#TAS Recorder crashes when editing output directory setting

9 messages · Page 1 of 1 (latest)

low osprey
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Hi, I recently switched from computers and it appears that even the mod settings have been saved through the steam cloud. This means that my current output directory assumes a user exists on my system that only exists on my old computer, so the path is invalid. When I try to change the directory, celeste crashes completely. I assume this is happening because it's trying to validate the existing path, which doesn't exist?

Anyways, I think I should be able to fix this in a raw settings file somewhere, but I can't find any. I'm on MacOS, where is it located or should I fix this another way, like resetting the mod settings somehow?

hollow dew
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@night axle

cunning onyx
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btw is there a log pop up

low osprey
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A crash log?

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In that case no, it just says the game quit unexpectedly

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oh I assume you can find it in there somehow

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I frankly don't know a lot of this but it may help that I found an NSException being thrown.

9   libc++abi.dylib                       0x7ff808eab8ce __cxa_throw + 116
10  libobjc.A.dylib                       0x7ff808b30adc objc_exception_throw + 303
11  CoreFoundation                        0x7ff8090655fc -[NSException raise] + 9
12  AppKit                                0x7ff80c654061 -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1595
13  AppKit                                0x7ff80c7e8b4c -[NSPanel _initContent:styleMask:backing:defer:contentView:] + 50

Could help with fixing the bug (which I assume it is), but I believe there should be a workaround

night axle
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its in Saves/TASRecorder-modsettings.celeste but idk where its stored on mac, iirc somewhere in applications?