for whatever reason this simple lua cutscene breaks after teleporting to the room c_grass
here's my current code:
function onTalk()
disableMovement()
say("d_huh")
walk(-15)
wait(1)
walk(14)
helpers.teleport(0, 0, "c_grass", "WalkInLeft")
wait(1.5)
walk(-30)
wait(3)
walk(30)
helpers.teleport(30, 0, "1a", "ThinkForABit")
end