#crash upon entering entering the first badeline room in 7A only on certain saves

14 messages · Page 1 of 1 (latest)

heady sable
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i get the following crashes upon entering the room in
Everest:

(12/20/2025 11:31:40) [Everest] [Info] [LevelLoader] Loading Celeste/7-Summit [The Summit]
(12/20/2025 11:32:58) [Everest] [Info] [LevelLoader] Loading Celeste/7-Summit [The Summit]
(12/20/2025 11:34:28) [Everest] [Warn] [LoadLevel] Failed loading room a-06 of 'Celeste/7-Summit [The Summit]'
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Detailed exception log:
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System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Celeste.SummitGem..ctor(EntityData data, Vector2 position, EntityID gid)
   at Celeste.Level.orig_LoadLevel(IntroTypes playerIntro, Boolean isFromLoader)
   at Celeste.Level.LoadLevel(IntroTypes playerIntro, Boolean isFromLoader) in Celeste.Mod.mm/Patches/Level.cs:line 295

and Regular Celeste:

Celeste Error Log
==========================================

Ver 1.4.0.0
12/20/2025 11:16:10 AM
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Celeste.SummitGem..ctor(EntityData data, Vector2 position, EntityID gid)
   at Celeste.Level.LoadLevel(IntroTypes playerIntro, Boolean isFromLoader)
   at Celeste.Level.<TransitionRoutine>d__126.MoveNext()
   at Monocle.Coroutine.Update()
   at Celeste.Level.Update()
   at Monocle.Engine.Update(GameTime gameTime)
   at Celeste.Celeste.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging()

this error only occurs on the two saves marked with an X, but doesn't on the save with the checkmark for whatever reason.
there's also recordings attached showcasing the bug directly (the one that goes straight to steam is regular celeste)
i HAVE verified my files on steam.
my main file (the most progressed one) was merged using the Celeste Savefile Merger thing

heady sable
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so after doing a Funny Thing™:

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it still bugs out

heady sable
gloomy musk
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looks like youve got something up with your save file itself

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(p2ce fire)

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maybe sending those save files in could help

balmy tendon
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Compare the SummitGems section in the 0.celeste / 1.celeste / etc files in the Saves folder

heady sable
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okay so

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i'm going to try duplicating that file and removing the SummitGems tag to see if that helps

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that did not fix that

balmy tendon
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You probably need to add it, actually laugheline