#Parameters on sound effects?

4 messages · Page 1 of 1 (latest)

deft dirge
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So, for a map I'm currently making, I'm including a slow down mechanic. For this, I was planning on making some of the audio slow down with parameters (specifically the pitch parameter). I managed to get it working with the ambience, but I'm not sure if there's a way to do it with sound effect events (specifically the zipper sound effect). I was trying to use Vivhelper's "audio event replacer," which has a section for custom parameters, but none of the param triggers seem to actually change the event's param.

If anybody has a way to either slow down sound effects with params or just alter the game's sound without changing the music or the player's sfx, please lmk. Thanks!

half cove
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You can duplicate the vanilla zipper event and add a pitch parameter, if you already have a audio bank, and then replace the vanilla event with your copy

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Just replacing the audio with the Replacer should work, I'm not sure if the other options work correctly

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And then change the parameter with a trigger or something