#Celestenet (probably) crash

13 messages · Page 1 of 1 (latest)

mystic ledge
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Multiple people in BTA are getting this crash. I got it and the only enabled mods i have are relay commands and celestenet.
Does anyone know what the issue might be or who I should yell at for knocking me out of the tournament by this crash?

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Ver 1.4.0.0-fna [Everest: 3366-azure-1ebc7]
06/18/2022 14:07:00
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at Celeste.PlayerHair.Render() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/PlayerHair.cs:line 27
   at Monocle.ComponentList.Render()
   at Monocle.Entity.Render()
   at Monocle.EntityList.RenderExcept(Int32 excludeTags)
   at Celeste.GameplayRenderer.Render(Scene scene) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameplayRenderer.cs:line 11
   at DMD<Celeste.Level::Render>(Level this)
   at DMD<Monocle.Engine::RenderCore>(Engine this)
   at Celeste.Celeste.RenderCore()
   at Monocle.Engine.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.RunLoop()
   at Microsoft.Xna.Framework.Game.Run()
   at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 34```
nimble surge
#

hyperline + celestenet i think but im not sure why it happens only occasionally

nimble surge
#

(just a note, the player themself was not using a skinmod afaik)

mystic ledge
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^ correct; I got the crash with only celestenet. One of the other people had hyperline installed though

bleak timber
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I was one of 2 people using Hyperline during the event (the other one was knocked out early/played earlier), and as a whole nobody in the earlier part of the event with the other player experienced any technical issues, whereas corkr crashed on multiple occasions at seemingly random during gameplay (when I was nowhere near them), and the same case with another person, where neither of myself nor the other person using hyperline were near them.

mystic ledge
#

i only crashed once, the other crash was someone else

proper hemlock
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Doesnt look like a hyperline issue from what Im seeing in the log
But I'll investigate if theres anything in hyperline that could cause this

nimble surge
#

i think its cateline

proper hemlock
#

thonk shouldnt be
it seems something is setting the dash count to a bad value (if it were cateline itd show up in the log, since cateline isnt really touching any vanilla dash count/hair stuff for the most part)

Plus op didnt have cateline

but ill take a look

mystic ledge
#

if it has to do with dash count, there was another player in the same room as me at the time who had infinite dashing enabled. Maybe that's related

bleak timber
#

The organizer of the event had Infinite Dashes + Communal Helper's Dream Charges on at the times of the crashes, and was following the person who was first place in a race on any given level

#

I believe with corkr's crash only said organizer was in renderable view (within corkr's game camera screen), not sure about the other player although I would assume so given their crash log was the exact same

proper hemlock
#

THONK after investigation
I'm fairly sure this isn't related to hyperline, the logs don't really show anything pointing to a hyperline crash (we also had someone crash who didn't have it installed, so)

Seems like it might be something with infinite dashes and how it interacts with CelesteNet? I'm not sure at this point