#VivHelper crash loading room

65 messages · Page 1 of 1 (latest)

peak gazelle
white tapir
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Texture2D creation failed! Error Code: Not enough memory resources are available to complete this operation. (0x8007000E)

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sounds like it might just be a ram issue

main hedge
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   at LuckyHelper.Entities.EeveeLike.FollowerContainer.PlayerOnDie(orig_Die orig, Player self, Vector2 direction, Boolean evenIfInvincible, Boolean registerDeathInStats) in D:\Misc\Celeste\LuckyHelper\Entities\EeveeLike\FollowerContainer.cs:line 58
peak gazelle
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its the last error im reporting

white tapir
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yea that one seems to be something else

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it's from like 4h before the others

peak gazelle
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MethodBaseInvoker.InvokeWithFewArgs(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Celeste.Mod.Everest.Loader.<>c__DisplayClass74_0.<ProcessAssembly>b__1(Level level, LevelData levelData, Vector2 offset, EntityData entityData) in Celeste.Mod.mm/Mod/Everest/Everest.Loader.cs:line 642 at DMD<System.Boolean Celeste.Level:LoadCustomEntity(Celeste.EntityData, Celeste.Level)>(EntityData entityData, Level level) at VivHelper.Entities.CornerBoostCassetteBlock.Level_LoadCustomEntity(orig_LoadCustomEntity orig, EntityData entityData, Level level) at Hook<System.Boolean VivHelper.Entities.CornerBoostCassetteBlock::Level_LoadCustomEntity(On.Celeste.Level+orig_LoadCustomEntity,Celeste.EntityData,Celeste.Level)>(EntityData , Level ) at SyncProxy<System.Boolean Celeste.Level:LoadCustomEntity(Celeste.EntityData, Celeste.Level)>(EntityData , Level ) at DMD<DMD<>?25557271::Celeste.Level::orig_LoadLevel>(Level this, IntroTypes playerIntro, Boolean isFromLoader) at SyncProxy<System.Void Celeste.Level:orig_LoadLevel(Celeste.Player+IntroTypes, System.Boolean)>(Level , IntroTypes , Boolean ) at DMD<System.Void Celeste.Level:LoadLevel(Celeste.Player+IntroTypes, System.Boolean)>(Level this, IntroTypes playerIntro, Boolean isFromLoader)

main hedge
peak gazelle
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it happens every time i enter i think the 5th room

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wait no room 7

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oh wait now it randomly worked odd

fallen lintel
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furthermore @robust badger

(12/25/2025 12:56:05) [Everest] [Warn] [EverestModule] Failed to load the settings of DeathMarkers!
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Detailed exception log:
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YamlDotNet.Core.YamlException: Exception during deserialization
   at ...
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
  at ...
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System.NullReferenceException: Object reference not set to an instance of an object.
   at Celeste.Mod.DeathMarkers.DeathMarkersSettings.set_Mode(SaveMode value) in DeathMarkers/DeathMarkersSettings.cs:line 18
   at ...
peak gazelle
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ohhhh

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opps

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sorry

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the order is odd

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i keep getting tripped up by that

fallen lintel
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as well as

(12/25/2025 12:57:25) [Everest] [Warn] [EverestModule] Failed to deserialize the session of DeathMarkers!
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Detailed exception log:
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YamlDotNet.Core.YamlException: Exception during deserialization
   at ...
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System.InvalidOperationException: Failed to create an instance of type 'Celeste.Mod.DeathMarkers.DeathMarkersSession+Death'.
   at ...
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System.MissingMethodException: Cannot dynamically create an instance of type 'Celeste.Mod.DeathMarkers.DeathMarkersSession+Death'. Reason: No parameterless constructor defined.
   at ...
main hedge
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there are so many different exceptions. widegladeline2

peak gazelle
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i mean thats what happens sometimes when playing mods with like 250 downloads

white tapir
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i don't think any of these are the actual map's fault

main hedge
peak gazelle
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yea me neather

white tapir
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the one you were reporting sounds like you were just like physically running out of memory

peak gazelle
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yea lol

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oh i see why i didnt relise that was the cause

fallen lintel
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but they should still be reported

main hedge
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-# ~~memory was filled with many exceptions. and then we finally getting reports. suspicioushiro ~~

peak gazelle
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because normaly when that happens it comes up with the error screen not the room load fail screen

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so i didnt consiter that

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worps

white tapir
fallen lintel
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ah okay

white tapir
peak gazelle
peak gazelle
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thanks

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and yea sorry for pinging

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im a idiot

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no i kinda am

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ok how am i not a idiot

main hedge
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-# small bugs can be reported also otherwise they will never disappear. suspicioushiro

fallen lintel
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you needed help

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we signed up for getting pinged for cases like this

peak gazelle
fallen lintel
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many people do dumber things

peak gazelle
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ive modded outer games before

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including games written in c#

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i should know better

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then agien none of the outer games ive modded have there exseptsons backwords

fallen lintel
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thrown exception -> inner exception -> inner exception

peak gazelle
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never hered of a inner exseptson

fallen lintel
peak gazelle
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oh i see so like its if a catch has its own exseptson?

main hedge
fallen lintel
peak gazelle
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ok so yea intristing

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never knew that was a thing

peak gazelle