#VivHelper crash loading room
65 messages · Page 1 of 1 (latest)
Texture2D creation failed! Error Code: Not enough memory resources are available to complete this operation. (0x8007000E)
sounds like it might just be a ram issue
at LuckyHelper.Entities.EeveeLike.FollowerContainer.PlayerOnDie(orig_Die orig, Player self, Vector2 direction, Boolean evenIfInvincible, Boolean registerDeathInStats) in D:\Misc\Celeste\LuckyHelper\Entities\EeveeLike\FollowerContainer.cs:line 58
its the last error im reporting
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MethodBaseInvoker.InvokeWithFewArgs(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Celeste.Mod.Everest.Loader.<>c__DisplayClass74_0.<ProcessAssembly>b__1(Level level, LevelData levelData, Vector2 offset, EntityData entityData) in Celeste.Mod.mm/Mod/Everest/Everest.Loader.cs:line 642 at DMD<System.Boolean Celeste.Level:LoadCustomEntity(Celeste.EntityData, Celeste.Level)>(EntityData entityData, Level level) at VivHelper.Entities.CornerBoostCassetteBlock.Level_LoadCustomEntity(orig_LoadCustomEntity orig, EntityData entityData, Level level) at Hook<System.Boolean VivHelper.Entities.CornerBoostCassetteBlock::Level_LoadCustomEntity(On.Celeste.Level+orig_LoadCustomEntity,Celeste.EntityData,Celeste.Level)>(EntityData , Level ) at SyncProxy<System.Boolean Celeste.Level:LoadCustomEntity(Celeste.EntityData, Celeste.Level)>(EntityData , Level ) at DMD<DMD<>?25557271::Celeste.Level::orig_LoadLevel>(Level this, IntroTypes playerIntro, Boolean isFromLoader) at SyncProxy<System.Void Celeste.Level:orig_LoadLevel(Celeste.Player+IntroTypes, System.Boolean)>(Level , IntroTypes , Boolean ) at DMD<System.Void Celeste.Level:LoadLevel(Celeste.Player+IntroTypes, System.Boolean)>(Level this, IntroTypes playerIntro, Boolean isFromLoader)

it happens every time i enter i think the 5th room
wait no room 7
oh wait now it randomly worked odd
furthermore @robust badger
(12/25/2025 12:56:05) [Everest] [Warn] [EverestModule] Failed to load the settings of DeathMarkers!
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Detailed exception log:
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YamlDotNet.Core.YamlException: Exception during deserialization
at ...
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
at ...
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System.NullReferenceException: Object reference not set to an instance of an object.
at Celeste.Mod.DeathMarkers.DeathMarkersSettings.set_Mode(SaveMode value) in DeathMarkers/DeathMarkersSettings.cs:line 18
at ...
as well as
(12/25/2025 12:57:25) [Everest] [Warn] [EverestModule] Failed to deserialize the session of DeathMarkers!
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Detailed exception log:
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YamlDotNet.Core.YamlException: Exception during deserialization
at ...
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System.InvalidOperationException: Failed to create an instance of type 'Celeste.Mod.DeathMarkers.DeathMarkersSession+Death'.
at ...
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System.MissingMethodException: Cannot dynamically create an instance of type 'Celeste.Mod.DeathMarkers.DeathMarkersSession+Death'. Reason: No parameterless constructor defined.
at ...
there are so many different exceptions. 
i mean thats what happens sometimes when playing mods with like 250 downloads
i don't think any of these are the actual map's fault

yea me neather
the one you were reporting sounds like you were just like physically running out of memory
they're not
but they should still be reported
-# ~~memory was filled with many exceptions. and then we finally getting reports.
~~
because normaly when that happens it comes up with the error screen not the room load fail screen
so i didnt consiter that
worps
yea i was just responding to the "happens sometimes when playing mods with like 250 downloads" comment
ah okay
yea i think stuff that happens specifically on the level loading thread turns into a postcard error instead of an everest crash screen
fair.
ah that makes a lot of sence
thanks
and yea sorry for pinging
im a idiot
no i kinda am
ok how am i not a idiot
-# small bugs can be reported also otherwise they will never disappear. 
yea but this was just me running out of vram
many people do dumber things
fair enough. still i should know better
ive modded outer games before
including games written in c#
i should know better
then agien none of the outer games ive modded have there exseptsons backwords
thrown exception -> inner exception -> inner exception
never hered of a inner exseptson
oh i see so like its if a catch has its own exseptson?
I means DeathMarkers and LuckyHelper errors
ah ok