#Everest not starting
7 messages · Page 1 of 1 (latest)
Error Log: Celeste Error Log
Ver 1.4.0.0-fna [Everest: 5285-azure-6656e]
03/08/2025 10:38:20
System.Exception: FMOD Failed: ERR_OUTPUT_INIT (Error initializing output device.)
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 67
at Celeste.GameLoader.LoadThread() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/RunThread.cs:line 39
Ver 1.4.0.0-fna [Everest: 5285-azure-6656e]
03/08/2025 10:34:55
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at System.Runtime.InteropServices.Marshal.AllocHGlobal(IntPtr cb)
at DMD<System.Void Monocle.VirtualTexture:Reload()>(VirtualTexture this)
at Celeste.Mod.CollabUtils2.LazyLoadingHandler.onTextureLazyLoad(orig_Reload orig, VirtualTexture self)
at Hook<System.Void Celeste.Mod.CollabUtils2.LazyLoadingHandler::onTextureLazyLoad(On.Monocle.VirtualTexture+orig_Reload,Monocle.VirtualTexture)>(VirtualTexture )
at SyncProxy<System.Void Monocle.VirtualTexture:Reload()>(VirtualTexture )
at Monocle.VirtualCont
Something went wrong with the sound engine used by Celeste.
Possible fixes are:
Unplug/replug your speakers/headphones
Try a different set of speakers/headphones
Restart your audio drivers/your PC
Update your audio drivers
This can also sometimes be triggered by connecting a new audio device.
yes
i mean i have my computer hooked up to my tv