#Critical Error Crash

32 messages · Page 1 of 1 (latest)

spice oar
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never seen this crash before, i was trying for 7a golden, retried at a specific moment and i guess i got this crash?? i'm hoping it's nothing serious, but i'm posting this anyway in case its something that needs to be reported

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on another note this screen is pretty threatening with "In the Mirror" playing lol

steep cove
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something that has a very small chance of happening when loading a level

spice oar
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i see, at least its nothing seemingly concerning

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i'll mark resolved

steep cove
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yea the annoying thing is that the log doesn't give any info on which mod specifically is causing it and everyone who's reported the error so far has had pretty large mod lists lol

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i used a script to narrow down which mods where shared by all 4 logs so far and it narrows it down to... 46 possible mods

spice oar
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thats really unfortunate wth, i hope you find something soon enough

spice oar
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if it's any help, i happened to retry right around the end of madeline's animation for the long fall in the mirror

spice oar
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???????????????

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how

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here's the.. new log if anyone is interested in wtf this was

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yeah its not letting me enter mirror temple anymore

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.. or anything at all now?????

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yeah something is terribly wrong

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here's a different log.txt for when i tried loading up the d-sides

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gonna unmark the resolved rn

crude salmon
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Not sure if it still happens when restarting the game, but I would recommend reducing the number of mods enabled

spice oar
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i've restarted and its been fine, it just seems so out of nowhere to have the chapter unload like that

crude salmon
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And there are signs in your log that you downloaded some mods that contain fake pngs. Although it has not really explode out yet, but recommended to check this out. #modding_showcase message

steep cove
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but that feels unlikely to be it catplush

steep cove
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though it's possible there's more than one mod that does the thing that causes this

umbral rampart
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im talking about

--------------------------------
Detailed exception log:
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System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Monocle.Sprite.GetFrames(String path, Int32[] frames)
   at Monocle.Sprite.AddLoop(String id, String path, Single delay, Int32[] frames)

steep cove
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oh

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yea that is something different from their original crash

umbral rampart
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ah