AMENDED INFORMATION <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Encountered an additional error after the initial crash: Error while rendering player sprite
!!!!!!!!!!!!!!!!!!!! THIS IS NOT THE MAIN CRASH! !!!!!!!!!!!!!!!!!!!!
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at DMD<DMD<>?52575059::Celeste.Mod.MaxHelpingHand.Triggers.MadelineSilhouetteTrigger::onPlayerSpriteConstructor>(orig_ctor orig, PlayerSprite self, PlayerSpriteMode mode)
at SyncProxy<System.Void Celeste.Mod.MaxHelpingHand.Triggers.MadelineSilhouetteTrigger:onPlayerSpriteConstructor(On.Celeste.PlayerSprite+orig_ctor, Celeste.PlayerSprite, Celeste.PlayerSpriteMode)>(orig_ctor , PlayerSprite , PlayerSpriteMode )
at Hook<System.Void Celeste.Mod.MaxHelpingHand.Triggers.MadelineSilhouetteTrigger::onPlayerSpriteConstructor(On.Celeste.PlayerSprite+orig_ctor,Celeste.PlayerSprite,Celeste.PlayerSpriteMode)>(PlayerSprite , PlayerSpriteMode )
at SyncProxyCeleste.PlayerSprite:.ctor(Celeste.PlayerSpriteMode)(PlayerSprite , PlayerSpriteMode )
at Celeste.Mod.UI.CriticalErrorHandler.BeforeRender()