When I open the game I just get "Some Updates failed" and press confirm to restart, only to get the same result. Here is the log
07/08/2024 00:44:26
System.Exception: FMOD Failed: ERR_NOTREADY (Operation could not be performed because specified sound/DSP connection is not ready.)
at Celeste.Audio.CheckFmod(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.AudioExt.CheckFMOD(RESULT result) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 392
at Celeste.Audio.Banks.Load(String name, Boolean loadStrings) in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 337
at Celeste.Audio.Init() in /home/vsts/work/1/s/Celeste.Mod.mm/Patches/Audio.cs:line 79
at DMD<System.Void Celeste.GameLoader:LoadThread()>(GameLoader this)
at Celeste.Mod.Hateline.HatelineModule.LateLoader(orig_LoadThread orig, GameLoader self)
at Hook<System.Void Celeste.Mod.Hateline.HatelineModule::LateLoader(On.Celeste.GameLoader+orig_LoadThread,Celeste.GameLoader)>(GameLoader )
at SkinModHelper.Module.SkinModHelperModule.GameLoaderLoadThreadHook(orig_LoadThread orig, GameLoader self)
at Hook<System.Void SkinModHelper.Module.SkinModHelperModule::GameLoaderLoadThreadHook(On.Celeste.GameLoader+orig_LoadThread,Celeste.GameLoader)>(GameLoader )
at SyncProxy<System.Void Celeste.GameLoader:LoadThread()>(GameLoader )
at Celeste.RunThread.RunThreadWithLogging(Action method)