#Local Coop using Nucleus

19 messages · Page 1 of 1 (latest)

radiant portal
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I've been trying to launch multiple instances of Celeste using Nucleus to play locally on my 2 screens monitor with my brother, but every time the second instance try to launch, I get this errro log:

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Ver 1.4.0.0-fna [Everest: 6194-azure-5adc0-stable]
03/30/2026 23:08:20
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
   at Celeste.Audio.CheckFmod(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 42
   at Celeste.AudioExt.CheckFMOD(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 422
   at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in Celeste.Mod.mm/Patches/Audio.cs:line 367
   at Celeste.Audio.Init() in Celeste.Mod.mm/Patches/Audio.cs:line 85
   at Celeste.GameLoader.LoadThread() in Celeste.Mod.mm/Patches/GameLoader.cs:line 87
   at Celeste.RunThread.RunThreadWithLogging(Action method) in Celeste.Mod.mm/Patches/RunThread.cs:line 39

Anything that might be helpful to sole it ?

pine kettle
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if so see if turning that off fixes it

radiant portal
# pine kettle if so see if turning that off fixes it
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Ver 1.4.0.0-fna [Everest: 6194-azure-5adc0-stable]
03/30/2026 23:53:32
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
   at Celeste.Audio.CheckFmod(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 42
   at Celeste.AudioExt.CheckFMOD(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 422
   at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in Celeste.Mod.mm/Patches/Audio.cs:line 367
   at Celeste.Audio.Init() in Celeste.Mod.mm/Patches/Audio.cs:line 85
   at DMD<System.Void Celeste.GameLoader:LoadThread()>(GameLoader this)
   at SkinModHelper.Module.SkinModHelperModule.GameLoaderLoadThreadHook(orig_LoadThread orig, GameLoader self)
   at Hook<System.Void SkinModHelper.Module.SkinModHelperModule::GameLoaderLoadThreadHook(On.Celeste.GameLoader+orig_LoadThread,Celeste.GameLoader)>(GameLoader )
   at SyncProxy<System.Void Celeste.GameLoader:LoadThread()>(GameLoader )
   at Celeste.RunThread.RunThreadWithLogging(Action method)

Turns out Fmod is disable when i open the game manually, but the instances have it enabled for Everest

pine kettle
radiant portal
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i know, dont't understand it either

pine kettle
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saves and settings are in the same folder in celeste so maybe it's using settings from in that folder instead?

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if you want to try manually changing it, it should be the LaunchWithFMODLiveUpdate setting in settings.celeste

radiant portal
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i think i get it, let me try smth

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they are both to false

pine kettle
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bruh

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wait do you mean they were already false or you just set them to false

radiant portal
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they already were

pine kettle
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bruh

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idk then catplush

radiant portal
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i'll try to tweak some things here and there

radiant portal
pine kettle
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gg