local vector2 = require("#microsoft.xna.framework.vector2")
function onBegin()
disableMovement()
disableRetry()
player.ForceCameraUpdate = true
walkTo(19241, false, 1, false)
coroutine.yield(getLevel():ZoomTo(vector2(160, 90), 1.6, 2))
wait(2)
say("Ch1_RingRingRing_Donk")
wait(0.1)
setFlag("donk_RingRingRing_PhoneCh1", true)
wait(3)
setFlag("donk_RingRingRing_PhoneCh1", false)
wait(3)
setFlag("donk_TeleportToLab", true)
enableMovement()
end
function onEnd(room, wasSkipped)
enableMovement()
player.DummyAutoAnimate = true
player.ForceCameraUpdate = true
getLevel():ResetZoom()
enableMovement()
end```
No matter what coordinates I put into the ZoomTo Vector2 function, the zoom position does not change on the screen. Any ideas as to why or how to fix?
#Vector2 Zoom Not Working Properly
11 messages · Page 1 of 1 (latest)
Still no leads on this 💔
@prime stump do you have excam dynamics enabled
Ya excam is known to break zoom positioning in lua
Theres a separate lua command to use
you are my hero
its okay theyre leftover from prologue i dont even actually use them in the map
tysm
fire fire