#Is there a clean way to resize a hitbox?
1 messages · Page 1 of 1 (latest)
Simply resizing the hitbox is easy, you just assign different things to the Collider, however, to fix liftspeed and stuff, you might have to reimplement a lot. Would having multiple hitboxes that start overlapped, but then move outwards to simulate resizing do what you want
Alternatively, could you move the hitbox, but resize in the other direction, so it only appears to be growing/shrinking, but internally is still moving
