#Sudden Oops screen after doing very little

74 messages · Page 1 of 1 (latest)

lunar crypt
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I'm working on Silver for FLOATING POINT, and after dying, I randomly oops right after hitting the berry. I'll prodive the video alongside the log here.
Really not sure what's causing the issue, so I thought i'd report it due to running into the Oops screen more often lately.

quasi elbow
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   at Celeste.Audio.CheckFmod(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 42
   at Celeste.Audio.Update()
   at Celeste.Celeste.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick() in /__w/Everest-libs/Everest-libs/source/FNA/src/Game.cs:line 485
   at Microsoft.Xna.Framework.Game.RunLoop() in /__w/Everest-libs/Everest-libs/source/FNA/src/Game.cs:line 875
   at InvokeStub_Game.RunLoop(Object, Object, IntPtr*)
   at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)``` that's an unusual one ![thonkeline](https://cdn.discordapp.com/emojis/640606520706465804.webp?size=128 "thonkeline")
lunar crypt
undone sequoia
lunar crypt
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i suppose i'll just wait until another error appears

lunar crypt
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sorry for spam i just genuinely am not sure what to do and figured multiple logs might help NekoLaugh

tight oxide
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because you have like 130 mods

lunar crypt
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i coyld try just plauinn

tight oxide
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..?

lunar crypt
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SORRY

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i could just try playing with only sj next time i hop on

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to test what u said

lunar crypt
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i miss celeste

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LOL

tight oxide
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Your mods are up to date right? I'm pretty sure autoupdater would detect if there was a problem with any of the audio banks or something

lunar crypt
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yeah i've been updating consistently

quasi elbow
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log does say flaglines and femtohelper are slightly out of date but both those updates have come out in the past couple days so that's probably not the issue

tight oxide
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My advice is always to put your game folder away somewhere and reinstall but that's kinda hoping for a miracle

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Enable autoupdate in everest fr

lunar crypt
lunar crypt
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o7

lunar crypt
tight oxide
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More like reinstall likely won't change anything that updating and verifying won't, in theory

lunar crypt
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mmm okie

undone sequoia
lunar crypt
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where can i find specifically what you want?

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i have this

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hope this is what you're asking for?

undone sequoia
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and @clever pier too

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I feel like this is either a niche Windows error or hardware-based

lunar crypt
lunar crypt
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okay so a friend helped me realize my xbox controller attempting to become my audio output might have been causing issues

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i disabled that from happening and no crashes after abt 20-30 minutes

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still stuttering tho and may still crash

clever pier
clever pier
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According to one of the everest devs the fmod error can happen whenever any asynchronous function breaks while the fmod update function is running

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So its not guarenteed to be an audio issue

undone sequoia
undone sequoia
clever pier
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But I had SJ enabled

undone sequoia
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🤔

lunar crypt
lunar crypt
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back to playing and no crashes! think disabling xbox controller as an output helped a lot xD

lunar crypt
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also i had vsync on.

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i have no idea how that got turned on

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unrelated to the crashes, but definitely related to the stuttering

lunar crypt
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xbox controller kept trying to become my audio output

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it was messing with my pc in more ways than celeste

tight oxide
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😭

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No wonder fmod is having an invalid param

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I was going to suggest something about your system apart from celeste causing it but I didn't know what

lunar crypt
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it wasn't giving me troubles before! i have no idea why it started trying to connect like that NekoLaugh

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these crashes AND the xbox audio thing are both new

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but like, this is to say, for the time being, i think i'm set

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i think leaving this thread up tho for the other person would be a good idea and i'll stick around in case anything comes up

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and thanks for helping troubleshoot <3

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rlly appreciate it

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:D

tight oxide
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I mean it mostly led nowhere

lunar crypt
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i appreciate it regardless tho yknow, still effort on your part as well as the others

clever pier
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huh for some reason the controller reenabled itself as a possible input device

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I'll see if it crashes again during stream, if not maybe thats case closed?