#new to modding, this is on a lua cutscene, how can i fix?

62 messages ยท Page 1 of 1 (latest)

lapis nymph
#

cutscene code on second image

static shale
#

can you send the full crash log

lapis nymph
static shale
#

ye

#

seems like an issue with the platinum berry mod?

#

not sure who to ping about that

lapis nymph
#

gotcha ty

lapis nymph
#

i don't see how it would affect my cutscene tho ๐Ÿค”

#

weird

#

wait i don't even have that mod installed?

blazing crest
#

its part of monika's d sides

static shale
#

the mod is probably called "DSidesPlatinum"

#

or something

#

i am lying to you it is actually called PlatinumStrawberry

blazing crest
#

spreading miss information

compact stag
blazing crest
#

how could you do this

static shale
#

wait no i'm lying to you x2

blazing crest
compact stag
#

i'm confused as to how it's calling Calc.ClosestTo?

#

is there inlining or something?

static shale
#
(07/08/2024 20:19:49) [Everest] [Info] [core] Registered code module Celeste.Mod.RubysEntities.RubysEntitiesModule for module Monika's D-Sides 4.69.0.
(07/08/2024 20:19:49) [Everest] [Info] [core] Registered code module Celeste.Mod.DSidesHelper.DSidesModule for module Monika's D-Sides 4.69.0.
(07/08/2024 20:19:49) [Everest] [Info] [core] Registered code module Celeste.Mod.DSidesPlatinum.DSidesPlatinumModule for module Monika's D-Sides 4.69.0.``` so this _is_ part of d-sides code?
#

now i'm just confused catblob

compact stag
#

wait what

blazing crest
#

yes monika's d sides uses multimetas unfortunately

lapis nymph
compact stag
#

monika's dsides has only one dll, and the everest.yaml looks normal??
do i have the wrong zip?

static shale
#

no it's in the same dll

compact stag
#

oh i see

#

ok but that code also doesn't call closestto directly

#

oooh i see

compact stag
#

because i think it's trying to find one, and failing

#

not sure why that hook would be in the stacktrace though

lapis nymph
#

i had to undo a bunch of stuff to figure out the problem so that might be what happened

#

hold on

#

yep, the room didn't have a spawnpoint ๐Ÿคฆโ€โ™‚๏ธ

compact stag
#

i assume placing one fixes the crash?

lapis nymph
#

i thought it would've

compact stag
#

did you reload?

lapis nymph
#

ohh celeste didn't reload when i saved the map

#

it works now ๐Ÿ‘

#

ty

#

oh ya kinda off topic

#

but

#

how do i choose what intro i want?

#

i get an error when i try to type the string in ("WalkInRight) but maybe that was because there was no spawnpoint

compact stag
#

i think "WalkInRight" should work; and yea it would fail if there's no spawnpoint

atomic belfry
compact stag
#

yea, i had no idea that was possible, but i guess it makes sense

atomic belfry
#

it's not what I'd call well supported

#

a lot of everest code was clearly written with the assumption of one EverestModule per mod

#

I fixed some of it so it doesn't, for example, scan the dll for CustomEntity attributes once per EverestModule

blazing crest
#

wasnt monika's d sides using them at some point