#Errors with existing ExtendedVariants after building from source

3 messages · Page 1 of 1 (latest)

regal oasis
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After building the ExtendedVariants mod from source I'm getting errors during Celeste startup related to existing variants I did not edit

  • MadelineHasPonytail
  • MadelineIsSilhouette
Ver 1.4.0.0-fna [Everest: 6170-azure-62ef4-stable]
02/09/2026
System.NullReferenceException: Object reference not set to an instance of an object.
   at MonoMod.Core.Platforms.Runtimes.FxCoreBaseRuntime.GetMethodHandle(MethodBase method) in /_/src/MonoMod.Core/Platforms/Runtimes/FxCoreBaseRuntime.cs:line 181
   at MonoMod.Core.Platforms.Runtimes.FxCoreBaseRuntime.DisableInlining(MethodBase method) in /_/src/MonoMod.Core/Platforms/Runtimes/FxCoreBaseRuntime.cs:line 425
   at MonoMod.Core.Platforms.PlatformTriple.TryDisableInlining(MethodBase method) in /_/src/MonoMod.Core/Platforms/PlatformTriple.cs:line 359
   at Celeste.Mod.Helpers.HookUtils.TryDisableInlining(MethodBase targetMethod) in Celeste.Mod.mm/Mod/Helpers/HookUtils.cs:line 23
   at ExtendedVariants.Module.ExtendedVariantsModule.TryDisableInlining(MethodInfo method) in ExtendedVariantMode/Module/ExtendedVariantsModule.cs:line 340
   at ExtendedVariants.Variants.MadelineHasPonytail.hooklining(MethodInfo method) in ExtendedVariantMode/Variants/MadelineHasPonytail.cs:line 37
   at ExtendedVariants.Variants.MadelineHasPonytail.Load() in ExtendedVariantMode/Variants/MadelineHasPonytail.cs:line 29
   at ExtendedVariants.Module.ExtendedVariantsModule.Initialize() in ExtendedVariantMode/Module/ExtendedVariantsModule.cs:line 396
   at Celeste.Mod.Everest.Initialize() in Celeste.Mod.mm/Mod/Everest/Everest.cs:line 512
   at Celeste.Celeste.Initialize() in Celeste.Mod.mm/Patches/Celeste.cs:line 329
   at Microsoft.Xna.Framework.Game.DoInitialize() in /__w/Everest-libs/Everest-libs/source/FNA/src/Game.cs:line 776
   at Microsoft.Xna.Framework.Game.Run() in /__w/Everest-libs/Everest-libs/source/FNA/src/Game.cs:line 408
   at Monocle.Engine.RunWithLogging() in Celeste.Mod.mm/Patches/Monocle/Engine.cs:line 56

Any ideas please?

trim compass
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Are your other mods up to date

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I suppose you wouldn't have forked an outdated version of extended variants right