Game is crashing before it finishes launching -looks like its to do with crossover collab, anyone know why this might be happening?
Ver 1.4.0.0-fna [Everest: 6157-azure-44350-stable]
01/28/2026 16:14:18
System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste.Mod.CrossoverCollab.CrossoverCollabModule.Load()
at DMD<System.Void Celeste.Mod.Everest:Register(Celeste.Mod.EverestModule)>(EverestModule module)
at Celeste.Mod.MaxHelpingHand.Module.MaxHelpingHandModule.onModRegister(Action`1 orig, EverestModule module)
at Hook<System.Void Celeste.Mod.MaxHelpingHand.Module.MaxHelpingHandModule::onModRegister(System.Action`1[[Celeste.Mod.EverestModule, Celeste, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]],Celeste.Mod.EverestModule)>(EverestModule )
at SyncProxy<System.Void Celeste.Mod.Everest:Register(Celeste.Mod.EverestModule)>(EverestModule )
at Celeste.Mod.Everest.Loader.LoadModAssembly(EverestModuleMetadata meta, Assembly asm)
at Celeste.Mod.Everest.Loader.LoadMod(EverestModuleMetadata meta)
at Celeste.Mod.Everest.CheckDependenciesOfDelayedMods()
at Celeste.Mod.Everest.Loader.LoadAuto()
at Celeste.Mod.Everest.Boot()
at Celeste.Celeste..ctor()
at Celeste.Celeste.orig_Main(String[] args)