i have used FMOD in order to add music to my level ; set up the banks , built the project , moved the banks to a directory called 'Audio' in my mod directory , and placed the guids text file in the same location . when i go to boot my game , it crashes and a crash log file is opened . a lot of the errors are the same , but there are a few that are the same as this , and i think this error in particular is what is causing my issue .
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.Audio.IngestBank(ModAsset asset) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 170
at DMD<System.Void Celeste.Audio:Init()>()
at Celeste.Mod.SpeedrunTool.Other.MuteInBackground.AudioOnInit(orig_Init orig)
at Hook<System.Void Celeste.Mod.SpeedrunTool.Other.MuteInBackground::AudioOnInit(On.Celeste.Audio+orig_Init)>()
at SyncProxy<System.Void Celeste.Audio:Init()>()
at Celeste.GameLoader.LoadThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)```
what can i do here ? do i just have a wrong version of FMOD ? did i build it wrong somehow ?
