#Everest not launching
35 messages · Page 1 of 1 (latest)
restart everest
this is a one-off
it doesnt seem to be
Celeste Error Log
Ver 1.4.0.0-fna [Everest: 5184-azure-b5bab]
12/15/2024 19:35:57
System.Exception: Can't find sprite corkr900/birb/normal with index 0
at Monocle.Sprite.GetFrames(String path, Int32[] frames)
at Monocle.Sprite.Add(String id, String path, Single delay, Chooser`1 into, Int32[] frames)
at DMD<System.Void Monocle.SpriteData:Add(System.Xml.XmlElement, System.String)>(SpriteData this, XmlElement xml, String overridePath)
at Hook<System.Void Celeste.Mod.CelesteNet.Client.CelesteNetClientSpriteDB::OnSpriteDataAdd(On.Monocle.SpriteData+orig_Add,Monocle.SpriteData,System.Xml.XmlElement,System.String)>(SpriteData , XmlElement , String )
at SyncProxy<System.Void Monocle.SpriteData:Add(System.Xml.XmlElement, System.String)>(SpriteData , XmlElement , String )
at Monocle.SpriteBank.orig_ctor(Atlas atlas, XmlDocument xml)
at DMD<System.Void Celeste.GFX:LoadData()>()
at Celeste.Mod.SaveFilePortraits.SaveFilePortraitsModule.onGFXLoadData(orig_LoadData orig)
at Hook<System.Void Celeste.Mod.SaveFilePortraits.SaveFilePortraitsModule::onGFXLoadData(On.Celeste.GFX+orig_LoadData)>()
at SyncProxy<System.Void Celeste.GFX:LoadData()>()
at DMD<System.Void Celeste.GameLoader:LoadThread()>(GameLoader this)
at Celeste.Mod.Hateline.HatelineModule.LateLoader(orig_LoadThread orig, GameLoader self)
at Hook<System.Void Celeste.Mod.Hateline.HatelineModule::LateLoader(On.Celeste.GameLoader+orig_LoadThread,Celeste.GameLoader)>(GameLoader )
at SkinModHelper.Module.SkinModHelperModule.GameLoaderLoadThreadHook(orig_LoadThread orig, GameLoader self)
at Hook<System.Void SkinModHelper.Module.SkinModHelperModule::GameLoaderLoadThreadHook(On.Celeste.GameLoader+orig_LoadThread,Celeste.GameLoader)>(GameLoader )
at SyncProxy<System.Void Celeste.GameLoader:LoadThread()>(GameLoader )
at Celeste.RunThread.RunThreadWithLogging(Action method)
i have restarted olympus
and its happening every time i relaunch
did you click update all from the manage installed mods menu
okay yeah im not sure then
uhhhhhhhh well that sprite it's referring to is a custom portrait from the corkr900 graphics pack if that helps
i am currently reinstalling the dependencies from the mods i wanted to keep after purging them
deleting them is the same as disabling them
it looks like it might be an interaction with some other mod. Hateline is the only one i see in the call stack, so i suspect disabling either corkr900 graphics or hateline might fix it
unless you want to reclaim disk space
i mean this is a load-time crash
right, but why on earth would basic everest try to load something that doesnt exist and then crash about it
plus that pack hasnt been updated in months
no idea
i also see skinmodhelper in the stack so it's possible SMH is loading portraits to set up skin mods
it is a dependency of the breeze collab
I see SMH+ was updated 2 days ago. My spidey senses say the issue is related to that