Hi, this might be too off topic but I didn't know where else to ask in this server.
I'm making (or trying to make) a demake of Celeste for the DS, and I want to make the code open source so I can't have the assets of the game just in the repository because of copyright. Instead I'm making a script that extracts each asset needed from a PC copy of the game that the user must provide. I have sprite extraction mostly complete, but I'm stuck on getting the sound effects from the FMOD banks.
I have a wrapper of the FMOD engine for Python, which is what my asset extraction and build systems use, so I can use most of the FMOD API with it. I have a list of each event in the game's sfx bank, but I don't really know where to go from there.
So basically my question is: how do you get the raw sound files (or data) from the FMOD banks?