#Using DecalRegistry.xml properties in flag decals

24 messages · Page 1 of 1 (latest)

ancient valve
#

Hello! I've been trying to use these decals inside of a FlagDecal with this animation:

<?xml version="1.0" encoding="utf-8"?>
<decals>
  <decal path="Flaks45/Hedonism/hypnos/sit">
    <animation frames="0*48,1,2*16,3"/>
    <animationSpeed value="12"/>
    <bloom alpha="1.0" radius="1.0" />
  </decal>
  <decal path="Flaks45/Hedonism/explosions/shockwave">
    <animation frames="0-12,13*999"/>
    <animationSpeed value="12"/>
    <bloom alpha="1.0" radius="1.0" />
  </decal>
</decals>

but it doesnt show up

does anyone know how to do it?
(more info: decals are under .\Graphics\Atlases\Gameplay\decals\Flaks45\Hedonism\explosions and .\Graphics\Atlases\Gameplay\decals\Flaks45\Hedonism\hypnos, being sit00.png, sit01.png, sit02.png, sit03.png and shockwave00.png, ...)

low magnet
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send log.txt

runic warrenBOT
#

There are two types of logs; crash logs and log.txt.

Crash logs are generated when you see an "Oooops! :(" crash handler screen. They contain extra information which regular logs don't.
To access those, there's a button that says Open log file folder, which should take you to where they're stored. Make sure to grab the latest one!

For more subtle issues, non-crashing problems or other miscellaneous stuff, log.txt is checked. To find it, do the following:

  • Open Olympus.
  • Press the Manage button in the Installations panel on Olympus' main menu. (it's to the left)
  • Press Browse to open the Celeste folder.
  • Look for the file named exactly log.txt inside that folder. Do not grab error_log.txt or look into the LogHistory folder as those are not the log.txt you're looking for.

Your username may sometimes show up in those logs. If you're concerned about that, remember to censor it before uploading. Every text editor should have a replace function, commonly opened with Ctrl+H.

ancient valve
#

lemme find the others

low magnet
#

no need

ancient valve
#

aighty, thanks

#

oh wow, why are there so many sprite errors with the spring texture lmaoo

low magnet
#

what exactly are you trying to do because i cannot tell

ancient valve
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im trying to use the properties inside of DecalRegistry.xml (animation) for the flag activated decal

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so I can toggle an explosion, for example

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while keeping the animation frames like i want

low magnet
#

i don't think custom decals like maddie's flag decals respect decal registries

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@rocky arch

ancient valve
#

oh :(

low magnet
#

yeah they don't (sorry for the ping)

#

however it seems like they do support a sprites.xml definition

ancient valve
#

how can I do that?

#

im not too familiar with that

low magnet
ancient valve
#

thank you snip 3dgrineline

low magnet
#

it was hard to find because phone + it's not in the index up top

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mhh entities have documentation there