#Scrapped Mechanics

8 messages · Page 1 of 1 (latest)

slim radish
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Were there any sort of in game mechanics that were going to be in the game, but were scrapped later in development for whatever reason?

solar salmon
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"We tried a water level but didn't like it, and it turned into Reflection. That's not to say a fun water level couldn't be made, but it didn't work for what we were trying to do." -Noel (in the faq)

slim radish
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Yeah, Making a fun water level seems quite difficult, but that might be because i haven't really seen water used in any fun mechanics

solar salmon
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digging through old dev chat, i found this from kevin as well "Specifically, Maddy made a water level (in which you could just dash forever)...but it didn't feel great. Then they experimented with an infinite dash power-up...and realized that's basically the same thing as being in water. So that was ditched too.

In the end, we landed on the Feather."

delicate sand
slim radish
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Ah, neat

glacial lark
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Yeah that video has a lot of stuff in it ^

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There were lots of things that were tried and didn't make it in. I think it's visible in that video but we tried things like the Seeker's respawn burst but as static objects, before the Seekers existed. We also at one point tried meatboy-like missiles for Ch5 but they didn't fit (aesthetically or gameplay)