I'm using trigger triggers to swap colourgrades when colliding with specific entities. This is working as intended except after a room transition.
The first trigger trigger doesn't trigger after a room transition, but the rest do. However, this doesn't happen after retry/death... they work as intended then.
I'm currently using the condition of greater than 0 collisions, but i've also tried equals 0 with invert condition turned on. Both do the same thing.