#Mod Updates Failing (Something to do with audio?)

13 messages · Page 1 of 1 (latest)

sinful storm
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When I open the game I just get "Some Updates failed" and press confirm to restart, only to get the same result. Here is the log

07/08/2024 00:44:26
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
   at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
   at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
   at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 337
   at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 79
   at DMD<System.Void Celeste.GameLoader:LoadThread()>(GameLoader this)
   at Celeste.Mod.Hateline.HatelineModule.LateLoader(orig_LoadThread orig, GameLoader self)
   at Hook<System.Void Celeste.Mod.Hateline.HatelineModule::LateLoader(On.Celeste.GameLoader+orig_LoadThread,Celeste.GameLoader)>(GameLoader )
   at SkinModHelper.Module.SkinModHelperModule.GameLoaderLoadThreadHook(orig_LoadThread orig, GameLoader self)
   at Hook<System.Void SkinModHelper.Module.SkinModHelperModule::GameLoaderLoadThreadHook(On.Celeste.GameLoader+orig_LoadThread,Celeste.GameLoader)>(GameLoader )
   at SyncProxy<System.Void Celeste.GameLoader:LoadThread()>(GameLoader )
   at Celeste.RunThread.RunThreadWithLogging(Action method)
polar temple
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can you please post the entire log.txt?

rocky jayBOT
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There are two types of logs; crash logs and log.txt.

Crash logs are generated when you see an "Oooops! :(" crash handler screen. They contain extra information which regular logs don't.
To access those, there's a button that says Open log file folder, which should take you to where they're stored. Make sure to grab the latest one!

For more subtle issues, non-crashing problems or other miscellaneous stuff, log.txt is checked. To find it, do the following:

  • Open Olympus.
  • Press the Manage button in the Installations panel on Olympus' main menu. (it's to the left)
  • Press Browse to open the Celeste folder.
  • Look for the file named exactly log.txt inside that folder. Do not grab error_log.txt or look into the LogHistory folder as those are not the log.txt you're looking for.

Your username may sometimes show up in those logs. If you're concerned about that, remember to censor it before uploading. Every text editor should have a replace function, commonly opened with Ctrl+H.

sinful storm
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Wow this entire time I had no idea that the error log was different than the log txt

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Obviously they're different names, but I just never thought about it

ionic thorn
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try updating mods from olympus

sinful storm
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So bad news, Olympus said there is nothing to update. Good news Celeste decided it's fine now. Bad news there is a missing dependency "LakeSideCode.zip 0.1.0" and downloading it fails, but also Olympus tells me I already have it. and the log.txt I got is a whopping 0kb large

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I was going to try sending the log.txt anyways but discord does not care to send empty files

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Great news, I tried opening Celeste again and now I have the problem I had earlier of Celeste infinitely restarting to try updating, which is good because now I have an actual log to send

sinful mural
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(07/11/2024 13:32:39) [Everest] [Warn] [AutoModUpdater] Updating CGLL failed
--------------------------------
Detailed exception log:
--------------------------------
System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Steam\steamapps\common\Celeste\Mods\CGLL.zip' because it is being used by another process.

update mods from olympus

sinful storm
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Okay I openned Celeste one more time and apparently everything fixed itself?

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I assumed after it failed to update and restart 2 times in a row it would loop but no, it just needed to try twice apparently

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Or thrice rather