#trouble installing everest (log sharp)

2 messages · Page 1 of 1 (latest)

remote birch
#

[sharp] Task (installEverest)(thread#895>sharp.lua:431<scenes/installer.lua:344)#4 failed: System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
--- End of inner exception stack trace ---
at System.Net.ConnectStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at Olympus.Cmd.<Download>d__16.MoveNext()
at Olympus.CmdTask.Step()

It consistently fails at various points of the download. is it because of my slow internet?

also I didn't know discord could make channels like this, neat!

remote birch
#

Celeste Error Log

Ver 1.4.0.0-xna [Everest: 3282-azure-27da1]
04/16/2022 18:37:24
Yo, I heard you like Everest so I put Everest in your Everest so you can Ever Rest while you Ever Rest.

In other words: Celeste has encountered a catastrophic failure.

IF YOU WANT TO HELP US FIX THIS:
Please join the Celeste Discord server and drag and drop your log.txt into #953393160464269402.
https://discord.gg/6qjaePQ

Ver 1.4.0.0-xna [Everest: 3282-azure-27da1]
04/16/2022 18:37:14
System.NullReferenceException: Object reference not set to an instance of an object.
at DMDMonocle.Engine::Update(Engine this, GameTime gameTime)
at Celeste.Celeste.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 34