#teleportTo(x, y) not working?
8 messages · Page 1 of 1 (latest)
x and y are only accounted for choosing the spawnpoint if target room is present
also that helpers. is redundant
all helpers. accesses are redundant in fact
the post title is also a bit misleading, as it implies teleportTo does not work at all
when it does
feel free to PR any documentation fixes, most of it needs some love from what i remember
personally i think the documentation is fine