#Problem with squares on the screen (linux fedora kde)

53 messages · Page 1 of 1 (latest)

wild narwhal
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For some reason my screen is divided into light and dark squares

median oar
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do you have a dedicated gpu

wild narwhal
median oar
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do you have everest installed

wild narwhal
median oar
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edit everest-launch.txt, remove the # before --graphics and replace OpenGL with Vulkan

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save and launch everest

wild narwhal
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Thank you!

median oar
wild narwhal
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Yes, problem solved

median silo
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is there a fix without using everest?

radiant dune
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Probably

wanton thistle
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I believe for Vulkan you should set it to SDL_GPU (case-sensitive)

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You probably need the FNA version of the game for this though
It can be downloaded by choosing the opengl beta on steam iirc

wanton thistle
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Ah alright

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Then just the variable

median oar
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--graphics Vulkan when passed as a commandline argument will also work

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i thought this was everest-only but i was recently made aware it isn't

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--graphics Vulkan is equivalent to the FNA3D_FORCE_DRIVER=Vulkan envvar

wanton thistle
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It doesn't have a Vulkan option though

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FNA3D_FORCE_DRIVER takes the values:
OpenGL for GL
SDL_GPU for D3D12, Vulkan or Metal
D3D11 for DirectX 11

median oar
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it works though

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every single time i or @placid mauve suggested to use Vulkan it worked

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are you looking at the sdl3 documentation or sdl2

wanton thistle
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I guess that means the options in the brackets are also valid values for the variable

median oar
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huh so that's where /gldevice came from

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interesting

wanton thistle
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if not for fna3d_force_driver i wouldn't've been able to run celeste on my phone

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good thing it exists

median oar
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now im wondering if those options in brackets are synonymous

wanton thistle
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as in?

median oar
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SDL_GPU = Vulkan = Metal = D3D12

wanton thistle
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I guess

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On a device that supports more than one there's probably not that much of a difference

median oar
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sdl2 version of fna3d iterates over the drivers array which only has the d3d11, opengl, vulkan or gmnx drivers

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so yeah we don't have sdl_gpu on sdl2 and we only have d3d11, opengl, vulkan and gnmx

placid mauve
median oar
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no wonder i didnt hear of it

median silo
median oar
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i would do this on fna

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but if you're on linux you already have fna

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so just pass --graphics Vulkan to your launch args

wanton thistle
median oar
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we don't use sdl3 so this is why it didn't work

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sdl_gpu doesn't exist in sdl2