#new to modding, this is on a lua cutscene, how can i fix?
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can you send the full crash log
yeah gimme a sec
i think this is the right one
ye
seems like an issue with the platinum berry mod?
not sure who to ping about that
gotcha ty
gonna just uninstall it if it's the thing causing the problem
i don't see how it would affect my cutscene tho ๐ค
weird
wait i don't even have that mod installed?
its part of monika's d sides
the mod is probably called "DSidesPlatinum"
or something
i am lying to you it is actually called PlatinumStrawberry
spreading miss information
how could you do this
wait no i'm lying to you x2
||not me literally just having done that||
i'm confused as to how it's calling Calc.ClosestTo?
is there inlining or something?
(07/08/2024 20:19:49) [Everest] [Info] [core] Registered code module Celeste.Mod.RubysEntities.RubysEntitiesModule for module Monika's D-Sides 4.69.0.
(07/08/2024 20:19:49) [Everest] [Info] [core] Registered code module Celeste.Mod.DSidesHelper.DSidesModule for module Monika's D-Sides 4.69.0.
(07/08/2024 20:19:49) [Everest] [Info] [core] Registered code module Celeste.Mod.DSidesPlatinum.DSidesPlatinumModule for module Monika's D-Sides 4.69.0.``` so this _is_ part of d-sides code?
now i'm just confused 
wait what
multimetaas โจ
yes monika's d sides uses multimetas unfortunately
ohh gotcha
monika's dsides has only one dll, and the everest.yaml looks normal??
do i have the wrong zip?
no it's in the same dll
do you have a spawnpoint in the room you're teleporting to?
because i think it's trying to find one, and failing
not sure why that hook would be in the stacktrace though
let me check, i might have hit undo and the spawn deleted
i had to undo a bunch of stuff to figure out the problem so that might be what happened
hold on
yep, the room didn't have a spawnpoint ๐คฆโโ๏ธ
i assume placing one fixes the crash?
let's see
oh?
i thought it would've
did you reload?
ohh celeste didn't reload when i saved the map
it works now ๐
ty
oh ya kinda off topic
but
how do i choose what intro i want?
i get an error when i try to type the string in ("WalkInRight) but maybe that was because there was no spawnpoint
i think "WalkInRight" should work; and yea it would fail if there's no spawnpoint
ohh gotcha ty
it's not multimetas, it's the even more niche "multiple EverestModules in one dll"
yea, i had no idea that was possible, but i guess it makes sense
it's not what I'd call well supported
a lot of everest code was clearly written with the assumption of one EverestModule per mod
I fixed some of it so it doesn't, for example, scan the dll for CustomEntity attributes once per EverestModule
ah
wasnt monika's d sides using them at some point