So I'm using winlator on my android to get mods running on Celeste I already have normal Celeste running 60 fps 1080p but Everest isn't installing properly nor Olympus I had to use some cheese to get Olympus working and it gives me the same error as copying and past the contents from main.zip to the Celeste root. Sorry I know this is mainly a winlator problem but hopefully you guys can help with something
#Winlator mods Celeste
90 messages · Page 1 of 1 (latest)
everest does a process to convert the game from .NET framework to the newer .NET core and i think the issue is something related to that
though in general it's also a bold strategy to come in here for help with this in your filepath 
Yooo
Tbf I own it on steam but steam doesn't run in winlator
So is there nothing we can do atm
Is it possible to just run it on the old framework
if you install the versions marked "legacy" that might work better but also i think most mods nowaday won't work on legacy versions
Damn damn
We gotta get mobile modded Celeste going it's gonna be crazy
Do you know where I can get a main zip for the legacy version
Can I "compile" Celeste with the mods already in the folder on a different PC then transfer it over or does Everest run continuously while Celeste is running
Google says this https://github.com/dotnet/runtime/issues/13027
GitHub
Just test a hello world console application on linux x64. log.txt: https://gist.github.com/htdag/86d3974c2602d565a81805849cb2755c .NET Core 2.2 Edit: same as https://givemeans.wordpress.com/2018/05...
Check the list in Olympus to figure out which version is the latest marked "legacy", then you can find the zips in GitHub releases
im astonished this is so recent, i was trying the exact same thing lol
how did you get olympus to run? i havent even gotten that far lol. I installed everest manually and used smartsteamemu to not have to use steam (it CAN be installed in winlator frost btw, but ive had issues with it so i prefer not) and copied save file and mods, but gives me an error trying to load the Celeste.dll instead this time,as everest is already installed
You have to cheese Olympus a lil
Install it on a different PC
Then copy the whole folder from roaming to your device
Then run the Olympus exe and it should start up
you can also download https://maddie480.ovh/celeste/download-olympus?platform=windows&branch=stable if you want to bypass the installer and get some sort of "portable" install
And there's an Ajay repack of winlator with pretty good steam support
Do you know why the .dll fails?
uuuh thats really cool too
thats really good info, ill look on that too
this is what it outputs, yayyyyy! A different error, we making progress xD
oooh the steamworks one, i remember having that before
id try smartsteamemu to abstract all the steam shenanigans and focus on the game itself
you're gonna get more steam errors than not xD
aaah... hmm...
I can run it without steam before mods
it clearly mentions steam tho
from what i know ok, all my celeste installs in cracked versions, after installing everest, its like everest forcefully reverts them to original steam version
so that why i used smartsteamemu on top to not use steam
Ohhhhh
Wait I have a good reddit thread for this maybe
if it helps, in pc with my exact files btw, works great without steam, latest everest version installed manually and with smartsteamemu
so now with mods/everest/olympus issues and itll run im sure
yeah but they say use legacy no? thatll make mods uncompatible
you can take it from me, smartsteamemu works really good just for having mods and being cracked
Further in the comments they talk about manually installing old versions of dependicies
They get strawberry jam working
yeah... i prefer ssemu since it works in latest version and all
and im kinda inclined to think the everest issues in winlator are dependency thingies
ill share a link tho, hold on
They're also a Goldberg steam emulator
yeah use any steam emu, should work. Whichever you prefer, im only saying this one already works so if u have trouble with any other then fallback to this one
mine is a xna error saying 'System.PlatformNotSupportedException: CoreCLR version 0.0 is not supported
'
ill look into that
Did you figure anything else out @limber cedar
not for now
You should use a non-steam version of the game, rather than a cracked one
This is the error I get with smartsteamemu, everything else looks like its working, so im inclined to think its an everest thing
OH I KNOW FIX
DOTNET_GCHeapHardLimit
Put that in the environment variables in winlator
Then for the value
C10000000
C1 WITH 7 ZEROS
Containers have weird ram rules or something and I think this helps
aaah wait true true, forgot xD
If u use traces it spits out a nice error code
And it said it was for running out of memory
love me some error codes :3
same error T_T
Lol this is really similar
But idk how run time 6 and mono installer And stuff work together
ok so! updates
ive been trying now with the drm-free version of the game, since i really just love this game and need to have it on a handheld so im not giving up. It runs perfectly fine, and seems everest is smart and detects which version of the game you're using, so if you use the drm-free one it wont force any steam dependency on it anyways. Installed everest manually on a windows box then copied over to winlator frost which is the one giving best results for me. Then the same core_clr error appears, so I tried this environment variable and it got rid of it and instead threw me another error about invalid assembly on MonoMod im pretty sure
i know almost a year has passed but no combination i tried was successful so now that ive gotten different behavior i figured might as well post it here
here's the error log file
one thing i noticed too which i dont know if anyone can point me towards, is that at least without everest yet, the XNA version of the game worked best in winlator
but everest forces it back to FNA, so i dont know if there's a way to have a xna version with everest on top to try more different variables
ill try the compatibility options as well too
same results with both xna compatibility option and fna one