#How can I play a sound in a level ?
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SoundEmitter sounds like something i'd be looking for, but i have no idea where to get an instance of this one
would something like level.Tracker.GetEntity<SoundEmitter>(); work ?
Audio.Play?
that should work, thanks a lot !
is there any way to find the path of the different sounds in the vanilla game ?
there's a list of all of them here https://github.com/EverestAPI/Resources/wiki/Audio-ID-Dump
There's also a class with constants in it, SFX I think?
I see, thanks a lot !
i feel like all those useful wiki pages are not in the main summary lmao
yeeeah we should probably clean up the sidebar a bit
there's several wiki pages you can kinda just find if you know they exist
there's also the search bar but i always forget about that one lol