I've been trying to launch multiple instances of Celeste using Nucleus to play locally on my 2 screens monitor with my brother, but every time the second instance try to launch, I get this errro log:
==========================================
Ver 1.4.0.0-fna [Everest: 6194-azure-5adc0-stable]
03/30/2026 23:08:20
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
at Celeste.Audio.CheckFmod(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.AudioExt.CheckFMOD(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 422
at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in Celeste.Mod.mm/Patches/Audio.cs:line 367
at Celeste.Audio.Init() in Celeste.Mod.mm/Patches/Audio.cs:line 85
at Celeste.GameLoader.LoadThread() in Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in Celeste.Mod.mm/Patches/RunThread.cs:line 39
Anything that might be helpful to sole it ?
