#Game Crashes whenever a vanilla tileset is used.
10 messages · Page 1 of 1 (latest)
nvm its literally all tilesets what
so I did something stupid and didn't realize in Metadata i had it as foregroundtiles instead of ForegroundTiles but i still crash
this looks like a regular tileset error though
can you send log.txt?
removing it from metadata fixes the crash as long as i only use vanilla tilesets but thats not really gonna work
lemme send the log
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Celeste.Autotiler.orig_ReadInto(TerrainType data, Tileset tileset, XmlElement xml)
i think this means the tileset definition is broken? if you send the xml someone else might be able to help, but i'm not experienced with tileset stuff