Currently we don't have much what we can put in our base as air defense.
The relative new AA turrets are not good.
We do have Pegasus, Sea Wizard, maybe Pilums, but they are slow and take up a lot of space, then we do have Cadets or Legendary Stingers in the bunkers and we do have Purgators from the drone silo's, what don't do much damage and drone silo's are easily killed.
What do the attackers have Legendary Lancers, Pilum and if the Rocket man of the Humvee do hit also high altitude air, that i don't know.
But one thing i do know is that for base defense things are really getting out of balance in the advantage of the attackers.
The best defense we could set up was using Missionary, but those are already countered by the L Humvee.
So we do have not enough space in base to build a decent defense, as we do have 4200 defense space, together with not that good turrets against 5 powerful ground platoons and 5 air platoons, all each of 3400 space, then the attackers can repair all those units on the map or repair them all nearly instant, when taking the platoon apart, leaving the defenders with near the 2,5 hour repair on ground, 1,5 hour on air and 1 hour for the base.
I do call that out of balance.
I do hope that the developers will look on this, as they did stop with the end of Holdout with developing defensive units.
So with what are we gone defend our base in the future, as the units of the attackers are advancing in numbers and power as Sector Breach does continue?
Pls give us a bit of balance Kix.