#Tileset parsing error
10 messages · Page 1 of 1 (latest)
you pressed z by accident
also when using assets from spooooky's asset pack do not modify the paths
leave them intact and depend on their asset pack instead
oh lmao
i iwas looking through if anyone else had the same problem and I saw someone else did the same thing
then they should not
also, for this, I have an edited version of one of the tileset that i edited for my map, i took it up with spooky and they said it was okay
the darkened version is not part of the normal asset pack
then keep the modified paths in that one situation