#tilesets bug?
19 messages · Page 1 of 1 (latest)
If you know which map they came from, maybe check their's xml
That looks like the sj gym tileset? Did you add the custom tileset template included in the asset drive folder to your ForegroundTiles.xml?
yes, I added it, I downloaded the tiles from the site: https://maddie480.ovh/celeste/asset-drive
Another way to browse the Celeste Asset Drive, allowing to view the assets across all folders more easily.
This is how it looks now
Yea that is incorrect. This wiki page has the info you need.
https://github.com/EverestAPI/Resources/wiki/Custom-Tilesets#step-1---making-your-own-xml
When it tells you to enable 0x0ade's template use that gym template instead.
Then make sure your tileset copies the id of the gym template.
in general, this is a vanilla tileset, which means I have to enter in tilesets.xml just this code:
<Tileset id="I" copy="z" path="iwpc/iwbtg/BeginnerGym" sound="7"/>
Do I have to enter a large code?
If it has copy="z" then there better be a <Tileset id="z"...>
I can't put a z because this character is already in use.
but
now i have pink textures
maybe the problem is that this texture is incomplete?
I've already checked with the guide several times that everything is fine, but still something is wrong.
Maybe, Celeste/log.txt will tell you the error path when it appears in the game. Or maybe it's just that loenn hasn't refreshed your new image yet.
I was right, I tested another full tileset and everything worked.