#Custom tiles cause level to fail to load
18 messages · Page 1 of 1 (latest)
last i checked DecalRegistry.xml does not spell Sprites.xml
sorry i was following the wiki and assumed sprites was the place you put the decal xml since i coulnd find any other spot that worked
what other xmls do you have
because it is trying to load a sprites.xml
(12/21/2024 14:34:32) [Everest] [Warn] [LevelLoader] Failed loading ivy/SaA/Ambush [The Ambush]
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Detailed exception log:
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System.NullReferenceException: Object reference not set to an instance of an object.
at Monocle.SpriteBank.getChildElements(XmlNode node) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/SpriteBank.cs:line 190
at Monocle.SpriteBank.GetSpriteBankExcludingVanillaCopyPastes(XmlDocument vanillaSpritesXml, XmlDocument modSpritesXml, String path) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Monocle/SpriteBank.cs:line 116
at Celeste.LevelLoader.getModdedSpritesXml(String path) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/LevelLoader.cs:line 239
since it made them appear in the editor