#What were some things in the early development of celeste that were changed drastically?
4 messages · Page 1 of 1 (latest)
I'm prety sure it was the stamina that took some seconds to get back
You might be interested in this vid if you haven’t seen it yet! https://www.youtube.com/watch?v=4RlpMhBKNr0
In this 2017 GDC session, Celeste lead developer Maddy Thorson touches on a range of topics through the tools and process of designing 300+ hardcore platformer stages for Celeste, arranging the sprawling area maps that make up the mountain, and weaving story elements through its game world.
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right, that was a mistake