#Need some help with npcs

1 messages · Page 1 of 1 (latest)

grim walrus
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new npc system will be added soon, currently there are not working

jovial depot
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and there is no way to make the camera follow the main character?

grim walrus
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you can maybe override the override with a another camera but that would probably be clunky and buggy

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The last character you place acts as a main camera, if you place it inside your character with a seeker and look at rotator and hider it could work... xD

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I would recommend using the orange characters as a placeholder for now, you can also change the color on them

jovial depot
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i tried playing with the seeker but doesnt seem to work, thing is i have a few days to make the layout of a prison for a hitman level, trying to get hired for junior level designer, and i wanted to place the characters inside the prison so the gameplay makes sense, some patrols, some high value npcs for disguises and stuff

unborn surge
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I remember there was a "follow" option in old camera (legacy)

grim walrus
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I am gonna try sending you the seeker setup but I have no idea if it would work.

unborn surge
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it worked pretty well

grim walrus
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@unborn surge could you turn the camera normally?

unborn surge
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no it's a fixed camera angle

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but if you want to have a special 3rd person camera, just change settings in world > camera

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you can make a shoulder camera with it for example

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don't use actual characters as NPCs, it won't work

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better wait npc update

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or make custom robot npc with box, health modifier, seeker and look at rotator

jovial depot
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i would wait tbh, but i gotta submit this project for next week, guess im just gonna make the map and explain how it would work in the documentation

unborn surge
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i think your best solution is to make a custom robot cop so

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then you move it by activating a seeker with raycast

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so when the raycast detect the player it follow the player

grim walrus
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i think that is not what he wants

unborn surge
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it's a luttle tricky cause you have a lot of props to use and glue properly

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oh it's not hostile npcs ?

jovial depot
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no i dont need npcs active, but like i wanna place them around the prison so i can make the script around the mission

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i just need them to be static

grim walrus
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Yep the npcs can't be moved with a seeker, sorry