#Game Crashes whenever a vanilla tileset is used.

10 messages · Page 1 of 1 (latest)

west mulch
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Idk how i managed to screw this up like this, but basically whenever I use a vanilla tileset in the map it says that it's undefined, despite me not changing the vanilla definitions and only adding the ones I need.

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nvm its literally all tilesets what

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so I did something stupid and didn't realize in Metadata i had it as foregroundtiles instead of ForegroundTiles but i still crash
this looks like a regular tileset error though

west mulch
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removing it from metadata fixes the crash as long as i only use vanilla tilesets but thats not really gonna work
lemme send the log

patent frost
# west mulch
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Celeste.Autotiler.orig_ReadInto(TerrainType data, Tileset tileset, XmlElement xml)

i think this means the tileset definition is broken? if you send the xml someone else might be able to help, but i'm not experienced with tileset stuff

west mulch
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lemme double check it
maybe i forgot a / here or there

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i think i found the problem

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im so clueless