#Critical Error Crash
32 messages · Page 1 of 1 (latest)
i think it's the same error as in https://discord.com/channels/403698615446536203/1327434237640704010, it's a known intermittent crash that we don't know the cause of yet
something that has a very small chance of happening when loading a level
yea the annoying thing is that the log doesn't give any info on which mod specifically is causing it and everyone who's reported the error so far has had pretty large mod lists lol
i used a script to narrow down which mods where shared by all 4 logs so far and it narrows it down to... 46 possible mods
thats really unfortunate wth, i hope you find something soon enough
if it's any help, i happened to retry right around the end of madeline's animation for the long fall in the mirror
This has a same bug with only 9 mods enabled https://discord.com/channels/403698615446536203/1232849630304407674
???????????????
how
here's the.. new log if anyone is interested in wtf this was
yeah its not letting me enter mirror temple anymore
.. or anything at all now?????
yeah something is terribly wrong
here's a different log.txt for when i tried loading up the d-sides
gonna unmark the resolved rn
Not sure if it still happens when restarting the game, but I would recommend reducing the number of mods enabled
i've restarted and its been fine, it just seems so out of nowhere to have the chapter unload like that
And there are signs in your log that you downloaded some mods that contain fake pngs. Although it has not really explode out yet, but recommended to check this out. #modding_showcase message
the only mod that one has in common with all the other logs is extended variants 
but that feels unlikely to be it 
i'm convinced its old smh
#1327434237640704010 message this one doesn't have any variant of smh installed
though it's possible there's more than one mod that does the thing that causes this
thats a different error
im talking about
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Detailed exception log:
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System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Monocle.Sprite.GetFrames(String path, Int32[] frames)
at Monocle.Sprite.AddLoop(String id, String path, Single delay, Int32[] frames)
ah