#Everest not starting

7 messages · Page 1 of 1 (latest)

tulip matrix
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every time I open celeste, the game crashes. I got this error log. I already have olympus' newest version, so I dont know whats going on. Please Help!

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Error Log: Celeste Error Log

Ver 1.4.0.0-fna [Everest: 5285-azure-6656e]
03/08/2025 10:38:20
System.Exception: FMOD Failed: ERR_OUTPUT_INIT (Error initializing output device.)
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 67
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39

Ver 1.4.0.0-fna [Everest: 5285-azure-6656e]
03/08/2025 10:34:55
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb)
at DMD<System.Void Monocle.VirtualTexture:Reload()>(VirtualTexture this)
at Celeste.Mod.CollabUtils2.LazyLoadingHandler.onTextureLazyLoad(orig_Reload orig, VirtualTexture self)
at Hook<System.Void Celeste.Mod.CollabUtils2.LazyLoadingHandler::onTextureLazyLoad(On.Monocle.VirtualTexture+orig_Reload,Monocle.VirtualTexture)>(VirtualTexture )
at SyncProxy<System.Void Monocle.VirtualTexture:Reload()>(VirtualTexture )
at Monocle.VirtualCont

austere heronBOT
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Something went wrong with the sound engine used by Celeste.

Possible fixes are:
Unplug/replug your speakers/headphones
Try a different set of speakers/headphones
Restart your audio drivers/your PC
Update your audio drivers

This can also sometimes be triggered by connecting a new audio device.

tulip matrix
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so its something with audio>

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?

vale schooner
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yes

tulip matrix
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i mean i have my computer hooked up to my tv