#Extended variant set jump count trigger only activates very briefly upon entering
19 messages · Page 1 of 1 (latest)
Like after the transition finishes or noticeably some time after?
It seems to be immediately after entering
So after the transition finishes basically?
Thats the case with most triggers
But if you place the trigger just off screen of the previous room it should work instantly
Ohhhh
theres only a single room
I’m pretty sure there’s an option to retain jumps on the ground in Extended Variants, is that on (if it even exists)?
Thats an option you can toggle
I think so, yeah.
Iirc its "retain jumps on ground"