoia
#

has anyone figured out use for long range flashlight?

mellow dagger
#

@wheat sequoia to see at longer ranges lel

#

LIST filter is broken peeps

#

before you could do [LIST 12] to pull all items on zone 12, or [LIST AMMO 12] to pull all ammopacks on floor 12

#

but its not working now

#

it looks only at IDs as far as i know and it shouldnt have looked at zones, but nwm

#

i need fellow hackermen to solve this issue

muted bloom
#

@mellow dagger have you tried using the filter command?

coral bane
#

it'd prolly better if long range flashlight could not trigger the sleepers, but with a change

#

like thinner beam and red ish tint

wheat sequoia
#

its pretty much useless rn , you dont need to see enemies

coral bane
#

it's more for exploration, but again

wheat sequoia
#

foam grenade / fog repeller is better

coral bane
#

also you could use it in fights in dark areas, but you can't shoot lmao

mellow dagger
#

@muted bloom filter is not a command

#

the stuff you write after [LIST] is filter parameters, you can have 2 of them separated by space

#

i have a feeling that LIST 12 pulling all stuff from zone 12 AND any item with 12 in its ID was a bug

#

a very useful bug, but still a bug

#

that should have been a feature

muted bloom
#

i'm almost certain filter WAS a command, i'm not in right now to check commands on a terminal

mellow dagger
#

im looking at it right now and its not, too bad i cant post screeshots

drifting dock
#

filter is a filter for the commands
LIST [FILTER] = LIST KEY

mellow dagger
#

list key*, there are no items with ID keys in them

drifting dock
#

i corrected myself already

mellow dagger
#

(i was faster)

drifting dock
#

no

mellow dagger
#

D:

#

anyway, we gota find a way to pull them entries from zones

#

i'll hang meself if we have to do query/ping for each item to just know if you skipped anything

#

and im not even talking about knowing if entering some zones/rooms is worth the effort

muted bloom
#

i believe you guys, i was obviously wrong, and many timed i DID query the items manually, that's why i wished for a tab autocomplete 😛

wintry crater
#

so uh. Do Glowsticks not stack when picked up?

mellow dagger
#

nah, you keep swapping halfempty stacks

wintry crater
#

That seems... counterintuitive.

drifting dock
#

you can't go above 100% (health and ammo) so the effort depends on the team's condition basically. If you need stuff, you search it, if no... GTFO.

#

@muted bloom but there is autocomplete actually

mellow dagger
#

I mean if you have a room with 2 scouts and some bigbois and you dont know what stuff is there, or if you can quickly find if its wort going there

#

its just a question of time spent at the console

#

autocomplete only completes commands themselves

#

like you type L and it will autocomplete into LIST

muted bloom
#

@drifting dock I mean more of a dropdown autocomplete, so if you type Query medipack_ and hit tab, it'll cycle through the numbers at the end

mellow dagger
#

man i wish it was here

#

and a filter by areas

drifting dock
#

well you can NOT have a dropdown in a "MS-DOS" 😉

mellow dagger
#

and a built in sapper

#

i need patchnotes, maybe it was a bug and its fixed

tight crag
#

Anyone has the patch notes from today's alpha?

drifting dock
#

10cc has 😛 They didn't post it - there was discussion here - apparently patchnotes are in the game menus only at this point

tight crag
#

thanks

wintry crater
#

What version is the game currently on?

mellow dagger
#

changelist - fix for packsharing, fix for reviving, fix for stability

#

nice patchnotes
not

#

im reporting this, even if it was a bug it should have been implemented as a feature

#

checking everything by hand is just tedious

#

damit, the game is now unplayable to me without filtering things by zones

#

i was such a hackerman, now im like a cheap intern doing busywork

#

that stuff was too handy to be removed

proper spear
#

😄

quaint nexus
#

@covert crest if your looking for the patch notes

muted bloom
#

Ludvig laughs at your misfortune @mellow dagger

quaint nexus
#

@covert crest launch the game and check the red text at the top

mellow dagger
#

hurdur

latent bluff
#

Is the mission the same or different

mellow dagger
#

same old

latent bluff
#

K

celest valve
#

My known issue is I can’t get the game to work

dire jacinth
#

does it display an error or? a few more details would help

celest valve
#

I. Just get the purple/black screen

#

And then it kinda cuts out

proper spear
#

Tried updating your drivers?
You using a graphic card that supports Dx11?

dire jacinth
#

if possible, could you take a screenshot?

celest valve
#

Did not think of. That thanks

proper spear
#

you got it working?

manic prairie
#

a little experience. need to look at the indexing of rooms on the wall, then they are marked on the map, the rooms are in alphabetical order

jagged anvil
#

Known Issue for me: It is difficult alone. I wanted to see just how hard it would be solo (Mix of lack of friends and just preferring solo games) and I died quickly on my first attempt

dire jacinth
#

have you seen #faq specifically 7)

#

while it might change in the future, at the moment GTFO is designed to be tackled with a team ' v'

jagged anvil
#

I know, but it is still worth me seeing how well/far I can get alone. I've been a solo player for a lot of games so I usually check :p

dire jacinth
#

just making sure

glass spear
#

Furthest I have made it as a solo is past the fog.

final dock
#

You could try to solo stealth through most of it

#

Except for the alarms

jagged anvil
#

I died in the first room as that was my first attempt :p

glass spear
#

Second security door is wild alone.

cinder siren
#

@final dock You can stealth through almost every room, the only issue is that you will have to sprint by during extraction.

#

So its a good idea to clear out rooms that lead to the extraction point.

somber tide
#

has anyone tested the glowsticks and what they do?

cinder siren
#

They just light an area up and unlike the flashlight it does not alert enemies. Almost useless, very situational.

hollow spruce
#

Also only glow for about 60 secs

hot sphinx
#

if the enemy with tentacles will find you, enemies will come running from all over, all over the location. Amazing

cedar tiger
#

So huh
How do i kill the tentacles thing?
I headshot him with the sniper, before he spotted us
It just went right through
Same thing with body shots

subtle marten
cedar tiger
#

Yeap

subtle marten
#

You need to not get touched by the tentacles. And the best method to kill it is with a headshot via the "Special Weapon - Sniper"

If you want to kill it in other ways then I recommend;

1: Foam it with a foam grenade or a foam launcher and then proceed to melee it to death vigorously at the head.

2: Stealth up to it (probably with two people) as fast as possible and charge-hit it in the face and pray you killed it before it starts it's invuln screech. :)

#

The moment the scout "alerts" to an enemy, it will become invulnerable (the blue thing) and you will not be able to do anything except cry and prepare for the horde. :)

#

FOAM will temporarily freeze enemies, regardless of what they are.

Popular tactics are to hold on to Foam Grenades specifically for the two bosses. That way you can melee kill them and not have to lug-around a sniper on one of your load-outs.

cedar tiger
#

I did use the sniper

dire jacinth
#

one shot isnt guaranteed to kill it right off

#

double tap to be safe, better waste 2 bullets than getting eaten alive

subtle marten
#

Then one of two things happened;

1: You lagged and it caused the hit to not properly register.

2: You either missed, or did not hit the head directly. Keep note that when the Scout is 'searching' it's head will slightly tilt and curl so it's not in the position you would normally expect it to be.

#

But yes, Double-tapping is your friend.

I haven't ever had a scout live after a OSOK Sniper shot, but... Other people complain that it does, so-- I always advocate for double-tapping and foaming.

cedar tiger
#

It seems to go invincible after the first shot
I managed to kill one ONCE, but everything since then was a clusterfucc

dire jacinth
#

it goes invincible the moment it lights up

subtle marten
#

If you go with a double-tap method you HAVE to insta-click. It will become invincible the very moment, like after 1 second, it notices enemies or gets hit.

cedar tiger
#

Yeah i noticed that, and it lights up instantly after the first shot, it's weird

subtle marten
#

I've never had a Scout live through a sniper shot before, not even once... Through maaaany playthroughs. But each and every one of those, was me as the host AND I was the one with the Sniper. So, I chalk those kind of 'issues' up to host/client latency.

cedar tiger
#

I used to be the host and it didn't work either
I'll record it the next time it happens

subtle marten
#

I've had other people use the Sniper in my group, and the scout would live when they shot it.

#

Granted I have no idea where they are aiming at, when the shoot it, but still. Stuff happens. |3

cedar tiger
#

But i'll have a try, thanks

cinder siren
#

if you do not headshot the scout, it will immediately turn invulnerable. You get ONE hit. From melee and guns

#

So just hammer it or snipe it.

cedar tiger
#

Can you one-shot it with the hammer?

subtle marten
#

You can, if you're lucky, yes.

#

Needs to be a "full" charge hit though.

cedar tiger
#

Yeah obviously a full charge, but when i see that some of the base enemies sometimes survive that, i'm doubtful for the scout

sick bone
#

We were 4 people going with hammers on the big, bad dude. Didn't die ;-;

subtle marten
#

Yeeeah, the Brutes are not friendly. :(

#

Very tanky damage-sponges. But 4'ish full-max-charge hits from melee in vital spots should be able to down him.

cedar tiger
#

Foam + Sniper indeed did the job

subtle marten
#

Lovely isn't it? Foam~

glossy lava
#

do we just use the same download as last time... i haven't deleted the previous version off my computer....sorry just got home to all this lmao

cedar tiger
subtle marten
#

@cedar tiger The Brute takes either 4 max-melees or 3-4'ish critical sniper shots.

#

The foam will still freeze him, but remember, it's only temporary.

cedar tiger
#

I think we just hit the wall behind him

subtle marten
#

It looks like that from the clip I just watched, yeah.

smoky frigate
#

does the flashlight aggro sleepers

cedar tiger
#

It seems to, yeah
That's what glowsticks seem to be made for, making light without triggering anything

subtle marten
#

All flashlights aggro sleepers. The only light that does not aggro is the Glowsticks. @smoky frigate

smoky frigate
#

alright

#

there's also a period of time when sleepers will glow but will not do their fancy throbbing motion

#

if you attack a sleeper before nearby sleepers start doing the throbbing pattern but are glowing, does that also aggro them

subtle marten
#

If you attack and they are not sensing in the slightest. You will be fine. But depending on how close they are to the one you kill, they will hear the smack/death sound, and might awaken. You'll have about 1.5/2 seconds to kill them before they wake and screech.

trim marlin
#

@misty turtle @somber tide @eternal cipher sorry just saw your advice that makes sense i been learning to clear rooms with stealth kills most rooms ive cleared in a row is 3 with a total of 17 killed

median gust
#

There are other expeditions others than c1?

#

Idk why im worryed i cant get through c1 with only one friend

pearl moss
#

Hey wait a minute, did somebody insult the mighty glowsticks?

elder elbow
#

Feels bad never got any glowsticks yet. I am too bad at the game to get that far

subtle marten
#

@median gust There will be other expeditions, yes. But currently we only have the C1. ^_^

#

The other expeditions will be of various difficulties, to our current knowledge. We only know that C1 is considered "Intermediate" for difficulty.

pearl moss
#

You'll get plenty when you need them, Joey.

cinder siren
#

I just got four in a row in my solo. Almost quit.

median gust
#

Ohh ok, i dont think i will get through C1 anytime soon

pearl moss
#

I think they're quite useful, but definitely need a buff. Same with the fog disperserators. They're competing with C-Foam grenades in the same slot.

median gust
#

I

elder elbow
#

does anyone have a problem with the screen bobbing up and down in a randomly occuring manner?

cedar tiger
trim marlin
#

Can archers sense if a sleeper is killed near em?

pearl moss
#

Yeah they act like a sleeper while asleep, no different.

#

From what I can tell there is a distance that's so close it'll always alert the other, but if they're more than a few feet away, you can kill one as long as the other isn't glowing

trim marlin
#

ah makes sense archers are genuinely my arch rivals in this blooming game sleepers scouts hulks they are fine but archers noooooo they know every bloody time XD

somber tide
#

I just noticed i was pinged here

#

And i don't remember what i said for that 😄

cedar tiger
#

You can click the @ in the top right corner to find your last pings

tough kayak
#

I gotta say the failure routine in the game is getting irritating to the point of not wanting to play anymore:

start to first alarm - easy, as long as the communication is on point
first alarm - use up all your supplies to recover from the fight
second alarm - RIP, restart.

somber tide
#

Oh, i didn't known that, but i saw the ping i just don't remember what i said earlier to deserve it :p

cedar tiger
#

If you scroll a bit above it you should find that Thonk

somber tide
#

Well, manytime the first alarm kill my party or make us dry at the point of a grawl of a zombi can kill us ^_^

mellow dagger
#

It feels like the game punishes too hard too often

#

To the point that you either dont make any mistakes or fail

somber tide
#

L4D & Dark souls have mated ? 😄

tough kayak
#

I'm definitely getting the "died? spend 5-10 minutes getting to the hard part again" feel from dark souls. which I hated.

mellow dagger
#

At least there death is accounted in the gameplay loop, you dont start EVERYTHING over

#

But a small section till you know it

#

Here you pray for rng to not have 5 stack spawned together in the fog room

#

And scouts being invulnerable is just dumb

cedar tiger
#

I'm still unsure
They said stuff will be procedural
Did they make the maps using procedural stuff and we'll all play on the same ones, or are we going to get a different one each time?

mellow dagger
#

You made a small mistake? No coming back for you, better to start everything over

tough kayak
#

so far it seems like enemy placement and "quest items/names" locations are somewhat randomized

mellow dagger
#

Its a good thing, but not when you get punished by bad spawns into oblivion

tough kayak
#

well i sorta expected fully randomized levels. I hope that wasn't scrapped.

cedar tiger
#

Honestly, if each level is completely randomized, i feel like it'll be VERY hard
I now know the map mostly by heart for all the sectors before the first keycard and still have problems
If it was different every run, that would be undoable

tough kayak
#

difficulty can be toned down, supplies can be more plentiful. there's many ways to keep the balance.

pearl moss
#

It is very punishing and the scout invulnerability is definitely dumb and silly, but I like how tough it is. Coming back from a mistake is hard a lot of the time, but doable.

#

And of course we're also playing for the first time this week in what is not meant as a beginner's quest

mellow dagger
#

It would me more fun if it wasnt so tedious, you cant allow yourself any leeway cuz theres no room for mistakes

#

This is the most draining game i played in years

pearl moss
#

I expect we'll have plenty of expeditions that are much more action-heavy and designed for such that'll be easier

mellow dagger
#

Like in makin you tired after exam, not like other games that make you brainded (destiny lel)

cedar tiger
#

I usually don't like having to start something so long from the start again
But here, it's just different, i don't know why

pearl moss
#

I like that whenever something goes wrong, I know why. I can point to my mistakes, or those of my group

mellow dagger
#

This game has some randomnes in this too, like you have no idea if the enemy will agro if you hammer someone nearby

#

Or even fail to 1shot

tough kayak
#

that's not randomness thats just player actions

mellow dagger
#

Or somehow aggro mobs by dropping 5cm from a ladder

#

If theresa chance thats random

#

Theres a chance that nearby enemy may aggro if you hammer a sleeper, closer the better

#

Theres a chance youll fail to 1sh

tough kayak
#

1 - they will aggro when you're too close while killing
2 - fail to 1hko = you hit the arm or something.

pearl moss
#

Yeah the failed one shots are often just bugs, it seems, so that shouldn't be a problem with the game as much as the alpha build

tough kayak
#

I'm pretty sure it's not "random chance" though... would love to have some proof if I'm wrong.

mellow dagger
#

And theres chance if you 1sh headshot with a light attack

#

And theres chance that a sleeper wont die from a ranged hs

#

Them headless spitters

pearl moss
#

Again I think you're describing bugs

mellow dagger
#

They are too abundant to be bugs tbh, i thing thats intended

somber tide
#

Doesn't look like bug to me tbh

pearl moss
#

The headshot part sure, headshots clearly aren't kills on the melee ones and so far don't seem to be on the archers

#

But when you hit a sleeper with a full charge and destroy the entire torso but the legs keep attacking.. pretty sure it's a bug.

#

And considering the hit and kill markers are completely interchangeable for me, I just don't think hitreg and damage are consistently calculated

somber tide
#

The entire torso ? never happened to me, can't judge so far ^^

pearl moss
#

I've seen it twice with the small guys but I've seen people here saying it's happened plenty with the titans

#

Clearly there are significant bugs with damage and what is and isn't a one hit kill, so I don't think I can really judge what is and isn't intended in the current build

mellow dagger
#

So its even harder than intended

#

Gibe us mor ammo plox

#

Need the bullets to combat bugs

#

Atm we have just enough ammo to shoot ourselves. Barely.

pearl moss
#

Well, don't use it all

sour thistle
#

how are scouts invunerable?

#

like could you hit them with a sniper and they wouldn't die?

trim marlin
#

has anyone completed the alarm bit? got a full team with everyone communication and we all get insta killed near enough due to the sheer amount that spawn during the alarm

full peak
#

@sour thistle they’re invulnerable when they are calling/ alerted (they turn green/blue)

sour thistle
#

thats stupid

glossy wave
#

are they actually killable?

#

like can you sneak up on them and 1tap?

trim marlin
#

@timber sigil have you guys deliberately made it where you cant get past the alarm xD im seriously starting to tear my hair out at this point we got there with 100% health and 70%+ ammo with 2 sentrieguns with cfoamed doors and got insta killed again

weary talon
#

Anyone having problem that alert enemy when you get down from little stair? Kinda BRUH moment. (Why I can't put any picture here?)
https://imgur.com/a/Cqp0Kcd

cedar tiger
#

The best way to kill scouts is a sniper shot to the head
It seems to be working half of the time when they have their tendrils out, i wait for them to go back to walking to shoot, worked every time after making that change

pearl moss
#

I've made it through two alarms in a run, it's all preparation and movement

#

Personally I dont even like taking sentry guns that much as I feel like the mine gun is a lot better, though less versatile. Once the alarm starts just move quick and dont feel like you have to stand your ground

trim marlin
#

please tell me ya recorded it @pearl moss so i can take notes xD

pearl moss
#

If you're getting overrun, move around the room. The second alarm is much easier

trim marlin
#

the problem is the red zone is putting us where they are all coming from

pearl moss
#

Yeah so kite them away and come back

trim marlin
#

wait thats possible? i thought it was just a never ending stream of em?

pearl moss
#

You can have someone be bait, meet them at the doors and mead them away. You dont need everyone in the zones

#

Yeah it is neverending until you end it

cinder siren
#

Why did they make scouts gain invulnerability anyway? I’ve always wondered.

#

It just seems a bit weird. At least let melee continue to hurt them

wise bough
#

We completed the first alarm with 3 sentries

#

3 sentries and one goo

#

We died in room 16 though

weak tendon
#

I just finished the map with my friends by clearing every single room before we finally got the DNA

#

if you kill every single monster and then grab the DNA, it just ends.

warm goblet
#

@weary talon happened to me earlier, i guess it makes sense because you're dropping down accidentally

pearl moss
#

I would imagine it'd spawn in more enemies for the final alarm, like with the tentacle boys or the alarm doors

weak tendon
#

Yeah, it doesn't, the second we grabbed the DNA, it just said Expedition Survived

pearl moss
#

Strange

limber iris
#

So, is an "alarm" a signal for a wave?

pearl moss
#

Yeah it starts spawning them in for alarms

limber iris
#

Ah alright

weak tendon
#

Yeah, we fully expected them to spawn for the final alarm, but it only calls the remaining ones on the map.

cinder siren
#

@weak tendon that doesn’t sound right

weak tendon
#

I mean, why else would it just end after we had killed literally all of them?

pearl moss
#

Probably a bug

cinder siren
#

I cleared zones 10 11 12 13 14 and 16 entirely in my solo run and I had a massive swarm hit me at extraction

#

They definitely spawn more enemies

weak tendon
#

But not 15?

cinder siren
#

Locked behind the scan alarm door

weak tendon
#

We cleared all of it, it didn't even do extraction

pearl moss
#

The other alarms do not just draw them from nearby, they spawn them. Why would it scan for current enemies in order to spawn more?

cinder siren
#

^

pearl moss
#

I'm betting bug

cinder siren
#

Same.

weak tendon
#

Well, we will find out later on, we done playing for now, we killed literally everything, no point in playing again lmao

pearl moss
#

On my last good run, we got into 15 and found a terminal.. a person had a glitch so he left and came back, and he's the one that used the terminal

#

Because him leaving reset his objective, when he pinged the HSU, it told us to go to 16 and we all got a new objective

weak tendon
#

We looted every medipack, tool refill, and ammo refill on the map

#

interesting.

#

We've beat it 4 times now, so we are done until probably like beta or w/e

pearl moss
#

So we had to do a third alarm with all of the doors already broken in

cinder siren
#

Time to solo it! Or duo. It gets a lot more interesting and difficult.

pearl moss
#

Point is though, it was still spawning them en masse from the adjacent rooms

weak tendon
#

Oh yeah, the door alarms absolutely spawn enemies

#

100% on that. We cleared all the way way from 10 through 14 and we still had enemies attack us when we opened 16

#

We cleared, 16, went back to 15, cleared that, then went back to 16, started DNA extraction, and then it just ended and we won.

pearl moss
#

I'd report it

cinder siren
#

You can tell if they are spawned in by their skin color. The pale ones are on the map from the start. The dark skinned ones are spawned by alarms and scouts.

#

I wonder if their skin colors mean anything lore wise

pearl moss
#

Hmm, are there comparisons anywhere

cinder siren
#

I can take a photo or video when I get home.

#

I don’t think they act any different but they definitely have different colors based on how they popped up on the map

#

Although I did notice the melee ones get more passive when their heads are blown off and didn’t try to break down a door

pearl moss
#

If I had to guess, I'd say it's because they spawn in as a separate entity entirely. They have sleepers, and strikers, and they probably altered one without the other or something

weak tendon
#

Well poop

#

Idk the reproduction rate of the extraction thing, we only did it once, and nobody wants to try again lol

cinder siren
#

I can clear almost every room solo so I’ll give it a shot. Will need some backup on the alarm doors to make it easier. This would he interesting if it was a feature

pearl moss
#

What's your strat for taking out the titans on your own?

cinder siren
#

Full hammer to the face, run back and ise the sentry + mg

#

The hammer does a significant amount of damage

#

If its a spitter giant I just hammer it to death though

#

They are incredibly inaccurate in melee so its a free kill

cobalt scroll
#

my solution for everything is sniper headshot its great

cinder siren
#

I like my mg too much

cobalt scroll
#

i liked it when I started then sniper was a lot of fun when I got my aim better

pearl moss
#

Just had the leg glitch

#

An archer, legs only, still attacking

tranquil pine
#

Ive been trying to solo

#

but i keep getting a third random key, and it breaks my run every time

pearl moss
#

Okay did some testing

#

You can freeze tentacle boys with either the cryo foam launcher or a single grenade. One burst does it. Really easy to get a melee kill on them that way

#

Cryo grenades throw upwards of the reticle so for close up you have to aim really low

#

Also a single shotgun shell to the face works just fine

somber tide
#

This Incredible creation will be sure a Great Game for sure !

shadow mica
#

What are people's thoughts on the recoil from when you get hit by an attack?

pearl moss
#

Expedition survived, goddamn

regal lava
#

So I played the alpha. It stutters alot

#

Also changing settings freezes the game for a few minutes. Or at least choosing any setting options

torn umbra
#

that may be due to your specs not the game, it seems to run smoothly for my team and I

regal lava
#

Not really, other games don't stutter this much

torn umbra
#

what ya specs

pearl moss
#

I had the same problem, taking all of my settings to minimum and then back up to high mostly fixed it, it seems

regal lava
#

Let me try to run game again

somber tide
#

yo

#

need 3 team mates

regal lava
#

Also does the drop really take long?

#

Haveto wait more than 5 minutes

#

Performance improved. Guessa little restartdid the trick

tawny notch
#

performance issues make longer drops ya

regal lava
#

3rd or 4th drop is faster now but still have to wait long

#

2-3 mins wait time. I believe it would be better to put in game tips in between drops?

toxic gazelle
#

i thought it was illegal for alpha games to be this good

#

im shocked how this game makes me feel like sam fisher, davinci, and ruby rhod all at the same time

heavy musk
#

Props to the dev team, ofc its in alpha and there will be bugs etc etc, but you guys have really created something special here and I for one cant get enough of this game

proper spear
#

Thank you Snowfall!

fluid maple
#

Now it's time to go full scope creep and add procgen maps

#

😉

wet kraken
#

@proper spear Sorry to @ you but i wanted to see if i could get a dev answer on it, Was the removal of using the LIST (Zone) feature on terminals intentional or a bug?

proper spear
#

It'll make a comeback!

wet kraken
#

Okay just wanted to be sure it working wasn't a bug in the first place, thanks!

#

Im also not sure if you did or not, but every single game my friends and I played last night was considerably harder (enemy density) than when we played the last network test. Not sure if it's just our luck or what.

proper spear
#

probably luck 😄

still goblet
#

Howdy guys

proper spear
#

hi

dire jacinth
#

heya /

remote swallow
#

Holy hell, great job on the presentation for this game, devs. The atmosphere, hud, terminal stuff, etc all works together to do an amazing job of immersion.

cinder siren
#

Zone 15 was one of the most terrifying rooms I have ever seen in a game to be honest. I had never entered it until today since I always RNG zone 16

sage osprey
#

I just found my favourite bug xD

#

We finished an expedition (and survived) so we thought we would do one more. When we interacted with the sample it ended the game with expedition survived? We didnt have to escape 🤣

drifting dock
#

RNG is great and all, but should have some boundaries - having 4 (four) scouts patrolling a single room was the end of the expedition for us. 💀

tranquil pine
#

rng is when both keys dont open the door

subtle marten
#

RNG is when you get eight Long-Range Flashlights back to back through multiple rooms. :)

remote dome
#

^

shadow tulip
#

@tranquil pine did you really got into an issue where you was unable to unlock the first door with the key?

tranquil pine
#

yeah I had a key with the same color, but different number, and the other one was wrong

subtle marten
#

Silly question, but I'm assuming this is all after you Query'd the correct key for the door, yea?

tranquil pine
#

yes

#

correct was black 713, keys we got were black with wrong number and yellow

shadow tulip
#

Do you have a video recording of this event? Did you posted a #bug-reporting ?

tranquil pine
#

I did not because this happened as i went offline

subtle marten
#

I have had some runs where Keys would change #ID's after picking them up. So I believe yuh, but it never stopped me from opening the door even if the # was different. >->

tranquil pine
#

the person i was running with said they were trying to open it and they were unable

subtle marten
#

Only the person who originally picked up the key can open the door.

shadow tulip
#

^

edgy river
#

yeah RNG can be kind of awful sometimes

vivid umbra
#

If by awful you mean hilarious then yes.

subtle marten
#

Oh it was not funny at all. D:

ivory steppe
#

Perhaps i should stick in this chat. With my own kind.

#

Instead of general chat. 🤔

subtle marten
#

I limit myself to about... maybe 4 channels. xD

slow bone
#

Maybe someone need 1 player?

#

2 players

#

need 1 player

subtle marten
lilac thorn
manic prairie
#

Terminal list command fix?

subtle marten
#

It lets us do our zone listing commands again. From the first alpha.

#

It was bugged this time, but should be fixed now. @manic prairie

manic prairie
#

10 terminals. 6 sec_door

mellow dagger
#
  • Terminal list command fix.
#

awyisss

#

its still [LIST zonenumber] or was it changed?

subtle marten
#

LIST ZONE12 , etc-etc. @mellow dagger

mellow dagger
#

so the issue of getting items from other zones cus they have the zone number in their ID is fixed

#

my suggestion went thru
i feel special now

manic prairie
#

list zone12 or list zone_12?

#

group of 2+ monsters:
if their listening timer runs at different times, you can specifically enter them in the heartbeat mode and the timer will reset

wet kraken
#

Zone_12 or just 12

quaint osprey
#

do fog removers aggro enemies?

fluid maple
#

nope

#

Neither do any throwables

vernal crane
#

shame, ive yet to find a use for glowsticks

quaint osprey
#

you kinda need em in the later rooms, there's one hall where its pitch black

atomic iris
#

how long does this alpha run for

#

?

#

just gave my friends the keys trying to get the 4 man running today really interested

orchid fiber
#

@atomic iris November 3rd, 11 PM PST

outer aurora
#

+1 русский

torpid shadow
#

Ok got myself a bottle of rum, time for the official gtfo drinking game.

#

Probably should've bought a 2nd bottle..

wise bough
#

can the feeler/scout be shot in the head

dreamy willow
#

yes

wise bough
#

whenever we shoot him in the head with the revolver it doesnt die it just lives long enough to scream even with 4-5 shots in the head

dreamy willow
#

use sniper it will kill in 1 shot to the head

remote swallow
#

We had a discussion about this in the general chat

#

Once it's alerted, it's invincible until the call goes off, so one-shots are the only option. Sniper or charged melee if you're feeling brave.

fickle lotus
#

Tried charged meele. Unles you have to go specifically for the head, it does not kill him

remote swallow
#

Yeah I haven't been able to make it work either, but some people swear by it so I guess you have to hit it in the head.

#

But if it starts turning blue, just run. You can't damage it and just waste your ammo until it calms down again.

fickle lotus
#

Maybe synch hits by several squadmates?

dreamy willow
#

yea i'm pretty sure you need 2 or more to hit at once

fluid maple
#

I have killed it before by a body hit with melee

#

But I always go for the head

#

Just to be sure

wet kraken
#

Enemies have a chance of just not dying to 1 shot from the melee attacks

#

It's true for regular mobs too

dreamy willow
#

either way for scouts its just outright better to go with sniper for it

remote swallow
#

Hope they fix that 1-shot thing, that's annoying

wet kraken
#

It's not a bug, intentional design apparently.

remote swallow
#

.... oh my god...

wet kraken
#

You can take the top half off an enemy and the legs can get back up and start shooting you, its happened to me more than once.

dreamy willow
#

i think it adds to the horror aspect of the game a bit that way you don't always know 100% how things will go

fluid maple
#

Huh

wet kraken
#

Just means when your stealthing you cant just run through and 1 shot everything once you get used to it

fluid maple
#

I don't think that's right

dreamy willow
#

yea thats happened to me a few times

wet kraken
#

You have to make sure the thing you took the top half off of is actually dead.

fluid maple
#

Talking about 2 different things though

#

Melee hits always kill consistently

remote swallow
#

I've blown enemies in half like that before, but that was just with guns which sorta makes sense

wet kraken
#

No they dont

fluid maple
#

But enemies can survive with a blown off head or torso yes

remote swallow
#

I have had guys not die from charged melee before but it never blew them apart, they just shrugged it off

wet kraken
#

I'm literally telling you melee hits fully charged can leave enemies alive, i've already asked one of the devs about it yesturday.

fluid maple
#

Can you quote the dev

#

Or screenshot it

wet kraken
#

Maybe? I'm not putting that much effort into it though lol

fluid maple
#

@proper spear Can you shine some light on this?

remote swallow
#

And if that is intentional, the devs really need to go back to game design school, because that is a really, really cheap and stupid way of adding uncertainty

#

might as well add gun jamming

#

oh and malaria from far cry 2, everyone loved that

wet kraken
#

Idk i like it. If everything always died in a single shot then the game would be easy as hell with 4 people

fluid maple
#

If you're doing everything perfectly then the game is supposed to go perfectly

wet kraken
#

HAHAHAHA no, this isint payday fam.

fluid maple
#

The game can't decide to screw you over just because it can

remote swallow
#

Yeah like... that's the whole thing? Work together or die together?

#

The game could be much harder if there were undetectable ieds scattered around that would kill you with no prompting

#

but that would not be good.

wet kraken
#

I mean making sure something you melee is dead isint that hard lol

fluid maple
#

Anyway, until I see a screenshot or something I'll assume you're trolling on fully charged hits not killing enemies consistently. I've never had that happen.

remote swallow
#

It is when you have to also time your swings with the breaths of the other guys around

wet kraken
#

I'd only say it's an issue with the scouts, since it can happen and then they go invincible, which IS bad game design.

#

You might wanna play more then, it happens pretty fucking consistently lol

fluid maple
#

Scouts are an other matter though

#

I literally solo'd the game lmao

#

No issues

dire jacinth
#

telling others to go to school because of an alpha is a fun concept ' v'

fickle lotus
#

@wet kraken
There needs to be a propper time window for you to do it though. Last time I had this happen the bottom half of a sleeper just immediately started blasting and woke up everyone else.

dreamy willow
#

he isn't trolling its happened to me and my groups several times

wet kraken
#

^

dire jacinth
#

a full charged hit sometimes leaves them with a slither of health, a second tap puts them down for good. is it intentional? no clue really

#

i just always double tap since hammer is silent

fluid maple
#

Are you hitting them in the legs or something

dreamy willow
#

yea its easy to just give them a quick tap after

wet kraken
#

No, you can take the torso and head fully off one and the legs will get back up.

remote swallow
#

Is it silent? I thought it was just less noisy.

fluid maple
#

That's not what we're talking about though

wet kraken
#

Naw, melee is silent af.

remote swallow
#

I've agro'd groups by killing something when the others had their hearts beating

wet kraken
#

The act of killing something (an enemy dying) makes noise though

dreamy willow
#

very little but enough to alert others if they're right next to eachother

remote swallow
#

It does make a sound when you hit something though

#

That must be what threw me

wet kraken
#

Depends, if an enemy is facing another one and they're "breathing" at the time when you kill it then the one that's looking at you can aggro from over a double wide doors space away.

Else if you kill an enemy within like 2 characters distance from another, it will set off the other enemy regardless of their status.

remote swallow
#

Yeah when you get the duos and trios all touching butts, you gotta tandem kill them

#

I love that about the game

#

Actually have to organize the killing synchronization

#

Feels so good when you pull it off

#

20+ times and it still hasn't gotten old yet

wet kraken
#

I think that is part of why they must have left enemies live from melee, that way your team has to sync up and make sure they're dead innstead of you going full superhot and beheading them one after the other without setting any off.

dreamy willow
#

the best is if you can manage 5 without alerting others

jolly karma
#

@fluid maple I have experienced teammates/myself hitting enemies fully charged melee and they didn't die

fluid maple
#

Weird stuff

#

I really hope it's not intentional

final oriole
jolly karma
#

Detection ranges appear to be inconsistent also, enemies aggroing for no apparent reason

#

when killing other aliens etc

tawny notch
#

the standing ones and the nodule heads (as opposed to claw heads) seem to have bigger detection ranges

#

makes sense for the nodules, they psychic buggers

jolly karma
#

Ranged enemies still able to spit at you when their head has been blown off with a melee attack also lol

viral arrow
#

Yeah that is kinda annoying. blow their head off to stop the ranged attacks but they still spam the hell outta it. atleast if it would reduce their accuarcy (with some friendly fire preferably)... sure would be nice

jolly karma
#

Big aliens' (hulks?) ranged attacks appear to do no damage

#

and in some edge cases the ranged attacks from enemies also appear to just phase through you

amber ember
#

they hurt me a lot whenever they hit

tawny notch
#

no, no
They certainly do damage lol

#

They DO sometimes fire from outside of range though

#

and obviously if it doesn't reach you, no damage

#

otherwise it chunks health

jolly karma
#

I dunno, sometimes they've been well within range and crouching standing nearly still they miss or the attacks just don't hit

#

weird

tawny notch
#

bug to be reported~

#

ah, also theere's a chance the big ones might have an arc for attack

#

so if it slaps over your head it might not hit for example...?

jolly karma
#

maybe

#

We tested the first alarm door, and if teammates stand in the spawn area aliens don't spawn there which is nice, some sorta code that stops LOS spawning

#

Though they appear to immediately spawn when you leave the area

tawny notch
#

hmm....

#

but you need everybody in that first alarm circle, so that's not exploitable I don't think

jolly karma
#

Right, but it was just to test to see if they spawn regardless of LOS :P

tawny notch
#

oh, ya

#

if everybody was good at taking on like 8 enemies each

#

you could potentially exploit it by running out as a group into the side rooms and leave one person to do alarms, but

#

lol

stable haven
#

It says to message the bot but all it says is "No more roles I can give you" and noa key

jolly karma
#

I'm pretty bad at taking on aliens tbh, even though I consider myself to be above average in ArmA 3 and the Insurgency games :/

buoyant cobalt
#

Anyone else experienced the ghost door yet.

tawny notch
#

ghost door

buoyant cobalt
#

Being able to just SLIDE right through it

#

Without it being open

jolly karma
#

Interesting thonk

tawny notch
#

🤔

#

DMs door

lament blade
#

damn the game is awesome

proper spear
#

Glad you like it 🙂

#

only the start!

jolly karma
#

Yeah it's definitely a really solid base

#

Looking forward to gear progression etc

proper spear
#

me too..

tawny notch
#

that bad huh

jolly karma
#

One thing I've thought about, if all the characters have respirators/masks on, the gasping when you first load up the expedition should sound muffled/laboured

wise bough
#

I wish we could crawl when we are down

tawny notch
#

mm not infinitely though, would make it too easy

#

enough to spin around to look at the situation you're in maybe

scarlet pine
#

is the 3d text supposed to be there? making me sick

modern jolt
#

Yup

civic fable
#

Only me thinking low ammo? 4 members and even so we struggling to catch up ... using hammers most of time...stillnot enough ammo when the times go rough

bold spoke
#

I think that's the idea

#

you're not suposed to be shooting much, if at all

civic fable
#

Well i realize that and i like it... but still. We found like 2 ammo packs ....

remote dome
#

I found 4 ammo packs

civic fable
#

Dont get me wrong ..im loving thegame 🙂

vivid umbra
#

How far are you making it in? Because I seem to average 1 ammo pack by alarm door 1, and an additional 2 by alarm door 2. Then there's always a bunch of stuff in z14.

bright garden
#

what are all the names for creeps in the game so far? I only know of three types so far

sturdy marten
#

Does the game difficulty differ by playing solo vs 4player squad?

dreamy willow
#

4player is easier for sure

cinder siren
#

@sturdy marten there is no scaling, so whether you’re alone or with 4 it’ll have roughly the same difficulty.

#

I mean, it’ll be much harder alone but yeah

red oyster
#

player count is the difficulty selector in this game

sturdy marten
#

@cinder siren so resources are similar as well?

cinder siren
#

Yep

torn umbra
#

the same

#

technically more as they are ALL for you, rather than 3 others as well

sturdy marten
#

Thank you

vestal shoal
#

woo cleared with 3 people lol

undone geode
#

anyone has 1 more slot?

vivid tulip
#

here at 75

granite lintel
#

What is amba?

undone geode
#

slot for 1 ?

tender holly
#

LF for a lobby

undone geode
#

thanks @tender holly

tender holly
#

?

#

anyone up for a game? add me

civic fable
#

Would love to see someone playing i must be doing all wrong 🙂

#

Anyone streaming here?

still goblet
#

Heavy MG sure packs damage despite low ammo count

alpine pulsar
#

@granite lintel Late response, but amba just stands for ambassador - so only people with that role can see this chat

wet kraken
#

Heavy mg i s honestly one of the best secondaries imo

cinder siren
#

mg is #1

#

especially for solo, no other weapon is as good tbh

mossy eagle
#

The MG is great. Easily takes down big guys and has the best crowd control of the secondaries by far

night sinew
#

why is mg so good? i tried it out and been unimpressed, especially with the fact you need to hold down for a short while before it starts to fire

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so you can't tap fire it to kill stuff accurately, just spray and hopefully hit stuff

still goblet
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Its clearly good for tearing down hards for its high stopping power