#Crash on launch

13 messages · Page 1 of 1 (latest)

sacred coral
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Game is crashing before it finishes launching -looks like its to do with crossover collab, anyone know why this might be happening?

Ver 1.4.0.0-fna [Everest: 6157-azure-44350-stable]
01/28/2026 16:14:18
System.NullReferenceException: Object reference not set to an instance of an object.
   at Celeste.Mod.CrossoverCollab.CrossoverCollabModule.Load()
   at DMD<System.Void Celeste.Mod.Everest:Register(Celeste.Mod.EverestModule)>(EverestModule module)
   at Celeste.Mod.MaxHelpingHand.Module.MaxHelpingHandModule.onModRegister(Action`1 orig, EverestModule module)
   at Hook<System.Void Celeste.Mod.MaxHelpingHand.Module.MaxHelpingHandModule::onModRegister(System.Action`1[[Celeste.Mod.EverestModule, Celeste, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]],Celeste.Mod.EverestModule)>(EverestModule )
   at SyncProxy<System.Void Celeste.Mod.Everest:Register(Celeste.Mod.EverestModule)>(EverestModule )
   at Celeste.Mod.Everest.Loader.LoadModAssembly(EverestModuleMetadata meta, Assembly asm)
   at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta)
   at Celeste.Mod.Everest.CheckDependenciesOfDelayedMods()
   at Celeste.Mod.Everest.Loader.LoadAuto()
   at Celeste.Mod.Everest.Boot()
   at Celeste.Celeste..ctor()
   at Celeste.Celeste.orig_Main(String[] args)
deft crest
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hello!

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a funny null crash in the croco module

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does it happen every time?

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what's your crossover collab version?

sacred coral
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currently looks like 1.0.0

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yes its happening every time

deft crest
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that's an ancient version, please update

sacred coral
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lol, will do

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will update if crash is still happening

deft crest
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that's the kind of version that would crash with a newer version of GameHelper loaded

sacred coral
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update fixed it thanks

full salmon
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did you update all mods in the process